Documentation
¶
Index ¶
- Constants
- Variables
- type AdventureBook
- func (x *AdventureBook) ClearAuthor()
- func (x *AdventureBook) ClearTitle()
- func (x *AdventureBook) GetAuthor() *AdventureComponent
- func (x *AdventureBook) GetPages() []*AdventureComponent
- func (x *AdventureBook) GetTitle() *AdventureComponent
- func (x *AdventureBook) HasAuthor() bool
- func (x *AdventureBook) HasTitle() bool
- func (*AdventureBook) ProtoMessage()
- func (x *AdventureBook) ProtoReflect() protoreflect.Message
- func (x *AdventureBook) Reset()
- func (x *AdventureBook) SetAuthor(v *AdventureComponent)
- func (x *AdventureBook) SetPages(v []*AdventureComponent)
- func (x *AdventureBook) SetTitle(v *AdventureComponent)
- func (x *AdventureBook) String() string
- type AdventureBook_builder
- type AdventureBossBar
- func (x *AdventureBossBar) ClearTitle()
- func (x *AdventureBossBar) GetColor() string
- func (x *AdventureBossBar) GetFlags() []string
- func (x *AdventureBossBar) GetOverlay() string
- func (x *AdventureBossBar) GetProgress() float32
- func (x *AdventureBossBar) GetTitle() *AdventureComponent
- func (x *AdventureBossBar) HasTitle() bool
- func (*AdventureBossBar) ProtoMessage()
- func (x *AdventureBossBar) ProtoReflect() protoreflect.Message
- func (x *AdventureBossBar) Reset()
- func (x *AdventureBossBar) SetColor(v string)
- func (x *AdventureBossBar) SetFlags(v []string)
- func (x *AdventureBossBar) SetOverlay(v string)
- func (x *AdventureBossBar) SetProgress(v float32)
- func (x *AdventureBossBar) SetTitle(v *AdventureComponent)
- func (x *AdventureBossBar) String() string
- type AdventureBossBar_builder
- type AdventureComponent
- type AdventureComponent_builder
- type AdventureSound
- func (x *AdventureSound) GetPitch() float32
- func (x *AdventureSound) GetSound() string
- func (x *AdventureSound) GetSource() string
- func (x *AdventureSound) GetVolume() float32
- func (*AdventureSound) ProtoMessage()
- func (x *AdventureSound) ProtoReflect() protoreflect.Message
- func (x *AdventureSound) Reset()
- func (x *AdventureSound) SetPitch(v float32)
- func (x *AdventureSound) SetSound(v string)
- func (x *AdventureSound) SetSource(v string)
- func (x *AdventureSound) SetVolume(v float32)
- func (x *AdventureSound) String() string
- type AdventureSound_builder
- type CloudPlayerConfiguration
- func (x *CloudPlayerConfiguration) ClearPlayerConnection()
- func (x *CloudPlayerConfiguration) GetConnectedProxyName() string
- func (x *CloudPlayerConfiguration) GetConnectedServerName() string
- func (x *CloudPlayerConfiguration) GetDisplayName() string
- func (x *CloudPlayerConfiguration) GetFirstLogin() int64
- func (x *CloudPlayerConfiguration) GetLastLogin() int64
- func (x *CloudPlayerConfiguration) GetName() string
- func (x *CloudPlayerConfiguration) GetOnlineTime() int64
- func (x *CloudPlayerConfiguration) GetPlayerConnection() *PlayerConnectionConfiguration
- func (x *CloudPlayerConfiguration) GetUniqueId() string
- func (x *CloudPlayerConfiguration) HasPlayerConnection() bool
- func (*CloudPlayerConfiguration) ProtoMessage()
- func (x *CloudPlayerConfiguration) ProtoReflect() protoreflect.Message
- func (x *CloudPlayerConfiguration) Reset()
- func (x *CloudPlayerConfiguration) SetConnectedProxyName(v string)
- func (x *CloudPlayerConfiguration) SetConnectedServerName(v string)
- func (x *CloudPlayerConfiguration) SetDisplayName(v string)
- func (x *CloudPlayerConfiguration) SetFirstLogin(v int64)
- func (x *CloudPlayerConfiguration) SetLastLogin(v int64)
- func (x *CloudPlayerConfiguration) SetName(v string)
- func (x *CloudPlayerConfiguration) SetOnlineTime(v int64)
- func (x *CloudPlayerConfiguration) SetPlayerConnection(v *PlayerConnectionConfiguration)
- func (x *CloudPlayerConfiguration) SetUniqueId(v string)
- func (x *CloudPlayerConfiguration) String() string
- type CloudPlayerConfiguration_builder
- type CloudPlayerConnectResult
- func (CloudPlayerConnectResult) Descriptor() protoreflect.EnumDescriptor
- func (x CloudPlayerConnectResult) Enum() *CloudPlayerConnectResult
- func (x CloudPlayerConnectResult) Number() protoreflect.EnumNumber
- func (x CloudPlayerConnectResult) String() string
- func (CloudPlayerConnectResult) Type() protoreflect.EnumType
- type CloudPlayerDisconnectRequest
- func (x *CloudPlayerDisconnectRequest) GetUniqueId() string
- func (*CloudPlayerDisconnectRequest) ProtoMessage()
- func (x *CloudPlayerDisconnectRequest) ProtoReflect() protoreflect.Message
- func (x *CloudPlayerDisconnectRequest) Reset()
- func (x *CloudPlayerDisconnectRequest) SetUniqueId(v string)
- func (x *CloudPlayerDisconnectRequest) String() string
- type CloudPlayerDisconnectRequest_builder
- type CloudPlayerDisconnectResponse
- func (x *CloudPlayerDisconnectResponse) GetSuccess() bool
- func (*CloudPlayerDisconnectResponse) ProtoMessage()
- func (x *CloudPlayerDisconnectResponse) ProtoReflect() protoreflect.Message
- func (x *CloudPlayerDisconnectResponse) Reset()
- func (x *CloudPlayerDisconnectResponse) SetSuccess(v bool)
- func (x *CloudPlayerDisconnectResponse) String() string
- type CloudPlayerDisconnectResponse_builder
- type CloudPlayerKickEvent
- func (x *CloudPlayerKickEvent) ClearReason()
- func (x *CloudPlayerKickEvent) GetReason() *AdventureComponent
- func (x *CloudPlayerKickEvent) GetUniqueId() string
- func (x *CloudPlayerKickEvent) HasReason() bool
- func (*CloudPlayerKickEvent) ProtoMessage()
- func (x *CloudPlayerKickEvent) ProtoReflect() protoreflect.Message
- func (x *CloudPlayerKickEvent) Reset()
- func (x *CloudPlayerKickEvent) SetReason(v *AdventureComponent)
- func (x *CloudPlayerKickEvent) SetUniqueId(v string)
- func (x *CloudPlayerKickEvent) String() string
- type CloudPlayerKickEvent_builder
- type CloudPlayerKickRequest
- func (x *CloudPlayerKickRequest) ClearReason()
- func (x *CloudPlayerKickRequest) GetReason() *AdventureComponent
- func (x *CloudPlayerKickRequest) GetUniqueId() string
- func (x *CloudPlayerKickRequest) HasReason() bool
- func (*CloudPlayerKickRequest) ProtoMessage()
- func (x *CloudPlayerKickRequest) ProtoReflect() protoreflect.Message
- func (x *CloudPlayerKickRequest) Reset()
- func (x *CloudPlayerKickRequest) SetReason(v *AdventureComponent)
- func (x *CloudPlayerKickRequest) SetUniqueId(v string)
- func (x *CloudPlayerKickRequest) String() string
- type CloudPlayerKickRequest_builder
- type CloudPlayerKickResponse
- func (x *CloudPlayerKickResponse) GetSuccess() bool
- func (*CloudPlayerKickResponse) ProtoMessage()
- func (x *CloudPlayerKickResponse) ProtoReflect() protoreflect.Message
- func (x *CloudPlayerKickResponse) Reset()
- func (x *CloudPlayerKickResponse) SetSuccess(v bool)
- func (x *CloudPlayerKickResponse) String() string
- type CloudPlayerKickResponse_builder
- type CloudPlayerLoginRequest
- func (x *CloudPlayerLoginRequest) ClearPlayerConnection()
- func (x *CloudPlayerLoginRequest) GetConnectedProxyName() string
- func (x *CloudPlayerLoginRequest) GetName() string
- func (x *CloudPlayerLoginRequest) GetPlayerConnection() *PlayerConnectionConfiguration
- func (x *CloudPlayerLoginRequest) GetUniqueId() string
- func (x *CloudPlayerLoginRequest) HasPlayerConnection() bool
- func (*CloudPlayerLoginRequest) ProtoMessage()
- func (x *CloudPlayerLoginRequest) ProtoReflect() protoreflect.Message
- func (x *CloudPlayerLoginRequest) Reset()
- func (x *CloudPlayerLoginRequest) SetConnectedProxyName(v string)
- func (x *CloudPlayerLoginRequest) SetName(v string)
- func (x *CloudPlayerLoginRequest) SetPlayerConnection(v *PlayerConnectionConfiguration)
- func (x *CloudPlayerLoginRequest) SetUniqueId(v string)
- func (x *CloudPlayerLoginRequest) String() string
- type CloudPlayerLoginRequest_builder
- type CloudPlayerLoginResponse
- func (x *CloudPlayerLoginResponse) GetSuccess() bool
- func (*CloudPlayerLoginResponse) ProtoMessage()
- func (x *CloudPlayerLoginResponse) ProtoReflect() protoreflect.Message
- func (x *CloudPlayerLoginResponse) Reset()
- func (x *CloudPlayerLoginResponse) SetSuccess(v bool)
- func (x *CloudPlayerLoginResponse) String() string
- type CloudPlayerLoginResponse_builder
- type ConnectCloudPlayerEvent
- func (x *ConnectCloudPlayerEvent) GetServerName() string
- func (x *ConnectCloudPlayerEvent) GetUniqueId() string
- func (*ConnectCloudPlayerEvent) ProtoMessage()
- func (x *ConnectCloudPlayerEvent) ProtoReflect() protoreflect.Message
- func (x *ConnectCloudPlayerEvent) Reset()
- func (x *ConnectCloudPlayerEvent) SetServerName(v string)
- func (x *ConnectCloudPlayerEvent) SetUniqueId(v string)
- func (x *ConnectCloudPlayerEvent) String() string
- type ConnectCloudPlayerEvent_builder
- type ConnectCloudPlayerRequest
- func (x *ConnectCloudPlayerRequest) ClearServer()
- func (x *ConnectCloudPlayerRequest) ClearServerName()
- func (x *ConnectCloudPlayerRequest) ClearServerRegex()
- func (x *ConnectCloudPlayerRequest) GetMode() SelectionMode
- func (x *ConnectCloudPlayerRequest) GetServer() isConnectCloudPlayerRequest_Server
- func (x *ConnectCloudPlayerRequest) GetServerName() string
- func (x *ConnectCloudPlayerRequest) GetServerRegex() string
- func (x *ConnectCloudPlayerRequest) GetUniqueId() string
- func (x *ConnectCloudPlayerRequest) HasServer() bool
- func (x *ConnectCloudPlayerRequest) HasServerName() bool
- func (x *ConnectCloudPlayerRequest) HasServerRegex() bool
- func (*ConnectCloudPlayerRequest) ProtoMessage()
- func (x *ConnectCloudPlayerRequest) ProtoReflect() protoreflect.Message
- func (x *ConnectCloudPlayerRequest) Reset()
- func (x *ConnectCloudPlayerRequest) SetMode(v SelectionMode)
- func (x *ConnectCloudPlayerRequest) SetServerName(v string)
- func (x *ConnectCloudPlayerRequest) SetServerRegex(v string)
- func (x *ConnectCloudPlayerRequest) SetUniqueId(v string)
- func (x *ConnectCloudPlayerRequest) String() string
- func (x *ConnectCloudPlayerRequest) WhichServer() case_ConnectCloudPlayerRequest_Server
- type ConnectCloudPlayerRequest_ServerName
- type ConnectCloudPlayerRequest_ServerRegex
- type ConnectCloudPlayerRequest_builder
- type ConnectCloudPlayerResponse
- func (x *ConnectCloudPlayerResponse) GetResult() CloudPlayerConnectResult
- func (*ConnectCloudPlayerResponse) ProtoMessage()
- func (x *ConnectCloudPlayerResponse) ProtoReflect() protoreflect.Message
- func (x *ConnectCloudPlayerResponse) Reset()
- func (x *ConnectCloudPlayerResponse) SetResult(v CloudPlayerConnectResult)
- func (x *ConnectCloudPlayerResponse) String() string
- type ConnectCloudPlayerResponse_builder
- type GetCloudPlayerByNameRequest
- func (x *GetCloudPlayerByNameRequest) GetName() string
- func (*GetCloudPlayerByNameRequest) ProtoMessage()
- func (x *GetCloudPlayerByNameRequest) ProtoReflect() protoreflect.Message
- func (x *GetCloudPlayerByNameRequest) Reset()
- func (x *GetCloudPlayerByNameRequest) SetName(v string)
- func (x *GetCloudPlayerByNameRequest) String() string
- type GetCloudPlayerByNameRequest_builder
- type GetCloudPlayerByUniqueIdRequest
- func (x *GetCloudPlayerByUniqueIdRequest) GetUniqueId() string
- func (*GetCloudPlayerByUniqueIdRequest) ProtoMessage()
- func (x *GetCloudPlayerByUniqueIdRequest) ProtoReflect() protoreflect.Message
- func (x *GetCloudPlayerByUniqueIdRequest) Reset()
- func (x *GetCloudPlayerByUniqueIdRequest) SetUniqueId(v string)
- func (x *GetCloudPlayerByUniqueIdRequest) String() string
- type GetCloudPlayerByUniqueIdRequest_builder
- type GetCloudPlayerResponse
- func (x *GetCloudPlayerResponse) ClearCloudPlayer()
- func (x *GetCloudPlayerResponse) GetCloudPlayer() *CloudPlayerConfiguration
- func (x *GetCloudPlayerResponse) HasCloudPlayer() bool
- func (*GetCloudPlayerResponse) ProtoMessage()
- func (x *GetCloudPlayerResponse) ProtoReflect() protoreflect.Message
- func (x *GetCloudPlayerResponse) Reset()
- func (x *GetCloudPlayerResponse) SetCloudPlayer(v *CloudPlayerConfiguration)
- func (x *GetCloudPlayerResponse) String() string
- type GetCloudPlayerResponse_builder
- type GetOfflineCloudPlayerResponse
- func (x *GetOfflineCloudPlayerResponse) ClearOfflineCloudPlayer()
- func (x *GetOfflineCloudPlayerResponse) GetOfflineCloudPlayer() *OfflineCloudPlayerConfiguration
- func (x *GetOfflineCloudPlayerResponse) HasOfflineCloudPlayer() bool
- func (*GetOfflineCloudPlayerResponse) ProtoMessage()
- func (x *GetOfflineCloudPlayerResponse) ProtoReflect() protoreflect.Message
- func (x *GetOfflineCloudPlayerResponse) Reset()
- func (x *GetOfflineCloudPlayerResponse) SetOfflineCloudPlayer(v *OfflineCloudPlayerConfiguration)
- func (x *GetOfflineCloudPlayerResponse) String() string
- type GetOfflineCloudPlayerResponse_builder
- type GetOnlineCloudPlayerCountRequest
- type GetOnlineCloudPlayerCountRequest_builder
- type GetOnlineCloudPlayerCountResponse
- func (x *GetOnlineCloudPlayerCountResponse) GetCount() int32
- func (*GetOnlineCloudPlayerCountResponse) ProtoMessage()
- func (x *GetOnlineCloudPlayerCountResponse) ProtoReflect() protoreflect.Message
- func (x *GetOnlineCloudPlayerCountResponse) Reset()
- func (x *GetOnlineCloudPlayerCountResponse) SetCount(v int32)
- func (x *GetOnlineCloudPlayerCountResponse) String() string
- type GetOnlineCloudPlayerCountResponse_builder
- type GetOnlineCloudPlayersRequest
- type GetOnlineCloudPlayersRequest_builder
- type GetOnlineCloudPlayersResponse
- func (x *GetOnlineCloudPlayersResponse) GetOnlineCloudPlayers() []*CloudPlayerConfiguration
- func (*GetOnlineCloudPlayersResponse) ProtoMessage()
- func (x *GetOnlineCloudPlayersResponse) ProtoReflect() protoreflect.Message
- func (x *GetOnlineCloudPlayersResponse) Reset()
- func (x *GetOnlineCloudPlayersResponse) SetOnlineCloudPlayers(v []*CloudPlayerConfiguration)
- func (x *GetOnlineCloudPlayersResponse) String() string
- type GetOnlineCloudPlayersResponse_builder
- type GetOnlineStatusRequest
- func (x *GetOnlineStatusRequest) GetUniqueId() string
- func (*GetOnlineStatusRequest) ProtoMessage()
- func (x *GetOnlineStatusRequest) ProtoReflect() protoreflect.Message
- func (x *GetOnlineStatusRequest) Reset()
- func (x *GetOnlineStatusRequest) SetUniqueId(v string)
- func (x *GetOnlineStatusRequest) String() string
- type GetOnlineStatusRequest_builder
- type GetOnlineStatusResponse
- func (x *GetOnlineStatusResponse) GetOnline() bool
- func (*GetOnlineStatusResponse) ProtoMessage()
- func (x *GetOnlineStatusResponse) ProtoReflect() protoreflect.Message
- func (x *GetOnlineStatusResponse) Reset()
- func (x *GetOnlineStatusResponse) SetOnline(v bool)
- func (x *GetOnlineStatusResponse) String() string
- type GetOnlineStatusResponse_builder
- type MessageBody
- func (x *MessageBody) ClearMessageData()
- func (x *MessageBody) GetMessageData() *anypb.Any
- func (x *MessageBody) GetType() string
- func (x *MessageBody) HasMessageData() bool
- func (*MessageBody) ProtoMessage()
- func (x *MessageBody) ProtoReflect() protoreflect.Message
- func (x *MessageBody) Reset()
- func (x *MessageBody) SetMessageData(v *anypb.Any)
- func (x *MessageBody) SetType(v string)
- func (x *MessageBody) String() string
- type MessageBody_builder
- type OfflineCloudPlayerConfiguration
- func (x *OfflineCloudPlayerConfiguration) ClearPlayerConnection()
- func (x *OfflineCloudPlayerConfiguration) GetDisplayName() string
- func (x *OfflineCloudPlayerConfiguration) GetFirstLogin() int64
- func (x *OfflineCloudPlayerConfiguration) GetLastLogin() int64
- func (x *OfflineCloudPlayerConfiguration) GetName() string
- func (x *OfflineCloudPlayerConfiguration) GetOnlineTime() int64
- func (x *OfflineCloudPlayerConfiguration) GetPlayerConnection() *PlayerConnectionConfiguration
- func (x *OfflineCloudPlayerConfiguration) GetUniqueId() string
- func (x *OfflineCloudPlayerConfiguration) HasPlayerConnection() bool
- func (*OfflineCloudPlayerConfiguration) ProtoMessage()
- func (x *OfflineCloudPlayerConfiguration) ProtoReflect() protoreflect.Message
- func (x *OfflineCloudPlayerConfiguration) Reset()
- func (x *OfflineCloudPlayerConfiguration) SetDisplayName(v string)
- func (x *OfflineCloudPlayerConfiguration) SetFirstLogin(v int64)
- func (x *OfflineCloudPlayerConfiguration) SetLastLogin(v int64)
- func (x *OfflineCloudPlayerConfiguration) SetName(v string)
- func (x *OfflineCloudPlayerConfiguration) SetOnlineTime(v int64)
- func (x *OfflineCloudPlayerConfiguration) SetPlayerConnection(v *PlayerConnectionConfiguration)
- func (x *OfflineCloudPlayerConfiguration) SetUniqueId(v string)
- func (x *OfflineCloudPlayerConfiguration) String() string
- type OfflineCloudPlayerConfiguration_builder
- type PlayerConnectionConfiguration
- func (x *PlayerConnectionConfiguration) GetClientLanguage() string
- func (x *PlayerConnectionConfiguration) GetLastProxyServerName() string
- func (x *PlayerConnectionConfiguration) GetLastServerName() string
- func (x *PlayerConnectionConfiguration) GetNumericalClientVersion() int32
- func (x *PlayerConnectionConfiguration) GetOnline() bool
- func (x *PlayerConnectionConfiguration) GetOnlineMode() bool
- func (*PlayerConnectionConfiguration) ProtoMessage()
- func (x *PlayerConnectionConfiguration) ProtoReflect() protoreflect.Message
- func (x *PlayerConnectionConfiguration) Reset()
- func (x *PlayerConnectionConfiguration) SetClientLanguage(v string)
- func (x *PlayerConnectionConfiguration) SetLastProxyServerName(v string)
- func (x *PlayerConnectionConfiguration) SetLastServerName(v string)
- func (x *PlayerConnectionConfiguration) SetNumericalClientVersion(v int32)
- func (x *PlayerConnectionConfiguration) SetOnline(v bool)
- func (x *PlayerConnectionConfiguration) SetOnlineMode(v bool)
- func (x *PlayerConnectionConfiguration) String() string
- type PlayerConnectionConfiguration_builder
- type SelectionMode
- type SendActionbarEvent
- func (x *SendActionbarEvent) ClearMessage()
- func (x *SendActionbarEvent) GetMessage() *AdventureComponent
- func (x *SendActionbarEvent) GetUniqueId() string
- func (x *SendActionbarEvent) HasMessage() bool
- func (*SendActionbarEvent) ProtoMessage()
- func (x *SendActionbarEvent) ProtoReflect() protoreflect.Message
- func (x *SendActionbarEvent) Reset()
- func (x *SendActionbarEvent) SetMessage(v *AdventureComponent)
- func (x *SendActionbarEvent) SetUniqueId(v string)
- func (x *SendActionbarEvent) String() string
- type SendActionbarEvent_builder
- type SendActionbarRequest
- func (x *SendActionbarRequest) ClearMessage()
- func (x *SendActionbarRequest) GetMessage() *AdventureComponent
- func (x *SendActionbarRequest) GetUniqueId() string
- func (x *SendActionbarRequest) HasMessage() bool
- func (*SendActionbarRequest) ProtoMessage()
- func (x *SendActionbarRequest) ProtoReflect() protoreflect.Message
- func (x *SendActionbarRequest) Reset()
- func (x *SendActionbarRequest) SetMessage(v *AdventureComponent)
- func (x *SendActionbarRequest) SetUniqueId(v string)
- func (x *SendActionbarRequest) String() string
- type SendActionbarRequest_builder
- type SendActionbarResponse
- type SendActionbarResponse_builder
- type SendBossBarEvent
- func (x *SendBossBarEvent) ClearBossBar()
- func (x *SendBossBarEvent) GetBossBar() *AdventureBossBar
- func (x *SendBossBarEvent) GetUniqueId() string
- func (x *SendBossBarEvent) HasBossBar() bool
- func (*SendBossBarEvent) ProtoMessage()
- func (x *SendBossBarEvent) ProtoReflect() protoreflect.Message
- func (x *SendBossBarEvent) Reset()
- func (x *SendBossBarEvent) SetBossBar(v *AdventureBossBar)
- func (x *SendBossBarEvent) SetUniqueId(v string)
- func (x *SendBossBarEvent) String() string
- type SendBossBarEvent_builder
- type SendBossBarHideEvent
- func (x *SendBossBarHideEvent) ClearBossBar()
- func (x *SendBossBarHideEvent) GetBossBar() *AdventureBossBar
