Documentation
¶
Index ¶
- Variables
- func CSVReloadMain()
- func CSV_CalcActivityScore(scoreIds []int64, scoreType, scoreTypeSub, level uint32) (sc uint32, st int64)
- func CSV_GetBlackmarketSlotNum() int
- func CSV_GetDropItems(dropid int32) []*Protocol.ST_ItemEntry_PB
- func ConvertToFloat64(input string) float64
- func ConvertToInt64(input string) int64
- func CountVipIDByPoint(in uint64) uint32
- func GetActivityDropId(activityId int64, contType, param int32) int32
- func GetActivityTasks() []int64
- func GetAirDropID() int64
- func GetBoonByGiftID(giftID int64) (boonID int64, boonType uint32)
- func GetBuildingFunctionMap(id int64) map[string]string
- func GetChallengeTarget(mainCityLevel int64) int64
- func GetChallengeTask(maincityLevel, challengeType int64) []int64
- func GetDailyLoginGroup(groupId int64) []int64
- func GetDailyTaskCondition(id, lv int32) *Protocol.ST_Vector4Int_PB
- func GetDailyTaskIdsByType(id int32) []int64
- func GetDailyTaskRewards(id, lv int32) int32
- func GetDailyTasks(id int32) []*Protocol.ST_Vector4Int_PB
- func GetDropItem(dropid int32) []*Protocol.ST_ItemEntry_PB
- func GetFirstDailyLoginId() int64
- func GetFoolsDayMaxLevelId(activityId int64) uint32
- func GetGameConfigParamUint32(enum string) uint32
- func GetGameConfigValueString(enum string) string
- func GetGameConfigValueUint32(enum string) uint32
- func GetGiftByCode(code string) string
- func GetItemMainType(itemid uint32) uint32
- func GetLanguageStringByID(LanguageID int64, language uint32) string
- func GetLeagueBox(mainCityLevel int64) int64
- func GetLeagueKeyGiftId(exp int64) (uint32, uint32)
- func GetOtherBuffsByGroup(buffName string) []string
- func RandomGetNLimitedDraw(activityid int64, cnt uint32) []int64
- func Reload()
- func TestAirDrop()
- func UpdateOfferGift(ossDate *Protocol.ST_CS2GS_GetOfferGift_Response)
- func UpdateOssGiftInfo(isStart bool, ossDate *Protocol.ST_CS2GS_GetGiftPackConfigs_Response) (error, string)
- type ActivityScore
- type BaseManager
- type CF_Activity
- type CF_ActivityBoxReward
- type CF_ActivityBoxReward_DataEntry
- type CF_ActivityContent
- type CF_ActivityContent_DataEntry
- type CF_ActivityGroup
- type CF_ActivityGroup_DataEntry
- type CF_ActivityScore
- type CF_ActivityScore_DataEntry
- type CF_ActivityTask
- type CF_ActivityTask_DataEntry
- type CF_Activity_DataEntry
- type CF_Airdrop
- type CF_Airdrop_DataEntry
- type CF_BUFF
- type CF_BUFF_DataEntry
- type CF_BattleRoundTime
- type CF_BattleRoundTime_DataEntry
- type CF_BeginnerMissionTutorial
- type CF_BeginnerMissionTutorialChapter
- func (this *CF_BeginnerMissionTutorialChapter) ContainsID(id int64) bool
- func (this *CF_BeginnerMissionTutorialChapter) GetEntryPtr(id int64) *CF_BeginnerMissionTutorialChapter_DataEntry
- func (this *CF_BeginnerMissionTutorialChapter) GetIDList() []int64
- func (this *CF_BeginnerMissionTutorialChapter) Init()
- type CF_BeginnerMissionTutorialChapter_DataEntry
- type CF_BeginnerMissionTutorialSection
- func (this *CF_BeginnerMissionTutorialSection) ContainsID(id int64) bool
- func (this *CF_BeginnerMissionTutorialSection) GetEntryPtr(id int64) *CF_BeginnerMissionTutorialSection_DataEntry
- func (this *CF_BeginnerMissionTutorialSection) GetIDList() []int64
- func (this *CF_BeginnerMissionTutorialSection) Init()
- type CF_BeginnerMissionTutorialSection_DataEntry
- type CF_BeginnerMissionTutorialTask
- type CF_BeginnerMissionTutorialTask_DataEntry
- type CF_BeginnerMissionTutorial_DataEntry
- type CF_BeginnerTutorial
- type CF_BeginnerTutorialSection
- type CF_BeginnerTutorialSection_DataEntry
- type CF_BeginnerTutorial_DataEntry
- type CF_BlackMarketConditions
- type CF_BlackMarketConditions_DataEntry
- type CF_BlackMarketConfig
- type CF_BlackMarketConfig_DataEntry
- type CF_BlackMarketItems
- type CF_BlackMarketItems_DataEntry
- type CF_Blessingstargift
- type CF_Blessingstargift_DataEntry
- type CF_BoonCenter
- type CF_BoonCenter_DataEntry
- type CF_BoonDaily
- type CF_BoonDaily_DataEntry
- type CF_BoonDuration
- type CF_BoonDuration_DataEntry
- type CF_BoonFunding
- type CF_BoonFunding_DataEntry
- type CF_BoonPayFirst
- type CF_BoonPayFirst_DataEntry
- type CF_BoonPaySecond
- type CF_BoonPaySecond_DataEntry
- type CF_BuildingConfig
- type CF_BuildingConfig_DataEntry
- type CF_BuildingLevelUp
- type CF_BuildingLevelUp_DataEntry
- type CF_CardPool
- type CF_CardPool_DataEntry
- type CF_CardProbability
- type CF_CardProbability_DataEntry
- type CF_Challenge
- type CF_ChallengeTarget
- type CF_ChallengeTarget_DataEntry
- type CF_Challenge_DataEntry
- type CF_CleanLazyUser
- type CF_CleanLazyUser_DataEntry
- type CF_CommanderHead
- type CF_CommanderHead_DataEntry
- type CF_CommanderLevelUp
- type CF_CommanderLevelUp_DataEntry
- type CF_CommanderModel
- type CF_CommanderModel_DataEntry
- type CF_CumulativeGiftPage
- type CF_CumulativeGiftPage_DataEntry
- type CF_CumulativeGiftback
- type CF_CumulativeGiftback_DataEntry
- type CF_DailyTarget
- type CF_DailyTarget_DataEntry
- type CF_Dailylogin
- type CF_Dailylogin_DataEntry
- type CF_DefeatRecoup
- type CF_DefeatRecoup_DataEntry
- type CF_DiscardTask
- type CF_DiscardTask_DataEntry
- type CF_DispatchHeroNum
- type CF_DispatchHeroNum_DataEntry
- type CF_DispatchTask
- type CF_DispatchTask_DataEntry
- type CF_DropActivity
- type CF_DropActivity_DataEntry
- type CF_DropList
- type CF_DropList_DataEntry
- type CF_Equipment
- type CF_Equipment_DataEntry
- type CF_EventConfig
- type CF_EventConfig_DataEntry
- type CF_EventRate
- type CF_EventRate_DataEntry
- type CF_ExchangeActivity
- type CF_ExchangeActivity_DataEntry
- type CF_ExpeditionShopItems
- type CF_ExpeditionShopItems_DataEntry
- type CF_Explore
- type CF_Explore_DataEntry
- type CF_FestivalActivity
- type CF_FestivalActivity_DataEntry
- type CF_FightBuff
- type CF_FightBuff_DataEntry
- type CF_FilterWords
- type CF_FilterWords_DataEntry
- type CF_GameConfig
- type CF_GameConfig_DataEntry
- type CF_GiftList
- type CF_GiftList_DataEntry
- type CF_GiftPackList
- type CF_GiftPackList_DataEntry
- type CF_GiftPage
- type CF_GiftPage_DataEntry
- type CF_HeadBox
- type CF_HeadBox_DataEntry
- type CF_Hero
- type CF_HeroActiveSkill
- type CF_HeroActiveSkill_DataEntry
- type CF_HeroBuffSkillEffects
- type CF_HeroBuffSkillEffects_DataEntry
- type CF_HeroBuilding
- type CF_HeroBuilding_DataEntry
- type CF_HeroEvent
- type CF_HeroEvent_DataEntry
- type CF_HeroLevel
- type CF_HeroLevel_DataEntry
- type CF_HeroList
- type CF_HeroList_DataEntry
- type CF_HeroNewSkills
- type CF_HeroNewSkills_DataEntry
- type CF_HeroPlay
- type CF_HeroPlay_DataEntry
- type CF_HeroRank
- type CF_HeroRank_DataEntry
- type CF_HeroReward
- type CF_HeroReward_DataEntry
- type CF_HeroSkill
- type CF_HeroSkillEffects
- type CF_HeroSkillEffects_DataEntry
- type CF_HeroSkill_DataEntry
- type CF_HeroStar
- type CF_HeroStar_DataEntry
- type CF_HeroUpgrade
- type CF_HeroUpgrade_DataEntry
- type CF_Hero_DataEntry
- type CF_Initialization
- type CF_Initialization_DataEntry
- type CF_ItemList
- type CF_ItemList_DataEntry
- type CF_KeyGift
- type CF_KeyGift_DataEntry
- type CF_KillExp
- type CF_KillExp_DataEntry
- type CF_Language
- type CF_LanguageCode
- type CF_LanguageCode_DataEntry
- type CF_Language_DataEntry
- type CF_Language_cht
- type CF_Language_cht_DataEntry
- type CF_Language_de
- type CF_Language_de_DataEntry
- type CF_Language_en
- type CF_Language_en_DataEntry
- type CF_Language_fra
- type CF_Language_fra_DataEntry
- type CF_Language_ind
- type CF_Language_ind_DataEntry
- type CF_Language_jp
- type CF_Language_jp_DataEntry
- type CF_Language_kor
- type CF_Language_kor_DataEntry
- type CF_Language_pt
- type CF_Language_pt_DataEntry
- type CF_Language_ru
- type CF_Language_ru_DataEntry
- type CF_Language_spa
- type CF_Language_spa_DataEntry
- type CF_Language_th
- type CF_Language_th_DataEntry
- type CF_Language_vie
- type CF_Language_vie_DataEntry
- type CF_Language_zh
- type CF_Language_zh_DataEntry
- type CF_LeagueBox
- type CF_LeagueBoxConfig
- type CF_LeagueBoxConfig_DataEntry
- type CF_LeagueBox_DataEntry
- type CF_LeagueCity
- type CF_LeagueCity_DataEntry
- type CF_LeagueCupConfig
- type CF_LeagueCupConfig_DataEntry
- type CF_LeagueCupPrize
- type CF_LeagueCupPrize_DataEntry
- type CF_LeagueCupTasks
- type CF_LeagueCupTasks_DataEntry
- type CF_LeagueGiftPoint
- type CF_LeagueGiftPoint_DataEntry
- type CF_LeagueRight
- type CF_LeagueRight_DataEntry
- type CF_LeagueTask
- type CF_LeagueTaskRefresh
- type CF_LeagueTaskRefresh_DataEntry
- type CF_LeagueTask_DataEntry
- type CF_LeagueTechnology
- type CF_LeagueTechnology_DataEntry
- type CF_Leagueposition
- type CF_Leagueposition_DataEntry
- type CF_LimitedDraw
- type CF_LimitedDraw_DataEntry
- type CF_LoadingTips
- type CF_LoadingTips_DataEntry
- type CF_Logingift
- type CF_Logingift_DataEntry
- type CF_Logistics
- type CF_Logistics_DataEntry
- type CF_MainCitySkin
- type CF_MainCitySkin_DataEntry
- type CF_MapList
- type CF_MapList_DataEntry
- type CF_MarketExchange
- type CF_MarketExchange_DataEntry
- type CF_MiracleGift
- type CF_MiracleGift_DataEntry
- type CF_MiracleTitle
- type CF_MiracleTitle_DataEntry
- type CF_NoviceTask
- type CF_NoviceTask_DataEntry
- type CF_Offergiftpreset
- type CF_Offergiftpreset_DataEntry
- type CF_PhoneConfig
- type CF_PhoneConfig_DataEntry
- type CF_Planet
- type CF_Planet_DataEntry
- type CF_PlayerCondition
- type CF_PlayerCondition_DataEntry
- type CF_ProductList
- type CF_ProductList_DataEntry
- type CF_RefreshDate
- type CF_RefreshDate_DataEntry
- type CF_RefreshNum
- type CF_RefreshNum_DataEntry
- type CF_RefreshPR
- type CF_RefreshPR_DataEntry
- type CF_RefreshStar
- type CF_RefreshStar_DataEntry
- type CF_Register
- type CF_Register_DataEntry
- type CF_ResourceCount
- type CF_ResourceCount_DataEntry
- type CF_RobotCommonAction
- type CF_RobotCommonAction_DataEntry
- type CF_RobotConfig
- type CF_RobotConfig_DataEntry
- type CF_RobotLeagueAction
- type CF_RobotLeagueAction_DataEntry
- type CF_RobotLevelConfig
- type CF_RobotLevelConfig_DataEntry
- type CF_SceneList
- type CF_SceneList_DataEntry
- type CF_ScoreCondition
- type CF_ScoreCondition_DataEntry
- type CF_ServerBuff
- type CF_ServerBuff_DataEntry
- type CF_ServerMilepost
- type CF_ServerMilepost_DataEntry
- type CF_SevenDayTask
- type CF_SevenDayTask_DataEntry
- type CF_SoundConfig
- type CF_SoundConfig_DataEntry
- type CF_Statue
- type CF_Statue_DataEntry
- type CF_StrongestCommander
- type CF_StrongestCommanderActivity
- type CF_StrongestCommanderActivity_DataEntry
- type CF_StrongestCommanderScoreReward
- func (this *CF_StrongestCommanderScoreReward) ContainsID(id int64) bool
- func (this *CF_StrongestCommanderScoreReward) GetEntryPtr(id int64) *CF_StrongestCommanderScoreReward_DataEntry
- func (this *CF_StrongestCommanderScoreReward) GetIDList() []int64
- func (this *CF_StrongestCommanderScoreReward) Init()
- type CF_StrongestCommanderScoreReward_DataEntry
- type CF_StrongestCommander_DataEntry
- type CF_TalentLevelUp
- type CF_TalentLevelUp_DataEntry
- type CF_Task
- type CF_Task_DataEntry
- type CF_TechnologyLevelUp
- type CF_TechnologyLevelUp_DataEntry
- type CF_Title
- type CF_Title_DataEntry
- type CF_TransferBattle
- type CF_TransferBattlePrepareScoreReward
- func (this *CF_TransferBattlePrepareScoreReward) ContainsID(id int64) bool
- func (this *CF_TransferBattlePrepareScoreReward) GetEntryPtr(id int64) *CF_TransferBattlePrepareScoreReward_DataEntry
- func (this *CF_TransferBattlePrepareScoreReward) GetIDList() []int64
- func (this *CF_TransferBattlePrepareScoreReward) Init()
- type CF_TransferBattlePrepareScoreReward_DataEntry
- type CF_TransferBattlePrepareTasks
- type CF_TransferBattlePrepareTasks_DataEntry
- type CF_TransferBattleProcessingScoreReward
- func (this *CF_TransferBattleProcessingScoreReward) ContainsID(id int64) bool
- func (this *CF_TransferBattleProcessingScoreReward) GetEntryPtr(id int64) *CF_TransferBattleProcessingScoreReward_DataEntry
- func (this *CF_TransferBattleProcessingScoreReward) GetIDList() []int64
- func (this *CF_TransferBattleProcessingScoreReward) Init()
- type CF_TransferBattleProcessingScoreReward_DataEntry
- type CF_TransferBattleRecoveryTasks
- type CF_TransferBattleRecoveryTasks_DataEntry
- type CF_TransferBattle_DataEntry
- type CF_UnitConfig
- type CF_UnitConfig_DataEntry
- type CF_UnitRestrain
- type CF_UnitRestrain_DataEntry
- type CF_UnitSkill
- type CF_UnitSkill_DataEntry
- type CF_Unlock
- type CF_Unlock_DataEntry
- type CF_VIP
- type CF_VIP_DataEntry
- type CF_VipStoretItems
- type CF_VipStoretItems_DataEntry
- type CF_WarCity
- type CF_WarCity_DataEntry
- type CF_WarFrenzy
- type CF_WarFrenzy_DataEntry
- type CF_WorldEntryConfig
- type CF_WorldEntryConfig_DataEntry
- type CF_WorldMapConfig
- type CF_WorldMapConfig_DataEntry
- type CF_WorldMonsterConfig
- type CF_WorldMonsterConfig_DataEntry
- type CdtRewards
- type Conn
- type CsvMgr
- type GameConfValue
- type LeagueBoxWeight
- type LimitedDrawSt
- type OssGiftPack
- type SafeOssGiftPackMap
- type SafeUpdateOssGiftCharMap
- type SevenDayTaskConf
- type TelentConfigList
Constants ¶
This section is empty.
