This is a subset of OpenGL bindings meant to be easy to use from Go. They were made by generating bindings using Christoph Schunk's GoGL2 utility and modifying the output to be easier to use with Go. For example, setup functions like BindBuffer and CompileShader, that are not expected to be in a tight loop, return errors, and functions like glBufferData expect a slice of numbers and use reflection to figure out the other arguments. Additional type safety is achieved by explicitly defining types for OpenGL objects (Buffer, Program, etc).



    Package gl provides a set of modern OpenGL bindings. The bindings follow the OpenGL specification closely, with some adjustments to make it easier to use with Go's type system and capabilites. Only modern OpenGL functions that use the programmable rendering pipeline are provided.

    Additional changes are added for safety and convenience. OpenGL enumerations are classified into types based on their usage, so using a value where it should not be, such as


    will result in a compile-time error. Initialization functions that are not often in performance-critical code paths perform error checking. The shader compilation routine will fetch the shader information log for you if an error occurs.

    There are few, but some, deviations from the OpenGL naming schemes. Functions such as Uniform1f, Uniform2f, etc are collapsed into a single function of multiple arguments. Type enumerations follow after those of the reflect.Kind rather than the OpenGL identifiers. uintptr is used for offset arguments rather than unsafe.Pointer. Functions that upload data, such as BufferData, take fewer arguments and use reflection to discover the type and size of the data.



    This section is empty.


    This section is empty.


    func ActiveTexture

    func ActiveTexture(tex Texture) error

    func AttachShader

    func AttachShader(p Program, s Shader) error

      AttachShader binds a shader to a program. The shader should be initialized with ShaderSource or ShaderBinary before attaching.

      func BindBuffer

      func BindBuffer(t Target, b Buffer) error

        Bind makes a Buffer the current active Buffer.

        func BindFramebuffer

        func BindFramebuffer(t Target, b Framebuffer) error

        func BindRenderbuffer

        func BindRenderbuffer(t Target, b Renderbuffer) error

        func BindTexture

        func BindTexture(t Target, b Texture) error

        func BindVertexArray

        func BindVertexArray(vao VertexArray) error

        func BlendColor

        func BlendColor(r, g, b, a float32)

        func BlendEquation

        func BlendEquation(mode BlendMode)

        func BlendEquationSeparate

        func BlendEquationSeparate(rgb, alpha BlendMode)

        func BlendFunc

        func BlendFunc(src, dst BlendFn)

        func BlendFuncSeparate

        func BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha BlendFn)

        func BufferData

        func BufferData(t Target, data interface{}, hint UsageHint) error

          BufferData uploads vertex data from the system into server memory. The argument data must be a slice or array of numeric values. Passing a nil or forbidden type will result in a run-time panic.

          func BufferSubData

          func BufferSubData(t Target, offset uintptr, data interface{}) error

            BufferSubData replaces a portion of existing data in a buffer with new data from client memory. The target buffer must have already been initialized with BufferData, and the data to upload must be an array or slice of numeric values.

            func Clear

            func Clear(bit ClearFlags)

              Clear clears buffers to preset values.

              func ClearColor

              func ClearColor(r, g, b, a float32)

                ClearColor defines the preset value to set the color buffer to when using Clear(COLOR_BUFFER_BIT)

                func ClearDepth

                func ClearDepth(depth float64)

                  ClearDepth defines the preset value to set the depth buffer to when using Clear(DEPTH_BUFFER_BIT)

                  func ClearStencil

                  func ClearStencil(index int)

                    ClearStencil defines the preset value to set the stencil buffer to when using Clear(STENCIL_BUFFER_BIT).

                    func CompileShader

                    func CompileShader(s Shader) error

                      CompileShader compiles a shader program to a binary format. If the shader source is invalid, the content of the shader's information log is returned as an error.

                      func CullFace

                      func CullFace(mode CullMode)

                        CullFace specifies whether front- or back-facing facets are culled.

                        func DeleteBuffers

                        func DeleteBuffers(b []Buffer)

                          DeleteBuffers deletes several buffers at once.

