Documentation
¶
Overview ¶
Package models defines the data structures used throughout the FPL SDK. These models map directly to the JSON responses from the official FPL API.
Index ¶
- Constants
- type AutomaticSub
- type Chip
- type ChipPlay
- type ClassicLeague
- type CurrentEvents
- type EntryHistory
- type Fixture
- func (f *Fixture) GetAssisters() (map[string][]StatDetail, error)
- func (f *Fixture) GetBonus() (map[string][]StatDetail, error)
- func (f *Fixture) GetGoalscorers() (map[string][]StatDetail, error)
- func (f *Fixture) GetOwnGoalscorers() (map[string][]StatDetail, error)
- func (f *Fixture) GetPenaltyMisses() (map[string][]StatDetail, error)
- func (f *Fixture) GetPenaltySaves() (map[string][]StatDetail, error)
- func (f *Fixture) GetRedCards() (map[string][]StatDetail, error)
- func (f *Fixture) GetSaves() (map[string][]StatDetail, error)
- func (f *Fixture) GetTeamAScore() int
- func (f *Fixture) GetTeamHScore() int
- func (f *Fixture) GetYellowCards() (map[string][]StatDetail, error)
- type FixtureStats
- type GameSettings
- type GameWeek
- type GameWeekStats
- type League
- type LeagueManager
- type Manager
- type ManagerHistory
- type ManagerTeam
- type NewEntries
- type PastHistoryStats
- type PastSeason
- type Pick
- type Player
- type PlayerHistory
- type Standings
- type Stat
- type StatDetail
- type Team
- type TopElementInfo
Constants ¶
const ( StatGoalsScored = "goals_scored" StatAssists = "assists" StatOwnGoals = "own_goals" StatYellowCards = "yellow_cards" StatRedCards = "red_cards" StatPenaltiesSaved = "penalties_saved" StatPenaltiesMissed = "penalties_missed" StatSaves = "saves" StatBonus = "bonus" )
Standard identifiers for match statistics.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type AutomaticSub ¶
type Chip ¶
type Chip struct {
Name string `json:"name"` // Name of the chip (e.g., "wildcard")
Time time.Time `json:"time"` // Time when the chip was used
Event int `json:"event"` // Gameweek ID when the chip was used
}
Chip represents the details of a chip used by the manager.
type ChipPlay ¶
ChipPlay represents statistics for a specific chip (e.g., "wildcard", "triple_captain") played during a gameweek.
type ClassicLeague ¶
type ClassicLeague struct {
NewEntries NewEntries `json:"new_entries"`
LastUpdatedData time.Time `json:"last_updated_data"`
League League `json:"league"`
Standings Standings `json:"standings"`
}
func (*ClassicLeague) GetLeagueInfo ¶
func (cl *ClassicLeague) GetLeagueInfo() string
func (*ClassicLeague) GetTopManagers ¶
func (cl *ClassicLeague) GetTopManagers(n int) []LeagueManager
func (*ClassicLeague) GetUpdateTime ¶
func (cl *ClassicLeague) GetUpdateTime() string
type CurrentEvents ¶
type CurrentEvents struct {
Event int `json:"event"` // Gameweek ID
Points int `json:"points"` // Points scored in the gameweek
TotalPoints int `json:"total_points"` // Total points accumulated
Rank int `json:"rank"` // Current rank
RankSort int `json:"rank_sort"` // Rank sort
OverallRank int `json:"overall_rank"` // Overall rank
PercentileRank int `json:"percentile_rank"` // Percentile rank
Bank int `json:"bank"` // Money in bank
Value int `json:"value"` // Team value
EventTransfers int `json:"event_transfers"` // Transfers made in the gameweek
EventTransfersCost int `json:"event_transfers_cost"` // Cost of transfers
PointsOnBench int `json:"points_on_bench"` // Points scored by bench players
}
CurrentEvent represents the details of this year's gameweek events.
