CSV

package
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Published: Nov 9, 2020 License: Apache-2.0 Imports: 11 Imported by: 0

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Constants

This section is empty.

Variables

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var (
	CSV_RobotConfig       *CF_RobotConfig
	CSV_RobotLevalConfig  *CF_RobotLevelConfig
	CSV_RobotCommonAction *CF_RobotCommonAction
	CSV_TechnologyLevelUp *CF_TechnologyLevelUp
	CSV_Talent            *CF_TalentLevelUp
	CSV_BuildingConfig    *CF_BuildingConfig
	CSV_BuildingLevelUp   *CF_BuildingLevelUp
	CSV_UnitConfig        *CF_UnitConfig
	CSV_Explore           *CF_Explore
	CSV_CityGridConfig    *CF_Initialization
	CSV_UnlockConfig      *CF_Unlock
	CSV_WorldEntryConfig  *CF_WorldEntryConfig
	CSV_GameConfig        *CF_GameConfig
	CSV_Hero              *CF_Hero
	CSV_HeroRank          *CF_HeroRank
	CSV_HeroList          *CF_HeroList
	CSV_Buff              *CF_BUFF
	CSV_Lord              *CF_VIP
	CSV_SevenTask         *CF_SevenDayTask
	CSV_Tutorial          *CF_BeginnerTutorial
	CSV_AirShip           *CF_MapList
	CSV_ItemList          *CF_ItemList
	CSV_ActivityContent   *CF_ActivityContent
	CSV_ActivityScore     *CF_ActivityScore
	CSV_HeroNewSkills     *CF_HeroNewSkills
	CSV_NoviceTask        *CF_NoviceTask

	CSV_LeagueTech         *CF_LeagueTechnology
	DoubleKeyMapBuilding   map[uint32]map[uint32]int64
	DoubleKeyMapWorldEntry map[int32]map[int32]int64
	DoubleKeyMapHero       map[uint32]map[uint32]int64
	DoubelKeyMapHeroEvent  map[uint32]map[uint32]int64
	GiftOnSaleMap          map[uint32]uint32
	HeroBuildingMap        map[uint32][]uint64
	DailyLoginGroup        map[int64][]int64
	BlackMarketMap         map[int64]map[int64]map[int64]int64 // maincitylevel/groupid/id/rand
	LeagueBoxMap           map[int64]map[int64]int64           // maincitylevel/id/rand
	ChallengeMap           map[int64]map[int64]map[int64]bool  // challengetype/maincityLevel/id
	ChallengeTargetMap     map[int64]int64                     // maincityLevel/targetId
	DoubleKeyRobotLevel    map[uint32]map[uint32]int64         // robType/robLevel/id
	DoubleKeyTalentLevel   map[int64]map[int64]int64           // talentType/talentLv/id

	HeroIDList     []int64                     // heroID
	TechTypeList   []int64                     /*type*/
	TalentTypeList []int64                     /*type*/
	UnitUpgradeMap map[uint32]map[uint32]int64 // Type/level/id
)

Functions

func ConvertToFloat64

func ConvertToFloat64(input string) float64

func ConvertToInt64

func ConvertToInt64(input string) int64

func GetBlackMarketGiftPack

func GetBlackMarketGiftPack(mainCityLevel int64) int64

func GetBlackMarketGoods

func GetBlackMarketGoods(mainCityLevel int64, count int32) []int64

func GetChallengeTarget

func GetChallengeTarget(mainCityLevel int64) int64

func GetChallengeTask

func GetChallengeTask(maincityLevel, challengeType int64) []int64

func GetGameConfigValueString

func GetGameConfigValueString(enum string) string

func GetHeroIdArr

func GetHeroIdArr() []int64

func GetLeagueBox

func GetLeagueBox(mainCityLevel int64) int64

func GetNextTalentID

func GetNextTalentID(tID int64) int64

func GetTalentByType

func GetTalentByType(tp, lv int64) int64

func GetTalentTypeIdList

func GetTalentTypeIdList() []int64

func GetTechTypeIdList

func GetTechTypeIdList() []int64

func GetUnlockConfig

func GetUnlockConfig(cityLevel uint32) *CSV.CF_Unlock_DataEntry

func Init

func Init()

func Reload

func Reload()

Types

type BaseManager

type BaseManager struct {
}

type CF_Activity

type CF_Activity struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_Activity) ContainsID

func (this *CF_Activity) ContainsID(id int64) bool

func (*CF_Activity) GetEntryPtr

func (this *CF_Activity) GetEntryPtr(id int64) *CF_Activity_DataEntry

func (*CF_Activity) GetIDList

func (this *CF_Activity) GetIDList() []int64

func (*CF_Activity) Init

func (this *CF_Activity) Init()

type CF_ActivityBoxReward

type CF_ActivityBoxReward struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_ActivityBoxReward) ContainsID

func (this *CF_ActivityBoxReward) ContainsID(id int64) bool

func (*CF_ActivityBoxReward) GetEntryPtr

func (*CF_ActivityBoxReward) GetIDList

func (this *CF_ActivityBoxReward) GetIDList() []int64

func (*CF_ActivityBoxReward) Init

func (this *CF_ActivityBoxReward) Init()

type CF_ActivityBoxReward_DataEntry

type CF_ActivityBoxReward_DataEntry struct {
	ID      int64
	Level   int64
	Rewards string
}

type CF_ActivityContent

type CF_ActivityContent struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_ActivityContent) ContainsID

func (this *CF_ActivityContent) ContainsID(id int64) bool

func (*CF_ActivityContent) GetEntryPtr

func (this *CF_ActivityContent) GetEntryPtr(id int64) *CF_ActivityContent_DataEntry

func (*CF_ActivityContent) GetIDList

func (this *CF_ActivityContent) GetIDList() []int64

func (*CF_ActivityContent) Init

func (this *CF_ActivityContent) Init()

type CF_ActivityContent_DataEntry

type CF_ActivityContent_DataEntry struct {
	ID                    int64
	ActivityParentID      int64
	ActivityGroup         int64
	ActivityNameRemark    string
	ActivityTypeRemark    string
	ScoreID               string
	BaseLevelSegement     string
	StageScoreGoal        string
	StageRewardValue      string
	RankRewardValue       string
	AllianceGift          int64
	LeagueRankRewardValue string
}

type CF_ActivityGroup

type CF_ActivityGroup struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_ActivityGroup) ContainsID

func (this *CF_ActivityGroup) ContainsID(id int64) bool

func (*CF_ActivityGroup) GetEntryPtr

func (this *CF_ActivityGroup) GetEntryPtr(id int64) *CF_ActivityGroup_DataEntry

func (*CF_ActivityGroup) GetIDList

func (this *CF_ActivityGroup) GetIDList() []int64

func (*CF_ActivityGroup) Init

func (this *CF_ActivityGroup) Init()

type CF_ActivityGroup_DataEntry

type CF_ActivityGroup_DataEntry struct {
	ID          int64
	GroupIDRate string
}

type CF_ActivityScore

type CF_ActivityScore struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_ActivityScore) ContainsID

func (this *CF_ActivityScore) ContainsID(id int64) bool

func (*CF_ActivityScore) GetEntryPtr

func (this *CF_ActivityScore) GetEntryPtr(id int64) *CF_ActivityScore_DataEntry

func (*CF_ActivityScore) GetIDList

func (this *CF_ActivityScore) GetIDList() []int64

func (*CF_ActivityScore) Init

func (this *CF_ActivityScore) Init()

type CF_ActivityScore_DataEntry

type CF_ActivityScore_DataEntry struct {
	ID             int64
	Type           int64
	Subclass       int64
	ActionPraValue string
	ActionName     int64
	ActionPictures string
}

type CF_ActivityTask

type CF_ActivityTask struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_ActivityTask) ContainsID

func (this *CF_ActivityTask) ContainsID(id int64) bool

func (*CF_ActivityTask) GetEntryPtr

func (this *CF_ActivityTask) GetEntryPtr(id int64) *CF_ActivityTask_DataEntry

func (*CF_ActivityTask) GetIDList

func (this *CF_ActivityTask) GetIDList() []int64

func (*CF_ActivityTask) Init

func (this *CF_ActivityTask) Init()

type CF_ActivityTask_DataEntry

type CF_ActivityTask_DataEntry struct {
	ID              int64
	MainCityLevel   string
	Type            int64
	SubType         string
	TaskCondition   string
	Integral        int64
	Icon            string
	Name            string
	UnLockCondition string
	JumpParams      string
	AchieveType     int64
	TaskObject      string
}

type CF_Activity_DataEntry

type CF_Activity_DataEntry struct {
	ID                      int64
	Mark                    string
	ActivityName            string
	LogicType               int64
	ActivityType            int64
	ActivityUIType          int64
	Cycle                   int64
	Random                  int64
	CrossService            int64
	OpenType                int64
	StartDate               string
	ExtraFlag               int64
	OtherFlag               string
	TopListRefresh          int64
	TopListNum              string
	OpenDelay               int64
	Time                    string
	ActivityIcon            string
	ActivityNoticePic       string
	ActivityNoticeText      string
	ActivityGroupID         int64
	ActivityDescriptionText string
	HighValueReward         string
	NoteText                string
	Introduction            string
	Details                 string
	MailText                string
	WorldSpawnID            string
	MainUIPic               string
	StartConditions         string
	ActivityStory           string
	TaskTarget              int64
	ItemRecovery            string
	IsRank                  int64
	IsReset                 int64
	ExtraBonus              string
	ActivitySort            int64
	ServerID                string
}

type CF_Airdrop

type CF_Airdrop struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_Airdrop) ContainsID

func (this *CF_Airdrop) ContainsID(id int64) bool

func (*CF_Airdrop) GetEntryPtr

func (this *CF_Airdrop) GetEntryPtr(id int64) *CF_Airdrop_DataEntry

func (*CF_Airdrop) GetIDList

func (this *CF_Airdrop) GetIDList() []int64

func (*CF_Airdrop) Init

func (this *CF_Airdrop) Init()

type CF_Airdrop_DataEntry

type CF_Airdrop_DataEntry struct {
	ID         int64
	DropType   int64
	DropRate   int64
	DroplistID int64
}

type CF_BUFF

type CF_BUFF struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_BUFF) ContainsID

func (this *CF_BUFF) ContainsID(id int64) bool

func (*CF_BUFF) GetEntryPtr

func (this *CF_BUFF) GetEntryPtr(id int64) *CF_BUFF_DataEntry

func (*CF_BUFF) GetIDList

func (this *CF_BUFF) GetIDList() []int64

func (*CF_BUFF) Init

func (this *CF_BUFF) Init()

type CF_BUFF_DataEntry

type CF_BUFF_DataEntry struct {
	ID                   int64
	Buff                 string
	LanguageID           int64
	LanguagetID          int64
	TechnologyID         int64
	Quality              string
	LinkDebuff           string
	AdditionType         int64
	Icon                 string
	Name                 int64
	BuffGroup            int64
	Addition_information int64
	Oder                 int64
	EffectUnitPosType    int64
	BuffType             int64
}

func GetBuffCfgByName

func GetBuffCfgByName(buffName string) *CF_BUFF_DataEntry

type CF_BattleRoundTime

type CF_BattleRoundTime struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_BattleRoundTime) ContainsID

func (this *CF_BattleRoundTime) ContainsID(id int64) bool

func (*CF_BattleRoundTime) GetEntryPtr

func (this *CF_BattleRoundTime) GetEntryPtr(id int64) *CF_BattleRoundTime_DataEntry

func (*CF_BattleRoundTime) GetIDList

func (this *CF_BattleRoundTime) GetIDList() []int64

func (*CF_BattleRoundTime) Init

func (this *CF_BattleRoundTime) Init()

type CF_BattleRoundTime_DataEntry

type CF_BattleRoundTime_DataEntry struct {
	ID   int64
	Low  int64
	Up   int64
	Time int64
}

type CF_BeginnerMissionTutorial

type CF_BeginnerMissionTutorial struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_BeginnerMissionTutorial) ContainsID

func (this *CF_BeginnerMissionTutorial) ContainsID(id int64) bool

func (*CF_BeginnerMissionTutorial) GetEntryPtr

func (*CF_BeginnerMissionTutorial) GetIDList

func (this *CF_BeginnerMissionTutorial) GetIDList() []int64

func (*CF_BeginnerMissionTutorial) Init

func (this *CF_BeginnerMissionTutorial) Init()

type CF_BeginnerMissionTutorialChapter

type CF_BeginnerMissionTutorialChapter struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_BeginnerMissionTutorialChapter) ContainsID

func (this *CF_BeginnerMissionTutorialChapter) ContainsID(id int64) bool

func (*CF_BeginnerMissionTutorialChapter) GetEntryPtr

func (*CF_BeginnerMissionTutorialChapter) GetIDList

func (this *CF_BeginnerMissionTutorialChapter) GetIDList() []int64

func (*CF_BeginnerMissionTutorialChapter) Init

func (this *CF_BeginnerMissionTutorialChapter) Init()

type CF_BeginnerMissionTutorialChapter_DataEntry

type CF_BeginnerMissionTutorialChapter_DataEntry struct {
	ID            int64
	TaskList      string
	ChapterNumber string
	ChapterName   string
	ChapterDetail string
	ChapterBrief  string
	ChapterReward string
	ChapterIcon   string
	ChapterLimit  int64
	NextChapter   int64
}

type CF_BeginnerMissionTutorialSection

type CF_BeginnerMissionTutorialSection struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_BeginnerMissionTutorialSection) ContainsID

func (this *CF_BeginnerMissionTutorialSection) ContainsID(id int64) bool

func (*CF_BeginnerMissionTutorialSection) GetEntryPtr

func (*CF_BeginnerMissionTutorialSection) GetIDList

func (this *CF_BeginnerMissionTutorialSection) GetIDList() []int64

func (*CF_BeginnerMissionTutorialSection) Init

func (this *CF_BeginnerMissionTutorialSection) Init()

type CF_BeginnerMissionTutorialSection_DataEntry

type CF_BeginnerMissionTutorialSection_DataEntry struct {
	ID                   int64
	Desc                 string
	SectionType          int64
	TalkContent          string
	TalkModelInfo        string
	UIType               string
	TargetNode           string
	TargetBuildingTypeID int64
	GfxName              string
	FingerDirection      int64
	LocationOffset       string
	ScaleOffset          string
	OtherParam           string
	OtherParamDetail     string
}

type CF_BeginnerMissionTutorialTask

type CF_BeginnerMissionTutorialTask struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_BeginnerMissionTutorialTask) ContainsID

func (this *CF_BeginnerMissionTutorialTask) ContainsID(id int64) bool

func (*CF_BeginnerMissionTutorialTask) GetEntryPtr

func (*CF_BeginnerMissionTutorialTask) GetIDList

func (this *CF_BeginnerMissionTutorialTask) GetIDList() []int64

func (*CF_BeginnerMissionTutorialTask) Init

func (this *CF_BeginnerMissionTutorialTask) Init()

type CF_BeginnerMissionTutorialTask_DataEntry

type CF_BeginnerMissionTutorialTask_DataEntry struct {
	ID              int64
	TaskTab         int64
	TaskType        int64
	TaskObject      string
	ItemReward      string
	ProvideExp      int64
	TaskDescription string
	Tname           string
	Tobject         string
	TaskChapter     int64
}

type CF_BeginnerMissionTutorial_DataEntry

type CF_BeginnerMissionTutorial_DataEntry struct {
	ID          int64
	SectionList string
}

type CF_BeginnerTutorial

type CF_BeginnerTutorial struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_BeginnerTutorial) ContainsID

func (this *CF_BeginnerTutorial) ContainsID(id int64) bool

func (*CF_BeginnerTutorial) GetEntryPtr

func (*CF_BeginnerTutorial) GetIDList

func (this *CF_BeginnerTutorial) GetIDList() []int64

func (*CF_BeginnerTutorial) Init

func (this *CF_BeginnerTutorial) Init()

type CF_BeginnerTutorialSection

type CF_BeginnerTutorialSection struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_BeginnerTutorialSection) ContainsID

func (this *CF_BeginnerTutorialSection) ContainsID(id int64) bool

func (*CF_BeginnerTutorialSection) GetEntryPtr

func (*CF_BeginnerTutorialSection) GetIDList

func (this *CF_BeginnerTutorialSection) GetIDList() []int64

func (*CF_BeginnerTutorialSection) Init

func (this *CF_BeginnerTutorialSection) Init()

type CF_BeginnerTutorialSection_DataEntry

type CF_BeginnerTutorialSection_DataEntry struct {
	ID                   int64
	Desc                 string
	SectionType          int64
	Description          int64
	DescNodePivot        string
	DescNodeOffset       string
	TalkContent          string
	TalkModelInfo        string
	UIType               string
	CopyNode             string
	TargetNode           string
	TargetBuildingTypeID int64
	GfxName              string
	AudioID              int64
	TutorialLiveTime     int64
	TutorialStartTime    int64
	FingerDirection      int64
	LocationOffset       string
	RotateOffset         string
	ScaleOffset          string
	OtherParam           string
}

type CF_BeginnerTutorial_DataEntry

type CF_BeginnerTutorial_DataEntry struct {
	ID                int64
	Desc              string
	ForceType         int64
	RepeatType        int64
	SectionList       string
	CheckFinishIndex  int64
	StartCondition    string
	FinishedCondition string
	FinishCheckType   int64
}

type CF_BlackMarketConditions

type CF_BlackMarketConditions struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_BlackMarketConditions) ContainsID

func (this *CF_BlackMarketConditions) ContainsID(id int64) bool

func (*CF_BlackMarketConditions) GetEntryPtr

func (*CF_BlackMarketConditions) GetIDList

func (this *CF_BlackMarketConditions) GetIDList() []int64

func (*CF_BlackMarketConditions) Init

func (this *CF_BlackMarketConditions) Init()

type CF_BlackMarketConditions_DataEntry

type CF_BlackMarketConditions_DataEntry struct {
	ID   int64
	Cond string
	Val  int64
}

