gatev1

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Published: unknown License: Apache-2.0 Imports: 4 Imported by: 1

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Constants

This section is empty.

Variables

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var File_minekube_gate_v1_gate_service_proto protoreflect.FileDescriptor

Functions

This section is empty.

Types

type ConnectPlayerRequest

type ConnectPlayerRequest struct {

	// The player's username or ID to connect
	Player string `protobuf:"bytes,1,opt,name=player,proto3" json:"player,omitempty"`
	// The target server name to connect the player to
	Server string `protobuf:"bytes,2,opt,name=server,proto3" json:"server,omitempty"`
	// contains filtered or unexported fields
}

ConnectPlayerRequest is the request for ConnectPlayer method.

func (*ConnectPlayerRequest) GetPlayer

func (x *ConnectPlayerRequest) GetPlayer() string

func (*ConnectPlayerRequest) GetServer

func (x *ConnectPlayerRequest) GetServer() string

func (*ConnectPlayerRequest) ProtoMessage

func (*ConnectPlayerRequest) ProtoMessage()

func (*ConnectPlayerRequest) ProtoReflect

func (x *ConnectPlayerRequest) ProtoReflect() protoreflect.Message

func (*ConnectPlayerRequest) Reset

func (x *ConnectPlayerRequest) Reset()

func (*ConnectPlayerRequest) SetPlayer

func (x *ConnectPlayerRequest) SetPlayer(v string)

func (*ConnectPlayerRequest) SetServer

func (x *ConnectPlayerRequest) SetServer(v string)

func (*ConnectPlayerRequest) String

func (x *ConnectPlayerRequest) String() string

type ConnectPlayerRequest_builder

type ConnectPlayerRequest_builder struct {

	// The player's username or ID to connect
	Player string
	// The target server name to connect the player to
	Server string
	// contains filtered or unexported fields
}

func (ConnectPlayerRequest_builder) Build

type ConnectPlayerResponse

type ConnectPlayerResponse struct {
	// contains filtered or unexported fields
}

ConnectPlayerResponse is the response for ConnectPlayer method.

func (*ConnectPlayerResponse) ProtoMessage

func (*ConnectPlayerResponse) ProtoMessage()

func (*ConnectPlayerResponse) ProtoReflect

func (x *ConnectPlayerResponse) ProtoReflect() protoreflect.Message

func (*ConnectPlayerResponse) Reset

func (x *ConnectPlayerResponse) Reset()

func (*ConnectPlayerResponse) String

func (x *ConnectPlayerResponse) String() string

type ConnectPlayerResponse_builder

type ConnectPlayerResponse_builder struct {
	// contains filtered or unexported fields
}

func (ConnectPlayerResponse_builder) Build

type DisconnectPlayerRequest

type DisconnectPlayerRequest struct {

	// The player's username or ID to disconnect
	Player string `protobuf:"bytes,1,opt,name=player,proto3" json:"player,omitempty"`
	// The reason displayed to the player when they are disconnected.
	//
	// Formats:
	//
	// - `{"text":"Hello, world!"}` - JSON text component. See https://wiki.vg/Text_formatting for details.
	//
	// - `§aHello,\n§bworld!` - Simple color codes. See https://wiki.vg/Text_formatting#Colors
	//
	// Optional, if empty no reason will be shown.
	Reason string `protobuf:"bytes,2,opt,name=reason,proto3" json:"reason,omitempty"`
	// contains filtered or unexported fields
}

DisconnectPlayerRequest is the request for DisconnectPlayer method.

func (*DisconnectPlayerRequest) GetPlayer

func (x *DisconnectPlayerRequest) GetPlayer() string

func (*DisconnectPlayerRequest) GetReason

func (x *DisconnectPlayerRequest) GetReason() string

func (*DisconnectPlayerRequest) ProtoMessage

func (*DisconnectPlayerRequest) ProtoMessage()

func (*DisconnectPlayerRequest) ProtoReflect

func (x *DisconnectPlayerRequest) ProtoReflect() protoreflect.Message

func (*DisconnectPlayerRequest) Reset

func (x *DisconnectPlayerRequest) Reset()

func (*DisconnectPlayerRequest) SetPlayer

func (x *DisconnectPlayerRequest) SetPlayer(v string)

func (*DisconnectPlayerRequest) SetReason

func (x *DisconnectPlayerRequest) SetReason(v string)