                          func DeleteFramebuffers

                          func DeleteFramebuffers(b []Framebuffer)

                          func DeleteProgram

                          func DeleteProgram(p Program)

                            DeleteProgram deletes a GLSL program. Programs may not be immediately deleted; see

                            func DeleteRenderbuffers

                            func DeleteRenderbuffers(b []Renderbuffer)

                            func DeleteShader

                            func DeleteShader(s Shader)

                              DeleteShader deletes a given shader. It is legal to delete a shader after linking a program.

                              func DeleteTextures

                              func DeleteTextures(b []Texture)

                              func DeleteVertexArrays

                              func DeleteVertexArrays(b []VertexArray)

                              func DepthFunc

                              func DepthFunc(fn DepthFn)

                              func DepthMask

                              func DepthMask(on bool)

                                DepthMask enables or disables writing to the depth buffer.

                                func DetachShader

                                func DetachShader(p Program, s Shader) error

                                  DetachShader detaches a shader from a Program; once a Program has been linked with LinkProgram, it is independent of its Shader objects and will continue to function if a shader is detached.

                                  func Disable

                                  func Disable(cap Capability)

                                  func DisableVertexAttribArray

                                  func DisableVertexAttribArray(a Attrib)

                                  func DrawArrays

                                  func DrawArrays(mode DrawMode, first, count int)

                                    DrawArrays renders primitives from vertex data in ARRAY_BUFFER. A buffer should be bound to ARRAY_BUFFER with BindBuffer, and initialized with vertex data using BufferData before calling DrawArrays.


                                    func DrawElements

                                    func DrawElements(mode DrawMode, count int, typ Type, offset uintptr)

                                      DrawElements draws vertices in the buffer object bound to ARRAY_BUFFER as selected by the indices in the buffer object bound to ELEMENT_ARRAY_BUFFER.

                                      func DrawElementsBaseVertex

                                      func DrawElementsBaseVertex(mode DrawMode, count int, typ Type, offset uintptr, base int)

                                        DrawElementsBaseVertex draws in the same manner as DrawElements, but adds a fixed offset to each index in ELEMENT_ARRAY_BUFFER before selecting vertices.

                                        func Enable

                                        func Enable(cap Capability)

                                        func EnableVertexAttribArray

                                        func EnableVertexAttribArray(a Attrib)

                                        func FramebufferRenderbuffer

                                        func FramebufferRenderbuffer(tgt Target, a Attachment, bufTgt Target, buf Renderbuffer) error

                                        func FramebufferTexture2D

                                        func FramebufferTexture2D(tgt Target, a Attachment, texTgt Target, tex Texture, lvl int) error

                                        func FrontFace

                                        func FrontFace(order WindingOrder)

                                          FrontFace specifies the winding order when using facet culling.

                                          func GetShaderSource

                                          func GetShaderSource(s Shader) ([]byte, error)

                                            GetShaderSource retrieves the source code for an existing GLSL shader program.

                                            func GetString

                                            func GetString(key Enum) string

                                              GetString can be used to retrieve information about the loaded OpenGL implementation, such as the supported shader version.

                                              func Init

                                              func Init(hint string) error

                                                Init loads the OpenGL functions using system-specific library loaders. The string hint is currently unused but reserved for future use.

                                                func IsEnabled

                                                func IsEnabled(cap Capability) bool

                                                func LinkProgram

                                                func LinkProgram(p Program) error

                                                  LinkProgram creates an executable to be run on the vertex processor. The Program must have compiled shader objects attached to it. Programs must be linked before calling UseProgram and any subsequent drawing calls.

                                                  func PointSize

                                                  func PointSize(diameter float32)

                                                    PointSize specifies the diameter of rasterized points.


                                                    func ShaderSource

                                                    func ShaderSource(s Shader, src []byte) error

                                                      ShaderSource uploads the GLSL source code to a shader allocated with CreateShader. It does not attempt to check the source for errors.

