playerv1

package
v1.36.11-2025091615041... Latest Latest
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Published: unknown License: Apache-2.0 Imports: 5 Imported by: 1

Documentation

Index

Constants

View Source
const ConnectCloudPlayerRequest_ServerName_case case_ConnectCloudPlayerRequest_Server = 2
View Source
const ConnectCloudPlayerRequest_ServerRegex_case case_ConnectCloudPlayerRequest_Server = 3
View Source
const ConnectCloudPlayerRequest_Server_not_set_case case_ConnectCloudPlayerRequest_Server = 0

Variables

View Source
var (
	SelectionMode_name = map[int32]string{
		0: "RANDOM",
		1: "MIN_PLAYERS",
		2: "MAX_PLAYERS",
		3: "FIRST",
	}
	SelectionMode_value = map[string]int32{
		"RANDOM":      0,
		"MIN_PLAYERS": 1,
		"MAX_PLAYERS": 2,
		"FIRST":       3,
	}
)

Enum value maps for SelectionMode.

View Source
var (
	CloudPlayerConnectResult_name = map[int32]string{
		0: "SUCCESS",
		1: "ALREADY_CONNECTED",
		2: "FAILED",
	}
	CloudPlayerConnectResult_value = map[string]int32{
		"SUCCESS":           0,
		"ALREADY_CONNECTED": 1,
		"FAILED":            2,
	}
)

Enum value maps for CloudPlayerConnectResult.

View Source
var File_simplecloud_player_v1_player_adventure_api_proto protoreflect.FileDescriptor
View Source
var File_simplecloud_player_v1_player_adventure_events_proto protoreflect.FileDescriptor
View Source
var File_simplecloud_player_v1_player_droplet_api_proto protoreflect.FileDescriptor
View Source
var File_simplecloud_player_v1_player_droplet_events_proto protoreflect.FileDescriptor

Functions

This section is empty.

Types

type AdventureBook

type AdventureBook struct {
	Author *AdventureComponent   `protobuf:"bytes,1,opt,name=author,proto3" json:"author,omitempty"`
	Title  *AdventureComponent   `protobuf:"bytes,2,opt,name=title,proto3" json:"title,omitempty"`
	Pages  []*AdventureComponent `protobuf:"bytes,3,rep,name=pages,proto3" json:"pages,omitempty"`
	// contains filtered or unexported fields
}

func (*AdventureBook) ClearAuthor

func (x *AdventureBook) ClearAuthor()

func (*AdventureBook) ClearTitle

func (x *AdventureBook) ClearTitle()

func (*AdventureBook) GetAuthor

func (x *AdventureBook) GetAuthor() *AdventureComponent

func (*AdventureBook) GetPages

func (x *AdventureBook) GetPages() []*AdventureComponent

func (*AdventureBook) GetTitle

func (x *AdventureBook) GetTitle() *AdventureComponent

func (*AdventureBook) HasAuthor

func (x *AdventureBook) HasAuthor() bool

func (*AdventureBook) HasTitle

func (x *AdventureBook) HasTitle() bool

func (*AdventureBook) ProtoMessage

func (*AdventureBook) ProtoMessage()

func (*AdventureBook) ProtoReflect

func (x *AdventureBook) ProtoReflect() protoreflect.Message

func (*AdventureBook) Reset

func (x *AdventureBook) Reset()

func (*AdventureBook) SetAuthor

func (x *AdventureBook) SetAuthor(v *AdventureComponent)

func (*AdventureBook) SetPages

func (x *AdventureBook) SetPages(v []*AdventureComponent)

func (*AdventureBook) SetTitle

func (x *AdventureBook) SetTitle(v *AdventureComponent)

func (*AdventureBook) String

func (x *AdventureBook) String() string

type AdventureBook_builder

type AdventureBook_builder struct {
	Author *AdventureComponent
	Title  *AdventureComponent
	Pages  []*AdventureComponent
	// contains filtered or unexported fields
}

func (AdventureBook_builder) Build

type AdventureBossBar

type AdventureBossBar struct {
	Title    *AdventureComponent `protobuf:"bytes,2,opt,name=title,proto3" json:"title,omitempty"`
	Progress float32             `protobuf:"fixed32,3,opt,name=progress,proto3" json:"progress,omitempty"`
	Color    string              `protobuf:"bytes,4,opt,name=color,proto3" json:"color,omitempty"`
	Overlay  string              `protobuf:"bytes,5,opt,name=overlay,proto3" json:"overlay,omitempty"`
	Flags    []string            `protobuf:"bytes,6,rep,name=flags,proto3" json:"flags,omitempty"`
	// contains filtered or unexported fields
}

func (*AdventureBossBar) ClearTitle

func (x *AdventureBossBar) ClearTitle()

func (*AdventureBossBar) GetColor

func (x *AdventureBossBar) GetColor() string

func (*AdventureBossBar) GetFlags

func (x *AdventureBossBar) GetFlags() []string

func (*AdventureBossBar) GetOverlay

func (x *AdventureBossBar) GetOverlay() string

func (*AdventureBossBar) GetProgress

func (x *AdventureBossBar) GetProgress() float32

func (*AdventureBossBar) GetTitle

func (x *AdventureBossBar) GetTitle() *AdventureComponent

func (*AdventureBossBar) HasTitle

func (x *AdventureBossBar) HasTitle() bool

func (*AdventureBossBar) ProtoMessage

func (*AdventureBossBar) ProtoMessage()

func (*AdventureBossBar) ProtoReflect

func (x *AdventureBossBar) ProtoReflect() protoreflect.Message

func (*AdventureBossBar) Reset

func (x *AdventureBossBar) Reset()

func (*AdventureBossBar) SetColor

func (x *AdventureBossBar) SetColor(v string)

func (*AdventureBossBar) SetFlags

func (x *AdventureBossBar) SetFlags(v []string)

func (*AdventureBossBar) SetOverlay

func (x *AdventureBossBar) SetOverlay(v string)

func (*AdventureBossBar) SetProgress

func (x *AdventureBossBar) SetProgress(v float32)

func (*AdventureBossBar) SetTitle

func (x *AdventureBossBar) SetTitle(v *AdventureComponent)

func (*AdventureBossBar) String

func (x *AdventureBossBar) String() string

type AdventureBossBar_builder

type AdventureBossBar_builder struct {
	Title    *AdventureComponent
	Progress float32
	Color    string
	Overlay  string
	Flags    []string
	// contains filtered or unexported fields
}

func (AdventureBossBar_builder) Build

type AdventureComponent

type AdventureComponent struct {
	Json string `protobuf:"bytes,1,opt,name=json,proto3" json:"json,omitempty"`
	// contains filtered or unexported fields
}

func (*AdventureComponent) GetJson

func (x *AdventureComponent) GetJson() string

func (*AdventureComponent) ProtoMessage

func (*AdventureComponent) ProtoMessage()

func (*AdventureComponent) ProtoReflect

func (x *AdventureComponent) ProtoReflect() protoreflect.Message

func (*AdventureComponent) Reset

func (x *AdventureComponent) Reset()

func (*AdventureComponent) SetJson

func (x *AdventureComponent) SetJson(v string)

func (*AdventureComponent) String

func (x *AdventureComponent) String() string

type AdventureComponent_builder

type AdventureComponent_builder struct {
	Json string
	// contains filtered or unexported fields
}

func (AdventureComponent_builder) Build

type AdventureSound

type AdventureSound struct {
	Sound  string  `protobuf:"bytes,1,opt,name=sound,proto3" json:"sound,omitempty"`
	Source string  `protobuf:"bytes,2,opt,name=source,proto3" json:"source,omitempty"`
	Volume float32 `protobuf:"fixed32,3,opt,name=volume,proto3" json:"volume,omitempty"`
	Pitch  float32 `protobuf:"fixed32,4,opt,name=pitch,proto3" json:"pitch,omitempty"`
	// contains filtered or unexported fields
}

func (*AdventureSound) GetPitch

func (x *AdventureSound) GetPitch() float32

func (*AdventureSound) GetSound

func (x *AdventureSound) GetSound() string

func (*AdventureSound) GetSource

func (x *AdventureSound) GetSource() string

func (*AdventureSound) GetVolume

func (x *AdventureSound) GetVolume() float32

func (*AdventureSound) ProtoMessage

func (*AdventureSound) ProtoMessage()

func (*AdventureSound) ProtoReflect

func (x *AdventureSound) ProtoReflect() protoreflect.Message

func (*AdventureSound) Reset

func (x *AdventureSound) Reset()

func (*AdventureSound) SetPitch

func (x *AdventureSound) SetPitch(v float32)

func (*AdventureSound) SetSound

func (x *AdventureSound) SetSound(v string)

func (*AdventureSound) SetSource

func (x *AdventureSound) SetSource(v string)

func (*AdventureSound) SetVolume

func (x *AdventureSound) SetVolume(v float32)

func (*AdventureSound) String

func (x *AdventureSound) String() string

type AdventureSound_builder

type AdventureSound_builder struct {
	Sound  string
	Source string
	Volume float32
	Pitch  float32
	// contains filtered or unexported fields
}

func (AdventureSound_builder) Build

type CloudPlayerConfiguration

type CloudPlayerConfiguration struct {
	UniqueId            string                         `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
	Name                string                         `protobuf:"bytes,2,opt,name=name,proto3" json:"name,omitempty"`
	FirstLogin          int64                          `protobuf:"varint,3,opt,name=firstLogin,proto3" json:"firstLogin,omitempty"`
	LastLogin           int64                          `protobuf:"varint,4,opt,name=lastLogin,proto3" json:"lastLogin,omitempty"`
	OnlineTime          int64                          `protobuf:"varint,5,opt,name=onlineTime,proto3" json:"onlineTime,omitempty"`
	DisplayName         string                         `protobuf:"bytes,6,opt,name=displayName,proto3" json:"displayName,omitempty"`
	PlayerConnection    *PlayerConnectionConfiguration `protobuf:"bytes,7,opt,name=playerConnection,proto3" json:"playerConnection,omitempty"`
	ConnectedServerName string                         `protobuf:"bytes,8,opt,name=connectedServerName,proto3" json:"connectedServerName,omitempty"`
	ConnectedProxyName  string                         `protobuf:"bytes,9,opt,name=connectedProxyName,proto3" json:"connectedProxyName,omitempty"`
	// contains filtered or unexported fields
}

func (*CloudPlayerConfiguration) ClearPlayerConnection

func (x *CloudPlayerConfiguration) ClearPlayerConnection()

func (*CloudPlayerConfiguration) GetConnectedProxyName

func (x *CloudPlayerConfiguration) GetConnectedProxyName() string

func (*CloudPlayerConfiguration) GetConnectedServerName

func (x *CloudPlayerConfiguration) GetConnectedServerName() string

func (*CloudPlayerConfiguration) GetDisplayName

func (x *CloudPlayerConfiguration) GetDisplayName() string

func (*CloudPlayerConfiguration) GetFirstLogin

func (x *CloudPlayerConfiguration) GetFirstLogin() int64

func (*CloudPlayerConfiguration) GetLastLogin

func (x *CloudPlayerConfiguration) GetLastLogin() int64

func (*CloudPlayerConfiguration) GetName

func (x *CloudPlayerConfiguration) GetName() string

func (*CloudPlayerConfiguration) GetOnlineTime

func (x *CloudPlayerConfiguration) GetOnlineTime() int64

func (*CloudPlayerConfiguration) GetPlayerConnection

func (x *CloudPlayerConfiguration) GetPlayerConnection() *PlayerConnectionConfiguration

func (*CloudPlayerConfiguration) GetUniqueId

func (x *CloudPlayerConfiguration) GetUniqueId() string

func (*CloudPlayerConfiguration) HasPlayerConnection

func (x *CloudPlayerConfiguration) HasPlayerConnection() bool

func (*CloudPlayerConfiguration) ProtoMessage

func (*CloudPlayerConfiguration) ProtoMessage()

func (*CloudPlayerConfiguration) ProtoReflect

func (x *CloudPlayerConfiguration) ProtoReflect() protoreflect.Message

func (*CloudPlayerConfiguration) Reset

func (x *CloudPlayerConfiguration) Reset()

func (*CloudPlayerConfiguration) SetConnectedProxyName

func (x *CloudPlayerConfiguration) SetConnectedProxyName(v string)

func (*CloudPlayerConfiguration) SetConnectedServerName

func (x *CloudPlayerConfiguration) SetConnectedServerName(v string)

func (*CloudPlayerConfiguration) SetDisplayName

func (x *CloudPlayerConfiguration) SetDisplayName(v string)

func (*CloudPlayerConfiguration) SetFirstLogin

func (x *CloudPlayerConfiguration) SetFirstLogin(v int64)

func (*CloudPlayerConfiguration) SetLastLogin

func (x *CloudPlayerConfiguration) SetLastLogin(v int64)

func (*CloudPlayerConfiguration) SetName

func (x *CloudPlayerConfiguration) SetName(v string)

func (*CloudPlayerConfiguration) SetOnlineTime

func (x *CloudPlayerConfiguration) SetOnlineTime(v int64)

func (*CloudPlayerConfiguration) SetPlayerConnection

func (x *CloudPlayerConfiguration) SetPlayerConnection(v *PlayerConnectionConfiguration)

func (*CloudPlayerConfiguration) SetUniqueId

func (x *CloudPlayerConfiguration) SetUniqueId(v string)

func (*CloudPlayerConfiguration) String

func (x *CloudPlayerConfiguration) String() string

type CloudPlayerConfiguration_builder

type CloudPlayerConfiguration_builder struct {
	UniqueId            string
	Name                string
	FirstLogin          int64
	LastLogin           int64
	OnlineTime          int64
	DisplayName         string
	PlayerConnection    *PlayerConnectionConfiguration
	ConnectedServerName string
	ConnectedProxyName  string
	// contains filtered or unexported fields
}

func (CloudPlayerConfiguration_builder) Build

type CloudPlayerConnectResult

type CloudPlayerConnectResult int32
const (
	CloudPlayerConnectResult_SUCCESS           CloudPlayerConnectResult = 0
	CloudPlayerConnectResult_ALREADY_CONNECTED CloudPlayerConnectResult = 1
	CloudPlayerConnectResult_FAILED            CloudPlayerConnectResult = 2
)