Variables ¶
View Source
var ( ReloadChan = make(chan bool, 2) Mgr *CsvMgr OssGiftPackMap = &SafeOssGiftPackMap{} UpdateOssGiftCharMap = &SafeUpdateOssGiftCharMap{} //已更新ossgiftinfo的玩家ID OfferGiftMap = &SafeOssGiftPackMap{} UpdateOfferGiftUser = &SafeUpdateOssGiftCharMap{} //已更新ossgiftinfo的玩家ID )
Functions ¶
func CSVReloadMain ¶
func CSVReloadMain()
func CSV_CalcActivityScore ¶
func CSV_GetBlackmarketSlotNum ¶
func CSV_GetBlackmarketSlotNum() int
func CSV_GetDropItems ¶
func CSV_GetDropItems(dropid int32) []*Protocol.ST_ItemEntry_PB
func ConvertToFloat64 ¶
func ConvertToInt64 ¶
func CountVipIDByPoint ¶
func GetActivityDropId ¶
func GetActivityTasks ¶
func GetActivityTasks() []int64
func GetAirDropID ¶
func GetAirDropID() int64
func GetBoonByGiftID ¶
func GetBuildingFunctionMap ¶
func GetChallengeTarget ¶
func GetChallengeTask ¶
func GetDailyLoginGroup ¶
func GetDailyTaskCondition ¶
func GetDailyTaskCondition(id, lv int32) *Protocol.ST_Vector4Int_PB
func GetDailyTaskIdsByType ¶
func GetDailyTaskRewards ¶
func GetDailyTasks ¶
func GetDailyTasks(id int32) []*Protocol.ST_Vector4Int_PB
func GetDropItem ¶
func GetDropItem(dropid int32) []*Protocol.ST_ItemEntry_PB
func GetFirstDailyLoginId ¶
func GetFirstDailyLoginId() int64
func GetFoolsDayMaxLevelId ¶
func GetGiftByCode ¶
func GetItemMainType ¶
func GetLanguageStringByID ¶
func GetLeagueBox ¶
func GetLeagueKeyGiftId ¶
func GetOtherBuffsByGroup ¶
func RandomGetNLimitedDraw ¶
func TestAirDrop ¶
func TestAirDrop()
func UpdateOfferGift ¶
func UpdateOfferGift(ossDate *Protocol.ST_CS2GS_GetOfferGift_Response)
func UpdateOssGiftInfo ¶
func UpdateOssGiftInfo(isStart bool, ossDate *Protocol.ST_CS2GS_GetGiftPackConfigs_Response) (error, string)
Types ¶
type ActivityScore ¶
func GetActivityScoreActionConfig ¶
func GetActivityScoreActionConfig(scoreID int64) *ActivityScore
type BaseManager ¶
type BaseManager struct {
}
type CF_Activity ¶
type CF_Activity struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_Activity) ContainsID ¶
func (this *CF_Activity) ContainsID(id int64) bool
func (*CF_Activity) GetEntryPtr ¶
func (this *CF_Activity) GetEntryPtr(id int64) *CF_Activity_DataEntry
func (*CF_Activity) GetIDList ¶
func (this *CF_Activity) GetIDList() []int64
func (*CF_Activity) Init ¶
func (this *CF_Activity) Init()
type CF_ActivityBoxReward ¶
type CF_ActivityBoxReward struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_ActivityBoxReward) ContainsID ¶
func (this *CF_ActivityBoxReward) ContainsID(id int64) bool
func (*CF_ActivityBoxReward) GetEntryPtr ¶
func (this *CF_ActivityBoxReward) GetEntryPtr(id int64) *CF_ActivityBoxReward_DataEntry
func (*CF_ActivityBoxReward) GetIDList ¶
func (this *CF_ActivityBoxReward) GetIDList() []int64
func (*CF_ActivityBoxReward) Init ¶
func (this *CF_ActivityBoxReward) Init()
type CF_ActivityBoxReward_DataEntry ¶
func GetActivityBoxRewardCfg ¶
func GetActivityBoxRewardCfg(mainCityLevel int64) *CF_ActivityBoxReward_DataEntry
type CF_ActivityContent ¶
type CF_ActivityContent struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_ActivityContent) ContainsID ¶
func (this *CF_ActivityContent) ContainsID(id int64) bool
func (*CF_ActivityContent) GetEntryPtr ¶
func (this *CF_ActivityContent) GetEntryPtr(id int64) *CF_ActivityContent_DataEntry
func (*CF_ActivityContent) GetIDList ¶
func (this *CF_ActivityContent) GetIDList() []int64
func (*CF_ActivityContent) Init ¶
func (this *CF_ActivityContent) Init()
type CF_ActivityContent_DataEntry ¶
type CF_ActivityContent_DataEntry struct {
ID int64
ActivityParentID int64
ActivityGroup int64
ActivityNameRemark string
ActivityTypeRemark string
ScoreID string
BaseLevelSegement string
StageScoreGoal string
StageRewardValue string
RankRewardValue string
AllianceGift int64
LeagueRankRewardValue string
}
type CF_ActivityGroup ¶
type CF_ActivityGroup struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_ActivityGroup) ContainsID ¶
func (this *CF_ActivityGroup) ContainsID(id int64) bool
func (*CF_ActivityGroup) GetEntryPtr ¶
func (this *CF_ActivityGroup) GetEntryPtr(id int64) *CF_ActivityGroup_DataEntry
func (*CF_ActivityGroup) GetIDList ¶
func (this *CF_ActivityGroup) GetIDList() []int64
func (*CF_ActivityGroup) Init ¶
func (this *CF_ActivityGroup) Init()
type CF_ActivityScore ¶
type CF_ActivityScore struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_ActivityScore) ContainsID ¶
func (this *CF_ActivityScore) ContainsID(id int64) bool
func (*CF_ActivityScore) GetEntryPtr ¶
func (this *CF_ActivityScore) GetEntryPtr(id int64) *CF_ActivityScore_DataEntry
func (*CF_ActivityScore) GetIDList ¶
func (this *CF_ActivityScore) GetIDList() []int64
func (*CF_ActivityScore) Init ¶
func (this *CF_ActivityScore) Init()
type CF_ActivityTask ¶
type CF_ActivityTask struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_ActivityTask) ContainsID ¶
func (this *CF_ActivityTask) ContainsID(id int64) bool
func (*CF_ActivityTask) GetEntryPtr ¶
func (this *CF_ActivityTask) GetEntryPtr(id int64) *CF_ActivityTask_DataEntry
func (*CF_ActivityTask) GetIDList ¶
func (this *CF_ActivityTask) GetIDList() []int64
func (*CF_ActivityTask) Init ¶
func (this *CF_ActivityTask) Init()
type CF_Activity_DataEntry ¶
type CF_Activity_DataEntry struct {
ID int64
Mark string
ActivityName string
LogicType int64
ActivityType int64
ActivityUIType int64
Cycle int64
Random int64
CrossService int64
OpenType int64
StartDate string
ExtraFlag int64
OtherFlag string
TopListRefresh int64
TopListNum string
OpenDelay int64
Time string
ActivityIcon string
ActivityNoticePic string
ActivityNoticeText string
ActivityGroupID int64
ActivityDescriptionText string
HighValueReward string
NoteText string
Introduction string
Details string
MailText string
WorldSpawnID string
MainUIPic string
StartConditions string
ActivityStory string
TaskTarget int64
ItemRecovery string
IsRank int64
IsReset int64
ExtraBonus string
ActivitySort int64
ServerID string
}
func CSV_ActivityByType ¶
func CSV_ActivityByType(tp int64) *CF_Activity_DataEntry
type CF_Airdrop ¶
type CF_Airdrop struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_Airdrop) ContainsID ¶
func (this *CF_Airdrop) ContainsID(id int64) bool
func (*CF_Airdrop) GetEntryPtr ¶
func (this *CF_Airdrop) GetEntryPtr(id int64) *CF_Airdrop_DataEntry
func (*CF_Airdrop) GetIDList ¶
func (this *CF_Airdrop) GetIDList() []int64
func (*CF_Airdrop) Init ¶
func (this *CF_Airdrop) Init()
type CF_Airdrop_DataEntry ¶
type CF_BUFF ¶
type CF_BUFF struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_BUFF) ContainsID ¶
func (*CF_BUFF) GetEntryPtr ¶
func (this *CF_BUFF) GetEntryPtr(id int64) *CF_BUFF_DataEntry
type CF_BUFF_DataEntry ¶
type CF_BUFF_DataEntry struct {
ID int64
Buff string
LanguageID int64
LanguagetID int64
TechnologyID int64
Quality string
LinkDebuff string
AdditionType int64
Icon string
Name int64
BuffGroup int64
Addition_information int64
Oder int64
EffectUnitPosType int64
BuffType int64
}
func GetBuffCfgByName ¶
func GetBuffCfgByName(buffName string) *CF_BUFF_DataEntry
type CF_BattleRoundTime ¶
type CF_BattleRoundTime struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_BattleRoundTime) ContainsID ¶
func (this *CF_BattleRoundTime) ContainsID(id int64) bool
func (*CF_BattleRoundTime) GetEntryPtr ¶
func (this *CF_BattleRoundTime) GetEntryPtr(id int64) *CF_BattleRoundTime_DataEntry
func (*CF_BattleRoundTime) GetIDList ¶
func (this *CF_BattleRoundTime) GetIDList() []int64
func (*CF_BattleRoundTime) Init ¶
func (this *CF_BattleRoundTime) Init()
type CF_BeginnerMissionTutorial ¶
type CF_BeginnerMissionTutorial struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_BeginnerMissionTutorial) ContainsID ¶
func (this *CF_BeginnerMissionTutorial) ContainsID(id int64) bool
func (*CF_BeginnerMissionTutorial) GetEntryPtr ¶
func (this *CF_BeginnerMissionTutorial) GetEntryPtr(id int64) *CF_BeginnerMissionTutorial_DataEntry
func (*CF_BeginnerMissionTutorial) GetIDList ¶
func (this *CF_BeginnerMissionTutorial) GetIDList() []int64
func (*CF_BeginnerMissionTutorial) Init ¶
func (this *CF_BeginnerMissionTutorial) Init()
type CF_BeginnerMissionTutorialChapter ¶
type CF_BeginnerMissionTutorialChapter struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_BeginnerMissionTutorialChapter) ContainsID ¶
func (this *CF_BeginnerMissionTutorialChapter) ContainsID(id int64) bool
func (*CF_BeginnerMissionTutorialChapter) GetEntryPtr ¶
func (this *CF_BeginnerMissionTutorialChapter) GetEntryPtr(id int64) *CF_BeginnerMissionTutorialChapter_DataEntry
func (*CF_BeginnerMissionTutorialChapter) GetIDList ¶
func (this *CF_BeginnerMissionTutorialChapter) GetIDList() []int64
func (*CF_BeginnerMissionTutorialChapter) Init ¶
func (this *CF_BeginnerMissionTutorialChapter) Init()
type CF_BeginnerMissionTutorialSection ¶
type CF_BeginnerMissionTutorialSection struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_BeginnerMissionTutorialSection) ContainsID ¶
func (this *CF_BeginnerMissionTutorialSection) ContainsID(id int64) bool
func (*CF_BeginnerMissionTutorialSection) GetEntryPtr ¶
func (this *CF_BeginnerMissionTutorialSection) GetEntryPtr(id int64) *CF_BeginnerMissionTutorialSection_DataEntry
func (*CF_BeginnerMissionTutorialSection) GetIDList ¶
func (this *CF_BeginnerMissionTutorialSection) GetIDList() []int64
func (*CF_BeginnerMissionTutorialSection) Init ¶
func (this *CF_BeginnerMissionTutorialSection) Init()
type CF_BeginnerMissionTutorialSection_DataEntry ¶
type CF_BeginnerMissionTutorialSection_DataEntry struct {
ID int64
Desc string
SectionType int64
TalkContent string
TalkModelInfo string
UIType string
TargetNode string
TargetBuildingTypeID int64
GfxName string
FingerDirection int64
LocationOffset string
ScaleOffset string
OtherParam string
OtherParamDetail string
}
type CF_BeginnerMissionTutorialTask ¶
type CF_BeginnerMissionTutorialTask struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_BeginnerMissionTutorialTask) ContainsID ¶
func (this *CF_BeginnerMissionTutorialTask) ContainsID(id int64) bool
func (*CF_BeginnerMissionTutorialTask) GetEntryPtr ¶
func (this *CF_BeginnerMissionTutorialTask) GetEntryPtr(id int64) *CF_BeginnerMissionTutorialTask_DataEntry
func (*CF_BeginnerMissionTutorialTask) GetIDList ¶
func (this *CF_BeginnerMissionTutorialTask) GetIDList() []int64
func (*CF_BeginnerMissionTutorialTask) Init ¶
func (this *CF_BeginnerMissionTutorialTask) Init()
type CF_BeginnerTutorial ¶
type CF_BeginnerTutorial struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_BeginnerTutorial) ContainsID ¶
func (this *CF_BeginnerTutorial) ContainsID(id int64) bool
func (*CF_BeginnerTutorial) GetEntryPtr ¶
func (this *CF_BeginnerTutorial) GetEntryPtr(id int64) *CF_BeginnerTutorial_DataEntry
func (*CF_BeginnerTutorial) GetIDList ¶
func (this *CF_BeginnerTutorial) GetIDList() []int64
func (*CF_BeginnerTutorial) Init ¶
func (this *CF_BeginnerTutorial) Init()
type CF_BeginnerTutorialSection ¶
type CF_BeginnerTutorialSection struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_BeginnerTutorialSection) ContainsID ¶
func (this *CF_BeginnerTutorialSection) ContainsID(id int64) bool
func (*CF_BeginnerTutorialSection) GetEntryPtr ¶
func (this *CF_BeginnerTutorialSection) GetEntryPtr(id int64) *CF_BeginnerTutorialSection_DataEntry
func (*CF_BeginnerTutorialSection) GetIDList ¶
func (this *CF_BeginnerTutorialSection) GetIDList() []int64
func (*CF_BeginnerTutorialSection) Init ¶
func (this *CF_BeginnerTutorialSection) Init()
type CF_BeginnerTutorialSection_DataEntry ¶
type CF_BeginnerTutorialSection_DataEntry struct {
ID int64
Desc string
SectionType int64
Description int64
DescNodePivot string
DescNodeOffset string
TalkContent string
TalkModelInfo string
UIType string
CopyNode string
TargetNode string
TargetBuildingTypeID int64
GfxName string
AudioID int64
TutorialLiveTime int64
TutorialStartTime int64
FingerDirection int64
LocationOffset string
RotateOffset string
ScaleOffset string
OtherParam string
}
type CF_BlackMarketConditions ¶
type CF_BlackMarketConditions struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_BlackMarketConditions) ContainsID ¶
func (this *CF_BlackMarketConditions) ContainsID(id int64) bool
func (*CF_BlackMarketConditions) GetEntryPtr ¶
func (this *CF_BlackMarketConditions) GetEntryPtr(id int64) *CF_BlackMarketConditions_DataEntry
func (*CF_BlackMarketConditions) GetIDList ¶
func (this *CF_BlackMarketConditions) GetIDList() []int64
func (*CF_BlackMarketConditions) Init ¶
func (this *CF_BlackMarketConditions) Init()
type CF_BlackMarketConfig ¶
type CF_BlackMarketConfig struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_BlackMarketConfig) ContainsID ¶
func (this *CF_BlackMarketConfig) ContainsID(id int64) bool
func (*CF_BlackMarketConfig) GetEntryPtr ¶
func (this *CF_BlackMarketConfig) GetEntryPtr(id int64) *CF_BlackMarketConfig_DataEntry
func (*CF_BlackMarketConfig) GetIDList ¶
func (this *CF_BlackMarketConfig) GetIDList() []int64
func (*CF_BlackMarketConfig) Init ¶
func (this *CF_BlackMarketConfig) Init()
type CF_BlackMarketItems ¶
type CF_BlackMarketItems struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_BlackMarketItems) ContainsID ¶
func (this *CF_BlackMarketItems) ContainsID(id int64) bool
func (*CF_BlackMarketItems) GetEntryPtr ¶
func (this *CF_BlackMarketItems) GetEntryPtr(id int64) *CF_BlackMarketItems_DataEntry
func (*CF_BlackMarketItems) GetIDList ¶
func (this *CF_BlackMarketItems) GetIDList() []int64
func (*CF_BlackMarketItems) Init ¶
func (this *CF_BlackMarketItems) Init()
type CF_BlackMarketItems_DataEntry ¶
type CF_BlackMarketItems_DataEntry struct {
ID int64
SlotID string
Items string
Weight int64
Costs string
CostsWeight string
Discounts string
// contains filtered or unexported fields
}
func CSV_GetBlackMarketConfigBy ¶
func CSV_GetBlackMarketConfigBy(slotID, cityLv int32) *CF_BlackMarketItems_DataEntry
type CF_Blessingstargift ¶
type CF_Blessingstargift struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_Blessingstargift) ContainsID ¶
func (this *CF_Blessingstargift) ContainsID(id int64) bool
func (*CF_Blessingstargift) GetEntryPtr ¶
func (this *CF_Blessingstargift) GetEntryPtr(id int64) *CF_Blessingstargift_DataEntry
func (*CF_Blessingstargift) GetIDList ¶
func (this *CF_Blessingstargift) GetIDList() []int64
func (*CF_Blessingstargift) Init ¶
func (this *CF_Blessingstargift) Init()
type CF_BoonCenter ¶
type CF_BoonCenter struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_BoonCenter) ContainsID ¶
func (this *CF_BoonCenter) ContainsID(id int64) bool
func (*CF_BoonCenter) GetEntryPtr ¶
func (this *CF_BoonCenter) GetEntryPtr(id int64) *CF_BoonCenter_DataEntry
func (*CF_BoonCenter) GetIDList ¶
func (this *CF_BoonCenter) GetIDList() []int64
func (*CF_BoonCenter) Init ¶
func (this *CF_BoonCenter) Init()
type CF_BoonCenter_DataEntry ¶
type CF_BoonDaily ¶
type CF_BoonDaily struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_BoonDaily) ContainsID ¶
func (this *CF_BoonDaily) ContainsID(id int64) bool
func (*CF_BoonDaily) GetEntryPtr ¶
func (this *CF_BoonDaily) GetEntryPtr(id int64) *CF_BoonDaily_DataEntry
func (*CF_BoonDaily) GetIDList ¶
func (this *CF_BoonDaily) GetIDList() []int64
func (*CF_BoonDaily) Init ¶
func (this *CF_BoonDaily) Init()
type CF_BoonDaily_DataEntry ¶
type CF_BoonDuration ¶
type CF_BoonDuration struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_BoonDuration) ContainsID ¶
func (this *CF_BoonDuration) ContainsID(id int64) bool