                                                      func TexImage2D

                                                      func TexImage2D(tgt Target, lvl int, internal TexFormat, width, height int, format TexFormat, data interface{})

                                                      func TexParameter

                                                      func TexParameter(tgt Target, param TexParam, val interface{})

                                                      func Uniform1fv

                                                      func Uniform1fv(u Uniform, v []float32)

                                                      func Uniform1iv

                                                      func Uniform1iv(u Uniform, v []int)

                                                      func Uniform2fv

                                                      func Uniform2fv(u Uniform, v []float32)

                                                      func Uniform2iv

                                                      func Uniform2iv(u Uniform, v []int)

                                                      func Uniform3fv

                                                      func Uniform3fv(u Uniform, v []float32)

                                                      func Uniform3iv

                                                      func Uniform3iv(u Uniform, v []int)

                                                      func Uniform4fv

                                                      func Uniform4fv(u Uniform, v []float32)

                                                      func Uniform4iv

                                                      func Uniform4iv(u Uniform, v []int)

                                                      func UniformMatrix2fv

                                                      func UniformMatrix2fv(u Uniform, transpose bool, mat []float32)

                                                      func UniformMatrix3fv

                                                      func UniformMatrix3fv(u Uniform, transpose bool, mat []float32)

                                                      func UniformMatrix4fv

                                                      func UniformMatrix4fv(u Uniform, transpose bool, mat []float32)

                                                      func Uniformf

                                                      func Uniformf(u Uniform, v ...float32)

                                                      func Uniformi

                                                      func Uniformi(u Uniform, v

                                                      func UseProgram

                                                      func UseProgram(p Program) error

                                                        UseProgram installs the Program as part of the current rendering state. only one program may be used at a time.

                                                        func ValidateProgram

                                                        func ValidateProgram(p Program) error

                                                          ValidateProgram checks to see whether the executables contained in the Program can execute given the current OpenGL state. If an error occurs, the contents of the program information log are returned as an error.

                                                          func VertexAttribPointer

                                                          func VertexAttribPointer(a Attrib, size int, typ Type, normalize bool, stride, offset uintptr) error

                                                          func Viewport

                                                          func Viewport(x, y, w, h int)

                                                            Viewport sets the size and position of the screen within the window.


                                                            type Attachment

                                                            type Attachment uint
                                                            const (
                                                            	DEPTH_ATTACHMENT   Attachment = 0x8D00
                                                            	STENCIL_ATTACHMENT Attachment = 0x8D20
                                                            	COLOR_ATTACHMENT0  Attachment = 0x8CE0

                                                            type Attrib

                                                            type Attrib uint32

                                                            func GetAttribLocation

                                                            func GetAttribLocation(p Program, name string) (Attrib, error)

                                                            type BlendFn

                                                            type BlendFn uint
                                                            const (
                                                            	ZERO                     BlendFn = 0x0000
                                                            	ONE                      BlendFn = 0x0001
                                                            	SRC_COLOR                BlendFn = 0x0300
                                                            	ONE_MINUS_SRC_COLOR      BlendFn = 0x0301
                                                            	DST_COLOR                BlendFn = 0x0306
                                                            	ONE_MINUS_DST_COLOR      BlendFn = 0x0307
                                                            	SRC_ALPHA                BlendFn = 0x0302
                                                            	ONE_MINUS_SRC_ALPHA      BlendFn = 0x0303
                                                            	DST_ALPHA                BlendFn = 0x0304
                                                            	ONE_MINUS_DST_ALPHA      BlendFn = 0x0305
                                                            	CONSTANT_COLOR           BlendFn = 0x8002
                                                            	ONE_MINUS_CONSTANT_COLOR BlendFn = 0x8002
                                                            	CONSTANT_ALPHA           BlendFn = 0x8003
                                                            	ONE_MINUS_CONSTANT_ALPHA BlendFn = 0x8004

                                                            type BlendMode

                                                            type BlendMode uint
                                                            const (
                                                            	FUNC_ADD              BlendMode = 0x8006
                                                            	FUNC_SUBTRACT         BlendMode = 0x800B
                                                            	FUNC_REVERSE_SUBTRACT BlendMode = 0x800A
                                                            	MIN                   BlendMode = 0x8007
                                                            	MAX                   BlendMode = 0x8008

                                                            type Buffer

                                                            type Buffer uint32

                                                              Buffers hold data in server memory. They can be bound to ARRAY_BUFFER with BindBuffer to hold vertex and color data uploaded with BufferData, or they can be bound to ELEMENT_ARRAY_BUFFER to reference vertices in another buffer.

                                                              func GenBuffers

                                                              func GenBuffers(n int) []Buffer

                                                                GenBuffers returns a slice of n buffer object names.

