observer

package
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Published: Dec 25, 2020 License: Apache-2.0 Imports: 3 Imported by: 0

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Constants

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const (
	//事件id
	AchievementEvent = 10001

	AirShipActionEvent  = 15001
	HeroUpgradeEvent    = 15002
	CityLandUnlockEvent = 15003
	LordTalentEvent     = 15004
	LeagueHelpEvent     = 15005
	LeagueDonateEvent   = 15006
	LeagueBoxEvent      = 15007
	UserTrainUnitEvent  = 15008 //训练士兵
	UserTaskFinishEvent = 15009 //完成任务
	UserActivityFinish  = 15010 //完成活动
	LeagueCoinCostEvent = 15014 //消费联盟币	//这个是什么玩意儿?
	MinitrayRankUpEvent = 15015 //军衔提升
	LordExpGainEvent    = 15016 //领主经验
	HeroExpGainEvent    = 15017 //英雄经验
	HeroGemCostEvent    = 15018 //消耗宝石
	UserStatueEvent     = 15019 //雕像事件 0:拆 1:建 2:增幅
	HeroRecruitEvent    = 15020 //英雄招募
	HeroStarEvent       = 15021 //英雄升星
	HeroRankEvent       = 15022 //英雄升级
	HeroSkillEvent      = 15023 //英雄技能升级
	CommanderChangeName = 15024 //指挥官改名
	PushMapGetReward    = 15025 //推图奖励

	UserPowerUpdateEvent         = 20001 //(只有战力提升才会触发事件)
	MainCityLevelUpgradeEvent    = 20002
	CommanderLevelUpgradeEvent   = 20003
	CommanderKilledUpgradeEvent  = 20004
	DeleteLeagueEvent            = 20005
	UserCreateLeagueEvent        = 20006
	UserJoinLeagueEvent          = 20007
	UserLoginEvent               = 20008
	UserLogoutEvent              = 20009
	ExitLeagueEvent              = 20010
	LeaguePermissionUp           = 20011
	LeaguePermissionDown         = 20012
	OccupyLeagueCity             = 20013
	OpenLeagueGift               = 20014
	LeagueSetSlogan              = 20015
	CostCashEvent                = 20016 // 挑战活动花费资源事件
	CostItemEvent                = 20017 // 挑战活动花费道具事件
	ReceiveUnitEvent             = 20018 // 挑战活动收取士兵事件
	DispatchTaskEvent            = 20019 // 挑战活动完成派遣任务
	OnlineGiftPacketEvent        = 20020 // 挑战活动领取在线礼包
	ChallengeKillMonsterEvent    = 20022 // 挑战活动杀野怪
	BlackMarketEvent             = 20023 // 挑战活动黑市兑换次数
	SupplyEvent                  = 20024 // 挑战活动后勤补给次数
	ProductStatueEvent           = 20025 // 挑战活动生产雕像
	KYEvent                      = 20026 //科研
	ProductEquipEvent            = 20027 // 锻造装备
	TakeCardEvent                = 20028 // 抽卡事件
	SpeedTimeEvent               = 20029 // 加速时长
	HeroCountEvent               = 20030 // 英雄数量
	ActivityTaskEvent            = 20031 // 活动度任务完成次数事件
	UpgradeUnitEvent             = 20032 // 兵种升级事件
	CommanderAirShipUpgradeEvent = 20033
	WorldSituationRankEvent      = 20034
	HeroKilledUpgradeEvent       = 20035 //英雄击杀士兵数量
	KillMachineCenterEvent       = 20036 //击杀机械中枢
	UpdateUserPower              = 20037 // 更新玩家战力
	UpdateLeaguePowerRank        = 20038 //更新联盟战力排行榜

	CallBlackMarketStart = 25001 // 让黑市开启
	CallBlackMarketStop  = 25002 // 让黑市关闭
	SpeedItemUseEvent    = 25003 // 使用加速道具
	ResearchStartEvent   = 25004 // 开始研究科技
	ResearchFinishEvent  = 25005 // 完成研究科技

	GameDBReload             = 30001
	ProductUnitEvent         = 40001 // 活动生产士兵事件
	UserCollectEvent         = 40002 // 活动采集事件
	BuildingUpgradeEvent     = 40003 // 活动建筑升级事件
	ResearchEvent            = 40004 // 活动研发升级事件
	KillMonsterEvent         = 40005 // 活动杀野怪事件
	MASSMutiMonsterEvent     = 40006 // 集结一次多人怪事件
	PVPKillEvevt             = 40007 // PVP杀敌事件
	WarCityEvevt             = 40008 // 城市争霸事件个人
	WarCityEvevt2            = 40008 // 城市争霸事件全服
	ActivityActionEndEvent   = 45001 // 活动行为结束事件
	ActivityLeagueCheckEvent = 45002 // 活动积分更新事件
	ActivityStageUpdateEvent = 45003 // 活动阶段更新事件
	LeagueCupTaskUpdateEvent = 45004 // 联盟杯,交任务事件
	GetLeagueGiftEvent       = 45005 // 领取联盟礼物
	MacPlayerScoreEvent      = 45006 // 怪物攻城个人积分事件
	MacLeagueScoreEvent      = 45007 // 怪物攻城联盟积分事件
	PVPBeKilledEvent         = 45008 // PVP被杀事件