func (*CF_BoonDuration) GetEntryPtr ¶
func (this *CF_BoonDuration) GetEntryPtr(id int64) *CF_BoonDuration_DataEntry
func (*CF_BoonDuration) GetIDList ¶
func (this *CF_BoonDuration) GetIDList() []int64
func (*CF_BoonDuration) Init ¶
func (this *CF_BoonDuration) Init()
type CF_BoonFunding ¶
type CF_BoonFunding struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_BoonFunding) ContainsID ¶
func (this *CF_BoonFunding) ContainsID(id int64) bool
func (*CF_BoonFunding) GetEntryPtr ¶
func (this *CF_BoonFunding) GetEntryPtr(id int64) *CF_BoonFunding_DataEntry
func (*CF_BoonFunding) GetIDList ¶
func (this *CF_BoonFunding) GetIDList() []int64
func (*CF_BoonFunding) Init ¶
func (this *CF_BoonFunding) Init()
type CF_BoonPayFirst ¶
type CF_BoonPayFirst struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_BoonPayFirst) ContainsID ¶
func (this *CF_BoonPayFirst) ContainsID(id int64) bool
func (*CF_BoonPayFirst) GetEntryPtr ¶
func (this *CF_BoonPayFirst) GetEntryPtr(id int64) *CF_BoonPayFirst_DataEntry
func (*CF_BoonPayFirst) GetIDList ¶
func (this *CF_BoonPayFirst) GetIDList() []int64
func (*CF_BoonPayFirst) Init ¶
func (this *CF_BoonPayFirst) Init()
type CF_BoonPaySecond ¶
type CF_BoonPaySecond struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_BoonPaySecond) ContainsID ¶
func (this *CF_BoonPaySecond) ContainsID(id int64) bool
func (*CF_BoonPaySecond) GetEntryPtr ¶
func (this *CF_BoonPaySecond) GetEntryPtr(id int64) *CF_BoonPaySecond_DataEntry
func (*CF_BoonPaySecond) GetIDList ¶
func (this *CF_BoonPaySecond) GetIDList() []int64
func (*CF_BoonPaySecond) Init ¶
func (this *CF_BoonPaySecond) Init()
type CF_BuildingConfig ¶
type CF_BuildingConfig struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_BuildingConfig) ContainsID ¶
func (this *CF_BuildingConfig) ContainsID(id int64) bool
func (*CF_BuildingConfig) GetEntryPtr ¶
func (this *CF_BuildingConfig) GetEntryPtr(id int64) *CF_BuildingConfig_DataEntry
func (*CF_BuildingConfig) GetIDList ¶
func (this *CF_BuildingConfig) GetIDList() []int64
func (*CF_BuildingConfig) Init ¶
func (this *CF_BuildingConfig) Init()
type CF_BuildingConfig_DataEntry ¶
type CF_BuildingConfig_DataEntry struct {
ID int64
Cname string
TagType int64
MaxLevel int64
MaxCount int64
FuncType string
Type int64
Width int64
Height int64
Name int64
Descript string
ResName string
SpecialEffectsName string
IconName string
DispatchHero int64
Levelshow int64
UI3DRenderParameter string
ClickSoundFree int64
ClickSoundWork int64
ClickSoundBuild int64
CID string
IsDisuse int64
CanMove int64
CanRecycle int64
RecommendTile string
}
type CF_BuildingLevelUp ¶
type CF_BuildingLevelUp struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_BuildingLevelUp) ContainsID ¶
func (this *CF_BuildingLevelUp) ContainsID(id int64) bool
func (*CF_BuildingLevelUp) GetEntryPtr ¶
func (this *CF_BuildingLevelUp) GetEntryPtr(id int64) *CF_BuildingLevelUp_DataEntry
func (*CF_BuildingLevelUp) GetIDList ¶
func (this *CF_BuildingLevelUp) GetIDList() []int64
func (*CF_BuildingLevelUp) Init ¶
func (this *CF_BuildingLevelUp) Init()
type CF_BuildingLevelUp_DataEntry ¶
type CF_BuildingLevelUp_DataEntry struct {
ID int64
Mark string
BuildingType int64
BuildingLevel int64
AssetsRequire string
LevelUpCondition string
RequestTime int64
ProvideExp int64
Function string
FuncDescript string
LevelUpInfo string
SpecModelRes string
ModelResource string
GemCost int64
UI3DRenderParameter string
ModelScale string
Warehouse_Ceiling int64
Warehouse_Ceiling_Today int64
LevelReward string
LevelRewardMail int64
}
func GetDoubleKeyBuildingLevel ¶
func GetDoubleKeyBuildingLevel(key1, key2 uint32) *CF_BuildingLevelUp_DataEntry
type CF_CardPool ¶
type CF_CardPool struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_CardPool) ContainsID ¶
func (this *CF_CardPool) ContainsID(id int64) bool
func (*CF_CardPool) GetEntryPtr ¶
func (this *CF_CardPool) GetEntryPtr(id int64) *CF_CardPool_DataEntry
func (*CF_CardPool) GetIDList ¶
func (this *CF_CardPool) GetIDList() []int64
func (*CF_CardPool) Init ¶
func (this *CF_CardPool) Init()
type CF_CardPool_DataEntry ¶
type CF_CardProbability ¶
type CF_CardProbability struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_CardProbability) ContainsID ¶
func (this *CF_CardProbability) ContainsID(id int64) bool
func (*CF_CardProbability) GetEntryPtr ¶
func (this *CF_CardProbability) GetEntryPtr(id int64) *CF_CardProbability_DataEntry
func (*CF_CardProbability) GetIDList ¶
func (this *CF_CardProbability) GetIDList() []int64
func (*CF_CardProbability) Init ¶
func (this *CF_CardProbability) Init()
type CF_Challenge ¶
type CF_Challenge struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_Challenge) ContainsID ¶
func (this *CF_Challenge) ContainsID(id int64) bool
func (*CF_Challenge) GetEntryPtr ¶
func (this *CF_Challenge) GetEntryPtr(id int64) *CF_Challenge_DataEntry
func (*CF_Challenge) GetIDList ¶
func (this *CF_Challenge) GetIDList() []int64
func (*CF_Challenge) Init ¶
func (this *CF_Challenge) Init()
type CF_ChallengeTarget ¶
type CF_ChallengeTarget struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_ChallengeTarget) ContainsID ¶
func (this *CF_ChallengeTarget) ContainsID(id int64) bool
func (*CF_ChallengeTarget) GetEntryPtr ¶
func (this *CF_ChallengeTarget) GetEntryPtr(id int64) *CF_ChallengeTarget_DataEntry
func (*CF_ChallengeTarget) GetIDList ¶
func (this *CF_ChallengeTarget) GetIDList() []int64
func (*CF_ChallengeTarget) Init ¶
func (this *CF_ChallengeTarget) Init()
type CF_Challenge_DataEntry ¶
type CF_CleanLazyUser ¶
type CF_CleanLazyUser struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_CleanLazyUser) ContainsID ¶
func (this *CF_CleanLazyUser) ContainsID(id int64) bool
func (*CF_CleanLazyUser) GetEntryPtr ¶
func (this *CF_CleanLazyUser) GetEntryPtr(id int64) *CF_CleanLazyUser_DataEntry
func (*CF_CleanLazyUser) GetIDList ¶
func (this *CF_CleanLazyUser) GetIDList() []int64
func (*CF_CleanLazyUser) Init ¶
func (this *CF_CleanLazyUser) Init()
type CF_CommanderHead ¶
type CF_CommanderHead struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_CommanderHead) ContainsID ¶
func (this *CF_CommanderHead) ContainsID(id int64) bool
func (*CF_CommanderHead) GetEntryPtr ¶
func (this *CF_CommanderHead) GetEntryPtr(id int64) *CF_CommanderHead_DataEntry
func (*CF_CommanderHead) GetIDList ¶
func (this *CF_CommanderHead) GetIDList() []int64
func (*CF_CommanderHead) Init ¶
func (this *CF_CommanderHead) Init()
type CF_CommanderLevelUp ¶
type CF_CommanderLevelUp struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_CommanderLevelUp) ContainsID ¶
func (this *CF_CommanderLevelUp) ContainsID(id int64) bool
func (*CF_CommanderLevelUp) GetEntryPtr ¶
func (this *CF_CommanderLevelUp) GetEntryPtr(id int64) *CF_CommanderLevelUp_DataEntry
func (*CF_CommanderLevelUp) GetIDList ¶
func (this *CF_CommanderLevelUp) GetIDList() []int64
func (*CF_CommanderLevelUp) Init ¶
func (this *CF_CommanderLevelUp) Init()
type CF_CommanderLevelUp_DataEntry ¶
type CF_CommanderLevelUp_DataEntry struct {
ID int64
CommanderLevel int64
NeedEXP int64
TalentPoints int64
PrisonHoldTime int64
ResourceSpeed int64
ReviveTime int64
PrisonBuff string
ResurrectionItem string
Upgrade_Award string
Upgrade_power int64
ExpCoefficient int64
HeroLevelLimit int64
}
func GetCommanderLevelUpCfgByLevel ¶
func GetCommanderLevelUpCfgByLevel(level uint32) *CF_CommanderLevelUp_DataEntry
type CF_CommanderModel ¶
type CF_CommanderModel struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_CommanderModel) ContainsID ¶
func (this *CF_CommanderModel) ContainsID(id int64) bool
func (*CF_CommanderModel) GetEntryPtr ¶
func (this *CF_CommanderModel) GetEntryPtr(id int64) *CF_CommanderModel_DataEntry
func (*CF_CommanderModel) GetIDList ¶
func (this *CF_CommanderModel) GetIDList() []int64
func (*CF_CommanderModel) Init ¶
func (this *CF_CommanderModel) Init()
type CF_CommanderModel_DataEntry ¶
type CF_CommanderModel_DataEntry struct {
ID int64
NameID int64
Name string
ObtainDescID int64
ResourceNode string
ModelResource string
LowModelResource string
UI3DRenderParameter string
UI3DFashionRenderParam string
CommanderBG string
LightConfig_H string
LightConfig_L string
ObtainType int64
Sort int64
}
type CF_CumulativeGiftPage ¶
type CF_CumulativeGiftPage struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_CumulativeGiftPage) ContainsID ¶
func (this *CF_CumulativeGiftPage) ContainsID(id int64) bool
func (*CF_CumulativeGiftPage) GetEntryPtr ¶
func (this *CF_CumulativeGiftPage) GetEntryPtr(id int64) *CF_CumulativeGiftPage_DataEntry
func (*CF_CumulativeGiftPage) GetIDList ¶
func (this *CF_CumulativeGiftPage) GetIDList() []int64
func (*CF_CumulativeGiftPage) Init ¶
func (this *CF_CumulativeGiftPage) Init()
type CF_CumulativeGiftback ¶
type CF_CumulativeGiftback struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_CumulativeGiftback) ContainsID ¶
func (this *CF_CumulativeGiftback) ContainsID(id int64) bool
func (*CF_CumulativeGiftback) GetEntryPtr ¶
func (this *CF_CumulativeGiftback) GetEntryPtr(id int64) *CF_CumulativeGiftback_DataEntry
func (*CF_CumulativeGiftback) GetIDList ¶
func (this *CF_CumulativeGiftback) GetIDList() []int64
func (*CF_CumulativeGiftback) Init ¶
func (this *CF_CumulativeGiftback) Init()
type CF_DailyTarget ¶
type CF_DailyTarget struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_DailyTarget) ContainsID ¶
func (this *CF_DailyTarget) ContainsID(id int64) bool
func (*CF_DailyTarget) GetEntryPtr ¶
func (this *CF_DailyTarget) GetEntryPtr(id int64) *CF_DailyTarget_DataEntry
func (*CF_DailyTarget) GetIDList ¶
func (this *CF_DailyTarget) GetIDList() []int64
func (*CF_DailyTarget) Init ¶
func (this *CF_DailyTarget) Init()
type CF_Dailylogin ¶
type CF_Dailylogin struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_Dailylogin) ContainsID ¶
func (this *CF_Dailylogin) ContainsID(id int64) bool
func (*CF_Dailylogin) GetEntryPtr ¶
func (this *CF_Dailylogin) GetEntryPtr(id int64) *CF_Dailylogin_DataEntry
func (*CF_Dailylogin) GetIDList ¶
func (this *CF_Dailylogin) GetIDList() []int64
func (*CF_Dailylogin) Init ¶
func (this *CF_Dailylogin) Init()
type CF_Dailylogin_DataEntry ¶
type CF_DefeatRecoup ¶
type CF_DefeatRecoup struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_DefeatRecoup) ContainsID ¶
func (this *CF_DefeatRecoup) ContainsID(id int64) bool
func (*CF_DefeatRecoup) GetEntryPtr ¶
func (this *CF_DefeatRecoup) GetEntryPtr(id int64) *CF_DefeatRecoup_DataEntry
func (*CF_DefeatRecoup) GetIDList ¶
func (this *CF_DefeatRecoup) GetIDList() []int64
func (*CF_DefeatRecoup) Init ¶
func (this *CF_DefeatRecoup) Init()
type CF_DiscardTask ¶
type CF_DiscardTask struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_DiscardTask) ContainsID ¶
func (this *CF_DiscardTask) ContainsID(id int64) bool
func (*CF_DiscardTask) GetEntryPtr ¶
func (this *CF_DiscardTask) GetEntryPtr(id int64) *CF_DiscardTask_DataEntry
func (*CF_DiscardTask) GetIDList ¶
func (this *CF_DiscardTask) GetIDList() []int64
func (*CF_DiscardTask) Init ¶
func (this *CF_DiscardTask) Init()
type CF_DiscardTask_DataEntry ¶
type CF_DiscardTask_DataEntry struct {
ID int64
}
type CF_DispatchHeroNum ¶
type CF_DispatchHeroNum struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_DispatchHeroNum) ContainsID ¶
func (this *CF_DispatchHeroNum) ContainsID(id int64) bool
func (*CF_DispatchHeroNum) GetEntryPtr ¶
func (this *CF_DispatchHeroNum) GetEntryPtr(id int64) *CF_DispatchHeroNum_DataEntry
func (*CF_DispatchHeroNum) GetIDList ¶
func (this *CF_DispatchHeroNum) GetIDList() []int64
func (*CF_DispatchHeroNum) Init ¶
func (this *CF_DispatchHeroNum) Init()
type CF_DispatchTask ¶
type CF_DispatchTask struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_DispatchTask) ContainsID ¶
func (this *CF_DispatchTask) ContainsID(id int64) bool
func (*CF_DispatchTask) GetEntryPtr ¶
func (this *CF_DispatchTask) GetEntryPtr(id int64) *CF_DispatchTask_DataEntry
func (*CF_DispatchTask) GetIDList ¶
func (this *CF_DispatchTask) GetIDList() []int64
func (*CF_DispatchTask) Init ¶
func (this *CF_DispatchTask) Init()
type CF_DropActivity ¶
type CF_DropActivity struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_DropActivity) ContainsID ¶
func (this *CF_DropActivity) ContainsID(id int64) bool
func (*CF_DropActivity) GetEntryPtr ¶
func (this *CF_DropActivity) GetEntryPtr(id int64) *CF_DropActivity_DataEntry
func (*CF_DropActivity) GetIDList ¶
func (this *CF_DropActivity) GetIDList() []int64
func (*CF_DropActivity) Init ¶
func (this *CF_DropActivity) Init()
type CF_DropList ¶
type CF_DropList struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_DropList) ContainsID ¶
func (this *CF_DropList) ContainsID(id int64) bool
func (*CF_DropList) GetEntryPtr ¶
func (this *CF_DropList) GetEntryPtr(id int64) *CF_DropList_DataEntry
func (*CF_DropList) GetIDList ¶
func (this *CF_DropList) GetIDList() []int64
func (*CF_DropList) Init ¶
func (this *CF_DropList) Init()
type CF_DropList_DataEntry ¶
type CF_Equipment ¶
type CF_Equipment struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_Equipment) ContainsID ¶
func (this *CF_Equipment) ContainsID(id int64) bool
func (*CF_Equipment) GetEntryPtr ¶
func (this *CF_Equipment) GetEntryPtr(id int64) *CF_Equipment_DataEntry
func (*CF_Equipment) GetIDList ¶
func (this *CF_Equipment) GetIDList() []int64
func (*CF_Equipment) Init ¶
func (this *CF_Equipment) Init()
type CF_Equipment_DataEntry ¶
type CF_Equipment_DataEntry struct {
ID int64
MainType int64
SubType int64
Quality int64
Level int64
Name string
Desc string
Icon string
SeriationIcon string
SeriationName string
FuncEffect string
ComposeParam string
Convertion string
Seriation int64
Equipspeed int64
Judgement int64
SourceCity int64
ItemMark string
// contains filtered or unexported fields
}
type CF_EventConfig ¶
type CF_EventConfig struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_EventConfig) ContainsID ¶
func (this *CF_EventConfig) ContainsID(id int64) bool
func (*CF_EventConfig) GetEntryPtr ¶
func (this *CF_EventConfig) GetEntryPtr(id int64) *CF_EventConfig_DataEntry
func (*CF_EventConfig) GetIDList ¶
func (this *CF_EventConfig) GetIDList() []int64
func (*CF_EventConfig) Init ¶
func (this *CF_EventConfig) Init()
type CF_EventConfig_DataEntry ¶
type CF_EventConfig_DataEntry struct {
ID int64
TYPE int64
EVENT_PRORITY int64
REWARDS string
EXCUTE_REQUIRE string
EXCUTE_COST string
REFREASH_COUNT string
FORCE_SET int64
EXCUTE_TIME int64
COUNT_DOWN int64
LEVEL_REQUIRE string
VIP_REQUIRE int64
MODLE string
SpecialEffectsName string
LANGUAGE int64
EventNumber int64
ClickSound int64
StartSound int64
FinishSound int64
}
type CF_EventRate ¶
type CF_EventRate struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_EventRate) ContainsID ¶
func (this *CF_EventRate) ContainsID(id int64) bool
func (*CF_EventRate) GetEntryPtr ¶
func (this *CF_EventRate) GetEntryPtr(id int64) *CF_EventRate_DataEntry
func (*CF_EventRate) GetIDList ¶
func (this *CF_EventRate) GetIDList() []int64
func (*CF_EventRate) Init ¶
func (this *CF_EventRate) Init()
type CF_EventRate_DataEntry ¶
type CF_ExchangeActivity ¶
type CF_ExchangeActivity struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_ExchangeActivity) ContainsID ¶
func (this *CF_ExchangeActivity) ContainsID(id int64) bool
func (*CF_ExchangeActivity) GetEntryPtr ¶
func (this *CF_ExchangeActivity) GetEntryPtr(id int64) *CF_ExchangeActivity_DataEntry