type EntryHistory ¶
type EntryHistory struct {
Event int `json:"event"` // Gameweek ID
Points int `json:"points"` // Points scored
TotalPoints int `json:"total_points"` // Total points
Rank int `json:"rank"` // Current rank
RankSort int `json:"rank_sort"` // Rank sort
OverallRank int `json:"overall_rank"` // Overall rank
PercentileRank int `json:"percentile_rank"` // Percentile rank
Bank int `json:"bank"` // Money in bank
Value int `json:"value"` // Team value
EventTransfers int `json:"event_transfers"` // Transfers made this week
EventTransfersCost int `json:"event_transfers_cost"` // Cost of transfers
PointsOnBench int `json:"points_on_bench"` // Points scored by bench players
}
type Fixture ¶
type Fixture struct {
Code int `json:"code"`
Event *int `json:"event"`
Finished bool `json:"finished"`
FinishedProvisional bool `json:"finished_provisional"`
ID int `json:"id"`
KickoffTime *time.Time `json:"kickoff_time"`
Minutes int `json:"minutes"`
ProvisionalStartTime bool `json:"provisional_start_time"`
Started bool `json:"started"`
TeamA int `json:"team_a"`
TeamAScore *int `json:"team_a_score"`
TeamH int `json:"team_h"`
TeamHScore *int `json:"team_h_score"`
Stats []Stat `json:"stats"`
TeamHDifficulty int `json:"team_h_difficulty"`
TeamADifficulty int `json:"team_a_difficulty"`
PulseID int `json:"pulse_id"`
}
Fixture represents a scheduled match between two Premier League teams. It includes kickoff times, scores, and detailed match statistics.
func (*Fixture) GetAssisters ¶
func (f *Fixture) GetAssisters() (map[string][]StatDetail, error)
GetAssisters returns players who provided assists in the fixture.
func (*Fixture) GetBonus ¶
func (f *Fixture) GetBonus() (map[string][]StatDetail, error)
GetBonus returns players who received bonus points.
func (*Fixture) GetGoalscorers ¶
func (f *Fixture) GetGoalscorers() (map[string][]StatDetail, error)
GetGoalscorers returns players who scored goals in the fixture.
func (*Fixture) GetOwnGoalscorers ¶
func (f *Fixture) GetOwnGoalscorers() (map[string][]StatDetail, error)
GetOwnGoalscorers returns players who scored own goals in the fixture.
func (*Fixture) GetPenaltyMisses ¶
func (f *Fixture) GetPenaltyMisses() (map[string][]StatDetail, error)
GetPenaltyMisses returns players who missed penalties.
func (*Fixture) GetPenaltySaves ¶
func (f *Fixture) GetPenaltySaves() (map[string][]StatDetail, error)
GetPenaltySaves returns goalkeepers who saved penalties.
func (*Fixture) GetRedCards ¶
func (f *Fixture) GetRedCards() (map[string][]StatDetail, error)
GetRedCards returns players who received red cards.
func (*Fixture) GetSaves ¶
func (f *Fixture) GetSaves() (map[string][]StatDetail, error)
GetSaves returns goalkeepers and their save counts.
func (*Fixture) GetTeamAScore ¶
GetTeamAScore returns the away team's score, or 0 if the match hasn't started or score is unavailable.
func (*Fixture) GetTeamHScore ¶
GetTeamHScore returns the home team's score, or 0 if the match hasn't started or score is unavailable.
func (*Fixture) GetYellowCards ¶
func (f *Fixture) GetYellowCards() (map[string][]StatDetail, error)
GetYellowCards returns players who received yellow cards.
type FixtureStats ¶
type FixtureStats struct {
ID int `json:"id"`
Code int `json:"code"`
TeamH int `json:"team_h"`
TeamHScore *int `json:"team_h_score"` // Use pointer to handle null
TeamA int `json:"team_a"`
TeamAScore *int `json:"team_a_score"` // Use pointer to handle null
Event int `json:"event"`
Finished bool `json:"finished"`
Minutes int `json:"minutes"`
ProvisionalStartTime bool `json:"provisional_start_time"`
KickoffTime string `json:"kickoff_time"`
EventName string `json:"event_name"`