                                                                type Capability

                                                                type Capability uint
                                                                const (
                                                                	BLEND                     Capability = 0x0BE2
                                                                	CLIP_DISTANCE0            Capability = 0x3000
                                                                	CLIP_DISTANCE1            Capability = 0x3001
                                                                	CLIP_DISTANCE2            Capability = 0x3002
                                                                	CLIP_DISTANCE3            Capability = 0x3003
                                                                	CLIP_DISTANCE4            Capability = 0x3004
                                                                	CLIP_DISTANCE5            Capability = 0x3005
                                                                	CLIP_DISTANCE6            Capability = 0x3006
                                                                	CLIP_DISTANCE7            Capability = 0x3007
                                                                	COLOR_LOGIC_OP            Capability = 0x0BF2
                                                                	CULL_FACE                 Capability = 0x0B44
                                                                	DEPTH_CLAMP               Capability = 0x864F
                                                                	DEPTH_TEST                Capability = 0x0B71
                                                                	DITHER                    Capability = 0x0BD0
                                                                	FRAMEBUFFER_SRGB          Capability = 0x8DB9
                                                                	LINE_SMOOTH               Capability = 0x0B20
                                                                	MULTISAMPLE               Capability = 0x809D
                                                                	POLYGON_OFFSET_FILL       Capability = 0x8037
                                                                	POLYGON_OFFSET_LINE       Capability = 0x2A02
                                                                	POLYGON_OFFSET_POINT      Capability = 0x2A01
                                                                	POLYGON_SMOOTH            Capability = 0x0B41
                                                                	POINT_SIZE                Capability = 0x0B11
                                                                	PRIMITIVE_RESTART         Capability = 0x8F9D
                                                                	PROGRAM_POINT_SIZE        Capability = 0x8642
                                                                	SAMPLE_ALPHA_TO_COVERAGE  Capability = 0x809E
                                                                	SAMPLE_ALPHA_TO_ONE       Capability = 0x809F
                                                                	SAMPLE_COVERAGE           Capability = 0x80A0
                                                                	SCISSOR_TEST              Capability = 0x0C11
                                                                	TEXTURE_CUBE_MAP_SEAMLESS Capability = 0x884F

                                                                type ClearFlags

                                                                type ClearFlags uint
                                                                const (
                                                                	COLOR_BUFFER_BIT   ClearFlags = 0x00004000
                                                                	DEPTH_BUFFER_BIT   ClearFlags = 0x00000100
                                                                	STENCIL_BUFFER_BIT ClearFlags = 0x00000400

                                                                type CullMode

                                                                type CullMode uint
                                                                const (
                                                                	BACK           CullMode = 0x0405
                                                                	FRONT          CullMode = 0x0404
                                                                	FRONT_AND_BACK CullMode = 0x0408

                                                                type DepthFn

                                                                type DepthFn uint
                                                                const (
                                                                	NEVER    DepthFn = 0x0200
                                                                	LESS     DepthFn = 0x0201
                                                                	EQUAL    DepthFn = 0x0202
                                                                	LEQUAL   DepthFn = 0x0203
                                                                	GREATER  DepthFn = 0x0204
                                                                	NOTEQUAL DepthFn = 0x0205
                                                                	GEQUAL   DepthFn = 0x0206
                                                                	ALWAYS   DepthFn = 0x0207

                                                                type DrawMode

                                                                type DrawMode uint

                                                                  DrawMode informs OpenGL how to assemble vertex data into shapes.

                                                                  const (
                                                                  	POINTS         DrawMode = 0x0000 // Independent points
                                                                  	LINE_STRIP     DrawMode = 0x0003 // Points connected with lines
                                                                  	LINE_LOOP      DrawMode = 0x0002 // Line strip with first and last points joined
                                                                  	LINES          DrawMode = 0x0001 // Series of two-point straigth lines
                                                                  	TRIANGLE_STRIP DrawMode = 0x0005 // Triangle vertex N has vertices N-1, N-2
                                                                  	TRIANGLE_FAN   DrawMode = 0x0006 // Triangles sharing same central vertex
                                                                  	TRIANGLES      DrawMode = 0x0004 // Independent triangles

                                                                  type Enum

                                                                  type Enum uint
                                                                  const (
                                                                  	VENDOR                   Enum = 0x1F00
                                                                  	RENDERER                 Enum = 0x1F01
                                                                  	VERSION                  Enum = 0x1F02
                                                                  	SHADING_LANGUAGE_VERSION Enum = 0x8B8C

                                                                  type Error

                                                                  type Error C.GLenum

                                                                  func (*Error) Error

                                                                  func (e *Error) Error() string

                                                                  type Framebuffer

                                                                  type Framebuffer uint32

                                                                    Framebuffers are off-screen drawing destinations that can be used to render to Textures or Renderbuffers with the same GLSL drawing routines used to render to the display.