func (*CF_ExchangeActivity) GetIDList ¶
func (this *CF_ExchangeActivity) GetIDList() []int64
func (*CF_ExchangeActivity) Init ¶
func (this *CF_ExchangeActivity) Init()
type CF_ExchangeActivity_DataEntry ¶
type CF_ExchangeActivity_DataEntry struct {
ID int64
ActivityId int64
Cost string
Reward string
VIPLevel int64
Times int64
}
func GetExchangeActivityConf ¶
func GetExchangeActivityConf(activityId, exchangeId int64) *CF_ExchangeActivity_DataEntry
type CF_ExpeditionShopItems ¶
type CF_ExpeditionShopItems struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_ExpeditionShopItems) ContainsID ¶
func (this *CF_ExpeditionShopItems) ContainsID(id int64) bool
func (*CF_ExpeditionShopItems) GetEntryPtr ¶
func (this *CF_ExpeditionShopItems) GetEntryPtr(id int64) *CF_ExpeditionShopItems_DataEntry
func (*CF_ExpeditionShopItems) GetIDList ¶
func (this *CF_ExpeditionShopItems) GetIDList() []int64
func (*CF_ExpeditionShopItems) Init ¶
func (this *CF_ExpeditionShopItems) Init()
type CF_Explore ¶
type CF_Explore struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_Explore) ContainsID ¶
func (this *CF_Explore) ContainsID(id int64) bool
func (*CF_Explore) GetEntryPtr ¶
func (this *CF_Explore) GetEntryPtr(id int64) *CF_Explore_DataEntry
func (*CF_Explore) GetIDList ¶
func (this *CF_Explore) GetIDList() []int64
func (*CF_Explore) Init ¶
func (this *CF_Explore) Init()
type CF_Explore_DataEntry ¶
type CF_FestivalActivity ¶
type CF_FestivalActivity struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_FestivalActivity) ContainsID ¶
func (this *CF_FestivalActivity) ContainsID(id int64) bool
func (*CF_FestivalActivity) GetEntryPtr ¶
func (this *CF_FestivalActivity) GetEntryPtr(id int64) *CF_FestivalActivity_DataEntry
func (*CF_FestivalActivity) GetIDList ¶
func (this *CF_FestivalActivity) GetIDList() []int64
func (*CF_FestivalActivity) Init ¶
func (this *CF_FestivalActivity) Init()
type CF_FightBuff ¶
type CF_FightBuff struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_FightBuff) ContainsID ¶
func (this *CF_FightBuff) ContainsID(id int64) bool
func (*CF_FightBuff) GetEntryPtr ¶
func (this *CF_FightBuff) GetEntryPtr(id int64) *CF_FightBuff_DataEntry
func (*CF_FightBuff) GetIDList ¶
func (this *CF_FightBuff) GetIDList() []int64
func (*CF_FightBuff) Init ¶
func (this *CF_FightBuff) Init()
type CF_FightBuff_DataEntry ¶
type CF_FilterWords ¶
type CF_FilterWords struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_FilterWords) ContainsID ¶
func (this *CF_FilterWords) ContainsID(id int64) bool
func (*CF_FilterWords) GetEntryPtr ¶
func (this *CF_FilterWords) GetEntryPtr(id int64) *CF_FilterWords_DataEntry
func (*CF_FilterWords) GetIDList ¶
func (this *CF_FilterWords) GetIDList() []int64
func (*CF_FilterWords) Init ¶
func (this *CF_FilterWords) Init()
type CF_FilterWords_DataEntry ¶
type CF_FilterWords_DataEntry struct {
ID int64
// contains filtered or unexported fields
}
type CF_GameConfig ¶
type CF_GameConfig struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_GameConfig) ContainsID ¶
func (this *CF_GameConfig) ContainsID(id int64) bool
func (*CF_GameConfig) GetEntryPtr ¶
func (this *CF_GameConfig) GetEntryPtr(id int64) *CF_GameConfig_DataEntry
func (*CF_GameConfig) GetIDList ¶
func (this *CF_GameConfig) GetIDList() []int64
func (*CF_GameConfig) Init ¶
func (this *CF_GameConfig) Init()
type CF_GameConfig_DataEntry ¶
type CF_GiftList ¶
type CF_GiftList struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_GiftList) ContainsID ¶
func (this *CF_GiftList) ContainsID(id int64) bool
func (*CF_GiftList) GetEntryPtr ¶
func (this *CF_GiftList) GetEntryPtr(id int64) *CF_GiftList_DataEntry
func (*CF_GiftList) GetIDList ¶
func (this *CF_GiftList) GetIDList() []int64
func (*CF_GiftList) Init ¶
func (this *CF_GiftList) Init()
type CF_GiftList_DataEntry ¶
type CF_GiftList_DataEntry struct {
ID int64
PackageName string
ShortDescript int64
PackageDescription int64
PackageID int64
ProductId string
PackageArt string
PackageLittleIcon string
TitleShadowColor string
NextPackageID int64
BuyNumber int64
DiamondNumber int64
PackageContent string
PackageContent2 string
Gift int64
PackagePrice string
PageType int64
BeSubscription int64
HaveOpenAnimation int64
OpenIcon string
FreeTime int64
FirBuyReward string
Discount int64
IsPopup int64
Cumulative int64
}
type CF_GiftPackList ¶
type CF_GiftPackList struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_GiftPackList) ContainsID ¶
func (this *CF_GiftPackList) ContainsID(id int64) bool
func (*CF_GiftPackList) GetEntryPtr ¶
func (this *CF_GiftPackList) GetEntryPtr(id int64) *CF_GiftPackList_DataEntry
func (*CF_GiftPackList) GetIDList ¶
func (this *CF_GiftPackList) GetIDList() []int64
func (*CF_GiftPackList) Init ¶
func (this *CF_GiftPackList) Init()
type CF_GiftPage ¶
type CF_GiftPage struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_GiftPage) ContainsID ¶
func (this *CF_GiftPage) ContainsID(id int64) bool
func (*CF_GiftPage) GetEntryPtr ¶
func (this *CF_GiftPage) GetEntryPtr(id int64) *CF_GiftPage_DataEntry
func (*CF_GiftPage) GetIDList ¶
func (this *CF_GiftPage) GetIDList() []int64
func (*CF_GiftPage) Init ¶
func (this *CF_GiftPage) Init()
type CF_GiftPage_DataEntry ¶
type CF_HeadBox ¶
type CF_HeadBox struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_HeadBox) ContainsID ¶
func (this *CF_HeadBox) ContainsID(id int64) bool
func (*CF_HeadBox) GetEntryPtr ¶
func (this *CF_HeadBox) GetEntryPtr(id int64) *CF_HeadBox_DataEntry
func (*CF_HeadBox) GetIDList ¶
func (this *CF_HeadBox) GetIDList() []int64
func (*CF_HeadBox) Init ¶
func (this *CF_HeadBox) Init()
type CF_HeadBox_DataEntry ¶
type CF_Hero ¶
type CF_Hero struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_Hero) ContainsID ¶
func (*CF_Hero) GetEntryPtr ¶
func (this *CF_Hero) GetEntryPtr(id int64) *CF_Hero_DataEntry
type CF_HeroActiveSkill ¶
type CF_HeroActiveSkill struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_HeroActiveSkill) ContainsID ¶
func (this *CF_HeroActiveSkill) ContainsID(id int64) bool
func (*CF_HeroActiveSkill) GetEntryPtr ¶
func (this *CF_HeroActiveSkill) GetEntryPtr(id int64) *CF_HeroActiveSkill_DataEntry
func (*CF_HeroActiveSkill) GetIDList ¶
func (this *CF_HeroActiveSkill) GetIDList() []int64
func (*CF_HeroActiveSkill) Init ¶
func (this *CF_HeroActiveSkill) Init()
type CF_HeroActiveSkill_DataEntry ¶
type CF_HeroActiveSkill_DataEntry struct {
ID int64
HeroID int64
HeroName string
SkillName string
SkillDes string
SkillMark string
SkillIcon string
PVEParm int64
PVPParm int64
SkillType int64
CDRound int64
DamageRound int64
DamageCD int64
TargetNum int64
SkillEffect string
SkillEffectScale string
SkillEffectOffset string
SkillShape int64
SkillRange int64
TargetType int64
SkillNum int64
SkillSpeed string
SkillPreview string
SkillSound string
SkillSoundVolume float64
SkillHitEffect string
SkillHitEffectScale string
SkillAttachPos int64
SkillHitDelay string
SkillHitSound string
SkillHitSoundVolume float64
ShakeAnimName string
}
type CF_HeroBuffSkillEffects ¶
type CF_HeroBuffSkillEffects struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_HeroBuffSkillEffects) ContainsID ¶
func (this *CF_HeroBuffSkillEffects) ContainsID(id int64) bool
func (*CF_HeroBuffSkillEffects) GetEntryPtr ¶
func (this *CF_HeroBuffSkillEffects) GetEntryPtr(id int64) *CF_HeroBuffSkillEffects_DataEntry
func (*CF_HeroBuffSkillEffects) GetIDList ¶
func (this *CF_HeroBuffSkillEffects) GetIDList() []int64
func (*CF_HeroBuffSkillEffects) Init ¶
func (this *CF_HeroBuffSkillEffects) Init()
type CF_HeroBuilding ¶
type CF_HeroBuilding struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_HeroBuilding) ContainsID ¶
func (this *CF_HeroBuilding) ContainsID(id int64) bool
func (*CF_HeroBuilding) GetEntryPtr ¶
func (this *CF_HeroBuilding) GetEntryPtr(id int64) *CF_HeroBuilding_DataEntry
func (*CF_HeroBuilding) GetIDList ¶
func (this *CF_HeroBuilding) GetIDList() []int64
func (*CF_HeroBuilding) Init ¶
func (this *CF_HeroBuilding) Init()
type CF_HeroEvent ¶
type CF_HeroEvent struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_HeroEvent) ContainsID ¶
func (this *CF_HeroEvent) ContainsID(id int64) bool
func (*CF_HeroEvent) GetEntryPtr ¶
func (this *CF_HeroEvent) GetEntryPtr(id int64) *CF_HeroEvent_DataEntry
func (*CF_HeroEvent) GetIDList ¶
func (this *CF_HeroEvent) GetIDList() []int64
func (*CF_HeroEvent) Init ¶
func (this *CF_HeroEvent) Init()
type CF_HeroEvent_DataEntry ¶
type CF_HeroLevel ¶
type CF_HeroLevel struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_HeroLevel) ContainsID ¶
func (this *CF_HeroLevel) ContainsID(id int64) bool
func (*CF_HeroLevel) GetEntryPtr ¶
func (this *CF_HeroLevel) GetEntryPtr(id int64) *CF_HeroLevel_DataEntry
func (*CF_HeroLevel) GetIDList ¶
func (this *CF_HeroLevel) GetIDList() []int64
func (*CF_HeroLevel) Init ¶
func (this *CF_HeroLevel) Init()
type CF_HeroLevel_DataEntry ¶
type CF_HeroList ¶
type CF_HeroList struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_HeroList) ContainsID ¶
func (this *CF_HeroList) ContainsID(id int64) bool
func (*CF_HeroList) GetEntryPtr ¶
func (this *CF_HeroList) GetEntryPtr(id int64) *CF_HeroList_DataEntry
func (*CF_HeroList) GetIDList ¶
func (this *CF_HeroList) GetIDList() []int64
func (*CF_HeroList) Init ¶
func (this *CF_HeroList) Init()
type CF_HeroList_DataEntry ¶
type CF_HeroList_DataEntry struct {
ID int64
HeroMainType int64
HeroName string
HeroQuality int64
HeroType int64
HeroNameEx string
HeroStory string
ResourceNode string
HeroResName string
LHeroResName string
HeroIcon string
HeroPortrait string
UI3DRenderParameter string
SkillAnimDelay string
BattleUICameraParm string
UnlockiModel int64
UnlockHead int64
SyntheticQuantity string
HitCeHua string
BranchBaseValue string
DeltaValue string
LightConfig_H string
LightConfig_L string
HeroSound int64
HeroShoutingCameraParm string
FragmentDescription int64
SkillLevelUpCost string
FragmentExchange string
EffectiveDetail int64
MapUnit string
HeroSkilleffects int64
ExpeditionType int64
}
type CF_HeroNewSkills ¶
type CF_HeroNewSkills struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_HeroNewSkills) ContainsID ¶
func (this *CF_HeroNewSkills) ContainsID(id int64) bool
func (*CF_HeroNewSkills) GetEntryPtr ¶
func (this *CF_HeroNewSkills) GetEntryPtr(id int64) *CF_HeroNewSkills_DataEntry
func (*CF_HeroNewSkills) GetIDList ¶
func (this *CF_HeroNewSkills) GetIDList() []int64
func (*CF_HeroNewSkills) Init ¶
func (this *CF_HeroNewSkills) Init()
type CF_HeroNewSkills_DataEntry ¶
type CF_HeroNewSkills_DataEntry struct {
ID int64
SkillGroup int64
SkillLevel int64
SkillName int64
HeroStrName string
SkillType int64
SkillEffect string
SkillSubType string
DestineUnit int64
AttPos string
SkillBaseRatio int64
ExtraParam string
SkillRatio int64
LevelExp int64
LastSkillID int64
NextSkillID int64
Probability int64
PowerRadio int64
CD int64
Priority int64
SkillDesc string
SkillPreviewDescID int64
SkillIcon string
SkillEffects int64
EffectPreviewText string
// contains filtered or unexported fields
}
type CF_HeroPlay ¶
type CF_HeroPlay struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_HeroPlay) ContainsID ¶
func (this *CF_HeroPlay) ContainsID(id int64) bool
func (*CF_HeroPlay) GetEntryPtr ¶
func (this *CF_HeroPlay) GetEntryPtr(id int64) *CF_HeroPlay_DataEntry
func (*CF_HeroPlay) GetIDList ¶
func (this *CF_HeroPlay) GetIDList() []int64
func (*CF_HeroPlay) Init ¶
func (this *CF_HeroPlay) Init()
type CF_HeroPlay_DataEntry ¶
type CF_HeroRank ¶
type CF_HeroRank struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_HeroRank) ContainsID ¶
func (this *CF_HeroRank) ContainsID(id int64) bool
func (*CF_HeroRank) GetEntryPtr ¶
func (this *CF_HeroRank) GetEntryPtr(id int64) *CF_HeroRank_DataEntry
func (*CF_HeroRank) GetIDList ¶
func (this *CF_HeroRank) GetIDList() []int64
func (*CF_HeroRank) Init ¶
func (this *CF_HeroRank) Init()
type CF_HeroRank_DataEntry ¶
type CF_HeroReward ¶
type CF_HeroReward struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_HeroReward) ContainsID ¶
func (this *CF_HeroReward) ContainsID(id int64) bool
func (*CF_HeroReward) GetEntryPtr ¶
func (this *CF_HeroReward) GetEntryPtr(id int64) *CF_HeroReward_DataEntry
func (*CF_HeroReward) GetIDList ¶
func (this *CF_HeroReward) GetIDList() []int64
func (*CF_HeroReward) Init ¶
func (this *CF_HeroReward) Init()
type CF_HeroReward_DataEntry ¶
type CF_HeroSkill ¶
type CF_HeroSkill struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_HeroSkill) ContainsID ¶
func (this *CF_HeroSkill) ContainsID(id int64) bool
func (*CF_HeroSkill) GetEntryPtr ¶
func (this *CF_HeroSkill) GetEntryPtr(id int64) *CF_HeroSkill_DataEntry
func (*CF_HeroSkill) GetIDList ¶
func (this *CF_HeroSkill) GetIDList() []int64
func (*CF_HeroSkill) Init ¶
func (this *CF_HeroSkill) Init()
type CF_HeroSkillEffects ¶
type CF_HeroSkillEffects struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_HeroSkillEffects) ContainsID ¶
func (this *CF_HeroSkillEffects) ContainsID(id int64) bool
func (*CF_HeroSkillEffects) GetEntryPtr ¶
func (this *CF_HeroSkillEffects) GetEntryPtr(id int64) *CF_HeroSkillEffects_DataEntry
func (*CF_HeroSkillEffects) GetIDList ¶
func (this *CF_HeroSkillEffects) GetIDList() []int64
func (*CF_HeroSkillEffects) Init ¶
func (this *CF_HeroSkillEffects) Init()
type CF_HeroSkill_DataEntry ¶
type CF_HeroStar ¶
type CF_HeroStar struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_HeroStar) ContainsID ¶
func (this *CF_HeroStar) ContainsID(id int64) bool
func (*CF_HeroStar) GetEntryPtr ¶
func (this *CF_HeroStar) GetEntryPtr(id int64) *CF_HeroStar_DataEntry
func (*CF_HeroStar) GetIDList ¶
func (this *CF_HeroStar) GetIDList() []int64
func (*CF_HeroStar) Init ¶
func (this *CF_HeroStar) Init()
type CF_HeroStar_DataEntry ¶
type CF_HeroStar_DataEntry struct {
ID int64
HeroID int64
Star int64
LevelLimit int64
UnlockSkill int64
StarMaterial string
Function string
SkillInformation string
}
func GetDoubleKeyHeroStar ¶
func GetDoubleKeyHeroStar(key1, key2 uint32) *CF_HeroStar_DataEntry
func GetHeroStarCSVByStar ¶
func GetHeroStarCSVByStar(heroID, star uint32) *CF_HeroStar_DataEntry
type CF_HeroUpgrade ¶
type CF_HeroUpgrade struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_HeroUpgrade) ContainsID ¶
func (this *CF_HeroUpgrade) ContainsID(id int64) bool
func (*CF_HeroUpgrade) GetEntryPtr ¶
func (this *CF_HeroUpgrade) GetEntryPtr(id int64) *CF_HeroUpgrade_DataEntry
func (*CF_HeroUpgrade) GetIDList ¶
func (this *CF_HeroUpgrade) GetIDList() []int64
func (*CF_HeroUpgrade) Init ¶
func (this *CF_HeroUpgrade) Init()
type CF_Hero_DataEntry ¶
type CF_Hero_DataEntry struct {
ID int64
HeroID int64
Quality int64
HeroName string
HeroStory string
ResourceNode string
HeroResName string
LHeroResName string
HeroTalentName int64
HeroTalent int64
CommanderTalentOrNot int64
TalentType int64
TalentIcon string
TalentEffect string
SkillType string
HeroIcon string
HeroPortrait string
CommanderAttributeAddition string
ALLAttributeAddition string
ALLAttributeUnlock string
UpgradeMaterial string
SyntheticQuantity string
ResurrectionItem string
CommanderBase string
CommanderGrowth string
UI3DRenderParameter string
Power int64
ExecuteCost string
HeroSkill int64
HeroRankType int64
SkillAnimDelay string
BattleUICameraParm string
UnlockiModel int64
UnlockHead int64
LightConfig_H string
LightConfig_L string
}
type CF_Initialization ¶
type CF_Initialization struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_Initialization) ContainsID ¶
