fake

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Version: v1.24.0 Latest Latest
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Published: Jun 22, 2022 License: Apache-2.0 Imports: 10 Imported by: 0

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Overview

Package fake has the automatically generated clients.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type FakeGameServerAllocationPolicies

type FakeGameServerAllocationPolicies struct {
	Fake *FakeMulticlusterV1
	// contains filtered or unexported fields
}

FakeGameServerAllocationPolicies implements GameServerAllocationPolicyInterface

func (*FakeGameServerAllocationPolicies) Create

Create takes the representation of a gameServerAllocationPolicy and creates it. Returns the server's representation of the gameServerAllocationPolicy, and an error, if there is any.

func (*FakeGameServerAllocationPolicies) Delete

Delete takes name of the gameServerAllocationPolicy and deletes it. Returns an error if one occurs.

func (*FakeGameServerAllocationPolicies) DeleteCollection

func (c *FakeGameServerAllocationPolicies) DeleteCollection(ctx context.Context, opts v1.DeleteOptions, listOpts v1.ListOptions) error

DeleteCollection deletes a collection of objects.

func (*FakeGameServerAllocationPolicies) Get

Get takes name of the gameServerAllocationPolicy, and returns the corresponding gameServerAllocationPolicy object, and an error if there is any.

func (*FakeGameServerAllocationPolicies) List

List takes label and field selectors, and returns the list of GameServerAllocationPolicies that match those selectors.

func (*FakeGameServerAllocationPolicies) Patch

func (c *FakeGameServerAllocationPolicies) Patch(ctx context.Context, name string, pt types.PatchType, data []byte, opts v1.PatchOptions, subresources ...string) (result *multiclusterv1.GameServerAllocationPolicy, err error)

Patch applies the patch and returns the patched gameServerAllocationPolicy.

func (*FakeGameServerAllocationPolicies) Update

Update takes the representation of a gameServerAllocationPolicy and updates it. Returns the server's representation of the gameServerAllocationPolicy, and an error, if there is any.

func (*FakeGameServerAllocationPolicies) Watch

Watch returns a watch.Interface that watches the requested gameServerAllocationPolicies.

type FakeMulticlusterV1

type FakeMulticlusterV1 struct {
	*testing.Fake
}

func (*FakeMulticlusterV1) GameServerAllocationPolicies

func (c *FakeMulticlusterV1) GameServerAllocationPolicies(namespace string) v1.GameServerAllocationPolicyInterface

func (*FakeMulticlusterV1) RESTClient

func (c *FakeMulticlusterV1) RESTClient() rest.Interface

RESTClient returns a RESTClient that is used to communicate with API server by this client implementation.

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