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Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type EasyWindow ¶
type WindowManager ¶
type WindowManager struct {
Windows []EasyWindow
// contains filtered or unexported fields
}
func NewWindowManager ¶
func NewWindowManager() *WindowManager
func (*WindowManager) FPS ¶
func (wm *WindowManager) FPS() float64
func (*WindowManager) InsertWindow ¶
func (wm *WindowManager) InsertWindow(win EasyWindow) error
func (*WindowManager) InsertWindows ¶
func (wm *WindowManager) InsertWindows(wins []EasyWindow) error
func (*WindowManager) Loop ¶
func (wm *WindowManager) Loop() error
func (*WindowManager) SetFPS ¶
func (wm *WindowManager) SetFPS(fps int) error
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