Versions in this module Expand all Collapse all v0 v0.0.1 May 10, 2020 v0.0.0 May 10, 2020 Changes in this version + var AsteriodsBackgroundColor = color.RGBA + var DefaultBackgroundColor = color.RGBA + var DefaultHintColor = color.RGBA + var DefaultInvTextColor = color.RGBA + var DefaultTextColor = color.RGBA + var SolarWindBackgroundColor = color.RGBA + type Theme struct + ActiveCardBackgroundColor color.RGBA + AsteriodsBackground color.RGBA + Background color.RGBA + BattlefieldCardTextColor color.RGBA + CardCornerRounding unit.Value + CardHeight unit.Value + CardWidth unit.Value + DefaultCardBackgroundColor color.RGBA + SolarWindBackground color.RGBA + SpecialCardTextColor color.RGBA + WarshipCardTextColor color.RGBA + func NewGameTheme() *Theme + func (t *Theme) LayoutCard(c gamestate.Card, cardState *widgets.Card, gtx *layout.Context) + func (t *Theme) LayoutCardHeader(card gamestate.Card, gtx *layout.Context) + func (t *Theme) LayoutCardHelp(card gamestate.Card, gtx *layout.Context)