func (*DisconnectPlayerRequest) String

func (x *DisconnectPlayerRequest) String() string

type DisconnectPlayerRequest_builder

type DisconnectPlayerRequest_builder struct {

	// The player's username or ID to disconnect
	Player string
	// The reason displayed to the player when they are disconnected.
	//
	// Formats:
	//
	// - `{"text":"Hello, world!"}` - JSON text component. See https://wiki.vg/Text_formatting for details.
	//
	// - `§aHello,\n§bworld!` - Simple color codes. See https://wiki.vg/Text_formatting#Colors
	//
	// Optional, if empty no reason will be shown.
	Reason string
	// contains filtered or unexported fields
}

func (DisconnectPlayerRequest_builder) Build

type DisconnectPlayerResponse

type DisconnectPlayerResponse struct {
	// contains filtered or unexported fields
}

DisconnectPlayerResponse is the response for DisconnectPlayer method.

func (*DisconnectPlayerResponse) ProtoMessage

func (*DisconnectPlayerResponse) ProtoMessage()

func (*DisconnectPlayerResponse) ProtoReflect

func (x *DisconnectPlayerResponse) ProtoReflect() protoreflect.Message

func (*DisconnectPlayerResponse) Reset

func (x *DisconnectPlayerResponse) Reset()

func (*DisconnectPlayerResponse) String

func (x *DisconnectPlayerResponse) String() string

type DisconnectPlayerResponse_builder

type DisconnectPlayerResponse_builder struct {
	// contains filtered or unexported fields
}

func (DisconnectPlayerResponse_builder) Build

type GetPlayerRequest

type GetPlayerRequest struct {

	// Gets the player by their Minecraft UUID.
	// Optional, if not set the username will be used.
	// If both id and username are set, the id will be used.
	// Must be a valid Minecraft UUID format (e.g. "550e8400-e29b-41d4-a716-446655440000")
	Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id,omitempty"`
	// Gets the player by their username.
	// Optional, if not set the id will be used.
	// Case-sensitive.
	Username string `protobuf:"bytes,2,opt,name=username,proto3" json:"username,omitempty"`
	// contains filtered or unexported fields
}

GetPlayerRequest is the request for GetPlayer method.

func (*GetPlayerRequest) GetId

func (x *GetPlayerRequest) GetId() string

func (*GetPlayerRequest) GetUsername

func (x *GetPlayerRequest) GetUsername() string

func (*GetPlayerRequest) ProtoMessage

func (*GetPlayerRequest) ProtoMessage()

func (*GetPlayerRequest) ProtoReflect

func (x *GetPlayerRequest) ProtoReflect() protoreflect.Message

func (*GetPlayerRequest) Reset

func (x *GetPlayerRequest) Reset()

func (*GetPlayerRequest) SetId

func (x *GetPlayerRequest) SetId(v string)

func (*GetPlayerRequest) SetUsername

func (x *GetPlayerRequest) SetUsername(v string)

func (*GetPlayerRequest) String

func (x *GetPlayerRequest) String() string

type GetPlayerRequest_builder

type GetPlayerRequest_builder struct {

	// Gets the player by their Minecraft UUID.
	// Optional, if not set the username will be used.
	// If both id and username are set, the id will be used.
	// Must be a valid Minecraft UUID format (e.g. "550e8400-e29b-41d4-a716-446655440000")
	Id string
	// Gets the player by their username.
	// Optional, if not set the id will be used.
	// Case-sensitive.
	Username string
	// contains filtered or unexported fields
}

func (GetPlayerRequest_builder) Build

type GetPlayerResponse

type GetPlayerResponse struct {

	// The player matching the request criteria
	Player *Player `protobuf:"bytes,1,opt,name=player,proto3" json:"player,omitempty"`
	// contains filtered or unexported fields
}

GetPlayerResponse is the response for GetPlayer method.