IsHome bool `json:"is_home"`
Difficulty int `json:"difficulty"`
}
type GameSettings ¶
type GameSettings struct {
LeagueJoinPrivateMax int `json:"league_join_private_max"`
LeagueJoinPublicMax int `json:"league_join_public_max"`
LeagueMaxSizePublicClassic int `json:"league_max_size_public_classic"`
LeagueMaxSizePublicH2H int `json:"league_max_size_public_h2h"`
LeagueMaxSizePrivateH2H int `json:"league_max_size_private_h2h"`
LeagueMaxKoRoundsPrivateH2H int `json:"league_max_ko_rounds_private_h2h"`
LeaguePrefixPublic string `json:"league_prefix_public"`
LeaguePointsH2HWin int `json:"league_points_h2h_win"`
LeaguePointsH2HLose int `json:"league_points_h2h_lose"`
LeaguePointsH2HDraw int `json:"league_points_h2h_draw"`
LeagueKoFirstInsteadOfRandom bool `json:"league_ko_first_instead_of_random"`
CupStartEventID *int `json:"cup_start_event_id"` // Pointer to handle null
CupStopEventID *int `json:"cup_stop_event_id"` // Pointer to handle null
CupQualifyingMethod *string `json:"cup_qualifying_method"` // Pointer to handle null
CupType *string `json:"cup_type"` // Pointer to handle null
FeaturedEntries []string `json:"featured_entries"`
PercentileRanks []int `json:"percentile_ranks"`
SquadSquadplay int `json:"squad_squadplay"`
SquadSquadsize int `json:"squad_squadsize"`
SquadTeamLimit int `json:"squad_team_limit"`
SquadTotalSpend int `json:"squad_total_spend"`
UICurrencyMultiplier int `json:"ui_currency_multiplier"`
UIUseSpecialShirts bool `json:"ui_use_special_shirts"`
UISpecialShirtExclusions []string `json:"ui_special_shirt_exclusions"`
StatsFormDays int `json:"stats_form_days"`
SysViceCaptainEnabled bool `json:"sys_vice_captain_enabled"`
TransfersCap int `json:"transfers_cap"`
TransfersSellOnFee float64 `json:"transfers_sell_on_fee"`
MaxExtraFreeTransfers int `json:"max_extra_free_transfers"`
LeagueH2HTiebreakStats []string `json:"league_h2h_tiebreak_stats"`
Timezone string `json:"timezone"`
}
type GameWeek ¶
type GameWeek struct {
ID int `json:"id"`
Name string `json:"name"`
DeadlineTime time.Time `json:"deadline_time"`
ReleaseTime *time.Time `json:"release_time"` // Pointer to handle null
AverageEntryScore int `json:"average_entry_score"`
Finished bool `json:"finished"`
DataChecked bool `json:"data_checked"`
HighestScoringEntry int `json:"highest_scoring_entry"`
DeadlineTimeEpoch int64 `json:"deadline_time_epoch"`
DeadlineTimeGameOffset int `json:"deadline_time_game_offset"`
HighestScore int `json:"highest_score"`
IsPrevious bool `json:"is_previous"`
IsCurrent bool `json:"is_current"`
IsNext bool `json:"is_next"`
CupLeaguesCreated bool `json:"cup_leagues_created"`
H2hKoMatchesCreated bool `json:"h2h_ko_matches_created"`
RankedCount int `json:"ranked_count"`
ChipPlays []ChipPlay `json:"chip_plays"`
MostSelected int `json:"most_selected"`
MostTransferredIn int `json:"most_transferred_in"`
TopElement int `json:"top_element"`
TopElementInfo TopElementInfo `json:"top_element_info"`
TransfersMade int `json:"transfers_made"`
MostCaptained int `json:"most_captained"`
MostViceCaptained int `json:"most_vice_captained"`
}
GameWeek represents an FPL gameweek (referred to as an "event" in the API). It includes deadlines, scoring averages, and status flags.
func (*GameWeek) GetChipPlayCount ¶
GetChipPlayCount returns the number of times a specific chip was played during the gameweek.
func (*GameWeek) GetTopElementInfo ¶
func (gw *GameWeek) GetTopElementInfo() TopElementInfo
GetTopElementInfo returns details about the top-scoring player of the gameweek.
func (*GameWeek) IsFinished ¶
IsFinished returns true if the gameweek's matches have all concluded and data is finalized.