	ActivityTaskReceiveUnitEvent     = 50001 // 活跃度系统生产兵种,生产陷阱,治疗伤兵事件
	ActivityTaskLeagueHelpEvent      = 50003 // 活跃度系统联盟帮助事件
	ActivityTaskLeagueTechEvent      = 50004 // 活跃度系统联盟科技事件
	ActivityTaskResearchEvent        = 50005 // 活跃度系统研发科技事件
	ActivityTaskBuildingUpgradeEvent = 50006 // 活跃度系统建筑升级事件
	ActivityTaskKillMonsterEvent     = 50007 // 活跃度系统杀野怪事件
	ActivityTaskCollectEvent         = 50008 // 活跃度系统采集资源事件
	ActivityTaskBlackMarketEvent     = 50009 // 活跃度系统黑市兑换事件
	ActivityTaskSupplyEvent          = 50010 // 活跃度系统后勤补给事件
	ActivityTaskMapListEvent         = 50011 // 活跃度系统副本事件
	ActivityTaskDispatchTaskEvent    = 50012 // 活跃度系统派遣任务事件
	ActivityTaskHeroEvent            = 50013 // 活跃度系统英雄培养事件
	KillMonsterExEvent               = 50014 // 击杀单人小野怪
	ResourceSpeedEvent               = 50015 // 资源产量
	LeagueTaskEvent                  = 50016 // 联盟任务次数
	ActivityTaskLeagueTaskEvent      = 50017 // 活跃度系统联盟任务事件
	BigMiracleEvent                  = 50019 // 大奇迹
	UseItemEvent                     = 50020 // 使用道具
	Event_50021                      = 50021 // 收集资源

	AttackMonsterEvent = 55001 // 攻打野怪事件	{userData, count, monLv}
	NoticeTask         = 55002 // 新七日活动	{userData, count, monLv}

	LeagueCityRecordEvent    = 60001 //联盟城市获得积分记录
	AddMiracleWarRecordEvent = 70001 // 添加王战记录事件

	SetBountyEvent             = 80001 // 设置赏金
	DeletePrisonEvent          = 80002 // 释放指挥官
	InsertPrisonEvent          = 80003 // 抓捕指挥官
	BlackMarketOpenEvent       = 80004 // 黑市开启
	ActivityLoginType_10_Event = 80005 // 逻辑类型10活动上分
	ActivityLoginType_11_Event = 80006 // 逻辑类型11活动上分
	ItemUnitEvent              = 80007 // 道具获得士兵
	Cash100Event               = 80008 //  钻石消费
	XJEvent                    = 80009 // 陷阱事件
	HeroPowerEvent             = 80010 // 英雄战力事件

	PurchaseItemsEvent = 99999 //玩家付费购买
)

Variables

This section is empty.

Functions

func RegisterWithParam

func RegisterWithParam(object *ObserverHandlerParam, id uint32, callback func([]interface{}))

* @brief 注册消息处理器

func SyncNotifyWithParam

func SyncNotifyWithParam(object *ObserverHandlerParam, id uint32, param []interface{})

* @brief 同步通知

func UnRegisterWithParam

func UnRegisterWithParam(object *ObserverHandlerParam, id uint32)

* @brief 删除消息处理器

Types

type NotifyParam

type NotifyParam struct {
	EventID uint32
	Args    []interface{}
}

* @brief 通知参数

type ObserverHandlerParam

type ObserverHandlerParam struct {
	// contains filtered or unexported fields
}

* @brief 观察者参数

func NewObserverHandlerParam

func NewObserverHandlerParam() *ObserverHandlerParam

* @brief 实例化

type ObserverObject

type ObserverObject struct {
	// contains filtered or unexported fields
}

* @brief 观察者对象

var (
	ObserverSingleton *ObserverObject
	//最大派发协程数量
	MaxDispatcherNumber = runtime.NumCPU()
)

func (*ObserverObject) AsyncNotify

func (object *ObserverObject) AsyncNotify(id uint32, param []interface{})

* @brief 异步通知

func (*ObserverObject) Exit

func (object *ObserverObject) Exit()

* @brief 退出

func (*ObserverObject) Register

func (object *ObserverObject) Register(id uint32, callback func([]interface{}))

* @brief 注册消息处理器

func (*ObserverObject) SyncNotify

func (object *ObserverObject) SyncNotify(id uint32, param []interface{})

* @brief 同步通知

func (*ObserverObject) UnRegister

func (object *ObserverObject) UnRegister(id uint32)

* @brief 删除消息处理器

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