func (CloudPlayerConnectResult) Descriptor

func (CloudPlayerConnectResult) Enum

func (CloudPlayerConnectResult) Number

func (CloudPlayerConnectResult) String

func (x CloudPlayerConnectResult) String() string

func (CloudPlayerConnectResult) Type

type CloudPlayerDisconnectRequest

type CloudPlayerDisconnectRequest struct {
	UniqueId string `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
	// contains filtered or unexported fields
}

func (*CloudPlayerDisconnectRequest) GetUniqueId

func (x *CloudPlayerDisconnectRequest) GetUniqueId() string

func (*CloudPlayerDisconnectRequest) ProtoMessage

func (*CloudPlayerDisconnectRequest) ProtoMessage()

func (*CloudPlayerDisconnectRequest) ProtoReflect

func (*CloudPlayerDisconnectRequest) Reset

func (x *CloudPlayerDisconnectRequest) Reset()

func (*CloudPlayerDisconnectRequest) SetUniqueId

func (x *CloudPlayerDisconnectRequest) SetUniqueId(v string)

func (*CloudPlayerDisconnectRequest) String

type CloudPlayerDisconnectRequest_builder

type CloudPlayerDisconnectRequest_builder struct {
	UniqueId string
	// contains filtered or unexported fields
}

func (CloudPlayerDisconnectRequest_builder) Build

type CloudPlayerDisconnectResponse

type CloudPlayerDisconnectResponse struct {
	Success bool `protobuf:"varint,1,opt,name=success,proto3" json:"success,omitempty"`
	// contains filtered or unexported fields
}

func (*CloudPlayerDisconnectResponse) GetSuccess

func (x *CloudPlayerDisconnectResponse) GetSuccess() bool

func (*CloudPlayerDisconnectResponse) ProtoMessage

func (*CloudPlayerDisconnectResponse) ProtoMessage()

func (*CloudPlayerDisconnectResponse) ProtoReflect

func (*CloudPlayerDisconnectResponse) Reset

func (x *CloudPlayerDisconnectResponse) Reset()

func (*CloudPlayerDisconnectResponse) SetSuccess

func (x *CloudPlayerDisconnectResponse) SetSuccess(v bool)

func (*CloudPlayerDisconnectResponse) String

type CloudPlayerDisconnectResponse_builder

type CloudPlayerDisconnectResponse_builder struct {
	Success bool
	// contains filtered or unexported fields
}

func (CloudPlayerDisconnectResponse_builder) Build

type CloudPlayerKickEvent

type CloudPlayerKickEvent struct {
	UniqueId string              `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
	Reason   *AdventureComponent `protobuf:"bytes,2,opt,name=reason,proto3" json:"reason,omitempty"`
	// contains filtered or unexported fields
}

func (*CloudPlayerKickEvent) ClearReason

func (x *CloudPlayerKickEvent) ClearReason()

func (*CloudPlayerKickEvent) GetReason

func (x *CloudPlayerKickEvent) GetReason() *AdventureComponent

func (*CloudPlayerKickEvent) GetUniqueId

func (x *CloudPlayerKickEvent) GetUniqueId() string

func (*CloudPlayerKickEvent) HasReason

func (x *CloudPlayerKickEvent) HasReason() bool

func (*CloudPlayerKickEvent) ProtoMessage

func (*CloudPlayerKickEvent) ProtoMessage()

func (*CloudPlayerKickEvent) ProtoReflect

func (x *CloudPlayerKickEvent) ProtoReflect() protoreflect.Message

func (*CloudPlayerKickEvent) Reset

func (x *CloudPlayerKickEvent) Reset()

func (*CloudPlayerKickEvent) SetReason

func (x *CloudPlayerKickEvent) SetReason(v *AdventureComponent)

func (*CloudPlayerKickEvent) SetUniqueId

func (x *CloudPlayerKickEvent) SetUniqueId(v string)

func (*CloudPlayerKickEvent) String

func (x *CloudPlayerKickEvent) String() string

type CloudPlayerKickEvent_builder

type CloudPlayerKickEvent_builder struct {
	UniqueId string
	Reason   *AdventureComponent
	// contains filtered or unexported fields
}

func (CloudPlayerKickEvent_builder) Build

type CloudPlayerKickRequest

type CloudPlayerKickRequest struct {
	UniqueId string              `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
	Reason   *AdventureComponent `protobuf:"bytes,2,opt,name=reason,proto3" json:"reason,omitempty"`
	// contains filtered or unexported fields
}

func (*CloudPlayerKickRequest) ClearReason

func (x *CloudPlayerKickRequest) ClearReason()

func (*CloudPlayerKickRequest) GetReason

func (*CloudPlayerKickRequest) GetUniqueId

func (x *CloudPlayerKickRequest) GetUniqueId() string

func (*CloudPlayerKickRequest) HasReason

func (x *CloudPlayerKickRequest) HasReason() bool

func (*CloudPlayerKickRequest) ProtoMessage

func (*CloudPlayerKickRequest) ProtoMessage()

func (*CloudPlayerKickRequest) ProtoReflect

func (x *CloudPlayerKickRequest) ProtoReflect() protoreflect.Message

func (*CloudPlayerKickRequest) Reset

func (x *CloudPlayerKickRequest) Reset()

func (*CloudPlayerKickRequest) SetReason

func (x *CloudPlayerKickRequest) SetReason(v *AdventureComponent)

func (*CloudPlayerKickRequest) SetUniqueId

func (x *CloudPlayerKickRequest) SetUniqueId(v string)

func (*CloudPlayerKickRequest) String

func (x *CloudPlayerKickRequest) String() string

type CloudPlayerKickRequest_builder

type CloudPlayerKickRequest_builder struct {
	UniqueId string
	Reason   *AdventureComponent
	// contains filtered or unexported fields
}

func (CloudPlayerKickRequest_builder) Build

type CloudPlayerKickResponse

type CloudPlayerKickResponse struct {
	Success bool `protobuf:"varint,1,opt,name=success,proto3" json:"success,omitempty"`
	// contains filtered or unexported fields
}

func (*CloudPlayerKickResponse) GetSuccess

func (x *CloudPlayerKickResponse) GetSuccess() bool

func (*CloudPlayerKickResponse) ProtoMessage

func (*CloudPlayerKickResponse) ProtoMessage()

func (*CloudPlayerKickResponse) ProtoReflect

func (x *CloudPlayerKickResponse) ProtoReflect() protoreflect.Message

func (*CloudPlayerKickResponse) Reset

func (x *CloudPlayerKickResponse) Reset()

func (*CloudPlayerKickResponse) SetSuccess

func (x *CloudPlayerKickResponse) SetSuccess(v bool)

func (*CloudPlayerKickResponse) String

func (x *CloudPlayerKickResponse) String() string

type CloudPlayerKickResponse_builder

type CloudPlayerKickResponse_builder struct {
	Success bool
	// contains filtered or unexported fields
}

func (CloudPlayerKickResponse_builder) Build

type CloudPlayerLoginRequest

type CloudPlayerLoginRequest struct {
	UniqueId           string                         `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
	Name               string                         `protobuf:"bytes,2,opt,name=name,proto3" json:"name,omitempty"`
	PlayerConnection   *PlayerConnectionConfiguration `protobuf:"bytes,3,opt,name=playerConnection,proto3" json:"playerConnection,omitempty"`
	ConnectedProxyName string                         `protobuf:"bytes,4,opt,name=connectedProxyName,proto3" json:"connectedProxyName,omitempty"`
	// contains filtered or unexported fields
}

func (*CloudPlayerLoginRequest) ClearPlayerConnection

func (x *CloudPlayerLoginRequest) ClearPlayerConnection()

func (*CloudPlayerLoginRequest) GetConnectedProxyName

func (x *CloudPlayerLoginRequest) GetConnectedProxyName() string

func (*CloudPlayerLoginRequest) GetName

func (x *CloudPlayerLoginRequest) GetName() string

func (*CloudPlayerLoginRequest) GetPlayerConnection

func (x *CloudPlayerLoginRequest) GetPlayerConnection() *PlayerConnectionConfiguration

func (*CloudPlayerLoginRequest) GetUniqueId

func (x *CloudPlayerLoginRequest) GetUniqueId() string

func (*CloudPlayerLoginRequest) HasPlayerConnection

func (x *CloudPlayerLoginRequest) HasPlayerConnection() bool

func (*CloudPlayerLoginRequest) ProtoMessage

func (*CloudPlayerLoginRequest) ProtoMessage()

func (*CloudPlayerLoginRequest) ProtoReflect

func (x *CloudPlayerLoginRequest) ProtoReflect() protoreflect.Message

func (*CloudPlayerLoginRequest) Reset

func (x *CloudPlayerLoginRequest) Reset()

func (*CloudPlayerLoginRequest) SetConnectedProxyName

func (x *CloudPlayerLoginRequest) SetConnectedProxyName(v string)

func (*CloudPlayerLoginRequest) SetName

func (x *CloudPlayerLoginRequest) SetName(v string)

func (*CloudPlayerLoginRequest) SetPlayerConnection

func (x *CloudPlayerLoginRequest) SetPlayerConnection(v *PlayerConnectionConfiguration)

func (*CloudPlayerLoginRequest) SetUniqueId

func (x *CloudPlayerLoginRequest) SetUniqueId(v string)

func (*CloudPlayerLoginRequest) String

func (x *CloudPlayerLoginRequest) String() string

type CloudPlayerLoginRequest_builder

type CloudPlayerLoginRequest_builder struct {
	UniqueId           string
	Name               string
	PlayerConnection   *PlayerConnectionConfiguration
	ConnectedProxyName string
	// contains filtered or unexported fields
}

func (CloudPlayerLoginRequest_builder) Build

type CloudPlayerLoginResponse

type CloudPlayerLoginResponse struct {
	Success bool `protobuf:"varint,1,opt,name=success,proto3" json:"success,omitempty"`
	// contains filtered or unexported fields
}

func (*CloudPlayerLoginResponse) GetSuccess

func (x *CloudPlayerLoginResponse) GetSuccess() bool

func (*CloudPlayerLoginResponse) ProtoMessage

func (*CloudPlayerLoginResponse) ProtoMessage()

func (*CloudPlayerLoginResponse) ProtoReflect

func (x *CloudPlayerLoginResponse) ProtoReflect() protoreflect.Message

func (*CloudPlayerLoginResponse) Reset

func (x *CloudPlayerLoginResponse) Reset()

func (*CloudPlayerLoginResponse) SetSuccess

func (x *CloudPlayerLoginResponse) SetSuccess(v bool)

func (*CloudPlayerLoginResponse) String

func (x *CloudPlayerLoginResponse) String() string

type CloudPlayerLoginResponse_builder

type CloudPlayerLoginResponse_builder struct {
	Success bool
	// contains filtered or unexported fields
}

func (CloudPlayerLoginResponse_builder) Build

type ConnectCloudPlayerEvent

type ConnectCloudPlayerEvent struct {
	UniqueId   string `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
	ServerName string `protobuf:"bytes,2,opt,name=serverName,proto3" json:"serverName,omitempty"`
	// contains filtered or unexported fields
}

func (*ConnectCloudPlayerEvent) GetServerName

func (x *ConnectCloudPlayerEvent) GetServerName() string

func (*ConnectCloudPlayerEvent) GetUniqueId

func (x *ConnectCloudPlayerEvent) GetUniqueId() string

func (*ConnectCloudPlayerEvent) ProtoMessage

func (*ConnectCloudPlayerEvent) ProtoMessage()

func (*ConnectCloudPlayerEvent) ProtoReflect

func (x *ConnectCloudPlayerEvent) ProtoReflect() protoreflect.Message

func (*ConnectCloudPlayerEvent) Reset

func (x *ConnectCloudPlayerEvent) Reset()

func (*ConnectCloudPlayerEvent) SetServerName

func (x *ConnectCloudPlayerEvent) SetServerName(v string)

func (*ConnectCloudPlayerEvent) SetUniqueId

func (x *ConnectCloudPlayerEvent) SetUniqueId(v string)

func (*ConnectCloudPlayerEvent) String

func (x *ConnectCloudPlayerEvent) String() string

type ConnectCloudPlayerEvent_builder

type ConnectCloudPlayerEvent_builder struct {
	UniqueId   string
	ServerName string
	// contains filtered or unexported fields
}

func (ConnectCloudPlayerEvent_builder) Build

type ConnectCloudPlayerRequest

type ConnectCloudPlayerRequest struct {
	UniqueId string `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
	// Types that are valid to be assigned to Server:
	//
	//	*ConnectCloudPlayerRequest_ServerName
	//	*ConnectCloudPlayerRequest_ServerRegex
	Server isConnectCloudPlayerRequest_Server `protobuf_oneof:"server"`
	Mode   SelectionMode                      `protobuf:"varint,4,opt,name=mode,proto3,enum=simplecloud.droplet.player.v1.SelectionMode" json:"mode,omitempty"`
	// contains filtered or unexported fields
}

func (*ConnectCloudPlayerRequest) ClearServer

func (x *ConnectCloudPlayerRequest) ClearServer()

func (*ConnectCloudPlayerRequest) ClearServerName

func (x *ConnectCloudPlayerRequest) ClearServerName()

func (*ConnectCloudPlayerRequest) ClearServerRegex

func (x *ConnectCloudPlayerRequest) ClearServerRegex()

func (*ConnectCloudPlayerRequest) GetMode

func (*ConnectCloudPlayerRequest) GetServer

func (x *ConnectCloudPlayerRequest) GetServer() isConnectCloudPlayerRequest_Server

func (*ConnectCloudPlayerRequest) GetServerName

func (x *ConnectCloudPlayerRequest) GetServerName() string

func (*ConnectCloudPlayerRequest) GetServerRegex

func (x *ConnectCloudPlayerRequest) GetServerRegex() string

func (*ConnectCloudPlayerRequest) GetUniqueId

func (x *ConnectCloudPlayerRequest) GetUniqueId() string

func (*ConnectCloudPlayerRequest) HasServer

func (x *ConnectCloudPlayerRequest) HasServer() bool

func (*ConnectCloudPlayerRequest) HasServerName

func (x *ConnectCloudPlayerRequest) HasServerName() bool

func (*ConnectCloudPlayerRequest) HasServerRegex

func (x *ConnectCloudPlayerRequest) HasServerRegex() bool

func (*ConnectCloudPlayerRequest) ProtoMessage

func (*ConnectCloudPlayerRequest) ProtoMessage()