func (*GetPlayerResponse) ClearPlayer

func (x *GetPlayerResponse) ClearPlayer()

func (*GetPlayerResponse) GetPlayer

func (x *GetPlayerResponse) GetPlayer() *Player

func (*GetPlayerResponse) HasPlayer

func (x *GetPlayerResponse) HasPlayer() bool

func (*GetPlayerResponse) ProtoMessage

func (*GetPlayerResponse) ProtoMessage()

func (*GetPlayerResponse) ProtoReflect

func (x *GetPlayerResponse) ProtoReflect() protoreflect.Message

func (*GetPlayerResponse) Reset

func (x *GetPlayerResponse) Reset()

func (*GetPlayerResponse) SetPlayer

func (x *GetPlayerResponse) SetPlayer(v *Player)

func (*GetPlayerResponse) String

func (x *GetPlayerResponse) String() string

type GetPlayerResponse_builder

type GetPlayerResponse_builder struct {

	// The player matching the request criteria
	Player *Player
	// contains filtered or unexported fields
}

func (GetPlayerResponse_builder) Build

type ListPlayersRequest

type ListPlayersRequest struct {

	// Filter players by server names.
	// Optional, if empty all online players are returned.
	// If specified, only returns players on the listed servers.
	Servers []string `protobuf:"bytes,1,rep,name=servers,proto3" json:"servers,omitempty"`
	// contains filtered or unexported fields
}

ListPlayersRequest is the request for ListPlayers method.

func (*ListPlayersRequest) GetServers

func (x *ListPlayersRequest) GetServers() []string

func (*ListPlayersRequest) ProtoMessage

func (*ListPlayersRequest) ProtoMessage()

func (*ListPlayersRequest) ProtoReflect

func (x *ListPlayersRequest) ProtoReflect() protoreflect.Message

func (*ListPlayersRequest) Reset

func (x *ListPlayersRequest) Reset()

func (*ListPlayersRequest) SetServers

func (x *ListPlayersRequest) SetServers(v []string)

func (*ListPlayersRequest) String

func (x *ListPlayersRequest) String() string

type ListPlayersRequest_builder

type ListPlayersRequest_builder struct {

	// Filter players by server names.
	// Optional, if empty all online players are returned.
	// If specified, only returns players on the listed servers.
	Servers []string
	// contains filtered or unexported fields
}

func (ListPlayersRequest_builder) Build

type ListPlayersResponse

type ListPlayersResponse struct {
	Players []*Player `protobuf:"bytes,1,rep,name=players,proto3" json:"players,omitempty"`
	// contains filtered or unexported fields
}

ListPlayersResponse is the response for ListPlayers method.

func (*ListPlayersResponse) GetPlayers

func (x *ListPlayersResponse) GetPlayers() []*Player

func (*ListPlayersResponse) ProtoMessage

func (*ListPlayersResponse) ProtoMessage()

func (*ListPlayersResponse) ProtoReflect

func (x *ListPlayersResponse) ProtoReflect() protoreflect.Message

func (*ListPlayersResponse) Reset

func (x *ListPlayersResponse) Reset()

func (*ListPlayersResponse) SetPlayers

func (x *ListPlayersResponse) SetPlayers(v []*Player)

func (*ListPlayersResponse) String

func (x *ListPlayersResponse) String() string

type ListPlayersResponse_builder

type ListPlayersResponse_builder struct {
	Players []*Player
	// contains filtered or unexported fields
}

func (ListPlayersResponse_builder) Build

type ListServersRequest

type ListServersRequest struct {
	// contains filtered or unexported fields
}

ListServersRequest is the request for ListServers method.

func (*ListServersRequest) ProtoMessage

func (*ListServersRequest) ProtoMessage()

func (*ListServersRequest) ProtoReflect

func (x *ListServersRequest) ProtoReflect() protoreflect.Message

func (*ListServersRequest) Reset

func (x *ListServersRequest) Reset()

func (*ListServersRequest) String

func (x *ListServersRequest) String() string

type ListServersRequest_builder

type ListServersRequest_builder struct {
	// contains filtered or unexported fields
}

func (ListServersRequest_builder) Build

type ListServersResponse

type ListServersResponse struct {
	Servers []*Server `protobuf:"bytes,1,rep,name=servers,proto3" json:"servers,omitempty"`
	// contains filtered or unexported fields
}

ListServersResponse is the response for ListServers method.

func (*ListServersResponse) GetServers

func (x *ListServersResponse) GetServers() []*Server

func (*ListServersResponse) ProtoMessage

func (*ListServersResponse) ProtoMessage()

func (*ListServersResponse) ProtoReflect

func (x *ListServersResponse) ProtoReflect() protoreflect.Message

func (*ListServersResponse) Reset

func (x *ListServersResponse) Reset()

func (*ListServersResponse) SetServers

func (x *ListServersResponse) SetServers(v []*Server)

func (*ListServersResponse) String

func (x *ListServersResponse) String() string

type ListServersResponse_builder

type ListServersResponse_builder struct {
	Servers []*Server
	// contains filtered or unexported fields
}

func (ListServersResponse_builder) Build

type Player

type Player struct {

	// The player's Minecraft UUID
	Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id,omitempty"`
	// The player's username
	Username string `protobuf:"bytes,2,opt,name=username,proto3" json:"username,omitempty"`
	// contains filtered or unexported fields
}