- func (x *SendBossBarHideEvent) GetUniqueId() string
- func (x *SendBossBarHideEvent) HasBossBar() bool
- func (*SendBossBarHideEvent) ProtoMessage()
- func (x *SendBossBarHideEvent) ProtoReflect() protoreflect.Message
- func (x *SendBossBarHideEvent) Reset()
- func (x *SendBossBarHideEvent) SetBossBar(v *AdventureBossBar)
- func (x *SendBossBarHideEvent) SetUniqueId(v string)
- func (x *SendBossBarHideEvent) String() string
- type SendBossBarHideEvent_builder
- type SendBossBarHideRequest
- func (x *SendBossBarHideRequest) ClearBossBar()
- func (x *SendBossBarHideRequest) GetBossBar() *AdventureBossBar
- func (x *SendBossBarHideRequest) GetUniqueId() string
- func (x *SendBossBarHideRequest) HasBossBar() bool
- func (*SendBossBarHideRequest) ProtoMessage()
- func (x *SendBossBarHideRequest) ProtoReflect() protoreflect.Message
- func (x *SendBossBarHideRequest) Reset()
- func (x *SendBossBarHideRequest) SetBossBar(v *AdventureBossBar)
- func (x *SendBossBarHideRequest) SetUniqueId(v string)
- func (x *SendBossBarHideRequest) String() string
- type SendBossBarHideRequest_builder
- type SendBossBarHideResponse
- type SendBossBarHideResponse_builder
- type SendBossBarRequest
- func (x *SendBossBarRequest) ClearBossBar()
- func (x *SendBossBarRequest) GetBossBar() *AdventureBossBar
- func (x *SendBossBarRequest) GetUniqueId() string
- func (x *SendBossBarRequest) HasBossBar() bool
- func (*SendBossBarRequest) ProtoMessage()
- func (x *SendBossBarRequest) ProtoReflect() protoreflect.Message
- func (x *SendBossBarRequest) Reset()
- func (x *SendBossBarRequest) SetBossBar(v *AdventureBossBar)
- func (x *SendBossBarRequest) SetUniqueId(v string)
- func (x *SendBossBarRequest) String() string
- type SendBossBarRequest_builder
- type SendBossBarResponse
- type SendBossBarResponse_builder
- type SendClearTitleEvent
- type SendClearTitleEvent_builder
- type SendClearTitleRequest
- func (x *SendClearTitleRequest) GetUniqueId() string
- func (*SendClearTitleRequest) ProtoMessage()
- func (x *SendClearTitleRequest) ProtoReflect() protoreflect.Message
- func (x *SendClearTitleRequest) Reset()
- func (x *SendClearTitleRequest) SetUniqueId(v string)
- func (x *SendClearTitleRequest) String() string
- type SendClearTitleRequest_builder
- type SendClearTitleResponse
- type SendClearTitleResponse_builder
- type SendMessageEvent
- func (x *SendMessageEvent) ClearMessage()
- func (x *SendMessageEvent) GetMessage() *AdventureComponent
- func (x *SendMessageEvent) GetUniqueId() string
- func (x *SendMessageEvent) HasMessage() bool
- func (*SendMessageEvent) ProtoMessage()
- func (x *SendMessageEvent) ProtoReflect() protoreflect.Message
- func (x *SendMessageEvent) Reset()
- func (x *SendMessageEvent) SetMessage(v *AdventureComponent)
- func (x *SendMessageEvent) SetUniqueId(v string)
- func (x *SendMessageEvent) String() string
- type SendMessageEvent_builder
- type SendMessageRequest
- func (x *SendMessageRequest) ClearMessage()
- func (x *SendMessageRequest) GetMessage() *AdventureComponent
- func (x *SendMessageRequest) GetUniqueId() string
- func (x *SendMessageRequest) HasMessage() bool
- func (*SendMessageRequest) ProtoMessage()
- func (x *SendMessageRequest) ProtoReflect() protoreflect.Message
- func (x *SendMessageRequest) Reset()
- func (x *SendMessageRequest) SetMessage(v *AdventureComponent)
- func (x *SendMessageRequest) SetUniqueId(v string)
- func (x *SendMessageRequest) String() string
- type SendMessageRequest_builder
- type SendMessageResponse
- type SendMessageResponse_builder
- type SendOpenBookEvent
- func (x *SendOpenBookEvent) ClearBook()
- func (x *SendOpenBookEvent) GetBook() *AdventureBook
- func (x *SendOpenBookEvent) GetUniqueId() string
- func (x *SendOpenBookEvent) HasBook() bool
- func (*SendOpenBookEvent) ProtoMessage()
- func (x *SendOpenBookEvent) ProtoReflect() protoreflect.Message
- func (x *SendOpenBookEvent) Reset()
- func (x *SendOpenBookEvent) SetBook(v *AdventureBook)
- func (x *SendOpenBookEvent) SetUniqueId(v string)
- func (x *SendOpenBookEvent) String() string
- type SendOpenBookEvent_builder
- type SendOpenBookRequest
- func (x *SendOpenBookRequest) ClearBook()
- func (x *SendOpenBookRequest) GetBook() *AdventureBook
- func (x *SendOpenBookRequest) GetUniqueId() string
- func (x *SendOpenBookRequest) HasBook() bool
- func (*SendOpenBookRequest) ProtoMessage()
- func (x *SendOpenBookRequest) ProtoReflect() protoreflect.Message
- func (x *SendOpenBookRequest) Reset()
- func (x *SendOpenBookRequest) SetBook(v *AdventureBook)
- func (x *SendOpenBookRequest) SetUniqueId(v string)
- func (x *SendOpenBookRequest) String() string
- type SendOpenBookRequest_builder
- type SendOpenBookResponse
- type SendOpenBookResponse_builder
- type SendPlaySoundEvent
- func (x *SendPlaySoundEvent) ClearSound()
- func (x *SendPlaySoundEvent) GetSound() *AdventureSound
- func (x *SendPlaySoundEvent) GetUniqueId() string
- func (x *SendPlaySoundEvent) HasSound() bool
- func (*SendPlaySoundEvent) ProtoMessage()
- func (x *SendPlaySoundEvent) ProtoReflect() protoreflect.Message
- func (x *SendPlaySoundEvent) Reset()
- func (x *SendPlaySoundEvent) SetSound(v *AdventureSound)
- func (x *SendPlaySoundEvent) SetUniqueId(v string)
- func (x *SendPlaySoundEvent) String() string
- type SendPlaySoundEvent_builder
- type SendPlaySoundRequest
- func (x *SendPlaySoundRequest) ClearSound()
- func (x *SendPlaySoundRequest) GetSound() *AdventureSound
- func (x *SendPlaySoundRequest) GetUniqueId() string
- func (x *SendPlaySoundRequest) HasSound() bool
- func (*SendPlaySoundRequest) ProtoMessage()
- func (x *SendPlaySoundRequest) ProtoReflect() protoreflect.Message
- func (x *SendPlaySoundRequest) Reset()
- func (x *SendPlaySoundRequest) SetSound(v *AdventureSound)
- func (x *SendPlaySoundRequest) SetUniqueId(v string)
- func (x *SendPlaySoundRequest) String() string
- type SendPlaySoundRequest_builder
- type SendPlaySoundResponse
- type SendPlaySoundResponse_builder
- type SendPlaySoundToCoordinatesEvent
- func (x *SendPlaySoundToCoordinatesEvent) ClearSound()
- func (x *SendPlaySoundToCoordinatesEvent) GetSound() *AdventureSound
- func (x *SendPlaySoundToCoordinatesEvent) GetUniqueId() string
- func (x *SendPlaySoundToCoordinatesEvent) GetX() float64
- func (x *SendPlaySoundToCoordinatesEvent) GetY() float64
- func (x *SendPlaySoundToCoordinatesEvent) GetZ() float64
- func (x *SendPlaySoundToCoordinatesEvent) HasSound() bool
- func (*SendPlaySoundToCoordinatesEvent) ProtoMessage()
- func (x *SendPlaySoundToCoordinatesEvent) ProtoReflect() protoreflect.Message
- func (x *SendPlaySoundToCoordinatesEvent) Reset()
- func (x *SendPlaySoundToCoordinatesEvent) SetSound(v *AdventureSound)
- func (x *SendPlaySoundToCoordinatesEvent) SetUniqueId(v string)
- func (x *SendPlaySoundToCoordinatesEvent) SetX(v float64)
- func (x *SendPlaySoundToCoordinatesEvent) SetY(v float64)
- func (x *SendPlaySoundToCoordinatesEvent) SetZ(v float64)
- func (x *SendPlaySoundToCoordinatesEvent) String() string
- type SendPlaySoundToCoordinatesEvent_builder
- type SendPlaySoundToCoordinatesRequest
- func (x *SendPlaySoundToCoordinatesRequest) ClearSound()
- func (x *SendPlaySoundToCoordinatesRequest) GetSound() *AdventureSound
- func (x *SendPlaySoundToCoordinatesRequest) GetUniqueId() string
- func (x *SendPlaySoundToCoordinatesRequest) GetX() float64
- func (x *SendPlaySoundToCoordinatesRequest) GetY() float64
- func (x *SendPlaySoundToCoordinatesRequest) GetZ() float64
- func (x *SendPlaySoundToCoordinatesRequest) HasSound() bool
- func (*SendPlaySoundToCoordinatesRequest) ProtoMessage()
- func (x *SendPlaySoundToCoordinatesRequest) ProtoReflect() protoreflect.Message
- func (x *SendPlaySoundToCoordinatesRequest) Reset()
- func (x *SendPlaySoundToCoordinatesRequest) SetSound(v *AdventureSound)
- func (x *SendPlaySoundToCoordinatesRequest) SetUniqueId(v string)
- func (x *SendPlaySoundToCoordinatesRequest) SetX(v float64)
- func (x *SendPlaySoundToCoordinatesRequest) SetY(v float64)
- func (x *SendPlaySoundToCoordinatesRequest) SetZ(v float64)
- func (x *SendPlaySoundToCoordinatesRequest) String() string
- type SendPlaySoundToCoordinatesRequest_builder
- type SendPlaySoundToCoordinatesResponse
- type SendPlaySoundToCoordinatesResponse_builder
- type SendPlaySoundToEmitterRequest
- func (x *SendPlaySoundToEmitterRequest) ClearSound()
- func (x *SendPlaySoundToEmitterRequest) GetEmitter() string
- func (x *SendPlaySoundToEmitterRequest) GetSound() *AdventureSound
- func (x *SendPlaySoundToEmitterRequest) GetUniqueId() string
- func (x *SendPlaySoundToEmitterRequest) HasSound() bool
- func (*SendPlaySoundToEmitterRequest) ProtoMessage()
- func (x *SendPlaySoundToEmitterRequest) ProtoReflect() protoreflect.Message
- func (x *SendPlaySoundToEmitterRequest) Reset()
- func (x *SendPlaySoundToEmitterRequest) SetEmitter(v string)
- func (x *SendPlaySoundToEmitterRequest) SetSound(v *AdventureSound)
- func (x *SendPlaySoundToEmitterRequest) SetUniqueId(v string)
- func (x *SendPlaySoundToEmitterRequest) String() string
- type SendPlaySoundToEmitterRequest_builder
- type SendPlaySoundToEmitterResponse
- type SendPlaySoundToEmitterResponse_builder
- type SendPlayerListHeaderAndFooterEvent
- func (x *SendPlayerListHeaderAndFooterEvent) ClearFooter()
- func (x *SendPlayerListHeaderAndFooterEvent) ClearHeader()
- func (x *SendPlayerListHeaderAndFooterEvent) GetFooter() *AdventureComponent
- func (x *SendPlayerListHeaderAndFooterEvent) GetHeader() *AdventureComponent
- func (x *SendPlayerListHeaderAndFooterEvent) GetUniqueId() string
- func (x *SendPlayerListHeaderAndFooterEvent) HasFooter() bool
- func (x *SendPlayerListHeaderAndFooterEvent) HasHeader() bool
- func (*SendPlayerListHeaderAndFooterEvent) ProtoMessage()
- func (x *SendPlayerListHeaderAndFooterEvent) ProtoReflect() protoreflect.Message
- func (x *SendPlayerListHeaderAndFooterEvent) Reset()
- func (x *SendPlayerListHeaderAndFooterEvent) SetFooter(v *AdventureComponent)
- func (x *SendPlayerListHeaderAndFooterEvent) SetHeader(v *AdventureComponent)
- func (x *SendPlayerListHeaderAndFooterEvent) SetUniqueId(v string)
- func (x *SendPlayerListHeaderAndFooterEvent) String() string
- type SendPlayerListHeaderAndFooterEvent_builder
- type SendPlayerListHeaderAndFooterRequest
- func (x *SendPlayerListHeaderAndFooterRequest) ClearFooter()
- func (x *SendPlayerListHeaderAndFooterRequest) ClearHeader()
- func (x *SendPlayerListHeaderAndFooterRequest) GetFooter() *AdventureComponent
- func (x *SendPlayerListHeaderAndFooterRequest) GetHeader() *AdventureComponent
- func (x *SendPlayerListHeaderAndFooterRequest) GetUniqueId() string
- func (x *SendPlayerListHeaderAndFooterRequest) HasFooter() bool
- func (x *SendPlayerListHeaderAndFooterRequest) HasHeader() bool
- func (*SendPlayerListHeaderAndFooterRequest) ProtoMessage()
- func (x *SendPlayerListHeaderAndFooterRequest) ProtoReflect() protoreflect.Message
- func (x *SendPlayerListHeaderAndFooterRequest) Reset()
- func (x *SendPlayerListHeaderAndFooterRequest) SetFooter(v *AdventureComponent)
- func (x *SendPlayerListHeaderAndFooterRequest) SetHeader(v *AdventureComponent)
- func (x *SendPlayerListHeaderAndFooterRequest) SetUniqueId(v string)
- func (x *SendPlayerListHeaderAndFooterRequest) String() string
- type SendPlayerListHeaderAndFooterRequest_builder
- type SendPlayerListHeaderAndFooterResponse
- type SendPlayerListHeaderAndFooterResponse_builder
- type SendResetTitleEvent
- type SendResetTitleEvent_builder
- type SendResetTitleRequest
- func (x *SendResetTitleRequest) GetUniqueId() string
- func (*SendResetTitleRequest) ProtoMessage()
- func (x *SendResetTitleRequest) ProtoReflect() protoreflect.Message
- func (x *SendResetTitleRequest) Reset()
- func (x *SendResetTitleRequest) SetUniqueId(v string)
- func (x *SendResetTitleRequest) String() string
- type SendResetTitleRequest_builder
- type SendResetTitleResponse
- type SendResetTitleResponse_builder
- type SendStopSoundEvent
- func (x *SendStopSoundEvent) ClearSound()
- func (x *SendStopSoundEvent) ClearSource()
- func (x *SendStopSoundEvent) GetSound() *AdventureSound
- func (x *SendStopSoundEvent) GetSource() string
- func (x *SendStopSoundEvent) GetUniqueId() string
- func (x *SendStopSoundEvent) HasSound() bool
- func (x *SendStopSoundEvent) HasSource() bool
- func (*SendStopSoundEvent) ProtoMessage()
- func (x *SendStopSoundEvent) ProtoReflect() protoreflect.Message
- func (x *SendStopSoundEvent) Reset()
- func (x *SendStopSoundEvent) SetSound(v *AdventureSound)
- func (x *SendStopSoundEvent) SetSource(v string)
- func (x *SendStopSoundEvent) SetUniqueId(v string)
- func (x *SendStopSoundEvent) String() string
- type SendStopSoundEvent_builder
- type SendStopSoundRequest
- func (x *SendStopSoundRequest) ClearSound()
- func (x *SendStopSoundRequest) ClearSource()
- func (x *SendStopSoundRequest) GetSound() *AdventureSound
- func (x *SendStopSoundRequest) GetSource() string
- func (x *SendStopSoundRequest) GetUniqueId() string
- func (x *SendStopSoundRequest) HasSound() bool
- func (x *SendStopSoundRequest) HasSource() bool
- func (*SendStopSoundRequest) ProtoMessage()
- func (x *SendStopSoundRequest) ProtoReflect() protoreflect.Message
- func (x *SendStopSoundRequest) Reset()
- func (x *SendStopSoundRequest) SetSound(v *AdventureSound)
- func (x *SendStopSoundRequest) SetSource(v string)
- func (x *SendStopSoundRequest) SetUniqueId(v string)
- func (x *SendStopSoundRequest) String() string
- type SendStopSoundRequest_builder
- type SendStopSoundResponse
- type SendStopSoundResponse_builder
- type SendTitlePartSubTitleEvent
- func (x *SendTitlePartSubTitleEvent) ClearComponent()
- func (x *SendTitlePartSubTitleEvent) GetComponent() *AdventureComponent
- func (x *SendTitlePartSubTitleEvent) GetUniqueId() string
- func (x *SendTitlePartSubTitleEvent) HasComponent() bool
- func (*SendTitlePartSubTitleEvent) ProtoMessage()
- func (x *SendTitlePartSubTitleEvent) ProtoReflect() protoreflect.Message
- func (x *SendTitlePartSubTitleEvent) Reset()
- func (x *SendTitlePartSubTitleEvent) SetComponent(v *AdventureComponent)
- func (x *SendTitlePartSubTitleEvent) SetUniqueId(v string)
- func (x *SendTitlePartSubTitleEvent) String() string
- type SendTitlePartSubTitleEvent_builder
- type SendTitlePartSubTitleRequest
- func (x *SendTitlePartSubTitleRequest) ClearComponent()
- func (x *SendTitlePartSubTitleRequest) GetComponent() *AdventureComponent
- func (x *SendTitlePartSubTitleRequest) GetUniqueId() string
- func (x *SendTitlePartSubTitleRequest) HasComponent() bool
- func (*SendTitlePartSubTitleRequest) ProtoMessage()
- func (x *SendTitlePartSubTitleRequest) ProtoReflect() protoreflect.Message
- func (x *SendTitlePartSubTitleRequest) Reset()
- func (x *SendTitlePartSubTitleRequest) SetComponent(v *AdventureComponent)
- func (x *SendTitlePartSubTitleRequest) SetUniqueId(v string)
- func (x *SendTitlePartSubTitleRequest) String() string
- type SendTitlePartSubTitleRequest_builder
- type SendTitlePartSubTitleResponse
- type SendTitlePartSubTitleResponse_builder
- type SendTitlePartTimesEvent
- func (x *SendTitlePartTimesEvent) GetFadeIn() int64
- func (x *SendTitlePartTimesEvent) GetFadeOut() int64
- func (x *SendTitlePartTimesEvent) GetStay() int64
- func (x *SendTitlePartTimesEvent) GetUniqueId() string
- func (*SendTitlePartTimesEvent) ProtoMessage()
- func (x *SendTitlePartTimesEvent) ProtoReflect() protoreflect.Message
- func (x *SendTitlePartTimesEvent) Reset()
- func (x *SendTitlePartTimesEvent) SetFadeIn(v int64)
- func (x *SendTitlePartTimesEvent) SetFadeOut(v int64)
- func (x *SendTitlePartTimesEvent) SetStay(v int64)
- func (x *SendTitlePartTimesEvent) SetUniqueId(v string)
- func (x *SendTitlePartTimesEvent) String() string
- type SendTitlePartTimesEvent_builder
- type SendTitlePartTimesRequest
- func (x *SendTitlePartTimesRequest) GetFadeIn() int64
- func (x *SendTitlePartTimesRequest) GetFadeOut() int64
- func (x *SendTitlePartTimesRequest) GetStay() int64
- func (x *SendTitlePartTimesRequest) GetUniqueId() string
- func (*SendTitlePartTimesRequest) ProtoMessage()
- func (x *SendTitlePartTimesRequest) ProtoReflect() protoreflect.Message
- func (x *SendTitlePartTimesRequest) Reset()
- func (x *SendTitlePartTimesRequest) SetFadeIn(v int64)
- func (x *SendTitlePartTimesRequest) SetFadeOut(v int64)
- func (x *SendTitlePartTimesRequest) SetStay(v int64)
- func (x *SendTitlePartTimesRequest) SetUniqueId(v string)
- func (x *SendTitlePartTimesRequest) String() string
- type SendTitlePartTimesRequest_builder
- type SendTitlePartTimesResponse
- type SendTitlePartTimesResponse_builder
- type SendTitlePartTitleEvent
- func (x *SendTitlePartTitleEvent) ClearComponent()
- func (x *SendTitlePartTitleEvent) GetComponent() *AdventureComponent
- func (x *SendTitlePartTitleEvent) GetUniqueId() string
- func (x *SendTitlePartTitleEvent) HasComponent() bool
- func (*SendTitlePartTitleEvent) ProtoMessage()
- func (x *SendTitlePartTitleEvent) ProtoReflect() protoreflect.Message
- func (x *SendTitlePartTitleEvent) Reset()
- func (x *SendTitlePartTitleEvent) SetComponent(v *AdventureComponent)
- func (x *SendTitlePartTitleEvent) SetUniqueId(v string)
- func (x *SendTitlePartTitleEvent) String() string
- type SendTitlePartTitleEvent_builder
- type SendTitlePartTitleRequest
- func (x *SendTitlePartTitleRequest) ClearComponent()
- func (x *SendTitlePartTitleRequest) GetComponent() *AdventureComponent
- func (x *SendTitlePartTitleRequest) GetUniqueId() string
- func (x *SendTitlePartTitleRequest) HasComponent() bool
- func (*SendTitlePartTitleRequest) ProtoMessage()
- func (x *SendTitlePartTitleRequest) ProtoReflect() protoreflect.Message
- func (x *SendTitlePartTitleRequest) Reset()
- func (x *SendTitlePartTitleRequest) SetComponent(v *AdventureComponent)
- func (x *SendTitlePartTitleRequest) SetUniqueId(v string)
- func (x *SendTitlePartTitleRequest) String() string
- type SendTitlePartTitleRequest_builder
- type SendTitlePartTitleResponse
- type SendTitlePartTitleResponse_builder
- type UpdateCloudPlayerServerRequest
- func (x *UpdateCloudPlayerServerRequest) GetServerName() string
- func (x *UpdateCloudPlayerServerRequest) GetUniqueId() string
- func (*UpdateCloudPlayerServerRequest) ProtoMessage()
- func (x *UpdateCloudPlayerServerRequest) ProtoReflect() protoreflect.Message
- func (x *UpdateCloudPlayerServerRequest) Reset()
- func (x *UpdateCloudPlayerServerRequest) SetServerName(v string)
- func (x *UpdateCloudPlayerServerRequest) SetUniqueId(v string)
- func (x *UpdateCloudPlayerServerRequest) String() string
- type UpdateCloudPlayerServerRequest_builder
- type UpdateCloudPlayerServerResponse
- func (x *UpdateCloudPlayerServerResponse) GetSuccess() bool
- func (*UpdateCloudPlayerServerResponse) ProtoMessage()
- func (x *UpdateCloudPlayerServerResponse) ProtoReflect() protoreflect.Message
- func (x *UpdateCloudPlayerServerResponse) Reset()
- func (x *UpdateCloudPlayerServerResponse) SetSuccess(v bool)
- func (x *UpdateCloudPlayerServerResponse) String() string
- type UpdateCloudPlayerServerResponse_builder
Constants ¶
View Source
const ConnectCloudPlayerRequest_ServerName_case case_ConnectCloudPlayerRequest_Server = 2
View Source
const ConnectCloudPlayerRequest_ServerRegex_case case_ConnectCloudPlayerRequest_Server = 3
View Source
const ConnectCloudPlayerRequest_Server_not_set_case case_ConnectCloudPlayerRequest_Server = 0
Variables ¶
View Source
var ( SelectionMode_name = map[int32]string{ 0: "RANDOM", 1: "MIN_PLAYERS", 2: "MAX_PLAYERS", 3: "FIRST", } SelectionMode_value = map[string]int32{ "RANDOM": 0, "MIN_PLAYERS": 1, "MAX_PLAYERS": 2, "FIRST": 3, } )
Enum value maps for SelectionMode.