func (this *CF_Initialization) ContainsID(id int64) bool
func (*CF_Initialization) GetEntryPtr ¶
func (this *CF_Initialization) GetEntryPtr(id int64) *CF_Initialization_DataEntry
func (*CF_Initialization) GetIDList ¶
func (this *CF_Initialization) GetIDList() []int64
func (*CF_Initialization) Init ¶
func (this *CF_Initialization) Init()
type CF_Initialization_DataEntry ¶
type CF_Initialization_DataEntry struct {
ID int64
TYPE int64
BuildingID int64
REWARDS string
EventMassif string
EXCUTE_REQUIRE string
EXCUTE_COST string
FORCE_SET int64
EXCUTE_TIME int64
MODLE string
SpecialEffectsName string
LANGUAGE int64
POINT string
Visible int64
Tapable string
CameraLock string
OldCameraLock string
EventNumber int64
ClickSound int64
StartSound int64
FinishSound int64
COLLECT_CONFIG string
Desc int64
EventName int64
EventIcon string
SCOUT_MONSTER string
MASSIF_LEVEL int64
}
type CF_ItemList ¶
type CF_ItemList struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_ItemList) ContainsID ¶
func (this *CF_ItemList) ContainsID(id int64) bool
func (*CF_ItemList) GetEntryPtr ¶
func (this *CF_ItemList) GetEntryPtr(id int64) *CF_ItemList_DataEntry
func (*CF_ItemList) GetIDList ¶
func (this *CF_ItemList) GetIDList() []int64
func (*CF_ItemList) Init ¶
func (this *CF_ItemList) Init()
type CF_ItemList_DataEntry ¶
type CF_ItemList_DataEntry struct {
ID int64
ItemMainType int64
ItemSubType int64
ItemType int64
ArticleQuality int64
ItemName string
ItemDes string
ItemMark string
ItemIcon string
ItemPackMaxUseCount int64
ItemPackMaxOverlapCount int64
ItemFunction string
WhetherShow int64
WhetherLeagueShow int64
WhetherItemShow int64
WhetherPackShow int64
Classification int64
LeagueScoreRequire int64
LeagueContributionRequire int64
SellPrice string
HeroID int64
SyntheticCost string
EquipLevelLimit int64
Obtain string
AcquireWays string
Effect int64
}
type CF_KeyGift ¶
type CF_KeyGift struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_KeyGift) ContainsID ¶
func (this *CF_KeyGift) ContainsID(id int64) bool
func (*CF_KeyGift) GetEntryPtr ¶
func (this *CF_KeyGift) GetEntryPtr(id int64) *CF_KeyGift_DataEntry
func (*CF_KeyGift) GetIDList ¶
func (this *CF_KeyGift) GetIDList() []int64
func (*CF_KeyGift) Init ¶
func (this *CF_KeyGift) Init()
type CF_KeyGift_DataEntry ¶
type CF_KillExp ¶
type CF_KillExp struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_KillExp) ContainsID ¶
func (this *CF_KillExp) ContainsID(id int64) bool
func (*CF_KillExp) GetEntryPtr ¶
func (this *CF_KillExp) GetEntryPtr(id int64) *CF_KillExp_DataEntry
func (*CF_KillExp) GetIDList ¶
func (this *CF_KillExp) GetIDList() []int64
func (*CF_KillExp) Init ¶
func (this *CF_KillExp) Init()
type CF_KillExp_DataEntry ¶
type CF_Language ¶
type CF_Language struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_Language) ContainsID ¶
func (this *CF_Language) ContainsID(id int64) bool
func (*CF_Language) GetEntryPtr ¶
func (this *CF_Language) GetEntryPtr(id int64) *CF_Language_DataEntry
func (*CF_Language) GetIDList ¶
func (this *CF_Language) GetIDList() []int64
func (*CF_Language) Init ¶
func (this *CF_Language) Init()
type CF_LanguageCode ¶
type CF_LanguageCode struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_LanguageCode) ContainsID ¶
func (this *CF_LanguageCode) ContainsID(id int64) bool
func (*CF_LanguageCode) GetEntryPtr ¶
func (this *CF_LanguageCode) GetEntryPtr(id int64) *CF_LanguageCode_DataEntry
func (*CF_LanguageCode) GetIDList ¶
func (this *CF_LanguageCode) GetIDList() []int64
func (*CF_LanguageCode) Init ¶
func (this *CF_LanguageCode) Init()
type CF_Language_DataEntry ¶
type CF_Language_cht ¶
type CF_Language_cht struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_Language_cht) ContainsID ¶
func (this *CF_Language_cht) ContainsID(id int64) bool
func (*CF_Language_cht) GetEntryPtr ¶
func (this *CF_Language_cht) GetEntryPtr(id int64) *CF_Language_cht_DataEntry
func (*CF_Language_cht) GetIDList ¶
func (this *CF_Language_cht) GetIDList() []int64
func (*CF_Language_cht) Init ¶
func (this *CF_Language_cht) Init()
type CF_Language_de ¶
type CF_Language_de struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_Language_de) ContainsID ¶
func (this *CF_Language_de) ContainsID(id int64) bool
func (*CF_Language_de) GetEntryPtr ¶
func (this *CF_Language_de) GetEntryPtr(id int64) *CF_Language_de_DataEntry
func (*CF_Language_de) GetIDList ¶
func (this *CF_Language_de) GetIDList() []int64
func (*CF_Language_de) Init ¶
func (this *CF_Language_de) Init()
type CF_Language_en ¶
type CF_Language_en struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_Language_en) ContainsID ¶
func (this *CF_Language_en) ContainsID(id int64) bool
func (*CF_Language_en) GetEntryPtr ¶
func (this *CF_Language_en) GetEntryPtr(id int64) *CF_Language_en_DataEntry
func (*CF_Language_en) GetIDList ¶
func (this *CF_Language_en) GetIDList() []int64
func (*CF_Language_en) Init ¶
func (this *CF_Language_en) Init()
type CF_Language_fra ¶
type CF_Language_fra struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_Language_fra) ContainsID ¶
func (this *CF_Language_fra) ContainsID(id int64) bool
func (*CF_Language_fra) GetEntryPtr ¶
func (this *CF_Language_fra) GetEntryPtr(id int64) *CF_Language_fra_DataEntry
func (*CF_Language_fra) GetIDList ¶
func (this *CF_Language_fra) GetIDList() []int64
func (*CF_Language_fra) Init ¶
func (this *CF_Language_fra) Init()
type CF_Language_ind ¶
type CF_Language_ind struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_Language_ind) ContainsID ¶
func (this *CF_Language_ind) ContainsID(id int64) bool
func (*CF_Language_ind) GetEntryPtr ¶
func (this *CF_Language_ind) GetEntryPtr(id int64) *CF_Language_ind_DataEntry
func (*CF_Language_ind) GetIDList ¶
func (this *CF_Language_ind) GetIDList() []int64
func (*CF_Language_ind) Init ¶
func (this *CF_Language_ind) Init()
type CF_Language_jp ¶
type CF_Language_jp struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_Language_jp) ContainsID ¶
func (this *CF_Language_jp) ContainsID(id int64) bool
func (*CF_Language_jp) GetEntryPtr ¶
func (this *CF_Language_jp) GetEntryPtr(id int64) *CF_Language_jp_DataEntry
func (*CF_Language_jp) GetIDList ¶
func (this *CF_Language_jp) GetIDList() []int64
func (*CF_Language_jp) Init ¶
func (this *CF_Language_jp) Init()
type CF_Language_kor ¶
type CF_Language_kor struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_Language_kor) ContainsID ¶
func (this *CF_Language_kor) ContainsID(id int64) bool
func (*CF_Language_kor) GetEntryPtr ¶
func (this *CF_Language_kor) GetEntryPtr(id int64) *CF_Language_kor_DataEntry
func (*CF_Language_kor) GetIDList ¶
func (this *CF_Language_kor) GetIDList() []int64
func (*CF_Language_kor) Init ¶
func (this *CF_Language_kor) Init()
type CF_Language_pt ¶
type CF_Language_pt struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_Language_pt) ContainsID ¶
func (this *CF_Language_pt) ContainsID(id int64) bool
func (*CF_Language_pt) GetEntryPtr ¶
func (this *CF_Language_pt) GetEntryPtr(id int64) *CF_Language_pt_DataEntry
func (*CF_Language_pt) GetIDList ¶
func (this *CF_Language_pt) GetIDList() []int64
func (*CF_Language_pt) Init ¶
func (this *CF_Language_pt) Init()
type CF_Language_ru ¶
type CF_Language_ru struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_Language_ru) ContainsID ¶
func (this *CF_Language_ru) ContainsID(id int64) bool
func (*CF_Language_ru) GetEntryPtr ¶
func (this *CF_Language_ru) GetEntryPtr(id int64) *CF_Language_ru_DataEntry
func (*CF_Language_ru) GetIDList ¶
func (this *CF_Language_ru) GetIDList() []int64
func (*CF_Language_ru) Init ¶
func (this *CF_Language_ru) Init()
type CF_Language_spa ¶
type CF_Language_spa struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_Language_spa) ContainsID ¶
func (this *CF_Language_spa) ContainsID(id int64) bool
func (*CF_Language_spa) GetEntryPtr ¶
func (this *CF_Language_spa) GetEntryPtr(id int64) *CF_Language_spa_DataEntry
func (*CF_Language_spa) GetIDList ¶
func (this *CF_Language_spa) GetIDList() []int64
func (*CF_Language_spa) Init ¶
func (this *CF_Language_spa) Init()
type CF_Language_th ¶
type CF_Language_th struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_Language_th) ContainsID ¶
func (this *CF_Language_th) ContainsID(id int64) bool
func (*CF_Language_th) GetEntryPtr ¶
func (this *CF_Language_th) GetEntryPtr(id int64) *CF_Language_th_DataEntry
func (*CF_Language_th) GetIDList ¶
func (this *CF_Language_th) GetIDList() []int64
func (*CF_Language_th) Init ¶
func (this *CF_Language_th) Init()
type CF_Language_vie ¶
type CF_Language_vie struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_Language_vie) ContainsID ¶
func (this *CF_Language_vie) ContainsID(id int64) bool
func (*CF_Language_vie) GetEntryPtr ¶
func (this *CF_Language_vie) GetEntryPtr(id int64) *CF_Language_vie_DataEntry
func (*CF_Language_vie) GetIDList ¶
func (this *CF_Language_vie) GetIDList() []int64
func (*CF_Language_vie) Init ¶
func (this *CF_Language_vie) Init()
type CF_Language_zh ¶
type CF_Language_zh struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_Language_zh) ContainsID ¶
func (this *CF_Language_zh) ContainsID(id int64) bool
func (*CF_Language_zh) GetEntryPtr ¶
func (this *CF_Language_zh) GetEntryPtr(id int64) *CF_Language_zh_DataEntry
func (*CF_Language_zh) GetIDList ¶
func (this *CF_Language_zh) GetIDList() []int64
func (*CF_Language_zh) Init ¶
func (this *CF_Language_zh) Init()
type CF_LeagueBox ¶
type CF_LeagueBox struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_LeagueBox) ContainsID ¶
func (this *CF_LeagueBox) ContainsID(id int64) bool
func (*CF_LeagueBox) GetEntryPtr ¶
func (this *CF_LeagueBox) GetEntryPtr(id int64) *CF_LeagueBox_DataEntry
func (*CF_LeagueBox) GetIDList ¶
func (this *CF_LeagueBox) GetIDList() []int64
func (*CF_LeagueBox) Init ¶
func (this *CF_LeagueBox) Init()
type CF_LeagueBoxConfig ¶
type CF_LeagueBoxConfig struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_LeagueBoxConfig) ContainsID ¶
func (this *CF_LeagueBoxConfig) ContainsID(id int64) bool
func (*CF_LeagueBoxConfig) GetEntryPtr ¶
func (this *CF_LeagueBoxConfig) GetEntryPtr(id int64) *CF_LeagueBoxConfig_DataEntry
func (*CF_LeagueBoxConfig) GetIDList ¶
func (this *CF_LeagueBoxConfig) GetIDList() []int64
func (*CF_LeagueBoxConfig) Init ¶
func (this *CF_LeagueBoxConfig) Init()
type CF_LeagueBox_DataEntry ¶
type CF_LeagueCity ¶
type CF_LeagueCity struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_LeagueCity) ContainsID ¶
func (this *CF_LeagueCity) ContainsID(id int64) bool
func (*CF_LeagueCity) GetEntryPtr ¶
func (this *CF_LeagueCity) GetEntryPtr(id int64) *CF_LeagueCity_DataEntry
func (*CF_LeagueCity) GetIDList ¶
func (this *CF_LeagueCity) GetIDList() []int64
func (*CF_LeagueCity) Init ¶
func (this *CF_LeagueCity) Init()
type CF_LeagueCity_DataEntry ¶
type CF_LeagueCupConfig ¶
type CF_LeagueCupConfig struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_LeagueCupConfig) ContainsID ¶
func (this *CF_LeagueCupConfig) ContainsID(id int64) bool
func (*CF_LeagueCupConfig) GetEntryPtr ¶
func (this *CF_LeagueCupConfig) GetEntryPtr(id int64) *CF_LeagueCupConfig_DataEntry
func (*CF_LeagueCupConfig) GetIDList ¶
func (this *CF_LeagueCupConfig) GetIDList() []int64
func (*CF_LeagueCupConfig) Init ¶
func (this *CF_LeagueCupConfig) Init()
type CF_LeagueCupPrize ¶
type CF_LeagueCupPrize struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_LeagueCupPrize) ContainsID ¶
func (this *CF_LeagueCupPrize) ContainsID(id int64) bool
func (*CF_LeagueCupPrize) GetEntryPtr ¶
func (this *CF_LeagueCupPrize) GetEntryPtr(id int64) *CF_LeagueCupPrize_DataEntry
func (*CF_LeagueCupPrize) GetIDList ¶
func (this *CF_LeagueCupPrize) GetIDList() []int64
func (*CF_LeagueCupPrize) Init ¶
func (this *CF_LeagueCupPrize) Init()
type CF_LeagueCupTasks ¶
type CF_LeagueCupTasks struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_LeagueCupTasks) ContainsID ¶
func (this *CF_LeagueCupTasks) ContainsID(id int64) bool
func (*CF_LeagueCupTasks) GetEntryPtr ¶
func (this *CF_LeagueCupTasks) GetEntryPtr(id int64) *CF_LeagueCupTasks_DataEntry
func (*CF_LeagueCupTasks) GetIDList ¶
func (this *CF_LeagueCupTasks) GetIDList() []int64
func (*CF_LeagueCupTasks) Init ¶
func (this *CF_LeagueCupTasks) Init()
type CF_LeagueCupTasks_DataEntry ¶
type CF_LeagueCupTasks_DataEntry struct {
ID int64
Name string
Class int64
TaskType int64
TaskCond string
TaskScore int64
TaskReward string
TaskDuration int64
RefreshWeight int64
TaskPictures string
}
func CSV_LeagueCupTaskRandom ¶
func CSV_LeagueCupTaskRandom(classID uint32) *CF_LeagueCupTasks_DataEntry
type CF_LeagueGiftPoint ¶
type CF_LeagueGiftPoint struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_LeagueGiftPoint) ContainsID ¶
func (this *CF_LeagueGiftPoint) ContainsID(id int64) bool
func (*CF_LeagueGiftPoint) GetEntryPtr ¶
func (this *CF_LeagueGiftPoint) GetEntryPtr(id int64) *CF_LeagueGiftPoint_DataEntry
func (*CF_LeagueGiftPoint) GetIDList ¶
func (this *CF_LeagueGiftPoint) GetIDList() []int64
func (*CF_LeagueGiftPoint) Init ¶
func (this *CF_LeagueGiftPoint) Init()
type CF_LeagueRight ¶
type CF_LeagueRight struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_LeagueRight) ContainsID ¶
func (this *CF_LeagueRight) ContainsID(id int64) bool
func (*CF_LeagueRight) GetEntryPtr ¶
func (this *CF_LeagueRight) GetEntryPtr(id int64) *CF_LeagueRight_DataEntry
func (*CF_LeagueRight) GetIDList ¶
func (this *CF_LeagueRight) GetIDList() []int64
func (*CF_LeagueRight) Init ¶
func (this *CF_LeagueRight) Init()
type CF_LeagueRight_DataEntry ¶
type CF_LeagueRight_DataEntry struct {
ID int64
Name string
Number int64
ChangeRankName int64
ChangeFlag int64
ChangeLeagueName int64
Dissolution int64
Transfer int64
DriveOut int64
ChangeDeclaration int64
ChangeRecruit int64
SetUpTechnology int64
StoreStock int64
OpenActivity int64
ChangeGrade int64
QuitLeague int64
ViewDistribution int64
LeagueMail int64
Online int64
PermissionUp int64
SetLang int64
WhetherApply int64
Invitation int64
ModifyrRankName int64
OpenDepot int64
DescardCity int64
ChangeNotice int64
DeleteMessage int64
DeleteCupsTask int64
BuildingDemolition int64
BuildingPlacement int64
DisbandGarrison int64
CorsairInvade int64
}
type CF_LeagueTask ¶
type CF_LeagueTask struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_LeagueTask) ContainsID ¶
func (this *CF_LeagueTask) ContainsID(id int64) bool
func (*CF_LeagueTask) GetEntryPtr ¶
func (this *CF_LeagueTask) GetEntryPtr(id int64) *CF_LeagueTask_DataEntry
func (*CF_LeagueTask) GetIDList ¶
func (this *CF_LeagueTask) GetIDList() []int64
func (*CF_LeagueTask) Init ¶
func (this *CF_LeagueTask) Init()
type CF_LeagueTaskRefresh ¶
type CF_LeagueTaskRefresh struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_LeagueTaskRefresh) ContainsID ¶
func (this *CF_LeagueTaskRefresh) ContainsID(id int64) bool
func (*CF_LeagueTaskRefresh) GetEntryPtr ¶
func (this *CF_LeagueTaskRefresh) GetEntryPtr(id int64) *CF_LeagueTaskRefresh_DataEntry
func (*CF_LeagueTaskRefresh) GetIDList ¶
func (this *CF_LeagueTaskRefresh) GetIDList() []int64
func (*CF_LeagueTaskRefresh) Init ¶
func (this *CF_LeagueTaskRefresh) Init()
type CF_LeagueTask_DataEntry ¶
type CF_LeagueTechnology ¶
type CF_LeagueTechnology struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_LeagueTechnology) ContainsID ¶
func (this *CF_LeagueTechnology) ContainsID(id int64) bool
