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Overview

    Package fake has the automatically generated clients.

    Index

    Constants

    This section is empty.

    Variables

    This section is empty.

    Functions

    This section is empty.

    Types

    type FakeAgonesV1

    type FakeAgonesV1 struct {
    	*testing.Fake
    }

    func (*FakeAgonesV1) Fleets

    func (c *FakeAgonesV1) Fleets(namespace string) v1.FleetInterface

    func (*FakeAgonesV1) GameServerSets

    func (c *FakeAgonesV1) GameServerSets(namespace string) v1.GameServerSetInterface

    func (*FakeAgonesV1) GameServers

    func (c *FakeAgonesV1) GameServers(namespace string) v1.GameServerInterface

    func (*FakeAgonesV1) RESTClient

    func (c *FakeAgonesV1) RESTClient() rest.Interface

      RESTClient returns a RESTClient that is used to communicate with API server by this client implementation.

      type FakeFleets

      type FakeFleets struct {
      	Fake *FakeAgonesV1
      	// contains filtered or unexported fields
      }

        FakeFleets implements FleetInterface

        func (*FakeFleets) Create

        func (c *FakeFleets) Create(fleet *agonesv1.Fleet) (result *agonesv1.Fleet, err error)

          Create takes the representation of a fleet and creates it. Returns the server's representation of the fleet, and an error, if there is any.

          func (*FakeFleets) Delete

          func (c *FakeFleets) Delete(name string, options *v1.DeleteOptions) error

            Delete takes name of the fleet and deletes it. Returns an error if one occurs.

            func (*FakeFleets) DeleteCollection

            func (c *FakeFleets) DeleteCollection(options *v1.DeleteOptions, listOptions v1.ListOptions) error

              DeleteCollection deletes a collection of objects.

              func (*FakeFleets) Get

              func (c *FakeFleets) Get(name string, options v1.GetOptions) (result *agonesv1.Fleet, err error)

                Get takes name of the fleet, and returns the corresponding fleet object, and an error if there is any.

                func (*FakeFleets) GetScale

                func (c *FakeFleets) GetScale(fleetName string, options v1.GetOptions) (result *autoscalingv1.Scale, err error)

                  GetScale takes name of the fleet, and returns the corresponding scale object, and an error if there is any.

                  func (*FakeFleets) List

                  func (c *FakeFleets) List(opts v1.ListOptions) (result *agonesv1.FleetList, err error)

                    List takes label and field selectors, and returns the list of Fleets that match those selectors.

                    func (*FakeFleets) Patch

                    func (c *FakeFleets) Patch(name string, pt types.PatchType, data []byte, subresources ...string) (result *agonesv1.Fleet, err error)

                      Patch applies the patch and returns the patched fleet.

                      func (*FakeFleets) Update

                      func (c *FakeFleets) Update(fleet *agonesv1.Fleet) (result *agonesv1.Fleet, err error)

                        Update takes the representation of a fleet and updates it. Returns the server's representation of the fleet, and an error, if there is any.

                        func (*FakeFleets) UpdateScale

                        func (c *FakeFleets) UpdateScale(fleetName string, scale *autoscalingv1.Scale) (result *autoscalingv1.Scale, err error)

                          UpdateScale takes the representation of a scale and updates it. Returns the server's representation of the scale, and an error, if there is any.

                          func (*FakeFleets) UpdateStatus

                          func (c *FakeFleets) UpdateStatus(fleet *agonesv1.Fleet) (*agonesv1.Fleet, error)

                            UpdateStatus was generated because the type contains a Status member. Add a +genclient:noStatus comment above the type to avoid generating UpdateStatus().

                            func (*FakeFleets) Watch

                            func (c *FakeFleets) Watch(opts v1.ListOptions) (watch.Interface, error)

                              Watch returns a watch.Interface that watches the requested fleets.

                              type FakeGameServerSets

                              type FakeGameServerSets struct {
                              	Fake *FakeAgonesV1
                              	// contains filtered or unexported fields
                              }

                                FakeGameServerSets implements GameServerSetInterface

                                func (*FakeGameServerSets) Create

                                func (c *FakeGameServerSets) Create(gameServerSet *agonesv1.GameServerSet) (result *agonesv1.GameServerSet, err error)

                                  Create takes the representation of a gameServerSet and creates it. Returns the server's representation of the gameServerSet, and an error, if there is any.

                                  func (*FakeGameServerSets) Delete

                                  func (c *FakeGameServerSets) Delete(name string, options *v1.DeleteOptions) error

                                    Delete takes name of the gameServerSet and deletes it. Returns an error if one occurs.

                                    func (*FakeGameServerSets) DeleteCollection

                                    func (c *FakeGameServerSets) DeleteCollection(options *v1.DeleteOptions, listOptions v1.ListOptions) error

                                      DeleteCollection deletes a collection of objects.