func (*ConnectCloudPlayerRequest) ProtoReflect

func (*ConnectCloudPlayerRequest) Reset

func (x *ConnectCloudPlayerRequest) Reset()

func (*ConnectCloudPlayerRequest) SetMode

func (*ConnectCloudPlayerRequest) SetServerName

func (x *ConnectCloudPlayerRequest) SetServerName(v string)

func (*ConnectCloudPlayerRequest) SetServerRegex

func (x *ConnectCloudPlayerRequest) SetServerRegex(v string)

func (*ConnectCloudPlayerRequest) SetUniqueId

func (x *ConnectCloudPlayerRequest) SetUniqueId(v string)

func (*ConnectCloudPlayerRequest) String

func (x *ConnectCloudPlayerRequest) String() string

func (*ConnectCloudPlayerRequest) WhichServer

func (x *ConnectCloudPlayerRequest) WhichServer() case_ConnectCloudPlayerRequest_Server

type ConnectCloudPlayerRequest_ServerName

type ConnectCloudPlayerRequest_ServerName struct {
	ServerName string `protobuf:"bytes,2,opt,name=serverName,proto3,oneof"`
}

type ConnectCloudPlayerRequest_ServerRegex

type ConnectCloudPlayerRequest_ServerRegex struct {
	ServerRegex string `protobuf:"bytes,3,opt,name=serverRegex,proto3,oneof"`
}

type ConnectCloudPlayerRequest_builder

type ConnectCloudPlayerRequest_builder struct {
	UniqueId string
	// Fields of oneof Server:
	ServerName  *string
	ServerRegex *string
	// -- end of Server
	Mode SelectionMode
	// contains filtered or unexported fields
}

func (ConnectCloudPlayerRequest_builder) Build

type ConnectCloudPlayerResponse

type ConnectCloudPlayerResponse struct {
	Result CloudPlayerConnectResult `` /* 126-byte string literal not displayed */
	// contains filtered or unexported fields
}

func (*ConnectCloudPlayerResponse) GetResult

func (*ConnectCloudPlayerResponse) ProtoMessage

func (*ConnectCloudPlayerResponse) ProtoMessage()

func (*ConnectCloudPlayerResponse) ProtoReflect

func (*ConnectCloudPlayerResponse) Reset

func (x *ConnectCloudPlayerResponse) Reset()

func (*ConnectCloudPlayerResponse) SetResult

func (*ConnectCloudPlayerResponse) String

func (x *ConnectCloudPlayerResponse) String() string

type ConnectCloudPlayerResponse_builder

type ConnectCloudPlayerResponse_builder struct {
	Result CloudPlayerConnectResult
	// contains filtered or unexported fields
}

func (ConnectCloudPlayerResponse_builder) Build

type GetCloudPlayerByNameRequest

type GetCloudPlayerByNameRequest struct {
	Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"`
	// contains filtered or unexported fields
}

func (*GetCloudPlayerByNameRequest) GetName

func (x *GetCloudPlayerByNameRequest) GetName() string

func (*GetCloudPlayerByNameRequest) ProtoMessage

func (*GetCloudPlayerByNameRequest) ProtoMessage()

func (*GetCloudPlayerByNameRequest) ProtoReflect

func (*GetCloudPlayerByNameRequest) Reset

func (x *GetCloudPlayerByNameRequest) Reset()

func (*GetCloudPlayerByNameRequest) SetName

func (x *GetCloudPlayerByNameRequest) SetName(v string)

func (*GetCloudPlayerByNameRequest) String

func (x *GetCloudPlayerByNameRequest) String() string

type GetCloudPlayerByNameRequest_builder

type GetCloudPlayerByNameRequest_builder struct {
	Name string
	// contains filtered or unexported fields
}

func (GetCloudPlayerByNameRequest_builder) Build

type GetCloudPlayerByUniqueIdRequest

type GetCloudPlayerByUniqueIdRequest struct {
	UniqueId string `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
	// contains filtered or unexported fields
}

func (*GetCloudPlayerByUniqueIdRequest) GetUniqueId

func (x *GetCloudPlayerByUniqueIdRequest) GetUniqueId() string

func (*GetCloudPlayerByUniqueIdRequest) ProtoMessage

func (*GetCloudPlayerByUniqueIdRequest) ProtoMessage()

func (*GetCloudPlayerByUniqueIdRequest) ProtoReflect

func (*GetCloudPlayerByUniqueIdRequest) Reset

func (*GetCloudPlayerByUniqueIdRequest) SetUniqueId

func (x *GetCloudPlayerByUniqueIdRequest) SetUniqueId(v string)

func (*GetCloudPlayerByUniqueIdRequest) String

type GetCloudPlayerByUniqueIdRequest_builder

type GetCloudPlayerByUniqueIdRequest_builder struct {
	UniqueId string
	// contains filtered or unexported fields
}

func (GetCloudPlayerByUniqueIdRequest_builder) Build

type GetCloudPlayerResponse

type GetCloudPlayerResponse struct {
	CloudPlayer *CloudPlayerConfiguration `protobuf:"bytes,1,opt,name=cloudPlayer,proto3" json:"cloudPlayer,omitempty"`
	// contains filtered or unexported fields
}

func (*GetCloudPlayerResponse) ClearCloudPlayer

func (x *GetCloudPlayerResponse) ClearCloudPlayer()

func (*GetCloudPlayerResponse) GetCloudPlayer

func (x *GetCloudPlayerResponse) GetCloudPlayer() *CloudPlayerConfiguration

func (*GetCloudPlayerResponse) HasCloudPlayer

func (x *GetCloudPlayerResponse) HasCloudPlayer() bool

func (*GetCloudPlayerResponse) ProtoMessage

func (*GetCloudPlayerResponse) ProtoMessage()

func (*GetCloudPlayerResponse) ProtoReflect

func (x *GetCloudPlayerResponse) ProtoReflect() protoreflect.Message

func (*GetCloudPlayerResponse) Reset

func (x *GetCloudPlayerResponse) Reset()

func (*GetCloudPlayerResponse) SetCloudPlayer

func (x *GetCloudPlayerResponse) SetCloudPlayer(v *CloudPlayerConfiguration)

func (*GetCloudPlayerResponse) String

func (x *GetCloudPlayerResponse) String() string

type GetCloudPlayerResponse_builder

type GetCloudPlayerResponse_builder struct {
	CloudPlayer *CloudPlayerConfiguration
	// contains filtered or unexported fields
}

func (GetCloudPlayerResponse_builder) Build

type GetOfflineCloudPlayerResponse

type GetOfflineCloudPlayerResponse struct {
	OfflineCloudPlayer *OfflineCloudPlayerConfiguration `protobuf:"bytes,1,opt,name=offlineCloudPlayer,proto3" json:"offlineCloudPlayer,omitempty"`
	// contains filtered or unexported fields
}

func (*GetOfflineCloudPlayerResponse) ClearOfflineCloudPlayer

func (x *GetOfflineCloudPlayerResponse) ClearOfflineCloudPlayer()

func (*GetOfflineCloudPlayerResponse) GetOfflineCloudPlayer

func (*GetOfflineCloudPlayerResponse) HasOfflineCloudPlayer

func (x *GetOfflineCloudPlayerResponse) HasOfflineCloudPlayer() bool

func (*GetOfflineCloudPlayerResponse) ProtoMessage

func (*GetOfflineCloudPlayerResponse) ProtoMessage()

func (*GetOfflineCloudPlayerResponse) ProtoReflect

func (*GetOfflineCloudPlayerResponse) Reset

func (x *GetOfflineCloudPlayerResponse) Reset()

func (*GetOfflineCloudPlayerResponse) SetOfflineCloudPlayer

func (*GetOfflineCloudPlayerResponse) String

type GetOfflineCloudPlayerResponse_builder

type GetOfflineCloudPlayerResponse_builder struct {
	OfflineCloudPlayer *OfflineCloudPlayerConfiguration
	// contains filtered or unexported fields
}

func (GetOfflineCloudPlayerResponse_builder) Build

type GetOnlineCloudPlayerCountRequest

type GetOnlineCloudPlayerCountRequest struct {
	// contains filtered or unexported fields
}

func (*GetOnlineCloudPlayerCountRequest) ProtoMessage

func (*GetOnlineCloudPlayerCountRequest) ProtoMessage()

func (*GetOnlineCloudPlayerCountRequest) ProtoReflect

func (*GetOnlineCloudPlayerCountRequest) Reset

func (*GetOnlineCloudPlayerCountRequest) String

type GetOnlineCloudPlayerCountRequest_builder

type GetOnlineCloudPlayerCountRequest_builder struct {
	// contains filtered or unexported fields
}

func (GetOnlineCloudPlayerCountRequest_builder) Build

type GetOnlineCloudPlayerCountResponse

type GetOnlineCloudPlayerCountResponse struct {
	Count int32 `protobuf:"varint,1,opt,name=count,proto3" json:"count,omitempty"`
	// contains filtered or unexported fields
}

func (*GetOnlineCloudPlayerCountResponse) GetCount

func (*GetOnlineCloudPlayerCountResponse) ProtoMessage

func (*GetOnlineCloudPlayerCountResponse) ProtoMessage()

func (*GetOnlineCloudPlayerCountResponse) ProtoReflect

func (*GetOnlineCloudPlayerCountResponse) Reset

func (*GetOnlineCloudPlayerCountResponse) SetCount

func (*GetOnlineCloudPlayerCountResponse) String

type GetOnlineCloudPlayerCountResponse_builder

type GetOnlineCloudPlayerCountResponse_builder struct {
	Count int32
	// contains filtered or unexported fields
}

func (GetOnlineCloudPlayerCountResponse_builder) Build

type GetOnlineCloudPlayersRequest

type GetOnlineCloudPlayersRequest struct {
	// contains filtered or unexported fields
}

func (*GetOnlineCloudPlayersRequest) ProtoMessage

func (*GetOnlineCloudPlayersRequest) ProtoMessage()

func (*GetOnlineCloudPlayersRequest) ProtoReflect

func (*GetOnlineCloudPlayersRequest) Reset

func (x *GetOnlineCloudPlayersRequest) Reset()

func (*GetOnlineCloudPlayersRequest) String

type GetOnlineCloudPlayersRequest_builder

type GetOnlineCloudPlayersRequest_builder struct {
	// contains filtered or unexported fields
}

func (GetOnlineCloudPlayersRequest_builder) Build

type GetOnlineCloudPlayersResponse

type GetOnlineCloudPlayersResponse struct {
	OnlineCloudPlayers []*CloudPlayerConfiguration `protobuf:"bytes,1,rep,name=onlineCloudPlayers,proto3" json:"onlineCloudPlayers,omitempty"`
	// contains filtered or unexported fields
}

func (*GetOnlineCloudPlayersResponse) GetOnlineCloudPlayers

func (x *GetOnlineCloudPlayersResponse) GetOnlineCloudPlayers() []*CloudPlayerConfiguration

func (*GetOnlineCloudPlayersResponse) ProtoMessage

func (*GetOnlineCloudPlayersResponse) ProtoMessage()

func (*GetOnlineCloudPlayersResponse) ProtoReflect

func (*GetOnlineCloudPlayersResponse) Reset

func (x *GetOnlineCloudPlayersResponse) Reset()

func (*GetOnlineCloudPlayersResponse) SetOnlineCloudPlayers

func (x *GetOnlineCloudPlayersResponse) SetOnlineCloudPlayers(v []*CloudPlayerConfiguration)

func (*GetOnlineCloudPlayersResponse) String

type GetOnlineCloudPlayersResponse_builder

type GetOnlineCloudPlayersResponse_builder struct {
	OnlineCloudPlayers []*CloudPlayerConfiguration
	// contains filtered or unexported fields
}

func (GetOnlineCloudPlayersResponse_builder) Build

type GetOnlineStatusRequest

type GetOnlineStatusRequest struct {
	UniqueId string `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
	// contains filtered or unexported fields
}

func (*GetOnlineStatusRequest) GetUniqueId

func (x *GetOnlineStatusRequest) GetUniqueId() string

func (*GetOnlineStatusRequest) ProtoMessage

func (*GetOnlineStatusRequest) ProtoMessage()

func (*GetOnlineStatusRequest) ProtoReflect

func (x *GetOnlineStatusRequest) ProtoReflect() protoreflect.Message

func (*GetOnlineStatusRequest) Reset

func (x *GetOnlineStatusRequest) Reset()

func (*GetOnlineStatusRequest) SetUniqueId

func (x *GetOnlineStatusRequest) SetUniqueId(v string)

func (*GetOnlineStatusRequest) String

func (x *GetOnlineStatusRequest) String() string

type GetOnlineStatusRequest_builder

type GetOnlineStatusRequest_builder struct {
	UniqueId string
	// contains filtered or unexported fields
}

func (GetOnlineStatusRequest_builder) Build

type GetOnlineStatusResponse

type GetOnlineStatusResponse struct {
	Online bool `protobuf:"varint,1,opt,name=online,proto3" json:"online,omitempty"`
	// contains filtered or unexported fields
}

func (*GetOnlineStatusResponse) GetOnline

func (x *GetOnlineStatusResponse) GetOnline() bool

func (*GetOnlineStatusResponse) ProtoMessage

func (*GetOnlineStatusResponse) ProtoMessage()

func (*GetOnlineStatusResponse) ProtoReflect

func (x *GetOnlineStatusResponse) ProtoReflect() protoreflect.Message

func (*GetOnlineStatusResponse) Reset

func (x *GetOnlineStatusResponse) Reset()

func (*GetOnlineStatusResponse) SetOnline

func (x *GetOnlineStatusResponse) SetOnline(v bool)

func (*GetOnlineStatusResponse) String

func (x *GetOnlineStatusResponse) String() string

type GetOnlineStatusResponse_builder

type GetOnlineStatusResponse_builder struct {
	Online bool
	// contains filtered or unexported fields
}

func (GetOnlineStatusResponse_builder) Build

type MessageBody

type MessageBody struct {
	Type        string     `protobuf:"bytes,1,opt,name=type,proto3" json:"type,omitempty"`
	MessageData *anypb.Any `protobuf:"bytes,2,opt,name=messageData,proto3" json:"messageData,omitempty"`
	// contains filtered or unexported fields
}

