Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var ( // PointerDefault is the standard pointer resource PointerDefault = resourcePointerPng // Background is the default background image Background = resourceBackgroundJpg // FyneAboutBackground is the image used as a background to the about screen FyneAboutBackground = resourceFyneaboutbgPng // BatteryIcon is the material design icon for battery in light and dark theme BatteryIcon = theme.NewThemedResource(resourceBatterySvg) // BrightnessIcon is the material design icon for brightness in light and dark theme BrightnessIcon = theme.NewThemedResource(resourceBrightnessSvg) // CalculateIcon is the material design icon for a calculator in light and dark theme CalculateIcon = theme.NewThemedResource(resourceCalculateSvg) // DisplayIcon is the material design icon for computer displays in light and dark theme DisplayIcon = theme.NewThemedResource(resourceDisplaySvg) // InternetIcon is the material design icon for the internet in light and dark theme InternetIcon = theme.NewThemedResource(resourceInternetSvg) // EthernetIcon is the material design icon for a network connection EthernetIcon = theme.NewThemedResource(resourceEthernetSvg) // WifiIcon is the material design icon for a wireless network connection WifiIcon = theme.NewThemedResource(resourceWifiSvg) //WifiOffIcon is the material design icon for a wireless device without a connection WifiOffIcon = theme.NewThemedResource(resourceWifioffSvg) // PowerIcon is the material design icon for a power connection in light and dark theme PowerIcon = theme.NewThemedResource(resourcePowerSvg) // UserIcon is the material design icon for a user in light and dark theme UserIcon = theme.NewThemedResource(resourcePersonSvg) // BrokenImageIcon is the material design icon for a broken image BrokenImageIcon = theme.NewThemedResource(resourceBrokenimageSvg) // MaximizeIcon is the material design icon for maximizing a window MaximizeIcon = theme.NewThemedResource(resourceMaximizeSvg) // IconifyIcon is the material design icon for minimizing a window IconifyIcon = theme.NewThemedResource(resourceMinimizeSvg) // KeyboardIcon is the material design icon for the keyboard settings KeyboardIcon = theme.NewThemedResource(resourceKeyboardSvg) // LockIcon is the material design icon for the screen lock icon LockIcon = theme.NewThemedResource(resourceLockSvg) // SoundIcon is the material design icon for sound in light and dark theme SoundIcon = theme.NewThemedResource(resourceSoundSvg) // MuteIcon is the material design icon for mute in light and dark theme MuteIcon = theme.NewThemedResource(resourceMuteSvg) // BorderWidth is the width of window frames BorderWidth = float32(4) // ButtonWidth is the width of window buttons ButtonWidth = float32(28) // TitleHeight is the height of a frame titleBar TitleHeight = float32(28) // WidgetPanelBackgroundDark is the semi-transparent background matching the dark theme WidgetPanelBackgroundDark = color.RGBA{0x42, 0x42, 0x42, 0xcc} // WidgetPanelBackgroundLight is the semi-transparent background matching the light theme WidgetPanelBackgroundLight = color.RGBA{0xaa, 0xaa, 0xaa, 0xaa} )
Functions ¶
This section is empty.
Types ¶
This section is empty.
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