Player represents an online player on the proxy.

func (*Player) GetId

func (x *Player) GetId() string

func (*Player) GetUsername

func (x *Player) GetUsername() string

func (*Player) ProtoMessage

func (*Player) ProtoMessage()

func (*Player) ProtoReflect

func (x *Player) ProtoReflect() protoreflect.Message

func (*Player) Reset

func (x *Player) Reset()

func (*Player) SetId

func (x *Player) SetId(v string)

func (*Player) SetUsername

func (x *Player) SetUsername(v string)

func (*Player) String

func (x *Player) String() string

type Player_builder

type Player_builder struct {

	// The player's Minecraft UUID
	Id string
	// The player's username
	Username string
	// contains filtered or unexported fields
}

func (Player_builder) Build

func (b0 Player_builder) Build() *Player

type RegisterServerRequest

type RegisterServerRequest struct {

	// The unique name of the server
	Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"`
	// The network address of the server (e.g. "localhost:25565")
	Address string `protobuf:"bytes,2,opt,name=address,proto3" json:"address,omitempty"`
	// contains filtered or unexported fields
}

RegisterServerRequest is the request for RegisterServer method.

func (*RegisterServerRequest) GetAddress

func (x *RegisterServerRequest) GetAddress() string

func (*RegisterServerRequest) GetName

func (x *RegisterServerRequest) GetName() string

func (*RegisterServerRequest) ProtoMessage

func (*RegisterServerRequest) ProtoMessage()

func (*RegisterServerRequest) ProtoReflect

func (x *RegisterServerRequest) ProtoReflect() protoreflect.Message

func (*RegisterServerRequest) Reset

func (x *RegisterServerRequest) Reset()

func (*RegisterServerRequest) SetAddress

func (x *RegisterServerRequest) SetAddress(v string)

func (*RegisterServerRequest) SetName

func (x *RegisterServerRequest) SetName(v string)

func (*RegisterServerRequest) String

func (x *RegisterServerRequest) String() string

type RegisterServerRequest_builder

type RegisterServerRequest_builder struct {

	// The unique name of the server
	Name string
	// The network address of the server (e.g. "localhost:25565")
	Address string
	// contains filtered or unexported fields
}

func (RegisterServerRequest_builder) Build

type RegisterServerResponse

type RegisterServerResponse struct {
	// contains filtered or unexported fields
}

RegisterServerResponse is the response for RegisterServer method.

func (*RegisterServerResponse) ProtoMessage

func (*RegisterServerResponse) ProtoMessage()

func (*RegisterServerResponse) ProtoReflect

func (x *RegisterServerResponse) ProtoReflect() protoreflect.Message

func (*RegisterServerResponse) Reset

func (x *RegisterServerResponse) Reset()

func (*RegisterServerResponse) String

func (x *RegisterServerResponse) String() string

type RegisterServerResponse_builder

type RegisterServerResponse_builder struct {
	// contains filtered or unexported fields
}

func (RegisterServerResponse_builder) Build

type RequestCookieRequest

type RequestCookieRequest struct {

	// The player's username or ID
	Player string `protobuf:"bytes,1,opt,name=player,proto3" json:"player,omitempty"`
	// The key of the cookie in format `namespace:key`
	Key string `protobuf:"bytes,2,opt,name=key,proto3" json:"key,omitempty"`
	// contains filtered or unexported fields
}

RequestCookieRequest is the request for RequestCookie method.