type CF_BlackMarketConfig

type CF_BlackMarketConfig struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_BlackMarketConfig) ContainsID

func (this *CF_BlackMarketConfig) ContainsID(id int64) bool

func (*CF_BlackMarketConfig) GetEntryPtr

func (*CF_BlackMarketConfig) GetIDList

func (this *CF_BlackMarketConfig) GetIDList() []int64

func (*CF_BlackMarketConfig) Init

func (this *CF_BlackMarketConfig) Init()

type CF_BlackMarketConfig_DataEntry

type CF_BlackMarketConfig_DataEntry struct {
	ID              int64
	Comment         string
	AppearTime      int64
	Duration        int64
	RefreshCost     string
	AutoRefreshLock string
	BroadCast       int64
	OpenLevel       int64
}

type CF_BlackMarketItems

type CF_BlackMarketItems struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_BlackMarketItems) ContainsID

func (this *CF_BlackMarketItems) ContainsID(id int64) bool

func (*CF_BlackMarketItems) GetEntryPtr

func (*CF_BlackMarketItems) GetIDList

func (this *CF_BlackMarketItems) GetIDList() []int64

func (*CF_BlackMarketItems) Init

func (this *CF_BlackMarketItems) Init()

type CF_BlackMarketItems_DataEntry

type CF_BlackMarketItems_DataEntry struct {
	ID     int64
	SlotID string

	Items       string
	Weight      int64
	Costs       string
	CostsWeight string
	Discounts   string
	// contains filtered or unexported fields
}

type CF_Blessingstargift

type CF_Blessingstargift struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_Blessingstargift) ContainsID

func (this *CF_Blessingstargift) ContainsID(id int64) bool

func (*CF_Blessingstargift) GetEntryPtr

func (*CF_Blessingstargift) GetIDList

func (this *CF_Blessingstargift) GetIDList() []int64

func (*CF_Blessingstargift) Init

func (this *CF_Blessingstargift) Init()

type CF_Blessingstargift_DataEntry

type CF_Blessingstargift_DataEntry struct {
	ID          int64
	Name        string
	LoopNum     int64
	CountNum    int64
	Type        int64
	BonusNeed   int64
	FreeStarNum int64
	GiftStarNum int64
	FreeReward  string
	GiftReward  string
	GiftID      int64
	Icon        string
	BannerID    string
	GM          int64
}

type CF_BoonCenter

type CF_BoonCenter struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_BoonCenter) ContainsID

func (this *CF_BoonCenter) ContainsID(id int64) bool

func (*CF_BoonCenter) GetEntryPtr

func (this *CF_BoonCenter) GetEntryPtr(id int64) *CF_BoonCenter_DataEntry

func (*CF_BoonCenter) GetIDList

func (this *CF_BoonCenter) GetIDList() []int64

func (*CF_BoonCenter) Init

func (this *CF_BoonCenter) Init()

type CF_BoonCenter_DataEntry

type CF_BoonCenter_DataEntry struct {
	ID            int64
	Name          string
	LogicType     int64
	OpenTime      int64
	Duration      int64
	EntryIcon     string
	FundGiftID    int64
	AutoOpen      int64
	BannerTexture string
	BannerText    string
}

type CF_BoonDaily

type CF_BoonDaily struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_BoonDaily) ContainsID

func (this *CF_BoonDaily) ContainsID(id int64) bool

func (*CF_BoonDaily) GetEntryPtr

func (this *CF_BoonDaily) GetEntryPtr(id int64) *CF_BoonDaily_DataEntry

func (*CF_BoonDaily) GetIDList

func (this *CF_BoonDaily) GetIDList() []int64

func (*CF_BoonDaily) Init

func (this *CF_BoonDaily) Init()

type CF_BoonDaily_DataEntry

type CF_BoonDaily_DataEntry struct {
	ID         int64
	Name       string
	Type       int64
	Reward     string
	BonusRew   string
	GiftID     int64
	Duration   int64
	BonusNeed  int64
	Icon       string
	TotalValue string
	GM         int64
}

type CF_BoonDuration

type CF_BoonDuration struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_BoonDuration) ContainsID

func (this *CF_BoonDuration) ContainsID(id int64) bool

func (*CF_BoonDuration) GetEntryPtr

func (this *CF_BoonDuration) GetEntryPtr(id int64) *CF_BoonDuration_DataEntry

func (*CF_BoonDuration) GetIDList

func (this *CF_BoonDuration) GetIDList() []int64

func (*CF_BoonDuration) Init

func (this *CF_BoonDuration) Init()

type CF_BoonDuration_DataEntry

type CF_BoonDuration_DataEntry struct {
	ID          int64
	Name        string
	Duration    int64
	FirstGiftID int64
	GiftID      int64
	Icon        string
	TotalValue  string
	Reward      string
}

type CF_BoonFunding

type CF_BoonFunding struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_BoonFunding) ContainsID

func (this *CF_BoonFunding) ContainsID(id int64) bool

func (*CF_BoonFunding) GetEntryPtr

func (this *CF_BoonFunding) GetEntryPtr(id int64) *CF_BoonFunding_DataEntry

func (*CF_BoonFunding) GetIDList

func (this *CF_BoonFunding) GetIDList() []int64

func (*CF_BoonFunding) Init

func (this *CF_BoonFunding) Init()

type CF_BoonFunding_DataEntry

type CF_BoonFunding_DataEntry struct {
	ID         int64
	Name       string
	FundingID  int64
	CondType   int64
	CondVal    int64
	Reward     string
	Icon       string
	TotalValue string
}

type CF_BoonPayFirst

type CF_BoonPayFirst struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_BoonPayFirst) ContainsID

func (this *CF_BoonPayFirst) ContainsID(id int64) bool

func (*CF_BoonPayFirst) GetEntryPtr

func (this *CF_BoonPayFirst) GetEntryPtr(id int64) *CF_BoonPayFirst_DataEntry

func (*CF_BoonPayFirst) GetIDList

func (this *CF_BoonPayFirst) GetIDList() []int64

func (*CF_BoonPayFirst) Init

func (this *CF_BoonPayFirst) Init()

type CF_BoonPayFirst_DataEntry

type CF_BoonPayFirst_DataEntry struct {
	ID               int64
	Name             string
	Reward           string
	HeroTexture      string
	ValueBg          string
	ValueText        string
	HeroFragment     string
	HeroRewardDetail string
	GM               int64
}

type CF_BoonPaySecond

type CF_BoonPaySecond struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_BoonPaySecond) ContainsID

func (this *CF_BoonPaySecond) ContainsID(id int64) bool

func (*CF_BoonPaySecond) GetEntryPtr

func (this *CF_BoonPaySecond) GetEntryPtr(id int64) *CF_BoonPaySecond_DataEntry

func (*CF_BoonPaySecond) GetIDList

func (this *CF_BoonPaySecond) GetIDList() []int64

func (*CF_BoonPaySecond) Init

func (this *CF_BoonPaySecond) Init()

type CF_BoonPaySecond_DataEntry

type CF_BoonPaySecond_DataEntry struct {
	ID     int64
	Name   string
	GiftID int64
}

type CF_BuildingConfig

type CF_BuildingConfig struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_BuildingConfig) ContainsID

func (this *CF_BuildingConfig) ContainsID(id int64) bool

func (*CF_BuildingConfig) GetEntryPtr

func (this *CF_BuildingConfig) GetEntryPtr(id int64) *CF_BuildingConfig_DataEntry

func (*CF_BuildingConfig) GetIDList

func (this *CF_BuildingConfig) GetIDList() []int64

func (*CF_BuildingConfig) Init

func (this *CF_BuildingConfig) Init()

type CF_BuildingConfig_DataEntry

type CF_BuildingConfig_DataEntry struct {
	ID                  int64
	Cname               string
	TagType             int64
	MaxLevel            int64
	MaxCount            int64
	FuncType            string
	Type                int64
	Width               int64
	Height              int64
	Name                int64
	Descript            string
	ResName             string
	SpecialEffectsName  string
	IconName            string
	DispatchHero        int64
	Levelshow           int64
	UI3DRenderParameter string
	ClickSoundFree      int64
	ClickSoundWork      int64
	ClickSoundBuild     int64
	CID                 string
	IsDisuse            int64
	CanMove             int64
	CanRecycle          int64
	RecommendTile       string
}

type CF_BuildingLevelUp

type CF_BuildingLevelUp struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_BuildingLevelUp) ContainsID

func (this *CF_BuildingLevelUp) ContainsID(id int64) bool

func (*CF_BuildingLevelUp) GetEntryPtr

func (this *CF_BuildingLevelUp) GetEntryPtr(id int64) *CF_BuildingLevelUp_DataEntry

func (*CF_BuildingLevelUp) GetIDList

func (this *CF_BuildingLevelUp) GetIDList() []int64

func (*CF_BuildingLevelUp) Init

func (this *CF_BuildingLevelUp) Init()

type CF_BuildingLevelUp_DataEntry

type CF_BuildingLevelUp_DataEntry struct {
	ID                      int64
	Mark                    string
	BuildingType            int64
	BuildingLevel           int64
	AssetsRequire           string
	LevelUpCondition        string
	RequestTime             int64
	ProvideExp              int64
	Function                string
	FuncDescript            string
	LevelUpInfo             string
	SpecModelRes            string
	ModelResource           string
	GemCost                 int64
	UI3DRenderParameter     string
	ModelScale              string
	Warehouse_Ceiling       int64
	Warehouse_Ceiling_Today int64
	LevelReward             string
	LevelRewardMail         int64
}

func GetDoubleKeyBuildingLevel

func GetDoubleKeyBuildingLevel(key1, key2 uint32) *CF_BuildingLevelUp_DataEntry

type CF_CardPool

type CF_CardPool struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_CardPool) ContainsID

func (this *CF_CardPool) ContainsID(id int64) bool

func (*CF_CardPool) GetEntryPtr

func (this *CF_CardPool) GetEntryPtr(id int64) *CF_CardPool_DataEntry

func (*CF_CardPool) GetIDList

func (this *CF_CardPool) GetIDList() []int64

func (*CF_CardPool) Init

func (this *CF_CardPool) Init()

type CF_CardPool_DataEntry

type CF_CardPool_DataEntry struct {
	ID              int64
	FreeTimes       int64
	FreeInterval    string
	NomalCost       string
	NomalDropID     string
	NomalWeight     string
	ExtraDropNumID  int64
	ExtraDropID     string
	DropView        string
	FirstDropMustID string
}

type CF_CardProbability

type CF_CardProbability struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_CardProbability) ContainsID

func (this *CF_CardProbability) ContainsID(id int64) bool

func (*CF_CardProbability) GetEntryPtr

func (this *CF_CardProbability) GetEntryPtr(id int64) *CF_CardProbability_DataEntry

func (*CF_CardProbability) GetIDList

func (this *CF_CardProbability) GetIDList() []int64

func (*CF_CardProbability) Init

func (this *CF_CardProbability) Init()

type CF_CardProbability_DataEntry

type CF_CardProbability_DataEntry struct {
	ID          int64
	Type        int64
	Name        int64
	Probability int64
}

type CF_Challenge

type CF_Challenge struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_Challenge) ContainsID

func (this *CF_Challenge) ContainsID(id int64) bool

func (*CF_Challenge) GetEntryPtr

func (this *CF_Challenge) GetEntryPtr(id int64) *CF_Challenge_DataEntry

func (*CF_Challenge) GetIDList

func (this *CF_Challenge) GetIDList() []int64

func (*CF_Challenge) Init

func (this *CF_Challenge) Init()

type CF_ChallengeTarget

type CF_ChallengeTarget struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_ChallengeTarget) ContainsID

func (this *CF_ChallengeTarget) ContainsID(id int64) bool

func (*CF_ChallengeTarget) GetEntryPtr

func (this *CF_ChallengeTarget) GetEntryPtr(id int64) *CF_ChallengeTarget_DataEntry

func (*CF_ChallengeTarget) GetIDList

func (this *CF_ChallengeTarget) GetIDList() []int64

func (*CF_ChallengeTarget) Init

func (this *CF_ChallengeTarget) Init()

type CF_ChallengeTarget_DataEntry

type CF_ChallengeTarget_DataEntry struct {
	ID int64

	Target1       int64
	TargetReward1 int64
	Target2       int64
	TargetReward2 int64
	Target3       int64
	TargetReward3 int64
	Target4       int64
	TargetReward4 int64
	Target5       int64
	TargetReward5 int64
	// contains filtered or unexported fields
}

type CF_Challenge_DataEntry

type CF_Challenge_DataEntry struct {
	ID            int64
	ChallengeType int64

	ChallengeCondition string
	ChallengeRewards   int64
	Integral           int64
	ChallengeIcon      string
	ChallengeDes       string
	ChallengeTitle     string
	// contains filtered or unexported fields
}

type CF_CleanLazyUser

type CF_CleanLazyUser struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_CleanLazyUser) ContainsID

func (this *CF_CleanLazyUser) ContainsID(id int64) bool

func (*CF_CleanLazyUser) GetEntryPtr

func (this *CF_CleanLazyUser) GetEntryPtr(id int64) *CF_CleanLazyUser_DataEntry

func (*CF_CleanLazyUser) GetIDList

func (this *CF_CleanLazyUser) GetIDList() []int64

func (*CF_CleanLazyUser) Init

func (this *CF_CleanLazyUser) Init()

type CF_CleanLazyUser_DataEntry

type CF_CleanLazyUser_DataEntry struct {
	ID             int64
	LogoutInterval int64
	ChargeAmount   int64
	Power          int64
}

type CF_CommanderHead

type CF_CommanderHead struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_CommanderHead) ContainsID

func (this *CF_CommanderHead) ContainsID(id int64) bool

func (*CF_CommanderHead) GetEntryPtr

func (this *CF_CommanderHead) GetEntryPtr(id int64) *CF_CommanderHead_DataEntry

func (*CF_CommanderHead) GetIDList

func (this *CF_CommanderHead) GetIDList() []int64

func (*CF_CommanderHead) Init

func (this *CF_CommanderHead) Init()

type CF_CommanderHead_DataEntry

type CF_CommanderHead_DataEntry struct {
	ID            int64
	NameID        int64
	Name          string
	ObtainDescID  int64
	ResourceName  string
	GfxEffectName string
	ObtainType    int64
	Sort          int64
}

type CF_CommanderLevelUp

type CF_CommanderLevelUp struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_CommanderLevelUp) ContainsID

func (this *CF_CommanderLevelUp) ContainsID(id int64) bool

func (*CF_CommanderLevelUp) GetEntryPtr

func (*CF_CommanderLevelUp) GetIDList

func (this *CF_CommanderLevelUp) GetIDList() []int64

func (*CF_CommanderLevelUp) Init

func (this *CF_CommanderLevelUp) Init()

type CF_CommanderLevelUp_DataEntry

type CF_CommanderLevelUp_DataEntry struct {
	ID               int64
	CommanderLevel   int64
	NeedEXP          int64
	TalentPoints     int64
	PrisonHoldTime   int64
	ResourceSpeed    int64
	ReviveTime       int64
	PrisonBuff       string
	ResurrectionItem string
	Upgrade_Award    string
	Upgrade_power    int64
	ExpCoefficient   int64
	HeroLevelLimit   int64
}

type CF_CommanderModel

type CF_CommanderModel struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_CommanderModel) ContainsID

func (this *CF_CommanderModel) ContainsID(id int64) bool

func (*CF_CommanderModel) GetEntryPtr

func (this *CF_CommanderModel) GetEntryPtr(id int64) *CF_CommanderModel_DataEntry

func (*CF_CommanderModel) GetIDList

func (this *CF_CommanderModel) GetIDList() []int64

func (*CF_CommanderModel) Init

func (this *CF_CommanderModel) Init()

type CF_CommanderModel_DataEntry

type CF_CommanderModel_DataEntry struct {
	ID                     int64
	NameID                 int64
	Name                   string
	ObtainDescID           int64
	ResourceNode           string
	ModelResource          string
	LowModelResource       string
	UI3DRenderParameter    string
	UI3DFashionRenderParam string
	CommanderBG            string
	LightConfig_H          string
	LightConfig_L          string
	ObtainType             int64
	Sort                   int64
}

type CF_CumulativeGiftPage

type CF_CumulativeGiftPage struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_CumulativeGiftPage) ContainsID

func (this *CF_CumulativeGiftPage) ContainsID(id int64) bool

func (*CF_CumulativeGiftPage) GetEntryPtr

func (*CF_CumulativeGiftPage) GetIDList

func (this *CF_CumulativeGiftPage) GetIDList() []int64

func (*CF_CumulativeGiftPage) Init

func (this *CF_CumulativeGiftPage) Init()

type CF_CumulativeGiftPage_DataEntry

type CF_CumulativeGiftPage_DataEntry struct {
	ID          int64
	Name        string
	Types       int64
	NextID      int64
	Cumulative  int64
	Reward      string
	LagID       int64
	Value       int64
	GradeBanner string
}

type CF_CumulativeGiftback

type CF_CumulativeGiftback struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_CumulativeGiftback) ContainsID

func (this *CF_CumulativeGiftback) ContainsID(id int64) bool

func (*CF_CumulativeGiftback) GetEntryPtr

func (*CF_CumulativeGiftback) GetIDList

func (this *CF_CumulativeGiftback) GetIDList() []int64

func (*CF_CumulativeGiftback) Init

func (this *CF_CumulativeGiftback) Init()

type CF_CumulativeGiftback_DataEntry

type CF_CumulativeGiftback_DataEntry struct {
	ID          int64
	Name        string
	Types       int64
	NextID      int64
	Cumulative  int64
	Reward      string
	LagID       int64
	Value       int64
	GradeBanner string
}

type CF_DailyTarget

type CF_DailyTarget struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_DailyTarget) ContainsID

