sdkserver

package
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Published: Mar 15, 2019 License: Apache-2.0 Imports: 30 Imported by: 0

Documentation

Overview

Package sdkserver implements Agones SDK server (sidecar).

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type LocalSDKServer

type LocalSDKServer struct {
	// contains filtered or unexported fields
}

LocalSDKServer type is the SDKServer implementation for when the sidecar is being run for local development, and doesn't connect to the Kubernetes cluster

func NewLocalSDKServer

func NewLocalSDKServer(filePath string) (*LocalSDKServer, error)

NewLocalSDKServer returns the default LocalSDKServer

func (*LocalSDKServer) Close

func (l *LocalSDKServer) Close()

Close tears down all the things

func (*LocalSDKServer) GetGameServer

func (l *LocalSDKServer) GetGameServer(context.Context, *sdk.Empty) (*sdk.GameServer, error)

GetGameServer returns a dummy game server.

func (*LocalSDKServer) Health

func (l *LocalSDKServer) Health(stream sdk.SDK_HealthServer) error

Health logs each health ping that comes down the stream

func (*LocalSDKServer) Ready

Ready logs that the Ready request has been received

func (*LocalSDKServer) SetAnnotation

func (l *LocalSDKServer) SetAnnotation(_ context.Context, kv *sdk.KeyValue) (*sdk.Empty, error)

SetAnnotation applies a Annotation to the backing GameServer metadata

func (*LocalSDKServer) SetLabel

func (l *LocalSDKServer) SetLabel(_ context.Context, kv *sdk.KeyValue) (*sdk.Empty, error)

SetLabel applies a Label to the backing GameServer metadata

func (*LocalSDKServer) Shutdown

func (l *LocalSDKServer) Shutdown(context.Context, *sdk.Empty) (*sdk.Empty, error)

Shutdown logs that the shutdown request has been received

func (*LocalSDKServer) WatchGameServer

func (l *LocalSDKServer) WatchGameServer(_ *sdk.Empty, stream sdk.SDK_WatchGameServerServer) error

WatchGameServer will return a dummy GameServer (with no changes), 3 times, every 5 seconds

type Operation

type Operation string

Operation is a synchronisation action

type SDKServer

type SDKServer struct {
	// contains filtered or unexported fields
}

SDKServer is a gRPC server, that is meant to be a sidecar for a GameServer that will update the game server status on SDK requests

func NewSDKServer

func NewSDKServer(gameServerName, namespace string, kubeClient kubernetes.Interface,
	agonesClient versioned.Interface) (*SDKServer, error)

NewSDKServer creates a SDKServer that sets up an InClusterConfig for Kubernetes

func (*SDKServer) GetGameServer

func (s *SDKServer) GetGameServer(context.Context, *sdk.Empty) (*sdk.GameServer, error)

GetGameServer returns the current GameServer configuration and state from the backing GameServer CRD

func (*SDKServer) Health

func (s *SDKServer) Health(stream sdk.SDK_HealthServer) error

Health receives each health ping, and tracks the last time the health check was received, to track if a GameServer is healthy

func (*SDKServer) Ready

func (s *SDKServer) Ready(ctx context.Context, e *sdk.Empty) (*sdk.Empty, error)

Ready enters the RequestReady state change for this GameServer into the workqueue so it can be updated

func (*SDKServer) Run

func (s *SDKServer) Run(stop <-chan struct{}) error

Run processes the rate limited queue. Will block until stop is closed

func (*SDKServer) SetAnnotation

func (s *SDKServer) SetAnnotation(_ context.Context, kv *sdk.KeyValue) (*sdk.Empty, error)

SetAnnotation adds the Key/Value to be used to set the annotations with the metadataPrefix to the `GameServer` metdata

func (*SDKServer) SetLabel

func (s *SDKServer) SetLabel(_ context.Context, kv *sdk.KeyValue) (*sdk.Empty, error)

SetLabel adds the Key/Value to be used to set the label with the metadataPrefix to the `GameServer` metdata

func (*SDKServer) Shutdown

func (s *SDKServer) Shutdown(ctx context.Context, e *sdk.Empty) (*sdk.Empty, error)

Shutdown enters the Shutdown state change for this GameServer into the workqueue so it can be updated

func (*SDKServer) WatchGameServer

func (s *SDKServer) WatchGameServer(_ *sdk.Empty, stream sdk.SDK_WatchGameServerServer) error

WatchGameServer sends events through the stream when changes occur to the backing GameServer configuration / status

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