Documentation
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Index ¶
Constants ¶
This section is empty.
Variables ¶
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Functions ¶
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Types ¶
type HandleInput ¶
type HandleSelection ¶
type RenderDebug ¶
func (*RenderDebug) Initialize ¶
func (s *RenderDebug) Initialize()
type RenderEnvironment ¶
func (*RenderEnvironment) Initialize ¶
func (r *RenderEnvironment) Initialize()
type RenderSelection ¶
type RenderSelection struct {
Unit *component.Unit
Position *component.Position
Sprite *component.Sprite
// contains filtered or unexported fields
}
func (*RenderSelection) Initialize ¶
func (r *RenderSelection) Initialize()
type RenderUnit ¶
type RenderUnit struct {
Position *component.Position
Sprite *component.Sprite
// contains filtered or unexported fields
}
func (*RenderUnit) Initialize ¶
func (r *RenderUnit) Initialize()
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