Documentation
¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func Serve ¶
Serve starts handling events for the specified addresses.
Addresses should use a scheme prefix and be formatted like `tcp://192.168.0.10:9851` or `unix://socket`. Valid network schemes:
tcp - bind to both IPv4 and IPv6 tcp4 - IPv4 tcp6 - IPv6 udp - bind to both IPv4 and IPv6 udp4 - IPv4 udp6 - IPv6 unix - Unix Domain Socket
The "tcp" network scheme is assumed when one is not specified.
Types ¶
type AtomicBool ¶
type AtomicBool struct {
// contains filtered or unexported fields
}
AtomicBool 原子操作封装的 bool 类型
type Events ¶
type Events struct {
// NumLoops sets the number of loops to use for the server. Setting this
// to a value greater than 1 will effectively make the server
// multithreaded for multi-core machines. Which means you must take care
// with synchonizing memory between all event callbacks. Setting to 0 or 1
// will run the server single-threaded. Setting to -1 will automatically
// assign this value equal to runtime.NumProcs().
NumLoops int
// LoadBalance sets the load balancing method. Load balancing is always a
// best effort to attempt to distribute the incoming connections between
// multiple loops. This option is only works when NumLoops is set.
LoadBalance LoadBalance
// Serving fires when the server can accept connections. The server
// parameter has information and various utilities.
Serving func(server Server) (action Action)
// Opened fires when a new connection has opened.
// The info parameter has information about the connection such as
// it's local and remote address.
// Use the out return value to write data to the connection.
// The opts return value is used to set connection options.
Opened func(c *Conn) (out []byte, opts Options, action Action)
// Closed fires when a connection has closed.
// The err parameter is the last known connection error.
Closed func(c *Conn, err error) (action Action)
// PreWrite fires just before any data is written to any client socket.
PreWrite func()
// Data fires when a connection sends the server data.
// The in parameter is the incoming data.
// Use the out return value to write data to the connection.
Data func(c *Conn, in *ringbuffer.RingBuffer) (out []byte, action Action)
// Tick fires immediately after the server starts and will fire again
// following the duration specified by the delay return value.
Tick func() (delay time.Duration, action Action)
}
Events represents the server events for the Serve call. Each event has an Action return value that is used manage the state of the connection and server.
type LoadBalance ¶
type LoadBalance int
LoadBalance sets the load balancing method.
const ( // Random requests that connections are randomly distributed. Random LoadBalance = iota // RoundRobin requests that connections are distributed to a loop in a // round-robin fashion. RoundRobin // LeastConnections assigns the next accepted connection to the loop with // the least number of active connections. LeastConnections )
type Server ¶
type Server struct {
// The addrs parameter is an array of listening addresses that align
// with the addr strings passed to the Serve function.
Addrs []net.Addr
// NumLoops is the number of loops that the server is using.
NumLoops int
}
Server represents a server context which provides information about the running server and has control functions for managing state.
Directories
¶
| Path | Synopsis |
|---|---|
|
evio-echo-server
command
|
|
|
net-echo-server
command
|
|
|
examples
|
|
|
echo-server
command
|
|
Click to show internal directories.
Click to hide internal directories.

