Documentation ¶
Index ¶
Constants ¶
View Source
const ( Cnt_Wrold_EliteEnter = 1000001 //每日精英关卡挑战次数 Cnt_Power = 1000002 //体力 Cnt_SecretTower_Buy = 1000006 //黄天秘境快速收益 Cnt_DecisivrBattle_Re = 1000007 //决战赤壁每日刷新次数 Cnt_DecisivrBattle_Re2 = 1000008 //决战赤壁每日重置次数 Cnt_SecretTower_Num = 1000009 //黄天秘境关卡次数 Cnt_GuildShop_Buy = 1001704 // 公会商店购买次数 )
============================================================================ 玩家计数器
- 请使用低 5 位
- 第 6 位特殊含义 0: 计数器当前 Id 1: 计数器上限 Id
View Source
const ( CounterType_Daily = 1 // 每天重置 CounterType_Weekly = 2 // 每周重置 CounterType_Recover = 3 // 时间恢复 )
计数器回复类型
View Source
const ( AOP_Default = 0 AOP_Stats = 1 AOP_GLog = 2 AOP_Mail = 3 AOP_Bill = 4 AOP_Max = 5 )
View Source
const ( ObjType_Currency = 1 ObjType_Item = 2 )
View Source
const ( ItemType_Consume = 100 // 消耗品 ItemType_Armor = 400 // 装备 ItemType_Soul = 10 //战魂 )
View Source
const ( Team_MaxSlots = 5 Team_MaxHeroes = 5 Mode_Arena = "Pvp" Mode_Field = "Field" Mode_Mine = "Mine" Mode_Escort = "Escort" Mode_Unknown = "Unkown" Mode_RuneTower = "RuneTower" Mode_LegendZone = "LegendZone" Mode_DarkMapPk = "DarkMapPk" Mode_LegendTrail = "LegendTrail" Mode_ShabakePk = "ShabakePk" Mode_ShabakeTopPk = "ShabakeTopPk" Mode_StoneMapPk = "StoneMapPk" Mode_GuildWar = "GuildWar" Mode_GangHQ = "GangHQ" Mode_Challenge = "LevelBoss" )
View Source
const ( Bill_Gift1 = 1 Bill_Normal = 10 Bill_Act_Sale = 11 Bill_Card_Diam = 12 Bill_Card_PinkDiam = 13 Bill_Assistant_Super = 14 Bill_Fund = 15 Bill_GreatGift = 16 Bill_Treasure = 18 Bill_TimeGift = 19 Bill_SevenDayGift = 20 Bill_NinjaBook = 21 Bill_PersonalTailor = 22 Bill_LevelRewards = 23 Bill_FixBug = 24 )
View Source
const ( ShopType_Fashion = 8 //时装商店 //历史ID ShopType_Limited = 100 ShopType_Normal = 200 ShopType_Honour = 300 ShopType_Fighter = 400 ShopType_Book = 500 ShopType_Contr = 600 ShopType_Support = 700 ShopType_Exchange = 800 ShopType_Feedback = 1000 ShopType_LostTreasure = 1100 ShopType_GuildWar = 1200 ShopType_CrossShabake = 1300 )
View Source
const ( DungeonType_Exp = 1 DungeonType_Gold = 2 DungeonType_WorldBoss = 3 DungeonType_VipBoss = 4 DungeonType_DarkBoss = 5 DungeonType_Arena = 6 DungeonType_LegendBoss = 7 DungeonType_Field = 8 DungeonType_UnknownZone = 9 DungeonType_GuildBoss = 10 DungeonType_RuneTower = 11 DungeonType_StoneBoss = 12 DungeonType_BossInvade = 13 )
View Source
const ( Color_White = 1 Color_Green = 2 Color_Blue = 3 Color_Purple = 4 Color_Orange = 5 Color_Red = 6 Color_DarkGold = 7 Color_LightGold = 9 )
View Source
const ( RMStat_Normal = 0 RMStat_Avenged = 1 RMStat_Expired = 2 )
View Source
const ( GuildHelp_Mine = "mine" GuildHelp_Escort = "escort" GuildHelp_DarkBoss = "darkboss" GuildHelp_Challenge = "challenge" )
请求帮忙来源
View Source
const ( Cross_Mine = 1 // 矿场 Cross_Escort = 2 // 帮会押运 )
跨服功能
View Source
const ( Robot_Mine = 1 // 矿场 Robot_Escort = 2 // 押运 Robot_WorldBoss = 3 // 世界boss Robot_DarkBoss = 4 // 暗区boss Robot_LostTreasure = 5 // 失落宝藏 Robot_StoneBoss = 6 // 遗迹boss Robot_GuildBoss = 7 // 帮派boss Robot_BossInvade = 8 // boss入侵 )
机器人类型
View Source
const ( BattleMode_MainLevel = "wlevel" //主线关卡 BattleMode_EliteLevel = "elitelevel" //精英关卡 BattleMode_TestLevel = "test" //测试关卡 BattleMode_SecretTower = "SecretTower" //黄天秘境 BattleMode_DecisiveBattle = "DecisiveBattle" //决战赤壁 BattleMode_TeamCrusade = "TeamCrusade" //组队讨伐单人 BattleMode_TeamCrusade2 = "TeamCrusade2" //组队讨伐 )
战斗类型
View Source
const ( WorldLevelType_Guild = 1 WorldLevelType_Boss = 2 //头目 WorldLevelType_Leader = 3 //首领 WorldLevelType_Plot = 4 //剧情 WorldLevelType_Field = 5 //野外 )
View Source
const ( Module_Arena = 4 // 排位赛 Module_Guild = 100 // 家族 )
View Source
const (
Diamond_BaseId = Diamond_Type * 100
)
View Source
const (
Diamond_Type = 1002
)
Variables ¶
This section is empty.
Functions ¶
func IsCurrency ¶
func ObjectType ¶
Types ¶
Click to show internal directories.
Click to hide internal directories.