Documentation ¶
Index ¶
- func Asset(name string) ([]byte, error)
- func AssetDir(name string) ([]string, error)
- func AssetInfo(name string) (os.FileInfo, error)
- func AssetNames() []string
- func EnsureHelperToolPresent(path string, prompt string, iconFullPath string) (err error)
- func Off(pacUrl string) (err error)
- func On(pacUrl string) (err error)
- func RestoreAsset(dir, name string) error
- func RestoreAssets(dir, name string) error
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func Asset ¶
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDir ¶
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.
func AssetInfo ¶
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func EnsureHelperToolPresent ¶
EnsureHelperToolPresent checks if helper tool exists and extracts it if not. On Mac OS, it also checks and set the file's owner to root:wheel and the setuid bit, it will request user to input password through a dialog to gain the rights to do so. path: absolute or relative path of the file to be checked and generated if not exists. Note - relative paths are resolved relative to the system- specific folder for aplication resources. prompt: the message to be shown on the dialog. iconPath: the full path of the icon to be shown on the dialog.
func RestoreAsset ¶
Restore an asset under the given directory
func RestoreAssets ¶
Restore assets under the given directory recursively
Types ¶
This section is empty.