View Source
var ( CloudPlayerConnectResult_name = map[int32]string{ 0: "SUCCESS", 1: "ALREADY_CONNECTED", 2: "FAILED", } CloudPlayerConnectResult_value = map[string]int32{ "SUCCESS": 0, "ALREADY_CONNECTED": 1, "FAILED": 2, } )
Enum value maps for CloudPlayerConnectResult.
View Source
var File_simplecloud_player_v1_player_adventure_api_proto protoreflect.FileDescriptor
View Source
var File_simplecloud_player_v1_player_adventure_events_proto protoreflect.FileDescriptor
View Source
var File_simplecloud_player_v1_player_droplet_api_proto protoreflect.FileDescriptor
View Source
var File_simplecloud_player_v1_player_droplet_events_proto protoreflect.FileDescriptor
Functions ¶
This section is empty.
Types ¶
type AdventureBook ¶
type AdventureBook struct {
Author *AdventureComponent `protobuf:"bytes,1,opt,name=author,proto3" json:"author,omitempty"`
Title *AdventureComponent `protobuf:"bytes,2,opt,name=title,proto3" json:"title,omitempty"`
Pages []*AdventureComponent `protobuf:"bytes,3,rep,name=pages,proto3" json:"pages,omitempty"`
// contains filtered or unexported fields
}
func (*AdventureBook) ClearAuthor ¶
func (x *AdventureBook) ClearAuthor()
func (*AdventureBook) ClearTitle ¶
func (x *AdventureBook) ClearTitle()
func (*AdventureBook) GetAuthor ¶
func (x *AdventureBook) GetAuthor() *AdventureComponent
func (*AdventureBook) GetPages ¶
func (x *AdventureBook) GetPages() []*AdventureComponent
func (*AdventureBook) GetTitle ¶
func (x *AdventureBook) GetTitle() *AdventureComponent
func (*AdventureBook) HasAuthor ¶
func (x *AdventureBook) HasAuthor() bool
func (*AdventureBook) HasTitle ¶
func (x *AdventureBook) HasTitle() bool
func (*AdventureBook) ProtoMessage ¶
func (*AdventureBook) ProtoMessage()
func (*AdventureBook) ProtoReflect ¶
func (x *AdventureBook) ProtoReflect() protoreflect.Message
func (*AdventureBook) Reset ¶
func (x *AdventureBook) Reset()
func (*AdventureBook) SetAuthor ¶
func (x *AdventureBook) SetAuthor(v *AdventureComponent)
func (*AdventureBook) SetPages ¶
func (x *AdventureBook) SetPages(v []*AdventureComponent)
func (*AdventureBook) SetTitle ¶
func (x *AdventureBook) SetTitle(v *AdventureComponent)
func (*AdventureBook) String ¶
func (x *AdventureBook) String() string
type AdventureBook_builder ¶
type AdventureBook_builder struct {
Author *AdventureComponent
Title *AdventureComponent
Pages []*AdventureComponent
// contains filtered or unexported fields
}
func (AdventureBook_builder) Build ¶
func (b0 AdventureBook_builder) Build() *AdventureBook
type AdventureBossBar ¶
type AdventureBossBar struct {
Title *AdventureComponent `protobuf:"bytes,2,opt,name=title,proto3" json:"title,omitempty"`
Progress float32 `protobuf:"fixed32,3,opt,name=progress,proto3" json:"progress,omitempty"`
Color string `protobuf:"bytes,4,opt,name=color,proto3" json:"color,omitempty"`
Overlay string `protobuf:"bytes,5,opt,name=overlay,proto3" json:"overlay,omitempty"`
Flags []string `protobuf:"bytes,6,rep,name=flags,proto3" json:"flags,omitempty"`
// contains filtered or unexported fields
}
func (*AdventureBossBar) ClearTitle ¶
func (x *AdventureBossBar) ClearTitle()
func (*AdventureBossBar) GetColor ¶
func (x *AdventureBossBar) GetColor() string
func (*AdventureBossBar) GetFlags ¶
func (x *AdventureBossBar) GetFlags() []string
func (*AdventureBossBar) GetOverlay ¶
func (x *AdventureBossBar) GetOverlay() string
func (*AdventureBossBar) GetProgress ¶
func (x *AdventureBossBar) GetProgress() float32
func (*AdventureBossBar) GetTitle ¶
func (x *AdventureBossBar) GetTitle() *AdventureComponent
func (*AdventureBossBar) HasTitle ¶
func (x *AdventureBossBar) HasTitle() bool
func (*AdventureBossBar) ProtoMessage ¶
func (*AdventureBossBar) ProtoMessage()
func (*AdventureBossBar) ProtoReflect ¶
func (x *AdventureBossBar) ProtoReflect() protoreflect.Message
func (*AdventureBossBar) Reset ¶
func (x *AdventureBossBar) Reset()
func (*AdventureBossBar) SetColor ¶
func (x *AdventureBossBar) SetColor(v string)
func (*AdventureBossBar) SetFlags ¶
func (x *AdventureBossBar) SetFlags(v []string)
func (*AdventureBossBar) SetOverlay ¶
func (x *AdventureBossBar) SetOverlay(v string)
func (*AdventureBossBar) SetProgress ¶
func (x *AdventureBossBar) SetProgress(v float32)
func (*AdventureBossBar) SetTitle ¶
func (x *AdventureBossBar) SetTitle(v *AdventureComponent)
func (*AdventureBossBar) String ¶
func (x *AdventureBossBar) String() string
type AdventureBossBar_builder ¶
type AdventureBossBar_builder struct {
Title *AdventureComponent
Progress float32
Color string
Overlay string
Flags []string
// contains filtered or unexported fields
}
func (AdventureBossBar_builder) Build ¶
func (b0 AdventureBossBar_builder) Build() *AdventureBossBar
type AdventureComponent ¶
type AdventureComponent struct {
Json string `protobuf:"bytes,1,opt,name=json,proto3" json:"json,omitempty"`
// contains filtered or unexported fields
}
func (*AdventureComponent) GetJson ¶
func (x *AdventureComponent) GetJson() string
func (*AdventureComponent) ProtoMessage ¶
func (*AdventureComponent) ProtoMessage()
func (*AdventureComponent) ProtoReflect ¶
func (x *AdventureComponent) ProtoReflect() protoreflect.Message
func (*AdventureComponent) Reset ¶
func (x *AdventureComponent) Reset()
func (*AdventureComponent) SetJson ¶
func (x *AdventureComponent) SetJson(v string)
func (*AdventureComponent) String ¶
func (x *AdventureComponent) String() string
type AdventureComponent_builder ¶
type AdventureComponent_builder struct {
Json string
// contains filtered or unexported fields
}
func (AdventureComponent_builder) Build ¶
func (b0 AdventureComponent_builder) Build() *AdventureComponent
type AdventureSound ¶
type AdventureSound struct {
Sound string `protobuf:"bytes,1,opt,name=sound,proto3" json:"sound,omitempty"`
Source string `protobuf:"bytes,2,opt,name=source,proto3" json:"source,omitempty"`
Volume float32 `protobuf:"fixed32,3,opt,name=volume,proto3" json:"volume,omitempty"`
Pitch float32 `protobuf:"fixed32,4,opt,name=pitch,proto3" json:"pitch,omitempty"`
// contains filtered or unexported fields
}
func (*AdventureSound) GetPitch ¶
func (x *AdventureSound) GetPitch() float32
func (*AdventureSound) GetSound ¶
func (x *AdventureSound) GetSound() string
func (*AdventureSound) GetSource ¶
func (x *AdventureSound) GetSource() string
func (*AdventureSound) GetVolume ¶
func (x *AdventureSound) GetVolume() float32
func (*AdventureSound) ProtoMessage ¶
func (*AdventureSound) ProtoMessage()
func (*AdventureSound) ProtoReflect ¶
func (x *AdventureSound) ProtoReflect() protoreflect.Message
func (*AdventureSound) Reset ¶
func (x *AdventureSound) Reset()
func (*AdventureSound) SetPitch ¶
func (x *AdventureSound) SetPitch(v float32)
func (*AdventureSound) SetSound ¶
func (x *AdventureSound) SetSound(v string)
func (*AdventureSound) SetSource ¶
func (x *AdventureSound) SetSource(v string)
func (*AdventureSound) SetVolume ¶
func (x *AdventureSound) SetVolume(v float32)
func (*AdventureSound) String ¶
func (x *AdventureSound) String() string
type AdventureSound_builder ¶
type AdventureSound_builder struct {
Sound string
Source string
Volume float32
Pitch float32
// contains filtered or unexported fields
}
func (AdventureSound_builder) Build ¶
func (b0 AdventureSound_builder) Build() *AdventureSound
type CloudPlayerConfiguration ¶
type CloudPlayerConfiguration struct {
UniqueId string `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
Name string `protobuf:"bytes,2,opt,name=name,proto3" json:"name,omitempty"`
FirstLogin int64 `protobuf:"varint,3,opt,name=firstLogin,proto3" json:"firstLogin,omitempty"`
LastLogin int64 `protobuf:"varint,4,opt,name=lastLogin,proto3" json:"lastLogin,omitempty"`
OnlineTime int64 `protobuf:"varint,5,opt,name=onlineTime,proto3" json:"onlineTime,omitempty"`
DisplayName string `protobuf:"bytes,6,opt,name=displayName,proto3" json:"displayName,omitempty"`
PlayerConnection *PlayerConnectionConfiguration `protobuf:"bytes,7,opt,name=playerConnection,proto3" json:"playerConnection,omitempty"`
ConnectedServerName string `protobuf:"bytes,8,opt,name=connectedServerName,proto3" json:"connectedServerName,omitempty"`
ConnectedProxyName string `protobuf:"bytes,9,opt,name=connectedProxyName,proto3" json:"connectedProxyName,omitempty"`
// contains filtered or unexported fields
}
func (*CloudPlayerConfiguration) ClearPlayerConnection ¶
func (x *CloudPlayerConfiguration) ClearPlayerConnection()
func (*CloudPlayerConfiguration) GetConnectedProxyName ¶
func (x *CloudPlayerConfiguration) GetConnectedProxyName() string
func (*CloudPlayerConfiguration) GetConnectedServerName ¶
func (x *CloudPlayerConfiguration) GetConnectedServerName() string
func (*CloudPlayerConfiguration) GetDisplayName ¶
func (x *CloudPlayerConfiguration) GetDisplayName() string
func (*CloudPlayerConfiguration) GetFirstLogin ¶
func (x *CloudPlayerConfiguration) GetFirstLogin() int64
func (*CloudPlayerConfiguration) GetLastLogin ¶
func (x *CloudPlayerConfiguration) GetLastLogin() int64
func (*CloudPlayerConfiguration) GetName ¶
func (x *CloudPlayerConfiguration) GetName() string
func (*CloudPlayerConfiguration) GetOnlineTime ¶
func (x *CloudPlayerConfiguration) GetOnlineTime() int64
func (*CloudPlayerConfiguration) GetPlayerConnection ¶
func (x *CloudPlayerConfiguration) GetPlayerConnection() *PlayerConnectionConfiguration
func (*CloudPlayerConfiguration) GetUniqueId ¶
func (x *CloudPlayerConfiguration) GetUniqueId() string
func (*CloudPlayerConfiguration) HasPlayerConnection ¶
func (x *CloudPlayerConfiguration) HasPlayerConnection() bool
func (*CloudPlayerConfiguration) ProtoMessage ¶
func (*CloudPlayerConfiguration) ProtoMessage()
func (*CloudPlayerConfiguration) ProtoReflect ¶
func (x *CloudPlayerConfiguration) ProtoReflect() protoreflect.Message
func (*CloudPlayerConfiguration) Reset ¶
func (x *CloudPlayerConfiguration) Reset()
func (*CloudPlayerConfiguration) SetConnectedProxyName ¶
func (x *CloudPlayerConfiguration) SetConnectedProxyName(v string)
func (*CloudPlayerConfiguration) SetConnectedServerName ¶
func (x *CloudPlayerConfiguration) SetConnectedServerName(v string)
func (*CloudPlayerConfiguration) SetDisplayName ¶
func (x *CloudPlayerConfiguration) SetDisplayName(v string)
func (*CloudPlayerConfiguration) SetFirstLogin ¶
func (x *CloudPlayerConfiguration) SetFirstLogin(v int64)
func (*CloudPlayerConfiguration) SetLastLogin ¶
func (x *CloudPlayerConfiguration) SetLastLogin(v int64)
func (*CloudPlayerConfiguration) SetName ¶
func (x *CloudPlayerConfiguration) SetName(v string)
func (*CloudPlayerConfiguration) SetOnlineTime ¶
func (x *CloudPlayerConfiguration) SetOnlineTime(v int64)
func (*CloudPlayerConfiguration) SetPlayerConnection ¶
func (x *CloudPlayerConfiguration) SetPlayerConnection(v *PlayerConnectionConfiguration)
func (*CloudPlayerConfiguration) SetUniqueId ¶
func (x *CloudPlayerConfiguration) SetUniqueId(v string)
func (*CloudPlayerConfiguration) String ¶
func (x *CloudPlayerConfiguration) String() string
type CloudPlayerConfiguration_builder ¶
type CloudPlayerConfiguration_builder struct {
UniqueId string
Name string
FirstLogin int64
LastLogin int64
OnlineTime int64
DisplayName string
PlayerConnection *PlayerConnectionConfiguration
ConnectedServerName string
ConnectedProxyName string
// contains filtered or unexported fields
}
func (CloudPlayerConfiguration_builder) Build ¶
func (b0 CloudPlayerConfiguration_builder) Build() *CloudPlayerConfiguration
type CloudPlayerConnectResult ¶
type CloudPlayerConnectResult int32
const ( CloudPlayerConnectResult_SUCCESS CloudPlayerConnectResult = 0 CloudPlayerConnectResult_ALREADY_CONNECTED CloudPlayerConnectResult = 1 CloudPlayerConnectResult_FAILED CloudPlayerConnectResult = 2 )
func (CloudPlayerConnectResult) Descriptor ¶
func (CloudPlayerConnectResult) Descriptor() protoreflect.EnumDescriptor
func (CloudPlayerConnectResult) Enum ¶
func (x CloudPlayerConnectResult) Enum() *CloudPlayerConnectResult
func (CloudPlayerConnectResult) Number ¶
func (x CloudPlayerConnectResult) Number() protoreflect.EnumNumber
func (CloudPlayerConnectResult) String ¶
func (x CloudPlayerConnectResult) String() string
func (CloudPlayerConnectResult) Type ¶
func (CloudPlayerConnectResult) Type() protoreflect.EnumType
type CloudPlayerDisconnectRequest ¶
type CloudPlayerDisconnectRequest struct {
UniqueId string `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
// contains filtered or unexported fields
}
func (*CloudPlayerDisconnectRequest) GetUniqueId ¶
func (x *CloudPlayerDisconnectRequest) GetUniqueId() string
func (*CloudPlayerDisconnectRequest) ProtoMessage ¶
func (*CloudPlayerDisconnectRequest) ProtoMessage()
func (*CloudPlayerDisconnectRequest) ProtoReflect ¶
func (x *CloudPlayerDisconnectRequest) ProtoReflect() protoreflect.Message
func (*CloudPlayerDisconnectRequest) Reset ¶
func (x *CloudPlayerDisconnectRequest) Reset()
func (*CloudPlayerDisconnectRequest) SetUniqueId ¶
func (x *CloudPlayerDisconnectRequest) SetUniqueId(v string)
func (*CloudPlayerDisconnectRequest) String ¶
func (x *CloudPlayerDisconnectRequest) String() string
type CloudPlayerDisconnectRequest_builder ¶
type CloudPlayerDisconnectRequest_builder struct {
UniqueId string
// contains filtered or unexported fields
}
func (CloudPlayerDisconnectRequest_builder) Build ¶
func (b0 CloudPlayerDisconnectRequest_builder) Build() *CloudPlayerDisconnectRequest
type CloudPlayerDisconnectResponse ¶
type CloudPlayerDisconnectResponse struct {
Success bool `protobuf:"varint,1,opt,name=success,proto3" json:"success,omitempty"`
// contains filtered or unexported fields
}
func (*CloudPlayerDisconnectResponse) GetSuccess ¶
func (x *CloudPlayerDisconnectResponse) GetSuccess() bool
func (*CloudPlayerDisconnectResponse) ProtoMessage ¶
func (*CloudPlayerDisconnectResponse) ProtoMessage()
func (*CloudPlayerDisconnectResponse) ProtoReflect ¶
func (x *CloudPlayerDisconnectResponse) ProtoReflect() protoreflect.Message
func (*CloudPlayerDisconnectResponse) Reset ¶
func (x *CloudPlayerDisconnectResponse) Reset()
func (*CloudPlayerDisconnectResponse) SetSuccess ¶
func (x *CloudPlayerDisconnectResponse) SetSuccess(v bool)
func (*CloudPlayerDisconnectResponse) String ¶
func (x *CloudPlayerDisconnectResponse) String() string
type CloudPlayerDisconnectResponse_builder ¶
type CloudPlayerDisconnectResponse_builder struct {
Success bool
// contains filtered or unexported fields
}
func (CloudPlayerDisconnectResponse_builder) Build ¶
func (b0 CloudPlayerDisconnectResponse_builder) Build() *CloudPlayerDisconnectResponse
type CloudPlayerKickEvent ¶
type CloudPlayerKickEvent struct {
UniqueId string `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
Reason *AdventureComponent `protobuf:"bytes,2,opt,name=reason,proto3" json:"reason,omitempty"`
// contains filtered or unexported fields
}
func (*CloudPlayerKickEvent) ClearReason ¶
func (x *CloudPlayerKickEvent) ClearReason()
func (*CloudPlayerKickEvent) GetReason ¶
func (x *CloudPlayerKickEvent) GetReason() *AdventureComponent
func (*CloudPlayerKickEvent) GetUniqueId ¶
func (x *CloudPlayerKickEvent) GetUniqueId() string
func (*CloudPlayerKickEvent) HasReason ¶
func (x *CloudPlayerKickEvent) HasReason() bool
func (*CloudPlayerKickEvent) ProtoMessage ¶
func (*CloudPlayerKickEvent) ProtoMessage()
func (*CloudPlayerKickEvent) ProtoReflect ¶
func (x *CloudPlayerKickEvent) ProtoReflect() protoreflect.Message
func (*CloudPlayerKickEvent) Reset ¶
func (x *CloudPlayerKickEvent) Reset()
func (*CloudPlayerKickEvent) SetReason ¶
func (x *CloudPlayerKickEvent) SetReason(v *AdventureComponent)
func (*CloudPlayerKickEvent) SetUniqueId ¶
func (x *CloudPlayerKickEvent) SetUniqueId(v string)
func (*CloudPlayerKickEvent) String ¶
func (x *CloudPlayerKickEvent) String() string
type CloudPlayerKickEvent_builder ¶
type CloudPlayerKickEvent_builder struct {
UniqueId string
Reason *AdventureComponent
// contains filtered or unexported fields
}
func (CloudPlayerKickEvent_builder) Build ¶
func (b0 CloudPlayerKickEvent_builder) Build() *CloudPlayerKickEvent
type CloudPlayerKickRequest ¶
type CloudPlayerKickRequest struct {
UniqueId string `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
Reason *AdventureComponent `protobuf:"bytes,2,opt,name=reason,proto3" json:"reason,omitempty"`
// contains filtered or unexported fields
}
func (*CloudPlayerKickRequest) ClearReason ¶
func (x *CloudPlayerKickRequest) ClearReason()
func (*CloudPlayerKickRequest) GetReason ¶
func (x *CloudPlayerKickRequest) GetReason() *AdventureComponent
func (*CloudPlayerKickRequest) GetUniqueId ¶
func (x *CloudPlayerKickRequest) GetUniqueId() string
func (*CloudPlayerKickRequest) HasReason ¶
func (x *CloudPlayerKickRequest) HasReason() bool
func (*CloudPlayerKickRequest) ProtoMessage ¶
func (*CloudPlayerKickRequest) ProtoMessage()
func (*CloudPlayerKickRequest) ProtoReflect ¶
func (x *CloudPlayerKickRequest) ProtoReflect() protoreflect.Message
func (*CloudPlayerKickRequest) Reset ¶
func (x *CloudPlayerKickRequest) Reset()
func (*CloudPlayerKickRequest) SetReason ¶
func (x *CloudPlayerKickRequest) SetReason(v *AdventureComponent)
func (*CloudPlayerKickRequest) SetUniqueId ¶
func (x *CloudPlayerKickRequest) SetUniqueId(v string)
func (*CloudPlayerKickRequest) String ¶
func (x *CloudPlayerKickRequest) String() string
type CloudPlayerKickRequest_builder ¶
type CloudPlayerKickRequest_builder struct {
UniqueId string
Reason *AdventureComponent
// contains filtered or unexported fields
}
func (CloudPlayerKickRequest_builder) Build ¶
func (b0 CloudPlayerKickRequest_builder) Build() *CloudPlayerKickRequest
type CloudPlayerKickResponse ¶
type CloudPlayerKickResponse struct {
Success bool `protobuf:"varint,1,opt,name=success,proto3" json:"success,omitempty"`
// contains filtered or unexported fields
}
func (*CloudPlayerKickResponse) GetSuccess ¶
func (x *CloudPlayerKickResponse) GetSuccess() bool
func (*CloudPlayerKickResponse) ProtoMessage ¶
func (*CloudPlayerKickResponse) ProtoMessage()
func (*CloudPlayerKickResponse) ProtoReflect ¶
func (x *CloudPlayerKickResponse) ProtoReflect() protoreflect.Message
func (*CloudPlayerKickResponse) Reset ¶
func (x *CloudPlayerKickResponse) Reset()
func (*CloudPlayerKickResponse) SetSuccess ¶
func (x *CloudPlayerKickResponse) SetSuccess(v bool)
func (*CloudPlayerKickResponse) String ¶
func (x *CloudPlayerKickResponse) String() string
type CloudPlayerKickResponse_builder ¶