type GameWeekStats ¶
type GameWeekStats struct {
Element int `json:"element"`
Fixture int `json:"fixture"`
OpponentTeam int `json:"opponent_team"` // Add opponent_team field
TotalPoints int `json:"total_points"`
WasHome bool `json:"was_home"` // Add was_home field
KickoffTime string `json:"kickoff_time"` // Add kickoff_time field
TeamHScore *int `json:"team_h_score"` // Use pointer to handle null
TeamAScore *int `json:"team_a_score"` // Use pointer to handle null
Round int `json:"round"`
Minutes int `json:"minutes"`
GoalsScored int `json:"goals_scored"`
Assists int `json:"assists"`
CleanSheets int `json:"clean_sheets"`
GoalsConceded int `json:"goals_conceded"` // Add goals_conceded field
OwnGoals int `json:"own_goals"` // Add own_goals field
PenaltiesSaved int `json:"penalties_saved"` // Add penalties_saved field
PenaltiesMissed int `json:"penalties_missed"` // Add penalties_missed field
YellowCards int `json:"yellow_cards"` // Add yellow_cards field
RedCards int `json:"red_cards"` // Add red_cards field
Saves int `json:"saves"` // Add saves field
Bonus int `json:"bonus"` // Add bonus field
Bps int `json:"bps"` // Add bps field
Influence string `json:"influence"` // Add influence field
Creativity string `json:"creativity"` // Add creativity field
Threat string `json:"threat"` // Add threat field
IctIndex string `json:"ict_index"` // Add ict_index field
Starts int `json:"starts"` // Add starts field
ExpectedGoals string `json:"expected_goals"` // Add expected_goals field
ExpectedAssists string `json:"expected_assists"` // Add expected_assists field
ExpectedGoalInvolvements string `json:"expected_goal_involvements"` // Add expected_goal_involvements field
ExpectedGoalsConceded string `json:"expected_goals_conceded"` // Add expected_goals_conceded field
}
type League ¶
type League struct {
ID int `json:"id"`
Name string `json:"name"`
Created time.Time `json:"created"`
Closed bool `json:"closed"`
MaxEntries *int `json:"max_entries"` // Pointer to allow null
LeagueType string `json:"league_type"`
Scoring string `json:"scoring"`
AdminEntry *int `json:"admin_entry"` // Pointer to allow null
StartEvent int `json:"start_event"`
CodePrivacy string `json:"code_privacy"`
HasCup bool `json:"has_cup"`
CupLeague int `json:"cup_league"`
Rank *int `json:"rank"` // Pointer to allow null
}
League represents the league details.
func (*League) GetAdminEntry ¶
func (*League) GetCreationDate ¶
type LeagueManager ¶
type LeagueManager struct {
ID int `json:"id"`
EventTotal int `json:"event_total"`
PlayerName string `json:"player_name"`
Rank int `json:"rank"`
LastRank int `json:"last_rank"`
RankSort int `json:"rank_sort"`
Total int `json:"total"`
Entry int `json:"entry"`
EntryName string `json:"entry_name"`
HasPlayed bool `json:"has_played"`
}
Player represents an individual player's standings information.
func (*LeagueManager) GetManagerInfo ¶
func (lm *LeagueManager) GetManagerInfo() string
LeagueManager methods
func (*LeagueManager) GetRankChange ¶
func (lm *LeagueManager) GetRankChange() int
func (*LeagueManager) GetRankChangeString ¶
func (lm *LeagueManager) GetRankChangeString() string
type Manager ¶
type Manager struct {
ID *int `json:"id"`
JoinedTime time.Time `json:"joined_time"`
StartedEvent int `json:"started_event"`
FavouriteTeam int `json:"favourite_team"`
PlayerFirstName string `json:"player_first_name"`
PlayerLastName string `json:"player_last_name"`
PlayerRegionID int `json:"player_region_id"`
PlayerRegionName string `json:"player_region_name"`
PlayerRegionISOCodesShort string `json:"player_region_iso_code_short"`
PlayerRegionISOCodesLong string `json:"player_region_iso_code_long"`
YearsActive int `json:"years_active"`
SummaryOverallPoints int `json:"summary_overall_points"`
SummaryOverallRank int `json:"summary_overall_rank"`
SummaryEventPoints int `json:"summary_event_points"`
SummaryEventRank int `json:"summary_event_rank"`
CurrentEvent *int `json:"current_event"`
Name string `json:"name"`
NameChangeBlocked bool `json:"name_change_blocked"`
EnteredEvents []int `json:"entered_events"`
Kit *string `json:"kit"`
LastDeadlineBank int `json:"last_deadline_bank"`
LastDeadlineValue int `json:"last_deadline_value"`
LastDeadlineTotalTransfers int `json:"last_deadline_total_transfers"`
}
Manager represents an FPL entry (manager). It contains profile data, overall and event-specific scoring summary, and basic biographical information.
func (*Manager) GetFullName ¶
GetFullName returns the real-world name of the FPL manager.
type ManagerHistory ¶
type ManagerHistory struct {
Current []CurrentEvents `json:"current"` // Current gameweek events
Past []PastSeason `json:"past"` // Past seasons
Chips []Chip `json:"chips"` // Chips used
}
ManagerHistory represents the history of a manager's performance.