func (*RequestCookieRequest) GetKey

func (x *RequestCookieRequest) GetKey() string

func (*RequestCookieRequest) GetPlayer

func (x *RequestCookieRequest) GetPlayer() string

func (*RequestCookieRequest) ProtoMessage

func (*RequestCookieRequest) ProtoMessage()

func (*RequestCookieRequest) ProtoReflect

func (x *RequestCookieRequest) ProtoReflect() protoreflect.Message

func (*RequestCookieRequest) Reset

func (x *RequestCookieRequest) Reset()

func (*RequestCookieRequest) SetKey

func (x *RequestCookieRequest) SetKey(v string)

func (*RequestCookieRequest) SetPlayer

func (x *RequestCookieRequest) SetPlayer(v string)

func (*RequestCookieRequest) String

func (x *RequestCookieRequest) String() string

type RequestCookieRequest_builder

type RequestCookieRequest_builder struct {

	// The player's username or ID
	Player string
	// The key of the cookie in format `namespace:key`
	Key string
	// contains filtered or unexported fields
}

func (RequestCookieRequest_builder) Build

type RequestCookieResponse

type RequestCookieResponse struct {

	// The payload of the cookie.
	// May be empty if the cookie is not found.
	Payload []byte `protobuf:"bytes,1,opt,name=payload,proto3" json:"payload,omitempty"`
	// contains filtered or unexported fields
}

RequestCookieResponse is the response for RequestCookie method.

func (*RequestCookieResponse) GetPayload

func (x *RequestCookieResponse) GetPayload() []byte

func (*RequestCookieResponse) ProtoMessage

func (*RequestCookieResponse) ProtoMessage()

func (*RequestCookieResponse) ProtoReflect

func (x *RequestCookieResponse) ProtoReflect() protoreflect.Message

func (*RequestCookieResponse) Reset

func (x *RequestCookieResponse) Reset()

func (*RequestCookieResponse) SetPayload

func (x *RequestCookieResponse) SetPayload(v []byte)

func (*RequestCookieResponse) String

func (x *RequestCookieResponse) String() string

type RequestCookieResponse_builder

type RequestCookieResponse_builder struct {

	// The payload of the cookie.
	// May be empty if the cookie is not found.
	Payload []byte
	// contains filtered or unexported fields
}

func (RequestCookieResponse_builder) Build

type Server

type Server struct {

	// The unique name of the server.
	Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"`
	// The network address of the server.
	Address string `protobuf:"bytes,2,opt,name=address,proto3" json:"address,omitempty"`
	// The number of players currently on the server.
	Players int32 `protobuf:"varint,3,opt,name=players,proto3" json:"players,omitempty"`
	// contains filtered or unexported fields
}

Server represents a backend server where Gate can connect players to.

func (*Server) GetAddress

func (x *Server) GetAddress() string

func (*Server) GetName

func (x *Server) GetName() string

func (*Server) GetPlayers

func (x *Server) GetPlayers() int32

func (*Server) ProtoMessage

func (*Server) ProtoMessage()

func (*Server) ProtoReflect

func (x *Server) ProtoReflect() protoreflect.Message

func (*Server) Reset

func (x *Server) Reset()

func (*Server) SetAddress

func (x *Server) SetAddress(v string)

func (*Server) SetName

func (x *Server) SetName(v string)

func (*Server) SetPlayers

func (x *Server) SetPlayers(v int32)

func (*Server) String

func (x *Server) String() string

type Server_builder

type Server_builder struct {

	// The unique name of the server.
	Name string
	// The network address of the server.
	Address string
	// The number of players currently on the server.
	Players int32
	// contains filtered or unexported fields
}

func (Server_builder) Build

func (b0 Server_builder) Build() *Server

type StoreCookieRequest

type StoreCookieRequest struct {

	// The player's username or ID
	Player string `protobuf:"bytes,1,opt,name=player,proto3" json:"player,omitempty"`
	// The key of the cookie in format `namespace:key`
	Key string `protobuf:"bytes,2,opt,name=key,proto3" json:"key,omitempty"`
	// The payload to store.
	// Passing an empty payload will remove the cookie.
	Payload []byte `protobuf:"bytes,3,opt,name=payload,proto3" json:"payload,omitempty"`
	// contains filtered or unexported fields
}

StoreCookieRequest is the request for StoreCookie method.