type CloudPlayerKickResponse_builder struct {
Success bool
// contains filtered or unexported fields
}
func (CloudPlayerKickResponse_builder) Build ¶
func (b0 CloudPlayerKickResponse_builder) Build() *CloudPlayerKickResponse
type CloudPlayerLoginRequest ¶
type CloudPlayerLoginRequest struct {
UniqueId string `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
Name string `protobuf:"bytes,2,opt,name=name,proto3" json:"name,omitempty"`
PlayerConnection *PlayerConnectionConfiguration `protobuf:"bytes,3,opt,name=playerConnection,proto3" json:"playerConnection,omitempty"`
ConnectedProxyName string `protobuf:"bytes,4,opt,name=connectedProxyName,proto3" json:"connectedProxyName,omitempty"`
// contains filtered or unexported fields
}
func (*CloudPlayerLoginRequest) ClearPlayerConnection ¶
func (x *CloudPlayerLoginRequest) ClearPlayerConnection()
func (*CloudPlayerLoginRequest) GetConnectedProxyName ¶
func (x *CloudPlayerLoginRequest) GetConnectedProxyName() string
func (*CloudPlayerLoginRequest) GetName ¶
func (x *CloudPlayerLoginRequest) GetName() string
func (*CloudPlayerLoginRequest) GetPlayerConnection ¶
func (x *CloudPlayerLoginRequest) GetPlayerConnection() *PlayerConnectionConfiguration
func (*CloudPlayerLoginRequest) GetUniqueId ¶
func (x *CloudPlayerLoginRequest) GetUniqueId() string
func (*CloudPlayerLoginRequest) HasPlayerConnection ¶
func (x *CloudPlayerLoginRequest) HasPlayerConnection() bool
func (*CloudPlayerLoginRequest) ProtoMessage ¶
func (*CloudPlayerLoginRequest) ProtoMessage()
func (*CloudPlayerLoginRequest) ProtoReflect ¶
func (x *CloudPlayerLoginRequest) ProtoReflect() protoreflect.Message
func (*CloudPlayerLoginRequest) Reset ¶
func (x *CloudPlayerLoginRequest) Reset()
func (*CloudPlayerLoginRequest) SetConnectedProxyName ¶
func (x *CloudPlayerLoginRequest) SetConnectedProxyName(v string)
func (*CloudPlayerLoginRequest) SetName ¶
func (x *CloudPlayerLoginRequest) SetName(v string)
func (*CloudPlayerLoginRequest) SetPlayerConnection ¶
func (x *CloudPlayerLoginRequest) SetPlayerConnection(v *PlayerConnectionConfiguration)
func (*CloudPlayerLoginRequest) SetUniqueId ¶
func (x *CloudPlayerLoginRequest) SetUniqueId(v string)
func (*CloudPlayerLoginRequest) String ¶
func (x *CloudPlayerLoginRequest) String() string
type CloudPlayerLoginRequest_builder ¶
type CloudPlayerLoginRequest_builder struct {
UniqueId string
Name string
PlayerConnection *PlayerConnectionConfiguration
ConnectedProxyName string
// contains filtered or unexported fields
}
func (CloudPlayerLoginRequest_builder) Build ¶
func (b0 CloudPlayerLoginRequest_builder) Build() *CloudPlayerLoginRequest
type CloudPlayerLoginResponse ¶
type CloudPlayerLoginResponse struct {
Success bool `protobuf:"varint,1,opt,name=success,proto3" json:"success,omitempty"`
// contains filtered or unexported fields
}
func (*CloudPlayerLoginResponse) GetSuccess ¶
func (x *CloudPlayerLoginResponse) GetSuccess() bool
func (*CloudPlayerLoginResponse) ProtoMessage ¶
func (*CloudPlayerLoginResponse) ProtoMessage()
func (*CloudPlayerLoginResponse) ProtoReflect ¶
func (x *CloudPlayerLoginResponse) ProtoReflect() protoreflect.Message
func (*CloudPlayerLoginResponse) Reset ¶
func (x *CloudPlayerLoginResponse) Reset()
func (*CloudPlayerLoginResponse) SetSuccess ¶
func (x *CloudPlayerLoginResponse) SetSuccess(v bool)
func (*CloudPlayerLoginResponse) String ¶
func (x *CloudPlayerLoginResponse) String() string
type CloudPlayerLoginResponse_builder ¶
type CloudPlayerLoginResponse_builder struct {
Success bool
// contains filtered or unexported fields
}
func (CloudPlayerLoginResponse_builder) Build ¶
func (b0 CloudPlayerLoginResponse_builder) Build() *CloudPlayerLoginResponse
type ConnectCloudPlayerEvent ¶
type ConnectCloudPlayerEvent struct {
UniqueId string `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
ServerName string `protobuf:"bytes,2,opt,name=serverName,proto3" json:"serverName,omitempty"`
// contains filtered or unexported fields
}
func (*ConnectCloudPlayerEvent) GetServerName ¶
func (x *ConnectCloudPlayerEvent) GetServerName() string
func (*ConnectCloudPlayerEvent) GetUniqueId ¶
func (x *ConnectCloudPlayerEvent) GetUniqueId() string
func (*ConnectCloudPlayerEvent) ProtoMessage ¶
func (*ConnectCloudPlayerEvent) ProtoMessage()
func (*ConnectCloudPlayerEvent) ProtoReflect ¶
func (x *ConnectCloudPlayerEvent) ProtoReflect() protoreflect.Message
func (*ConnectCloudPlayerEvent) Reset ¶
func (x *ConnectCloudPlayerEvent) Reset()
func (*ConnectCloudPlayerEvent) SetServerName ¶
func (x *ConnectCloudPlayerEvent) SetServerName(v string)
func (*ConnectCloudPlayerEvent) SetUniqueId ¶
func (x *ConnectCloudPlayerEvent) SetUniqueId(v string)
func (*ConnectCloudPlayerEvent) String ¶
func (x *ConnectCloudPlayerEvent) String() string
type ConnectCloudPlayerEvent_builder ¶
type ConnectCloudPlayerEvent_builder struct {
UniqueId string
ServerName string
// contains filtered or unexported fields
}
func (ConnectCloudPlayerEvent_builder) Build ¶
func (b0 ConnectCloudPlayerEvent_builder) Build() *ConnectCloudPlayerEvent
type ConnectCloudPlayerRequest ¶
type ConnectCloudPlayerRequest struct {
UniqueId string `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
// Types that are valid to be assigned to Server:
//
// *ConnectCloudPlayerRequest_ServerName
// *ConnectCloudPlayerRequest_ServerRegex
Server isConnectCloudPlayerRequest_Server `protobuf_oneof:"server"`
Mode SelectionMode `protobuf:"varint,4,opt,name=mode,proto3,enum=simplecloud.droplet.player.v1.SelectionMode" json:"mode,omitempty"`
// contains filtered or unexported fields
}
func (*ConnectCloudPlayerRequest) ClearServer ¶
func (x *ConnectCloudPlayerRequest) ClearServer()
func (*ConnectCloudPlayerRequest) ClearServerName ¶
func (x *ConnectCloudPlayerRequest) ClearServerName()
func (*ConnectCloudPlayerRequest) ClearServerRegex ¶
func (x *ConnectCloudPlayerRequest) ClearServerRegex()
func (*ConnectCloudPlayerRequest) GetMode ¶
func (x *ConnectCloudPlayerRequest) GetMode() SelectionMode
func (*ConnectCloudPlayerRequest) GetServer ¶
func (x *ConnectCloudPlayerRequest) GetServer() isConnectCloudPlayerRequest_Server
func (*ConnectCloudPlayerRequest) GetServerName ¶
func (x *ConnectCloudPlayerRequest) GetServerName() string
func (*ConnectCloudPlayerRequest) GetServerRegex ¶
func (x *ConnectCloudPlayerRequest) GetServerRegex() string
func (*ConnectCloudPlayerRequest) GetUniqueId ¶
func (x *ConnectCloudPlayerRequest) GetUniqueId() string
func (*ConnectCloudPlayerRequest) HasServer ¶
func (x *ConnectCloudPlayerRequest) HasServer() bool
func (*ConnectCloudPlayerRequest) HasServerName ¶
func (x *ConnectCloudPlayerRequest) HasServerName() bool
func (*ConnectCloudPlayerRequest) HasServerRegex ¶
func (x *ConnectCloudPlayerRequest) HasServerRegex() bool
func (*ConnectCloudPlayerRequest) ProtoMessage ¶
func (*ConnectCloudPlayerRequest) ProtoMessage()
func (*ConnectCloudPlayerRequest) ProtoReflect ¶
func (x *ConnectCloudPlayerRequest) ProtoReflect() protoreflect.Message
func (*ConnectCloudPlayerRequest) Reset ¶
func (x *ConnectCloudPlayerRequest) Reset()
func (*ConnectCloudPlayerRequest) SetMode ¶
func (x *ConnectCloudPlayerRequest) SetMode(v SelectionMode)
func (*ConnectCloudPlayerRequest) SetServerName ¶
func (x *ConnectCloudPlayerRequest) SetServerName(v string)
func (*ConnectCloudPlayerRequest) SetServerRegex ¶
func (x *ConnectCloudPlayerRequest) SetServerRegex(v string)
func (*ConnectCloudPlayerRequest) SetUniqueId ¶
func (x *ConnectCloudPlayerRequest) SetUniqueId(v string)
func (*ConnectCloudPlayerRequest) String ¶
func (x *ConnectCloudPlayerRequest) String() string
func (*ConnectCloudPlayerRequest) WhichServer ¶
func (x *ConnectCloudPlayerRequest) WhichServer() case_ConnectCloudPlayerRequest_Server
type ConnectCloudPlayerRequest_ServerName ¶
type ConnectCloudPlayerRequest_ServerName struct {
ServerName string `protobuf:"bytes,2,opt,name=serverName,proto3,oneof"`
}
type ConnectCloudPlayerRequest_ServerRegex ¶
type ConnectCloudPlayerRequest_ServerRegex struct {
ServerRegex string `protobuf:"bytes,3,opt,name=serverRegex,proto3,oneof"`
}
type ConnectCloudPlayerRequest_builder ¶
type ConnectCloudPlayerRequest_builder struct {
UniqueId string
// Fields of oneof Server:
ServerName *string
ServerRegex *string
// -- end of Server
Mode SelectionMode
// contains filtered or unexported fields
}
func (ConnectCloudPlayerRequest_builder) Build ¶
func (b0 ConnectCloudPlayerRequest_builder) Build() *ConnectCloudPlayerRequest
type ConnectCloudPlayerResponse ¶
type ConnectCloudPlayerResponse struct {
Result CloudPlayerConnectResult `` /* 126-byte string literal not displayed */
// contains filtered or unexported fields
}
func (*ConnectCloudPlayerResponse) GetResult ¶
func (x *ConnectCloudPlayerResponse) GetResult() CloudPlayerConnectResult
func (*ConnectCloudPlayerResponse) ProtoMessage ¶
func (*ConnectCloudPlayerResponse) ProtoMessage()
func (*ConnectCloudPlayerResponse) ProtoReflect ¶
func (x *ConnectCloudPlayerResponse) ProtoReflect() protoreflect.Message
func (*ConnectCloudPlayerResponse) Reset ¶
func (x *ConnectCloudPlayerResponse) Reset()
func (*ConnectCloudPlayerResponse) SetResult ¶
func (x *ConnectCloudPlayerResponse) SetResult(v CloudPlayerConnectResult)
func (*ConnectCloudPlayerResponse) String ¶
func (x *ConnectCloudPlayerResponse) String() string
type ConnectCloudPlayerResponse_builder ¶
type ConnectCloudPlayerResponse_builder struct {
Result CloudPlayerConnectResult
// contains filtered or unexported fields
}
func (ConnectCloudPlayerResponse_builder) Build ¶
func (b0 ConnectCloudPlayerResponse_builder) Build() *ConnectCloudPlayerResponse
type GetCloudPlayerByNameRequest ¶
type GetCloudPlayerByNameRequest struct {
Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"`
// contains filtered or unexported fields
}
func (*GetCloudPlayerByNameRequest) GetName ¶
func (x *GetCloudPlayerByNameRequest) GetName() string
func (*GetCloudPlayerByNameRequest) ProtoMessage ¶
func (*GetCloudPlayerByNameRequest) ProtoMessage()
func (*GetCloudPlayerByNameRequest) ProtoReflect ¶
func (x *GetCloudPlayerByNameRequest) ProtoReflect() protoreflect.Message
func (*GetCloudPlayerByNameRequest) Reset ¶
func (x *GetCloudPlayerByNameRequest) Reset()
func (*GetCloudPlayerByNameRequest) SetName ¶
func (x *GetCloudPlayerByNameRequest) SetName(v string)
func (*GetCloudPlayerByNameRequest) String ¶
func (x *GetCloudPlayerByNameRequest) String() string
type GetCloudPlayerByNameRequest_builder ¶
type GetCloudPlayerByNameRequest_builder struct {
Name string
// contains filtered or unexported fields
}
func (GetCloudPlayerByNameRequest_builder) Build ¶
func (b0 GetCloudPlayerByNameRequest_builder) Build() *GetCloudPlayerByNameRequest
type GetCloudPlayerByUniqueIdRequest ¶
type GetCloudPlayerByUniqueIdRequest struct {
UniqueId string `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
// contains filtered or unexported fields
}
func (*GetCloudPlayerByUniqueIdRequest) GetUniqueId ¶
func (x *GetCloudPlayerByUniqueIdRequest) GetUniqueId() string
func (*GetCloudPlayerByUniqueIdRequest) ProtoMessage ¶
func (*GetCloudPlayerByUniqueIdRequest) ProtoMessage()
func (*GetCloudPlayerByUniqueIdRequest) ProtoReflect ¶
func (x *GetCloudPlayerByUniqueIdRequest) ProtoReflect() protoreflect.Message
func (*GetCloudPlayerByUniqueIdRequest) Reset ¶
func (x *GetCloudPlayerByUniqueIdRequest) Reset()
func (*GetCloudPlayerByUniqueIdRequest) SetUniqueId ¶
func (x *GetCloudPlayerByUniqueIdRequest) SetUniqueId(v string)
func (*GetCloudPlayerByUniqueIdRequest) String ¶
func (x *GetCloudPlayerByUniqueIdRequest) String() string
type GetCloudPlayerByUniqueIdRequest_builder ¶
type GetCloudPlayerByUniqueIdRequest_builder struct {
UniqueId string
// contains filtered or unexported fields
}
func (GetCloudPlayerByUniqueIdRequest_builder) Build ¶
func (b0 GetCloudPlayerByUniqueIdRequest_builder) Build() *GetCloudPlayerByUniqueIdRequest
type GetCloudPlayerResponse ¶
type GetCloudPlayerResponse struct {
CloudPlayer *CloudPlayerConfiguration `protobuf:"bytes,1,opt,name=cloudPlayer,proto3" json:"cloudPlayer,omitempty"`
// contains filtered or unexported fields
}
func (*GetCloudPlayerResponse) ClearCloudPlayer ¶
func (x *GetCloudPlayerResponse) ClearCloudPlayer()
func (*GetCloudPlayerResponse) GetCloudPlayer ¶
func (x *GetCloudPlayerResponse) GetCloudPlayer() *CloudPlayerConfiguration
func (*GetCloudPlayerResponse) HasCloudPlayer ¶
func (x *GetCloudPlayerResponse) HasCloudPlayer() bool
func (*GetCloudPlayerResponse) ProtoMessage ¶
func (*GetCloudPlayerResponse) ProtoMessage()
func (*GetCloudPlayerResponse) ProtoReflect ¶
func (x *GetCloudPlayerResponse) ProtoReflect() protoreflect.Message
func (*GetCloudPlayerResponse) Reset ¶
func (x *GetCloudPlayerResponse) Reset()
func (*GetCloudPlayerResponse) SetCloudPlayer ¶
func (x *GetCloudPlayerResponse) SetCloudPlayer(v *CloudPlayerConfiguration)
func (*GetCloudPlayerResponse) String ¶
func (x *GetCloudPlayerResponse) String() string
type GetCloudPlayerResponse_builder ¶
type GetCloudPlayerResponse_builder struct {
CloudPlayer *CloudPlayerConfiguration
// contains filtered or unexported fields
}
func (GetCloudPlayerResponse_builder) Build ¶
func (b0 GetCloudPlayerResponse_builder) Build() *GetCloudPlayerResponse
type GetOfflineCloudPlayerResponse ¶
type GetOfflineCloudPlayerResponse struct {
OfflineCloudPlayer *OfflineCloudPlayerConfiguration `protobuf:"bytes,1,opt,name=offlineCloudPlayer,proto3" json:"offlineCloudPlayer,omitempty"`
// contains filtered or unexported fields
}
func (*GetOfflineCloudPlayerResponse) ClearOfflineCloudPlayer ¶
func (x *GetOfflineCloudPlayerResponse) ClearOfflineCloudPlayer()
func (*GetOfflineCloudPlayerResponse) GetOfflineCloudPlayer ¶
func (x *GetOfflineCloudPlayerResponse) GetOfflineCloudPlayer() *OfflineCloudPlayerConfiguration
func (*GetOfflineCloudPlayerResponse) HasOfflineCloudPlayer ¶
func (x *GetOfflineCloudPlayerResponse) HasOfflineCloudPlayer() bool
func (*GetOfflineCloudPlayerResponse) ProtoMessage ¶
func (*GetOfflineCloudPlayerResponse) ProtoMessage()
func (*GetOfflineCloudPlayerResponse) ProtoReflect ¶
func (x *GetOfflineCloudPlayerResponse) ProtoReflect() protoreflect.Message
func (*GetOfflineCloudPlayerResponse) Reset ¶
func (x *GetOfflineCloudPlayerResponse) Reset()
func (*GetOfflineCloudPlayerResponse) SetOfflineCloudPlayer ¶
func (x *GetOfflineCloudPlayerResponse) SetOfflineCloudPlayer(v *OfflineCloudPlayerConfiguration)
func (*GetOfflineCloudPlayerResponse) String ¶
func (x *GetOfflineCloudPlayerResponse) String() string
type GetOfflineCloudPlayerResponse_builder ¶
type GetOfflineCloudPlayerResponse_builder struct {
OfflineCloudPlayer *OfflineCloudPlayerConfiguration
// contains filtered or unexported fields
}
func (GetOfflineCloudPlayerResponse_builder) Build ¶
func (b0 GetOfflineCloudPlayerResponse_builder) Build() *GetOfflineCloudPlayerResponse
type GetOnlineCloudPlayerCountRequest ¶
type GetOnlineCloudPlayerCountRequest struct {
// contains filtered or unexported fields
}
func (*GetOnlineCloudPlayerCountRequest) ProtoMessage ¶
func (*GetOnlineCloudPlayerCountRequest) ProtoMessage()
func (*GetOnlineCloudPlayerCountRequest) ProtoReflect ¶
func (x *GetOnlineCloudPlayerCountRequest) ProtoReflect() protoreflect.Message
func (*GetOnlineCloudPlayerCountRequest) Reset ¶
func (x *GetOnlineCloudPlayerCountRequest) Reset()
func (*GetOnlineCloudPlayerCountRequest) String ¶
func (x *GetOnlineCloudPlayerCountRequest) String() string
type GetOnlineCloudPlayerCountRequest_builder ¶
type GetOnlineCloudPlayerCountRequest_builder struct {
// contains filtered or unexported fields
}
func (GetOnlineCloudPlayerCountRequest_builder) Build ¶
func (b0 GetOnlineCloudPlayerCountRequest_builder) Build() *GetOnlineCloudPlayerCountRequest
type GetOnlineCloudPlayerCountResponse ¶
type GetOnlineCloudPlayerCountResponse struct {
Count int32 `protobuf:"varint,1,opt,name=count,proto3" json:"count,omitempty"`
// contains filtered or unexported fields
}
func (*GetOnlineCloudPlayerCountResponse) GetCount ¶
func (x *GetOnlineCloudPlayerCountResponse) GetCount() int32
func (*GetOnlineCloudPlayerCountResponse) ProtoMessage ¶
func (*GetOnlineCloudPlayerCountResponse) ProtoMessage()
func (*GetOnlineCloudPlayerCountResponse) ProtoReflect ¶
func (x *GetOnlineCloudPlayerCountResponse) ProtoReflect() protoreflect.Message
func (*GetOnlineCloudPlayerCountResponse) Reset ¶
func (x *GetOnlineCloudPlayerCountResponse) Reset()
func (*GetOnlineCloudPlayerCountResponse) SetCount ¶
func (x *GetOnlineCloudPlayerCountResponse) SetCount(v int32)
func (*GetOnlineCloudPlayerCountResponse) String ¶
func (x *GetOnlineCloudPlayerCountResponse) String() string
type GetOnlineCloudPlayerCountResponse_builder ¶
type GetOnlineCloudPlayerCountResponse_builder struct {
Count int32
// contains filtered or unexported fields
}
func (GetOnlineCloudPlayerCountResponse_builder) Build ¶
func (b0 GetOnlineCloudPlayerCountResponse_builder) Build() *GetOnlineCloudPlayerCountResponse
type GetOnlineCloudPlayersRequest ¶
type GetOnlineCloudPlayersRequest struct {
// contains filtered or unexported fields
}
func (*GetOnlineCloudPlayersRequest) ProtoMessage ¶
func (*GetOnlineCloudPlayersRequest) ProtoMessage()
func (*GetOnlineCloudPlayersRequest) ProtoReflect ¶
func (x *GetOnlineCloudPlayersRequest) ProtoReflect() protoreflect.Message
func (*GetOnlineCloudPlayersRequest) Reset ¶
func (x *GetOnlineCloudPlayersRequest) Reset()
func (*GetOnlineCloudPlayersRequest) String ¶
func (x *GetOnlineCloudPlayersRequest) String() string
type GetOnlineCloudPlayersRequest_builder ¶
type GetOnlineCloudPlayersRequest_builder struct {
// contains filtered or unexported fields
}
func (GetOnlineCloudPlayersRequest_builder) Build ¶
func (b0 GetOnlineCloudPlayersRequest_builder) Build() *GetOnlineCloudPlayersRequest
type GetOnlineCloudPlayersResponse ¶
type GetOnlineCloudPlayersResponse struct {
OnlineCloudPlayers []*CloudPlayerConfiguration `protobuf:"bytes,1,rep,name=onlineCloudPlayers,proto3" json:"onlineCloudPlayers,omitempty"`
// contains filtered or unexported fields
}
func (*GetOnlineCloudPlayersResponse) GetOnlineCloudPlayers ¶
func (x *GetOnlineCloudPlayersResponse) GetOnlineCloudPlayers() []*CloudPlayerConfiguration
func (*GetOnlineCloudPlayersResponse) ProtoMessage ¶
func (*GetOnlineCloudPlayersResponse) ProtoMessage()