func (*MessageBody) ClearMessageData

func (x *MessageBody) ClearMessageData()

func (*MessageBody) GetMessageData

func (x *MessageBody) GetMessageData() *anypb.Any

func (*MessageBody) GetType

func (x *MessageBody) GetType() string

func (*MessageBody) HasMessageData

func (x *MessageBody) HasMessageData() bool

func (*MessageBody) ProtoMessage

func (*MessageBody) ProtoMessage()

func (*MessageBody) ProtoReflect

func (x *MessageBody) ProtoReflect() protoreflect.Message

func (*MessageBody) Reset

func (x *MessageBody) Reset()

func (*MessageBody) SetMessageData

func (x *MessageBody) SetMessageData(v *anypb.Any)

func (*MessageBody) SetType

func (x *MessageBody) SetType(v string)

func (*MessageBody) String

func (x *MessageBody) String() string

type MessageBody_builder

type MessageBody_builder struct {
	Type        string
	MessageData *anypb.Any
	// contains filtered or unexported fields
}

func (MessageBody_builder) Build

func (b0 MessageBody_builder) Build() *MessageBody

type OfflineCloudPlayerConfiguration

type OfflineCloudPlayerConfiguration struct {
	UniqueId         string                         `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
	Name             string                         `protobuf:"bytes,2,opt,name=name,proto3" json:"name,omitempty"`
	FirstLogin       int64                          `protobuf:"varint,3,opt,name=firstLogin,proto3" json:"firstLogin,omitempty"`
	LastLogin        int64                          `protobuf:"varint,4,opt,name=lastLogin,proto3" json:"lastLogin,omitempty"`
	OnlineTime       int64                          `protobuf:"varint,5,opt,name=onlineTime,proto3" json:"onlineTime,omitempty"`
	DisplayName      string                         `protobuf:"bytes,6,opt,name=displayName,proto3" json:"displayName,omitempty"`
	PlayerConnection *PlayerConnectionConfiguration `protobuf:"bytes,7,opt,name=playerConnection,proto3" json:"playerConnection,omitempty"`
	// contains filtered or unexported fields
}

func (*OfflineCloudPlayerConfiguration) ClearPlayerConnection

func (x *OfflineCloudPlayerConfiguration) ClearPlayerConnection()

func (*OfflineCloudPlayerConfiguration) GetDisplayName

func (x *OfflineCloudPlayerConfiguration) GetDisplayName() string

func (*OfflineCloudPlayerConfiguration) GetFirstLogin

func (x *OfflineCloudPlayerConfiguration) GetFirstLogin() int64

func (*OfflineCloudPlayerConfiguration) GetLastLogin

func (x *OfflineCloudPlayerConfiguration) GetLastLogin() int64

func (*OfflineCloudPlayerConfiguration) GetName

func (*OfflineCloudPlayerConfiguration) GetOnlineTime

func (x *OfflineCloudPlayerConfiguration) GetOnlineTime() int64

func (*OfflineCloudPlayerConfiguration) GetPlayerConnection

func (*OfflineCloudPlayerConfiguration) GetUniqueId

func (x *OfflineCloudPlayerConfiguration) GetUniqueId() string

func (*OfflineCloudPlayerConfiguration) HasPlayerConnection

func (x *OfflineCloudPlayerConfiguration) HasPlayerConnection() bool

func (*OfflineCloudPlayerConfiguration) ProtoMessage

func (*OfflineCloudPlayerConfiguration) ProtoMessage()

func (*OfflineCloudPlayerConfiguration) ProtoReflect

func (*OfflineCloudPlayerConfiguration) Reset

func (*OfflineCloudPlayerConfiguration) SetDisplayName

func (x *OfflineCloudPlayerConfiguration) SetDisplayName(v string)

func (*OfflineCloudPlayerConfiguration) SetFirstLogin

func (x *OfflineCloudPlayerConfiguration) SetFirstLogin(v int64)

func (*OfflineCloudPlayerConfiguration) SetLastLogin

func (x *OfflineCloudPlayerConfiguration) SetLastLogin(v int64)

func (*OfflineCloudPlayerConfiguration) SetName

func (*OfflineCloudPlayerConfiguration) SetOnlineTime

func (x *OfflineCloudPlayerConfiguration) SetOnlineTime(v int64)

func (*OfflineCloudPlayerConfiguration) SetPlayerConnection

func (*OfflineCloudPlayerConfiguration) SetUniqueId

func (x *OfflineCloudPlayerConfiguration) SetUniqueId(v string)

func (*OfflineCloudPlayerConfiguration) String

type OfflineCloudPlayerConfiguration_builder

type OfflineCloudPlayerConfiguration_builder struct {
	UniqueId         string
	Name             string
	FirstLogin       int64
	LastLogin        int64
	OnlineTime       int64
	DisplayName      string
	PlayerConnection *PlayerConnectionConfiguration
	// contains filtered or unexported fields
}

func (OfflineCloudPlayerConfiguration_builder) Build

type PlayerConnectionConfiguration

type PlayerConnectionConfiguration struct {
	ClientLanguage         string `protobuf:"bytes,1,opt,name=clientLanguage,proto3" json:"clientLanguage,omitempty"`
	NumericalClientVersion int32  `protobuf:"varint,2,opt,name=numericalClientVersion,proto3" json:"numericalClientVersion,omitempty"`
	OnlineMode             bool   `protobuf:"varint,3,opt,name=onlineMode,proto3" json:"onlineMode,omitempty"`
	LastServerName         string `protobuf:"bytes,4,opt,name=lastServerName,proto3" json:"lastServerName,omitempty"`
	Online                 bool   `protobuf:"varint,5,opt,name=online,proto3" json:"online,omitempty"`
	LastProxyServerName    string `protobuf:"bytes,6,opt,name=lastProxyServerName,proto3" json:"lastProxyServerName,omitempty"`
	// contains filtered or unexported fields
}

func (*PlayerConnectionConfiguration) GetClientLanguage

func (x *PlayerConnectionConfiguration) GetClientLanguage() string

func (*PlayerConnectionConfiguration) GetLastProxyServerName

func (x *PlayerConnectionConfiguration) GetLastProxyServerName() string

func (*PlayerConnectionConfiguration) GetLastServerName

func (x *PlayerConnectionConfiguration) GetLastServerName() string

func (*PlayerConnectionConfiguration) GetNumericalClientVersion

func (x *PlayerConnectionConfiguration) GetNumericalClientVersion() int32

func (*PlayerConnectionConfiguration) GetOnline

func (x *PlayerConnectionConfiguration) GetOnline() bool

func (*PlayerConnectionConfiguration) GetOnlineMode

func (x *PlayerConnectionConfiguration) GetOnlineMode() bool

func (*PlayerConnectionConfiguration) ProtoMessage

func (*PlayerConnectionConfiguration) ProtoMessage()

func (*PlayerConnectionConfiguration) ProtoReflect

func (*PlayerConnectionConfiguration) Reset

func (x *PlayerConnectionConfiguration) Reset()

func (*PlayerConnectionConfiguration) SetClientLanguage

func (x *PlayerConnectionConfiguration) SetClientLanguage(v string)

func (*PlayerConnectionConfiguration) SetLastProxyServerName

func (x *PlayerConnectionConfiguration) SetLastProxyServerName(v string)

func (*PlayerConnectionConfiguration) SetLastServerName

func (x *PlayerConnectionConfiguration) SetLastServerName(v string)

func (*PlayerConnectionConfiguration) SetNumericalClientVersion

func (x *PlayerConnectionConfiguration) SetNumericalClientVersion(v int32)

func (*PlayerConnectionConfiguration) SetOnline

func (x *PlayerConnectionConfiguration) SetOnline(v bool)

func (*PlayerConnectionConfiguration) SetOnlineMode

func (x *PlayerConnectionConfiguration) SetOnlineMode(v bool)

func (*PlayerConnectionConfiguration) String

type PlayerConnectionConfiguration_builder

type PlayerConnectionConfiguration_builder struct {
	ClientLanguage         string
	NumericalClientVersion int32
	OnlineMode             bool
	LastServerName         string
	Online                 bool
	LastProxyServerName    string
	// contains filtered or unexported fields
}

func (PlayerConnectionConfiguration_builder) Build

type SelectionMode

type SelectionMode int32
const (
	SelectionMode_RANDOM      SelectionMode = 0
	SelectionMode_MIN_PLAYERS SelectionMode = 1
	SelectionMode_MAX_PLAYERS SelectionMode = 2
	SelectionMode_FIRST       SelectionMode = 3
)

func (SelectionMode) Descriptor

func (SelectionMode) Enum

func (x SelectionMode) Enum() *SelectionMode

func (SelectionMode) Number

func (SelectionMode) String

func (x SelectionMode) String() string

func (SelectionMode) Type

type SendActionbarEvent

type SendActionbarEvent struct {
	UniqueId string              `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
	Message  *AdventureComponent `protobuf:"bytes,2,opt,name=message,proto3" json:"message,omitempty"`
	// contains filtered or unexported fields
}

func (*SendActionbarEvent) ClearMessage

func (x *SendActionbarEvent) ClearMessage()

func (*SendActionbarEvent) GetMessage

func (x *SendActionbarEvent) GetMessage() *AdventureComponent

func (*SendActionbarEvent) GetUniqueId

func (x *SendActionbarEvent) GetUniqueId() string

func (*SendActionbarEvent) HasMessage

func (x *SendActionbarEvent) HasMessage() bool

func (*SendActionbarEvent) ProtoMessage

func (*SendActionbarEvent) ProtoMessage()

func (*SendActionbarEvent) ProtoReflect

func (x *SendActionbarEvent) ProtoReflect() protoreflect.Message

func (*SendActionbarEvent) Reset

func (x *SendActionbarEvent) Reset()

func (*SendActionbarEvent) SetMessage

func (x *SendActionbarEvent) SetMessage(v *AdventureComponent)

func (*SendActionbarEvent) SetUniqueId

func (x *SendActionbarEvent) SetUniqueId(v string)

func (*SendActionbarEvent) String

func (x *SendActionbarEvent) String() string

type SendActionbarEvent_builder

type SendActionbarEvent_builder struct {
	UniqueId string
	Message  *AdventureComponent
	// contains filtered or unexported fields
}

func (SendActionbarEvent_builder) Build

type SendActionbarRequest

type SendActionbarRequest struct {
	UniqueId string              `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
	Message  *AdventureComponent `protobuf:"bytes,2,opt,name=message,proto3" json:"message,omitempty"`
	// contains filtered or unexported fields
}

func (*SendActionbarRequest) ClearMessage

func (x *SendActionbarRequest) ClearMessage()

func (*SendActionbarRequest) GetMessage

func (x *SendActionbarRequest) GetMessage() *AdventureComponent

func (*SendActionbarRequest) GetUniqueId

func (x *SendActionbarRequest) GetUniqueId() string

func (*SendActionbarRequest) HasMessage

func (x *SendActionbarRequest) HasMessage() bool

func (*SendActionbarRequest) ProtoMessage

func (*SendActionbarRequest) ProtoMessage()

func (*SendActionbarRequest) ProtoReflect

func (x *SendActionbarRequest) ProtoReflect() protoreflect.Message

func (*SendActionbarRequest) Reset

func (x *SendActionbarRequest) Reset()

func (*SendActionbarRequest) SetMessage

func (x *SendActionbarRequest) SetMessage(v *AdventureComponent)

func (*SendActionbarRequest) SetUniqueId

func (x *SendActionbarRequest) SetUniqueId(v string)

func (*SendActionbarRequest) String

func (x *SendActionbarRequest) String() string

type SendActionbarRequest_builder

type SendActionbarRequest_builder struct {
	UniqueId string
	Message  *AdventureComponent
	// contains filtered or unexported fields
}

func (SendActionbarRequest_builder) Build

type SendActionbarResponse

type SendActionbarResponse struct {
	// contains filtered or unexported fields
}

func (*SendActionbarResponse) ProtoMessage

func (*SendActionbarResponse) ProtoMessage()

func (*SendActionbarResponse) ProtoReflect

func (x *SendActionbarResponse) ProtoReflect() protoreflect.Message

func (*SendActionbarResponse) Reset

func (x *SendActionbarResponse) Reset()

func (*SendActionbarResponse) String

func (x *SendActionbarResponse) String() string

type SendActionbarResponse_builder

type SendActionbarResponse_builder struct {
	// contains filtered or unexported fields
}

func (SendActionbarResponse_builder) Build

type SendBossBarEvent

type SendBossBarEvent struct {
	UniqueId string            `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
	BossBar  *AdventureBossBar `protobuf:"bytes,2,opt,name=bossBar,proto3" json:"bossBar,omitempty"`
	// contains filtered or unexported fields
}

func (*SendBossBarEvent) ClearBossBar

func (x *SendBossBarEvent) ClearBossBar()

func (*SendBossBarEvent) GetBossBar

func (x *SendBossBarEvent) GetBossBar() *AdventureBossBar

func (*SendBossBarEvent) GetUniqueId

func (x *SendBossBarEvent) GetUniqueId() string

func (*SendBossBarEvent) HasBossBar

func (x *SendBossBarEvent) HasBossBar() bool

func (*SendBossBarEvent) ProtoMessage

func (*SendBossBarEvent) ProtoMessage()

func (*SendBossBarEvent) ProtoReflect

func (x *SendBossBarEvent) ProtoReflect() protoreflect.Message

func (*SendBossBarEvent) Reset

func (x *SendBossBarEvent) Reset()

func (*SendBossBarEvent) SetBossBar

func (x *SendBossBarEvent) SetBossBar(v *AdventureBossBar)

func (*SendBossBarEvent) SetUniqueId

func (x *SendBossBarEvent) SetUniqueId(v string)

func (*SendBossBarEvent) String

func (x *SendBossBarEvent) String() string

type SendBossBarEvent_builder

type SendBossBarEvent_builder struct {
	UniqueId string
	BossBar  *AdventureBossBar
	// contains filtered or unexported fields
}

func (SendBossBarEvent_builder) Build

type SendBossBarHideEvent

type SendBossBarHideEvent struct {
	UniqueId string            `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
	BossBar  *AdventureBossBar `protobuf:"bytes,2,opt,name=bossBar,proto3" json:"bossBar,omitempty"`
	// contains filtered or unexported fields
}