func (*StoreCookieRequest) GetKey

func (x *StoreCookieRequest) GetKey() string

func (*StoreCookieRequest) GetPayload

func (x *StoreCookieRequest) GetPayload() []byte

func (*StoreCookieRequest) GetPlayer

func (x *StoreCookieRequest) GetPlayer() string

func (*StoreCookieRequest) ProtoMessage

func (*StoreCookieRequest) ProtoMessage()

func (*StoreCookieRequest) ProtoReflect

func (x *StoreCookieRequest) ProtoReflect() protoreflect.Message

func (*StoreCookieRequest) Reset

func (x *StoreCookieRequest) Reset()

func (*StoreCookieRequest) SetKey

func (x *StoreCookieRequest) SetKey(v string)

func (*StoreCookieRequest) SetPayload

func (x *StoreCookieRequest) SetPayload(v []byte)

func (*StoreCookieRequest) SetPlayer

func (x *StoreCookieRequest) SetPlayer(v string)

func (*StoreCookieRequest) String

func (x *StoreCookieRequest) String() string

type StoreCookieRequest_builder

type StoreCookieRequest_builder struct {

	// The player's username or ID
	Player string
	// The key of the cookie in format `namespace:key`
	Key string
	// The payload to store.
	// Passing an empty payload will remove the cookie.
	Payload []byte
	// contains filtered or unexported fields
}

func (StoreCookieRequest_builder) Build

type StoreCookieResponse

type StoreCookieResponse struct {
	// contains filtered or unexported fields
}

StoreCookieResponse is the response for StoreCookie method.

func (*StoreCookieResponse) ProtoMessage

func (*StoreCookieResponse) ProtoMessage()

func (*StoreCookieResponse) ProtoReflect

func (x *StoreCookieResponse) ProtoReflect() protoreflect.Message

func (*StoreCookieResponse) Reset

func (x *StoreCookieResponse) Reset()

func (*StoreCookieResponse) String

func (x *StoreCookieResponse) String() string

type StoreCookieResponse_builder

type StoreCookieResponse_builder struct {
	// contains filtered or unexported fields
}

func (StoreCookieResponse_builder) Build

type UnregisterServerRequest

type UnregisterServerRequest struct {

	// The name of the server.
	// Optional, if not set, the address will be used to match servers.
	Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"`
	// The address of the server.
	// Optional, if not set, the name will be used to match servers.
	// If both name and address are set, only the server that matches both properties exactly will be unregistered.
	// If only the address is set, the first server matching that address will be unregistered.
	Address string `protobuf:"bytes,2,opt,name=address,proto3" json:"address,omitempty"`
	// contains filtered or unexported fields
}

UnregisterServerRequest is the request for UnregisterServer method.

func (*UnregisterServerRequest) GetAddress

func (x *UnregisterServerRequest) GetAddress() string

func (*UnregisterServerRequest) GetName

func (x *UnregisterServerRequest) GetName() string

func (*UnregisterServerRequest) ProtoMessage

func (*UnregisterServerRequest) ProtoMessage()

func (*UnregisterServerRequest) ProtoReflect

func (x *UnregisterServerRequest) ProtoReflect() protoreflect.Message

func (*UnregisterServerRequest) Reset

func (x *UnregisterServerRequest) Reset()

func (*UnregisterServerRequest) SetAddress

func (x *UnregisterServerRequest) SetAddress(v string)

func (*UnregisterServerRequest) SetName

func (x *UnregisterServerRequest) SetName(v string)

func (*UnregisterServerRequest) String

func (x *UnregisterServerRequest) String() string

type UnregisterServerRequest_builder

type UnregisterServerRequest_builder struct {

	// The name of the server.
	// Optional, if not set, the address will be used to match servers.
	Name string
	// The address of the server.
	// Optional, if not set, the name will be used to match servers.
	// If both name and address are set, only the server that matches both properties exactly will be unregistered.
	// If only the address is set, the first server matching that address will be unregistered.
	Address string
	// contains filtered or unexported fields
}

func (UnregisterServerRequest_builder) Build

type UnregisterServerResponse

type UnregisterServerResponse struct {
	// contains filtered or unexported fields
}

UnregisterServerResponse is the response for UnregisterServer method.

func (*UnregisterServerResponse) ProtoMessage

func (*UnregisterServerResponse) ProtoMessage()

func (*UnregisterServerResponse) ProtoReflect

func (x *UnregisterServerResponse) ProtoReflect() protoreflect.Message

func (*UnregisterServerResponse) Reset

func (x *UnregisterServerResponse) Reset()

func (*UnregisterServerResponse) String

func (x *UnregisterServerResponse) String() string

type UnregisterServerResponse_builder

type UnregisterServerResponse_builder struct {
	// contains filtered or unexported fields
}

func (UnregisterServerResponse_builder) Build

Source Files

  • gate_service.pb.go

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