Documentation ¶
Index ¶
- Constants
- func RegisterWithParam(object *ObserverHandlerParam, id uint32, callback func([]interface{}))
- func SyncNotifyWithParam(object *ObserverHandlerParam, id uint32, param []interface{})
- func UnRegisterWithParam(object *ObserverHandlerParam, id uint32)
- type NotifyParam
- type ObserverHandlerParam
- type ObserverObject
- func (object *ObserverObject) AsyncNotify(id uint32, param []interface{})
- func (object *ObserverObject) Exit()
- func (object *ObserverObject) Register(id uint32, callback func([]interface{}))
- func (object *ObserverObject) SyncNotify(id uint32, param []interface{})
- func (object *ObserverObject) UnRegister(id uint32)
Constants ¶
View Source
const ( //事件id AchievementEvent = 10001 AirShipActionEvent = 15001 HeroUpgradeEvent = 15002 CityLandUnlockEvent = 15003 LordTalentEvent = 15004 LeagueHelpEvent = 15005 LeagueDonateEvent = 15006 LeagueBoxEvent = 15007 UserTrainUnitEvent = 15008 //训练士兵 UserTaskFinishEvent = 15009 //完成任务 UserActivityFinish = 15010 //完成活动 LeagueCoinCostEvent = 15014 //消费联盟币 //这个是什么玩意儿? MinitrayRankUpEvent = 15015 //军衔提升 LordExpGainEvent = 15016 //领主经验 HeroExpGainEvent = 15017 //英雄经验 HeroGemCostEvent = 15018 //消耗宝石 UserStatueEvent = 15019 //雕像事件 0:拆 1:建 2:增幅 HeroRecruitEvent = 15020 //英雄招募 HeroStarEvent = 15021 //英雄升星 HeroRankEvent = 15022 //英雄升级 HeroSkillEvent = 15023 //英雄技能升级 CommanderChangeName = 15024 //指挥官改名 PushMapGetReward = 15025 //推图奖励 UserPowerUpdateEvent = 20001 //(只有战力提升才会触发事件) MainCityLevelUpgradeEvent = 20002 CommanderLevelUpgradeEvent = 20003 CommanderKilledUpgradeEvent = 20004 DeleteLeagueEvent = 20005 UserCreateLeagueEvent = 20006 UserJoinLeagueEvent = 20007 UserLoginEvent = 20008 UserLogoutEvent = 20009 ExitLeagueEvent = 20010 LeaguePermissionUp = 20011 LeaguePermissionDown = 20012 OccupyLeagueCity = 20013 OpenLeagueGift = 20014 LeagueSetSlogan = 20015 CostCashEvent = 20016 // 挑战活动花费资源事件 CostItemEvent = 20017 // 挑战活动花费道具事件 ReceiveUnitEvent = 20018 // 挑战活动收取士兵事件 DispatchTaskEvent = 20019 // 挑战活动完成派遣任务 OnlineGiftPacketEvent = 20020 // 挑战活动领取在线礼包 ChallengeKillMonsterEvent = 20022 // 挑战活动杀野怪 BlackMarketEvent = 20023 // 挑战活动黑市兑换次数 SupplyEvent = 20024 // 挑战活动后勤补给次数 ProductStatueEvent = 20025 // 挑战活动生产雕像 KYEvent = 20026 //科研 ProductEquipEvent = 20027 // 锻造装备 TakeCardEvent = 20028 // 抽卡事件 SpeedTimeEvent = 20029 // 加速时长 HeroCountEvent = 20030 // 英雄数量 ActivityTaskEvent = 20031 // 活动度任务完成次数事件 UpgradeUnitEvent = 20032 // 兵种升级事件 CommanderAirShipUpgradeEvent = 20033 WorldSituationRankEvent = 20034 HeroKilledUpgradeEvent = 20035 //英雄击杀士兵数量 KillMachineCenterEvent = 20036 //击杀机械中枢 UpdateUserPower = 20037 // 更新玩家战力 UpdateLeaguePowerRank = 20038 //更新联盟战力排行榜 CallBlackMarketStart = 25001 // 让黑市开启 CallBlackMarketStop = 25002 // 让黑市关闭 SpeedItemUseEvent = 25003 // 使用加速道具 ResearchStartEvent = 25004 // 开始研究科技 ResearchFinishEvent = 25005 // 完成研究科技 GameDBReload = 30001 ProductUnitEvent = 40001 // 活动生产士兵事件 UserCollectEvent = 40002 // 活动采集事件 BuildingUpgradeEvent = 40003 // 活动建筑升级事件 ResearchEvent = 40004 // 活动研发升级事件 KillMonsterEvent = 40005 // 活动杀野怪事件 MASSMutiMonsterEvent = 40006 // 集结一次多人怪事件 PVPKillEvevt = 40007 // PVP杀敌事件 WarCityEvevt = 40008 // 城市争霸事件个人 WarCityEvevt2 = 40008 // 城市争霸事件全服 ActivityActionEndEvent = 45001 // 活动行为结束事件 ActivityLeagueCheckEvent = 45002 // 活动积分更新事件 ActivityStageUpdateEvent = 45003 // 活动阶段更新事件 LeagueCupTaskUpdateEvent = 45004 // 联盟杯,交任务事件 GetLeagueGiftEvent = 45005 // 领取联盟礼物 MacPlayerScoreEvent = 45006 // 怪物攻城个人积分事件 MacLeagueScoreEvent = 45007 // 怪物攻城联盟积分事件 PVPBeKilledEvent = 45008 // PVP被杀事件 ActivityTaskReceiveUnitEvent = 50001 // 活跃度系统生产兵种,生产陷阱,治疗伤兵事件 ActivityTaskLeagueHelpEvent = 50003 // 活跃度系统联盟帮助事件 ActivityTaskLeagueTechEvent = 50004 // 活跃度系统联盟科技事件 ActivityTaskResearchEvent = 50005 // 活跃度系统研发科技事件 ActivityTaskBuildingUpgradeEvent = 50006 // 活跃度系统建筑升级事件 ActivityTaskKillMonsterEvent = 50007 // 活跃度系统杀野怪事件 ActivityTaskCollectEvent = 50008 // 活跃度系统采集资源事件 ActivityTaskBlackMarketEvent = 50009 // 活跃度系统黑市兑换事件 ActivityTaskSupplyEvent = 50010 // 活跃度系统后勤补给事件 ActivityTaskMapListEvent = 50011 // 活跃度系统副本事件 ActivityTaskDispatchTaskEvent = 50012 // 活跃度系统派遣任务事件 ActivityTaskHeroEvent = 50013 // 活跃度系统英雄培养事件 KillMonsterExEvent = 50014 // 击杀单人小野怪 ResourceSpeedEvent = 50015 // 资源产量 LeagueTaskEvent = 50016 // 联盟任务次数 ActivityTaskLeagueTaskEvent = 50017 // 活跃度系统联盟任务事件 BigMiracleEvent = 50019 // 大奇迹 UseItemEvent = 50020 // 使用道具 Event_50021 = 50021 // 收集资源 AttackMonsterEvent = 55001 // 攻打野怪事件 {userData, count, monLv} NoticeTask = 55002 // 新七日活动 {userData, count, monLv} LeagueCityRecordEvent = 60001 //联盟城市获得积分记录 AddMiracleWarRecordEvent = 70001 // 添加王战记录事件 SetBountyEvent = 80001 // 设置赏金 DeletePrisonEvent = 80002 // 释放指挥官 InsertPrisonEvent = 80003 // 抓捕指挥官 BlackMarketOpenEvent = 80004 // 黑市开启 ActivityLoginType_10_Event = 80005 // 逻辑类型10活动上分 ActivityLoginType_11_Event = 80006 // 逻辑类型11活动上分 ItemUnitEvent = 80007 // 道具获得士兵 Cash100Event = 80008 // 钻石消费 XJEvent = 80009 // 陷阱事件 HeroPowerEvent = 80010 // 英雄战力事件 PurchaseItemsEvent = 99999 //玩家付费购买 )
Variables ¶
This section is empty.
Functions ¶
func RegisterWithParam ¶
func RegisterWithParam(object *ObserverHandlerParam, id uint32, callback func([]interface{}))
* @brief 注册消息处理器
func SyncNotifyWithParam ¶
func SyncNotifyWithParam(object *ObserverHandlerParam, id uint32, param []interface{})
* @brief 同步通知
func UnRegisterWithParam ¶
func UnRegisterWithParam(object *ObserverHandlerParam, id uint32)
* @brief 删除消息处理器
Types ¶
type ObserverHandlerParam ¶
type ObserverHandlerParam struct {
// contains filtered or unexported fields
}
* @brief 观察者参数
type ObserverObject ¶
type ObserverObject struct {
// contains filtered or unexported fields
}
* @brief 观察者对象
var ( ObserverSingleton *ObserverObject //最大派发协程数量 MaxDispatcherNumber = runtime.NumCPU() )
func (*ObserverObject) AsyncNotify ¶
func (object *ObserverObject) AsyncNotify(id uint32, param []interface{})
* @brief 异步通知
func (*ObserverObject) Register ¶
func (object *ObserverObject) Register(id uint32, callback func([]interface{}))
* @brief 注册消息处理器
func (*ObserverObject) SyncNotify ¶
func (object *ObserverObject) SyncNotify(id uint32, param []interface{})
* @brief 同步通知
func (*ObserverObject) UnRegister ¶
func (object *ObserverObject) UnRegister(id uint32)
* @brief 删除消息处理器
Click to show internal directories.
Click to hide internal directories.