Documentation
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Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func JCSJob ¶
func JCSJob(v model.MSGameHistory) []float64
Types ¶
type EVMSGameHistory ¶
type GameCardEVData ¶
type GameCardEVData struct {
Prob []EVBase `json:"prob"` //概率
EV []EVBase `json:"ev"` //EV值
RecommendResult int `json:"recommendResult"` //推荐的结果 0-不推荐 1-闲赢 2-庄赢 3-和牌
}
func Ev6 ¶
func Ev6(ResultList string) (*GameCardEVData, error)
Ev6 趋势下注法 验证 当出现连续两把一样的情况 跟注一把 其他都不推荐
type GameTotalByOneResp ¶
type GameTotalByOneResp struct {
ValidAmount decimal.Decimal `json:"valid_amount"` //有效流水
BetAmount decimal.Decimal `json:"bet_amount"` //下注金额 默认每次下注20.0元
WinAmount decimal.Decimal `json:"win_amount"` //总赢金额
LoseAmount decimal.Decimal `json:"lose_amount"` //总输金额
AllNum int `json:"all_num"`
RightNum int `json:"right_num"` //输的话正确数量=0 赢的话正确数量=1
ZWN int `json:"zwn"` //
XWN int `json:"xwn"`
HWN int `json:"hwn"`
}
func GameTotalByOne ¶
func GameTotalByOne(pre *model.EVPredictive) (GameTotalByOneResp, error)
GameTotalByOne 统计一把的输赢-返回输赢的金额与有效流水-下注金额作为参数
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