func (this *CF_DailyTarget) ContainsID(id int64) bool

func (*CF_DailyTarget) GetEntryPtr

func (this *CF_DailyTarget) GetEntryPtr(id int64) *CF_DailyTarget_DataEntry

func (*CF_DailyTarget) GetIDList

func (this *CF_DailyTarget) GetIDList() []int64

func (*CF_DailyTarget) Init

func (this *CF_DailyTarget) Init()

type CF_DailyTarget_DataEntry

type CF_DailyTarget_DataEntry struct {
	ID         int64
	ActivityId int64
	TaskType   int64
	Condition  string
	Reward     string
}

type CF_Dailylogin

type CF_Dailylogin struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_Dailylogin) ContainsID

func (this *CF_Dailylogin) ContainsID(id int64) bool

func (*CF_Dailylogin) GetEntryPtr

func (this *CF_Dailylogin) GetEntryPtr(id int64) *CF_Dailylogin_DataEntry

func (*CF_Dailylogin) GetIDList

func (this *CF_Dailylogin) GetIDList() []int64

func (*CF_Dailylogin) Init

func (this *CF_Dailylogin) Init()

type CF_Dailylogin_DataEntry

type CF_Dailylogin_DataEntry struct {
	ID      int64
	NextID  int64
	Day     int64
	GroupID int64
	Lv1     int64
	Lv2     int64
	Lv3     int64
	Lv4     int64
	Lv5     int64
	Lv6     int64
	Lv7     int64
}

type CF_DefeatRecoup

type CF_DefeatRecoup struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_DefeatRecoup) ContainsID

func (this *CF_DefeatRecoup) ContainsID(id int64) bool

func (*CF_DefeatRecoup) GetEntryPtr

func (this *CF_DefeatRecoup) GetEntryPtr(id int64) *CF_DefeatRecoup_DataEntry

func (*CF_DefeatRecoup) GetIDList

func (this *CF_DefeatRecoup) GetIDList() []int64

func (*CF_DefeatRecoup) Init

func (this *CF_DefeatRecoup) Init()

type CF_DefeatRecoup_DataEntry

type CF_DefeatRecoup_DataEntry struct {
	ID       int64
	Name     string
	RewLimit string
	Recoup   int64
}

type CF_DiscardTask

type CF_DiscardTask struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_DiscardTask) ContainsID

func (this *CF_DiscardTask) ContainsID(id int64) bool

func (*CF_DiscardTask) GetEntryPtr

func (this *CF_DiscardTask) GetEntryPtr(id int64) *CF_DiscardTask_DataEntry

func (*CF_DiscardTask) GetIDList

func (this *CF_DiscardTask) GetIDList() []int64

func (*CF_DiscardTask) Init

func (this *CF_DiscardTask) Init()

type CF_DiscardTask_DataEntry

type CF_DiscardTask_DataEntry struct {
	ID int64
}

type CF_DispatchHeroNum

type CF_DispatchHeroNum struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_DispatchHeroNum) ContainsID

func (this *CF_DispatchHeroNum) ContainsID(id int64) bool

func (*CF_DispatchHeroNum) GetEntryPtr

func (this *CF_DispatchHeroNum) GetEntryPtr(id int64) *CF_DispatchHeroNum_DataEntry

func (*CF_DispatchHeroNum) GetIDList

func (this *CF_DispatchHeroNum) GetIDList() []int64

func (*CF_DispatchHeroNum) Init

func (this *CF_DispatchHeroNum) Init()

type CF_DispatchHeroNum_DataEntry

type CF_DispatchHeroNum_DataEntry struct {
	ID               int64
	MainCityLevel    int64
	MaxDispatchHeros int64
}

type CF_DispatchTask

type CF_DispatchTask struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_DispatchTask) ContainsID

func (this *CF_DispatchTask) ContainsID(id int64) bool

func (*CF_DispatchTask) GetEntryPtr

func (this *CF_DispatchTask) GetEntryPtr(id int64) *CF_DispatchTask_DataEntry

func (*CF_DispatchTask) GetIDList

func (this *CF_DispatchTask) GetIDList() []int64

func (*CF_DispatchTask) Init

func (this *CF_DispatchTask) Init()

type CF_DispatchTask_DataEntry

type CF_DispatchTask_DataEntry struct {
	ID               int64
	Name             string
	Descript         string
	Icon             string
	RecommendHero    string
	BasicReward      string
	FinishedReward   string
	FinishTime       int64
	LevelRequire     string
	EventWeight      int64
	TaskQuality      int64
	TaskFinishedRate int64
}

type CF_DropActivity

type CF_DropActivity struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_DropActivity) ContainsID

func (this *CF_DropActivity) ContainsID(id int64) bool

func (*CF_DropActivity) GetEntryPtr

func (this *CF_DropActivity) GetEntryPtr(id int64) *CF_DropActivity_DataEntry

func (*CF_DropActivity) GetIDList

func (this *CF_DropActivity) GetIDList() []int64

func (*CF_DropActivity) Init

func (this *CF_DropActivity) Init()

type CF_DropActivity_DataEntry

type CF_DropActivity_DataEntry struct {
	ID              int64
	ActivityContent string
	Item            int64
	ActivityShow    string
	DropTimes       int64
}

type CF_DropList

type CF_DropList struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_DropList) ContainsID

func (this *CF_DropList) ContainsID(id int64) bool

func (*CF_DropList) GetEntryPtr

func (this *CF_DropList) GetEntryPtr(id int64) *CF_DropList_DataEntry

func (*CF_DropList) GetIDList

func (this *CF_DropList) GetIDList() []int64

func (*CF_DropList) Init

func (this *CF_DropList) Init()

type CF_DropList_DataEntry

type CF_DropList_DataEntry struct {
	ID          int64
	Mark        string
	DropType    int64
	DropPR      string
	DropPreview string
}

type CF_Equipment

type CF_Equipment struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_Equipment) ContainsID

func (this *CF_Equipment) ContainsID(id int64) bool

func (*CF_Equipment) GetEntryPtr

func (this *CF_Equipment) GetEntryPtr(id int64) *CF_Equipment_DataEntry

func (*CF_Equipment) GetIDList

func (this *CF_Equipment) GetIDList() []int64

func (*CF_Equipment) Init

func (this *CF_Equipment) Init()

type CF_Equipment_DataEntry

type CF_Equipment_DataEntry struct {
	ID       int64
	MainType int64
	SubType  int64
	Quality  int64
	Level    int64

	Name          string
	Desc          string
	Icon          string
	SeriationIcon string
	SeriationName string
	FuncEffect    string
	ComposeParam  string
	Convertion    string
	Seriation     int64
	Equipspeed    int64
	Judgement     int64
	SourceCity    int64
	ItemMark      string
	// contains filtered or unexported fields
}

type CF_EventConfig

type CF_EventConfig struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_EventConfig) ContainsID

func (this *CF_EventConfig) ContainsID(id int64) bool

func (*CF_EventConfig) GetEntryPtr

func (this *CF_EventConfig) GetEntryPtr(id int64) *CF_EventConfig_DataEntry

func (*CF_EventConfig) GetIDList

func (this *CF_EventConfig) GetIDList() []int64

func (*CF_EventConfig) Init

func (this *CF_EventConfig) Init()

type CF_EventConfig_DataEntry

type CF_EventConfig_DataEntry struct {
	ID                 int64
	TYPE               int64
	EVENT_PRORITY      int64
	REWARDS            string
	EXCUTE_REQUIRE     string
	EXCUTE_COST        string
	REFREASH_COUNT     string
	FORCE_SET          int64
	EXCUTE_TIME        int64
	COUNT_DOWN         int64
	LEVEL_REQUIRE      string
	VIP_REQUIRE        int64
	MODLE              string
	SpecialEffectsName string
	LANGUAGE           int64
	EventNumber        int64
	ClickSound         int64
	StartSound         int64
	FinishSound        int64
}

type CF_EventRate

type CF_EventRate struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_EventRate) ContainsID

func (this *CF_EventRate) ContainsID(id int64) bool

func (*CF_EventRate) GetEntryPtr

func (this *CF_EventRate) GetEntryPtr(id int64) *CF_EventRate_DataEntry

func (*CF_EventRate) GetIDList

func (this *CF_EventRate) GetIDList() []int64

func (*CF_EventRate) Init

func (this *CF_EventRate) Init()

type CF_EventRate_DataEntry

type CF_EventRate_DataEntry struct {
	ID        int64
	TYPE      string
	TYPE_RATE int64
}

type CF_ExchangeActivity

type CF_ExchangeActivity struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_ExchangeActivity) ContainsID

func (this *CF_ExchangeActivity) ContainsID(id int64) bool

func (*CF_ExchangeActivity) GetEntryPtr

func (*CF_ExchangeActivity) GetIDList

func (this *CF_ExchangeActivity) GetIDList() []int64

func (*CF_ExchangeActivity) Init

func (this *CF_ExchangeActivity) Init()

type CF_ExchangeActivity_DataEntry

type CF_ExchangeActivity_DataEntry struct {
	ID         int64
	ActivityId int64
	Cost       string
	Reward     string
	VIPLevel   int64
	Times      int64
}

type CF_ExpeditionShopItems

type CF_ExpeditionShopItems struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_ExpeditionShopItems) ContainsID

func (this *CF_ExpeditionShopItems) ContainsID(id int64) bool

func (*CF_ExpeditionShopItems) GetEntryPtr

func (*CF_ExpeditionShopItems) GetIDList

func (this *CF_ExpeditionShopItems) GetIDList() []int64

func (*CF_ExpeditionShopItems) Init

func (this *CF_ExpeditionShopItems) Init()

type CF_ExpeditionShopItems_DataEntry

type CF_ExpeditionShopItems_DataEntry struct {
	ID       int64
	Type     int64
	Item     string
	Weight   int64
	BuyCount int64
	BuyCost  string
}

type CF_Explore

type CF_Explore struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_Explore) ContainsID

func (this *CF_Explore) ContainsID(id int64) bool

func (*CF_Explore) GetEntryPtr

func (this *CF_Explore) GetEntryPtr(id int64) *CF_Explore_DataEntry

func (*CF_Explore) GetIDList

func (this *CF_Explore) GetIDList() []int64

func (*CF_Explore) Init

func (this *CF_Explore) Init()

type CF_Explore_DataEntry

type CF_Explore_DataEntry struct {
	ID       int64
	Lv_range int64
	Type     int64
	Rate     int64
	Exp      string
	Item     string
	Dead     int64
	Lang     int64
}

type CF_FestivalActivity

type CF_FestivalActivity struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_FestivalActivity) ContainsID

func (this *CF_FestivalActivity) ContainsID(id int64) bool

func (*CF_FestivalActivity) GetEntryPtr

func (*CF_FestivalActivity) GetIDList

func (this *CF_FestivalActivity) GetIDList() []int64

func (*CF_FestivalActivity) Init

func (this *CF_FestivalActivity) Init()

type CF_FestivalActivity_DataEntry

type CF_FestivalActivity_DataEntry struct {
	ID         int64
	ActivityId int64
	Level      int64
	Expsum     int64
	Levelexp   int64
	Ordinary   string
	Epic       string
}

type CF_FightBuff

type CF_FightBuff struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_FightBuff) ContainsID

func (this *CF_FightBuff) ContainsID(id int64) bool

func (*CF_FightBuff) GetEntryPtr

func (this *CF_FightBuff) GetEntryPtr(id int64) *CF_FightBuff_DataEntry

func (*CF_FightBuff) GetIDList

func (this *CF_FightBuff) GetIDList() []int64

func (*CF_FightBuff) Init

func (this *CF_FightBuff) Init()

type CF_FightBuff_DataEntry

type CF_FightBuff_DataEntry struct {
	ID        int64
	Buff      string
	NameStr   string
	EffectStr string
	BuffGroup int64
	BuffType  int64
	Now       int64
}

type CF_FilterWords

type CF_FilterWords struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_FilterWords) ContainsID

func (this *CF_FilterWords) ContainsID(id int64) bool

func (*CF_FilterWords) GetEntryPtr

func (this *CF_FilterWords) GetEntryPtr(id int64) *CF_FilterWords_DataEntry

func (*CF_FilterWords) GetIDList

func (this *CF_FilterWords) GetIDList() []int64

func (*CF_FilterWords) Init

func (this *CF_FilterWords) Init()

type CF_FilterWords_DataEntry

type CF_FilterWords_DataEntry struct {
	ID int64
	// contains filtered or unexported fields
}

type CF_GameConfig

type CF_GameConfig struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_GameConfig) ContainsID

func (this *CF_GameConfig) ContainsID(id int64) bool

func (*CF_GameConfig) GetEntryPtr

func (this *CF_GameConfig) GetEntryPtr(id int64) *CF_GameConfig_DataEntry

func (*CF_GameConfig) GetIDList

func (this *CF_GameConfig) GetIDList() []int64

func (*CF_GameConfig) Init

func (this *CF_GameConfig) Init()

type CF_GameConfig_DataEntry

type CF_GameConfig_DataEntry struct {
	ID          int64
	EnumName    string
	ValueInt    int64
	ValueString string

	Param1 int64
	// contains filtered or unexported fields
}

type CF_GiftList

type CF_GiftList struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_GiftList) ContainsID

func (this *CF_GiftList) ContainsID(id int64) bool

func (*CF_GiftList) GetEntryPtr

func (this *CF_GiftList) GetEntryPtr(id int64) *CF_GiftList_DataEntry

func (*CF_GiftList) GetIDList

func (this *CF_GiftList) GetIDList() []int64

func (*CF_GiftList) Init

func (this *CF_GiftList) Init()

type CF_GiftList_DataEntry

type CF_GiftList_DataEntry struct {
	ID                 int64
	PackageName        string
	ShortDescript      int64
	PackageDescription int64
	PackageID          int64
	ProductId          string
	PackageArt         string
	PackageLittleIcon  string
	TitleShadowColor   string
	NextPackageID      int64
	BuyNumber          int64
	DiamondNumber      int64
	PackageContent     string
	PackageContent2    string
	Gift               int64
	PackagePrice       string
	PageType           int64
	BeSubscription     int64
	HaveOpenAnimation  int64
	OpenIcon           string
	FreeTime           int64
	FirBuyReward       string
	Discount           int64
	IsPopup            int64
	Cumulative         int64
}

type CF_GiftOtherLogic

type CF_GiftOtherLogic struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_GiftOtherLogic) ContainsID

func (this *CF_GiftOtherLogic) ContainsID(id int64) bool

func (*CF_GiftOtherLogic) GetEntryPtr

func (this *CF_GiftOtherLogic) GetEntryPtr(id int64) *CF_GiftOtherLogic_DataEntry

func (*CF_GiftOtherLogic) GetIDList

func (this *CF_GiftOtherLogic) GetIDList() []int64

func (*CF_GiftOtherLogic) Init

func (this *CF_GiftOtherLogic) Init()

type CF_GiftOtherLogic_DataEntry

type CF_GiftOtherLogic_DataEntry struct {
	ID int64

	LockType int64
	KeyGift  int64
	CondType int64
	CondVal  int64
	// contains filtered or unexported fields
}

type CF_GiftPackList

type CF_GiftPackList struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_GiftPackList) ContainsID

func (this *CF_GiftPackList) ContainsID(id int64) bool

func (*CF_GiftPackList) GetEntryPtr

func (this *CF_GiftPackList) GetEntryPtr(id int64) *CF_GiftPackList_DataEntry

func (*CF_GiftPackList) GetIDList

func (this *CF_GiftPackList) GetIDList() []int64

func (*CF_GiftPackList) Init

func (this *CF_GiftPackList) Init()

type CF_GiftPackList_DataEntry

type CF_GiftPackList_DataEntry struct {
	ID                   int64
	StartGiftID          int64
	GiftName             string
	GiftSubType          int64
	Duration             int64
	ConditionTypeFrist   int64
	ConditionValueFirst  string
	ConditionTypeSecond  int64
	ConditionValueSecond string
	RandomGiftID         int64
	WeightValue          int64
	Reset                int64
	Oder                 int64
}

type CF_GiftPage

type CF_GiftPage struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_GiftPage) ContainsID

func (this *CF_GiftPage) ContainsID(id int64) bool

func (*CF_GiftPage) GetEntryPtr

func (this *CF_GiftPage) GetEntryPtr(id int64) *CF_GiftPage_DataEntry

func (*CF_GiftPage) GetIDList

func (this *CF_GiftPage) GetIDList() []int64

func (*CF_GiftPage) Init

func (this *CF_GiftPage) Init()

type CF_GiftPage_DataEntry

type CF_GiftPage_DataEntry struct {
	ID        int64
	Name      string
	EntryIcon string
	Info      string
}

type CF_HeadBox

type CF_HeadBox struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_HeadBox) ContainsID

func (this *CF_HeadBox) ContainsID(id int64) bool

func (*CF_HeadBox) GetEntryPtr

func (this *CF_HeadBox) GetEntryPtr(id int64) *CF_HeadBox_DataEntry

func (*CF_HeadBox) GetIDList

func (this *CF_HeadBox) GetIDList() []int64

func (*CF_HeadBox) Init

func (this *CF_HeadBox) Init()

type CF_HeadBox_DataEntry

type CF_HeadBox_DataEntry struct {
	ID           int64
	TextureName  string
	BoxName      string
	Name         string
	ObtainDescID int64
	ObtainType   int64
	Sort         int64
}

type CF_Hero

type CF_Hero struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_Hero) ContainsID

func (this *CF_Hero) ContainsID(id int64) bool

func (*CF_Hero) GetEntryPtr

func (this *CF_Hero) GetEntryPtr(id int64) *CF_Hero_DataEntry

func (*CF_Hero) GetIDList

func (this *CF_Hero) GetIDList() []int64

func (*CF_Hero) Init

func (this *CF_Hero) Init()

type CF_HeroActiveSkill

type CF_HeroActiveSkill struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_HeroActiveSkill) ContainsID