func (*GetOnlineCloudPlayersResponse) ProtoReflect ¶
func (x *GetOnlineCloudPlayersResponse) ProtoReflect() protoreflect.Message
func (*GetOnlineCloudPlayersResponse) Reset ¶
func (x *GetOnlineCloudPlayersResponse) Reset()
func (*GetOnlineCloudPlayersResponse) SetOnlineCloudPlayers ¶
func (x *GetOnlineCloudPlayersResponse) SetOnlineCloudPlayers(v []*CloudPlayerConfiguration)
func (*GetOnlineCloudPlayersResponse) String ¶
func (x *GetOnlineCloudPlayersResponse) String() string
type GetOnlineCloudPlayersResponse_builder ¶
type GetOnlineCloudPlayersResponse_builder struct {
OnlineCloudPlayers []*CloudPlayerConfiguration
// contains filtered or unexported fields
}
func (GetOnlineCloudPlayersResponse_builder) Build ¶
func (b0 GetOnlineCloudPlayersResponse_builder) Build() *GetOnlineCloudPlayersResponse
type GetOnlineStatusRequest ¶
type GetOnlineStatusRequest struct {
UniqueId string `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
// contains filtered or unexported fields
}
func (*GetOnlineStatusRequest) GetUniqueId ¶
func (x *GetOnlineStatusRequest) GetUniqueId() string
func (*GetOnlineStatusRequest) ProtoMessage ¶
func (*GetOnlineStatusRequest) ProtoMessage()
func (*GetOnlineStatusRequest) ProtoReflect ¶
func (x *GetOnlineStatusRequest) ProtoReflect() protoreflect.Message
func (*GetOnlineStatusRequest) Reset ¶
func (x *GetOnlineStatusRequest) Reset()
func (*GetOnlineStatusRequest) SetUniqueId ¶
func (x *GetOnlineStatusRequest) SetUniqueId(v string)
func (*GetOnlineStatusRequest) String ¶
func (x *GetOnlineStatusRequest) String() string
type GetOnlineStatusRequest_builder ¶
type GetOnlineStatusRequest_builder struct {
UniqueId string
// contains filtered or unexported fields
}
func (GetOnlineStatusRequest_builder) Build ¶
func (b0 GetOnlineStatusRequest_builder) Build() *GetOnlineStatusRequest
type GetOnlineStatusResponse ¶
type GetOnlineStatusResponse struct {
Online bool `protobuf:"varint,1,opt,name=online,proto3" json:"online,omitempty"`
// contains filtered or unexported fields
}
func (*GetOnlineStatusResponse) GetOnline ¶
func (x *GetOnlineStatusResponse) GetOnline() bool
func (*GetOnlineStatusResponse) ProtoMessage ¶
func (*GetOnlineStatusResponse) ProtoMessage()
func (*GetOnlineStatusResponse) ProtoReflect ¶
func (x *GetOnlineStatusResponse) ProtoReflect() protoreflect.Message
func (*GetOnlineStatusResponse) Reset ¶
func (x *GetOnlineStatusResponse) Reset()
func (*GetOnlineStatusResponse) SetOnline ¶
func (x *GetOnlineStatusResponse) SetOnline(v bool)
func (*GetOnlineStatusResponse) String ¶
func (x *GetOnlineStatusResponse) String() string
type GetOnlineStatusResponse_builder ¶
type GetOnlineStatusResponse_builder struct {
Online bool
// contains filtered or unexported fields
}
func (GetOnlineStatusResponse_builder) Build ¶
func (b0 GetOnlineStatusResponse_builder) Build() *GetOnlineStatusResponse
type MessageBody ¶
type MessageBody struct {
Type string `protobuf:"bytes,1,opt,name=type,proto3" json:"type,omitempty"`
MessageData *anypb.Any `protobuf:"bytes,2,opt,name=messageData,proto3" json:"messageData,omitempty"`
// contains filtered or unexported fields
}
func (*MessageBody) ClearMessageData ¶
func (x *MessageBody) ClearMessageData()
func (*MessageBody) GetMessageData ¶
func (x *MessageBody) GetMessageData() *anypb.Any
func (*MessageBody) GetType ¶
func (x *MessageBody) GetType() string
func (*MessageBody) HasMessageData ¶
func (x *MessageBody) HasMessageData() bool
func (*MessageBody) ProtoMessage ¶
func (*MessageBody) ProtoMessage()
func (*MessageBody) ProtoReflect ¶
func (x *MessageBody) ProtoReflect() protoreflect.Message
func (*MessageBody) Reset ¶
func (x *MessageBody) Reset()
func (*MessageBody) SetMessageData ¶
func (x *MessageBody) SetMessageData(v *anypb.Any)
func (*MessageBody) SetType ¶
func (x *MessageBody) SetType(v string)
func (*MessageBody) String ¶
func (x *MessageBody) String() string
type MessageBody_builder ¶
type MessageBody_builder struct {
Type string
MessageData *anypb.Any
// contains filtered or unexported fields
}
func (MessageBody_builder) Build ¶
func (b0 MessageBody_builder) Build() *MessageBody
type OfflineCloudPlayerConfiguration ¶
type OfflineCloudPlayerConfiguration struct {
UniqueId string `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
Name string `protobuf:"bytes,2,opt,name=name,proto3" json:"name,omitempty"`
FirstLogin int64 `protobuf:"varint,3,opt,name=firstLogin,proto3" json:"firstLogin,omitempty"`
LastLogin int64 `protobuf:"varint,4,opt,name=lastLogin,proto3" json:"lastLogin,omitempty"`
OnlineTime int64 `protobuf:"varint,5,opt,name=onlineTime,proto3" json:"onlineTime,omitempty"`
DisplayName string `protobuf:"bytes,6,opt,name=displayName,proto3" json:"displayName,omitempty"`
PlayerConnection *PlayerConnectionConfiguration `protobuf:"bytes,7,opt,name=playerConnection,proto3" json:"playerConnection,omitempty"`
// contains filtered or unexported fields
}
func (*OfflineCloudPlayerConfiguration) ClearPlayerConnection ¶
func (x *OfflineCloudPlayerConfiguration) ClearPlayerConnection()
func (*OfflineCloudPlayerConfiguration) GetDisplayName ¶
func (x *OfflineCloudPlayerConfiguration) GetDisplayName() string
func (*OfflineCloudPlayerConfiguration) GetFirstLogin ¶
func (x *OfflineCloudPlayerConfiguration) GetFirstLogin() int64
func (*OfflineCloudPlayerConfiguration) GetLastLogin ¶
func (x *OfflineCloudPlayerConfiguration) GetLastLogin() int64
func (*OfflineCloudPlayerConfiguration) GetName ¶
func (x *OfflineCloudPlayerConfiguration) GetName() string
func (*OfflineCloudPlayerConfiguration) GetOnlineTime ¶
func (x *OfflineCloudPlayerConfiguration) GetOnlineTime() int64
func (*OfflineCloudPlayerConfiguration) GetPlayerConnection ¶
func (x *OfflineCloudPlayerConfiguration) GetPlayerConnection() *PlayerConnectionConfiguration
func (*OfflineCloudPlayerConfiguration) GetUniqueId ¶
func (x *OfflineCloudPlayerConfiguration) GetUniqueId() string
func (*OfflineCloudPlayerConfiguration) HasPlayerConnection ¶
func (x *OfflineCloudPlayerConfiguration) HasPlayerConnection() bool
func (*OfflineCloudPlayerConfiguration) ProtoMessage ¶
func (*OfflineCloudPlayerConfiguration) ProtoMessage()
func (*OfflineCloudPlayerConfiguration) ProtoReflect ¶
func (x *OfflineCloudPlayerConfiguration) ProtoReflect() protoreflect.Message
func (*OfflineCloudPlayerConfiguration) Reset ¶
func (x *OfflineCloudPlayerConfiguration) Reset()
func (*OfflineCloudPlayerConfiguration) SetDisplayName ¶
func (x *OfflineCloudPlayerConfiguration) SetDisplayName(v string)
func (*OfflineCloudPlayerConfiguration) SetFirstLogin ¶
func (x *OfflineCloudPlayerConfiguration) SetFirstLogin(v int64)
func (*OfflineCloudPlayerConfiguration) SetLastLogin ¶
func (x *OfflineCloudPlayerConfiguration) SetLastLogin(v int64)
func (*OfflineCloudPlayerConfiguration) SetName ¶
func (x *OfflineCloudPlayerConfiguration) SetName(v string)
func (*OfflineCloudPlayerConfiguration) SetOnlineTime ¶
func (x *OfflineCloudPlayerConfiguration) SetOnlineTime(v int64)
func (*OfflineCloudPlayerConfiguration) SetPlayerConnection ¶
func (x *OfflineCloudPlayerConfiguration) SetPlayerConnection(v *PlayerConnectionConfiguration)
func (*OfflineCloudPlayerConfiguration) SetUniqueId ¶
func (x *OfflineCloudPlayerConfiguration) SetUniqueId(v string)
func (*OfflineCloudPlayerConfiguration) String ¶
func (x *OfflineCloudPlayerConfiguration) String() string
type OfflineCloudPlayerConfiguration_builder ¶
type OfflineCloudPlayerConfiguration_builder struct {
UniqueId string
Name string
FirstLogin int64
LastLogin int64
OnlineTime int64
DisplayName string
PlayerConnection *PlayerConnectionConfiguration
// contains filtered or unexported fields
}
func (OfflineCloudPlayerConfiguration_builder) Build ¶
func (b0 OfflineCloudPlayerConfiguration_builder) Build() *OfflineCloudPlayerConfiguration
type PlayerConnectionConfiguration ¶
type PlayerConnectionConfiguration struct {
ClientLanguage string `protobuf:"bytes,1,opt,name=clientLanguage,proto3" json:"clientLanguage,omitempty"`
NumericalClientVersion int32 `protobuf:"varint,2,opt,name=numericalClientVersion,proto3" json:"numericalClientVersion,omitempty"`
OnlineMode bool `protobuf:"varint,3,opt,name=onlineMode,proto3" json:"onlineMode,omitempty"`
LastServerName string `protobuf:"bytes,4,opt,name=lastServerName,proto3" json:"lastServerName,omitempty"`
Online bool `protobuf:"varint,5,opt,name=online,proto3" json:"online,omitempty"`
LastProxyServerName string `protobuf:"bytes,6,opt,name=lastProxyServerName,proto3" json:"lastProxyServerName,omitempty"`
// contains filtered or unexported fields
}
func (*PlayerConnectionConfiguration) GetClientLanguage ¶
func (x *PlayerConnectionConfiguration) GetClientLanguage() string
func (*PlayerConnectionConfiguration) GetLastProxyServerName ¶
func (x *PlayerConnectionConfiguration) GetLastProxyServerName() string
func (*PlayerConnectionConfiguration) GetLastServerName ¶
func (x *PlayerConnectionConfiguration) GetLastServerName() string
func (*PlayerConnectionConfiguration) GetNumericalClientVersion ¶
func (x *PlayerConnectionConfiguration) GetNumericalClientVersion() int32
func (*PlayerConnectionConfiguration) GetOnline ¶
func (x *PlayerConnectionConfiguration) GetOnline() bool
func (*PlayerConnectionConfiguration) GetOnlineMode ¶
func (x *PlayerConnectionConfiguration) GetOnlineMode() bool
func (*PlayerConnectionConfiguration) ProtoMessage ¶
func (*PlayerConnectionConfiguration) ProtoMessage()
func (*PlayerConnectionConfiguration) ProtoReflect ¶
func (x *PlayerConnectionConfiguration) ProtoReflect() protoreflect.Message
func (*PlayerConnectionConfiguration) Reset ¶
func (x *PlayerConnectionConfiguration) Reset()
func (*PlayerConnectionConfiguration) SetClientLanguage ¶
func (x *PlayerConnectionConfiguration) SetClientLanguage(v string)
func (*PlayerConnectionConfiguration) SetLastProxyServerName ¶
func (x *PlayerConnectionConfiguration) SetLastProxyServerName(v string)
func (*PlayerConnectionConfiguration) SetLastServerName ¶
func (x *PlayerConnectionConfiguration) SetLastServerName(v string)
func (*PlayerConnectionConfiguration) SetNumericalClientVersion ¶
func (x *PlayerConnectionConfiguration) SetNumericalClientVersion(v int32)
func (*PlayerConnectionConfiguration) SetOnline ¶
func (x *PlayerConnectionConfiguration) SetOnline(v bool)
func (*PlayerConnectionConfiguration) SetOnlineMode ¶
func (x *PlayerConnectionConfiguration) SetOnlineMode(v bool)
func (*PlayerConnectionConfiguration) String ¶
func (x *PlayerConnectionConfiguration) String() string
type PlayerConnectionConfiguration_builder ¶
type PlayerConnectionConfiguration_builder struct {
ClientLanguage string
NumericalClientVersion int32
OnlineMode bool
LastServerName string
Online bool
LastProxyServerName string
// contains filtered or unexported fields
}
func (PlayerConnectionConfiguration_builder) Build ¶
func (b0 PlayerConnectionConfiguration_builder) Build() *PlayerConnectionConfiguration
type SelectionMode ¶
type SelectionMode int32
const ( SelectionMode_RANDOM SelectionMode = 0 SelectionMode_MIN_PLAYERS SelectionMode = 1 SelectionMode_MAX_PLAYERS SelectionMode = 2 SelectionMode_FIRST SelectionMode = 3 )
func (SelectionMode) Descriptor ¶
func (SelectionMode) Descriptor() protoreflect.EnumDescriptor
func (SelectionMode) Enum ¶
func (x SelectionMode) Enum() *SelectionMode
func (SelectionMode) Number ¶
func (x SelectionMode) Number() protoreflect.EnumNumber
func (SelectionMode) String ¶
func (x SelectionMode) String() string
func (SelectionMode) Type ¶
func (SelectionMode) Type() protoreflect.EnumType
type SendActionbarEvent ¶
type SendActionbarEvent struct {
UniqueId string `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
Message *AdventureComponent `protobuf:"bytes,2,opt,name=message,proto3" json:"message,omitempty"`
// contains filtered or unexported fields
}
func (*SendActionbarEvent) ClearMessage ¶
func (x *SendActionbarEvent) ClearMessage()
func (*SendActionbarEvent) GetMessage ¶
func (x *SendActionbarEvent) GetMessage() *AdventureComponent
func (*SendActionbarEvent) GetUniqueId ¶
func (x *SendActionbarEvent) GetUniqueId() string
func (*SendActionbarEvent) HasMessage ¶
func (x *SendActionbarEvent) HasMessage() bool
func (*SendActionbarEvent) ProtoMessage ¶
func (*SendActionbarEvent) ProtoMessage()
func (*SendActionbarEvent) ProtoReflect ¶
func (x *SendActionbarEvent) ProtoReflect() protoreflect.Message
func (*SendActionbarEvent) Reset ¶
func (x *SendActionbarEvent) Reset()
func (*SendActionbarEvent) SetMessage ¶
func (x *SendActionbarEvent) SetMessage(v *AdventureComponent)
func (*SendActionbarEvent) SetUniqueId ¶
func (x *SendActionbarEvent) SetUniqueId(v string)
func (*SendActionbarEvent) String ¶
func (x *SendActionbarEvent) String() string
type SendActionbarEvent_builder ¶
type SendActionbarEvent_builder struct {
UniqueId string
Message *AdventureComponent
// contains filtered or unexported fields
}
func (SendActionbarEvent_builder) Build ¶
func (b0 SendActionbarEvent_builder) Build() *SendActionbarEvent
type SendActionbarRequest ¶
type SendActionbarRequest struct {
UniqueId string `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
Message *AdventureComponent `protobuf:"bytes,2,opt,name=message,proto3" json:"message,omitempty"`
// contains filtered or unexported fields
}
func (*SendActionbarRequest) ClearMessage ¶
func (x *SendActionbarRequest) ClearMessage()
func (*SendActionbarRequest) GetMessage ¶
func (x *SendActionbarRequest) GetMessage() *AdventureComponent
func (*SendActionbarRequest) GetUniqueId ¶
func (x *SendActionbarRequest) GetUniqueId() string
func (*SendActionbarRequest) HasMessage ¶
func (x *SendActionbarRequest) HasMessage() bool
func (*SendActionbarRequest) ProtoMessage ¶
func (*SendActionbarRequest) ProtoMessage()
func (*SendActionbarRequest) ProtoReflect ¶
func (x *SendActionbarRequest) ProtoReflect() protoreflect.Message
func (*SendActionbarRequest) Reset ¶
func (x *SendActionbarRequest) Reset()
func (*SendActionbarRequest) SetMessage ¶
func (x *SendActionbarRequest) SetMessage(v *AdventureComponent)
func (*SendActionbarRequest) SetUniqueId ¶
func (x *SendActionbarRequest) SetUniqueId(v string)
func (*SendActionbarRequest) String ¶
func (x *SendActionbarRequest) String() string
type SendActionbarRequest_builder ¶
type SendActionbarRequest_builder struct {
UniqueId string
Message *AdventureComponent
// contains filtered or unexported fields
}
func (SendActionbarRequest_builder) Build ¶
func (b0 SendActionbarRequest_builder) Build() *SendActionbarRequest
type SendActionbarResponse ¶
type SendActionbarResponse struct {
// contains filtered or unexported fields
}
func (*SendActionbarResponse) ProtoMessage ¶
func (*SendActionbarResponse) ProtoMessage()
func (*SendActionbarResponse) ProtoReflect ¶
func (x *SendActionbarResponse) ProtoReflect() protoreflect.Message
func (*SendActionbarResponse) Reset ¶
func (x *SendActionbarResponse) Reset()
func (*SendActionbarResponse) String ¶
func (x *SendActionbarResponse) String() string
type SendActionbarResponse_builder ¶
type SendActionbarResponse_builder struct {
// contains filtered or unexported fields
}
func (SendActionbarResponse_builder) Build ¶
func (b0 SendActionbarResponse_builder) Build() *SendActionbarResponse
type SendBossBarEvent ¶
type SendBossBarEvent struct {
UniqueId string `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
BossBar *AdventureBossBar `protobuf:"bytes,2,opt,name=bossBar,proto3" json:"bossBar,omitempty"`
// contains filtered or unexported fields
}
func (*SendBossBarEvent) ClearBossBar ¶
func (x *SendBossBarEvent) ClearBossBar()
func (*SendBossBarEvent) GetBossBar ¶
func (x *SendBossBarEvent) GetBossBar() *AdventureBossBar
func (*SendBossBarEvent) GetUniqueId ¶
func (x *SendBossBarEvent) GetUniqueId() string
func (*SendBossBarEvent) HasBossBar ¶
func (x *SendBossBarEvent) HasBossBar() bool
func (*SendBossBarEvent) ProtoMessage ¶
func (*SendBossBarEvent) ProtoMessage()
func (*SendBossBarEvent) ProtoReflect ¶
func (x *SendBossBarEvent) ProtoReflect() protoreflect.Message
func (*SendBossBarEvent) Reset ¶
func (x *SendBossBarEvent) Reset()
func (*SendBossBarEvent) SetBossBar ¶
func (x *SendBossBarEvent) SetBossBar(v *AdventureBossBar)
func (*SendBossBarEvent) SetUniqueId ¶
func (x *SendBossBarEvent) SetUniqueId(v string)
func (*SendBossBarEvent) String ¶
func (x *SendBossBarEvent) String() string
type SendBossBarEvent_builder ¶
type SendBossBarEvent_builder struct {
UniqueId string
BossBar *AdventureBossBar
// contains filtered or unexported fields
}
func (SendBossBarEvent_builder) Build ¶
func (b0 SendBossBarEvent_builder) Build() *SendBossBarEvent
type SendBossBarHideEvent ¶
type SendBossBarHideEvent struct {
UniqueId string `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
BossBar *AdventureBossBar `protobuf:"bytes,2,opt,name=bossBar,proto3" json:"bossBar,omitempty"`
// contains filtered or unexported fields
}
func (*SendBossBarHideEvent) ClearBossBar ¶
func (x *SendBossBarHideEvent) ClearBossBar()
func (*SendBossBarHideEvent) GetBossBar ¶
func (x *SendBossBarHideEvent) GetBossBar() *AdventureBossBar
func (*SendBossBarHideEvent) GetUniqueId ¶
func (x *SendBossBarHideEvent) GetUniqueId() string
func (*SendBossBarHideEvent) HasBossBar ¶
func (x *SendBossBarHideEvent) HasBossBar() bool
func (*SendBossBarHideEvent) ProtoMessage ¶
func (*SendBossBarHideEvent) ProtoMessage()
func (*SendBossBarHideEvent) ProtoReflect ¶
func (x *SendBossBarHideEvent) ProtoReflect() protoreflect.Message
func (*SendBossBarHideEvent) Reset ¶
func (x *SendBossBarHideEvent) Reset()
func (*SendBossBarHideEvent) SetBossBar ¶
func (x *SendBossBarHideEvent) SetBossBar(v *AdventureBossBar)
func (*SendBossBarHideEvent) SetUniqueId ¶
func (x *SendBossBarHideEvent) SetUniqueId(v string)
func (*SendBossBarHideEvent) String ¶
func (x *SendBossBarHideEvent) String() string
type SendBossBarHideEvent_builder ¶
type SendBossBarHideEvent_builder struct {
UniqueId string
BossBar *AdventureBossBar
// contains filtered or unexported fields
}
func (SendBossBarHideEvent_builder) Build ¶
func (b0 SendBossBarHideEvent_builder) Build() *SendBossBarHideEvent
type SendBossBarHideRequest ¶
type SendBossBarHideRequest struct {
UniqueId string `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
BossBar *AdventureBossBar `protobuf:"bytes,2,opt,name=bossBar,proto3" json:"bossBar,omitempty"`
// contains filtered or unexported fields