func (*CF_LeagueTechnology) GetEntryPtr ¶
func (this *CF_LeagueTechnology) GetEntryPtr(id int64) *CF_LeagueTechnology_DataEntry
func (*CF_LeagueTechnology) GetIDList ¶
func (this *CF_LeagueTechnology) GetIDList() []int64
func (*CF_LeagueTechnology) Init ¶
func (this *CF_LeagueTechnology) Init()
type CF_LeagueTechnology_DataEntry ¶
type CF_LeagueTechnology_DataEntry struct {
ID int64
LabelType int64
LabelIcon string
LabelName int64
IconType string
Name int64
FuncType int64
NextLevelID int64
TechnologyHighestLevel int64
TechnologyLevel int64
ExpRequire int64
LevelUpCondition string
Function string
ContributionRequire string
ContributionIncome string
DiamondRequire string
DiamondIncome string
Describe string
Effect string
IconName string
}
type CF_Leagueposition ¶
type CF_Leagueposition struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_Leagueposition) ContainsID ¶
func (this *CF_Leagueposition) ContainsID(id int64) bool
func (*CF_Leagueposition) GetEntryPtr ¶
func (this *CF_Leagueposition) GetEntryPtr(id int64) *CF_Leagueposition_DataEntry
func (*CF_Leagueposition) GetIDList ¶
func (this *CF_Leagueposition) GetIDList() []int64
func (*CF_Leagueposition) Init ¶
func (this *CF_Leagueposition) Init()
type CF_LimitedDraw ¶
type CF_LimitedDraw struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_LimitedDraw) ContainsID ¶
func (this *CF_LimitedDraw) ContainsID(id int64) bool
func (*CF_LimitedDraw) GetEntryPtr ¶
func (this *CF_LimitedDraw) GetEntryPtr(id int64) *CF_LimitedDraw_DataEntry
func (*CF_LimitedDraw) GetIDList ¶
func (this *CF_LimitedDraw) GetIDList() []int64
func (*CF_LimitedDraw) Init ¶
func (this *CF_LimitedDraw) Init()
type CF_LoadingTips ¶
type CF_LoadingTips struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_LoadingTips) ContainsID ¶
func (this *CF_LoadingTips) ContainsID(id int64) bool
func (*CF_LoadingTips) GetEntryPtr ¶
func (this *CF_LoadingTips) GetEntryPtr(id int64) *CF_LoadingTips_DataEntry
func (*CF_LoadingTips) GetIDList ¶
func (this *CF_LoadingTips) GetIDList() []int64
func (*CF_LoadingTips) Init ¶
func (this *CF_LoadingTips) Init()
type CF_Logingift ¶
type CF_Logingift struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_Logingift) ContainsID ¶
func (this *CF_Logingift) ContainsID(id int64) bool
func (*CF_Logingift) GetEntryPtr ¶
func (this *CF_Logingift) GetEntryPtr(id int64) *CF_Logingift_DataEntry
func (*CF_Logingift) GetIDList ¶
func (this *CF_Logingift) GetIDList() []int64
func (*CF_Logingift) Init ¶
func (this *CF_Logingift) Init()
type CF_Logingift_DataEntry ¶
type CF_Logistics ¶
type CF_Logistics struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_Logistics) ContainsID ¶
func (this *CF_Logistics) ContainsID(id int64) bool
func (*CF_Logistics) GetEntryPtr ¶
func (this *CF_Logistics) GetEntryPtr(id int64) *CF_Logistics_DataEntry
func (*CF_Logistics) GetIDList ¶
func (this *CF_Logistics) GetIDList() []int64
func (*CF_Logistics) Init ¶
func (this *CF_Logistics) Init()
type CF_Logistics_DataEntry ¶
type CF_Logistics_DataEntry struct {
ID int64
BaseLevel int64
MetalBase int64
MetalIncrement int64
GasBase int64
GasIncrement int64
ColaBase int64
ColaIncrement int64
CrystalBase int64
CrystalIncrement int64
DeuteriumBase int64
DeuteriumIncrement int64
GemBase int64
GemIncrement int64
GemMaximum int64
FreeTime int64
}
type CF_MainCitySkin ¶
type CF_MainCitySkin struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_MainCitySkin) ContainsID ¶
func (this *CF_MainCitySkin) ContainsID(id int64) bool
func (*CF_MainCitySkin) GetEntryPtr ¶
func (this *CF_MainCitySkin) GetEntryPtr(id int64) *CF_MainCitySkin_DataEntry
func (*CF_MainCitySkin) GetIDList ¶
func (this *CF_MainCitySkin) GetIDList() []int64
func (*CF_MainCitySkin) Init ¶
func (this *CF_MainCitySkin) Init()
type CF_MainCitySkin_DataEntry ¶
type CF_MainCitySkin_DataEntry struct {
ID int64
SkinName string
SkinIcon string
MyWorldTitleIcon string
OtherWorldTitleIcon string
MainCityModel string
MapCityModel string
CityWallModel string
CityPillarModel string
CameraParam string
SkinDescription string
OwnBuff string
Buff string
SkinUseAttributesAndValue string
SkinOwnAttributesAndValue string
SkinGradeAndOther string
SkinResize string
}
type CF_MapList ¶
type CF_MapList struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_MapList) ContainsID ¶
func (this *CF_MapList) ContainsID(id int64) bool
func (*CF_MapList) GetEntryPtr ¶
func (this *CF_MapList) GetEntryPtr(id int64) *CF_MapList_DataEntry
func (*CF_MapList) GetIDList ¶
func (this *CF_MapList) GetIDList() []int64
func (*CF_MapList) Init ¶
func (this *CF_MapList) Init()
type CF_MapList_DataEntry ¶
type CF_MapList_DataEntry struct {
ID int64
FightType int64
SceneID int64
MapType int64
NextID int64
OpenScene int64
Name int64
Descript int64
NotclearedIcon string
Icon string
Scene string
MonsterID int64
MonsterIcon string
MonsterName int64
RecommandPower int64
RewardConfig string
RewardShow string
FarmReward string
EnergyCost int64
FinishCondition string
BgmConfig string
MapNumble string
FirstPassReward string
FirstRewardShow string
Coordinate string
}
func GetFirstMapCfg ¶
func GetFirstMapCfg() *CF_MapList_DataEntry
type CF_MarketExchange ¶
type CF_MarketExchange struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_MarketExchange) ContainsID ¶
func (this *CF_MarketExchange) ContainsID(id int64) bool
func (*CF_MarketExchange) GetEntryPtr ¶
func (this *CF_MarketExchange) GetEntryPtr(id int64) *CF_MarketExchange_DataEntry
func (*CF_MarketExchange) GetIDList ¶
func (this *CF_MarketExchange) GetIDList() []int64
func (*CF_MarketExchange) Init ¶
func (this *CF_MarketExchange) Init()
type CF_MiracleGift ¶
type CF_MiracleGift struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_MiracleGift) ContainsID ¶
func (this *CF_MiracleGift) ContainsID(id int64) bool
func (*CF_MiracleGift) GetEntryPtr ¶
func (this *CF_MiracleGift) GetEntryPtr(id int64) *CF_MiracleGift_DataEntry
func (*CF_MiracleGift) GetIDList ¶
func (this *CF_MiracleGift) GetIDList() []int64
func (*CF_MiracleGift) Init ¶
func (this *CF_MiracleGift) Init()
type CF_MiracleTitle ¶
type CF_MiracleTitle struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_MiracleTitle) ContainsID ¶
func (this *CF_MiracleTitle) ContainsID(id int64) bool
func (*CF_MiracleTitle) GetEntryPtr ¶
func (this *CF_MiracleTitle) GetEntryPtr(id int64) *CF_MiracleTitle_DataEntry
func (*CF_MiracleTitle) GetIDList ¶
func (this *CF_MiracleTitle) GetIDList() []int64
func (*CF_MiracleTitle) Init ¶
func (this *CF_MiracleTitle) Init()
type CF_NoviceTask ¶
type CF_NoviceTask struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_NoviceTask) ContainsID ¶
func (this *CF_NoviceTask) ContainsID(id int64) bool
func (*CF_NoviceTask) GetEntryPtr ¶
func (this *CF_NoviceTask) GetEntryPtr(id int64) *CF_NoviceTask_DataEntry
func (*CF_NoviceTask) GetIDList ¶
func (this *CF_NoviceTask) GetIDList() []int64
func (*CF_NoviceTask) Init ¶
func (this *CF_NoviceTask) Init()
type CF_NoviceTask_DataEntry ¶
type CF_Offergiftpreset ¶
type CF_Offergiftpreset struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_Offergiftpreset) ContainsID ¶
func (this *CF_Offergiftpreset) ContainsID(id int64) bool
func (*CF_Offergiftpreset) GetEntryPtr ¶
func (this *CF_Offergiftpreset) GetEntryPtr(id int64) *CF_Offergiftpreset_DataEntry
func (*CF_Offergiftpreset) GetIDList ¶
func (this *CF_Offergiftpreset) GetIDList() []int64
func (*CF_Offergiftpreset) Init ¶
func (this *CF_Offergiftpreset) Init()
type CF_PhoneConfig ¶
type CF_PhoneConfig struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_PhoneConfig) ContainsID ¶
func (this *CF_PhoneConfig) ContainsID(id int64) bool
func (*CF_PhoneConfig) GetEntryPtr ¶
func (this *CF_PhoneConfig) GetEntryPtr(id int64) *CF_PhoneConfig_DataEntry
func (*CF_PhoneConfig) GetIDList ¶
func (this *CF_PhoneConfig) GetIDList() []int64
func (*CF_PhoneConfig) Init ¶
func (this *CF_PhoneConfig) Init()
type CF_Planet ¶
type CF_Planet struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_Planet) ContainsID ¶
func (*CF_Planet) GetEntryPtr ¶
func (this *CF_Planet) GetEntryPtr(id int64) *CF_Planet_DataEntry
type CF_Planet_DataEntry ¶
type CF_PlayerCondition ¶
type CF_PlayerCondition struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_PlayerCondition) ContainsID ¶
func (this *CF_PlayerCondition) ContainsID(id int64) bool
func (*CF_PlayerCondition) GetEntryPtr ¶
func (this *CF_PlayerCondition) GetEntryPtr(id int64) *CF_PlayerCondition_DataEntry
func (*CF_PlayerCondition) GetIDList ¶
func (this *CF_PlayerCondition) GetIDList() []int64
func (*CF_PlayerCondition) Init ¶
func (this *CF_PlayerCondition) Init()
type CF_ProductList ¶
type CF_ProductList struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_ProductList) ContainsID ¶
func (this *CF_ProductList) ContainsID(id int64) bool
func (*CF_ProductList) GetEntryPtr ¶
func (this *CF_ProductList) GetEntryPtr(id int64) *CF_ProductList_DataEntry
func (*CF_ProductList) GetIDList ¶
func (this *CF_ProductList) GetIDList() []int64
func (*CF_ProductList) Init ¶
func (this *CF_ProductList) Init()
type CF_RefreshDate ¶
type CF_RefreshDate struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_RefreshDate) ContainsID ¶
func (this *CF_RefreshDate) ContainsID(id int64) bool
func (*CF_RefreshDate) GetEntryPtr ¶
func (this *CF_RefreshDate) GetEntryPtr(id int64) *CF_RefreshDate_DataEntry
func (*CF_RefreshDate) GetIDList ¶
func (this *CF_RefreshDate) GetIDList() []int64
func (*CF_RefreshDate) Init ¶
func (this *CF_RefreshDate) Init()
type CF_RefreshNum ¶
type CF_RefreshNum struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_RefreshNum) ContainsID ¶
func (this *CF_RefreshNum) ContainsID(id int64) bool
func (*CF_RefreshNum) GetEntryPtr ¶
func (this *CF_RefreshNum) GetEntryPtr(id int64) *CF_RefreshNum_DataEntry
func (*CF_RefreshNum) GetIDList ¶
func (this *CF_RefreshNum) GetIDList() []int64
func (*CF_RefreshNum) Init ¶
func (this *CF_RefreshNum) Init()
type CF_RefreshNum_DataEntry ¶
type CF_RefreshPR ¶
type CF_RefreshPR struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_RefreshPR) ContainsID ¶
func (this *CF_RefreshPR) ContainsID(id int64) bool
func (*CF_RefreshPR) GetEntryPtr ¶
func (this *CF_RefreshPR) GetEntryPtr(id int64) *CF_RefreshPR_DataEntry
func (*CF_RefreshPR) GetIDList ¶
func (this *CF_RefreshPR) GetIDList() []int64
func (*CF_RefreshPR) Init ¶
func (this *CF_RefreshPR) Init()
type CF_RefreshPR_DataEntry ¶
type CF_RefreshStar ¶
type CF_RefreshStar struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_RefreshStar) ContainsID ¶
func (this *CF_RefreshStar) ContainsID(id int64) bool
func (*CF_RefreshStar) GetEntryPtr ¶
func (this *CF_RefreshStar) GetEntryPtr(id int64) *CF_RefreshStar_DataEntry
func (*CF_RefreshStar) GetIDList ¶
func (this *CF_RefreshStar) GetIDList() []int64
func (*CF_RefreshStar) Init ¶
func (this *CF_RefreshStar) Init()
type CF_Register ¶
type CF_Register struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_Register) ContainsID ¶
func (this *CF_Register) ContainsID(id int64) bool
func (*CF_Register) GetEntryPtr ¶
func (this *CF_Register) GetEntryPtr(id int64) *CF_Register_DataEntry
func (*CF_Register) GetIDList ¶
func (this *CF_Register) GetIDList() []int64
func (*CF_Register) Init ¶
func (this *CF_Register) Init()
type CF_Register_DataEntry ¶
type CF_ResourceCount ¶
type CF_ResourceCount struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_ResourceCount) ContainsID ¶
func (this *CF_ResourceCount) ContainsID(id int64) bool
func (*CF_ResourceCount) GetEntryPtr ¶
func (this *CF_ResourceCount) GetEntryPtr(id int64) *CF_ResourceCount_DataEntry
func (*CF_ResourceCount) GetIDList ¶
func (this *CF_ResourceCount) GetIDList() []int64
func (*CF_ResourceCount) Init ¶
func (this *CF_ResourceCount) Init()
type CF_RobotCommonAction ¶
type CF_RobotCommonAction struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_RobotCommonAction) ContainsID ¶
func (this *CF_RobotCommonAction) ContainsID(id int64) bool
func (*CF_RobotCommonAction) GetEntryPtr ¶
func (this *CF_RobotCommonAction) GetEntryPtr(id int64) *CF_RobotCommonAction_DataEntry
func (*CF_RobotCommonAction) GetIDList ¶
func (this *CF_RobotCommonAction) GetIDList() []int64
func (*CF_RobotCommonAction) Init ¶
func (this *CF_RobotCommonAction) Init()
type CF_RobotConfig ¶
type CF_RobotConfig struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_RobotConfig) ContainsID ¶
func (this *CF_RobotConfig) ContainsID(id int64) bool
func (*CF_RobotConfig) GetEntryPtr ¶
func (this *CF_RobotConfig) GetEntryPtr(id int64) *CF_RobotConfig_DataEntry
func (*CF_RobotConfig) GetIDList ¶
func (this *CF_RobotConfig) GetIDList() []int64
func (*CF_RobotConfig) Init ¶
func (this *CF_RobotConfig) Init()
type CF_RobotLeagueAction ¶
type CF_RobotLeagueAction struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_RobotLeagueAction) ContainsID ¶
func (this *CF_RobotLeagueAction) ContainsID(id int64) bool
func (*CF_RobotLeagueAction) GetEntryPtr ¶
func (this *CF_RobotLeagueAction) GetEntryPtr(id int64) *CF_RobotLeagueAction_DataEntry
func (*CF_RobotLeagueAction) GetIDList ¶
func (this *CF_RobotLeagueAction) GetIDList() []int64
func (*CF_RobotLeagueAction) Init ¶
func (this *CF_RobotLeagueAction) Init()
type CF_RobotLeagueAction_DataEntry ¶
type CF_RobotLeagueAction_DataEntry struct {
ID int64
Interval int64
Act0 string
Act1 string
Act2 string
Act3 string
Act4 string
Act5 string
Act6 string
Act7 string
Act8 string
Act9 string
Act10 string
Act11 string
Act12 string
Act13 string
Act14 string
Act15 string
Act16 string
Act17 string
Act18 string
Act19 string
Act20 string
Act21 string
Act22 string
Act23 string
}
type CF_RobotLevelConfig ¶
type CF_RobotLevelConfig struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_RobotLevelConfig) ContainsID ¶
func (this *CF_RobotLevelConfig) ContainsID(id int64) bool
func (*CF_RobotLevelConfig) GetEntryPtr ¶
func (this *CF_RobotLevelConfig) GetEntryPtr(id int64) *CF_RobotLevelConfig_DataEntry
func (*CF_RobotLevelConfig) GetIDList ¶
func (this *CF_RobotLevelConfig) GetIDList() []int64
func (*CF_RobotLevelConfig) Init ¶
func (this *CF_RobotLevelConfig) Init()
type CF_SceneList ¶
type CF_SceneList struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_SceneList) ContainsID ¶
func (this *CF_SceneList) ContainsID(id int64) bool
func (*CF_SceneList) GetEntryPtr ¶
func (this *CF_SceneList) GetEntryPtr(id int64) *CF_SceneList_DataEntry
func (*CF_SceneList) GetIDList ¶
func (this *CF_SceneList) GetIDList() []int64
func (*CF_SceneList) Init ¶
func (this *CF_SceneList) Init()
type CF_SceneList_DataEntry ¶
type CF_SceneList_DataEntry struct {
ID int64
SceneReward string
NextScene int64
Difficulty int64
FirstMapID int64
MainCityLimit int64
Scene string
MapType string
Position string
SceneName int64
Story int64
NormalChapter int64
UnloclStarLimit int64
CurScenceMaxMapId int64
DependScenceId int64
Coordinate string
MapSceneId string
MapCoordinate string
}
type CF_ScoreCondition ¶
type CF_ScoreCondition struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_ScoreCondition) ContainsID ¶
func (this *CF_ScoreCondition) ContainsID(id int64) bool
func (*CF_ScoreCondition) GetEntryPtr ¶
func (this *CF_ScoreCondition) GetEntryPtr(id int64) *CF_ScoreCondition_DataEntry
func (*CF_ScoreCondition) GetIDList ¶
func (this *CF_ScoreCondition) GetIDList() []int64
func (*CF_ScoreCondition) Init ¶
