Documentation ¶
Overview ¶
The zones package implements WolfMUD's high level build blocks. Zones are used to group together multiple Thing into manageable groups. Zones can be used to put together a universe, a world, a city, a town, a complex building or a patch of forest. A zone can be a single Thing or a few thousand but typically each zone will have a few hundred Thing which represent everything within an area of the game. Each zone is then linked together to make up the complete game world.
Each zone is represented as a simple plain text file laid out in the WolfMUD Record Jar format. For more details on the format see the recordjar package.
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
func Load ¶
func Load()
Load loads all of the zone files it can find in the data directory's 'zones' subdirectory.
Types ¶
This section is empty.