}
func (*SendBossBarHideRequest) ClearBossBar ¶
func (x *SendBossBarHideRequest) ClearBossBar()
func (*SendBossBarHideRequest) GetBossBar ¶
func (x *SendBossBarHideRequest) GetBossBar() *AdventureBossBar
func (*SendBossBarHideRequest) GetUniqueId ¶
func (x *SendBossBarHideRequest) GetUniqueId() string
func (*SendBossBarHideRequest) HasBossBar ¶
func (x *SendBossBarHideRequest) HasBossBar() bool
func (*SendBossBarHideRequest) ProtoMessage ¶
func (*SendBossBarHideRequest) ProtoMessage()
func (*SendBossBarHideRequest) ProtoReflect ¶
func (x *SendBossBarHideRequest) ProtoReflect() protoreflect.Message
func (*SendBossBarHideRequest) Reset ¶
func (x *SendBossBarHideRequest) Reset()
func (*SendBossBarHideRequest) SetBossBar ¶
func (x *SendBossBarHideRequest) SetBossBar(v *AdventureBossBar)
func (*SendBossBarHideRequest) SetUniqueId ¶
func (x *SendBossBarHideRequest) SetUniqueId(v string)
func (*SendBossBarHideRequest) String ¶
func (x *SendBossBarHideRequest) String() string
type SendBossBarHideRequest_builder ¶
type SendBossBarHideRequest_builder struct {
UniqueId string
BossBar *AdventureBossBar
// contains filtered or unexported fields
}
func (SendBossBarHideRequest_builder) Build ¶
func (b0 SendBossBarHideRequest_builder) Build() *SendBossBarHideRequest
type SendBossBarHideResponse ¶
type SendBossBarHideResponse struct {
// contains filtered or unexported fields
}
func (*SendBossBarHideResponse) ProtoMessage ¶
func (*SendBossBarHideResponse) ProtoMessage()
func (*SendBossBarHideResponse) ProtoReflect ¶
func (x *SendBossBarHideResponse) ProtoReflect() protoreflect.Message
func (*SendBossBarHideResponse) Reset ¶
func (x *SendBossBarHideResponse) Reset()
func (*SendBossBarHideResponse) String ¶
func (x *SendBossBarHideResponse) String() string
type SendBossBarHideResponse_builder ¶
type SendBossBarHideResponse_builder struct {
// contains filtered or unexported fields
}
func (SendBossBarHideResponse_builder) Build ¶
func (b0 SendBossBarHideResponse_builder) Build() *SendBossBarHideResponse
type SendBossBarRequest ¶
type SendBossBarRequest struct {
UniqueId string `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
BossBar *AdventureBossBar `protobuf:"bytes,2,opt,name=bossBar,proto3" json:"bossBar,omitempty"`
// contains filtered or unexported fields
}
func (*SendBossBarRequest) ClearBossBar ¶
func (x *SendBossBarRequest) ClearBossBar()
func (*SendBossBarRequest) GetBossBar ¶
func (x *SendBossBarRequest) GetBossBar() *AdventureBossBar
func (*SendBossBarRequest) GetUniqueId ¶
func (x *SendBossBarRequest) GetUniqueId() string
func (*SendBossBarRequest) HasBossBar ¶
func (x *SendBossBarRequest) HasBossBar() bool
func (*SendBossBarRequest) ProtoMessage ¶
func (*SendBossBarRequest) ProtoMessage()
func (*SendBossBarRequest) ProtoReflect ¶
func (x *SendBossBarRequest) ProtoReflect() protoreflect.Message
func (*SendBossBarRequest) Reset ¶
func (x *SendBossBarRequest) Reset()
func (*SendBossBarRequest) SetBossBar ¶
func (x *SendBossBarRequest) SetBossBar(v *AdventureBossBar)
func (*SendBossBarRequest) SetUniqueId ¶
func (x *SendBossBarRequest) SetUniqueId(v string)
func (*SendBossBarRequest) String ¶
func (x *SendBossBarRequest) String() string
type SendBossBarRequest_builder ¶
type SendBossBarRequest_builder struct {
UniqueId string
BossBar *AdventureBossBar
// contains filtered or unexported fields
}
func (SendBossBarRequest_builder) Build ¶
func (b0 SendBossBarRequest_builder) Build() *SendBossBarRequest
type SendBossBarResponse ¶
type SendBossBarResponse struct {
// contains filtered or unexported fields
}
func (*SendBossBarResponse) ProtoMessage ¶
func (*SendBossBarResponse) ProtoMessage()
func (*SendBossBarResponse) ProtoReflect ¶
func (x *SendBossBarResponse) ProtoReflect() protoreflect.Message
func (*SendBossBarResponse) Reset ¶
func (x *SendBossBarResponse) Reset()
func (*SendBossBarResponse) String ¶
func (x *SendBossBarResponse) String() string
type SendBossBarResponse_builder ¶
type SendBossBarResponse_builder struct {
// contains filtered or unexported fields
}
func (SendBossBarResponse_builder) Build ¶
func (b0 SendBossBarResponse_builder) Build() *SendBossBarResponse
type SendClearTitleEvent ¶
type SendClearTitleEvent struct {
UniqueId string `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
// contains filtered or unexported fields
}
func (*SendClearTitleEvent) GetUniqueId ¶
func (x *SendClearTitleEvent) GetUniqueId() string
func (*SendClearTitleEvent) ProtoMessage ¶
func (*SendClearTitleEvent) ProtoMessage()
func (*SendClearTitleEvent) ProtoReflect ¶
func (x *SendClearTitleEvent) ProtoReflect() protoreflect.Message
func (*SendClearTitleEvent) Reset ¶
func (x *SendClearTitleEvent) Reset()
func (*SendClearTitleEvent) SetUniqueId ¶
func (x *SendClearTitleEvent) SetUniqueId(v string)
func (*SendClearTitleEvent) String ¶
func (x *SendClearTitleEvent) String() string
type SendClearTitleEvent_builder ¶
type SendClearTitleEvent_builder struct {
UniqueId string
// contains filtered or unexported fields
}
func (SendClearTitleEvent_builder) Build ¶
func (b0 SendClearTitleEvent_builder) Build() *SendClearTitleEvent
type SendClearTitleRequest ¶
type SendClearTitleRequest struct {
UniqueId string `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
// contains filtered or unexported fields
}
func (*SendClearTitleRequest) GetUniqueId ¶
func (x *SendClearTitleRequest) GetUniqueId() string
func (*SendClearTitleRequest) ProtoMessage ¶
func (*SendClearTitleRequest) ProtoMessage()
func (*SendClearTitleRequest) ProtoReflect ¶
func (x *SendClearTitleRequest) ProtoReflect() protoreflect.Message
func (*SendClearTitleRequest) Reset ¶
func (x *SendClearTitleRequest) Reset()
func (*SendClearTitleRequest) SetUniqueId ¶
func (x *SendClearTitleRequest) SetUniqueId(v string)
func (*SendClearTitleRequest) String ¶
func (x *SendClearTitleRequest) String() string
type SendClearTitleRequest_builder ¶
type SendClearTitleRequest_builder struct {
UniqueId string
// contains filtered or unexported fields
}
func (SendClearTitleRequest_builder) Build ¶
func (b0 SendClearTitleRequest_builder) Build() *SendClearTitleRequest
type SendClearTitleResponse ¶
type SendClearTitleResponse struct {
// contains filtered or unexported fields
}
func (*SendClearTitleResponse) ProtoMessage ¶
func (*SendClearTitleResponse) ProtoMessage()
func (*SendClearTitleResponse) ProtoReflect ¶
func (x *SendClearTitleResponse) ProtoReflect() protoreflect.Message
func (*SendClearTitleResponse) Reset ¶
func (x *SendClearTitleResponse) Reset()
func (*SendClearTitleResponse) String ¶
func (x *SendClearTitleResponse) String() string
type SendClearTitleResponse_builder ¶
type SendClearTitleResponse_builder struct {
// contains filtered or unexported fields
}
func (SendClearTitleResponse_builder) Build ¶
func (b0 SendClearTitleResponse_builder) Build() *SendClearTitleResponse
type SendMessageEvent ¶
type SendMessageEvent struct {
UniqueId string `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
Message *AdventureComponent `protobuf:"bytes,2,opt,name=message,proto3" json:"message,omitempty"`
// contains filtered or unexported fields
}
func (*SendMessageEvent) ClearMessage ¶
func (x *SendMessageEvent) ClearMessage()
func (*SendMessageEvent) GetMessage ¶
func (x *SendMessageEvent) GetMessage() *AdventureComponent
func (*SendMessageEvent) GetUniqueId ¶
func (x *SendMessageEvent) GetUniqueId() string
func (*SendMessageEvent) HasMessage ¶
func (x *SendMessageEvent) HasMessage() bool
func (*SendMessageEvent) ProtoMessage ¶
func (*SendMessageEvent) ProtoMessage()
func (*SendMessageEvent) ProtoReflect ¶
func (x *SendMessageEvent) ProtoReflect() protoreflect.Message
func (*SendMessageEvent) Reset ¶
func (x *SendMessageEvent) Reset()
func (*SendMessageEvent) SetMessage ¶
func (x *SendMessageEvent) SetMessage(v *AdventureComponent)
func (*SendMessageEvent) SetUniqueId ¶
func (x *SendMessageEvent) SetUniqueId(v string)
func (*SendMessageEvent) String ¶
func (x *SendMessageEvent) String() string
type SendMessageEvent_builder ¶
type SendMessageEvent_builder struct {
UniqueId string
Message *AdventureComponent
// contains filtered or unexported fields
}
func (SendMessageEvent_builder) Build ¶
func (b0 SendMessageEvent_builder) Build() *SendMessageEvent
type SendMessageRequest ¶
type SendMessageRequest struct {
UniqueId string `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
Message *AdventureComponent `protobuf:"bytes,2,opt,name=message,proto3" json:"message,omitempty"`
// contains filtered or unexported fields
}
func (*SendMessageRequest) ClearMessage ¶
func (x *SendMessageRequest) ClearMessage()
func (*SendMessageRequest) GetMessage ¶
func (x *SendMessageRequest) GetMessage() *AdventureComponent
func (*SendMessageRequest) GetUniqueId ¶
func (x *SendMessageRequest) GetUniqueId() string
func (*SendMessageRequest) HasMessage ¶
func (x *SendMessageRequest) HasMessage() bool
func (*SendMessageRequest) ProtoMessage ¶
func (*SendMessageRequest) ProtoMessage()
func (*SendMessageRequest) ProtoReflect ¶
func (x *SendMessageRequest) ProtoReflect() protoreflect.Message
func (*SendMessageRequest) Reset ¶
func (x *SendMessageRequest) Reset()
func (*SendMessageRequest) SetMessage ¶
func (x *SendMessageRequest) SetMessage(v *AdventureComponent)
func (*SendMessageRequest) SetUniqueId ¶
func (x *SendMessageRequest) SetUniqueId(v string)
func (*SendMessageRequest) String ¶
func (x *SendMessageRequest) String() string
type SendMessageRequest_builder ¶
type SendMessageRequest_builder struct {
UniqueId string
Message *AdventureComponent
// contains filtered or unexported fields
}
func (SendMessageRequest_builder) Build ¶
func (b0 SendMessageRequest_builder) Build() *SendMessageRequest
type SendMessageResponse ¶
type SendMessageResponse struct {
// contains filtered or unexported fields
}
func (*SendMessageResponse) ProtoMessage ¶
func (*SendMessageResponse) ProtoMessage()
func (*SendMessageResponse) ProtoReflect ¶
func (x *SendMessageResponse) ProtoReflect() protoreflect.Message
func (*SendMessageResponse) Reset ¶
func (x *SendMessageResponse) Reset()
func (*SendMessageResponse) String ¶
func (x *SendMessageResponse) String() string
type SendMessageResponse_builder ¶
type SendMessageResponse_builder struct {
// contains filtered or unexported fields
}
func (SendMessageResponse_builder) Build ¶
func (b0 SendMessageResponse_builder) Build() *SendMessageResponse
type SendOpenBookEvent ¶
type SendOpenBookEvent struct {
UniqueId string `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
Book *AdventureBook `protobuf:"bytes,2,opt,name=book,proto3" json:"book,omitempty"`
// contains filtered or unexported fields
}
func (*SendOpenBookEvent) ClearBook ¶
func (x *SendOpenBookEvent) ClearBook()
func (*SendOpenBookEvent) GetBook ¶
func (x *SendOpenBookEvent) GetBook() *AdventureBook
func (*SendOpenBookEvent) GetUniqueId ¶
func (x *SendOpenBookEvent) GetUniqueId() string
func (*SendOpenBookEvent) HasBook ¶
func (x *SendOpenBookEvent) HasBook() bool
func (*SendOpenBookEvent) ProtoMessage ¶
func (*SendOpenBookEvent) ProtoMessage()
func (*SendOpenBookEvent) ProtoReflect ¶
func (x *SendOpenBookEvent) ProtoReflect() protoreflect.Message
func (*SendOpenBookEvent) Reset ¶
func (x *SendOpenBookEvent) Reset()
func (*SendOpenBookEvent) SetBook ¶
func (x *SendOpenBookEvent) SetBook(v *AdventureBook)
func (*SendOpenBookEvent) SetUniqueId ¶
func (x *SendOpenBookEvent) SetUniqueId(v string)
func (*SendOpenBookEvent) String ¶
func (x *SendOpenBookEvent) String() string
type SendOpenBookEvent_builder ¶
type SendOpenBookEvent_builder struct {
UniqueId string
Book *AdventureBook
// contains filtered or unexported fields
}
func (SendOpenBookEvent_builder) Build ¶
func (b0 SendOpenBookEvent_builder) Build() *SendOpenBookEvent
type SendOpenBookRequest ¶
type SendOpenBookRequest struct {
UniqueId string `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
Book *AdventureBook `protobuf:"bytes,2,opt,name=book,proto3" json:"book,omitempty"`
// contains filtered or unexported fields
}
func (*SendOpenBookRequest) ClearBook ¶
func (x *SendOpenBookRequest) ClearBook()
func (*SendOpenBookRequest) GetBook ¶
func (x *SendOpenBookRequest) GetBook() *AdventureBook
func (*SendOpenBookRequest) GetUniqueId ¶
func (x *SendOpenBookRequest) GetUniqueId() string
func (*SendOpenBookRequest) HasBook ¶
func (x *SendOpenBookRequest) HasBook() bool
func (*SendOpenBookRequest) ProtoMessage ¶
func (*SendOpenBookRequest) ProtoMessage()
func (*SendOpenBookRequest) ProtoReflect ¶
func (x *SendOpenBookRequest) ProtoReflect() protoreflect.Message
func (*SendOpenBookRequest) Reset ¶
func (x *SendOpenBookRequest) Reset()
func (*SendOpenBookRequest) SetBook ¶
func (x *SendOpenBookRequest) SetBook(v *AdventureBook)
func (*SendOpenBookRequest) SetUniqueId ¶
func (x *SendOpenBookRequest) SetUniqueId(v string)
func (*SendOpenBookRequest) String ¶
func (x *SendOpenBookRequest) String() string
type SendOpenBookRequest_builder ¶
type SendOpenBookRequest_builder struct {
UniqueId string
Book *AdventureBook
// contains filtered or unexported fields
}
func (SendOpenBookRequest_builder) Build ¶
func (b0 SendOpenBookRequest_builder) Build() *SendOpenBookRequest
type SendOpenBookResponse ¶
type SendOpenBookResponse struct {
// contains filtered or unexported fields
}
func (*SendOpenBookResponse) ProtoMessage ¶
func (*SendOpenBookResponse) ProtoMessage()
func (*SendOpenBookResponse) ProtoReflect ¶
func (x *SendOpenBookResponse) ProtoReflect() protoreflect.Message
func (*SendOpenBookResponse) Reset ¶
func (x *SendOpenBookResponse) Reset()
func (*SendOpenBookResponse) String ¶
func (x *SendOpenBookResponse) String() string
type SendOpenBookResponse_builder ¶
type SendOpenBookResponse_builder struct {
// contains filtered or unexported fields
}
func (SendOpenBookResponse_builder) Build ¶
func (b0 SendOpenBookResponse_builder) Build() *SendOpenBookResponse
type SendPlaySoundEvent ¶
type SendPlaySoundEvent struct {
UniqueId string `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
Sound *AdventureSound `protobuf:"bytes,2,opt,name=sound,proto3" json:"sound,omitempty"`
// contains filtered or unexported fields
}
func (*SendPlaySoundEvent) ClearSound ¶
func (x *SendPlaySoundEvent) ClearSound()
func (*SendPlaySoundEvent) GetSound ¶
func (x *SendPlaySoundEvent) GetSound() *AdventureSound
func (*SendPlaySoundEvent) GetUniqueId ¶
func (x *SendPlaySoundEvent) GetUniqueId() string
func (*SendPlaySoundEvent) HasSound ¶
func (x *SendPlaySoundEvent) HasSound() bool
func (*SendPlaySoundEvent) ProtoMessage ¶
func (*SendPlaySoundEvent) ProtoMessage()
func (*SendPlaySoundEvent) ProtoReflect ¶
func (x *SendPlaySoundEvent) ProtoReflect() protoreflect.Message
func (*SendPlaySoundEvent) Reset ¶
func (x *SendPlaySoundEvent) Reset()
func (*SendPlaySoundEvent) SetSound ¶
func (x *SendPlaySoundEvent) SetSound(v *AdventureSound)
func (*SendPlaySoundEvent) SetUniqueId ¶
func (x *SendPlaySoundEvent) SetUniqueId(v string)
func (*SendPlaySoundEvent) String ¶
func (x *SendPlaySoundEvent) String() string
type SendPlaySoundEvent_builder ¶
type SendPlaySoundEvent_builder struct {
UniqueId string
Sound *AdventureSound
// contains filtered or unexported fields
}
func (SendPlaySoundEvent_builder) Build ¶
func (b0 SendPlaySoundEvent_builder) Build() *SendPlaySoundEvent
type SendPlaySoundRequest ¶
type SendPlaySoundRequest struct {
UniqueId string `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
Sound *AdventureSound `protobuf:"bytes,2,opt,name=sound,proto3" json:"sound,omitempty"`
// contains filtered or unexported fields
}
func (*SendPlaySoundRequest) ClearSound ¶
func (x *SendPlaySoundRequest) ClearSound()
func (*SendPlaySoundRequest) GetSound ¶
func (x *SendPlaySoundRequest) GetSound() *AdventureSound
func (*SendPlaySoundRequest) GetUniqueId ¶
func (x *SendPlaySoundRequest) GetUniqueId() string
func (*SendPlaySoundRequest) HasSound ¶
func (x *SendPlaySoundRequest) HasSound() bool
func (*SendPlaySoundRequest) ProtoMessage ¶
func (*SendPlaySoundRequest) ProtoMessage()
func (*SendPlaySoundRequest) ProtoReflect ¶
func (x *SendPlaySoundRequest) ProtoReflect() protoreflect.Message
func (*SendPlaySoundRequest) Reset ¶
func (x *SendPlaySoundRequest) Reset()
func (*SendPlaySoundRequest) SetSound ¶
func (x *SendPlaySoundRequest) SetSound(v *AdventureSound)
func (*SendPlaySoundRequest) SetUniqueId ¶
func (x *SendPlaySoundRequest) SetUniqueId(v string)
func (*SendPlaySoundRequest) String ¶
func (x *SendPlaySoundRequest) String() string
type SendPlaySoundRequest_builder ¶
type SendPlaySoundRequest_builder struct {
UniqueId string
Sound *AdventureSound
// contains filtered or unexported fields
}
func (SendPlaySoundRequest_builder) Build ¶
func (b0 SendPlaySoundRequest_builder) Build() *SendPlaySoundRequest
type SendPlaySoundResponse ¶
type SendPlaySoundResponse struct {
// contains filtered or unexported fields
}
func (*SendPlaySoundResponse) ProtoMessage ¶
func (*SendPlaySoundResponse) ProtoMessage()
func (*SendPlaySoundResponse) ProtoReflect ¶
func (x *SendPlaySoundResponse) ProtoReflect() protoreflect.Message
func (*SendPlaySoundResponse) Reset ¶
func (x *SendPlaySoundResponse) Reset()
func (*SendPlaySoundResponse) String ¶
func (x *SendPlaySoundResponse) String() string
type SendPlaySoundResponse_builder ¶
type SendPlaySoundResponse_builder struct {
// contains filtered or unexported fields
}
func (SendPlaySoundResponse_builder) Build ¶
func (b0 SendPlaySoundResponse_builder) Build() *SendPlaySoundResponse
type SendPlaySoundToCoordinatesEvent ¶
type SendPlaySoundToCoordinatesEvent struct {
UniqueId string `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
Sound *AdventureSound `protobuf:"bytes,2,opt,name=sound,proto3" json:"sound,omitempty"`
X float64 `protobuf:"fixed64,3,opt,name=x,proto3" json:"x,omitempty"`
Y float64 `protobuf:"fixed64,4,opt,name=y,proto3" json:"y,omitempty"`
Z float64 `protobuf:"fixed64,5,opt,name=z,proto3" json:"z,omitempty"`
// contains filtered or unexported fields
}
func (*SendPlaySoundToCoordinatesEvent) ClearSound ¶
func (x *SendPlaySoundToCoordinatesEvent) ClearSound()
func (*SendPlaySoundToCoordinatesEvent) GetSound ¶
func (x *SendPlaySoundToCoordinatesEvent) GetSound() *AdventureSound
func (*SendPlaySoundToCoordinatesEvent) GetUniqueId ¶
func (x *SendPlaySoundToCoordinatesEvent) GetUniqueId() string
