npc

package
v0.3.26 Latest Latest
Warning

This package is not in the latest version of its module.

Go to latest
Published: Nov 25, 2021 License: MIT Imports: 10 Imported by: 0

Documentation

Overview

Package npc implements computer-controlled Spy Cards Online players.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type CardMaster

type CardMaster struct {
	GenericNPC

	Character *room.Character
	Deck      card.Deck
}

CardMaster is a generic NPC with a predefined deck and character.

func (*CardMaster) CreateDeck

func (cm *CardMaster) CreateDeck(set *card.Set) card.Deck

CreateDeck returns a predefined deck.

func (*CardMaster) PickPlayer

func (cm *CardMaster) PickPlayer() *room.Character

PickPlayer returns a predefined player character.

func (*CardMaster) String added in v0.3.3

func (cm *CardMaster) String() string

type GenericNPC

type GenericNPC struct {
	// contains filtered or unexported fields
}

GenericNPC implements the Bug Fables Spy Cards AI.

func (*GenericNPC) AfterRound

func (g *GenericNPC) AfterRound(m *match.Match)

AfterRound does nothing.

func (*GenericNPC) CreateDeck

func (g *GenericNPC) CreateDeck(set *card.Set) card.Deck

CreateDeck creates a completely random deck, avoiding ELK.

func (*GenericNPC) PickPlayer

func (g *GenericNPC) PickPlayer() *room.Character

PickPlayer picks a random player character.

func (*GenericNPC) PlayRound

func (g *GenericNPC) PlayRound(m *match.Match) uint64

PlayRound plays cards, if possible, from left to right.

func (*GenericNPC) String added in v0.3.3

func (g *GenericNPC) String() string

type Janet

type Janet struct {
	TourneyPlayer
}

Janet is... Janet.

func (*Janet) CreateDeck

func (j *Janet) CreateDeck(set *card.Set) card.Deck

CreateDeck has a 50% chance of picking ELK as a boss card.

func (*Janet) PickPlayer

func (j *Janet) PickPlayer() *room.Character

PickPlayer returns janet.

func (*Janet) String added in v0.3.3

func (j *Janet) String() string

type MenderSpam added in v0.2.76

type MenderSpam struct {
	GenericNPC

	Mothiva bool
}

MenderSpam implements the "mender spam" playstyle.

func (*MenderSpam) CreateDeck added in v0.2.76

func (m *MenderSpam) CreateDeck(set *card.Set) card.Deck

CreateDeck creates a "mender spam" deck.

func (*MenderSpam) PickPlayer added in v0.2.76

func (m *MenderSpam) PickPlayer() *room.Character

PickPlayer selects a player based on the miniboss cards in the deck.

func (*MenderSpam) PlayRound added in v0.2.76

func (m *MenderSpam) PlayRound(ctx *match.Match) uint64

PlayRound implements the logic for the "mender spam" playstyle.

func (*MenderSpam) String added in v0.3.3

func (m *MenderSpam) String() string

type NPC

type NPC interface {
	// PickPlayer returns a player character to represent this NPC.
	PickPlayer() *room.Character

	// CreateDeck returns a slice of cards to use as a deck.
	CreateDeck(set *card.Set) card.Deck

	// PlayRound returns a bitmask of cards from the player's hand to play.
	PlayRound(m *match.Match) uint64

	// AfterRound is called after a round's winner has been determined.
	AfterRound(m *match.Match)

	fmt.Stringer
}

NPC is a computer-controlled Spy Cards Online player.

func Get

func Get(name string) (NPC, error)

Get returns an NPC for the specified identifier.

type SavedDecks added in v0.2.76

type SavedDecks struct {
	GenericNPC
}

SavedDecks is an NPC that selects a prebuilt deck from the player's saved decks, if possible.

func (*SavedDecks) CreateDeck added in v0.2.76

func (s *SavedDecks) CreateDeck(set *card.Set) card.Deck

CreateDeck returns a random valid saved deck, falling back to the default deck construction algorithm if no saved decks are valid.

func (*SavedDecks) String added in v0.3.3

func (s *SavedDecks) String() string

type TourneyPlayer

type TourneyPlayer struct {
	GenericNPC

	Character *room.Character
}

TourneyPlayer is a generic NPC with a predefined character.

func (*TourneyPlayer) CreateDeck added in v0.3.1

func (tp *TourneyPlayer) CreateDeck(set *card.Set) card.Deck

CreateDeck returns a predefined deck with a 14 in 17 chance.

func (*TourneyPlayer) PickPlayer

func (tp *TourneyPlayer) PickPlayer() *room.Character

PickPlayer returns a predefined player character.

func (*TourneyPlayer) String added in v0.3.3

func (tp *TourneyPlayer) String() string

type TourneyPlayer2 added in v0.2.76

type TourneyPlayer2 struct {
	TourneyPlayer

	AdjustWeight func(*card.Def, float32, card.Deck, *card.Set) float32
	WeightDesc   string
}

TourneyPlayer2 is a more advanced card-playing algorithm.

Currently, it implements a more complex method of deck building, but uses the default round-to-round logic.

func (*TourneyPlayer2) CreateDeck added in v0.2.76

func (t *TourneyPlayer2) CreateDeck(set *card.Set) card.Deck

CreateDeck creates a deck based on weights and card synergies.

func (*TourneyPlayer2) SelectCard added in v0.3.11

func (t *TourneyPlayer2) SelectCard(d card.Deck, set *card.Set, choices []*card.Def) card.ID

func (*TourneyPlayer2) String added in v0.3.3

func (t *TourneyPlayer2) String() string

Jump to

Keyboard shortcuts

? : This menu
/ : Search site
f or F : Jump to
y or Y : Canonical URL