func (this *CF_ScoreCondition) Init()
type CF_ServerBuff ¶
type CF_ServerBuff struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_ServerBuff) ContainsID ¶
func (this *CF_ServerBuff) ContainsID(id int64) bool
func (*CF_ServerBuff) GetEntryPtr ¶
func (this *CF_ServerBuff) GetEntryPtr(id int64) *CF_ServerBuff_DataEntry
func (*CF_ServerBuff) GetIDList ¶
func (this *CF_ServerBuff) GetIDList() []int64
func (*CF_ServerBuff) Init ¶
func (this *CF_ServerBuff) Init()
type CF_ServerBuff_DataEntry ¶
type CF_ServerMilepost ¶
type CF_ServerMilepost struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_ServerMilepost) ContainsID ¶
func (this *CF_ServerMilepost) ContainsID(id int64) bool
func (*CF_ServerMilepost) GetEntryPtr ¶
func (this *CF_ServerMilepost) GetEntryPtr(id int64) *CF_ServerMilepost_DataEntry
func (*CF_ServerMilepost) GetIDList ¶
func (this *CF_ServerMilepost) GetIDList() []int64
func (*CF_ServerMilepost) Init ¶
func (this *CF_ServerMilepost) Init()
type CF_ServerMilepost_DataEntry ¶
type CF_ServerMilepost_DataEntry struct {
ID int64
NextID int64
StageMum int64
RankingListType int64
StageType int64
StageContent string
StageName int64
StageDetail int64
ContentDetail int64
EndType int64
StageTime int64
IsRank int64
IsRankReward int64
StageReward string
RewardDetail int64
Unlock string
UnlockName int64
UnlockIcon string
UnlockDetail int64
StageBanner string
RankName int64
MyRankValue int64
}
type CF_SevenDayTask ¶
type CF_SevenDayTask struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_SevenDayTask) ContainsID ¶
func (this *CF_SevenDayTask) ContainsID(id int64) bool
func (*CF_SevenDayTask) GetEntryPtr ¶
func (this *CF_SevenDayTask) GetEntryPtr(id int64) *CF_SevenDayTask_DataEntry
func (*CF_SevenDayTask) GetIDList ¶
func (this *CF_SevenDayTask) GetIDList() []int64
func (*CF_SevenDayTask) Init ¶
func (this *CF_SevenDayTask) Init()
type CF_SevenDayTask_DataEntry ¶
type CF_SevenDayTask_DataEntry struct {
ID int64
Day int64
ClassType int64
Level string
TaskTypeName string
TaskType int64
Taskcontent string
Condition string
Reward int64
Score int64
}
func GetSevenDayTaskByLevel ¶
func GetSevenDayTaskByLevel(level int32) []*CF_SevenDayTask_DataEntry
type CF_SoundConfig ¶
type CF_SoundConfig struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_SoundConfig) ContainsID ¶
func (this *CF_SoundConfig) ContainsID(id int64) bool
func (*CF_SoundConfig) GetEntryPtr ¶
func (this *CF_SoundConfig) GetEntryPtr(id int64) *CF_SoundConfig_DataEntry
func (*CF_SoundConfig) GetIDList ¶
func (this *CF_SoundConfig) GetIDList() []int64
func (*CF_SoundConfig) Init ¶
func (this *CF_SoundConfig) Init()
type CF_Statue ¶
type CF_Statue struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_Statue) ContainsID ¶
func (*CF_Statue) GetEntryPtr ¶
func (this *CF_Statue) GetEntryPtr(id int64) *CF_Statue_DataEntry
type CF_Statue_DataEntry ¶
type CF_Statue_DataEntry struct {
ID int64
StatueType int64
StatueQuality int64
EffectType string
SpecialEffectsName string
HeroStatue int64
UI3DRenderParameter string
StatueRenderParameter string
FloorResName string
BaseResName string
StatueTypeIcon string
HeroResName string
OrignModel string
EffectPR int64
ParameterRange string
GemNum string
Scale float64
Resolve string
BuildTime int64
Width int64
Height int64
EnhanceUse string
EnhanceTime int64
Attribute int64
Illustrations string
Model_making string
}
type CF_StrongestCommander ¶
type CF_StrongestCommander struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_StrongestCommander) ContainsID ¶
func (this *CF_StrongestCommander) ContainsID(id int64) bool
func (*CF_StrongestCommander) GetEntryPtr ¶
func (this *CF_StrongestCommander) GetEntryPtr(id int64) *CF_StrongestCommander_DataEntry
func (*CF_StrongestCommander) GetIDList ¶
func (this *CF_StrongestCommander) GetIDList() []int64
func (*CF_StrongestCommander) Init ¶
func (this *CF_StrongestCommander) Init()
type CF_StrongestCommanderActivity ¶
type CF_StrongestCommanderActivity struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_StrongestCommanderActivity) ContainsID ¶
func (this *CF_StrongestCommanderActivity) ContainsID(id int64) bool
func (*CF_StrongestCommanderActivity) GetEntryPtr ¶
func (this *CF_StrongestCommanderActivity) GetEntryPtr(id int64) *CF_StrongestCommanderActivity_DataEntry
func (*CF_StrongestCommanderActivity) GetIDList ¶
func (this *CF_StrongestCommanderActivity) GetIDList() []int64
func (*CF_StrongestCommanderActivity) Init ¶
func (this *CF_StrongestCommanderActivity) Init()
type CF_StrongestCommanderScoreReward ¶
type CF_StrongestCommanderScoreReward struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_StrongestCommanderScoreReward) ContainsID ¶
func (this *CF_StrongestCommanderScoreReward) ContainsID(id int64) bool
func (*CF_StrongestCommanderScoreReward) GetEntryPtr ¶
func (this *CF_StrongestCommanderScoreReward) GetEntryPtr(id int64) *CF_StrongestCommanderScoreReward_DataEntry
func (*CF_StrongestCommanderScoreReward) GetIDList ¶
func (this *CF_StrongestCommanderScoreReward) GetIDList() []int64
func (*CF_StrongestCommanderScoreReward) Init ¶
func (this *CF_StrongestCommanderScoreReward) Init()
type CF_StrongestCommander_DataEntry ¶
type CF_StrongestCommander_DataEntry struct {
ID int64
FirstStageTime string
FirstSubStage string
StageTime string
SubStage string
RankRewardValue string
FixedTask int64
Name int64
ActivityNoticePic string
ActivityOpenPic string
ActivityUIPic string
ActivityNoticeText string
HighValueReward string
Introduction string
Details string
MailTitle string
MailText string
IsLoop int64
DelayDay int64
}
type CF_TalentLevelUp ¶
type CF_TalentLevelUp struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_TalentLevelUp) ContainsID ¶
func (this *CF_TalentLevelUp) ContainsID(id int64) bool
func (*CF_TalentLevelUp) GetEntryPtr ¶
func (this *CF_TalentLevelUp) GetEntryPtr(id int64) *CF_TalentLevelUp_DataEntry
func (*CF_TalentLevelUp) GetIDList ¶
func (this *CF_TalentLevelUp) GetIDList() []int64
func (*CF_TalentLevelUp) Init ¶
func (this *CF_TalentLevelUp) Init()
type CF_TalentLevelUp_DataEntry ¶
type CF_TalentLevelUp_DataEntry struct {
ID int64
LabelType int64
TalentType int64
IconType string
IconName string
Name int64
TalentDescribe int64
Info string
FuncType int64
NextLevelID int64
TalentHighestLevel int64
TalentLevel int64
LevelUpCondition string
RequestPoint int64
Function string
TalentPower int64
WhetherSkill int64
SkillCD int64
PublicCD int64
Children string
Addition_information int64
Oder int64
// contains filtered or unexported fields
}
type CF_Task ¶
type CF_Task struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_Task) ContainsID ¶
func (*CF_Task) GetEntryPtr ¶
func (this *CF_Task) GetEntryPtr(id int64) *CF_Task_DataEntry
type CF_Task_DataEntry ¶
type CF_Task_DataEntry struct {
ID int64
NextID int64
Start int64
TaskMode int64
MainTask int64
Taskname int64
TaskTab int64
TaskType int64
AchieveType int64
Effect int64
AchievementObject string
TaskObject string
ResourceReward string
ItemReward string
ProvideExp int64
TriggerEvent string
WhetherJump int64
WhetherPush int64
PushPriority int64
TaskDescription string
Tname string
}
type CF_TechnologyLevelUp ¶
type CF_TechnologyLevelUp struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_TechnologyLevelUp) ContainsID ¶
func (this *CF_TechnologyLevelUp) ContainsID(id int64) bool
func (*CF_TechnologyLevelUp) GetEntryPtr ¶
func (this *CF_TechnologyLevelUp) GetEntryPtr(id int64) *CF_TechnologyLevelUp_DataEntry
func (*CF_TechnologyLevelUp) GetIDList ¶
func (this *CF_TechnologyLevelUp) GetIDList() []int64
func (*CF_TechnologyLevelUp) Init ¶
func (this *CF_TechnologyLevelUp) Init()
type CF_TechnologyLevelUp_DataEntry ¶
type CF_TechnologyLevelUp_DataEntry struct {
ID int64
LabelType int64
IconType string
Name int64
Fname int64
Info string
FuncType int64
NextLevelID int64
TechnologyHighestLevel int64
TechnologyLevel int64
AssetsRequire string
LevelUpCondition string
RequestTime int64
ProvideExp int64
Function string
IconName string
GemCost int64
Power int64
Children string
Addition_information int64
Oder int64
}
type CF_Title ¶
type CF_Title struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_Title) ContainsID ¶
func (*CF_Title) GetEntryPtr ¶
func (this *CF_Title) GetEntryPtr(id int64) *CF_Title_DataEntry
type CF_Title_DataEntry ¶
type CF_TransferBattle ¶
type CF_TransferBattle struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_TransferBattle) ContainsID ¶
func (this *CF_TransferBattle) ContainsID(id int64) bool
func (*CF_TransferBattle) GetEntryPtr ¶
func (this *CF_TransferBattle) GetEntryPtr(id int64) *CF_TransferBattle_DataEntry
func (*CF_TransferBattle) GetIDList ¶
func (this *CF_TransferBattle) GetIDList() []int64
func (*CF_TransferBattle) Init ¶
func (this *CF_TransferBattle) Init()
type CF_TransferBattlePrepareScoreReward ¶
type CF_TransferBattlePrepareScoreReward struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_TransferBattlePrepareScoreReward) ContainsID ¶
func (this *CF_TransferBattlePrepareScoreReward) ContainsID(id int64) bool
func (*CF_TransferBattlePrepareScoreReward) GetEntryPtr ¶
func (this *CF_TransferBattlePrepareScoreReward) GetEntryPtr(id int64) *CF_TransferBattlePrepareScoreReward_DataEntry
func (*CF_TransferBattlePrepareScoreReward) GetIDList ¶
func (this *CF_TransferBattlePrepareScoreReward) GetIDList() []int64
func (*CF_TransferBattlePrepareScoreReward) Init ¶
func (this *CF_TransferBattlePrepareScoreReward) Init()
type CF_TransferBattlePrepareTasks ¶
type CF_TransferBattlePrepareTasks struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_TransferBattlePrepareTasks) ContainsID ¶
func (this *CF_TransferBattlePrepareTasks) ContainsID(id int64) bool
func (*CF_TransferBattlePrepareTasks) GetEntryPtr ¶
func (this *CF_TransferBattlePrepareTasks) GetEntryPtr(id int64) *CF_TransferBattlePrepareTasks_DataEntry
func (*CF_TransferBattlePrepareTasks) GetIDList ¶
func (this *CF_TransferBattlePrepareTasks) GetIDList() []int64
func (*CF_TransferBattlePrepareTasks) Init ¶
func (this *CF_TransferBattlePrepareTasks) Init()
type CF_TransferBattleProcessingScoreReward ¶
type CF_TransferBattleProcessingScoreReward struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_TransferBattleProcessingScoreReward) ContainsID ¶
func (this *CF_TransferBattleProcessingScoreReward) ContainsID(id int64) bool
func (*CF_TransferBattleProcessingScoreReward) GetEntryPtr ¶
func (this *CF_TransferBattleProcessingScoreReward) GetEntryPtr(id int64) *CF_TransferBattleProcessingScoreReward_DataEntry
func (*CF_TransferBattleProcessingScoreReward) GetIDList ¶
func (this *CF_TransferBattleProcessingScoreReward) GetIDList() []int64
func (*CF_TransferBattleProcessingScoreReward) Init ¶
func (this *CF_TransferBattleProcessingScoreReward) Init()
type CF_TransferBattleRecoveryTasks ¶
type CF_TransferBattleRecoveryTasks struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_TransferBattleRecoveryTasks) ContainsID ¶
func (this *CF_TransferBattleRecoveryTasks) ContainsID(id int64) bool
func (*CF_TransferBattleRecoveryTasks) GetEntryPtr ¶
func (this *CF_TransferBattleRecoveryTasks) GetEntryPtr(id int64) *CF_TransferBattleRecoveryTasks_DataEntry
func (*CF_TransferBattleRecoveryTasks) GetIDList ¶
func (this *CF_TransferBattleRecoveryTasks) GetIDList() []int64
func (*CF_TransferBattleRecoveryTasks) Init ¶
func (this *CF_TransferBattleRecoveryTasks) Init()
type CF_TransferBattle_DataEntry ¶
type CF_TransferBattle_DataEntry struct {
ID int64
StageTime string
PrepareSubStage string
PrepareUserRankRewardValue string
PrepareLeagueRankRewardValue string
PrepareUserRankMail string
PrepareLeagueRankMail string
PrepareMailText string
PrepareReward string
GemMineWin string
GemMineLose string
MechanicalCoreCost string
MechanicalCoreExchange string
MainCityLevelLimit int64
FreeTransferTimes int64
TransferCost string
ProcessingUserRankRewardValue string
ProcessingLeagueRankRewardValue string
ProcessingTasks string
ProcessingReward string
ProcessingMailText string
ServerBuffWin string
ServerBuffLose string
ProcessingUserRankMail string
ProcessingLeagueRankMail string
AtkMiracleBuffWin string
AtkMiracleBuffLose string
DefMiracleBuffWin string
Name string
ActivityNoticePic string
ActivityOpenPic string
ActivityUIPic string
ActivityNoticeText string
HighValueReward string
Introduction string
Details string
ScoreTip string
}
type CF_UnitConfig ¶
type CF_UnitConfig struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_UnitConfig) ContainsID ¶
func (this *CF_UnitConfig) ContainsID(id int64) bool
func (*CF_UnitConfig) GetEntryPtr ¶
func (this *CF_UnitConfig) GetEntryPtr(id int64) *CF_UnitConfig_DataEntry
func (*CF_UnitConfig) GetIDList ¶
func (this *CF_UnitConfig) GetIDList() []int64
func (*CF_UnitConfig) Init ¶
func (this *CF_UnitConfig) Init()
type CF_UnitConfig_DataEntry ¶
type CF_UnitConfig_DataEntry struct {
ID int64
Type int64
UnitPosType int64
Name int64
Descript string
Quality int64
UnitLevel int64
AssetsRequire string
UpgradeRequire string
ProduceCondition string
RequestTime float64
UpgradeRequestTime float64
AssetsTreatment string
TreatmentTime float64
ProvideExp int64
Power int64
Attack int64
Defense int64
Hp int64
Hit int64
Dodge int64
Critical int64
OpposeCritical int64
Restrain string
AttackOrder string
SpecialAttack int64
SpecialAttackRate float64
Weight int64
Speed int64
ResourceNode string
ResName string
IconType string
IconName string
UnitTypeIcon string
TalentName1 int64
TalentDescript1 int64
TalentIcon1 string
TalentName2 int64
TalentDescript2 int64
TalentIcon2 string
UI3DRenderParameter string
UI3DRenderParameterUnit string
UnitLevelUpModelSpacing string
UnitLevelUpRenderCamera string
BattleResName string
HighBattleResName string
BattleUnitNum string
CollectNumber string
RTSUnitNum string
MatrixResName string
InletCoordinate string
SquareCoordinate string
MatrixNumber string
MiniMatrixNumber string
MiniMatrixSpacing string
ModelZoom int64
SquareZoom int64
SquareHight int64
SquarDirection int64
WMSquareZoom float64
WMSquareHight float64
WMRowSpacing float64
WMColumnSpacing float64
WM3DScaling int64
WM3DRowSpacing int64
WM3DSpacing int64
LineMarchNumber int64
WmMyColour string
WmOtherColour string
SpriteRender string
FireTimeMin float64
FireTimeMax float64
FireSpeed int64
FireHight float64
Bullet string
Blast string
AttackSound int64
BlastSound int64
DisplayNumber string
MarchNumber string
GetSound int64
RTS3DScaling int64
MiniIconName string
DiamondIconName string
FactoryType int64
Destruction_Speed int64
Repair_Speed int64
Order_Arms int64
}
func GetUnitUpgradeEntry ¶
func GetUnitUpgradeEntry(unitType, unitLv uint32) *CF_UnitConfig_DataEntry
type CF_UnitRestrain ¶
type CF_UnitRestrain struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_UnitRestrain) ContainsID ¶
func (this *CF_UnitRestrain) ContainsID(id int64) bool
func (*CF_UnitRestrain) GetEntryPtr ¶
func (this *CF_UnitRestrain) GetEntryPtr(id int64) *CF_UnitRestrain_DataEntry
func (*CF_UnitRestrain) GetIDList ¶
func (this *CF_UnitRestrain) GetIDList() []int64
func (*CF_UnitRestrain) Init ¶
func (this *CF_UnitRestrain) Init()
type CF_UnitSkill ¶
type CF_UnitSkill struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_UnitSkill) ContainsID ¶
func (this *CF_UnitSkill) ContainsID(id int64) bool
func (*CF_UnitSkill) GetEntryPtr ¶
func (this *CF_UnitSkill) GetEntryPtr(id int64) *CF_UnitSkill_DataEntry