func (this *CF_HeroActiveSkill) ContainsID(id int64) bool

func (*CF_HeroActiveSkill) GetEntryPtr

func (this *CF_HeroActiveSkill) GetEntryPtr(id int64) *CF_HeroActiveSkill_DataEntry

func (*CF_HeroActiveSkill) GetIDList

func (this *CF_HeroActiveSkill) GetIDList() []int64

func (*CF_HeroActiveSkill) Init

func (this *CF_HeroActiveSkill) Init()

type CF_HeroActiveSkill_DataEntry

type CF_HeroActiveSkill_DataEntry struct {
	ID                  int64
	HeroID              int64
	HeroName            string
	SkillName           string
	SkillDes            string
	SkillMark           string
	SkillIcon           string
	PVEParm             int64
	PVPParm             int64
	SkillType           int64
	CDRound             int64
	DamageRound         int64
	DamageCD            int64
	TargetNum           int64
	SkillEffect         string
	SkillEffectScale    string
	SkillEffectOffset   string
	SkillShape          int64
	SkillRange          int64
	TargetType          int64
	SkillNum            int64
	SkillSpeed          string
	SkillPreview        string
	SkillSound          string
	SkillSoundVolume    float64
	SkillHitEffect      string
	SkillHitEffectScale string
	SkillAttachPos      int64
	SkillHitDelay       string
	SkillHitSound       string
	SkillHitSoundVolume float64
	ShakeAnimName       string
}

type CF_HeroBuffSkillEffects

type CF_HeroBuffSkillEffects struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_HeroBuffSkillEffects) ContainsID

func (this *CF_HeroBuffSkillEffects) ContainsID(id int64) bool

func (*CF_HeroBuffSkillEffects) GetEntryPtr

func (*CF_HeroBuffSkillEffects) GetIDList

func (this *CF_HeroBuffSkillEffects) GetIDList() []int64

func (*CF_HeroBuffSkillEffects) Init

func (this *CF_HeroBuffSkillEffects) Init()

type CF_HeroBuffSkillEffects_DataEntry

type CF_HeroBuffSkillEffects_DataEntry struct {
	ID                 int64
	ActivityName       string
	ActionUnit         int64
	Resources          string
	Size               string
	Offset             string
	UnitIdentification int64
}

type CF_HeroBuilding

type CF_HeroBuilding struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_HeroBuilding) ContainsID

func (this *CF_HeroBuilding) ContainsID(id int64) bool

func (*CF_HeroBuilding) GetEntryPtr

func (this *CF_HeroBuilding) GetEntryPtr(id int64) *CF_HeroBuilding_DataEntry

func (*CF_HeroBuilding) GetIDList

func (this *CF_HeroBuilding) GetIDList() []int64

func (*CF_HeroBuilding) Init

func (this *CF_HeroBuilding) Init()

type CF_HeroBuilding_DataEntry

type CF_HeroBuilding_DataEntry struct {
	ID   int64
	Type int64
	Num  string
}

type CF_HeroEvent

type CF_HeroEvent struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_HeroEvent) ContainsID

func (this *CF_HeroEvent) ContainsID(id int64) bool

func (*CF_HeroEvent) GetEntryPtr

func (this *CF_HeroEvent) GetEntryPtr(id int64) *CF_HeroEvent_DataEntry

func (*CF_HeroEvent) GetIDList

func (this *CF_HeroEvent) GetIDList() []int64

func (*CF_HeroEvent) Init

func (this *CF_HeroEvent) Init()

type CF_HeroEvent_DataEntry

type CF_HeroEvent_DataEntry struct {
	ID           int64
	Type         int64
	Num          int64
	BuildingType int64
	Name         int64
	Descript     int64
	Tips         string
	Award        int64
	Prob         string
}

type CF_HeroLevel

type CF_HeroLevel struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_HeroLevel) ContainsID

func (this *CF_HeroLevel) ContainsID(id int64) bool

func (*CF_HeroLevel) GetEntryPtr

func (this *CF_HeroLevel) GetEntryPtr(id int64) *CF_HeroLevel_DataEntry

func (*CF_HeroLevel) GetIDList

func (this *CF_HeroLevel) GetIDList() []int64

func (*CF_HeroLevel) Init

func (this *CF_HeroLevel) Init()

type CF_HeroLevel_DataEntry

type CF_HeroLevel_DataEntry struct {
	ID             int64
	HeroExperience int64
	ExpCoefficient int64
}

type CF_HeroList

type CF_HeroList struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_HeroList) ContainsID

func (this *CF_HeroList) ContainsID(id int64) bool

func (*CF_HeroList) GetEntryPtr

func (this *CF_HeroList) GetEntryPtr(id int64) *CF_HeroList_DataEntry

func (*CF_HeroList) GetIDList

func (this *CF_HeroList) GetIDList() []int64

func (*CF_HeroList) Init

func (this *CF_HeroList) Init()

type CF_HeroList_DataEntry

type CF_HeroList_DataEntry struct {
	ID                     int64
	HeroMainType           int64
	HeroName               string
	HeroQuality            int64
	HeroType               int64
	HeroNameEx             string
	HeroStory              string
	ResourceNode           string
	HeroResName            string
	LHeroResName           string
	HeroIcon               string
	HeroPortrait           string
	UI3DRenderParameter    string
	SkillAnimDelay         string
	BattleUICameraParm     string
	UnlockiModel           int64
	UnlockHead             int64
	SyntheticQuantity      string
	HitCeHua               string
	BranchBaseValue        string
	DeltaValue             string
	LightConfig_H          string
	LightConfig_L          string
	HeroSound              int64
	HeroShoutingCameraParm string
	FragmentDescription    int64
	SkillLevelUpCost       string
	FragmentExchange       string
	EffectiveDetail        int64
	MapUnit                string
	HeroSkilleffects       int64
	ExpeditionType         int64
}

type CF_HeroNewSkills

type CF_HeroNewSkills struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_HeroNewSkills) ContainsID

func (this *CF_HeroNewSkills) ContainsID(id int64) bool

func (*CF_HeroNewSkills) GetEntryPtr

func (this *CF_HeroNewSkills) GetEntryPtr(id int64) *CF_HeroNewSkills_DataEntry

func (*CF_HeroNewSkills) GetIDList

func (this *CF_HeroNewSkills) GetIDList() []int64

func (*CF_HeroNewSkills) Init

func (this *CF_HeroNewSkills) Init()

type CF_HeroNewSkills_DataEntry

type CF_HeroNewSkills_DataEntry struct {
	ID          int64
	SkillGroup  int64
	SkillLevel  int64
	SkillName   int64
	HeroStrName string

	SkillType          int64
	SkillEffect        string
	SkillSubType       string
	DestineUnit        int64
	AttPos             string
	SkillBaseRatio     int64
	ExtraParam         string
	SkillRatio         int64
	LevelExp           int64
	LastSkillID        int64
	NextSkillID        int64
	Probability        int64
	PowerRadio         int64
	CD                 int64
	Priority           int64
	SkillDesc          string
	SkillPreviewDescID int64
	SkillIcon          string
	SkillEffects       int64
	EffectPreviewText  string
	// contains filtered or unexported fields
}

type CF_HeroPlay

type CF_HeroPlay struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_HeroPlay) ContainsID

func (this *CF_HeroPlay) ContainsID(id int64) bool

func (*CF_HeroPlay) GetEntryPtr

func (this *CF_HeroPlay) GetEntryPtr(id int64) *CF_HeroPlay_DataEntry

func (*CF_HeroPlay) GetIDList

func (this *CF_HeroPlay) GetIDList() []int64

func (*CF_HeroPlay) Init

func (this *CF_HeroPlay) Init()

type CF_HeroPlay_DataEntry

type CF_HeroPlay_DataEntry struct {
	ID                 int64
	HeroID             int64
	MainType           int64
	REFREASH_COUNT     string
	MODLE              string
	SpecialEffectsName string
	LANGUAGE           string
	TxtCount           string
	EventNumber        int64
	ClickSound         int64
	StartSound         int64
	FinishSound        int64
}

type CF_HeroRank

type CF_HeroRank struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_HeroRank) ContainsID

func (this *CF_HeroRank) ContainsID(id int64) bool

func (*CF_HeroRank) GetEntryPtr

func (this *CF_HeroRank) GetEntryPtr(id int64) *CF_HeroRank_DataEntry

func (*CF_HeroRank) GetIDList

func (this *CF_HeroRank) GetIDList() []int64

func (*CF_HeroRank) Init

func (this *CF_HeroRank) Init()

type CF_HeroRank_DataEntry

type CF_HeroRank_DataEntry struct {
	ID        int64
	RankType  int64
	Star      int64
	Name      int64
	Rank      int64
	RankEquip string
	RankIcon  string
	RankColor int64
}

func GetHeroRankCfgByRank

func GetHeroRankCfgByRank(heroId, hereQuality, rank uint32) *CF_HeroRank_DataEntry

type CF_HeroReward

type CF_HeroReward struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_HeroReward) ContainsID

func (this *CF_HeroReward) ContainsID(id int64) bool

func (*CF_HeroReward) GetEntryPtr

func (this *CF_HeroReward) GetEntryPtr(id int64) *CF_HeroReward_DataEntry

func (*CF_HeroReward) GetIDList

func (this *CF_HeroReward) GetIDList() []int64

func (*CF_HeroReward) Init

func (this *CF_HeroReward) Init()

type CF_HeroReward_DataEntry

type CF_HeroReward_DataEntry struct {
	ID      int64
	Type    int64
	Level   string
	Quality int64
	Award   string
}

type CF_HeroSkill

type CF_HeroSkill struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_HeroSkill) ContainsID

func (this *CF_HeroSkill) ContainsID(id int64) bool

func (*CF_HeroSkill) GetEntryPtr

func (this *CF_HeroSkill) GetEntryPtr(id int64) *CF_HeroSkill_DataEntry

func (*CF_HeroSkill) GetIDList

func (this *CF_HeroSkill) GetIDList() []int64

func (*CF_HeroSkill) Init

func (this *CF_HeroSkill) Init()

type CF_HeroSkillEffects

type CF_HeroSkillEffects struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_HeroSkillEffects) ContainsID

func (this *CF_HeroSkillEffects) ContainsID(id int64) bool

func (*CF_HeroSkillEffects) GetEntryPtr

func (*CF_HeroSkillEffects) GetIDList

func (this *CF_HeroSkillEffects) GetIDList() []int64

func (*CF_HeroSkillEffects) Init

func (this *CF_HeroSkillEffects) Init()

type CF_HeroSkillEffects_DataEntry

type CF_HeroSkillEffects_DataEntry struct {
	ID            int64
	Name          string
	Type          int64
	Resources     string
	Buff          string
	Fightspeed    int64
	NumPerGroup   string
	Size          string
	Offset        string
	HitOffset     string
	Delay         string
	MatrixRange   string
	CastSkillName string
	CastSkillPath string
}

type CF_HeroSkill_DataEntry

type CF_HeroSkill_DataEntry struct {
	ID           int64
	SkillName    string
	SkillDes     string
	SkillMark    string
	SkillIcon    string
	PVEParm      int64
	SkillType    int64
	CDRound      int64
	DamageRound  int64
	OneDamage    int64
	TargetNum    int64
	SkillEffect  string
	SkillShape   int64
	SkillRange   int64
	SkillPreview string
}

type CF_HeroStar

type CF_HeroStar struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_HeroStar) ContainsID

func (this *CF_HeroStar) ContainsID(id int64) bool

func (*CF_HeroStar) GetEntryPtr

func (this *CF_HeroStar) GetEntryPtr(id int64) *CF_HeroStar_DataEntry

func (*CF_HeroStar) GetIDList

func (this *CF_HeroStar) GetIDList() []int64

func (*CF_HeroStar) Init

func (this *CF_HeroStar) Init()

type CF_HeroStar_DataEntry

type CF_HeroStar_DataEntry struct {
	ID               int64
	HeroID           int64
	Star             int64
	LevelLimit       int64
	UnlockSkill      int64
	StarMaterial     string
	Function         string
	SkillInformation string
}

type CF_HeroUpgrade

type CF_HeroUpgrade struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_HeroUpgrade) ContainsID

func (this *CF_HeroUpgrade) ContainsID(id int64) bool

func (*CF_HeroUpgrade) GetEntryPtr

func (this *CF_HeroUpgrade) GetEntryPtr(id int64) *CF_HeroUpgrade_DataEntry

func (*CF_HeroUpgrade) GetIDList

func (this *CF_HeroUpgrade) GetIDList() []int64

func (*CF_HeroUpgrade) Init

func (this *CF_HeroUpgrade) Init()

type CF_HeroUpgrade_DataEntry

type CF_HeroUpgrade_DataEntry struct {
	ID             int64
	HeroExperience int64
	Power          int64
	ResourceSpeed  int64
	ReviveTime     int64
}

type CF_Hero_DataEntry

type CF_Hero_DataEntry struct {
	ID                         int64
	HeroID                     int64
	Quality                    int64
	HeroName                   string
	HeroStory                  string
	ResourceNode               string
	HeroResName                string
	LHeroResName               string
	HeroTalentName             int64
	HeroTalent                 int64
	CommanderTalentOrNot       int64
	TalentType                 int64
	TalentIcon                 string
	TalentEffect               string
	SkillType                  string
	HeroIcon                   string
	HeroPortrait               string
	CommanderAttributeAddition string
	ALLAttributeAddition       string
	ALLAttributeUnlock         string
	UpgradeMaterial            string
	SyntheticQuantity          string
	ResurrectionItem           string
	CommanderBase              string
	CommanderGrowth            string
	UI3DRenderParameter        string
	Power                      int64
	ExecuteCost                string
	HeroSkill                  int64
	HeroRankType               int64
	SkillAnimDelay             string
	BattleUICameraParm         string
	UnlockiModel               int64
	UnlockHead                 int64
	LightConfig_H              string
	LightConfig_L              string
}

func GetDoubleKeyHero

func GetDoubleKeyHero(key1, key2 uint32) *CF_Hero_DataEntry

type CF_Initialization

type CF_Initialization struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_Initialization) ContainsID

func (this *CF_Initialization) ContainsID(id int64) bool

func (*CF_Initialization) GetEntryPtr

func (this *CF_Initialization) GetEntryPtr(id int64) *CF_Initialization_DataEntry

func (*CF_Initialization) GetIDList

func (this *CF_Initialization) GetIDList() []int64

func (*CF_Initialization) Init

func (this *CF_Initialization) Init()

type CF_Initialization_DataEntry

type CF_Initialization_DataEntry struct {
	ID                 int64
	TYPE               int64
	BuildingID         int64
	REWARDS            string
	EventMassif        string
	EXCUTE_REQUIRE     string
	EXCUTE_COST        string
	FORCE_SET          int64
	EXCUTE_TIME        int64
	MODLE              string
	SpecialEffectsName string
	LANGUAGE           int64
	POINT              string
	Visible            int64
	Tapable            string
	CameraLock         string
	OldCameraLock      string
	EventNumber        int64
	ClickSound         int64
	StartSound         int64
	FinishSound        int64
	COLLECT_CONFIG     string
	Desc               int64
	EventName          int64
	EventIcon          string
	SCOUT_MONSTER      string
	MASSIF_LEVEL       int64
}

type CF_ItemList

type CF_ItemList struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_ItemList) ContainsID

func (this *CF_ItemList) ContainsID(id int64) bool

func (*CF_ItemList) GetEntryPtr

func (this *CF_ItemList) GetEntryPtr(id int64) *CF_ItemList_DataEntry

func (*CF_ItemList) GetIDList

func (this *CF_ItemList) GetIDList() []int64

func (*CF_ItemList) Init

func (this *CF_ItemList) Init()

type CF_ItemList_DataEntry

type CF_ItemList_DataEntry struct {
	ID                        int64
	ItemMainType              int64
	ItemSubType               int64
	ItemType                  int64
	ArticleQuality            int64
	ItemName                  string
	ItemDes                   string
	ItemMark                  string
	ItemIcon                  string
	ItemPackMaxUseCount       int64
	ItemPackMaxOverlapCount   int64
	ItemFunction              string
	WhetherShow               int64
	WhetherLeagueShow         int64
	WhetherItemShow           int64
	WhetherPackShow           int64
	Classification            int64
	LeagueScoreRequire        int64
	LeagueContributionRequire int64
	SellPrice                 string
	HeroID                    int64
	SyntheticCost             string
	EquipLevelLimit           int64
	Obtain                    string
	AcquireWays               string
	Effect                    int64
}

type CF_KeyGift

type CF_KeyGift struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_KeyGift) ContainsID

func (this *CF_KeyGift) ContainsID(id int64) bool

func (*CF_KeyGift) GetEntryPtr

func (this *CF_KeyGift) GetEntryPtr(id int64) *CF_KeyGift_DataEntry

func (*CF_KeyGift) GetIDList

func (this *CF_KeyGift) GetIDList() []int64

func (*CF_KeyGift) Init

func (this *CF_KeyGift) Init()

type CF_KeyGift_DataEntry

type CF_KeyGift_DataEntry struct {
	ID          int64
	GiftKey     string
	GiftContent string
}

type CF_KillExp

type CF_KillExp struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_KillExp) ContainsID

func (this *CF_KillExp) ContainsID(id int64) bool

func (*CF_KillExp) GetEntryPtr

func (this *CF_KillExp) GetEntryPtr(id int64) *CF_KillExp_DataEntry

func (*CF_KillExp) GetIDList

func (this *CF_KillExp) GetIDList() []int64

func (*CF_KillExp) Init

func (this *CF_KillExp) Init()

type CF_KillExp_DataEntry

type CF_KillExp_DataEntry struct {
	ID           int64
	Low          int64
	Up           int64
	CommanderExp float64
	HeroExp      float64
	Parameter1   float64
	Parameter2   float64
	Parameter3   float64
	Parameter4   float64
}

type CF_Language

type CF_Language struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_Language) ContainsID

