Documentation
¶
Index ¶
- Constants
- Variables
- func ActuationFloatToByte(actuation float32) byte
- func BoolToByte(b bool) byte
- func BuildIdentity() []byte
- func BuildKeyTracking(track bool) []byte
- func BuildLEDModeSelect(direction, sequence, speed, brightness, rgb byte) []byte
- func BuildLEDModeSelectTurbo(direction, sequence, speed, brightness, rgb byte) []byte
- func BuildModifyRow(row uint8, keys []byte, defaultValue byte) []byte
- func BuildModifyRowActuation(row uint8, keys []byte) []byte
- func BuildModifyRowDownstroke(row uint8, keys []byte) []byte
- func BuildModifyRowUpstroke(row uint8, keys []byte) []byte
- func BuildRapidTriggerTurbo(rt, turbo bool) []byte
- func DetectKeyboardModel(modelBytes []byte) (string, int)
- func GetIndexByKey(key string) int
- func GetKeyByIndex(index int) string
- func GetRowByIndex(index int) int
- type DDKeyboardIdentity
- type DDLight
- type DDPacket
- type DrunkDeerController
- func (d *DrunkDeerController) Close() error
- func (d *DrunkDeerController) GetActuations() []byte
- func (d *DrunkDeerController) GetIdentity() *DDKeyboardIdentity
- func (d *DrunkDeerController) LoadActuations(actuations []byte)
- func (d *DrunkDeerController) LoadDownstrokes(downstrokes []byte)
- func (d *DrunkDeerController) LoadUpstrokes(upstrokes []byte)
- func (d *DrunkDeerController) Log(str string, v ...interface{})
- func (d *DrunkDeerController) ModifyActuationsByIndexes(indexes []int, actuation byte)
- func (d *DrunkDeerController) ModifyActuationsByNames(names []string, actuations byte)
- func (d *DrunkDeerController) ModifyAllActuations(actuation byte)
- func (d *DrunkDeerController) QueuePacket(p []byte)
- func (d *DrunkDeerController) SendDownstrokes(row uint8, keys []byte)
- func (d *DrunkDeerController) SendIdentity()
- func (d *DrunkDeerController) SendLEDModeSelect(direction, sequence, speed, brightness, rgb byte)
- func (d *DrunkDeerController) SendLEDModeSelectTurbo(direction, sequence, speed, brightness, rgb byte)
- func (d *DrunkDeerController) SendModifyRow(row uint8, keys []byte)
- func (d *DrunkDeerController) SendRapidTriggerTurbo(rt, turbo bool)
- func (d *DrunkDeerController) SendUpstrokes(row uint8, keys []byte)
- func (d *DrunkDeerController) SetDebug(debug bool)
- func (d *DrunkDeerController) WriteDefaults()
Constants ¶
View Source
const ( KEYBOARD_REPORT_ID = 0x04 KEYS_PER_ROW = 59 // According to their dumb layout DEFAULT_ACTUATION = 0x14 // 0x14 is 2.0mm, there should be always 59 keys!!! (unless 3rd row) CUSTOM_COLOR_PADDING = 0x80 // TODO: support COLORS_PER_PACKET = 13 // hex, max 13 keys per packet TODO: support )
View Source
const ( PACKET_IDENTITY = 0xA0 PACKET_LEDMODESEL = 0xAE PACKET_MODIFYKEY = 0xB6 PACKET_TURBORT = 0xB5 PACKET_KEYTRACKING = 0xB7 )
View Source
const ( KEYBOARD_A75PRO = "A75" // We don't give a damn about pro, they work pretty much the same KEYBOARD_A75 = "A75" KEYBOARD_G65 = "G65" KEYBOARD_G60 = "G60" KEYBOARD_G75 = "G75" )
View Source
const ( SEQUENCE_OFF = 0x00 SEQUENCE_ALWAYS = 0x02 SEQUENCE_SPECTRUM = 0x03 SEQUENCE_BREATH = 0x04 SEQUENCE_PRESS = 0x05 SEQUENCE_STARS = 0x06 SEQUENCE_WAVE = 0x07 SEQUENCE_SURF = 0x08 SEQUENCE_SURFDOWN = 0x09 SEQUENCE_RIPPLE = 0x0A SEQUENCE_FISH = 0x0B SEQUENCE_FOUNTAIN = 0x0C SEQUENCE_TRAFFIC = 0x0D SEQUENCE_SNAKE = 0x0E SEQUENCE_SURF_REPEAT = 0x0F SEQUENCE_SURF_CROSS = 0x10 SEQUENCE_LASER_KEY = 0x11 SEQUENCE_FOUNTAIN_RANDOM = 0x12 SEQUENCE_CUSTOM = 0x13 )