func (*SendBossBarHideEvent) ClearBossBar

func (x *SendBossBarHideEvent) ClearBossBar()

func (*SendBossBarHideEvent) GetBossBar

func (x *SendBossBarHideEvent) GetBossBar() *AdventureBossBar

func (*SendBossBarHideEvent) GetUniqueId

func (x *SendBossBarHideEvent) GetUniqueId() string

func (*SendBossBarHideEvent) HasBossBar

func (x *SendBossBarHideEvent) HasBossBar() bool

func (*SendBossBarHideEvent) ProtoMessage

func (*SendBossBarHideEvent) ProtoMessage()

func (*SendBossBarHideEvent) ProtoReflect

func (x *SendBossBarHideEvent) ProtoReflect() protoreflect.Message

func (*SendBossBarHideEvent) Reset

func (x *SendBossBarHideEvent) Reset()

func (*SendBossBarHideEvent) SetBossBar

func (x *SendBossBarHideEvent) SetBossBar(v *AdventureBossBar)

func (*SendBossBarHideEvent) SetUniqueId

func (x *SendBossBarHideEvent) SetUniqueId(v string)

func (*SendBossBarHideEvent) String

func (x *SendBossBarHideEvent) String() string

type SendBossBarHideEvent_builder

type SendBossBarHideEvent_builder struct {
	UniqueId string
	BossBar  *AdventureBossBar
	// contains filtered or unexported fields
}

func (SendBossBarHideEvent_builder) Build

type SendBossBarHideRequest

type SendBossBarHideRequest struct {
	UniqueId string            `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
	BossBar  *AdventureBossBar `protobuf:"bytes,2,opt,name=bossBar,proto3" json:"bossBar,omitempty"`
	// contains filtered or unexported fields
}

func (*SendBossBarHideRequest) ClearBossBar

func (x *SendBossBarHideRequest) ClearBossBar()

func (*SendBossBarHideRequest) GetBossBar

func (x *SendBossBarHideRequest) GetBossBar() *AdventureBossBar

func (*SendBossBarHideRequest) GetUniqueId

func (x *SendBossBarHideRequest) GetUniqueId() string

func (*SendBossBarHideRequest) HasBossBar

func (x *SendBossBarHideRequest) HasBossBar() bool

func (*SendBossBarHideRequest) ProtoMessage

func (*SendBossBarHideRequest) ProtoMessage()

func (*SendBossBarHideRequest) ProtoReflect

func (x *SendBossBarHideRequest) ProtoReflect() protoreflect.Message

func (*SendBossBarHideRequest) Reset

func (x *SendBossBarHideRequest) Reset()

func (*SendBossBarHideRequest) SetBossBar

func (x *SendBossBarHideRequest) SetBossBar(v *AdventureBossBar)

func (*SendBossBarHideRequest) SetUniqueId

func (x *SendBossBarHideRequest) SetUniqueId(v string)

func (*SendBossBarHideRequest) String

func (x *SendBossBarHideRequest) String() string

type SendBossBarHideRequest_builder

type SendBossBarHideRequest_builder struct {
	UniqueId string
	BossBar  *AdventureBossBar
	// contains filtered or unexported fields
}

func (SendBossBarHideRequest_builder) Build

type SendBossBarHideResponse

type SendBossBarHideResponse struct {
	// contains filtered or unexported fields
}

func (*SendBossBarHideResponse) ProtoMessage

func (*SendBossBarHideResponse) ProtoMessage()

func (*SendBossBarHideResponse) ProtoReflect

func (x *SendBossBarHideResponse) ProtoReflect() protoreflect.Message

func (*SendBossBarHideResponse) Reset

func (x *SendBossBarHideResponse) Reset()

func (*SendBossBarHideResponse) String

func (x *SendBossBarHideResponse) String() string

type SendBossBarHideResponse_builder

type SendBossBarHideResponse_builder struct {
	// contains filtered or unexported fields
}

func (SendBossBarHideResponse_builder) Build

type SendBossBarRequest

type SendBossBarRequest struct {
	UniqueId string            `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
	BossBar  *AdventureBossBar `protobuf:"bytes,2,opt,name=bossBar,proto3" json:"bossBar,omitempty"`
	// contains filtered or unexported fields
}

func (*SendBossBarRequest) ClearBossBar

func (x *SendBossBarRequest) ClearBossBar()

func (*SendBossBarRequest) GetBossBar

func (x *SendBossBarRequest) GetBossBar() *AdventureBossBar

func (*SendBossBarRequest) GetUniqueId

func (x *SendBossBarRequest) GetUniqueId() string

func (*SendBossBarRequest) HasBossBar

func (x *SendBossBarRequest) HasBossBar() bool

func (*SendBossBarRequest) ProtoMessage

func (*SendBossBarRequest) ProtoMessage()

func (*SendBossBarRequest) ProtoReflect

func (x *SendBossBarRequest) ProtoReflect() protoreflect.Message

func (*SendBossBarRequest) Reset

func (x *SendBossBarRequest) Reset()

func (*SendBossBarRequest) SetBossBar

func (x *SendBossBarRequest) SetBossBar(v *AdventureBossBar)

func (*SendBossBarRequest) SetUniqueId

func (x *SendBossBarRequest) SetUniqueId(v string)

func (*SendBossBarRequest) String

func (x *SendBossBarRequest) String() string

type SendBossBarRequest_builder

type SendBossBarRequest_builder struct {
	UniqueId string
	BossBar  *AdventureBossBar
	// contains filtered or unexported fields
}

func (SendBossBarRequest_builder) Build

type SendBossBarResponse

type SendBossBarResponse struct {
	// contains filtered or unexported fields
}

func (*SendBossBarResponse) ProtoMessage

func (*SendBossBarResponse) ProtoMessage()

func (*SendBossBarResponse) ProtoReflect

func (x *SendBossBarResponse) ProtoReflect() protoreflect.Message

func (*SendBossBarResponse) Reset

func (x *SendBossBarResponse) Reset()

func (*SendBossBarResponse) String

func (x *SendBossBarResponse) String() string

type SendBossBarResponse_builder

type SendBossBarResponse_builder struct {
	// contains filtered or unexported fields
}

func (SendBossBarResponse_builder) Build

type SendClearTitleEvent

type SendClearTitleEvent struct {
	UniqueId string `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
	// contains filtered or unexported fields
}

func (*SendClearTitleEvent) GetUniqueId

func (x *SendClearTitleEvent) GetUniqueId() string

func (*SendClearTitleEvent) ProtoMessage

func (*SendClearTitleEvent) ProtoMessage()

func (*SendClearTitleEvent) ProtoReflect

func (x *SendClearTitleEvent) ProtoReflect() protoreflect.Message

func (*SendClearTitleEvent) Reset

func (x *SendClearTitleEvent) Reset()

func (*SendClearTitleEvent) SetUniqueId

func (x *SendClearTitleEvent) SetUniqueId(v string)

func (*SendClearTitleEvent) String

func (x *SendClearTitleEvent) String() string

type SendClearTitleEvent_builder

type SendClearTitleEvent_builder struct {
	UniqueId string
	// contains filtered or unexported fields
}

func (SendClearTitleEvent_builder) Build

type SendClearTitleRequest

type SendClearTitleRequest struct {
	UniqueId string `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
	// contains filtered or unexported fields
}

func (*SendClearTitleRequest) GetUniqueId

func (x *SendClearTitleRequest) GetUniqueId() string

func (*SendClearTitleRequest) ProtoMessage

func (*SendClearTitleRequest) ProtoMessage()

func (*SendClearTitleRequest) ProtoReflect

func (x *SendClearTitleRequest) ProtoReflect() protoreflect.Message

func (*SendClearTitleRequest) Reset

func (x *SendClearTitleRequest) Reset()

func (*SendClearTitleRequest) SetUniqueId

func (x *SendClearTitleRequest) SetUniqueId(v string)

func (*SendClearTitleRequest) String

func (x *SendClearTitleRequest) String() string

type SendClearTitleRequest_builder

type SendClearTitleRequest_builder struct {
	UniqueId string
	// contains filtered or unexported fields
}

func (SendClearTitleRequest_builder) Build

type SendClearTitleResponse

type SendClearTitleResponse struct {
	// contains filtered or unexported fields
}

func (*SendClearTitleResponse) ProtoMessage

func (*SendClearTitleResponse) ProtoMessage()

func (*SendClearTitleResponse) ProtoReflect

func (x *SendClearTitleResponse) ProtoReflect() protoreflect.Message

func (*SendClearTitleResponse) Reset

func (x *SendClearTitleResponse) Reset()

func (*SendClearTitleResponse) String

func (x *SendClearTitleResponse) String() string

type SendClearTitleResponse_builder

type SendClearTitleResponse_builder struct {
	// contains filtered or unexported fields
}

func (SendClearTitleResponse_builder) Build

type SendMessageEvent

type SendMessageEvent struct {
	UniqueId string              `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
	Message  *AdventureComponent `protobuf:"bytes,2,opt,name=message,proto3" json:"message,omitempty"`
	// contains filtered or unexported fields
}

func (*SendMessageEvent) ClearMessage

func (x *SendMessageEvent) ClearMessage()

func (*SendMessageEvent) GetMessage

func (x *SendMessageEvent) GetMessage() *AdventureComponent

func (*SendMessageEvent) GetUniqueId

func (x *SendMessageEvent) GetUniqueId() string

func (*SendMessageEvent) HasMessage

func (x *SendMessageEvent) HasMessage() bool

func (*SendMessageEvent) ProtoMessage

func (*SendMessageEvent) ProtoMessage()

func (*SendMessageEvent) ProtoReflect

func (x *SendMessageEvent) ProtoReflect() protoreflect.Message

func (*SendMessageEvent) Reset

func (x *SendMessageEvent) Reset()

func (*SendMessageEvent) SetMessage

func (x *SendMessageEvent) SetMessage(v *AdventureComponent)

func (*SendMessageEvent) SetUniqueId

func (x *SendMessageEvent) SetUniqueId(v string)

func (*SendMessageEvent) String

func (x *SendMessageEvent) String() string

type SendMessageEvent_builder

type SendMessageEvent_builder struct {
	UniqueId string
	Message  *AdventureComponent
	// contains filtered or unexported fields
}

func (SendMessageEvent_builder) Build

type SendMessageRequest

type SendMessageRequest struct {
	UniqueId string              `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
	Message  *AdventureComponent `protobuf:"bytes,2,opt,name=message,proto3" json:"message,omitempty"`
	// contains filtered or unexported fields
}

func (*SendMessageRequest) ClearMessage

func (x *SendMessageRequest) ClearMessage()

func (*SendMessageRequest) GetMessage

func (x *SendMessageRequest) GetMessage() *AdventureComponent

func (*SendMessageRequest) GetUniqueId

func (x *SendMessageRequest) GetUniqueId() string

func (*SendMessageRequest) HasMessage

func (x *SendMessageRequest) HasMessage() bool

func (*SendMessageRequest) ProtoMessage

func (*SendMessageRequest) ProtoMessage()

func (*SendMessageRequest) ProtoReflect

func (x *SendMessageRequest) ProtoReflect() protoreflect.Message

func (*SendMessageRequest) Reset

func (x *SendMessageRequest) Reset()

func (*SendMessageRequest) SetMessage

func (x *SendMessageRequest) SetMessage(v *AdventureComponent)

func (*SendMessageRequest) SetUniqueId

func (x *SendMessageRequest) SetUniqueId(v string)

func (*SendMessageRequest) String

func (x *SendMessageRequest) String() string

type SendMessageRequest_builder

type SendMessageRequest_builder struct {
	UniqueId string
	Message  *AdventureComponent
	// contains filtered or unexported fields
}

func (SendMessageRequest_builder) Build

type SendMessageResponse

type SendMessageResponse struct {
	// contains filtered or unexported fields
}

func (*SendMessageResponse) ProtoMessage

func (*SendMessageResponse) ProtoMessage()

func (*SendMessageResponse) ProtoReflect

func (x *SendMessageResponse) ProtoReflect() protoreflect.Message

func (*SendMessageResponse) Reset

func (x *SendMessageResponse) Reset()

func (*SendMessageResponse) String

func (x *SendMessageResponse) String() string

type SendMessageResponse_builder

type SendMessageResponse_builder struct {
	// contains filtered or unexported fields
}

func (SendMessageResponse_builder) Build

type SendOpenBookEvent

type SendOpenBookEvent struct {
	UniqueId string         `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
	Book     *AdventureBook `protobuf:"bytes,2,opt,name=book,proto3" json:"book,omitempty"`
	// contains filtered or unexported fields
}

func (*SendOpenBookEvent) ClearBook

func (x *SendOpenBookEvent) ClearBook()

func (*SendOpenBookEvent) GetBook

func (x *SendOpenBookEvent) GetBook() *AdventureBook

func (*SendOpenBookEvent) GetUniqueId

func (x *SendOpenBookEvent) GetUniqueId() string

func (*SendOpenBookEvent) HasBook

func (x *SendOpenBookEvent) HasBook() bool

func (*SendOpenBookEvent) ProtoMessage

func (*SendOpenBookEvent) ProtoMessage()

func (*SendOpenBookEvent) ProtoReflect

func (x *SendOpenBookEvent) ProtoReflect() protoreflect.Message

func (*SendOpenBookEvent) Reset

func (x *SendOpenBookEvent) Reset()

func (*SendOpenBookEvent) SetBook

func (x *SendOpenBookEvent) SetBook(v *AdventureBook)

func (*SendOpenBookEvent) SetUniqueId

func (x *SendOpenBookEvent) SetUniqueId(v string)

func (*SendOpenBookEvent) String

func (x *SendOpenBookEvent) String() string

type SendOpenBookEvent_builder

type SendOpenBookEvent_builder struct {
	UniqueId string
	Book     *AdventureBook
	// contains filtered or unexported fields
}

func (SendOpenBookEvent_builder) Build

type SendOpenBookRequest

type SendOpenBookRequest struct {
	UniqueId string         `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
	Book     *AdventureBook `protobuf:"bytes,2,opt,name=book,proto3" json:"book,omitempty"`
	// contains filtered or unexported fields
}

func (*SendOpenBookRequest) ClearBook

func (x *SendOpenBookRequest) ClearBook()