func (this *CF_Language) ContainsID(id int64) bool

func (*CF_Language) GetEntryPtr

func (this *CF_Language) GetEntryPtr(id int64) *CF_Language_DataEntry

func (*CF_Language) GetIDList

func (this *CF_Language) GetIDList() []int64

func (*CF_Language) Init

func (this *CF_Language) Init()

type CF_LanguageCode

type CF_LanguageCode struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_LanguageCode) ContainsID

func (this *CF_LanguageCode) ContainsID(id int64) bool

func (*CF_LanguageCode) GetEntryPtr

func (this *CF_LanguageCode) GetEntryPtr(id int64) *CF_LanguageCode_DataEntry

func (*CF_LanguageCode) GetIDList

func (this *CF_LanguageCode) GetIDList() []int64

func (*CF_LanguageCode) Init

func (this *CF_LanguageCode) Init()

type CF_LanguageCode_DataEntry

type CF_LanguageCode_DataEntry struct {
	ID           int64
	Name         string
	LanguageCode string
	CurrencySign string
	BaiduCode    string
	LanguageName string
	Remark       string
}

type CF_Language_DataEntry

type CF_Language_DataEntry struct {
	ID              int64
	Text            string
	EnText          string
	Edition         string
	CharacterLength string
	JaText          string
	DeText          string
	EsText          string
	FrText          string
	KoText          string
	PtText          string
	RuText          string
	ViText          string
	IdText          string
	ThText          string
	TWText          string
	StateMark       string
	Use             string
}

type CF_Language_cht

type CF_Language_cht struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_Language_cht) ContainsID

func (this *CF_Language_cht) ContainsID(id int64) bool

func (*CF_Language_cht) GetEntryPtr

func (this *CF_Language_cht) GetEntryPtr(id int64) *CF_Language_cht_DataEntry

func (*CF_Language_cht) GetIDList

func (this *CF_Language_cht) GetIDList() []int64

func (*CF_Language_cht) Init

func (this *CF_Language_cht) Init()

type CF_Language_cht_DataEntry

type CF_Language_cht_DataEntry struct {
	ID     int64
	TWText string
}

type CF_Language_de

type CF_Language_de struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_Language_de) ContainsID

func (this *CF_Language_de) ContainsID(id int64) bool

func (*CF_Language_de) GetEntryPtr

func (this *CF_Language_de) GetEntryPtr(id int64) *CF_Language_de_DataEntry

func (*CF_Language_de) GetIDList

func (this *CF_Language_de) GetIDList() []int64

func (*CF_Language_de) Init

func (this *CF_Language_de) Init()

type CF_Language_de_DataEntry

type CF_Language_de_DataEntry struct {
	ID     int64
	DeText string
}

type CF_Language_en

type CF_Language_en struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_Language_en) ContainsID

func (this *CF_Language_en) ContainsID(id int64) bool

func (*CF_Language_en) GetEntryPtr

func (this *CF_Language_en) GetEntryPtr(id int64) *CF_Language_en_DataEntry

func (*CF_Language_en) GetIDList

func (this *CF_Language_en) GetIDList() []int64

func (*CF_Language_en) Init

func (this *CF_Language_en) Init()

type CF_Language_en_DataEntry

type CF_Language_en_DataEntry struct {
	ID     int64
	EnText string
}

type CF_Language_fra

type CF_Language_fra struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_Language_fra) ContainsID

func (this *CF_Language_fra) ContainsID(id int64) bool

func (*CF_Language_fra) GetEntryPtr

func (this *CF_Language_fra) GetEntryPtr(id int64) *CF_Language_fra_DataEntry

func (*CF_Language_fra) GetIDList

func (this *CF_Language_fra) GetIDList() []int64

func (*CF_Language_fra) Init

func (this *CF_Language_fra) Init()

type CF_Language_fra_DataEntry

type CF_Language_fra_DataEntry struct {
	ID     int64
	FrText string
}

type CF_Language_ind

type CF_Language_ind struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_Language_ind) ContainsID

func (this *CF_Language_ind) ContainsID(id int64) bool

func (*CF_Language_ind) GetEntryPtr

func (this *CF_Language_ind) GetEntryPtr(id int64) *CF_Language_ind_DataEntry

func (*CF_Language_ind) GetIDList

func (this *CF_Language_ind) GetIDList() []int64

func (*CF_Language_ind) Init

func (this *CF_Language_ind) Init()

type CF_Language_ind_DataEntry

type CF_Language_ind_DataEntry struct {
	ID     int64
	IdText string
}

type CF_Language_jp

type CF_Language_jp struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_Language_jp) ContainsID

func (this *CF_Language_jp) ContainsID(id int64) bool

func (*CF_Language_jp) GetEntryPtr

func (this *CF_Language_jp) GetEntryPtr(id int64) *CF_Language_jp_DataEntry

func (*CF_Language_jp) GetIDList

func (this *CF_Language_jp) GetIDList() []int64

func (*CF_Language_jp) Init

func (this *CF_Language_jp) Init()

type CF_Language_jp_DataEntry

type CF_Language_jp_DataEntry struct {
	ID     int64
	JaText string
}

type CF_Language_kor

type CF_Language_kor struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_Language_kor) ContainsID

func (this *CF_Language_kor) ContainsID(id int64) bool

func (*CF_Language_kor) GetEntryPtr

func (this *CF_Language_kor) GetEntryPtr(id int64) *CF_Language_kor_DataEntry

func (*CF_Language_kor) GetIDList

func (this *CF_Language_kor) GetIDList() []int64

func (*CF_Language_kor) Init

func (this *CF_Language_kor) Init()

type CF_Language_kor_DataEntry

type CF_Language_kor_DataEntry struct {
	ID     int64
	KoText string
}

type CF_Language_pt

type CF_Language_pt struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_Language_pt) ContainsID

func (this *CF_Language_pt) ContainsID(id int64) bool

func (*CF_Language_pt) GetEntryPtr

func (this *CF_Language_pt) GetEntryPtr(id int64) *CF_Language_pt_DataEntry

func (*CF_Language_pt) GetIDList

func (this *CF_Language_pt) GetIDList() []int64

func (*CF_Language_pt) Init

func (this *CF_Language_pt) Init()

type CF_Language_pt_DataEntry

type CF_Language_pt_DataEntry struct {
	ID     int64
	PtText string
}

type CF_Language_ru

type CF_Language_ru struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_Language_ru) ContainsID

func (this *CF_Language_ru) ContainsID(id int64) bool

func (*CF_Language_ru) GetEntryPtr

func (this *CF_Language_ru) GetEntryPtr(id int64) *CF_Language_ru_DataEntry

func (*CF_Language_ru) GetIDList

func (this *CF_Language_ru) GetIDList() []int64

func (*CF_Language_ru) Init

func (this *CF_Language_ru) Init()

type CF_Language_ru_DataEntry

type CF_Language_ru_DataEntry struct {
	ID     int64
	RuText string
}

type CF_Language_spa

type CF_Language_spa struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_Language_spa) ContainsID

func (this *CF_Language_spa) ContainsID(id int64) bool

func (*CF_Language_spa) GetEntryPtr

func (this *CF_Language_spa) GetEntryPtr(id int64) *CF_Language_spa_DataEntry

func (*CF_Language_spa) GetIDList

func (this *CF_Language_spa) GetIDList() []int64

func (*CF_Language_spa) Init

func (this *CF_Language_spa) Init()

type CF_Language_spa_DataEntry

type CF_Language_spa_DataEntry struct {
	ID     int64
	EsText string
}

type CF_Language_th

type CF_Language_th struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_Language_th) ContainsID

func (this *CF_Language_th) ContainsID(id int64) bool

func (*CF_Language_th) GetEntryPtr

func (this *CF_Language_th) GetEntryPtr(id int64) *CF_Language_th_DataEntry

func (*CF_Language_th) GetIDList

func (this *CF_Language_th) GetIDList() []int64

func (*CF_Language_th) Init

func (this *CF_Language_th) Init()

type CF_Language_th_DataEntry

type CF_Language_th_DataEntry struct {
	ID     int64
	ThText string
}

type CF_Language_vie

type CF_Language_vie struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_Language_vie) ContainsID

func (this *CF_Language_vie) ContainsID(id int64) bool

func (*CF_Language_vie) GetEntryPtr

func (this *CF_Language_vie) GetEntryPtr(id int64) *CF_Language_vie_DataEntry

func (*CF_Language_vie) GetIDList

func (this *CF_Language_vie) GetIDList() []int64

func (*CF_Language_vie) Init

func (this *CF_Language_vie) Init()

type CF_Language_vie_DataEntry

type CF_Language_vie_DataEntry struct {
	ID     int64
	ViText string
}

type CF_Language_zh

type CF_Language_zh struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_Language_zh) ContainsID

func (this *CF_Language_zh) ContainsID(id int64) bool

func (*CF_Language_zh) GetEntryPtr

func (this *CF_Language_zh) GetEntryPtr(id int64) *CF_Language_zh_DataEntry

func (*CF_Language_zh) GetIDList

func (this *CF_Language_zh) GetIDList() []int64

func (*CF_Language_zh) Init

func (this *CF_Language_zh) Init()

type CF_Language_zh_DataEntry

type CF_Language_zh_DataEntry struct {
	ID   int64
	Text string
}

type CF_LeagueBox

type CF_LeagueBox struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_LeagueBox) ContainsID

func (this *CF_LeagueBox) ContainsID(id int64) bool

func (*CF_LeagueBox) GetEntryPtr

func (this *CF_LeagueBox) GetEntryPtr(id int64) *CF_LeagueBox_DataEntry

func (*CF_LeagueBox) GetIDList

func (this *CF_LeagueBox) GetIDList() []int64

func (*CF_LeagueBox) Init

func (this *CF_LeagueBox) Init()

type CF_LeagueBoxConfig

type CF_LeagueBoxConfig struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_LeagueBoxConfig) ContainsID

func (this *CF_LeagueBoxConfig) ContainsID(id int64) bool

func (*CF_LeagueBoxConfig) GetEntryPtr

func (this *CF_LeagueBoxConfig) GetEntryPtr(id int64) *CF_LeagueBoxConfig_DataEntry

func (*CF_LeagueBoxConfig) GetIDList

func (this *CF_LeagueBoxConfig) GetIDList() []int64

func (*CF_LeagueBoxConfig) Init

func (this *CF_LeagueBoxConfig) Init()

type CF_LeagueBoxConfig_DataEntry

type CF_LeagueBoxConfig_DataEntry struct {
	ID              int64
	MaxNewBox       int64
	MaxOpenBox      int64
	MaxHelpBox      int64
	RefreshDuration int64
	MaxFreeRefresh  int64
	BaseRefreshCost int64
	StepRefreshCost int64
	MaxRefreshCost  int64
	OpenCost        int64
}

type CF_LeagueBox_DataEntry

type CF_LeagueBox_DataEntry struct {
	ID                 int64
	RefreshProbability int64
	BaseLevel          int64
	Reward             string
	HelpReward         string
	CostTime           int64
	Quality            int64
	BoxIcon            string
	Name               int64
	BoxModel           string
}

type CF_LeagueCity

type CF_LeagueCity struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_LeagueCity) ContainsID

func (this *CF_LeagueCity) ContainsID(id int64) bool

func (*CF_LeagueCity) GetEntryPtr

func (this *CF_LeagueCity) GetEntryPtr(id int64) *CF_LeagueCity_DataEntry

func (*CF_LeagueCity) GetIDList

func (this *CF_LeagueCity) GetIDList() []int64

func (*CF_LeagueCity) Init

func (this *CF_LeagueCity) Init()

type CF_LeagueCity_DataEntry

type CF_LeagueCity_DataEntry struct {
	ID                    int64
	Mark                  string
	CurrentCityGuard      int64
	CityBuff              string
	Durabl                int64
	FirstPrize            string
	FirstPrizeLanguage    string
	FirstOccupyScore      int64
	ContinuousOccupyScore int64
	Reinforcement         int64
	RecommendPower        int64
	WarTime               int64
}

type CF_LeagueCupConfig

type CF_LeagueCupConfig struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_LeagueCupConfig) ContainsID

func (this *CF_LeagueCupConfig) ContainsID(id int64) bool

func (*CF_LeagueCupConfig) GetEntryPtr

func (this *CF_LeagueCupConfig) GetEntryPtr(id int64) *CF_LeagueCupConfig_DataEntry

func (*CF_LeagueCupConfig) GetIDList

func (this *CF_LeagueCupConfig) GetIDList() []int64

func (*CF_LeagueCupConfig) Init

func (this *CF_LeagueCupConfig) Init()

type CF_LeagueCupConfig_DataEntry

type CF_LeagueCupConfig_DataEntry struct {
	ID                  int64
	Name                string
	Icon                string
	Level               int64
	ScoreRanks          string
	UserLevel           int64
	UserNum             int64
	FreeTasks           int64
	CostTasks           int64
	CostValue           int64
	GroupRule           string
	UpgradeRule         string
	DowngradeRule       string
	TopListRewards      string
	TopListRewardsLimit int64
}

type CF_LeagueCupPrize

type CF_LeagueCupPrize struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_LeagueCupPrize) ContainsID

func (this *CF_LeagueCupPrize) ContainsID(id int64) bool

func (*CF_LeagueCupPrize) GetEntryPtr

func (this *CF_LeagueCupPrize) GetEntryPtr(id int64) *CF_LeagueCupPrize_DataEntry

func (*CF_LeagueCupPrize) GetIDList

func (this *CF_LeagueCupPrize) GetIDList() []int64

func (*CF_LeagueCupPrize) Init

func (this *CF_LeagueCupPrize) Init()

type CF_LeagueCupPrize_DataEntry

type CF_LeagueCupPrize_DataEntry struct {
	ID          int64
	RewardCase1 string
	RewardCase2 string
	RewardCase3 string
}

type CF_LeagueCupTasks

type CF_LeagueCupTasks struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_LeagueCupTasks) ContainsID

func (this *CF_LeagueCupTasks) ContainsID(id int64) bool

func (*CF_LeagueCupTasks) GetEntryPtr

func (this *CF_LeagueCupTasks) GetEntryPtr(id int64) *CF_LeagueCupTasks_DataEntry

func (*CF_LeagueCupTasks) GetIDList

func (this *CF_LeagueCupTasks) GetIDList() []int64

func (*CF_LeagueCupTasks) Init

func (this *CF_LeagueCupTasks) Init()

type CF_LeagueCupTasks_DataEntry

type CF_LeagueCupTasks_DataEntry struct {
	ID            int64
	Name          string
	Class         int64
	TaskType      int64
	TaskCond      string
	TaskScore     int64
	TaskReward    string
	TaskDuration  int64
	RefreshWeight int64
	TaskPictures  string
}

type CF_LeagueGiftPoint

type CF_LeagueGiftPoint struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_LeagueGiftPoint) ContainsID

func (this *CF_LeagueGiftPoint) ContainsID(id int64) bool

func (*CF_LeagueGiftPoint) GetEntryPtr

func (this *CF_LeagueGiftPoint) GetEntryPtr(id int64) *CF_LeagueGiftPoint_DataEntry

func (*CF_LeagueGiftPoint) GetIDList

func (this *CF_LeagueGiftPoint) GetIDList() []int64

func (*CF_LeagueGiftPoint) Init

func (this *CF_LeagueGiftPoint) Init()

type CF_LeagueGiftPoint_DataEntry

type CF_LeagueGiftPoint_DataEntry struct {
	ID      int64
	Exp     string
	Quality int64
	ItemId  string
}

type CF_LeagueRight

type CF_LeagueRight struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_LeagueRight) ContainsID

func (this *CF_LeagueRight) ContainsID(id int64) bool

func (*CF_LeagueRight) GetEntryPtr

func (this *CF_LeagueRight) GetEntryPtr(id int64) *CF_LeagueRight_DataEntry

func (*CF_LeagueRight) GetIDList

func (this *CF_LeagueRight) GetIDList() []int64

func (*CF_LeagueRight) Init

func (this *CF_LeagueRight) Init()

type CF_LeagueRight_DataEntry

type CF_LeagueRight_DataEntry struct {
	ID                 int64
	Name               string
	Number             int64
	ChangeRankName     int64
	ChangeFlag         int64
	ChangeLeagueName   int64
	Dissolution        int64
	Transfer           int64
	DriveOut           int64
	ChangeDeclaration  int64
	ChangeRecruit      int64
	SetUpTechnology    int64
	StoreStock         int64
	OpenActivity       int64
	ChangeGrade        int64
	QuitLeague         int64
	ViewDistribution   int64
	LeagueMail         int64
	Online             int64
	PermissionUp       int64
	SetLang            int64
	WhetherApply       int64
	Invitation         int64
	ModifyrRankName    int64
	OpenDepot          int64
	DescardCity        int64
	ChangeNotice       int64
	DeleteMessage      int64
	DeleteCupsTask     int64
	BuildingDemolition int64
	BuildingPlacement  int64
	DisbandGarrison    int64
	CorsairInvade      int64
}

type CF_LeagueTask

type CF_LeagueTask struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_LeagueTask) ContainsID

func (this *CF_LeagueTask) ContainsID(id int64) bool

func (*CF_LeagueTask) GetEntryPtr

func (this *CF_LeagueTask) GetEntryPtr(id int64) *CF_LeagueTask_DataEntry

func (*CF_LeagueTask) GetIDList

func (this *CF_LeagueTask) GetIDList() []int64

func (*CF_LeagueTask) Init

func (this *CF_LeagueTask) Init()

type CF_LeagueTaskRefresh

type CF_LeagueTaskRefresh struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_LeagueTaskRefresh) ContainsID

func (this *CF_LeagueTaskRefresh) ContainsID(id int64) bool

func (*CF_LeagueTaskRefresh) GetEntryPtr

func (*CF_LeagueTaskRefresh) GetIDList

func (this *CF_LeagueTaskRefresh) GetIDList() []int64

func (*CF_LeagueTaskRefresh) Init

func (this *CF_LeagueTaskRefresh) Init()