type ManagerTeam ¶
type ManagerTeam struct {
ActiveChip *string `json:"active_chip"` // Active chip (e.g., "wildcard", "benchboost")
AutomaticSubs []AutomaticSub `json:"automatic_subs"` // List of automatic substitutions
EntryHistory EntryHistory `json:"entry_history"` // Entry history details
Picks []Pick `json:"picks"` // Picks in the team
}
func (*ManagerTeam) GetBankValueInMillions ¶
func (mt *ManagerTeam) GetBankValueInMillions() float64
func (*ManagerTeam) GetBench ¶
func (mt *ManagerTeam) GetBench() []Pick
func (*ManagerTeam) GetStartingXI ¶
func (mt *ManagerTeam) GetStartingXI() []Pick
func (*ManagerTeam) GetTeamValueInMillions ¶
func (mt *ManagerTeam) GetTeamValueInMillions() float64
type NewEntries ¶
type PastHistoryStats ¶
type PastHistoryStats struct {
SeasonName string `json:"season_name"`
ElementCode int `json:"element_code"`
StartCost int `json:"start_cost"`
EndCost int `json:"end_cost"`
TotalPoints int `json:"total_points"`
Minutes int `json:"minutes"`
GoalsScored int `json:"goals_scored"`
Assists int `json:"assists"`
CleanSheets int `json:"clean_sheets"`
GoalsConceded int `json:"goals_conceded"` // Add goals_conceded field
OwnGoals int `json:"own_goals"` // Add own_goals field
PenaltiesSaved int `json:"penalties_saved"` // Add penalties_saved field
PenaltiesMissed int `json:"penalties_missed"` // Add penalties_missed field
YellowCards int `json:"yellow_cards"` // Add yellow_cards field
RedCards int `json:"red_cards"` // Add red_cards field
Saves int `json:"saves"` // Add saves field
Bonus int `json:"bonus"` // Add bonus field
Bps int `json:"bps"` // Add bps field
Influence string `json:"influence"` // Add influence field
Creativity string `json:"creativity"` // Add creativity field
Threat string `json:"threat"` // Add threat field
IctIndex string `json:"ict_index"` // Add ict_index field
Starts int `json:"starts"` // Add starts field
ExpectedGoals string `json:"expected_goals"` // Add expected_goals field
ExpectedAssists string `json:"expected_assists"` // Add expected_assists field
ExpectedGoalInvolvements string `json:"expected_goal_involvements"` // Add expected_goal_involvements field
ExpectedGoalsConceded string `json:"expected_goals_conceded"` // Add expected_goals_conceded field
}
type PastSeason ¶
type PastSeason struct {
SeasonName string `json:"season_name"` // Name of the season (e.g., "2020/21")
TotalPoints int `json:"total_points"` // Total points scored in the season
Rank int `json:"rank"` // Rank achieved in the season
}
PastSeason represents the details of a past season.
type Pick ¶
type Pick struct {
Element int `json:"element"` // Player ID
Position int `json:"position"` // Position in team (1-15)
Multiplier int `json:"multiplier"` // 2 for captain, 3 for triple captain, 0 for benched
IsCaptain bool `json:"is_captain"` // Is this player captain?
IsViceCaptain bool `json:"is_vice_captain"` // Is this player vice-captain?