                                                                    func GenFramebuffers

                                                                    func GenFramebuffers(n int) []Framebuffer

                                                                      GenFramebuffers returns a slice of n framebuffer object names.

                                                                      type Program

                                                                      type Program uint

                                                                        A GLSL program is a collection of GLSL programs sufficient for rasterizing vertex data. Programs must have at least a vertex and fragment shader, and may contain geometry and tesselation shaders.

                                                                        func CreateProgram

                                                                        func CreateProgram() Program

                                                                          CreateProgram creates a fresh name for a collection of GLSL shaders.

                                                                          type Renderbuffer

                                                                          type Renderbuffer uint32

                                                                            Renderbuffers provide storage for Framebuffer objects. They must be initialized with RenderBufferStorage and attached to a Framebuffer with FrameBufferRenderbuffer

                                                                            func GenRenderbuffers

                                                                            func GenRenderbuffers(n int) []Renderbuffer

                                                                              GenRenderbuffers returns a slice of n renderbuffer object names.

                                                                              type Shader

                                                                              type Shader uint

                                                                                A Shader is reference to a GLSL program.

                                                                                func CreateShader

                                                                                func CreateShader(t ShaderType) Shader

                                                                                  CreateShader creates a fresh name for a GLSL shader of the given type.

                                                                                  func (Shader) Type

                                                                                  func (s Shader) Type() ShaderType

                                                                                  type ShaderType

                                                                                  type ShaderType uint

                                                                                    Shaders have a type that describes where they sit in the rendering pipeline.

                                                                                    const (
                                                                                    	VERTEX_SHADER   ShaderType = 0x8B31
                                                                                    	FRAGMENT_SHADER ShaderType = 0x8B30
                                                                                    	GEOMETRY_SHADER ShaderType = 0x8DD9

                                                                                    type Target

                                                                                    type Target uint

                                                                                      A Target specifies the slot for a bound OpenGL object, such as a vertex buffer bound to ARRAY_BUFFER

                                                                                      const (
                                                                                      	ARRAY_BUFFER         Target = 0x8892
                                                                                      	ELEMENT_ARRAY_BUFFER Target = 0x8893
                                                                                      	FRAMEBUFFER          Target = 0x8D40
                                                                                      	RENDERBUFFER         Target = 0x8D41
                                                                                      	TEXTURE_1D           Target = 0x0DE0
                                                                                      	TEXTURE_2D           Target = 0x0DE1
                                                                                      	TEXTURE_3D           Target = 0x806F
                                                                                      	TEXTURE_BUFFER       Target = 0x8C2A
                                                                                      	TEXTURE_CUBE_MAP     Target = 0x8513
                                                                                      	TEXTURE_RECTANGLE    Target = 0x84F5
                                                                                      	UNIFORM_BUFFER       Target = 0x8A11

                                                                                      type TexFormat

                                                                                      type TexFormat uint

                                                                                        A TexFormat describes the representation of a texture in memory.