type CF_LeagueTaskRefresh_DataEntry

type CF_LeagueTaskRefresh_DataEntry struct {
	ID      int64
	Level   int64
	TaskIds string
}

type CF_LeagueTask_DataEntry

type CF_LeagueTask_DataEntry struct {
	ID             int64
	Name           string
	DurationSecond int64
	QualityType    int64
	Rewards        string
	// contains filtered or unexported fields
}

type CF_LeagueTechnology

type CF_LeagueTechnology struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_LeagueTechnology) ContainsID

func (this *CF_LeagueTechnology) ContainsID(id int64) bool

func (*CF_LeagueTechnology) GetEntryPtr

func (*CF_LeagueTechnology) GetIDList

func (this *CF_LeagueTechnology) GetIDList() []int64

func (*CF_LeagueTechnology) Init

func (this *CF_LeagueTechnology) Init()

type CF_LeagueTechnology_DataEntry

type CF_LeagueTechnology_DataEntry struct {
	ID                     int64
	LabelType              int64
	LabelIcon              string
	LabelName              int64
	IconType               string
	Name                   int64
	FuncType               int64
	NextLevelID            int64
	TechnologyHighestLevel int64
	TechnologyLevel        int64
	ExpRequire             int64
	LevelUpCondition       string
	Function               string
	ContributionRequire    string
	ContributionIncome     string
	DiamondRequire         string
	DiamondIncome          string
	Describe               string
	Effect                 string
	IconName               string
}

type CF_Leagueposition

type CF_Leagueposition struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_Leagueposition) ContainsID

func (this *CF_Leagueposition) ContainsID(id int64) bool

func (*CF_Leagueposition) GetEntryPtr

func (this *CF_Leagueposition) GetEntryPtr(id int64) *CF_Leagueposition_DataEntry

func (*CF_Leagueposition) GetIDList

func (this *CF_Leagueposition) GetIDList() []int64

func (*CF_Leagueposition) Init

func (this *CF_Leagueposition) Init()

type CF_Leagueposition_DataEntry

type CF_Leagueposition_DataEntry struct {
	ID       int64
	Name     string
	Mark     string
	Describe string
	Buff     string
	Mail     int64
}

type CF_LimitedDraw

type CF_LimitedDraw struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_LimitedDraw) ContainsID

func (this *CF_LimitedDraw) ContainsID(id int64) bool

func (*CF_LimitedDraw) GetEntryPtr

func (this *CF_LimitedDraw) GetEntryPtr(id int64) *CF_LimitedDraw_DataEntry

func (*CF_LimitedDraw) GetIDList

func (this *CF_LimitedDraw) GetIDList() []int64

func (*CF_LimitedDraw) Init

func (this *CF_LimitedDraw) Init()

type CF_LimitedDraw_DataEntry

type CF_LimitedDraw_DataEntry struct {
	ID         int64
	ActivityID int64
	LatticeID  int64
	Extract    string
	Weight     string
}

type CF_LoadingTips

type CF_LoadingTips struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_LoadingTips) ContainsID

func (this *CF_LoadingTips) ContainsID(id int64) bool

func (*CF_LoadingTips) GetEntryPtr

func (this *CF_LoadingTips) GetEntryPtr(id int64) *CF_LoadingTips_DataEntry

func (*CF_LoadingTips) GetIDList

func (this *CF_LoadingTips) GetIDList() []int64

func (*CF_LoadingTips) Init

func (this *CF_LoadingTips) Init()

type CF_LoadingTips_DataEntry

type CF_LoadingTips_DataEntry struct {
	ID         int64
	LanguageID int64
}

type CF_Logingift

type CF_Logingift struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_Logingift) ContainsID

func (this *CF_Logingift) ContainsID(id int64) bool

func (*CF_Logingift) GetEntryPtr

func (this *CF_Logingift) GetEntryPtr(id int64) *CF_Logingift_DataEntry

func (*CF_Logingift) GetIDList

func (this *CF_Logingift) GetIDList() []int64

func (*CF_Logingift) Init

func (this *CF_Logingift) Init()

type CF_Logingift_DataEntry

type CF_Logingift_DataEntry struct {
	ID      int64
	Day     int64
	GroupID int64
	Reward  string
	Value   int64
}

type CF_Logistics

type CF_Logistics struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_Logistics) ContainsID

func (this *CF_Logistics) ContainsID(id int64) bool

func (*CF_Logistics) GetEntryPtr

func (this *CF_Logistics) GetEntryPtr(id int64) *CF_Logistics_DataEntry

func (*CF_Logistics) GetIDList

func (this *CF_Logistics) GetIDList() []int64

func (*CF_Logistics) Init

func (this *CF_Logistics) Init()

type CF_Logistics_DataEntry

type CF_Logistics_DataEntry struct {
	ID                 int64
	BaseLevel          int64
	MetalBase          int64
	MetalIncrement     int64
	GasBase            int64
	GasIncrement       int64
	ColaBase           int64
	ColaIncrement      int64
	CrystalBase        int64
	CrystalIncrement   int64
	DeuteriumBase      int64
	DeuteriumIncrement int64
	GemBase            int64
	GemIncrement       int64
	GemMaximum         int64
	FreeTime           int64
}

type CF_MainCitySkin

type CF_MainCitySkin struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_MainCitySkin) ContainsID

func (this *CF_MainCitySkin) ContainsID(id int64) bool

func (*CF_MainCitySkin) GetEntryPtr

func (this *CF_MainCitySkin) GetEntryPtr(id int64) *CF_MainCitySkin_DataEntry

func (*CF_MainCitySkin) GetIDList

func (this *CF_MainCitySkin) GetIDList() []int64

func (*CF_MainCitySkin) Init

func (this *CF_MainCitySkin) Init()

type CF_MainCitySkin_DataEntry

type CF_MainCitySkin_DataEntry struct {
	ID                        int64
	SkinName                  string
	SkinIcon                  string
	MyWorldTitleIcon          string
	OtherWorldTitleIcon       string
	MainCityModel             string
	MapCityModel              string
	CityWallModel             string
	CityPillarModel           string
	CameraParam               string
	SkinDescription           string
	OwnBuff                   string
	Buff                      string
	SkinUseAttributesAndValue string
	SkinOwnAttributesAndValue string
	SkinGradeAndOther         string
	SkinResize                string
}

type CF_MapList

type CF_MapList struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_MapList) ContainsID

func (this *CF_MapList) ContainsID(id int64) bool

func (*CF_MapList) GetEntryPtr

func (this *CF_MapList) GetEntryPtr(id int64) *CF_MapList_DataEntry

func (*CF_MapList) GetIDList

func (this *CF_MapList) GetIDList() []int64

func (*CF_MapList) Init

func (this *CF_MapList) Init()

type CF_MapList_DataEntry

type CF_MapList_DataEntry struct {
	ID              int64
	FightType       int64
	SceneID         int64
	MapType         int64
	NextID          int64
	OpenScene       int64
	Name            int64
	Descript        int64
	NotclearedIcon  string
	Icon            string
	Scene           string
	MonsterID       int64
	MonsterIcon     string
	MonsterName     int64
	RecommandPower  int64
	RewardConfig    string
	RewardShow      string
	FarmReward      string
	EnergyCost      int64
	FinishCondition string
	BgmConfig       string
	MapNumble       string
	FirstPassReward string
	FirstRewardShow string
	Coordinate      string
}

type CF_MarketExchange

type CF_MarketExchange struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_MarketExchange) ContainsID

func (this *CF_MarketExchange) ContainsID(id int64) bool

func (*CF_MarketExchange) GetEntryPtr

func (this *CF_MarketExchange) GetEntryPtr(id int64) *CF_MarketExchange_DataEntry

func (*CF_MarketExchange) GetIDList

func (this *CF_MarketExchange) GetIDList() []int64

func (*CF_MarketExchange) Init

func (this *CF_MarketExchange) Init()

type CF_MarketExchange_DataEntry

type CF_MarketExchange_DataEntry struct {
	ID                 int64
	GoodsGroupID       int64
	RefreshProbability int64
	BaseLevel          int64
	GoodsContent       string
	GoodsCost          string
	GoodsStar          int64
	GoodsIcon          string
}

type CF_MiracleGift

type CF_MiracleGift struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_MiracleGift) ContainsID

func (this *CF_MiracleGift) ContainsID(id int64) bool

func (*CF_MiracleGift) GetEntryPtr

func (this *CF_MiracleGift) GetEntryPtr(id int64) *CF_MiracleGift_DataEntry

func (*CF_MiracleGift) GetIDList

func (this *CF_MiracleGift) GetIDList() []int64

func (*CF_MiracleGift) Init

func (this *CF_MiracleGift) Init()

type CF_MiracleGift_DataEntry

type CF_MiracleGift_DataEntry struct {
	ID            int64
	GrantNumber   int64
	WhetherRepeat int64
}

type CF_MiracleTitle

type CF_MiracleTitle struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_MiracleTitle) ContainsID

func (this *CF_MiracleTitle) ContainsID(id int64) bool

func (*CF_MiracleTitle) GetEntryPtr

func (this *CF_MiracleTitle) GetEntryPtr(id int64) *CF_MiracleTitle_DataEntry

func (*CF_MiracleTitle) GetIDList

func (this *CF_MiracleTitle) GetIDList() []int64

func (*CF_MiracleTitle) Init

func (this *CF_MiracleTitle) Init()

type CF_MiracleTitle_DataEntry

type CF_MiracleTitle_DataEntry struct {
	ID        int64
	TitleName int64

	TitleType     int64
	TitleiconType string
	TitleIcon     string
	TitleCDTime   int64
	BuffEffect    string
	Jurisdiction  string
	// contains filtered or unexported fields
}

type CF_NoviceTask

type CF_NoviceTask struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_NoviceTask) ContainsID

func (this *CF_NoviceTask) ContainsID(id int64) bool

func (*CF_NoviceTask) GetEntryPtr

func (this *CF_NoviceTask) GetEntryPtr(id int64) *CF_NoviceTask_DataEntry

func (*CF_NoviceTask) GetIDList

func (this *CF_NoviceTask) GetIDList() []int64

func (*CF_NoviceTask) Init

func (this *CF_NoviceTask) Init()

type CF_NoviceTask_DataEntry

type CF_NoviceTask_DataEntry struct {
	ID           int64
	Day          int64
	ClassType    int64
	TaskTypeName string
	TaskType     int64
	Taskcontent  string
	Condition    string
	Reward       int64
	Score        int64
}

type CF_Offergiftpreset

type CF_Offergiftpreset struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_Offergiftpreset) ContainsID

func (this *CF_Offergiftpreset) ContainsID(id int64) bool

func (*CF_Offergiftpreset) GetEntryPtr

func (this *CF_Offergiftpreset) GetEntryPtr(id int64) *CF_Offergiftpreset_DataEntry

func (*CF_Offergiftpreset) GetIDList

func (this *CF_Offergiftpreset) GetIDList() []int64

func (*CF_Offergiftpreset) Init

func (this *CF_Offergiftpreset) Init()

type CF_Offergiftpreset_DataEntry

type CF_Offergiftpreset_DataEntry struct {
	ID      int64
	ArtName string
	// contains filtered or unexported fields
}

type CF_Package

type CF_Package struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_Package) ContainsID

func (this *CF_Package) ContainsID(id int64) bool

func (*CF_Package) GetEntryPtr

func (this *CF_Package) GetEntryPtr(id int64) *CF_Package_DataEntry

func (*CF_Package) GetIDList

func (this *CF_Package) GetIDList() []int64

func (*CF_Package) Init

func (this *CF_Package) Init()

type CF_Package_DataEntry

type CF_Package_DataEntry struct {
	ID                 int64
	PackageName        string
	ShortDescript      int64
	PackageDescription int64
	PackageType        int64
	ProductId          string
	PackageArt         string
	PackageLittleIcon  string
	TitleShadowColor   string
	PackageSubType     int64
	NextPackageID      int64
	Duration           int64
	BuyNumber          int64
	WhetherReset       int64
	DiamondNumber      int64
	PackageContent     string
	PackageContent2    string
	Gift               int64
	PackagePrice       string
}

type CF_Packageshow

type CF_Packageshow struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_Packageshow) ContainsID

func (this *CF_Packageshow) ContainsID(id int64) bool

func (*CF_Packageshow) GetEntryPtr

func (this *CF_Packageshow) GetEntryPtr(id int64) *CF_Packageshow_DataEntry

func (*CF_Packageshow) GetIDList

func (this *CF_Packageshow) GetIDList() []int64

func (*CF_Packageshow) Init

func (this *CF_Packageshow) Init()

type CF_Packageshow_DataEntry

type CF_Packageshow_DataEntry struct {
	ID          int64
	PackageType int64
	Onsale      int64
	Oder        int64
}

type CF_PhoneConfig

type CF_PhoneConfig struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_PhoneConfig) ContainsID

func (this *CF_PhoneConfig) ContainsID(id int64) bool

func (*CF_PhoneConfig) GetEntryPtr

func (this *CF_PhoneConfig) GetEntryPtr(id int64) *CF_PhoneConfig_DataEntry

func (*CF_PhoneConfig) GetIDList

func (this *CF_PhoneConfig) GetIDList() []int64

func (*CF_PhoneConfig) Init

func (this *CF_PhoneConfig) Init()

type CF_PhoneConfig_DataEntry

type CF_PhoneConfig_DataEntry struct {
	ID     int64
	Low    int64
	Middle int64
	High   int64
	BZ     string
}

type CF_Planet

type CF_Planet struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_Planet) ContainsID

func (this *CF_Planet) ContainsID(id int64) bool

func (*CF_Planet) GetEntryPtr

func (this *CF_Planet) GetEntryPtr(id int64) *CF_Planet_DataEntry

func (*CF_Planet) GetIDList

func (this *CF_Planet) GetIDList() []int64

func (*CF_Planet) Init

func (this *CF_Planet) Init()

type CF_Planet_DataEntry

type CF_Planet_DataEntry struct {
	ID        int64
	TitleName string
	Name      string
}

type CF_PlayerCondition

type CF_PlayerCondition struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_PlayerCondition) ContainsID

func (this *CF_PlayerCondition) ContainsID(id int64) bool

func (*CF_PlayerCondition) GetEntryPtr

func (this *CF_PlayerCondition) GetEntryPtr(id int64) *CF_PlayerCondition_DataEntry

func (*CF_PlayerCondition) GetIDList

func (this *CF_PlayerCondition) GetIDList() []int64

func (*CF_PlayerCondition) Init

func (this *CF_PlayerCondition) Init()

type CF_PlayerCondition_DataEntry

type CF_PlayerCondition_DataEntry struct {
	ID        int64
	Condition string
	Cue       string
}

type CF_ProductList

type CF_ProductList struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_ProductList) ContainsID

func (this *CF_ProductList) ContainsID(id int64) bool

func (*CF_ProductList) GetEntryPtr

func (this *CF_ProductList) GetEntryPtr(id int64) *CF_ProductList_DataEntry

func (*CF_ProductList) GetIDList

func (this *CF_ProductList) GetIDList() []int64

func (*CF_ProductList) Init

func (this *CF_ProductList) Init()

type CF_ProductList_DataEntry

type CF_ProductList_DataEntry struct {
	ID             int64
	ProductID      string
	Price          string
	BeSubscription int64
	FreeTime       int64
}

type CF_RefreshDate

type CF_RefreshDate struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_RefreshDate) ContainsID

func (this *CF_RefreshDate) ContainsID(id int64) bool

func (*CF_RefreshDate) GetEntryPtr

func (this *CF_RefreshDate) GetEntryPtr(id int64) *CF_RefreshDate_DataEntry

func (*CF_RefreshDate) GetIDList

func (this *CF_RefreshDate) GetIDList() []int64

func (*CF_RefreshDate) Init

func (this *CF_RefreshDate) Init()

type CF_RefreshDate_DataEntry

type CF_RefreshDate_DataEntry struct {
	ID        int64
	MonsterID string
}

type CF_RefreshNum

type CF_RefreshNum struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_RefreshNum) ContainsID

func (this *CF_RefreshNum) ContainsID(id int64) bool

func (*CF_RefreshNum) GetEntryPtr

func (this *CF_RefreshNum) GetEntryPtr(id int64) *CF_RefreshNum_DataEntry

func (*CF_RefreshNum) GetIDList

func (this *CF_RefreshNum) GetIDList() []int64

func (*CF_RefreshNum) Init

func (this *CF_RefreshNum) Init()

type CF_RefreshNum_DataEntry

type CF_RefreshNum_DataEntry struct {
	ID              int64
	LandL           int64
	UnitType        int64
	RefreshInterval int64
	RefreshNum      float64
	MaxNum          float64
	RefreshCond     string
}

type CF_RefreshPR

type CF_RefreshPR struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_RefreshPR) ContainsID

func (this *CF_RefreshPR) ContainsID(id int64) bool

func (*CF_RefreshPR) GetEntryPtr

func (this *CF_RefreshPR) GetEntryPtr(id int64) *CF_RefreshPR_DataEntry

func (*CF_RefreshPR) GetIDList

func (this *CF_RefreshPR) GetIDList() []int64

func (*CF_RefreshPR) Init

func (this *CF_RefreshPR) Init()

type CF_RefreshPR_DataEntry

type CF_RefreshPR_DataEntry struct {
	ID        int64
	UnitType  int64
	UnitLv    int64
	LandLv    int64
	RefreshPR int64
	MaxNum    float64
	MinDay    int64
	MaxDay    int64
}

type CF_RefreshStar

type CF_RefreshStar struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_RefreshStar) ContainsID

func (this *CF_RefreshStar) ContainsID(id int64) bool

func (*CF_RefreshStar) GetEntryPtr

func (this *CF_RefreshStar) GetEntryPtr(id int64) *CF_RefreshStar_DataEntry

func (*CF_RefreshStar) GetIDList

func (this *CF_RefreshStar) GetIDList() []int64

func (*CF_RefreshStar) Init

func (this *CF_RefreshStar) Init()