func (*SendOpenBookRequest) GetBook

func (x *SendOpenBookRequest) GetBook() *AdventureBook

func (*SendOpenBookRequest) GetUniqueId

func (x *SendOpenBookRequest) GetUniqueId() string

func (*SendOpenBookRequest) HasBook

func (x *SendOpenBookRequest) HasBook() bool

func (*SendOpenBookRequest) ProtoMessage

func (*SendOpenBookRequest) ProtoMessage()

func (*SendOpenBookRequest) ProtoReflect

func (x *SendOpenBookRequest) ProtoReflect() protoreflect.Message

func (*SendOpenBookRequest) Reset

func (x *SendOpenBookRequest) Reset()

func (*SendOpenBookRequest) SetBook

func (x *SendOpenBookRequest) SetBook(v *AdventureBook)

func (*SendOpenBookRequest) SetUniqueId

func (x *SendOpenBookRequest) SetUniqueId(v string)

func (*SendOpenBookRequest) String

func (x *SendOpenBookRequest) String() string

type SendOpenBookRequest_builder

type SendOpenBookRequest_builder struct {
	UniqueId string
	Book     *AdventureBook
	// contains filtered or unexported fields
}

func (SendOpenBookRequest_builder) Build

type SendOpenBookResponse

type SendOpenBookResponse struct {
	// contains filtered or unexported fields
}

func (*SendOpenBookResponse) ProtoMessage

func (*SendOpenBookResponse) ProtoMessage()

func (*SendOpenBookResponse) ProtoReflect

func (x *SendOpenBookResponse) ProtoReflect() protoreflect.Message

func (*SendOpenBookResponse) Reset

func (x *SendOpenBookResponse) Reset()

func (*SendOpenBookResponse) String

func (x *SendOpenBookResponse) String() string

type SendOpenBookResponse_builder

type SendOpenBookResponse_builder struct {
	// contains filtered or unexported fields
}

func (SendOpenBookResponse_builder) Build

type SendPlaySoundEvent

type SendPlaySoundEvent struct {
	UniqueId string          `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
	Sound    *AdventureSound `protobuf:"bytes,2,opt,name=sound,proto3" json:"sound,omitempty"`
	// contains filtered or unexported fields
}

func (*SendPlaySoundEvent) ClearSound

func (x *SendPlaySoundEvent) ClearSound()

func (*SendPlaySoundEvent) GetSound

func (x *SendPlaySoundEvent) GetSound() *AdventureSound

func (*SendPlaySoundEvent) GetUniqueId

func (x *SendPlaySoundEvent) GetUniqueId() string

func (*SendPlaySoundEvent) HasSound

func (x *SendPlaySoundEvent) HasSound() bool

func (*SendPlaySoundEvent) ProtoMessage

func (*SendPlaySoundEvent) ProtoMessage()

func (*SendPlaySoundEvent) ProtoReflect

func (x *SendPlaySoundEvent) ProtoReflect() protoreflect.Message

func (*SendPlaySoundEvent) Reset

func (x *SendPlaySoundEvent) Reset()

func (*SendPlaySoundEvent) SetSound

func (x *SendPlaySoundEvent) SetSound(v *AdventureSound)

func (*SendPlaySoundEvent) SetUniqueId

func (x *SendPlaySoundEvent) SetUniqueId(v string)

func (*SendPlaySoundEvent) String

func (x *SendPlaySoundEvent) String() string

type SendPlaySoundEvent_builder

type SendPlaySoundEvent_builder struct {
	UniqueId string
	Sound    *AdventureSound
	// contains filtered or unexported fields
}

func (SendPlaySoundEvent_builder) Build

type SendPlaySoundRequest

type SendPlaySoundRequest struct {
	UniqueId string          `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
	Sound    *AdventureSound `protobuf:"bytes,2,opt,name=sound,proto3" json:"sound,omitempty"`
	// contains filtered or unexported fields
}

func (*SendPlaySoundRequest) ClearSound

func (x *SendPlaySoundRequest) ClearSound()

func (*SendPlaySoundRequest) GetSound

func (x *SendPlaySoundRequest) GetSound() *AdventureSound

func (*SendPlaySoundRequest) GetUniqueId

func (x *SendPlaySoundRequest) GetUniqueId() string

func (*SendPlaySoundRequest) HasSound

func (x *SendPlaySoundRequest) HasSound() bool

func (*SendPlaySoundRequest) ProtoMessage

func (*SendPlaySoundRequest) ProtoMessage()

func (*SendPlaySoundRequest) ProtoReflect

func (x *SendPlaySoundRequest) ProtoReflect() protoreflect.Message

func (*SendPlaySoundRequest) Reset

func (x *SendPlaySoundRequest) Reset()

func (*SendPlaySoundRequest) SetSound

func (x *SendPlaySoundRequest) SetSound(v *AdventureSound)

func (*SendPlaySoundRequest) SetUniqueId

func (x *SendPlaySoundRequest) SetUniqueId(v string)

func (*SendPlaySoundRequest) String

func (x *SendPlaySoundRequest) String() string

type SendPlaySoundRequest_builder

type SendPlaySoundRequest_builder struct {
	UniqueId string
	Sound    *AdventureSound
	// contains filtered or unexported fields
}

func (SendPlaySoundRequest_builder) Build

type SendPlaySoundResponse

type SendPlaySoundResponse struct {
	// contains filtered or unexported fields
}

func (*SendPlaySoundResponse) ProtoMessage

func (*SendPlaySoundResponse) ProtoMessage()

func (*SendPlaySoundResponse) ProtoReflect

func (x *SendPlaySoundResponse) ProtoReflect() protoreflect.Message

func (*SendPlaySoundResponse) Reset

func (x *SendPlaySoundResponse) Reset()

func (*SendPlaySoundResponse) String

func (x *SendPlaySoundResponse) String() string

type SendPlaySoundResponse_builder

type SendPlaySoundResponse_builder struct {
	// contains filtered or unexported fields
}

func (SendPlaySoundResponse_builder) Build

type SendPlaySoundToCoordinatesEvent

type SendPlaySoundToCoordinatesEvent struct {
	UniqueId string          `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
	Sound    *AdventureSound `protobuf:"bytes,2,opt,name=sound,proto3" json:"sound,omitempty"`
	X        float64         `protobuf:"fixed64,3,opt,name=x,proto3" json:"x,omitempty"`
	Y        float64         `protobuf:"fixed64,4,opt,name=y,proto3" json:"y,omitempty"`
	Z        float64         `protobuf:"fixed64,5,opt,name=z,proto3" json:"z,omitempty"`
	// contains filtered or unexported fields
}

func (*SendPlaySoundToCoordinatesEvent) ClearSound

func (x *SendPlaySoundToCoordinatesEvent) ClearSound()

func (*SendPlaySoundToCoordinatesEvent) GetSound

func (*SendPlaySoundToCoordinatesEvent) GetUniqueId

func (x *SendPlaySoundToCoordinatesEvent) GetUniqueId() string

func (*SendPlaySoundToCoordinatesEvent) GetX

func (*SendPlaySoundToCoordinatesEvent) GetY

func (*SendPlaySoundToCoordinatesEvent) GetZ

func (*SendPlaySoundToCoordinatesEvent) HasSound

func (x *SendPlaySoundToCoordinatesEvent) HasSound() bool

func (*SendPlaySoundToCoordinatesEvent) ProtoMessage

func (*SendPlaySoundToCoordinatesEvent) ProtoMessage()

func (*SendPlaySoundToCoordinatesEvent) ProtoReflect

func (*SendPlaySoundToCoordinatesEvent) Reset

func (*SendPlaySoundToCoordinatesEvent) SetSound

func (*SendPlaySoundToCoordinatesEvent) SetUniqueId

func (x *SendPlaySoundToCoordinatesEvent) SetUniqueId(v string)

func (*SendPlaySoundToCoordinatesEvent) SetX

func (*SendPlaySoundToCoordinatesEvent) SetY

func (*SendPlaySoundToCoordinatesEvent) SetZ

func (*SendPlaySoundToCoordinatesEvent) String

type SendPlaySoundToCoordinatesEvent_builder

type SendPlaySoundToCoordinatesEvent_builder struct {
	UniqueId string
	Sound    *AdventureSound
	X        float64
	Y        float64
	Z        float64
	// contains filtered or unexported fields
}

func (SendPlaySoundToCoordinatesEvent_builder) Build

type SendPlaySoundToCoordinatesRequest

type SendPlaySoundToCoordinatesRequest struct {
	UniqueId string          `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
	Sound    *AdventureSound `protobuf:"bytes,2,opt,name=sound,proto3" json:"sound,omitempty"`
	X        float64         `protobuf:"fixed64,3,opt,name=x,proto3" json:"x,omitempty"`
	Y        float64         `protobuf:"fixed64,4,opt,name=y,proto3" json:"y,omitempty"`
	Z        float64         `protobuf:"fixed64,5,opt,name=z,proto3" json:"z,omitempty"`
	// contains filtered or unexported fields
}

func (*SendPlaySoundToCoordinatesRequest) ClearSound

func (x *SendPlaySoundToCoordinatesRequest) ClearSound()

func (*SendPlaySoundToCoordinatesRequest) GetSound

func (*SendPlaySoundToCoordinatesRequest) GetUniqueId

func (x *SendPlaySoundToCoordinatesRequest) GetUniqueId() string

func (*SendPlaySoundToCoordinatesRequest) GetX

func (*SendPlaySoundToCoordinatesRequest) GetY

func (*SendPlaySoundToCoordinatesRequest) GetZ

func (*SendPlaySoundToCoordinatesRequest) HasSound

func (*SendPlaySoundToCoordinatesRequest) ProtoMessage

func (*SendPlaySoundToCoordinatesRequest) ProtoMessage()

func (*SendPlaySoundToCoordinatesRequest) ProtoReflect

func (*SendPlaySoundToCoordinatesRequest) Reset

func (*SendPlaySoundToCoordinatesRequest) SetSound

func (*SendPlaySoundToCoordinatesRequest) SetUniqueId

func (x *SendPlaySoundToCoordinatesRequest) SetUniqueId(v string)

func (*SendPlaySoundToCoordinatesRequest) SetX

func (*SendPlaySoundToCoordinatesRequest) SetY

func (*SendPlaySoundToCoordinatesRequest) SetZ

func (*SendPlaySoundToCoordinatesRequest) String

type SendPlaySoundToCoordinatesRequest_builder

type SendPlaySoundToCoordinatesRequest_builder struct {
	UniqueId string
	Sound    *AdventureSound
	X        float64
	Y        float64
	Z        float64
	// contains filtered or unexported fields
}

func (SendPlaySoundToCoordinatesRequest_builder) Build

type SendPlaySoundToCoordinatesResponse

type SendPlaySoundToCoordinatesResponse struct {
	// contains filtered or unexported fields
}

func (*SendPlaySoundToCoordinatesResponse) ProtoMessage

func (*SendPlaySoundToCoordinatesResponse) ProtoMessage()

func (*SendPlaySoundToCoordinatesResponse) ProtoReflect

func (*SendPlaySoundToCoordinatesResponse) Reset

func (*SendPlaySoundToCoordinatesResponse) String

type SendPlaySoundToCoordinatesResponse_builder

type SendPlaySoundToCoordinatesResponse_builder struct {
	// contains filtered or unexported fields
}

func (SendPlaySoundToCoordinatesResponse_builder) Build

type SendPlaySoundToEmitterRequest

type SendPlaySoundToEmitterRequest struct {
	UniqueId string          `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
	Sound    *AdventureSound `protobuf:"bytes,2,opt,name=sound,proto3" json:"sound,omitempty"`
	Emitter  string          `protobuf:"bytes,3,opt,name=emitter,proto3" json:"emitter,omitempty"`
	// contains filtered or unexported fields
}

func (*SendPlaySoundToEmitterRequest) ClearSound

func (x *SendPlaySoundToEmitterRequest) ClearSound()

func (*SendPlaySoundToEmitterRequest) GetEmitter

func (x *SendPlaySoundToEmitterRequest) GetEmitter() string

func (*SendPlaySoundToEmitterRequest) GetSound

func (*SendPlaySoundToEmitterRequest) GetUniqueId

func (x *SendPlaySoundToEmitterRequest) GetUniqueId() string

func (*SendPlaySoundToEmitterRequest) HasSound

func (x *SendPlaySoundToEmitterRequest) HasSound() bool

func (*SendPlaySoundToEmitterRequest) ProtoMessage

func (*SendPlaySoundToEmitterRequest) ProtoMessage()

func (*SendPlaySoundToEmitterRequest) ProtoReflect

func (*SendPlaySoundToEmitterRequest) Reset

func (x *SendPlaySoundToEmitterRequest) Reset()

func (*SendPlaySoundToEmitterRequest) SetEmitter

func (x *SendPlaySoundToEmitterRequest) SetEmitter(v string)

func (*SendPlaySoundToEmitterRequest) SetSound

func (*SendPlaySoundToEmitterRequest) SetUniqueId

func (x *SendPlaySoundToEmitterRequest) SetUniqueId(v string)

func (*SendPlaySoundToEmitterRequest) String

type SendPlaySoundToEmitterRequest_builder

type SendPlaySoundToEmitterRequest_builder struct {
	UniqueId string
	Sound    *AdventureSound
	Emitter  string
	// contains filtered or unexported fields
}

func (SendPlaySoundToEmitterRequest_builder) Build

type SendPlaySoundToEmitterResponse

type SendPlaySoundToEmitterResponse struct {
	// contains filtered or unexported fields
}

func (*SendPlaySoundToEmitterResponse) ProtoMessage

func (*SendPlaySoundToEmitterResponse) ProtoMessage()

func (*SendPlaySoundToEmitterResponse) ProtoReflect

func (*SendPlaySoundToEmitterResponse) Reset

func (x *SendPlaySoundToEmitterResponse) Reset()

func (*SendPlaySoundToEmitterResponse) String

type SendPlaySoundToEmitterResponse_builder

type SendPlaySoundToEmitterResponse_builder struct {
	// contains filtered or unexported fields
}

func (SendPlaySoundToEmitterResponse_builder) Build

type SendPlayerListHeaderAndFooterEvent

type SendPlayerListHeaderAndFooterEvent struct {
	UniqueId string              `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
	Header   *AdventureComponent `protobuf:"bytes,2,opt,name=header,proto3" json:"header,omitempty"`
	Footer   *AdventureComponent `protobuf:"bytes,3,opt,name=footer,proto3" json:"footer,omitempty"`
	// contains filtered or unexported fields
}