                                      func (*FakeGameServerSets) Get

                                      func (c *FakeGameServerSets) Get(name string, options v1.GetOptions) (result *agonesv1.GameServerSet, err error)

                                        Get takes name of the gameServerSet, and returns the corresponding gameServerSet object, and an error if there is any.

                                        func (*FakeGameServerSets) GetScale

                                        func (c *FakeGameServerSets) GetScale(gameServerSetName string, options v1.GetOptions) (result *autoscalingv1.Scale, err error)

                                          GetScale takes name of the gameServerSet, and returns the corresponding scale object, and an error if there is any.

                                          func (*FakeGameServerSets) List

                                          func (c *FakeGameServerSets) List(opts v1.ListOptions) (result *agonesv1.GameServerSetList, err error)

                                            List takes label and field selectors, and returns the list of GameServerSets that match those selectors.

                                            func (*FakeGameServerSets) Patch

                                            func (c *FakeGameServerSets) Patch(name string, pt types.PatchType, data []byte, subresources ...string) (result *agonesv1.GameServerSet, err error)

                                              Patch applies the patch and returns the patched gameServerSet.

                                              func (*FakeGameServerSets) Update

                                              func (c *FakeGameServerSets) Update(gameServerSet *agonesv1.GameServerSet) (result *agonesv1.GameServerSet, err error)

                                                Update takes the representation of a gameServerSet and updates it. Returns the server's representation of the gameServerSet, and an error, if there is any.

                                                func (*FakeGameServerSets) UpdateScale

                                                func (c *FakeGameServerSets) UpdateScale(gameServerSetName string, scale *autoscalingv1.Scale) (result *autoscalingv1.Scale, err error)

                                                  UpdateScale takes the representation of a scale and updates it. Returns the server's representation of the scale, and an error, if there is any.

                                                  func (*FakeGameServerSets) UpdateStatus

                                                  func (c *FakeGameServerSets) UpdateStatus(gameServerSet *agonesv1.GameServerSet) (*agonesv1.GameServerSet, error)

                                                    UpdateStatus was generated because the type contains a Status member. Add a +genclient:noStatus comment above the type to avoid generating UpdateStatus().

                                                    func (*FakeGameServerSets) Watch

                                                      Watch returns a watch.Interface that watches the requested gameServerSets.

                                                      type FakeGameServers

                                                      type FakeGameServers struct {
                                                      	Fake *FakeAgonesV1
                                                      	// contains filtered or unexported fields
                                                      }

                                                        FakeGameServers implements GameServerInterface

                                                        func (*FakeGameServers) Create

                                                        func (c *FakeGameServers) Create(gameServer *agonesv1.GameServer) (result *agonesv1.GameServer, err error)

                                                          Create takes the representation of a gameServer and creates it. Returns the server's representation of the gameServer, and an error, if there is any.

                                                          func (*FakeGameServers) Delete

                                                          func (c *FakeGameServers) Delete(name string, options *v1.DeleteOptions) error

                                                            Delete takes name of the gameServer and deletes it. Returns an error if one occurs.

                                                            func (*FakeGameServers) DeleteCollection

                                                            func (c *FakeGameServers) DeleteCollection(options *v1.DeleteOptions, listOptions v1.ListOptions) error

                                                              DeleteCollection deletes a collection of objects.

                                                              func (*FakeGameServers) Get

                                                              func (c *FakeGameServers) Get(name string, options v1.GetOptions) (result *agonesv1.GameServer, err error)

                                                                Get takes name of the gameServer, and returns the corresponding gameServer object, and an error if there is any.

                                                                func (*FakeGameServers) List

                                                                func (c *FakeGameServers) List(opts v1.ListOptions) (result *agonesv1.GameServerList, err error)

                                                                  List takes label and field selectors, and returns the list of GameServers that match those selectors.

                                                                  func (*FakeGameServers) Patch

                                                                  func (c *FakeGameServers) Patch(name string, pt types.PatchType, data []byte, subresources ...string) (result *agonesv1.GameServer, err error)

                                                                    Patch applies the patch and returns the patched gameServer.

                                                                    func (*FakeGameServers) Update

                                                                    func (c *FakeGameServers) Update(gameServer *agonesv1.GameServer) (result *agonesv1.GameServer, err error)

                                                                      Update takes the representation of a gameServer and updates it. Returns the server's representation of the gameServer, and an error, if there is any.

                                                                      func (*FakeGameServers) Watch

                                                                      func (c *FakeGameServers) Watch(opts v1.ListOptions) (watch.Interface, error)

                                                                        Watch returns a watch.Interface that watches the requested gameServers.