Documentation
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Index ¶
- type SkillHandler
- func (handler *SkillHandler) CreateSkill(ctx *gin.Context)
- func (handler *SkillHandler) CreateSkillGroup(ctx *gin.Context)
- func (handler *SkillHandler) DeleteSkill(ctx *gin.Context)
- func (handler *SkillHandler) DeleteSkillGroup(ctx *gin.Context)
- func (handler *SkillHandler) ListSkillGroups(ctx *gin.Context)
- func (handler *SkillHandler) ListSkills(ctx *gin.Context)
- func (handler *SkillHandler) RegisterEndpoints(r *gin.Engine)
- func (handler *SkillHandler) SkillDetail(ctx *gin.Context)
- func (handler *SkillHandler) SkillGroupDetail(ctx *gin.Context)
- func (handler *SkillHandler) UpdateSkill(ctx *gin.Context)
- func (handler *SkillHandler) UpdateSkillGroup(ctx *gin.Context)
- type UserHandler
- func (handler *UserHandler) CreateUser(ctx *gin.Context)
- func (handler *UserHandler) DeleteUser(ctx *gin.Context)
- func (handler *UserHandler) ListUser(ctx *gin.Context)
- func (handler *UserHandler) RegisterEndpoints(r *gin.Engine)
- func (handler *UserHandler) UpdateUser(ctx *gin.Context)
- func (handler *UserHandler) UserDetail(ctx *gin.Context)
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type SkillHandler ¶
type SkillHandler struct {
// contains filtered or unexported fields
}
func NewSkillHandlerFrom ¶
func NewSkillHandlerFrom(skillManager managers.SkillManager) *SkillHandler
func (*SkillHandler) CreateSkill ¶
func (handler *SkillHandler) CreateSkill(ctx *gin.Context)
func (*SkillHandler) CreateSkillGroup ¶
func (handler *SkillHandler) CreateSkillGroup(ctx *gin.Context)
func (*SkillHandler) DeleteSkill ¶
func (handler *SkillHandler) DeleteSkill(ctx *gin.Context)
func (*SkillHandler) DeleteSkillGroup ¶
func (handler *SkillHandler) DeleteSkillGroup(ctx *gin.Context)
func (*SkillHandler) ListSkillGroups ¶
func (handler *SkillHandler) ListSkillGroups(ctx *gin.Context)
func (*SkillHandler) ListSkills ¶
func (handler *SkillHandler) ListSkills(ctx *gin.Context)
func (*SkillHandler) RegisterEndpoints ¶
func (handler *SkillHandler) RegisterEndpoints(r *gin.Engine)
func (*SkillHandler) SkillDetail ¶
func (handler *SkillHandler) SkillDetail(ctx *gin.Context)
func (*SkillHandler) SkillGroupDetail ¶
func (handler *SkillHandler) SkillGroupDetail(ctx *gin.Context)
func (*SkillHandler) UpdateSkill ¶
func (handler *SkillHandler) UpdateSkill(ctx *gin.Context)
func (*SkillHandler) UpdateSkillGroup ¶
func (handler *SkillHandler) UpdateSkillGroup(ctx *gin.Context)
type UserHandler ¶
type UserHandler struct {
// contains filtered or unexported fields
}
func NewUserHandlerFrom ¶
func NewUserHandlerFrom(userManager managers.UserManager) *UserHandler
func (*UserHandler) CreateUser ¶
func (handler *UserHandler) CreateUser(ctx *gin.Context)
func (*UserHandler) DeleteUser ¶
func (handler *UserHandler) DeleteUser(ctx *gin.Context)
func (*UserHandler) ListUser ¶
func (handler *UserHandler) ListUser(ctx *gin.Context)
func (*UserHandler) RegisterEndpoints ¶
func (handler *UserHandler) RegisterEndpoints(r *gin.Engine)
func (*UserHandler) UpdateUser ¶
func (handler *UserHandler) UpdateUser(ctx *gin.Context)
func (*UserHandler) UserDetail ¶
func (handler *UserHandler) UserDetail(ctx *gin.Context)
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