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Published: Dec 15, 2021 License: GPL-3.0 Imports: 4 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

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var ImgBackground1 = LoadImage("image/szadiart-caves/background1.png")
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var ImgBackground2 = LoadImage("image/szadiart-caves/background2.png")
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var ImgBackground3 = LoadImage("image/szadiart-caves/background3.png")
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var ImgBackground4 = LoadImage("image/szadiart-caves/background4a.png")
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var ImgBullet = LoadImage("image/weapons/bullet.png")
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var ImgUzi = LoadImage("image/weapons/uzi.png")
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var ImgWhiteSquare = ebiten.NewImage(16, 16)

Functions

func LoadImage

func LoadImage(p string) *ebiten.Image

Types

type PlayerSpriteSheet

type PlayerSpriteSheet struct {
	IdleR  *ebiten.Image
	DuckR  *ebiten.Image
	WalkR1 *ebiten.Image
	WalkR2 *ebiten.Image
}

PlayerSpriteSheet represents a collection of sprite images.

func LoadPlayerSpriteSheet

func LoadPlayerSpriteSheet() *PlayerSpriteSheet

LoadPlayerSpriteSheet loads the embedded PlayerSpriteSheet.

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