Documentation
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Index ¶
Constants ¶
This section is empty.
Variables ¶
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var BGTile = []gb.UINT8{
0xFF, 0xFF, 0xFB, 0xFB, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0x7F, 0x7F, 0xF7, 0xF7, 0xFF, 0xFF,
}
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var BGTileBank = macro.Define(0)
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var BGTitleTiledata = []gb.UINT8{}/* 2544 elements not displayed */
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var BGTitleTilemap = []gb.UINT8{}/* 360 elements not displayed */
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var SpriteTiles = []gb.UINT8{
0x40, 0x40, 0xE0, 0xA0, 0xFE, 0x80, 0xC8, 0xB8,
0x8C, 0xF4, 0x96, 0xEA, 0xA9, 0xD7, 0xFF, 0xFF,
0x02, 0x40, 0xC5, 0xA3, 0xE5, 0xBB, 0xF5, 0xAB,
0xF5, 0xAB, 0xF5, 0xAB, 0xFD, 0xBB, 0x42, 0x42,
0x00, 0x00, 0x00, 0x18, 0x18, 0x3C, 0x3C, 0x66,
0x3C, 0x66, 0x18, 0x3C, 0x00, 0x18, 0x00, 0x00,
}
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var SpriteTilesBank = macro.Define(0)
Functions ¶
This section is empty.
Types ¶
This section is empty.
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