ElementType int `json:"element_type"` // Type of the player (e.g., defender, midfielder)
}
type Player ¶
type Player struct {
ID int `json:"id"`
FirstName string `json:"first_name"`
SecondName string `json:"second_name"`
WebName string `json:"web_name"`
Team int `json:"team"`
TeamCode int `json:"team_code"`
TotalPoints int `json:"total_points"`
NowCost float64 `json:"now_cost"`
SelectedByPercent string `json:"selected_by_percent"`
Form string `json:"form"`
InDreamteam bool `json:"in_dreamteam"`
Minutes int `json:"minutes"`
GoalsScored int `json:"goals_scored"`
Assists int `json:"assists"`
CleanSheets int `json:"clean_sheets"`
YellowCards int `json:"yellow_cards"`
RedCards int `json:"red_cards"`
Status string `json:"status"`
ChanceOfPlaying float64 `json:"chance_of_playing_next_round"`
Code int `json:"code"`
CostChangeEvent int `json:"cost_change_event"`
CostChangeEventFall int `json:"cost_change_event_fall"`
CostChangeStart int `json:"cost_change_start"`
CostChangeStartFall int `json:"cost_change_start_fall"`
DreamteamCount int `json:"dreamteam_count"`
ElementType int `json:"element_type"`
EpNext string `json:"ep_next"`
EpThis string `json:"ep_this"`
EventPoints int `json:"event_points"`
News string `json:"news"`
NewsAdded string `json:"news_added"`
PointsPerGame string `json:"points_per_game"`
Special bool `json:"special"`
SquadNumber *int `json:"squad_number"`
TransfersIn int `json:"transfers_in"`
TransfersInEvent int `json:"transfers_in_event"`
TransfersOut int `json:"transfers_out"`
TransfersOutEvent int `json:"transfers_out_event"`
ValueForm string `json:"value_form"`
ValueSeason string `json:"value_season"`
Influence string `json:"influence"`
Creativity string `json:"creativity"`
Threat string `json:"threat"`
IctIndex string `json:"ict_index"`
Starts int `json:"starts"`
ExpectedGoals string `json:"expected_goals"`
ExpectedAssists string `json:"expected_assists"`
ExpectedGoalInvolvements string `json:"expected_goal_involvements"`
ExpectedGoalsConceded string `json:"expected_goals_conceded"`
NowCostRank int `json:"now_cost_rank"`
NowCostRankType int `json:"now_cost_rank_type"`
FormRank int `json:"form_rank"`
FormRankType int `json:"form_rank_type"`
PointsPerGameRank int `json:"points_per_game_rank"`
PointsPerGameRankType int `json:"points_per_game_rank_type"`
SelectedRank int `json:"selected_rank"`
SelectedRankType int `json:"selected_rank_type"`
}
Player represents an FPL player (referred to as an "element" in the API). It contains summary data, current season performance, and ownership statistics.
func (*Player) GetDisplayName ¶
GetDisplayName returns the full name of the player.
func (*Player) GetPriceInPounds ¶
GetPriceInPounds returns the current cost of the player in millions of pounds (e.g., 8.5).
type PlayerHistory ¶
type PlayerHistory struct {
Fixtures []FixtureStats `json:"fixtures"` // Add fixtures field
History []GameWeekStats `json:"history"` // Keep history field
HistoryPast []PastHistoryStats `json:"history_past"` // Add history_past field
}
type Standings ¶
type Standings struct {
HasNext bool `json:"has_next"`
Page int `json:"page"`
Results []LeagueManager `json:"results"`
}
Standings represents the standings section of the Classic League.
func (*Standings) HasPreviousPage ¶
type Stat ¶
type Stat struct {
Identifier string `json:"identifier"`
A []StatDetail `json:"a"` // Away team contributors
H []StatDetail `json:"h"` // Home team contributors
}
Stat represents a specific type of match statistic (e.g., goals) and the players from each team who contributed to it.
type StatDetail ¶
StatDetail contains the specific value and player ID for a match statistic.
type Team ¶
type Team struct {
Code int `json:"code"`
Draw int `json:"draw"`
Form *string `json:"form"` // Using pointer to handle null values
ID int `json:"id"`
Loss int `json:"loss"`
Name string `json:"name"`
Played int `json:"played"`
Points int `json:"points"`
Position int `json:"position"`
ShortName string `json:"short_name"`
Strength int `json:"strength"`
TeamDivision *string `json:"team_division"` // Using pointer to handle null values
Win int `json:"win"`
StrengthOverallHome int `json:"strength_overall_home"`
StrengthOverallAway int `json:"strength_overall_away"`
StrengthAttackHome int `json:"strength_attack_home"`
StrengthAttackAway int `json:"strength_attack_away"`
StrengthDefenceHome int `json:"strength_defence_home"`
StrengthDefenceAway int `json:"strength_defence_away"`
PulseID int `json:"pulse_id"`
}
Team represents a Premier League team in the FPL system. It includes metadata, performance statistics, and strength ratings.
func (*Team) GetDrawRate ¶
GetDrawRate calculates the percentage of games drawn by the team.
func (*Team) GetFullName ¶
GetFullName returns the full name of the team (e.g., "Arsenal").
func (*Team) GetLossRate ¶
GetLossRate calculates the percentage of games lost by the team.
func (*Team) GetShortName ¶
GetShortName returns the 3-letter abbreviation of the team (e.g., "ARS").
func (*Team) GetWinRate ¶
GetWinRate calculates the percentage of games won by the team.
type TopElementInfo ¶
TopElementInfo identifies the highest-scoring player for a specific gameweek.