type CF_RefreshStar_DataEntry

type CF_RefreshStar_DataEntry struct {
	ID        int64
	ResID     int64
	UnitType  int64
	UnitLv    int64
	RefreshPR int64
}

type CF_Register

type CF_Register struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_Register) ContainsID

func (this *CF_Register) ContainsID(id int64) bool

func (*CF_Register) GetEntryPtr

func (this *CF_Register) GetEntryPtr(id int64) *CF_Register_DataEntry

func (*CF_Register) GetIDList

func (this *CF_Register) GetIDList() []int64

func (*CF_Register) Init

func (this *CF_Register) Init()

type CF_Register_DataEntry

type CF_Register_DataEntry struct {
	ID               int64
	TimesSection     string
	BaseLevelSection string
	WaitTime         string
	Reward           string
}

type CF_ResourceCount

type CF_ResourceCount struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_ResourceCount) ContainsID

func (this *CF_ResourceCount) ContainsID(id int64) bool

func (*CF_ResourceCount) GetEntryPtr

func (this *CF_ResourceCount) GetEntryPtr(id int64) *CF_ResourceCount_DataEntry

func (*CF_ResourceCount) GetIDList

func (this *CF_ResourceCount) GetIDList() []int64

func (*CF_ResourceCount) Init

func (this *CF_ResourceCount) Init()

type CF_ResourceCount_DataEntry

type CF_ResourceCount_DataEntry struct {
	ID        int64
	ResType   int64
	Low       int64
	Up        int64
	Base      float64
	Parameter float64
}

type CF_RobotCommonAction

type CF_RobotCommonAction struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_RobotCommonAction) ContainsID

func (this *CF_RobotCommonAction) ContainsID(id int64) bool

func (*CF_RobotCommonAction) GetEntryPtr

func (*CF_RobotCommonAction) GetIDList

func (this *CF_RobotCommonAction) GetIDList() []int64

func (*CF_RobotCommonAction) Init

func (this *CF_RobotCommonAction) Init()

type CF_RobotCommonAction_DataEntry

type CF_RobotCommonAction_DataEntry struct {
	ID                 int64
	DailySupportType   int64
	BeginnerSupport    string
	BeginnerGemSupport int64
	BuildRest          int64
	BuildSpeed         int64
	TechRest           int64
	TechSpeed          int64
	RecuitRest         int64
	RecuitSpeed        int64
	DailyGather        int64
}

type CF_RobotConfig

type CF_RobotConfig struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_RobotConfig) ContainsID

func (this *CF_RobotConfig) ContainsID(id int64) bool

func (*CF_RobotConfig) GetEntryPtr

func (this *CF_RobotConfig) GetEntryPtr(id int64) *CF_RobotConfig_DataEntry

func (*CF_RobotConfig) GetIDList

func (this *CF_RobotConfig) GetIDList() []int64

func (*CF_RobotConfig) Init

func (this *CF_RobotConfig) Init()

type CF_RobotConfig_DataEntry

type CF_RobotConfig_DataEntry struct {
	ID                      int64
	RobotNamePrefix         string
	RobotNumber             int64
	BuildQueueFillRate      int64
	TechnologyQueueFillRate int64
	ProduceQueueFillRate    int64
	DiamondCostsValue       int64
	LeagueMode              int64
}

type CF_RobotLeagueAction

type CF_RobotLeagueAction struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_RobotLeagueAction) ContainsID

func (this *CF_RobotLeagueAction) ContainsID(id int64) bool

func (*CF_RobotLeagueAction) GetEntryPtr

func (*CF_RobotLeagueAction) GetIDList

func (this *CF_RobotLeagueAction) GetIDList() []int64

func (*CF_RobotLeagueAction) Init

func (this *CF_RobotLeagueAction) Init()

type CF_RobotLeagueAction_DataEntry

type CF_RobotLeagueAction_DataEntry struct {
	ID       int64
	Interval int64
	Act0     string
	Act1     string
	Act2     string
	Act3     string
	Act4     string
	Act5     string
	Act6     string
	Act7     string
	Act8     string
	Act9     string
	Act10    string
	Act11    string
	Act12    string
	Act13    string
	Act14    string
	Act15    string
	Act16    string
	Act17    string
	Act18    string
	Act19    string
	Act20    string
	Act21    string
	Act22    string
	Act23    string
}

type CF_RobotLevelConfig

type CF_RobotLevelConfig struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_RobotLevelConfig) ContainsID

func (this *CF_RobotLevelConfig) ContainsID(id int64) bool

func (*CF_RobotLevelConfig) GetEntryPtr

func (*CF_RobotLevelConfig) GetIDList

func (this *CF_RobotLevelConfig) GetIDList() []int64

func (*CF_RobotLevelConfig) Init

func (this *CF_RobotLevelConfig) Init()

type CF_RobotLevelConfig_DataEntry

type CF_RobotLevelConfig_DataEntry struct {
	ID           int64
	Type         int64
	CityLevel    int64
	DailySupport string
	DailyGem     int64
	DailyAttack  int64
	DailyGather  int64
	DailySeige   int64
	TroopSize    int64
}

func GetDoubleKeyRobotLevelConfig

func GetDoubleKeyRobotLevelConfig(rType, rLevel uint32) *CF_RobotLevelConfig_DataEntry

type CF_SceneList

type CF_SceneList struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_SceneList) ContainsID

func (this *CF_SceneList) ContainsID(id int64) bool

func (*CF_SceneList) GetEntryPtr

func (this *CF_SceneList) GetEntryPtr(id int64) *CF_SceneList_DataEntry

func (*CF_SceneList) GetIDList

func (this *CF_SceneList) GetIDList() []int64

func (*CF_SceneList) Init

func (this *CF_SceneList) Init()

type CF_SceneList_DataEntry

type CF_SceneList_DataEntry struct {
	ID                int64
	SceneReward       string
	NextScene         int64
	Difficulty        int64
	FirstMapID        int64
	MainCityLimit     int64
	Scene             string
	MapType           string
	Position          string
	SceneName         int64
	Story             int64
	NormalChapter     int64
	UnloclStarLimit   int64
	CurScenceMaxMapId int64
	DependScenceId    int64
	Coordinate        string
	MapSceneId        string
	MapCoordinate     string
}

type CF_ScoreCondition

type CF_ScoreCondition struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_ScoreCondition) ContainsID

func (this *CF_ScoreCondition) ContainsID(id int64) bool

func (*CF_ScoreCondition) GetEntryPtr

func (this *CF_ScoreCondition) GetEntryPtr(id int64) *CF_ScoreCondition_DataEntry

func (*CF_ScoreCondition) GetIDList

func (this *CF_ScoreCondition) GetIDList() []int64

func (*CF_ScoreCondition) Init

func (this *CF_ScoreCondition) Init()

type CF_ScoreCondition_DataEntry

type CF_ScoreCondition_DataEntry struct {
	ID   int64
	Mark string
	// contains filtered or unexported fields
}

type CF_ServerBuff

type CF_ServerBuff struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_ServerBuff) ContainsID

func (this *CF_ServerBuff) ContainsID(id int64) bool

func (*CF_ServerBuff) GetEntryPtr

func (this *CF_ServerBuff) GetEntryPtr(id int64) *CF_ServerBuff_DataEntry

func (*CF_ServerBuff) GetIDList

func (this *CF_ServerBuff) GetIDList() []int64

func (*CF_ServerBuff) Init

func (this *CF_ServerBuff) Init()

type CF_ServerBuff_DataEntry

type CF_ServerBuff_DataEntry struct {
	ID           int64
	Name         int64
	Describe     int64
	BUFFDescribe int64
	Icon         string
	Info         string
	Function     string
	FunctionTime int64
	Cost         string
	SkillCD      int64
	PublicCD     int64
}

type CF_ServerMilepost

type CF_ServerMilepost struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_ServerMilepost) ContainsID

func (this *CF_ServerMilepost) ContainsID(id int64) bool

func (*CF_ServerMilepost) GetEntryPtr

func (this *CF_ServerMilepost) GetEntryPtr(id int64) *CF_ServerMilepost_DataEntry

func (*CF_ServerMilepost) GetIDList

func (this *CF_ServerMilepost) GetIDList() []int64

func (*CF_ServerMilepost) Init

func (this *CF_ServerMilepost) Init()

type CF_ServerMilepost_DataEntry

type CF_ServerMilepost_DataEntry struct {
	ID              int64
	NextID          int64
	StageMum        int64
	RankingListType int64
	StageType       int64
	StageContent    string
	StageName       int64
	StageDetail     int64
	ContentDetail   int64
	EndType         int64
	StageTime       int64
	IsRank          int64
	IsRankReward    int64
	StageReward     string
	RewardDetail    int64
	Unlock          string
	UnlockName      int64
	UnlockIcon      string
	UnlockDetail    int64
	StageBanner     string
	RankName        int64
	MyRankValue     int64
}

type CF_SevenDayTask

type CF_SevenDayTask struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_SevenDayTask) ContainsID

func (this *CF_SevenDayTask) ContainsID(id int64) bool

func (*CF_SevenDayTask) GetEntryPtr

func (this *CF_SevenDayTask) GetEntryPtr(id int64) *CF_SevenDayTask_DataEntry

func (*CF_SevenDayTask) GetIDList

func (this *CF_SevenDayTask) GetIDList() []int64

func (*CF_SevenDayTask) Init

func (this *CF_SevenDayTask) Init()

type CF_SevenDayTask_DataEntry

type CF_SevenDayTask_DataEntry struct {
	ID           int64
	Day          int64
	ClassType    int64
	Level        string
	TaskTypeName string
	TaskType     int64
	Taskcontent  string
	Condition    string
	Reward       int64
	Score        int64
}

type CF_SoundConfig

type CF_SoundConfig struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_SoundConfig) ContainsID

func (this *CF_SoundConfig) ContainsID(id int64) bool

func (*CF_SoundConfig) GetEntryPtr

func (this *CF_SoundConfig) GetEntryPtr(id int64) *CF_SoundConfig_DataEntry

func (*CF_SoundConfig) GetIDList

func (this *CF_SoundConfig) GetIDList() []int64

func (*CF_SoundConfig) Init

func (this *CF_SoundConfig) Init()

type CF_SoundConfig_DataEntry

type CF_SoundConfig_DataEntry struct {
	ID        int64
	Descript  string
	SoundName string
	Volume    int64
	Mark      string
}

type CF_Statue

type CF_Statue struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_Statue) ContainsID

func (this *CF_Statue) ContainsID(id int64) bool

func (*CF_Statue) GetEntryPtr

func (this *CF_Statue) GetEntryPtr(id int64) *CF_Statue_DataEntry

func (*CF_Statue) GetIDList

func (this *CF_Statue) GetIDList() []int64

func (*CF_Statue) Init

func (this *CF_Statue) Init()

type CF_Statue_DataEntry

type CF_Statue_DataEntry struct {
	ID                    int64
	StatueType            int64
	StatueQuality         int64
	EffectType            string
	SpecialEffectsName    string
	HeroStatue            int64
	UI3DRenderParameter   string
	StatueRenderParameter string
	FloorResName          string
	BaseResName           string
	StatueTypeIcon        string
	HeroResName           string
	OrignModel            string
	EffectPR              int64
	ParameterRange        string
	GemNum                string
	Scale                 float64
	Resolve               string
	BuildTime             int64
	Width                 int64
	Height                int64
	EnhanceUse            string
	EnhanceTime           int64
	Attribute             int64
	Illustrations         string
	Model_making          string
}

type CF_StrongestCommander

type CF_StrongestCommander struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_StrongestCommander) ContainsID

func (this *CF_StrongestCommander) ContainsID(id int64) bool

func (*CF_StrongestCommander) GetEntryPtr

func (*CF_StrongestCommander) GetIDList

func (this *CF_StrongestCommander) GetIDList() []int64

func (*CF_StrongestCommander) Init

func (this *CF_StrongestCommander) Init()

type CF_StrongestCommanderActivity

type CF_StrongestCommanderActivity struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_StrongestCommanderActivity) ContainsID

func (this *CF_StrongestCommanderActivity) ContainsID(id int64) bool

func (*CF_StrongestCommanderActivity) GetEntryPtr

func (*CF_StrongestCommanderActivity) GetIDList

func (this *CF_StrongestCommanderActivity) GetIDList() []int64

func (*CF_StrongestCommanderActivity) Init

func (this *CF_StrongestCommanderActivity) Init()

type CF_StrongestCommanderActivity_DataEntry

type CF_StrongestCommanderActivity_DataEntry struct {
	ID              int64
	Task            string
	RankRewardValue string
	Weight          int64
	Name            int64
	Descript        int64
	MailTitle       string
	MailText        string
	ActivityIcon    string
}

type CF_StrongestCommanderScoreReward

type CF_StrongestCommanderScoreReward struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_StrongestCommanderScoreReward) ContainsID

func (this *CF_StrongestCommanderScoreReward) ContainsID(id int64) bool

func (*CF_StrongestCommanderScoreReward) GetEntryPtr

func (*CF_StrongestCommanderScoreReward) GetIDList

func (this *CF_StrongestCommanderScoreReward) GetIDList() []int64

func (*CF_StrongestCommanderScoreReward) Init

func (this *CF_StrongestCommanderScoreReward) Init()

type CF_StrongestCommanderScoreReward_DataEntry

type CF_StrongestCommanderScoreReward_DataEntry struct {
	ID               int64
	ActivityID       int64
	MainCityLevel    int64
	StageScoreGoal   string
	StageRewardValue string
}

type CF_StrongestCommander_DataEntry

type CF_StrongestCommander_DataEntry struct {
	ID                 int64
	FirstStageTime     string
	FirstSubStage      string
	StageTime          string
	SubStage           string
	RankRewardValue    string
	FixedTask          int64
	Name               int64
	ActivityNoticePic  string
	ActivityOpenPic    string
	ActivityUIPic      string
	ActivityNoticeText string
	HighValueReward    string
	Introduction       string
	Details            string
	MailTitle          string
	MailText           string
	IsLoop             int64
	DelayDay           int64
}

type CF_TalentLevelUp

type CF_TalentLevelUp struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_TalentLevelUp) ContainsID

func (this *CF_TalentLevelUp) ContainsID(id int64) bool

func (*CF_TalentLevelUp) GetEntryPtr

func (this *CF_TalentLevelUp) GetEntryPtr(id int64) *CF_TalentLevelUp_DataEntry

func (*CF_TalentLevelUp) GetIDList

func (this *CF_TalentLevelUp) GetIDList() []int64

func (*CF_TalentLevelUp) Init

func (this *CF_TalentLevelUp) Init()

type CF_TalentLevelUp_DataEntry

type CF_TalentLevelUp_DataEntry struct {
	ID                   int64
	LabelType            int64
	TalentType           int64
	IconType             string
	IconName             string
	Name                 int64
	TalentDescribe       int64
	Info                 string
	FuncType             int64
	NextLevelID          int64
	TalentHighestLevel   int64
	TalentLevel          int64
	LevelUpCondition     string
	RequestPoint         int64
	Function             string
	TalentPower          int64
	WhetherSkill         int64
	SkillCD              int64
	PublicCD             int64
	Children             string
	Addition_information int64
	Oder                 int64
	// contains filtered or unexported fields
}

type CF_Task

type CF_Task struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_Task) ContainsID

func (this *CF_Task) ContainsID(id int64) bool

func (*CF_Task) GetEntryPtr

func (this *CF_Task) GetEntryPtr(id int64) *CF_Task_DataEntry

func (*CF_Task) GetIDList

func (this *CF_Task) GetIDList() []int64

func (*CF_Task) Init

func (this *CF_Task) Init()

type CF_Task_DataEntry

type CF_Task_DataEntry struct {
	ID                int64
	NextID            int64
	Start             int64
	TaskMode          int64
	MainTask          int64
	Taskname          int64
	TaskTab           int64
	TaskType          int64
	AchieveType       int64
	Effect            int64
	AchievementObject string
	TaskObject        string
	ResourceReward    string
	ItemReward        string
	ProvideExp        int64
	TriggerEvent      string
	WhetherJump       int64
	WhetherPush       int64
	PushPriority      int64
	TaskDescription   string
	Tname             string
}

type CF_TechnologyLevelUp

type CF_TechnologyLevelUp struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_TechnologyLevelUp) ContainsID

func (this *CF_TechnologyLevelUp) ContainsID(id int64) bool

func (*CF_TechnologyLevelUp) GetEntryPtr

func (*CF_TechnologyLevelUp) GetIDList

func (this *CF_TechnologyLevelUp) GetIDList() []int64

func (*CF_TechnologyLevelUp) Init

func (this *CF_TechnologyLevelUp) Init()

type CF_TechnologyLevelUp_DataEntry

type CF_TechnologyLevelUp_DataEntry struct {
	ID                     int64
	LabelType              int64
	IconType               string
	Name                   int64
	Fname                  int64
	Info                   string
	FuncType               int64
	NextLevelID            int64
	TechnologyHighestLevel int64
	TechnologyLevel        int64
	AssetsRequire          string
	LevelUpCondition       string
	RequestTime            int64
	ProvideExp             int64
	Function               string
	IconName               string
	GemCost                int64
	Power                  int64
	Children               string
	Addition_information   int64
	Oder                   int64
}

type CF_Title

type CF_Title struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_Title) ContainsID

func (this *CF_Title) ContainsID(id int64) bool

func (*CF_Title) GetEntryPtr

func (this *CF_Title) GetEntryPtr(id int64) *CF_Title_DataEntry

func (*CF_Title) GetIDList

func (this *CF_Title) GetIDList() []int64

func (*CF_Title) Init

func (this *CF_Title) Init()

type CF_Title_DataEntry

type CF_Title_DataEntry struct {
	ID           int64
	TextureName  string
	TitleName    string
	Name         string
	ObtainDescID int64
	ObtainType   int64
	Sort         int64
}