func (*SendPlaySoundToCoordinatesEvent) GetX ¶
func (x *SendPlaySoundToCoordinatesEvent) GetX() float64
func (*SendPlaySoundToCoordinatesEvent) GetY ¶
func (x *SendPlaySoundToCoordinatesEvent) GetY() float64
func (*SendPlaySoundToCoordinatesEvent) GetZ ¶
func (x *SendPlaySoundToCoordinatesEvent) GetZ() float64
func (*SendPlaySoundToCoordinatesEvent) HasSound ¶
func (x *SendPlaySoundToCoordinatesEvent) HasSound() bool
func (*SendPlaySoundToCoordinatesEvent) ProtoMessage ¶
func (*SendPlaySoundToCoordinatesEvent) ProtoMessage()
func (*SendPlaySoundToCoordinatesEvent) ProtoReflect ¶
func (x *SendPlaySoundToCoordinatesEvent) ProtoReflect() protoreflect.Message
func (*SendPlaySoundToCoordinatesEvent) Reset ¶
func (x *SendPlaySoundToCoordinatesEvent) Reset()
func (*SendPlaySoundToCoordinatesEvent) SetSound ¶
func (x *SendPlaySoundToCoordinatesEvent) SetSound(v *AdventureSound)
func (*SendPlaySoundToCoordinatesEvent) SetUniqueId ¶
func (x *SendPlaySoundToCoordinatesEvent) SetUniqueId(v string)
func (*SendPlaySoundToCoordinatesEvent) SetX ¶
func (x *SendPlaySoundToCoordinatesEvent) SetX(v float64)
func (*SendPlaySoundToCoordinatesEvent) SetY ¶
func (x *SendPlaySoundToCoordinatesEvent) SetY(v float64)
func (*SendPlaySoundToCoordinatesEvent) SetZ ¶
func (x *SendPlaySoundToCoordinatesEvent) SetZ(v float64)
func (*SendPlaySoundToCoordinatesEvent) String ¶
func (x *SendPlaySoundToCoordinatesEvent) String() string
type SendPlaySoundToCoordinatesEvent_builder ¶
type SendPlaySoundToCoordinatesEvent_builder struct {
UniqueId string
Sound *AdventureSound
X float64
Y float64
Z float64
// contains filtered or unexported fields
}
func (SendPlaySoundToCoordinatesEvent_builder) Build ¶
func (b0 SendPlaySoundToCoordinatesEvent_builder) Build() *SendPlaySoundToCoordinatesEvent
type SendPlaySoundToCoordinatesRequest ¶
type SendPlaySoundToCoordinatesRequest struct {
UniqueId string `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
Sound *AdventureSound `protobuf:"bytes,2,opt,name=sound,proto3" json:"sound,omitempty"`
X float64 `protobuf:"fixed64,3,opt,name=x,proto3" json:"x,omitempty"`
Y float64 `protobuf:"fixed64,4,opt,name=y,proto3" json:"y,omitempty"`
Z float64 `protobuf:"fixed64,5,opt,name=z,proto3" json:"z,omitempty"`
// contains filtered or unexported fields
}
func (*SendPlaySoundToCoordinatesRequest) ClearSound ¶
func (x *SendPlaySoundToCoordinatesRequest) ClearSound()
func (*SendPlaySoundToCoordinatesRequest) GetSound ¶
func (x *SendPlaySoundToCoordinatesRequest) GetSound() *AdventureSound
func (*SendPlaySoundToCoordinatesRequest) GetUniqueId ¶
func (x *SendPlaySoundToCoordinatesRequest) GetUniqueId() string
func (*SendPlaySoundToCoordinatesRequest) GetX ¶
func (x *SendPlaySoundToCoordinatesRequest) GetX() float64
func (*SendPlaySoundToCoordinatesRequest) GetY ¶
func (x *SendPlaySoundToCoordinatesRequest) GetY() float64
func (*SendPlaySoundToCoordinatesRequest) GetZ ¶
func (x *SendPlaySoundToCoordinatesRequest) GetZ() float64
func (*SendPlaySoundToCoordinatesRequest) HasSound ¶
func (x *SendPlaySoundToCoordinatesRequest) HasSound() bool
func (*SendPlaySoundToCoordinatesRequest) ProtoMessage ¶
func (*SendPlaySoundToCoordinatesRequest) ProtoMessage()
func (*SendPlaySoundToCoordinatesRequest) ProtoReflect ¶
func (x *SendPlaySoundToCoordinatesRequest) ProtoReflect() protoreflect.Message
func (*SendPlaySoundToCoordinatesRequest) Reset ¶
func (x *SendPlaySoundToCoordinatesRequest) Reset()
func (*SendPlaySoundToCoordinatesRequest) SetSound ¶
func (x *SendPlaySoundToCoordinatesRequest) SetSound(v *AdventureSound)
func (*SendPlaySoundToCoordinatesRequest) SetUniqueId ¶
func (x *SendPlaySoundToCoordinatesRequest) SetUniqueId(v string)
func (*SendPlaySoundToCoordinatesRequest) SetX ¶
func (x *SendPlaySoundToCoordinatesRequest) SetX(v float64)
func (*SendPlaySoundToCoordinatesRequest) SetY ¶
func (x *SendPlaySoundToCoordinatesRequest) SetY(v float64)
func (*SendPlaySoundToCoordinatesRequest) SetZ ¶
func (x *SendPlaySoundToCoordinatesRequest) SetZ(v float64)
func (*SendPlaySoundToCoordinatesRequest) String ¶
func (x *SendPlaySoundToCoordinatesRequest) String() string
type SendPlaySoundToCoordinatesRequest_builder ¶
type SendPlaySoundToCoordinatesRequest_builder struct {
UniqueId string
Sound *AdventureSound
X float64
Y float64
Z float64
// contains filtered or unexported fields
}
func (SendPlaySoundToCoordinatesRequest_builder) Build ¶
func (b0 SendPlaySoundToCoordinatesRequest_builder) Build() *SendPlaySoundToCoordinatesRequest
type SendPlaySoundToCoordinatesResponse ¶
type SendPlaySoundToCoordinatesResponse struct {
// contains filtered or unexported fields
}
func (*SendPlaySoundToCoordinatesResponse) ProtoMessage ¶
func (*SendPlaySoundToCoordinatesResponse) ProtoMessage()
func (*SendPlaySoundToCoordinatesResponse) ProtoReflect ¶
func (x *SendPlaySoundToCoordinatesResponse) ProtoReflect() protoreflect.Message
func (*SendPlaySoundToCoordinatesResponse) Reset ¶
func (x *SendPlaySoundToCoordinatesResponse) Reset()
func (*SendPlaySoundToCoordinatesResponse) String ¶
func (x *SendPlaySoundToCoordinatesResponse) String() string
type SendPlaySoundToCoordinatesResponse_builder ¶
type SendPlaySoundToCoordinatesResponse_builder struct {
// contains filtered or unexported fields
}
func (SendPlaySoundToCoordinatesResponse_builder) Build ¶
func (b0 SendPlaySoundToCoordinatesResponse_builder) Build() *SendPlaySoundToCoordinatesResponse
type SendPlaySoundToEmitterRequest ¶
type SendPlaySoundToEmitterRequest struct {
UniqueId string `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
Sound *AdventureSound `protobuf:"bytes,2,opt,name=sound,proto3" json:"sound,omitempty"`
Emitter string `protobuf:"bytes,3,opt,name=emitter,proto3" json:"emitter,omitempty"`
// contains filtered or unexported fields
}
func (*SendPlaySoundToEmitterRequest) ClearSound ¶
func (x *SendPlaySoundToEmitterRequest) ClearSound()
func (*SendPlaySoundToEmitterRequest) GetEmitter ¶
func (x *SendPlaySoundToEmitterRequest) GetEmitter() string
func (*SendPlaySoundToEmitterRequest) GetSound ¶
func (x *SendPlaySoundToEmitterRequest) GetSound() *AdventureSound
func (*SendPlaySoundToEmitterRequest) GetUniqueId ¶
func (x *SendPlaySoundToEmitterRequest) GetUniqueId() string
func (*SendPlaySoundToEmitterRequest) HasSound ¶
func (x *SendPlaySoundToEmitterRequest) HasSound() bool
func (*SendPlaySoundToEmitterRequest) ProtoMessage ¶
func (*SendPlaySoundToEmitterRequest) ProtoMessage()
func (*SendPlaySoundToEmitterRequest) ProtoReflect ¶
func (x *SendPlaySoundToEmitterRequest) ProtoReflect() protoreflect.Message
func (*SendPlaySoundToEmitterRequest) Reset ¶
func (x *SendPlaySoundToEmitterRequest) Reset()
func (*SendPlaySoundToEmitterRequest) SetEmitter ¶
func (x *SendPlaySoundToEmitterRequest) SetEmitter(v string)
func (*SendPlaySoundToEmitterRequest) SetSound ¶
func (x *SendPlaySoundToEmitterRequest) SetSound(v *AdventureSound)
func (*SendPlaySoundToEmitterRequest) SetUniqueId ¶
func (x *SendPlaySoundToEmitterRequest) SetUniqueId(v string)
func (*SendPlaySoundToEmitterRequest) String ¶
func (x *SendPlaySoundToEmitterRequest) String() string
type SendPlaySoundToEmitterRequest_builder ¶
type SendPlaySoundToEmitterRequest_builder struct {
UniqueId string
Sound *AdventureSound
Emitter string
// contains filtered or unexported fields
}
func (SendPlaySoundToEmitterRequest_builder) Build ¶
func (b0 SendPlaySoundToEmitterRequest_builder) Build() *SendPlaySoundToEmitterRequest
type SendPlaySoundToEmitterResponse ¶
type SendPlaySoundToEmitterResponse struct {
// contains filtered or unexported fields
}
func (*SendPlaySoundToEmitterResponse) ProtoMessage ¶
func (*SendPlaySoundToEmitterResponse) ProtoMessage()
func (*SendPlaySoundToEmitterResponse) ProtoReflect ¶
func (x *SendPlaySoundToEmitterResponse) ProtoReflect() protoreflect.Message
func (*SendPlaySoundToEmitterResponse) Reset ¶
func (x *SendPlaySoundToEmitterResponse) Reset()
func (*SendPlaySoundToEmitterResponse) String ¶
func (x *SendPlaySoundToEmitterResponse) String() string
type SendPlaySoundToEmitterResponse_builder ¶
type SendPlaySoundToEmitterResponse_builder struct {
// contains filtered or unexported fields
}
func (SendPlaySoundToEmitterResponse_builder) Build ¶
func (b0 SendPlaySoundToEmitterResponse_builder) Build() *SendPlaySoundToEmitterResponse
type SendPlayerListHeaderAndFooterEvent ¶
type SendPlayerListHeaderAndFooterEvent struct {
// contains filtered or unexported fields
}
func (*SendPlayerListHeaderAndFooterEvent) ClearFooter ¶
func (x *SendPlayerListHeaderAndFooterEvent) ClearFooter()
func (*SendPlayerListHeaderAndFooterEvent) ClearHeader ¶
func (x *SendPlayerListHeaderAndFooterEvent) ClearHeader()
func (*SendPlayerListHeaderAndFooterEvent) GetFooter ¶
func (x *SendPlayerListHeaderAndFooterEvent) GetFooter() *AdventureComponent
func (*SendPlayerListHeaderAndFooterEvent) GetHeader ¶
func (x *SendPlayerListHeaderAndFooterEvent) GetHeader() *AdventureComponent
func (*SendPlayerListHeaderAndFooterEvent) GetUniqueId ¶
func (x *SendPlayerListHeaderAndFooterEvent) GetUniqueId() string
func (*SendPlayerListHeaderAndFooterEvent) HasFooter ¶
func (x *SendPlayerListHeaderAndFooterEvent) HasFooter() bool
func (*SendPlayerListHeaderAndFooterEvent) HasHeader ¶
func (x *SendPlayerListHeaderAndFooterEvent) HasHeader() bool
func (*SendPlayerListHeaderAndFooterEvent) ProtoMessage ¶
func (*SendPlayerListHeaderAndFooterEvent) ProtoMessage()
func (*SendPlayerListHeaderAndFooterEvent) ProtoReflect ¶
func (x *SendPlayerListHeaderAndFooterEvent) ProtoReflect() protoreflect.Message
func (*SendPlayerListHeaderAndFooterEvent) Reset ¶
func (x *SendPlayerListHeaderAndFooterEvent) Reset()
func (*SendPlayerListHeaderAndFooterEvent) SetFooter ¶
func (x *SendPlayerListHeaderAndFooterEvent) SetFooter(v *AdventureComponent)
func (*SendPlayerListHeaderAndFooterEvent) SetHeader ¶
func (x *SendPlayerListHeaderAndFooterEvent) SetHeader(v *AdventureComponent)
func (*SendPlayerListHeaderAndFooterEvent) SetUniqueId ¶
func (x *SendPlayerListHeaderAndFooterEvent) SetUniqueId(v string)
func (*SendPlayerListHeaderAndFooterEvent) String ¶
func (x *SendPlayerListHeaderAndFooterEvent) String() string
type SendPlayerListHeaderAndFooterEvent_builder ¶
type SendPlayerListHeaderAndFooterEvent_builder struct {
// contains filtered or unexported fields
}
func (SendPlayerListHeaderAndFooterEvent_builder) Build ¶
func (b0 SendPlayerListHeaderAndFooterEvent_builder) Build() *SendPlayerListHeaderAndFooterEvent
type SendPlayerListHeaderAndFooterRequest ¶
type SendPlayerListHeaderAndFooterRequest struct {
// contains filtered or unexported fields
}
func (*SendPlayerListHeaderAndFooterRequest) ClearFooter ¶
func (x *SendPlayerListHeaderAndFooterRequest) ClearFooter()
func (*SendPlayerListHeaderAndFooterRequest) ClearHeader ¶
func (x *SendPlayerListHeaderAndFooterRequest) ClearHeader()
func (*SendPlayerListHeaderAndFooterRequest) GetFooter ¶
func (x *SendPlayerListHeaderAndFooterRequest) GetFooter() *AdventureComponent
func (*SendPlayerListHeaderAndFooterRequest) GetHeader ¶
func (x *SendPlayerListHeaderAndFooterRequest) GetHeader() *AdventureComponent
func (*SendPlayerListHeaderAndFooterRequest) GetUniqueId ¶
func (x *SendPlayerListHeaderAndFooterRequest) GetUniqueId() string
func (*SendPlayerListHeaderAndFooterRequest) HasFooter ¶
func (x *SendPlayerListHeaderAndFooterRequest) HasFooter() bool
func (*SendPlayerListHeaderAndFooterRequest) HasHeader ¶
func (x *SendPlayerListHeaderAndFooterRequest) HasHeader() bool
func (*SendPlayerListHeaderAndFooterRequest) ProtoMessage ¶
func (*SendPlayerListHeaderAndFooterRequest) ProtoMessage()
func (*SendPlayerListHeaderAndFooterRequest) ProtoReflect ¶
func (x *SendPlayerListHeaderAndFooterRequest) ProtoReflect() protoreflect.Message
func (*SendPlayerListHeaderAndFooterRequest) Reset ¶
func (x *SendPlayerListHeaderAndFooterRequest) Reset()
func (*SendPlayerListHeaderAndFooterRequest) SetFooter ¶
func (x *SendPlayerListHeaderAndFooterRequest) SetFooter(v *AdventureComponent)
func (*SendPlayerListHeaderAndFooterRequest) SetHeader ¶
func (x *SendPlayerListHeaderAndFooterRequest) SetHeader(v *AdventureComponent)
func (*SendPlayerListHeaderAndFooterRequest) SetUniqueId ¶
func (x *SendPlayerListHeaderAndFooterRequest) SetUniqueId(v string)
func (*SendPlayerListHeaderAndFooterRequest) String ¶
func (x *SendPlayerListHeaderAndFooterRequest) String() string
type SendPlayerListHeaderAndFooterRequest_builder ¶
type SendPlayerListHeaderAndFooterRequest_builder struct {
// contains filtered or unexported fields
}
func (SendPlayerListHeaderAndFooterRequest_builder) Build ¶
func (b0 SendPlayerListHeaderAndFooterRequest_builder) Build() *SendPlayerListHeaderAndFooterRequest
type SendPlayerListHeaderAndFooterResponse ¶
type SendPlayerListHeaderAndFooterResponse struct {
// contains filtered or unexported fields
}
func (*SendPlayerListHeaderAndFooterResponse) ProtoMessage ¶
func (*SendPlayerListHeaderAndFooterResponse) ProtoMessage()
func (*SendPlayerListHeaderAndFooterResponse) ProtoReflect ¶
func (x *SendPlayerListHeaderAndFooterResponse) ProtoReflect() protoreflect.Message
func (*SendPlayerListHeaderAndFooterResponse) Reset ¶
func (x *SendPlayerListHeaderAndFooterResponse) Reset()
func (*SendPlayerListHeaderAndFooterResponse) String ¶
func (x *SendPlayerListHeaderAndFooterResponse) String() string
type SendPlayerListHeaderAndFooterResponse_builder ¶
type SendPlayerListHeaderAndFooterResponse_builder struct {
// contains filtered or unexported fields
}
func (SendPlayerListHeaderAndFooterResponse_builder) Build ¶
type SendResetTitleEvent ¶
type SendResetTitleEvent struct {
UniqueId string `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
// contains filtered or unexported fields
}
func (*SendResetTitleEvent) GetUniqueId ¶
func (x *SendResetTitleEvent) GetUniqueId() string
func (*SendResetTitleEvent) ProtoMessage ¶
func (*SendResetTitleEvent) ProtoMessage()
func (*SendResetTitleEvent) ProtoReflect ¶
func (x *SendResetTitleEvent) ProtoReflect() protoreflect.Message
func (*SendResetTitleEvent) Reset ¶
func (x *SendResetTitleEvent) Reset()
func (*SendResetTitleEvent) SetUniqueId ¶
func (x *SendResetTitleEvent) SetUniqueId(v string)
func (*SendResetTitleEvent) String ¶
func (x *SendResetTitleEvent) String() string
type SendResetTitleEvent_builder ¶
type SendResetTitleEvent_builder struct {
UniqueId string
// contains filtered or unexported fields
}
func (SendResetTitleEvent_builder) Build ¶
func (b0 SendResetTitleEvent_builder) Build() *SendResetTitleEvent
type SendResetTitleRequest ¶
type SendResetTitleRequest struct {
UniqueId string `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
// contains filtered or unexported fields
}
func (*SendResetTitleRequest) GetUniqueId ¶
func (x *SendResetTitleRequest) GetUniqueId() string
func (*SendResetTitleRequest) ProtoMessage ¶
func (*SendResetTitleRequest) ProtoMessage()
func (*SendResetTitleRequest) ProtoReflect ¶
func (x *SendResetTitleRequest) ProtoReflect() protoreflect.Message
func (*SendResetTitleRequest) Reset ¶
func (x *SendResetTitleRequest) Reset()
func (*SendResetTitleRequest) SetUniqueId ¶
func (x *SendResetTitleRequest) SetUniqueId(v string)
func (*SendResetTitleRequest) String ¶
func (x *SendResetTitleRequest) String() string
type SendResetTitleRequest_builder ¶
type SendResetTitleRequest_builder struct {
UniqueId string
// contains filtered or unexported fields
}
func (SendResetTitleRequest_builder) Build ¶
func (b0 SendResetTitleRequest_builder) Build() *SendResetTitleRequest
type SendResetTitleResponse ¶
type SendResetTitleResponse struct {
// contains filtered or unexported fields
}
func (*SendResetTitleResponse) ProtoMessage ¶
func (*SendResetTitleResponse) ProtoMessage()
func (*SendResetTitleResponse) ProtoReflect ¶
func (x *SendResetTitleResponse) ProtoReflect() protoreflect.Message
func (*SendResetTitleResponse) Reset ¶
func (x *SendResetTitleResponse) Reset()
func (*SendResetTitleResponse) String ¶
func (x *SendResetTitleResponse) String() string
type SendResetTitleResponse_builder ¶
type SendResetTitleResponse_builder struct {
// contains filtered or unexported fields
}
func (SendResetTitleResponse_builder) Build ¶
func (b0 SendResetTitleResponse_builder) Build() *SendResetTitleResponse
type SendStopSoundEvent ¶
type SendStopSoundEvent struct {
UniqueId string `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
Sound *AdventureSound `protobuf:"bytes,2,opt,name=sound,proto3,oneof" json:"sound,omitempty"`
Source *string `protobuf:"bytes,3,opt,name=source,proto3,oneof" json:"source,omitempty"`
// contains filtered or unexported fields
}
func (*SendStopSoundEvent) ClearSound ¶
func (x *SendStopSoundEvent) ClearSound()
func (*SendStopSoundEvent) ClearSource ¶
func (x *SendStopSoundEvent) ClearSource()
func (*SendStopSoundEvent) GetSound ¶
func (x *SendStopSoundEvent) GetSound() *AdventureSound
func (*SendStopSoundEvent) GetSource ¶
func (x *SendStopSoundEvent) GetSource() string
func (*SendStopSoundEvent) GetUniqueId ¶
func (x *SendStopSoundEvent) GetUniqueId() string
func (*SendStopSoundEvent) HasSound ¶
func (x *SendStopSoundEvent) HasSound() bool
func (*SendStopSoundEvent) HasSource ¶
func (x *SendStopSoundEvent) HasSource() bool
func (*SendStopSoundEvent) ProtoMessage ¶
func (*SendStopSoundEvent) ProtoMessage()
func (*SendStopSoundEvent) ProtoReflect ¶
func (x *SendStopSoundEvent) ProtoReflect() protoreflect.Message
func (*SendStopSoundEvent) Reset ¶
func (x *SendStopSoundEvent) Reset()
func (*SendStopSoundEvent) SetSound ¶
func (x *SendStopSoundEvent) SetSound(v *AdventureSound)
func (*SendStopSoundEvent) SetSource ¶
func (x *SendStopSoundEvent) SetSource(v string)
func (*SendStopSoundEvent) SetUniqueId ¶
func (x *SendStopSoundEvent) SetUniqueId(v string)
func (*SendStopSoundEvent) String ¶
func (x *SendStopSoundEvent) String() string
type SendStopSoundEvent_builder ¶
type SendStopSoundEvent_builder struct {
UniqueId string
Sound *AdventureSound
Source *string
// contains filtered or unexported fields
}
func (SendStopSoundEvent_builder) Build ¶
func (b0 SendStopSoundEvent_builder) Build() *SendStopSoundEvent
type SendStopSoundRequest ¶
type SendStopSoundRequest struct {
UniqueId string `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
Sound *AdventureSound `protobuf:"bytes,2,opt,name=sound,proto3,oneof" json:"sound,omitempty"`