func (*CF_UnitSkill) GetIDList ¶
func (this *CF_UnitSkill) GetIDList() []int64
func (*CF_UnitSkill) Init ¶
func (this *CF_UnitSkill) Init()
type CF_UnitSkill_DataEntry ¶
type CF_Unlock ¶
type CF_Unlock struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_Unlock) ContainsID ¶
func (*CF_Unlock) GetEntryPtr ¶
func (this *CF_Unlock) GetEntryPtr(id int64) *CF_Unlock_DataEntry
type CF_Unlock_DataEntry ¶
type CF_VIP ¶
type CF_VIP struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_VIP) ContainsID ¶
func (*CF_VIP) GetEntryPtr ¶
func (this *CF_VIP) GetEntryPtr(id int64) *CF_VIP_DataEntry
type CF_VIP_DataEntry ¶
type CF_VIP_DataEntry struct {
ID int64
VIPLevel int64
VIPName int64
VIPcDescript string
PointRequest int64
LastID int64
NextID int64
IconType string
ItemIcon string
DailyGiftID string
RechargeableGiftID int64
FreeTime int64
Effect_1 string
Effect_2 string
Effect_3 string
Effect_4 string
Effect_5 string
Effect_6 string
Effect_7 string
Effect_8 string
Effect_9 string
Effect_10 string
Effect_11 string
Effect_12 string
Effect_13 string
Effect_14 string
Effect_15 string
Effect_16 string
Effect_17 string
Effect_18 string
Effect_19 string
Effect_20 string
Effect_21 string
Effect_22 string
Effect_23 string
Effect_24 string
Effect_25 string
Effect_26 string
AirShipEliteChallengeTimes int64
SecondConstructionUnlocking int64
}
type CF_VipStoretItems ¶
type CF_VipStoretItems struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_VipStoretItems) ContainsID ¶
func (this *CF_VipStoretItems) ContainsID(id int64) bool
func (*CF_VipStoretItems) GetEntryPtr ¶
func (this *CF_VipStoretItems) GetEntryPtr(id int64) *CF_VipStoretItems_DataEntry
func (*CF_VipStoretItems) GetIDList ¶
func (this *CF_VipStoretItems) GetIDList() []int64
func (*CF_VipStoretItems) Init ¶
func (this *CF_VipStoretItems) Init()
type CF_WarCity ¶
type CF_WarCity struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_WarCity) ContainsID ¶
func (this *CF_WarCity) ContainsID(id int64) bool
func (*CF_WarCity) GetEntryPtr ¶
func (this *CF_WarCity) GetEntryPtr(id int64) *CF_WarCity_DataEntry
func (*CF_WarCity) GetIDList ¶
func (this *CF_WarCity) GetIDList() []int64
func (*CF_WarCity) Init ¶
func (this *CF_WarCity) Init()
type CF_WarCity_DataEntry ¶
type CF_WarFrenzy ¶
type CF_WarFrenzy struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_WarFrenzy) ContainsID ¶
func (this *CF_WarFrenzy) ContainsID(id int64) bool
func (*CF_WarFrenzy) GetEntryPtr ¶
func (this *CF_WarFrenzy) GetEntryPtr(id int64) *CF_WarFrenzy_DataEntry
func (*CF_WarFrenzy) GetIDList ¶
func (this *CF_WarFrenzy) GetIDList() []int64
func (*CF_WarFrenzy) Init ¶
func (this *CF_WarFrenzy) Init()
type CF_WarFrenzy_DataEntry ¶
type CF_WorldEntryConfig ¶
type CF_WorldEntryConfig struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_WorldEntryConfig) ContainsID ¶
func (this *CF_WorldEntryConfig) ContainsID(id int64) bool
func (*CF_WorldEntryConfig) GetEntryPtr ¶
func (this *CF_WorldEntryConfig) GetEntryPtr(id int64) *CF_WorldEntryConfig_DataEntry
func (*CF_WorldEntryConfig) GetIDList ¶
func (this *CF_WorldEntryConfig) GetIDList() []int64
func (*CF_WorldEntryConfig) Init ¶
func (this *CF_WorldEntryConfig) Init()
type CF_WorldEntryConfig_DataEntry ¶
type CF_WorldEntryConfig_DataEntry struct {
ID int64
EntryID int64
Name int64
Descript int64
LevelBGArt string
LevelBG string
NameBGArt string
NameBG string
Mark string
ResourceNode string
ResName string
UI3DRenderParameter string
IconType string
IconName string
EntryType int64
MonsterID int64
EntryLevel int64
ModelZoom int64
ModelRotate int64
Width int64
Height int64
LandformsRange string
AtkType int64
MassType int64
SpyType int64
ChooseFX string
EntryConfig string
SoundID int64
PlayerBuff string
GoodsBuff string
SpecialLogic int64
HitReward int64
PhysicalExertion int64
ContinuityHurt string
CharacterDescribe int64
MonsterFighting int64
AwardPreview string
ColaFactory int64
}
func GetDoubleKeyMapWorldEntry ¶
func GetDoubleKeyMapWorldEntry(key1, key2 int32) *CF_WorldEntryConfig_DataEntry
type CF_WorldMapConfig ¶
type CF_WorldMapConfig struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_WorldMapConfig) ContainsID ¶
func (this *CF_WorldMapConfig) ContainsID(id int64) bool
func (*CF_WorldMapConfig) GetEntryPtr ¶
func (this *CF_WorldMapConfig) GetEntryPtr(id int64) *CF_WorldMapConfig_DataEntry
func (*CF_WorldMapConfig) GetIDList ¶
func (this *CF_WorldMapConfig) GetIDList() []int64
func (*CF_WorldMapConfig) Init ¶
func (this *CF_WorldMapConfig) Init()
type CF_WorldMonsterConfig ¶
type CF_WorldMonsterConfig struct {
BaseManager
// contains filtered or unexported fields
}
func (*CF_WorldMonsterConfig) ContainsID ¶
func (this *CF_WorldMonsterConfig) ContainsID(id int64) bool
func (*CF_WorldMonsterConfig) GetEntryPtr ¶
func (this *CF_WorldMonsterConfig) GetEntryPtr(id int64) *CF_WorldMonsterConfig_DataEntry
func (*CF_WorldMonsterConfig) GetIDList ¶
func (this *CF_WorldMonsterConfig) GetIDList() []int64
func (*CF_WorldMonsterConfig) Init ¶
func (this *CF_WorldMonsterConfig) Init()
type CdtRewards ¶
type CdtRewards struct {
Conditions []*Protocol.ST_Vector4Int_PB
Rewards []int32
}
type CsvMgr ¶
type CsvMgr struct {
CSV_BuildingConfig *CF_BuildingConfig
CSV_BuildingLevelUp *CF_BuildingLevelUp
CSV_UnitConfig *CF_UnitConfig
CSV_UnitRestrain *CF_UnitRestrain
CSV_WorldEntryConfig *CF_WorldEntryConfig
CSV_TechnologyLevelUp *CF_TechnologyLevelUp
CSV_WorldMonsterConfig *CF_WorldMonsterConfig
CSV_ItemList *CF_ItemList
CSV_LeagueTechnology *CF_LeagueTechnology
CSV_Task *CF_Task
CSV_HeroEvent *CF_HeroEvent
CSV_HeroLevel *CF_HeroLevel
CSV_HeroList *CF_HeroList
CSV_HeroStar *CF_HeroStar
CSV_HeroNewSkills *CF_HeroNewSkills
CSV_Vip *CF_VIP
CSV_GameConfig *CF_GameConfig
CSV_GiftList *CF_GiftList
CSV_GiftPackList *CF_GiftPackList
CSV_LeagueRight *CF_LeagueRight
CSV_RefreshNum *CF_RefreshNum
CSV_RefreshDate *CF_RefreshDate
CSV_RefreshPR *CF_RefreshPR
CSV_ResourceCount *CF_ResourceCount
CSV_DropList *CF_DropList
CSV_RefreshStar *CF_RefreshStar
CSV_UnLock *CF_Unlock
CSV_MainCityEventRate *CF_EventRate
CSV_MainCityEventConfig *CF_EventConfig
CSV_Talent *CF_TalentLevelUp
CSV_CommanderLevelUp *CF_CommanderLevelUp
CSV_DispatchTask *CF_DispatchTask
CSV_Statue *CF_Statue
CSV_SignIn *CF_Register
CSV_InitializeBuilding *CF_Initialization
CSV_StrollHero *CF_HeroPlay
CSV_HeroBuilding *CF_HeroBuilding
CSV_HeroRewards *CF_HeroReward
CSV_Language *CF_Language
CSV_KillExp *CF_KillExp
CSV_Activity *CF_Activity
CSV_ActivityContent *CF_ActivityContent
CSV_ActivityGroup *CF_ActivityGroup
CSV_ActivityScore *CF_ActivityScore
CSV_BattleRoundTime *CF_BattleRoundTime
CSV_DailyLogin *CF_Dailylogin
CSV_MiracleGift *CF_MiracleGift
CSV_MiracleTitle *CF_MiracleTitle
CSV_ServerBuff *CF_ServerBuff
CSV_Explore *CF_Explore
CSV_Logistics *CF_Logistics
CSV_Challenge *CF_Challenge
CSV_ChallengeTarget *CF_ChallengeTarget
CSV_Buff *CF_BUFF
CSV_FightBuff *CF_FightBuff
CSV_MapList *CF_MapList
CSV_SceneList *CF_SceneList
CSV_LeagueCity *CF_LeagueCity
CSV_WarCity *CF_WarCity
CSV_ActivityTask *CF_ActivityTask
CSV_ActivityBoxReward *CF_ActivityBoxReward
CSV_Airdrop *CF_Airdrop
CSV_MainCitySkin *CF_MainCitySkin
CSV_DefeatRecoup *CF_DefeatRecoup
CSV_BoonCenter *CF_BoonCenter
CSV_BoonPayFirst *CF_BoonPayFirst
CSV_BoonPaySecond *CF_BoonPaySecond
CSV_BoonDuration *CF_BoonDuration
CSV_BoonDaily *CF_BoonDaily
CSV_BoonFunding *CF_BoonFunding
CSV_TutorialChapters *CF_BeginnerMissionTutorialChapter
CSV_TutorialTasks *CF_BeginnerMissionTutorialTask
CSV_Equipment *CF_Equipment
CSV_CardPool *CF_CardPool
CSV_BeginnerTutorial *CF_BeginnerTutorial
CSV_BlackMarketConfig *CF_BlackMarketConfig
CSV_BlackMarketItems *CF_BlackMarketItems
CSV_BlackMarketConds *CF_BlackMarketConditions
CSV_CommanderHead *CF_CommanderHead
CSV_CommanderModel *CF_CommanderModel
CSV_LeagueBoxConfig *CF_LeagueBoxConfig
CSV_LeagueBox *CF_LeagueBox
CSV_SevenDayTask *CF_SevenDayTask
CSV_LeagueCupConfig *CF_LeagueCupConfig
CSV_LeagueCupTasks *CF_LeagueCupTasks
CSV_LeagueCupPrize *CF_LeagueCupPrize
CSV_DiscardTasks *CF_DiscardTask
CSV_CleanLazyUser *CF_CleanLazyUser
CSV_NoviceTask *CF_NoviceTask
CSV_DropActivity *CF_DropActivity
CSV_ExchangeActivity *CF_ExchangeActivity
CSV_LeagueTask *CF_LeagueTask
CSV_LeagueTaskRefresh *CF_LeagueTaskRefresh
CSV_StrongestCommander *CF_StrongestCommander
CSV_StrongestCommanderActivity *CF_StrongestCommanderActivity
CSV_StrongestCommanderScoreReward *CF_StrongestCommanderScoreReward
CSV_ExpeditionShopItems *CF_ExpeditionShopItems
CSV_ServerMIlepost *CF_ServerMilepost
CSV_LoginGift *CF_Logingift
CSV_CumulativeGiftPage *CF_CumulativeGiftPage
CSV_VipStoretItems *CF_VipStoretItems
CSV_Title *CF_Title
CSV_KeyGift *CF_KeyGift
CSV_DailyTarget *CF_DailyTarget
CSV_HeadBox *CF_HeadBox
CSV_Blessingstargift *CF_Blessingstargift
CSV_LeagueGiftPoint *CF_LeagueGiftPoint
CSV_LimitedDraw *CF_LimitedDraw
CSV_WarFrenzy *CF_WarFrenzy
CSV_PlayerCondition *CF_PlayerCondition
CSV_TransferBattle *CF_TransferBattle
CSV_TransferBattlePrepareTasks *CF_TransferBattlePrepareTasks
CSV_TransferBattlePrepareScoreReward *CF_TransferBattlePrepareScoreReward
CSV_TransferBattleRecoveryTasks *CF_TransferBattleRecoveryTasks
CSV_TransferBattleProcessingScoreReward *CF_TransferBattleProcessingScoreReward
CSV_Leagueposition *CF_Leagueposition
CSV_CumulativeGiftback *CF_CumulativeGiftback
CSV_Foolsday *CF_FestivalActivity
AirdropTotalRate int64
AirdropRateIDList []int64
TalentConfigMap map[int64]*TelentConfigList //key:天赋类型 value:天赋ID
DoubleKeyMapBuilding map[uint32]map[uint32]int64
DoubleKeyMapWorldEntry map[int32]map[int32]int64
DoubleKeyMapHeroStar map[uint32]map[uint32]int64
DoubleKeyMapHeroRank map[uint32]map[uint32]int64
DoubelKeyMapHeroEvent map[uint32]map[uint32]int64
HeroBuildingMap map[uint32][]uint64
ActivityScoreMap map[int64]*ActivityScore
DailyLoginGroup map[int64][]int64
BlackMarketMap map[int32][]int32 // maincitylevel/groupid/id/rand
LeagueBoxMap map[int64]*LeagueBoxWeight // maincitylevel/id/rand
ChallengeMap map[int64]map[int64]map[int64]bool // challengetype/maincityLevel/id
ChallengeTargetMap map[int64]int64 // maincityLevel/targetId
UnitUpgradeMap map[uint32]map[uint32]int64 // Type/level/id
ActivityTaskMap map[int64]map[int64]bool // type/taskid
SevenDayTaskMapByDay []*SevenDayTaskConf
LeagueCupTaskPool map[int64]*taskPool // class/taskPool
BuildingFunctionMap map[int64]map[string]string
DropActivityMap map[int64]map[int32][]*Protocol.ST_Vector3Int_PB
ExchangeActivityMap map[int64]map[int64]*CF_ExchangeActivity_DataEntry
GameConfMap map[string]*GameConfValue
RefreshNum map[int64]*CF_RefreshNum_DataEntry
LoginGiftMap map[int64]map[int64]*CF_Logingift_DataEntry
AllianceRefreshTime uint32
AllianceTaskMax uint32
KeepMailLimit uint32
MailAutoDeleteLimit uint32
GiftCode map[string]string //礼包码
DailyTaskActivityId map[int32]*[]int64 //每日任务(key:任务类型枚举,v:DailyTask Id)
DailyTaskCdtRewards map[int32]*CdtRewards //每日任务达成条件,奖励
LimitedDrawList map[int64]*LimitedDrawSt //限定抽卡活动数据
FoolsDayMap map[int64]uint64 //愚人节活动
}
type GameConfValue ¶
type LeagueBoxWeight ¶
type LeagueBoxWeight struct {
Total int64
Items []*Protocol.ST_Vector2Int_PB
}
type LimitedDrawSt ¶
type LimitedDrawSt struct {
DrawList []*CF_LimitedDraw_DataEntry
RandMax int32
}
type OssGiftPack ¶
type OssGiftPack struct {
GiftPackID int64
StartTime uint64
EndTime uint64
OldEndTime uint64
VipLevel uint64
VipLevelMax uint64
MainCityLevel uint64
MainCityLevelMax uint64
IsReset int32
Uids []uint64
MaxLabel string
CurLabel string
CurLabelNum string
IsOpen bool
}
func ConverToOssGiftPack ¶
func ConverToOssGiftPack(v interface{}) *OssGiftPack
type SafeOssGiftPackMap ¶
type SevenDayTaskConf ¶
type SevenDayTaskConf struct {
LevelLimit *Protocol.ST_Vector2Int_PB
Tasks []*CF_SevenDayTask_DataEntry
}
type TelentConfigList ¶
type TelentConfigList struct {
TelentIDList []int64
}
Source Files
¶
- CF_Activity.go
- CF_ActivityBoxReward.go
- CF_ActivityContent.go
- CF_ActivityGroup.go
- CF_ActivityScore.go
- CF_ActivityTask.go
- CF_Airdrop.go
- CF_BUFF.go
- CF_BattleRoundTime.go
- CF_BeginnerMissionTutorial.go
- CF_BeginnerMissionTutorialChapter.go
- CF_BeginnerMissionTutorialSection.go
- CF_BeginnerMissionTutorialTask.go
- CF_BeginnerTutorial.go
- CF_BeginnerTutorialSection.go
- CF_BlackMarketConditions.go
- CF_BlackMarketConfig.go
- CF_BlackMarketItems.go
- CF_Blessingstargift.go
- CF_BoonCenter.go
- CF_BoonDaily.go
- CF_BoonDuration.go
- CF_BoonFunding.go
- CF_BoonPayFirst.go
- CF_BoonPaySecond.go
- CF_BuildingConfig.go
- CF_BuildingLevelUp.go
- CF_CardPool.go
- CF_CardProbability.go
- CF_Challenge.go
- CF_ChallengeTarget.go
- CF_CleanLazyUser.go
- CF_CommanderHead.go
- CF_CommanderLevelUp.go
- CF_CommanderModel.go
- CF_CumulativeGiftPage.go
- CF_CumulativeGiftback.go
- CF_DailyTarget.go
- CF_Dailylogin.go
- CF_DefeatRecoup.go
- CF_DiscardTask.go
- CF_DispatchHeroNum.go
- CF_DispatchTask.go
- CF_DropActivity.go
- CF_DropList.go
- CF_Equipment.go
- CF_EventConfig.go
- CF_EventRate.go
- CF_ExchangeActivity.go
- CF_ExpeditionShopItems.go
- CF_Explore.go
- CF_FestivalActivity.go
- CF_FightBuff.go
- CF_FilterWords.go
- CF_GameConfig.go
- CF_GiftList.go
- CF_GiftPackList.go
- CF_GiftPage.go
- CF_HeadBox.go
- CF_Hero.go
- CF_HeroActiveSkill.go
- CF_HeroBuffSkillEffects.go
- CF_HeroBuilding.go
- CF_HeroEvent.go
- CF_HeroLevel.go
- CF_HeroList.go
- CF_HeroNewSkills.go
- CF_HeroPlay.go
- CF_HeroRank.go
- CF_HeroReward.go
- CF_HeroSkill.go
- CF_HeroSkillEffects.go
- CF_HeroStar.go
- CF_HeroUpgrade.go
- CF_Initialization.go
- CF_ItemList.go
- CF_KeyGift.go
- CF_KillExp.go
- CF_Language.go
- CF_LanguageCode.go
- CF_Language_cht.go
- CF_Language_de.go
- CF_Language_en.go
- CF_Language_fra.go
- CF_Language_ind.go
- CF_Language_jp.go
- CF_Language_kor.go
- CF_Language_pt.go
- CF_Language_ru.go
- CF_Language_spa.go
- CF_Language_th.go
- CF_Language_vie.go
- CF_Language_zh.go
- CF_LeagueBox.go
- CF_LeagueBoxConfig.go
- CF_LeagueCity.go
- CF_LeagueCupConfig.go
- CF_LeagueCupPrize.go
- CF_LeagueCupTasks.go
- CF_LeagueGiftPoint.go
- CF_LeagueRight.go
- CF_LeagueTask.go
- CF_LeagueTaskRefresh.go
- CF_LeagueTechnology.go
- CF_Leagueposition.go
- CF_LimitedDraw.go
- CF_LoadingTips.go
- CF_Logingift.go
- CF_Logistics.go
- CF_MainCitySkin.go
- CF_MapList.go
- CF_MarketExchange.go
- CF_MiracleGift.go
- CF_MiracleTitle.go
- CF_NoviceTask.go
- CF_Offergiftpreset.go
- CF_PhoneConfig.go
- CF_Planet.go
- CF_PlayerCondition.go
- CF_ProductList.go
- CF_RefreshDate.go
- CF_RefreshNum.go
- CF_RefreshPR.go
- CF_RefreshStar.go
- CF_Register.go
- CF_ResourceCount.go
- CF_RobotCommonAction.go
- CF_RobotConfig.go
- CF_RobotLeagueAction.go
- CF_RobotLevelConfig.go
- CF_SceneList.go
- CF_ScoreCondition.go
- CF_ServerBuff.go
- CF_ServerMilepost.go
- CF_SevenDayTask.go
- CF_SoundConfig.go
- CF_Statue.go
- CF_StrongestCommander.go
- CF_StrongestCommanderActivity.go
- CF_StrongestCommanderScoreReward.go
- CF_TalentLevelUp.go
- CF_Task.go
- CF_TechnologyLevelUp.go
- CF_Title.go
- CF_TransferBattle.go
- CF_TransferBattlePrepareScoreReward.go
- CF_TransferBattlePrepareTasks.go
- CF_TransferBattleProcessingScoreReward.go
- CF_TransferBattleRecoveryTasks.go
- CF_UnitConfig.go
- CF_UnitRestrain.go
- CF_UnitSkill.go
- CF_Unlock.go
- CF_VIP.go
- CF_VipStoretItems.go
- CF_WarCity.go
- CF_WarFrenzy.go
- CF_WorldEntryConfig.go
- CF_WorldMapConfig.go
- CF_WorldMonsterConfig.go
- common.go
Click to show internal directories.
Click to hide internal directories.