type CF_TransferBattle

type CF_TransferBattle struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_TransferBattle) ContainsID

func (this *CF_TransferBattle) ContainsID(id int64) bool

func (*CF_TransferBattle) GetEntryPtr

func (this *CF_TransferBattle) GetEntryPtr(id int64) *CF_TransferBattle_DataEntry

func (*CF_TransferBattle) GetIDList

func (this *CF_TransferBattle) GetIDList() []int64

func (*CF_TransferBattle) Init

func (this *CF_TransferBattle) Init()

type CF_TransferBattlePrepareScoreReward

type CF_TransferBattlePrepareScoreReward struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_TransferBattlePrepareScoreReward) ContainsID

func (this *CF_TransferBattlePrepareScoreReward) ContainsID(id int64) bool

func (*CF_TransferBattlePrepareScoreReward) GetEntryPtr

func (*CF_TransferBattlePrepareScoreReward) GetIDList

func (this *CF_TransferBattlePrepareScoreReward) GetIDList() []int64

func (*CF_TransferBattlePrepareScoreReward) Init

type CF_TransferBattlePrepareScoreReward_DataEntry

type CF_TransferBattlePrepareScoreReward_DataEntry struct {
	ID                     int64
	ActivityID             int64
	MainCityLevel          int64
	StageScoreGoal         string
	StageRewardValue       string
	StageLeagueScoreGoal   string
	StageLeagueRewardValue string
}

type CF_TransferBattlePrepareTasks

type CF_TransferBattlePrepareTasks struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_TransferBattlePrepareTasks) ContainsID

func (this *CF_TransferBattlePrepareTasks) ContainsID(id int64) bool

func (*CF_TransferBattlePrepareTasks) GetEntryPtr

func (*CF_TransferBattlePrepareTasks) GetIDList

func (this *CF_TransferBattlePrepareTasks) GetIDList() []int64

func (*CF_TransferBattlePrepareTasks) Init

func (this *CF_TransferBattlePrepareTasks) Init()

type CF_TransferBattlePrepareTasks_DataEntry

type CF_TransferBattlePrepareTasks_DataEntry struct {
	ID                    int64
	Task                  string
	WinReward             string
	UserRankRewardValue   string
	LeagueRankRewardValue string
	Name                  int64
	Descript              int64
	Scoredetail           int64
	UserRankMail          string
	LeagueMailText        string
	WinMailText           string
	ActivityIcon          string
}

type CF_TransferBattleProcessingScoreReward

type CF_TransferBattleProcessingScoreReward struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_TransferBattleProcessingScoreReward) ContainsID

func (this *CF_TransferBattleProcessingScoreReward) ContainsID(id int64) bool

func (*CF_TransferBattleProcessingScoreReward) GetEntryPtr

func (*CF_TransferBattleProcessingScoreReward) GetIDList

func (this *CF_TransferBattleProcessingScoreReward) GetIDList() []int64

func (*CF_TransferBattleProcessingScoreReward) Init

type CF_TransferBattleProcessingScoreReward_DataEntry

type CF_TransferBattleProcessingScoreReward_DataEntry struct {
	ID                int64
	MainCityLevel     int64
	ScoreGoal         string
	RewardValue       string
	LeagueScoreGoal   string
	LeagueRewardValue string
}

type CF_TransferBattleRecoveryTasks

type CF_TransferBattleRecoveryTasks struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_TransferBattleRecoveryTasks) ContainsID

func (this *CF_TransferBattleRecoveryTasks) ContainsID(id int64) bool

func (*CF_TransferBattleRecoveryTasks) GetEntryPtr

func (*CF_TransferBattleRecoveryTasks) GetIDList

func (this *CF_TransferBattleRecoveryTasks) GetIDList() []int64

func (*CF_TransferBattleRecoveryTasks) Init

func (this *CF_TransferBattleRecoveryTasks) Init()

type CF_TransferBattleRecoveryTasks_DataEntry

type CF_TransferBattleRecoveryTasks_DataEntry struct {
	ID       int64
	Type     int64
	Task     string
	Reward   string
	Name     int64
	Descript int64
}

type CF_TransferBattle_DataEntry

type CF_TransferBattle_DataEntry struct {
	ID                              int64
	StageTime                       string
	PrepareSubStage                 string
	PrepareUserRankRewardValue      string
	PrepareLeagueRankRewardValue    string
	PrepareUserRankMail             string
	PrepareLeagueRankMail           string
	PrepareMailText                 string
	PrepareReward                   string
	GemMineWin                      string
	GemMineLose                     string
	MechanicalCoreCost              string
	MechanicalCoreExchange          string
	MainCityLevelLimit              int64
	FreeTransferTimes               int64
	TransferCost                    string
	ProcessingUserRankRewardValue   string
	ProcessingLeagueRankRewardValue string
	ProcessingTasks                 string
	ProcessingReward                string
	ProcessingMailText              string
	ServerBuffWin                   string
	ServerBuffLose                  string
	ProcessingUserRankMail          string
	ProcessingLeagueRankMail        string
	AtkMiracleBuffWin               string
	AtkMiracleBuffLose              string
	DefMiracleBuffWin               string
	Name                            string
	ActivityNoticePic               string
	ActivityOpenPic                 string
	ActivityUIPic                   string
	ActivityNoticeText              string
	HighValueReward                 string
	Introduction                    string
	Details                         string
	ScoreTip                        string
}

type CF_UnitConfig

type CF_UnitConfig struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_UnitConfig) ContainsID

func (this *CF_UnitConfig) ContainsID(id int64) bool

func (*CF_UnitConfig) GetEntryPtr

func (this *CF_UnitConfig) GetEntryPtr(id int64) *CF_UnitConfig_DataEntry

func (*CF_UnitConfig) GetIDList

func (this *CF_UnitConfig) GetIDList() []int64

func (*CF_UnitConfig) Init

func (this *CF_UnitConfig) Init()

type CF_UnitConfig_DataEntry

type CF_UnitConfig_DataEntry struct {
	ID                      int64
	Type                    int64
	UnitPosType             int64
	Name                    int64
	Descript                string
	Quality                 int64
	UnitLevel               int64
	AssetsRequire           string
	UpgradeRequire          string
	ProduceCondition        string
	RequestTime             float64
	UpgradeRequestTime      float64
	AssetsTreatment         string
	TreatmentTime           float64
	ProvideExp              int64
	Power                   int64
	Attack                  int64
	Defense                 int64
	Hp                      int64
	Hit                     int64
	Dodge                   int64
	Critical                int64
	OpposeCritical          int64
	Restrain                string
	AttackOrder             string
	SpecialAttack           int64
	SpecialAttackRate       float64
	Weight                  int64
	Speed                   int64
	ResourceNode            string
	ResName                 string
	IconType                string
	IconName                string
	UnitTypeIcon            string
	TalentName1             int64
	TalentDescript1         int64
	TalentIcon1             string
	TalentName2             int64
	TalentDescript2         int64
	TalentIcon2             string
	UI3DRenderParameter     string
	UI3DRenderParameterUnit string
	UnitLevelUpModelSpacing string
	UnitLevelUpRenderCamera string
	BattleResName           string
	HighBattleResName       string
	BattleUnitNum           string
	CollectNumber           string
	RTSUnitNum              string
	MatrixResName           string
	InletCoordinate         string
	SquareCoordinate        string
	MatrixNumber            string
	MiniMatrixNumber        string
	MiniMatrixSpacing       string
	ModelZoom               int64
	SquareZoom              int64
	SquareHight             int64
	SquarDirection          int64
	WMSquareZoom            float64
	WMSquareHight           float64
	WMRowSpacing            float64
	WMColumnSpacing         float64
	WM3DScaling             int64
	WM3DRowSpacing          int64
	WM3DSpacing             int64
	LineMarchNumber         int64
	WmMyColour              string
	WmOtherColour           string
	SpriteRender            string
	FireTimeMin             float64
	FireTimeMax             float64
	FireSpeed               int64
	FireHight               float64
	Bullet                  string
	Blast                   string
	AttackSound             int64
	BlastSound              int64
	DisplayNumber           string
	MarchNumber             string
	GetSound                int64
	RTS3DScaling            int64
	MiniIconName            string
	DiamondIconName         string
	FactoryType             int64
	Destruction_Speed       int64
	Repair_Speed            int64
	Order_Arms              int64
}

func GetUnitUpgradeEntry

func GetUnitUpgradeEntry(unitType, unitLv uint32) *CF_UnitConfig_DataEntry

type CF_UnitRestrain

type CF_UnitRestrain struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_UnitRestrain) ContainsID

func (this *CF_UnitRestrain) ContainsID(id int64) bool

func (*CF_UnitRestrain) GetEntryPtr

func (this *CF_UnitRestrain) GetEntryPtr(id int64) *CF_UnitRestrain_DataEntry

func (*CF_UnitRestrain) GetIDList

func (this *CF_UnitRestrain) GetIDList() []int64

func (*CF_UnitRestrain) Init

func (this *CF_UnitRestrain) Init()

type CF_UnitRestrain_DataEntry

type CF_UnitRestrain_DataEntry struct {
	ID            int64
	RestraionParm string
	AtkOrder      int64
}

type CF_UnitSkill

type CF_UnitSkill struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_UnitSkill) ContainsID

func (this *CF_UnitSkill) ContainsID(id int64) bool

func (*CF_UnitSkill) GetEntryPtr

func (this *CF_UnitSkill) GetEntryPtr(id int64) *CF_UnitSkill_DataEntry

func (*CF_UnitSkill) GetIDList

func (this *CF_UnitSkill) GetIDList() []int64

func (*CF_UnitSkill) Init

func (this *CF_UnitSkill) Init()

type CF_UnitSkill_DataEntry

type CF_UnitSkill_DataEntry struct {
	ID      int64
	GfxName string
}

type CF_Unlock

type CF_Unlock struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_Unlock) ContainsID

func (this *CF_Unlock) ContainsID(id int64) bool

func (*CF_Unlock) GetEntryPtr

func (this *CF_Unlock) GetEntryPtr(id int64) *CF_Unlock_DataEntry

func (*CF_Unlock) GetIDList

func (this *CF_Unlock) GetIDList() []int64

func (*CF_Unlock) Init

func (this *CF_Unlock) Init()

type CF_Unlock_DataEntry

type CF_Unlock_DataEntry struct {
	ID             int64
	BaseLevel      int64
	MassifID       string
	EventID        int64
	MaxCount       string
	DepartureQueue int64
}

type CF_VIP

type CF_VIP struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_VIP) ContainsID

func (this *CF_VIP) ContainsID(id int64) bool

func (*CF_VIP) GetEntryPtr

func (this *CF_VIP) GetEntryPtr(id int64) *CF_VIP_DataEntry

func (*CF_VIP) GetIDList

func (this *CF_VIP) GetIDList() []int64

func (*CF_VIP) Init

func (this *CF_VIP) Init()

type CF_VIP_DataEntry

type CF_VIP_DataEntry struct {
	ID                          int64
	VIPLevel                    int64
	VIPName                     int64
	VIPcDescript                string
	PointRequest                int64
	LastID                      int64
	NextID                      int64
	IconType                    string
	ItemIcon                    string
	DailyGiftID                 string
	RechargeableGiftID          int64
	FreeTime                    int64
	Effect_1                    string
	Effect_2                    string
	Effect_3                    string
	Effect_4                    string
	Effect_5                    string
	Effect_6                    string
	Effect_7                    string
	Effect_8                    string
	Effect_9                    string
	Effect_10                   string
	Effect_11                   string
	Effect_12                   string
	Effect_13                   string
	Effect_14                   string
	Effect_15                   string
	Effect_16                   string
	Effect_17                   string
	Effect_18                   string
	Effect_19                   string
	Effect_20                   string
	Effect_21                   string
	Effect_22                   string
	Effect_23                   string
	Effect_24                   string
	Effect_25                   string
	Effect_26                   string
	AirShipEliteChallengeTimes  int64
	SecondConstructionUnlocking int64
}

type CF_VipStoretItems

type CF_VipStoretItems struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_VipStoretItems) ContainsID

func (this *CF_VipStoretItems) ContainsID(id int64) bool

func (*CF_VipStoretItems) GetEntryPtr

func (this *CF_VipStoretItems) GetEntryPtr(id int64) *CF_VipStoretItems_DataEntry

func (*CF_VipStoretItems) GetIDList

func (this *CF_VipStoretItems) GetIDList() []int64

func (*CF_VipStoretItems) Init

func (this *CF_VipStoretItems) Init()

type CF_VipStoretItems_DataEntry

type CF_VipStoretItems_DataEntry struct {
	ID          int64
	VipLevel    int64
	Items       string
	BuyCount    int64
	Costs       string
	Discounts   int64
	DiscountsBg string
}

type CF_WarCity

type CF_WarCity struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_WarCity) ContainsID

func (this *CF_WarCity) ContainsID(id int64) bool

func (*CF_WarCity) GetEntryPtr

func (this *CF_WarCity) GetEntryPtr(id int64) *CF_WarCity_DataEntry

func (*CF_WarCity) GetIDList

func (this *CF_WarCity) GetIDList() []int64

func (*CF_WarCity) Init

func (this *CF_WarCity) Init()

type CF_WarCity_DataEntry

type CF_WarCity_DataEntry struct {
	ID                 int64
	Mark               string
	CurrentCityGuard   int64
	CityBuff           string
	FirstPrize         string
	FirstPrizeLanguage string
	OccupyPrize        string
	HoldSpeed          int64
	InsideSpeed        int64
	OutsideSpeed       int64
	MaxHold            int64
	Reinforcement      int64
	RecommendPower     int64
	Time               string
	Effect             int64
}

type CF_WarFrenzy

type CF_WarFrenzy struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_WarFrenzy) ContainsID

func (this *CF_WarFrenzy) ContainsID(id int64) bool

func (*CF_WarFrenzy) GetEntryPtr

func (this *CF_WarFrenzy) GetEntryPtr(id int64) *CF_WarFrenzy_DataEntry

func (*CF_WarFrenzy) GetIDList

func (this *CF_WarFrenzy) GetIDList() []int64

func (*CF_WarFrenzy) Init

func (this *CF_WarFrenzy) Init()

type CF_WarFrenzy_DataEntry

type CF_WarFrenzy_DataEntry struct {
	ID        int64
	BASELEVEL string
	BUFF      string
	BUFFTIME  int64
}

type CF_WorldEntryConfig

type CF_WorldEntryConfig struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_WorldEntryConfig) ContainsID

func (this *CF_WorldEntryConfig) ContainsID(id int64) bool

func (*CF_WorldEntryConfig) GetEntryPtr

func (*CF_WorldEntryConfig) GetIDList

func (this *CF_WorldEntryConfig) GetIDList() []int64

func (*CF_WorldEntryConfig) Init

func (this *CF_WorldEntryConfig) Init()

type CF_WorldEntryConfig_DataEntry

type CF_WorldEntryConfig_DataEntry struct {
	ID                  int64
	EntryID             int64
	Name                int64
	Descript            int64
	LevelBGArt          string
	LevelBG             string
	NameBGArt           string
	NameBG              string
	Mark                string
	ResourceNode        string
	ResName             string
	UI3DRenderParameter string
	IconType            string
	IconName            string
	EntryType           int64
	MonsterID           int64
	EntryLevel          int64
	ModelZoom           int64
	ModelRotate         int64
	Width               int64
	Height              int64
	LandformsRange      string
	AtkType             int64
	MassType            int64
	SpyType             int64
	ChooseFX            string
	EntryConfig         string
	SoundID             int64
	PlayerBuff          string
	GoodsBuff           string
	SpecialLogic        int64
	HitReward           int64
	PhysicalExertion    int64
	ContinuityHurt      string
	CharacterDescribe   int64
	MonsterFighting     int64
	AwardPreview        string
	ColaFactory         int64
}

func GetDoubleKeyMapWorldEntry

func GetDoubleKeyMapWorldEntry(tp, lv int32) *CF_WorldEntryConfig_DataEntry

type CF_WorldMapConfig

type CF_WorldMapConfig struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_WorldMapConfig) ContainsID

func (this *CF_WorldMapConfig) ContainsID(id int64) bool

func (*CF_WorldMapConfig) GetEntryPtr

func (this *CF_WorldMapConfig) GetEntryPtr(id int64) *CF_WorldMapConfig_DataEntry

func (*CF_WorldMapConfig) GetIDList

func (this *CF_WorldMapConfig) GetIDList() []int64

func (*CF_WorldMapConfig) Init

func (this *CF_WorldMapConfig) Init()

type CF_WorldMapConfig_DataEntry

type CF_WorldMapConfig_DataEntry struct {
	ID       int64
	Descript string
	ResName  string
	RotAngle float64
	DecoArr  string
}

type CF_WorldMonsterConfig

type CF_WorldMonsterConfig struct {
	BaseManager
	// contains filtered or unexported fields
}

func (*CF_WorldMonsterConfig) ContainsID

func (this *CF_WorldMonsterConfig) ContainsID(id int64) bool

func (*CF_WorldMonsterConfig) GetEntryPtr

func (*CF_WorldMonsterConfig) GetIDList

func (this *CF_WorldMonsterConfig) GetIDList() []int64

func (*CF_WorldMonsterConfig) Init

func (this *CF_WorldMonsterConfig) Init()

type CF_WorldMonsterConfig_DataEntry

type CF_WorldMonsterConfig_DataEntry struct {
	ID        int64
	UpgradeID int64
	Level     int64
	Name      string
	Descript  string
	EntryID   string
}

type Conn

type Conn struct {
	// contains filtered or unexported fields
}

func (*Conn) Close

func (this *Conn) Close()

func (*Conn) Connect

func (this *Conn) Connect() bool

func (*Conn) Query

func (this *Conn) Query(sql string, args ...interface{}) ([]map[string]string, bool)

func (*Conn) QueryStringOne

func (this *Conn) QueryStringOne(sql string, args ...interface{}) (string, bool)

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