Variables ¶
View Source
var CHARACTER_KEYS = []int{
43, 44, 45, 46, 47, 48, 49, 50, 51, 52,
64, 65, 66, 67, 68, 69, 70, 71, 72,
86, 87, 88, 89, 90, 91, 92,
}
View Source
var KEYBOARD_LAYOUT = []string{}/* 126 elements not displayed */
Imagine this is a const
View Source
var NUMERALS_KEYS = []int{22, 23, 24, 25, 26, 27, 28, 29, 30, 31}
View Source
var WASD_KEYS = []int{44, 64, 65, 66}
Functions ¶
func ActuationFloatToByte ¶
func BoolToByte ¶
func BuildIdentity ¶
func BuildIdentity() []byte
func BuildKeyTracking ¶
func BuildLEDModeSelect ¶
func BuildLEDModeSelectTurbo ¶
func BuildModifyRow ¶
Row 0 is the first row, row 1 is the second row, and row 2 is the third row
func BuildModifyRowActuation ¶
func BuildModifyRowUpstroke ¶
func BuildRapidTriggerTurbo ¶
func DetectKeyboardModel ¶
func GetIndexByKey ¶
func GetKeyByIndex ¶
func GetRowByIndex ¶
Types ¶
type DDKeyboardIdentity ¶
type DrunkDeerController ¶
type DrunkDeerController struct {
Light *DDLight
// contains filtered or unexported fields
}
func NewDrunkDeerController ¶
func NewDrunkDeerController(device *hid.Device) *DrunkDeerController
func (*DrunkDeerController) Close ¶
func (d *DrunkDeerController) Close() error
func (*DrunkDeerController) GetActuations ¶
func (d *DrunkDeerController) GetActuations() []byte
func (*DrunkDeerController) GetIdentity ¶
func (d *DrunkDeerController) GetIdentity() *DDKeyboardIdentity
func (*DrunkDeerController) LoadActuations ¶
func (d *DrunkDeerController) LoadActuations(actuations []byte)
func (*DrunkDeerController) LoadDownstrokes ¶
func (d *DrunkDeerController) LoadDownstrokes(downstrokes []byte)
func (*DrunkDeerController) LoadUpstrokes ¶
func (d *DrunkDeerController) LoadUpstrokes(upstrokes []byte)
func (*DrunkDeerController) Log ¶
func (d *DrunkDeerController) Log(str string, v ...interface{})
func (*DrunkDeerController) ModifyActuationsByIndexes ¶
func (d *DrunkDeerController) ModifyActuationsByIndexes(indexes []int, actuation byte)
func (*DrunkDeerController) ModifyActuationsByNames ¶
func (d *DrunkDeerController) ModifyActuationsByNames(names []string, actuations byte)
#region Modifiers
func (*DrunkDeerController) ModifyAllActuations ¶
func (d *DrunkDeerController) ModifyAllActuations(actuation byte)
func (*DrunkDeerController) QueuePacket ¶
func (d *DrunkDeerController) QueuePacket(p []byte)
func (*DrunkDeerController) SendDownstrokes ¶
func (d *DrunkDeerController) SendDownstrokes(row uint8, keys []byte)
func (*DrunkDeerController) SendIdentity ¶
func (d *DrunkDeerController) SendIdentity()
#region Packet senders
func (*DrunkDeerController) SendLEDModeSelect ¶
func (d *DrunkDeerController) SendLEDModeSelect(direction, sequence, speed, brightness, rgb byte)
func (*DrunkDeerController) SendLEDModeSelectTurbo ¶
func (d *DrunkDeerController) SendLEDModeSelectTurbo(direction, sequence, speed, brightness, rgb byte)
func (*DrunkDeerController) SendModifyRow ¶
func (d *DrunkDeerController) SendModifyRow(row uint8, keys []byte)
func (*DrunkDeerController) SendRapidTriggerTurbo ¶
func (d *DrunkDeerController) SendRapidTriggerTurbo(rt, turbo bool)
func (*DrunkDeerController) SendUpstrokes ¶
func (d *DrunkDeerController) SendUpstrokes(row uint8, keys []byte)
func (*DrunkDeerController) SetDebug ¶
func (d *DrunkDeerController) SetDebug(debug bool)
func (*DrunkDeerController) WriteDefaults ¶
func (d *DrunkDeerController) WriteDefaults()
Click to show internal directories.
Click to hide internal directories.