                                                                                        const (
                                                                                        	DEPTH_COMPONENT     TexFormat = 0x1902
                                                                                        	DEPTH_COMPONENT16   TexFormat = 0x81A5
                                                                                        	DEPTH_COMPONENT24   TexFormat = 0x81A6
                                                                                        	DEPTH_COMPONENT32   TexFormat = 0x81A7
                                                                                        	RED                 TexFormat = 0x1903
                                                                                        	RGB                 TexFormat = 0x1907
                                                                                        	RGBA                TexFormat = 0x1908
                                                                                        	RGBA12              TexFormat = 0x805A
                                                                                        	RGBA16              TexFormat = 0x805B
                                                                                        	RGBA2               TexFormat = 0x8055
                                                                                        	RGBA4               TexFormat = 0x8056
                                                                                        	RGBA8               TexFormat = 0x8058
                                                                                        	RGB4                TexFormat = 0x804F
                                                                                        	RGB5                TexFormat = 0x8050
                                                                                        	RGB8                TexFormat = 0x8051
                                                                                        	RGB565              TexFormat = 0x8D62
                                                                                        	RGB10               TexFormat = 0x8052
                                                                                        	RGB12               TexFormat = 0x8053
                                                                                        	RGB16               TexFormat = 0x8054
                                                                                        	INTENSITY           TexFormat = 0x8049
                                                                                        	INTENSITY12         TexFormat = 0x804C
                                                                                        	INTENSITY16         TexFormat = 0x804D
                                                                                        	INTENSITY4          TexFormat = 0x804A
                                                                                        	INTENSITY8          TexFormat = 0x804B
                                                                                        	LUMINANCE           TexFormat = 0x1909
                                                                                        	LUMINANCE12         TexFormat = 0x8041
                                                                                        	LUMINANCE12_ALPHA12 TexFormat = 0x8047
                                                                                        	LUMINANCE12_ALPHA4  TexFormat = 0x8046
                                                                                        	LUMINANCE16         TexFormat = 0x8042
                                                                                        	LUMINANCE16_ALPHA16 TexFormat = 0x8048
                                                                                        	LUMINANCE4          TexFormat = 0x803F
                                                                                        	LUMINANCE4_ALPHA4   TexFormat = 0x8043
                                                                                        	LUMINANCE6_ALPHA2   TexFormat = 0x8044
                                                                                        	LUMINANCE8          TexFormat = 0x8040
                                                                                        	LUMINANCE8_ALPHA8   TexFormat = 0x8045
                                                                                        	LUMINANCE_ALPHA     TexFormat = 0x190A

                                                                                        type TexParam

                                                                                        type TexParam uint
                                                                                        const (
                                                                                        	// (0) index of the lowest defined mipmap level
                                                                                        	TEXTURE_BASE_LEVEL TexParam = 0x813C
                                                                                        	// values that should be used for border texels
                                                                                        	TEXTURE_BORDER_COLOR TexParam = 0x1004
                                                                                        	// comparison when GL_TEXTURE_COMPARE_MODE is GL_COMPARE_REF_TO_TEXTURE
                                                                                        	TEXTURE_COMPARE_FUNC TexParam = 0x884D
                                                                                        	// comparison mode for currently bound depth textures
                                                                                        	TEXTURE_COMPARE_MODE TexParam = 0x884C
                                                                                        	// value that is to be added to the level-of-detail parameter for the texture before texture sampling
                                                                                        	TEXTURE_LOD_BIAS TexParam = 0x8501
                                                                                        	// Texture magnification function
                                                                                        	TEXTURE_MAG_FILTER TexParam = 0x2800
                                                                                        	// Index of the highest defined mipmap level
                                                                                        	TEXTURE_MAX_LEVEL TexParam = 0x813D
                                                                                        	// Sets the maximum level-of-detail parameter
                                                                                        	TEXTURE_MAX_LOD TexParam = 0x813B
                                                                                        	// The texture minifying function
                                                                                        	TEXTURE_MIN_FILTER TexParam = 0x2801
                                                                                        	// Sets the minimum level-of-detail parameter
                                                                                        	TEXTURE_MIN_LOD TexParam = 0x813A
                                                                                        	TEXTURE_WRAP_R  TexParam = 0x8072
                                                                                        	TEXTURE_WRAP_S  TexParam = 0x2802
                                                                                        	TEXTURE_WRAP_T  TexParam = 0x2803

                                                                                        type Texture

                                                                                        type Texture uint32

                                                                                          A texture is an OpenGL Object that contains one or more images that all have the same image format. Textures can be accessed from a shader, or used as a render target for a Framebuffer.