func (*SendPlayerListHeaderAndFooterEvent) ClearFooter

func (x *SendPlayerListHeaderAndFooterEvent) ClearFooter()

func (*SendPlayerListHeaderAndFooterEvent) ClearHeader

func (x *SendPlayerListHeaderAndFooterEvent) ClearHeader()

func (*SendPlayerListHeaderAndFooterEvent) GetFooter

func (*SendPlayerListHeaderAndFooterEvent) GetHeader

func (*SendPlayerListHeaderAndFooterEvent) GetUniqueId

func (x *SendPlayerListHeaderAndFooterEvent) GetUniqueId() string

func (*SendPlayerListHeaderAndFooterEvent) HasFooter

func (*SendPlayerListHeaderAndFooterEvent) HasHeader

func (*SendPlayerListHeaderAndFooterEvent) ProtoMessage

func (*SendPlayerListHeaderAndFooterEvent) ProtoMessage()

func (*SendPlayerListHeaderAndFooterEvent) ProtoReflect

func (*SendPlayerListHeaderAndFooterEvent) Reset

func (*SendPlayerListHeaderAndFooterEvent) SetFooter

func (*SendPlayerListHeaderAndFooterEvent) SetHeader

func (*SendPlayerListHeaderAndFooterEvent) SetUniqueId

func (x *SendPlayerListHeaderAndFooterEvent) SetUniqueId(v string)

func (*SendPlayerListHeaderAndFooterEvent) String

type SendPlayerListHeaderAndFooterEvent_builder

type SendPlayerListHeaderAndFooterEvent_builder struct {
	UniqueId string
	Header   *AdventureComponent
	Footer   *AdventureComponent
	// contains filtered or unexported fields
}

func (SendPlayerListHeaderAndFooterEvent_builder) Build

type SendPlayerListHeaderAndFooterRequest

type SendPlayerListHeaderAndFooterRequest struct {
	UniqueId string              `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
	Header   *AdventureComponent `protobuf:"bytes,2,opt,name=header,proto3" json:"header,omitempty"`
	Footer   *AdventureComponent `protobuf:"bytes,3,opt,name=footer,proto3" json:"footer,omitempty"`
	// contains filtered or unexported fields
}

func (*SendPlayerListHeaderAndFooterRequest) ClearFooter

func (x *SendPlayerListHeaderAndFooterRequest) ClearFooter()

func (*SendPlayerListHeaderAndFooterRequest) ClearHeader

func (x *SendPlayerListHeaderAndFooterRequest) ClearHeader()

func (*SendPlayerListHeaderAndFooterRequest) GetFooter

func (*SendPlayerListHeaderAndFooterRequest) GetHeader

func (*SendPlayerListHeaderAndFooterRequest) GetUniqueId

func (*SendPlayerListHeaderAndFooterRequest) HasFooter

func (*SendPlayerListHeaderAndFooterRequest) HasHeader

func (*SendPlayerListHeaderAndFooterRequest) ProtoMessage

func (*SendPlayerListHeaderAndFooterRequest) ProtoMessage()

func (*SendPlayerListHeaderAndFooterRequest) ProtoReflect

func (*SendPlayerListHeaderAndFooterRequest) Reset

func (*SendPlayerListHeaderAndFooterRequest) SetFooter

func (*SendPlayerListHeaderAndFooterRequest) SetHeader

func (*SendPlayerListHeaderAndFooterRequest) SetUniqueId

func (x *SendPlayerListHeaderAndFooterRequest) SetUniqueId(v string)

func (*SendPlayerListHeaderAndFooterRequest) String

type SendPlayerListHeaderAndFooterRequest_builder

type SendPlayerListHeaderAndFooterRequest_builder struct {
	UniqueId string
	Header   *AdventureComponent
	Footer   *AdventureComponent
	// contains filtered or unexported fields
}

func (SendPlayerListHeaderAndFooterRequest_builder) Build

type SendPlayerListHeaderAndFooterResponse

type SendPlayerListHeaderAndFooterResponse struct {
	// contains filtered or unexported fields
}

func (*SendPlayerListHeaderAndFooterResponse) ProtoMessage

func (*SendPlayerListHeaderAndFooterResponse) ProtoMessage()

func (*SendPlayerListHeaderAndFooterResponse) ProtoReflect

func (*SendPlayerListHeaderAndFooterResponse) Reset

func (*SendPlayerListHeaderAndFooterResponse) String

type SendPlayerListHeaderAndFooterResponse_builder

type SendPlayerListHeaderAndFooterResponse_builder struct {
	// contains filtered or unexported fields
}

func (SendPlayerListHeaderAndFooterResponse_builder) Build

type SendResetTitleEvent

type SendResetTitleEvent struct {
	UniqueId string `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
	// contains filtered or unexported fields
}

func (*SendResetTitleEvent) GetUniqueId

func (x *SendResetTitleEvent) GetUniqueId() string

func (*SendResetTitleEvent) ProtoMessage

func (*SendResetTitleEvent) ProtoMessage()

func (*SendResetTitleEvent) ProtoReflect

func (x *SendResetTitleEvent) ProtoReflect() protoreflect.Message

func (*SendResetTitleEvent) Reset

func (x *SendResetTitleEvent) Reset()

func (*SendResetTitleEvent) SetUniqueId

func (x *SendResetTitleEvent) SetUniqueId(v string)

func (*SendResetTitleEvent) String

func (x *SendResetTitleEvent) String() string

type SendResetTitleEvent_builder

type SendResetTitleEvent_builder struct {
	UniqueId string
	// contains filtered or unexported fields
}

func (SendResetTitleEvent_builder) Build

type SendResetTitleRequest

type SendResetTitleRequest struct {
	UniqueId string `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
	// contains filtered or unexported fields
}

func (*SendResetTitleRequest) GetUniqueId

func (x *SendResetTitleRequest) GetUniqueId() string

func (*SendResetTitleRequest) ProtoMessage

func (*SendResetTitleRequest) ProtoMessage()

func (*SendResetTitleRequest) ProtoReflect

func (x *SendResetTitleRequest) ProtoReflect() protoreflect.Message

func (*SendResetTitleRequest) Reset

func (x *SendResetTitleRequest) Reset()

func (*SendResetTitleRequest) SetUniqueId

func (x *SendResetTitleRequest) SetUniqueId(v string)

func (*SendResetTitleRequest) String

func (x *SendResetTitleRequest) String() string

type SendResetTitleRequest_builder

type SendResetTitleRequest_builder struct {
	UniqueId string
	// contains filtered or unexported fields
}

func (SendResetTitleRequest_builder) Build

type SendResetTitleResponse

type SendResetTitleResponse struct {
	// contains filtered or unexported fields
}

func (*SendResetTitleResponse) ProtoMessage

func (*SendResetTitleResponse) ProtoMessage()

func (*SendResetTitleResponse) ProtoReflect

func (x *SendResetTitleResponse) ProtoReflect() protoreflect.Message

func (*SendResetTitleResponse) Reset

func (x *SendResetTitleResponse) Reset()

func (*SendResetTitleResponse) String

func (x *SendResetTitleResponse) String() string

type SendResetTitleResponse_builder

type SendResetTitleResponse_builder struct {
	// contains filtered or unexported fields
}

func (SendResetTitleResponse_builder) Build

type SendStopSoundEvent

type SendStopSoundEvent struct {
	UniqueId string          `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
	Sound    *AdventureSound `protobuf:"bytes,2,opt,name=sound,proto3,oneof" json:"sound,omitempty"`
	Source   *string         `protobuf:"bytes,3,opt,name=source,proto3,oneof" json:"source,omitempty"`
	// contains filtered or unexported fields
}

func (*SendStopSoundEvent) ClearSound

func (x *SendStopSoundEvent) ClearSound()

func (*SendStopSoundEvent) ClearSource

func (x *SendStopSoundEvent) ClearSource()

func (*SendStopSoundEvent) GetSound

func (x *SendStopSoundEvent) GetSound() *AdventureSound

func (*SendStopSoundEvent) GetSource

func (x *SendStopSoundEvent) GetSource() string

func (*SendStopSoundEvent) GetUniqueId

func (x *SendStopSoundEvent) GetUniqueId() string

func (*SendStopSoundEvent) HasSound

func (x *SendStopSoundEvent) HasSound() bool

func (*SendStopSoundEvent) HasSource

func (x *SendStopSoundEvent) HasSource() bool

func (*SendStopSoundEvent) ProtoMessage

func (*SendStopSoundEvent) ProtoMessage()

func (*SendStopSoundEvent) ProtoReflect

func (x *SendStopSoundEvent) ProtoReflect() protoreflect.Message

func (*SendStopSoundEvent) Reset

func (x *SendStopSoundEvent) Reset()

func (*SendStopSoundEvent) SetSound

func (x *SendStopSoundEvent) SetSound(v *AdventureSound)

func (*SendStopSoundEvent) SetSource

func (x *SendStopSoundEvent) SetSource(v string)

func (*SendStopSoundEvent) SetUniqueId

func (x *SendStopSoundEvent) SetUniqueId(v string)

func (*SendStopSoundEvent) String

func (x *SendStopSoundEvent) String() string

type SendStopSoundEvent_builder

type SendStopSoundEvent_builder struct {
	UniqueId string
	Sound    *AdventureSound
	Source   *string
	// contains filtered or unexported fields
}

func (SendStopSoundEvent_builder) Build

type SendStopSoundRequest

type SendStopSoundRequest struct {
	UniqueId string          `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
	Sound    *AdventureSound `protobuf:"bytes,2,opt,name=sound,proto3,oneof" json:"sound,omitempty"`
	Source   *string         `protobuf:"bytes,3,opt,name=source,proto3,oneof" json:"source,omitempty"`
	// contains filtered or unexported fields
}

func (*SendStopSoundRequest) ClearSound

func (x *SendStopSoundRequest) ClearSound()

func (*SendStopSoundRequest) ClearSource

func (x *SendStopSoundRequest) ClearSource()

func (*SendStopSoundRequest) GetSound

func (x *SendStopSoundRequest) GetSound() *AdventureSound

func (*SendStopSoundRequest) GetSource

func (x *SendStopSoundRequest) GetSource() string

func (*SendStopSoundRequest) GetUniqueId

func (x *SendStopSoundRequest) GetUniqueId() string

func (*SendStopSoundRequest) HasSound

func (x *SendStopSoundRequest) HasSound() bool

func (*SendStopSoundRequest) HasSource

func (x *SendStopSoundRequest) HasSource() bool

func (*SendStopSoundRequest) ProtoMessage

func (*SendStopSoundRequest) ProtoMessage()

func (*SendStopSoundRequest) ProtoReflect

func (x *SendStopSoundRequest) ProtoReflect() protoreflect.Message

func (*SendStopSoundRequest) Reset

func (x *SendStopSoundRequest) Reset()

func (*SendStopSoundRequest) SetSound

func (x *SendStopSoundRequest) SetSound(v *AdventureSound)

func (*SendStopSoundRequest) SetSource

func (x *SendStopSoundRequest) SetSource(v string)

func (*SendStopSoundRequest) SetUniqueId

func (x *SendStopSoundRequest) SetUniqueId(v string)

func (*SendStopSoundRequest) String

func (x *SendStopSoundRequest) String() string

type SendStopSoundRequest_builder

type SendStopSoundRequest_builder struct {
	UniqueId string
	Sound    *AdventureSound
	Source   *string
	// contains filtered or unexported fields
}

func (SendStopSoundRequest_builder) Build

type SendStopSoundResponse

type SendStopSoundResponse struct {
	// contains filtered or unexported fields
}

func (*SendStopSoundResponse) ProtoMessage

func (*SendStopSoundResponse) ProtoMessage()

func (*SendStopSoundResponse) ProtoReflect

func (x *SendStopSoundResponse) ProtoReflect() protoreflect.Message

func (*SendStopSoundResponse) Reset

func (x *SendStopSoundResponse) Reset()

func (*SendStopSoundResponse) String

func (x *SendStopSoundResponse) String() string

type SendStopSoundResponse_builder

type SendStopSoundResponse_builder struct {
	// contains filtered or unexported fields
}

func (SendStopSoundResponse_builder) Build

type SendTitlePartSubTitleEvent

type SendTitlePartSubTitleEvent struct {
	UniqueId  string              `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
	Component *AdventureComponent `protobuf:"bytes,2,opt,name=component,proto3" json:"component,omitempty"`
	// contains filtered or unexported fields
}

func (*SendTitlePartSubTitleEvent) ClearComponent

func (x *SendTitlePartSubTitleEvent) ClearComponent()

func (*SendTitlePartSubTitleEvent) GetComponent

func (*SendTitlePartSubTitleEvent) GetUniqueId

func (x *SendTitlePartSubTitleEvent) GetUniqueId() string

func (*SendTitlePartSubTitleEvent) HasComponent

func (x *SendTitlePartSubTitleEvent) HasComponent() bool

func (*SendTitlePartSubTitleEvent) ProtoMessage

func (*SendTitlePartSubTitleEvent) ProtoMessage()

func (*SendTitlePartSubTitleEvent) ProtoReflect

func (*SendTitlePartSubTitleEvent) Reset

func (x *SendTitlePartSubTitleEvent) Reset()

func (*SendTitlePartSubTitleEvent) SetComponent

func (x *SendTitlePartSubTitleEvent) SetComponent(v *AdventureComponent)

func (*SendTitlePartSubTitleEvent) SetUniqueId

func (x *SendTitlePartSubTitleEvent) SetUniqueId(v string)

func (*SendTitlePartSubTitleEvent) String

func (x *SendTitlePartSubTitleEvent) String() string

type SendTitlePartSubTitleEvent_builder

type SendTitlePartSubTitleEvent_builder struct {
	UniqueId  string
	Component *AdventureComponent
	// contains filtered or unexported fields
}

func (SendTitlePartSubTitleEvent_builder) Build

type SendTitlePartSubTitleRequest

type SendTitlePartSubTitleRequest struct {
	UniqueId  string              `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
	Component *AdventureComponent `protobuf:"bytes,2,opt,name=component,proto3" json:"component,omitempty"`
	// contains filtered or unexported fields
}