Source *string `protobuf:"bytes,3,opt,name=source,proto3,oneof" json:"source,omitempty"`
// contains filtered or unexported fields
}
func (*SendStopSoundRequest) ClearSound ¶
func (x *SendStopSoundRequest) ClearSound()
func (*SendStopSoundRequest) ClearSource ¶
func (x *SendStopSoundRequest) ClearSource()
func (*SendStopSoundRequest) GetSound ¶
func (x *SendStopSoundRequest) GetSound() *AdventureSound
func (*SendStopSoundRequest) GetSource ¶
func (x *SendStopSoundRequest) GetSource() string
func (*SendStopSoundRequest) GetUniqueId ¶
func (x *SendStopSoundRequest) GetUniqueId() string
func (*SendStopSoundRequest) HasSound ¶
func (x *SendStopSoundRequest) HasSound() bool
func (*SendStopSoundRequest) HasSource ¶
func (x *SendStopSoundRequest) HasSource() bool
func (*SendStopSoundRequest) ProtoMessage ¶
func (*SendStopSoundRequest) ProtoMessage()
func (*SendStopSoundRequest) ProtoReflect ¶
func (x *SendStopSoundRequest) ProtoReflect() protoreflect.Message
func (*SendStopSoundRequest) Reset ¶
func (x *SendStopSoundRequest) Reset()
func (*SendStopSoundRequest) SetSound ¶
func (x *SendStopSoundRequest) SetSound(v *AdventureSound)
func (*SendStopSoundRequest) SetSource ¶
func (x *SendStopSoundRequest) SetSource(v string)
func (*SendStopSoundRequest) SetUniqueId ¶
func (x *SendStopSoundRequest) SetUniqueId(v string)
func (*SendStopSoundRequest) String ¶
func (x *SendStopSoundRequest) String() string
type SendStopSoundRequest_builder ¶
type SendStopSoundRequest_builder struct {
UniqueId string
Sound *AdventureSound
Source *string
// contains filtered or unexported fields
}
func (SendStopSoundRequest_builder) Build ¶
func (b0 SendStopSoundRequest_builder) Build() *SendStopSoundRequest
type SendStopSoundResponse ¶
type SendStopSoundResponse struct {
// contains filtered or unexported fields
}
func (*SendStopSoundResponse) ProtoMessage ¶
func (*SendStopSoundResponse) ProtoMessage()
func (*SendStopSoundResponse) ProtoReflect ¶
func (x *SendStopSoundResponse) ProtoReflect() protoreflect.Message
func (*SendStopSoundResponse) Reset ¶
func (x *SendStopSoundResponse) Reset()
func (*SendStopSoundResponse) String ¶
func (x *SendStopSoundResponse) String() string
type SendStopSoundResponse_builder ¶
type SendStopSoundResponse_builder struct {
// contains filtered or unexported fields
}
func (SendStopSoundResponse_builder) Build ¶
func (b0 SendStopSoundResponse_builder) Build() *SendStopSoundResponse
type SendTitlePartSubTitleEvent ¶
type SendTitlePartSubTitleEvent struct {
UniqueId string `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
Component *AdventureComponent `protobuf:"bytes,2,opt,name=component,proto3" json:"component,omitempty"`
// contains filtered or unexported fields
}
func (*SendTitlePartSubTitleEvent) ClearComponent ¶
func (x *SendTitlePartSubTitleEvent) ClearComponent()
func (*SendTitlePartSubTitleEvent) GetComponent ¶
func (x *SendTitlePartSubTitleEvent) GetComponent() *AdventureComponent
func (*SendTitlePartSubTitleEvent) GetUniqueId ¶
func (x *SendTitlePartSubTitleEvent) GetUniqueId() string
func (*SendTitlePartSubTitleEvent) HasComponent ¶
func (x *SendTitlePartSubTitleEvent) HasComponent() bool
func (*SendTitlePartSubTitleEvent) ProtoMessage ¶
func (*SendTitlePartSubTitleEvent) ProtoMessage()
func (*SendTitlePartSubTitleEvent) ProtoReflect ¶
func (x *SendTitlePartSubTitleEvent) ProtoReflect() protoreflect.Message
func (*SendTitlePartSubTitleEvent) Reset ¶
func (x *SendTitlePartSubTitleEvent) Reset()
func (*SendTitlePartSubTitleEvent) SetComponent ¶
func (x *SendTitlePartSubTitleEvent) SetComponent(v *AdventureComponent)
func (*SendTitlePartSubTitleEvent) SetUniqueId ¶
func (x *SendTitlePartSubTitleEvent) SetUniqueId(v string)
func (*SendTitlePartSubTitleEvent) String ¶
func (x *SendTitlePartSubTitleEvent) String() string
type SendTitlePartSubTitleEvent_builder ¶
type SendTitlePartSubTitleEvent_builder struct {
UniqueId string
Component *AdventureComponent
// contains filtered or unexported fields
}
func (SendTitlePartSubTitleEvent_builder) Build ¶
func (b0 SendTitlePartSubTitleEvent_builder) Build() *SendTitlePartSubTitleEvent
type SendTitlePartSubTitleRequest ¶
type SendTitlePartSubTitleRequest struct {
UniqueId string `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
Component *AdventureComponent `protobuf:"bytes,2,opt,name=component,proto3" json:"component,omitempty"`
// contains filtered or unexported fields
}
func (*SendTitlePartSubTitleRequest) ClearComponent ¶
func (x *SendTitlePartSubTitleRequest) ClearComponent()
func (*SendTitlePartSubTitleRequest) GetComponent ¶
func (x *SendTitlePartSubTitleRequest) GetComponent() *AdventureComponent
func (*SendTitlePartSubTitleRequest) GetUniqueId ¶
func (x *SendTitlePartSubTitleRequest) GetUniqueId() string
func (*SendTitlePartSubTitleRequest) HasComponent ¶
func (x *SendTitlePartSubTitleRequest) HasComponent() bool
func (*SendTitlePartSubTitleRequest) ProtoMessage ¶
func (*SendTitlePartSubTitleRequest) ProtoMessage()
func (*SendTitlePartSubTitleRequest) ProtoReflect ¶
func (x *SendTitlePartSubTitleRequest) ProtoReflect() protoreflect.Message
func (*SendTitlePartSubTitleRequest) Reset ¶
func (x *SendTitlePartSubTitleRequest) Reset()
func (*SendTitlePartSubTitleRequest) SetComponent ¶
func (x *SendTitlePartSubTitleRequest) SetComponent(v *AdventureComponent)
func (*SendTitlePartSubTitleRequest) SetUniqueId ¶
func (x *SendTitlePartSubTitleRequest) SetUniqueId(v string)
func (*SendTitlePartSubTitleRequest) String ¶
func (x *SendTitlePartSubTitleRequest) String() string
type SendTitlePartSubTitleRequest_builder ¶
type SendTitlePartSubTitleRequest_builder struct {
UniqueId string
Component *AdventureComponent
// contains filtered or unexported fields
}
func (SendTitlePartSubTitleRequest_builder) Build ¶
func (b0 SendTitlePartSubTitleRequest_builder) Build() *SendTitlePartSubTitleRequest
type SendTitlePartSubTitleResponse ¶
type SendTitlePartSubTitleResponse struct {
// contains filtered or unexported fields
}
func (*SendTitlePartSubTitleResponse) ProtoMessage ¶
func (*SendTitlePartSubTitleResponse) ProtoMessage()
func (*SendTitlePartSubTitleResponse) ProtoReflect ¶
func (x *SendTitlePartSubTitleResponse) ProtoReflect() protoreflect.Message
func (*SendTitlePartSubTitleResponse) Reset ¶
func (x *SendTitlePartSubTitleResponse) Reset()
func (*SendTitlePartSubTitleResponse) String ¶
func (x *SendTitlePartSubTitleResponse) String() string
type SendTitlePartSubTitleResponse_builder ¶
type SendTitlePartSubTitleResponse_builder struct {
// contains filtered or unexported fields
}
func (SendTitlePartSubTitleResponse_builder) Build ¶
func (b0 SendTitlePartSubTitleResponse_builder) Build() *SendTitlePartSubTitleResponse
type SendTitlePartTimesEvent ¶
type SendTitlePartTimesEvent struct {
UniqueId string `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
FadeIn int64 `protobuf:"varint,2,opt,name=fadeIn,proto3" json:"fadeIn,omitempty"`
Stay int64 `protobuf:"varint,3,opt,name=stay,proto3" json:"stay,omitempty"`
FadeOut int64 `protobuf:"varint,4,opt,name=fadeOut,proto3" json:"fadeOut,omitempty"`
// contains filtered or unexported fields
}
func (*SendTitlePartTimesEvent) GetFadeIn ¶
func (x *SendTitlePartTimesEvent) GetFadeIn() int64
func (*SendTitlePartTimesEvent) GetFadeOut ¶
func (x *SendTitlePartTimesEvent) GetFadeOut() int64
func (*SendTitlePartTimesEvent) GetStay ¶
func (x *SendTitlePartTimesEvent) GetStay() int64
func (*SendTitlePartTimesEvent) GetUniqueId ¶
func (x *SendTitlePartTimesEvent) GetUniqueId() string
func (*SendTitlePartTimesEvent) ProtoMessage ¶
func (*SendTitlePartTimesEvent) ProtoMessage()
func (*SendTitlePartTimesEvent) ProtoReflect ¶
func (x *SendTitlePartTimesEvent) ProtoReflect() protoreflect.Message
func (*SendTitlePartTimesEvent) Reset ¶
func (x *SendTitlePartTimesEvent) Reset()
func (*SendTitlePartTimesEvent) SetFadeIn ¶
func (x *SendTitlePartTimesEvent) SetFadeIn(v int64)
func (*SendTitlePartTimesEvent) SetFadeOut ¶
func (x *SendTitlePartTimesEvent) SetFadeOut(v int64)
func (*SendTitlePartTimesEvent) SetStay ¶
func (x *SendTitlePartTimesEvent) SetStay(v int64)
func (*SendTitlePartTimesEvent) SetUniqueId ¶
func (x *SendTitlePartTimesEvent) SetUniqueId(v string)
func (*SendTitlePartTimesEvent) String ¶
func (x *SendTitlePartTimesEvent) String() string
type SendTitlePartTimesEvent_builder ¶
type SendTitlePartTimesEvent_builder struct {
UniqueId string
FadeIn int64
Stay int64
FadeOut int64
// contains filtered or unexported fields
}
func (SendTitlePartTimesEvent_builder) Build ¶
func (b0 SendTitlePartTimesEvent_builder) Build() *SendTitlePartTimesEvent
type SendTitlePartTimesRequest ¶
type SendTitlePartTimesRequest struct {
UniqueId string `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
FadeIn int64 `protobuf:"varint,2,opt,name=fadeIn,proto3" json:"fadeIn,omitempty"`
Stay int64 `protobuf:"varint,3,opt,name=stay,proto3" json:"stay,omitempty"`
FadeOut int64 `protobuf:"varint,4,opt,name=fadeOut,proto3" json:"fadeOut,omitempty"`
// contains filtered or unexported fields
}
func (*SendTitlePartTimesRequest) GetFadeIn ¶
func (x *SendTitlePartTimesRequest) GetFadeIn() int64
func (*SendTitlePartTimesRequest) GetFadeOut ¶
func (x *SendTitlePartTimesRequest) GetFadeOut() int64
func (*SendTitlePartTimesRequest) GetStay ¶
func (x *SendTitlePartTimesRequest) GetStay() int64
func (*SendTitlePartTimesRequest) GetUniqueId ¶
func (x *SendTitlePartTimesRequest) GetUniqueId() string
func (*SendTitlePartTimesRequest) ProtoMessage ¶
func (*SendTitlePartTimesRequest) ProtoMessage()
func (*SendTitlePartTimesRequest) ProtoReflect ¶
func (x *SendTitlePartTimesRequest) ProtoReflect() protoreflect.Message
func (*SendTitlePartTimesRequest) Reset ¶
func (x *SendTitlePartTimesRequest) Reset()
func (*SendTitlePartTimesRequest) SetFadeIn ¶
func (x *SendTitlePartTimesRequest) SetFadeIn(v int64)
func (*SendTitlePartTimesRequest) SetFadeOut ¶
func (x *SendTitlePartTimesRequest) SetFadeOut(v int64)
func (*SendTitlePartTimesRequest) SetStay ¶
func (x *SendTitlePartTimesRequest) SetStay(v int64)
func (*SendTitlePartTimesRequest) SetUniqueId ¶
func (x *SendTitlePartTimesRequest) SetUniqueId(v string)
func (*SendTitlePartTimesRequest) String ¶
func (x *SendTitlePartTimesRequest) String() string
type SendTitlePartTimesRequest_builder ¶
type SendTitlePartTimesRequest_builder struct {
UniqueId string
FadeIn int64
Stay int64
FadeOut int64
// contains filtered or unexported fields
}
func (SendTitlePartTimesRequest_builder) Build ¶
func (b0 SendTitlePartTimesRequest_builder) Build() *SendTitlePartTimesRequest
type SendTitlePartTimesResponse ¶
type SendTitlePartTimesResponse struct {
// contains filtered or unexported fields
}
func (*SendTitlePartTimesResponse) ProtoMessage ¶
func (*SendTitlePartTimesResponse) ProtoMessage()
func (*SendTitlePartTimesResponse) ProtoReflect ¶
func (x *SendTitlePartTimesResponse) ProtoReflect() protoreflect.Message
func (*SendTitlePartTimesResponse) Reset ¶
func (x *SendTitlePartTimesResponse) Reset()
func (*SendTitlePartTimesResponse) String ¶
func (x *SendTitlePartTimesResponse) String() string
type SendTitlePartTimesResponse_builder ¶
type SendTitlePartTimesResponse_builder struct {
// contains filtered or unexported fields
}
func (SendTitlePartTimesResponse_builder) Build ¶
func (b0 SendTitlePartTimesResponse_builder) Build() *SendTitlePartTimesResponse
type SendTitlePartTitleEvent ¶
type SendTitlePartTitleEvent struct {
UniqueId string `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
Component *AdventureComponent `protobuf:"bytes,2,opt,name=component,proto3" json:"component,omitempty"`
// contains filtered or unexported fields
}
func (*SendTitlePartTitleEvent) ClearComponent ¶
func (x *SendTitlePartTitleEvent) ClearComponent()
func (*SendTitlePartTitleEvent) GetComponent ¶
func (x *SendTitlePartTitleEvent) GetComponent() *AdventureComponent
func (*SendTitlePartTitleEvent) GetUniqueId ¶
func (x *SendTitlePartTitleEvent) GetUniqueId() string
func (*SendTitlePartTitleEvent) HasComponent ¶
func (x *SendTitlePartTitleEvent) HasComponent() bool
func (*SendTitlePartTitleEvent) ProtoMessage ¶
func (*SendTitlePartTitleEvent) ProtoMessage()
func (*SendTitlePartTitleEvent) ProtoReflect ¶
func (x *SendTitlePartTitleEvent) ProtoReflect() protoreflect.Message
func (*SendTitlePartTitleEvent) Reset ¶
func (x *SendTitlePartTitleEvent) Reset()
func (*SendTitlePartTitleEvent) SetComponent ¶
func (x *SendTitlePartTitleEvent) SetComponent(v *AdventureComponent)
func (*SendTitlePartTitleEvent) SetUniqueId ¶
func (x *SendTitlePartTitleEvent) SetUniqueId(v string)
func (*SendTitlePartTitleEvent) String ¶
func (x *SendTitlePartTitleEvent) String() string
type SendTitlePartTitleEvent_builder ¶
type SendTitlePartTitleEvent_builder struct {
UniqueId string
Component *AdventureComponent
// contains filtered or unexported fields
}
func (SendTitlePartTitleEvent_builder) Build ¶
func (b0 SendTitlePartTitleEvent_builder) Build() *SendTitlePartTitleEvent
type SendTitlePartTitleRequest ¶
type SendTitlePartTitleRequest struct {
UniqueId string `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
Component *AdventureComponent `protobuf:"bytes,2,opt,name=component,proto3" json:"component,omitempty"`
// contains filtered or unexported fields
}
func (*SendTitlePartTitleRequest) ClearComponent ¶
func (x *SendTitlePartTitleRequest) ClearComponent()
func (*SendTitlePartTitleRequest) GetComponent ¶
func (x *SendTitlePartTitleRequest) GetComponent() *AdventureComponent
func (*SendTitlePartTitleRequest) GetUniqueId ¶
func (x *SendTitlePartTitleRequest) GetUniqueId() string
func (*SendTitlePartTitleRequest) HasComponent ¶
func (x *SendTitlePartTitleRequest) HasComponent() bool
func (*SendTitlePartTitleRequest) ProtoMessage ¶
func (*SendTitlePartTitleRequest) ProtoMessage()
func (*SendTitlePartTitleRequest) ProtoReflect ¶
func (x *SendTitlePartTitleRequest) ProtoReflect() protoreflect.Message
func (*SendTitlePartTitleRequest) Reset ¶
func (x *SendTitlePartTitleRequest) Reset()
func (*SendTitlePartTitleRequest) SetComponent ¶
func (x *SendTitlePartTitleRequest) SetComponent(v *AdventureComponent)
func (*SendTitlePartTitleRequest) SetUniqueId ¶
func (x *SendTitlePartTitleRequest) SetUniqueId(v string)
func (*SendTitlePartTitleRequest) String ¶
func (x *SendTitlePartTitleRequest) String() string
type SendTitlePartTitleRequest_builder ¶
type SendTitlePartTitleRequest_builder struct {
UniqueId string
Component *AdventureComponent
// contains filtered or unexported fields
}
func (SendTitlePartTitleRequest_builder) Build ¶
func (b0 SendTitlePartTitleRequest_builder) Build() *SendTitlePartTitleRequest
type SendTitlePartTitleResponse ¶
type SendTitlePartTitleResponse struct {
// contains filtered or unexported fields
}
func (*SendTitlePartTitleResponse) ProtoMessage ¶
func (*SendTitlePartTitleResponse) ProtoMessage()
func (*SendTitlePartTitleResponse) ProtoReflect ¶
func (x *SendTitlePartTitleResponse) ProtoReflect() protoreflect.Message
func (*SendTitlePartTitleResponse) Reset ¶
func (x *SendTitlePartTitleResponse) Reset()
func (*SendTitlePartTitleResponse) String ¶
func (x *SendTitlePartTitleResponse) String() string
type SendTitlePartTitleResponse_builder ¶
type SendTitlePartTitleResponse_builder struct {
// contains filtered or unexported fields
}
func (SendTitlePartTitleResponse_builder) Build ¶
func (b0 SendTitlePartTitleResponse_builder) Build() *SendTitlePartTitleResponse
type UpdateCloudPlayerServerRequest ¶
type UpdateCloudPlayerServerRequest struct {
UniqueId string `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
ServerName string `protobuf:"bytes,2,opt,name=serverName,proto3" json:"serverName,omitempty"`
// contains filtered or unexported fields
}
func (*UpdateCloudPlayerServerRequest) GetServerName ¶
func (x *UpdateCloudPlayerServerRequest) GetServerName() string
func (*UpdateCloudPlayerServerRequest) GetUniqueId ¶
func (x *UpdateCloudPlayerServerRequest) GetUniqueId() string
func (*UpdateCloudPlayerServerRequest) ProtoMessage ¶
func (*UpdateCloudPlayerServerRequest) ProtoMessage()
func (*UpdateCloudPlayerServerRequest) ProtoReflect ¶
func (x *UpdateCloudPlayerServerRequest) ProtoReflect() protoreflect.Message
func (*UpdateCloudPlayerServerRequest) Reset ¶
func (x *UpdateCloudPlayerServerRequest) Reset()
func (*UpdateCloudPlayerServerRequest) SetServerName ¶
func (x *UpdateCloudPlayerServerRequest) SetServerName(v string)
func (*UpdateCloudPlayerServerRequest) SetUniqueId ¶
func (x *UpdateCloudPlayerServerRequest) SetUniqueId(v string)
func (*UpdateCloudPlayerServerRequest) String ¶
func (x *UpdateCloudPlayerServerRequest) String() string
type UpdateCloudPlayerServerRequest_builder ¶
type UpdateCloudPlayerServerRequest_builder struct {
UniqueId string
ServerName string
// contains filtered or unexported fields
}
func (UpdateCloudPlayerServerRequest_builder) Build ¶
func (b0 UpdateCloudPlayerServerRequest_builder) Build() *UpdateCloudPlayerServerRequest
type UpdateCloudPlayerServerResponse ¶
type UpdateCloudPlayerServerResponse struct {
Success bool `protobuf:"varint,1,opt,name=success,proto3" json:"success,omitempty"`
// contains filtered or unexported fields
}
func (*UpdateCloudPlayerServerResponse) GetSuccess ¶
func (x *UpdateCloudPlayerServerResponse) GetSuccess() bool
func (*UpdateCloudPlayerServerResponse) ProtoMessage ¶
func (*UpdateCloudPlayerServerResponse) ProtoMessage()
func (*UpdateCloudPlayerServerResponse) ProtoReflect ¶
func (x *UpdateCloudPlayerServerResponse) ProtoReflect() protoreflect.Message
func (*UpdateCloudPlayerServerResponse) Reset ¶
func (x *UpdateCloudPlayerServerResponse) Reset()
func (*UpdateCloudPlayerServerResponse) SetSuccess ¶
func (x *UpdateCloudPlayerServerResponse) SetSuccess(v bool)
func (*UpdateCloudPlayerServerResponse) String ¶
func (x *UpdateCloudPlayerServerResponse) String() string
type UpdateCloudPlayerServerResponse_builder ¶
type UpdateCloudPlayerServerResponse_builder struct {
Success bool
// contains filtered or unexported fields
}
func (UpdateCloudPlayerServerResponse_builder) Build ¶
func (b0 UpdateCloudPlayerServerResponse_builder) Build() *UpdateCloudPlayerServerResponse
Source Files
¶
- player_adventure_api.pb.go
- player_adventure_events.pb.go
- player_droplet_api.pb.go
- player_droplet_events.pb.go
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