                                                                                          const (
                                                                                          	TEXTURE0  Texture = 0x84C0
                                                                                          	TEXTURE1  Texture = 0x84C1
                                                                                          	TEXTURE2  Texture = 0x84C2
                                                                                          	TEXTURE3  Texture = 0x84C3
                                                                                          	TEXTURE4  Texture = 0x84C4
                                                                                          	TEXTURE5  Texture = 0x84C5
                                                                                          	TEXTURE6  Texture = 0x84C6
                                                                                          	TEXTURE7  Texture = 0x84C7
                                                                                          	TEXTURE8  Texture = 0x84C8
                                                                                          	TEXTURE9  Texture = 0x84C9
                                                                                          	TEXTURE10 Texture = 0x84CA
                                                                                          	TEXTURE11 Texture = 0x84CB
                                                                                          	TEXTURE12 Texture = 0x84CC
                                                                                          	TEXTURE13 Texture = 0x84CD
                                                                                          	TEXTURE14 Texture = 0x84CE
                                                                                          	TEXTURE15 Texture = 0x84CF
                                                                                          	TEXTURE16 Texture = 0x84D0
                                                                                          	TEXTURE17 Texture = 0x84D1
                                                                                          	TEXTURE18 Texture = 0x84D2
                                                                                          	TEXTURE19 Texture = 0x84D3
                                                                                          	TEXTURE20 Texture = 0x84D4
                                                                                          	TEXTURE21 Texture = 0x84D5
                                                                                          	TEXTURE22 Texture = 0x84D6
                                                                                          	TEXTURE23 Texture = 0x84D7
                                                                                          	TEXTURE24 Texture = 0x84D8
                                                                                          	TEXTURE25 Texture = 0x84D9
                                                                                          	TEXTURE26 Texture = 0x84DA
                                                                                          	TEXTURE27 Texture = 0x84DB
                                                                                          	TEXTURE28 Texture = 0x84DC
                                                                                          	TEXTURE29 Texture = 0x84DD
                                                                                          	TEXTURE30 Texture = 0x84DE
                                                                                          	TEXTURE31 Texture = 0x84DF

                                                                                          func GenTextures

                                                                                          func GenTextures(n int) []Texture

                                                                                            GenTextures returns a slice of n Texture names.

                                                                                            type Type

                                                                                            type Type uint

                                                                                              A Type is an enumeration of an OpenGL type. The gl package names types after their Go counterparts, rather than the identifiers used in the OpenGL standard.

                                                                                              const (
                                                                                              	Float32 Type = 0x1406
                                                                                              	Float64 Type = 0x140A
                                                                                              	Int8    Type = 0x1400
                                                                                              	Int16   Type = 0x1402
                                                                                              	Int32   Type = 0x1404
                                                                                              	Uint8   Type = 0x1401
                                                                                              	Uint16  Type = 0x1403
                                                                                              	Uint32  Type = 0x1405

                                                                                              type Uniform

                                                                                              type Uniform int

                                                                                                A Uniform is a reference to a "global" variable in a GLSL program. Uniforms can be retrieved with GetUniformLocation and updated with the Uniform* functions

                                                                                                func GetUniformLocation

                                                                                                func GetUniformLocation(p Program, name string) (Uniform, error)

                                                                                                  GetUniformLocation retrieves a reference to a GLSL uniform by matching its name in the GLSL source code. The return value is suitable as an argument to Uniformf, UniformMatrixf et. al.

                                                                                                  type UsageHint

                                                                                                  type UsageHint uint

                                                                                                    A UsageHint informs OpenGL of the intended use case for a buffer object. The OpenGL implementation is not required to act on a UsageHint, but often will.

                                                                                                    const (
                                                                                                    	STREAM_DRAW  UsageHint = 0x88E0 // Modify once, use seldom.
                                                                                                    	STATIC_DRAW  UsageHint = 0x88E4 // Modify once, use often.
                                                                                                    	DYNAMIC_DRAW UsageHint = 0x88E8 // Modify often, use often.

                                                                                                    type VertexArray

                                                                                                    type VertexArray uint32

                                                                                                      A Vertex Array object stores the state that describes arrays of vertex data that will be used in rendering commands.

                                                                                                      func GenVertexArrays

                                                                                                      func GenVertexArrays(n int) []VertexArray

                                                                                                        GenVertexArrays returns a slice of n vertex array object names.

                                                                                                        type WindingOrder

                                                                                                        type WindingOrder uint
                                                                                                        const (
                                                                                                        	CW  WindingOrder = 0x0900 // Clockwise
                                                                                                        	CCW WindingOrder = 0x0901 // Counter-clockwise



                                                                                                          • This library is still in an experimental state. The API is subject to change.


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