func (*SendTitlePartSubTitleRequest) ClearComponent

func (x *SendTitlePartSubTitleRequest) ClearComponent()

func (*SendTitlePartSubTitleRequest) GetComponent

func (*SendTitlePartSubTitleRequest) GetUniqueId

func (x *SendTitlePartSubTitleRequest) GetUniqueId() string

func (*SendTitlePartSubTitleRequest) HasComponent

func (x *SendTitlePartSubTitleRequest) HasComponent() bool

func (*SendTitlePartSubTitleRequest) ProtoMessage

func (*SendTitlePartSubTitleRequest) ProtoMessage()

func (*SendTitlePartSubTitleRequest) ProtoReflect

func (*SendTitlePartSubTitleRequest) Reset

func (x *SendTitlePartSubTitleRequest) Reset()

func (*SendTitlePartSubTitleRequest) SetComponent

func (*SendTitlePartSubTitleRequest) SetUniqueId

func (x *SendTitlePartSubTitleRequest) SetUniqueId(v string)

func (*SendTitlePartSubTitleRequest) String

type SendTitlePartSubTitleRequest_builder

type SendTitlePartSubTitleRequest_builder struct {
	UniqueId  string
	Component *AdventureComponent
	// contains filtered or unexported fields
}

func (SendTitlePartSubTitleRequest_builder) Build

type SendTitlePartSubTitleResponse

type SendTitlePartSubTitleResponse struct {
	// contains filtered or unexported fields
}

func (*SendTitlePartSubTitleResponse) ProtoMessage

func (*SendTitlePartSubTitleResponse) ProtoMessage()

func (*SendTitlePartSubTitleResponse) ProtoReflect

func (*SendTitlePartSubTitleResponse) Reset

func (x *SendTitlePartSubTitleResponse) Reset()

func (*SendTitlePartSubTitleResponse) String

type SendTitlePartSubTitleResponse_builder

type SendTitlePartSubTitleResponse_builder struct {
	// contains filtered or unexported fields
}

func (SendTitlePartSubTitleResponse_builder) Build

type SendTitlePartTimesEvent

type SendTitlePartTimesEvent struct {
	UniqueId string `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
	FadeIn   int64  `protobuf:"varint,2,opt,name=fadeIn,proto3" json:"fadeIn,omitempty"`
	Stay     int64  `protobuf:"varint,3,opt,name=stay,proto3" json:"stay,omitempty"`
	FadeOut  int64  `protobuf:"varint,4,opt,name=fadeOut,proto3" json:"fadeOut,omitempty"`
	// contains filtered or unexported fields
}

func (*SendTitlePartTimesEvent) GetFadeIn

func (x *SendTitlePartTimesEvent) GetFadeIn() int64

func (*SendTitlePartTimesEvent) GetFadeOut

func (x *SendTitlePartTimesEvent) GetFadeOut() int64

func (*SendTitlePartTimesEvent) GetStay

func (x *SendTitlePartTimesEvent) GetStay() int64

func (*SendTitlePartTimesEvent) GetUniqueId

func (x *SendTitlePartTimesEvent) GetUniqueId() string

func (*SendTitlePartTimesEvent) ProtoMessage

func (*SendTitlePartTimesEvent) ProtoMessage()

func (*SendTitlePartTimesEvent) ProtoReflect

func (x *SendTitlePartTimesEvent) ProtoReflect() protoreflect.Message

func (*SendTitlePartTimesEvent) Reset

func (x *SendTitlePartTimesEvent) Reset()

func (*SendTitlePartTimesEvent) SetFadeIn

func (x *SendTitlePartTimesEvent) SetFadeIn(v int64)

func (*SendTitlePartTimesEvent) SetFadeOut

func (x *SendTitlePartTimesEvent) SetFadeOut(v int64)

func (*SendTitlePartTimesEvent) SetStay

func (x *SendTitlePartTimesEvent) SetStay(v int64)

func (*SendTitlePartTimesEvent) SetUniqueId

func (x *SendTitlePartTimesEvent) SetUniqueId(v string)

func (*SendTitlePartTimesEvent) String

func (x *SendTitlePartTimesEvent) String() string

type SendTitlePartTimesEvent_builder

type SendTitlePartTimesEvent_builder struct {
	UniqueId string
	FadeIn   int64
	Stay     int64
	FadeOut  int64
	// contains filtered or unexported fields
}

func (SendTitlePartTimesEvent_builder) Build

type SendTitlePartTimesRequest

type SendTitlePartTimesRequest struct {
	UniqueId string `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
	FadeIn   int64  `protobuf:"varint,2,opt,name=fadeIn,proto3" json:"fadeIn,omitempty"`
	Stay     int64  `protobuf:"varint,3,opt,name=stay,proto3" json:"stay,omitempty"`
	FadeOut  int64  `protobuf:"varint,4,opt,name=fadeOut,proto3" json:"fadeOut,omitempty"`
	// contains filtered or unexported fields
}

func (*SendTitlePartTimesRequest) GetFadeIn

func (x *SendTitlePartTimesRequest) GetFadeIn() int64

func (*SendTitlePartTimesRequest) GetFadeOut

func (x *SendTitlePartTimesRequest) GetFadeOut() int64

func (*SendTitlePartTimesRequest) GetStay

func (x *SendTitlePartTimesRequest) GetStay() int64

func (*SendTitlePartTimesRequest) GetUniqueId

func (x *SendTitlePartTimesRequest) GetUniqueId() string

func (*SendTitlePartTimesRequest) ProtoMessage

func (*SendTitlePartTimesRequest) ProtoMessage()

func (*SendTitlePartTimesRequest) ProtoReflect

func (*SendTitlePartTimesRequest) Reset

func (x *SendTitlePartTimesRequest) Reset()

func (*SendTitlePartTimesRequest) SetFadeIn

func (x *SendTitlePartTimesRequest) SetFadeIn(v int64)

func (*SendTitlePartTimesRequest) SetFadeOut

func (x *SendTitlePartTimesRequest) SetFadeOut(v int64)

func (*SendTitlePartTimesRequest) SetStay

func (x *SendTitlePartTimesRequest) SetStay(v int64)

func (*SendTitlePartTimesRequest) SetUniqueId

func (x *SendTitlePartTimesRequest) SetUniqueId(v string)

func (*SendTitlePartTimesRequest) String

func (x *SendTitlePartTimesRequest) String() string

type SendTitlePartTimesRequest_builder

type SendTitlePartTimesRequest_builder struct {
	UniqueId string
	FadeIn   int64
	Stay     int64
	FadeOut  int64
	// contains filtered or unexported fields
}

func (SendTitlePartTimesRequest_builder) Build

type SendTitlePartTimesResponse

type SendTitlePartTimesResponse struct {
	// contains filtered or unexported fields
}

func (*SendTitlePartTimesResponse) ProtoMessage

func (*SendTitlePartTimesResponse) ProtoMessage()

func (*SendTitlePartTimesResponse) ProtoReflect

func (*SendTitlePartTimesResponse) Reset

func (x *SendTitlePartTimesResponse) Reset()

func (*SendTitlePartTimesResponse) String

func (x *SendTitlePartTimesResponse) String() string

type SendTitlePartTimesResponse_builder

type SendTitlePartTimesResponse_builder struct {
	// contains filtered or unexported fields
}

func (SendTitlePartTimesResponse_builder) Build

type SendTitlePartTitleEvent

type SendTitlePartTitleEvent struct {
	UniqueId  string              `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
	Component *AdventureComponent `protobuf:"bytes,2,opt,name=component,proto3" json:"component,omitempty"`
	// contains filtered or unexported fields
}

func (*SendTitlePartTitleEvent) ClearComponent

func (x *SendTitlePartTitleEvent) ClearComponent()

func (*SendTitlePartTitleEvent) GetComponent

func (x *SendTitlePartTitleEvent) GetComponent() *AdventureComponent

func (*SendTitlePartTitleEvent) GetUniqueId

func (x *SendTitlePartTitleEvent) GetUniqueId() string

func (*SendTitlePartTitleEvent) HasComponent

func (x *SendTitlePartTitleEvent) HasComponent() bool

func (*SendTitlePartTitleEvent) ProtoMessage

func (*SendTitlePartTitleEvent) ProtoMessage()

func (*SendTitlePartTitleEvent) ProtoReflect

func (x *SendTitlePartTitleEvent) ProtoReflect() protoreflect.Message

func (*SendTitlePartTitleEvent) Reset

func (x *SendTitlePartTitleEvent) Reset()

func (*SendTitlePartTitleEvent) SetComponent

func (x *SendTitlePartTitleEvent) SetComponent(v *AdventureComponent)

func (*SendTitlePartTitleEvent) SetUniqueId

func (x *SendTitlePartTitleEvent) SetUniqueId(v string)

func (*SendTitlePartTitleEvent) String

func (x *SendTitlePartTitleEvent) String() string

type SendTitlePartTitleEvent_builder

type SendTitlePartTitleEvent_builder struct {
	UniqueId  string
	Component *AdventureComponent
	// contains filtered or unexported fields
}

func (SendTitlePartTitleEvent_builder) Build

type SendTitlePartTitleRequest

type SendTitlePartTitleRequest struct {
	UniqueId  string              `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
	Component *AdventureComponent `protobuf:"bytes,2,opt,name=component,proto3" json:"component,omitempty"`
	// contains filtered or unexported fields
}

func (*SendTitlePartTitleRequest) ClearComponent

func (x *SendTitlePartTitleRequest) ClearComponent()

func (*SendTitlePartTitleRequest) GetComponent

func (x *SendTitlePartTitleRequest) GetComponent() *AdventureComponent

func (*SendTitlePartTitleRequest) GetUniqueId

func (x *SendTitlePartTitleRequest) GetUniqueId() string

func (*SendTitlePartTitleRequest) HasComponent

func (x *SendTitlePartTitleRequest) HasComponent() bool

func (*SendTitlePartTitleRequest) ProtoMessage

func (*SendTitlePartTitleRequest) ProtoMessage()

func (*SendTitlePartTitleRequest) ProtoReflect

func (*SendTitlePartTitleRequest) Reset

func (x *SendTitlePartTitleRequest) Reset()

func (*SendTitlePartTitleRequest) SetComponent

func (x *SendTitlePartTitleRequest) SetComponent(v *AdventureComponent)

func (*SendTitlePartTitleRequest) SetUniqueId

func (x *SendTitlePartTitleRequest) SetUniqueId(v string)

func (*SendTitlePartTitleRequest) String

func (x *SendTitlePartTitleRequest) String() string

type SendTitlePartTitleRequest_builder

type SendTitlePartTitleRequest_builder struct {
	UniqueId  string
	Component *AdventureComponent
	// contains filtered or unexported fields
}

func (SendTitlePartTitleRequest_builder) Build

type SendTitlePartTitleResponse

type SendTitlePartTitleResponse struct {
	// contains filtered or unexported fields
}

func (*SendTitlePartTitleResponse) ProtoMessage

func (*SendTitlePartTitleResponse) ProtoMessage()

func (*SendTitlePartTitleResponse) ProtoReflect

func (*SendTitlePartTitleResponse) Reset

func (x *SendTitlePartTitleResponse) Reset()

func (*SendTitlePartTitleResponse) String

func (x *SendTitlePartTitleResponse) String() string

type SendTitlePartTitleResponse_builder

type SendTitlePartTitleResponse_builder struct {
	// contains filtered or unexported fields
}

func (SendTitlePartTitleResponse_builder) Build

type UpdateCloudPlayerServerRequest

type UpdateCloudPlayerServerRequest struct {
	UniqueId   string `protobuf:"bytes,1,opt,name=uniqueId,proto3" json:"uniqueId,omitempty"`
	ServerName string `protobuf:"bytes,2,opt,name=serverName,proto3" json:"serverName,omitempty"`
	// contains filtered or unexported fields
}

func (*UpdateCloudPlayerServerRequest) GetServerName

func (x *UpdateCloudPlayerServerRequest) GetServerName() string

func (*UpdateCloudPlayerServerRequest) GetUniqueId

func (x *UpdateCloudPlayerServerRequest) GetUniqueId() string

func (*UpdateCloudPlayerServerRequest) ProtoMessage

func (*UpdateCloudPlayerServerRequest) ProtoMessage()

func (*UpdateCloudPlayerServerRequest) ProtoReflect

func (*UpdateCloudPlayerServerRequest) Reset

func (x *UpdateCloudPlayerServerRequest) Reset()

func (*UpdateCloudPlayerServerRequest) SetServerName

func (x *UpdateCloudPlayerServerRequest) SetServerName(v string)

func (*UpdateCloudPlayerServerRequest) SetUniqueId

func (x *UpdateCloudPlayerServerRequest) SetUniqueId(v string)

func (*UpdateCloudPlayerServerRequest) String

type UpdateCloudPlayerServerRequest_builder

type UpdateCloudPlayerServerRequest_builder struct {
	UniqueId   string
	ServerName string
	// contains filtered or unexported fields
}

func (UpdateCloudPlayerServerRequest_builder) Build

type UpdateCloudPlayerServerResponse

type UpdateCloudPlayerServerResponse struct {
	Success bool `protobuf:"varint,1,opt,name=success,proto3" json:"success,omitempty"`
	// contains filtered or unexported fields
}

func (*UpdateCloudPlayerServerResponse) GetSuccess

func (x *UpdateCloudPlayerServerResponse) GetSuccess() bool

func (*UpdateCloudPlayerServerResponse) ProtoMessage

func (*UpdateCloudPlayerServerResponse) ProtoMessage()

func (*UpdateCloudPlayerServerResponse) ProtoReflect

func (*UpdateCloudPlayerServerResponse) Reset

func (*UpdateCloudPlayerServerResponse) SetSuccess

func (x *UpdateCloudPlayerServerResponse) SetSuccess(v bool)

func (*UpdateCloudPlayerServerResponse) String

type UpdateCloudPlayerServerResponse_builder

type UpdateCloudPlayerServerResponse_builder struct {
	Success bool
	// contains filtered or unexported fields
}

func (UpdateCloudPlayerServerResponse_builder) Build

Source Files

  • player_adventure_api.pb.go
  • player_adventure_events.pb.go
  • player_droplet_api.pb.go
  • player_droplet_events.pb.go

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