Documentation
¶
Index ¶
- Variables
- type BaseAck
- func (*BaseAck) Descriptor() ([]byte, []int)
- func (m *BaseAck) GetMsg() string
- func (m *BaseAck) GetResult() int64
- func (*BaseAck) ProtoMessage()
- func (m *BaseAck) Reset()
- func (m *BaseAck) String() string
- func (m *BaseAck) XXX_DiscardUnknown()
- func (m *BaseAck) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *BaseAck) XXX_Merge(src proto.Message)
- func (m *BaseAck) XXX_Size() int
- func (m *BaseAck) XXX_Unmarshal(b []byte) error
- type DigimonIdentity
- type EndGameAck
- func (*EndGameAck) Descriptor() ([]byte, []int)
- func (m *EndGameAck) GetWinnerId() uint64
- func (*EndGameAck) ProtoMessage()
- func (m *EndGameAck) Reset()
- func (m *EndGameAck) String() string
- func (m *EndGameAck) XXX_DiscardUnknown()
- func (m *EndGameAck) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *EndGameAck) XXX_Merge(src proto.Message)
- func (m *EndGameAck) XXX_Size() int
- func (m *EndGameAck) XXX_Unmarshal(b []byte) error
- type Hero
- func (*Hero) Descriptor() ([]byte, []int)
- func (m *Hero) GetIdentity() DigimonIdentity
- func (m *Hero) GetIdentityLevel() int32
- func (m *Hero) GetIsDead() bool
- func (m *Hero) GetIsEscape() bool
- func (m *Hero) GetSkillLevel() int32
- func (m *Hero) GetSkillName() string
- func (m *Hero) GetSkillPoint() int32
- func (m *Hero) GetSkillTargets() []uint64
- func (m *Hero) GetSkillType() int32
- func (*Hero) ProtoMessage()
- func (m *Hero) Reset()
- func (m *Hero) String() string
- func (m *Hero) XXX_DiscardUnknown()
- func (m *Hero) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *Hero) XXX_Merge(src proto.Message)
- func (m *Hero) XXX_Size() int
- func (m *Hero) XXX_Unmarshal(b []byte) error
- type JoinRoomAck
- func (*JoinRoomAck) Descriptor() ([]byte, []int)
- func (m *JoinRoomAck) GetBase() *BaseAck
- func (m *JoinRoomAck) GetRoomInfo() *RoomInfo
- func (*JoinRoomAck) ProtoMessage()
- func (m *JoinRoomAck) Reset()
- func (m *JoinRoomAck) String() string
- func (m *JoinRoomAck) XXX_DiscardUnknown()
- func (m *JoinRoomAck) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *JoinRoomAck) XXX_Merge(src proto.Message)
- func (m *JoinRoomAck) XXX_Size() int
- func (m *JoinRoomAck) XXX_Unmarshal(b []byte) error
- type JoinRoomReq
- func (*JoinRoomReq) Descriptor() ([]byte, []int)
- func (*JoinRoomReq) ProtoMessage()
- func (m *JoinRoomReq) Reset()
- func (m *JoinRoomReq) String() string
- func (m *JoinRoomReq) XXX_DiscardUnknown()
- func (m *JoinRoomReq) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *JoinRoomReq) XXX_Merge(src proto.Message)
- func (m *JoinRoomReq) XXX_Size() int
- func (m *JoinRoomReq) XXX_Unmarshal(b []byte) error
- type LoginAck
- func (*LoginAck) Descriptor() ([]byte, []int)
- func (m *LoginAck) GetBase() *BaseAck
- func (m *LoginAck) GetPlayerInfo() *PlayerInfo
- func (*LoginAck) ProtoMessage()
- func (m *LoginAck) Reset()
- func (m *LoginAck) String() string
- func (m *LoginAck) XXX_DiscardUnknown()
- func (m *LoginAck) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *LoginAck) XXX_Merge(src proto.Message)
- func (m *LoginAck) XXX_Size() int
- func (m *LoginAck) XXX_Unmarshal(b []byte) error
- type LoginReq
- func (*LoginReq) Descriptor() ([]byte, []int)
- func (m *LoginReq) GetPassword() string
- func (m *LoginReq) GetType() LoginReq_LoginType
- func (m *LoginReq) GetUsername() string
- func (*LoginReq) ProtoMessage()
- func (m *LoginReq) Reset()
- func (m *LoginReq) String() string
- func (m *LoginReq) XXX_DiscardUnknown()
- func (m *LoginReq) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *LoginReq) XXX_Merge(src proto.Message)
- func (m *LoginReq) XXX_Size() int
- func (m *LoginReq) XXX_Unmarshal(b []byte) error
- type LoginReq_LoginType
- type MsgPack
- func (*MsgPack) Descriptor() ([]byte, []int)
- func (m *MsgPack) GetData() []byte
- func (m *MsgPack) GetRouter() string
- func (*MsgPack) ProtoMessage()
- func (m *MsgPack) Reset()
- func (m *MsgPack) String() string
- func (m *MsgPack) XXX_DiscardUnknown()
- func (m *MsgPack) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *MsgPack) XXX_Merge(src proto.Message)
- func (m *MsgPack) XXX_Size() int
- func (m *MsgPack) XXX_Unmarshal(b []byte) error
- type PlayerInfo
- func (*PlayerInfo) Descriptor() ([]byte, []int)
- func (m *PlayerInfo) GetHero() *Hero
- func (m *PlayerInfo) GetId() uint64
- func (m *PlayerInfo) GetNickname() string
- func (m *PlayerInfo) GetRoomId() uint64
- func (m *PlayerInfo) GetSeat() int32
- func (*PlayerInfo) ProtoMessage()
- func (m *PlayerInfo) Reset()
- func (m *PlayerInfo) String() string
- func (m *PlayerInfo) XXX_DiscardUnknown()
- func (m *PlayerInfo) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *PlayerInfo) XXX_Merge(src proto.Message)
- func (m *PlayerInfo) XXX_Size() int
- func (m *PlayerInfo) XXX_Unmarshal(b []byte) error
- type PlayerLeaveAck
- func (*PlayerLeaveAck) Descriptor() ([]byte, []int)
- func (m *PlayerLeaveAck) GetRoomId() uint64
- func (m *PlayerLeaveAck) GetSeat() int32
- func (*PlayerLeaveAck) ProtoMessage()
- func (m *PlayerLeaveAck) Reset()
- func (m *PlayerLeaveAck) String() string
- func (m *PlayerLeaveAck) XXX_DiscardUnknown()
- func (m *PlayerLeaveAck) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *PlayerLeaveAck) XXX_Merge(src proto.Message)
- func (m *PlayerLeaveAck) XXX_Size() int
- func (m *PlayerLeaveAck) XXX_Unmarshal(b []byte) error
- type RPCBattleAck
- func (*RPCBattleAck) Descriptor() ([]byte, []int)
- func (m *RPCBattleAck) GetAttackerId() uint64
- func (m *RPCBattleAck) GetBase() *BaseAck
- func (m *RPCBattleAck) GetIsHaveNext() bool
- func (m *RPCBattleAck) GetLastWinId() uint64
- func (m *RPCBattleAck) GetTargetId() uint64
- func (*RPCBattleAck) ProtoMessage()
- func (m *RPCBattleAck) Reset()
- func (m *RPCBattleAck) String() string
- func (m *RPCBattleAck) XXX_DiscardUnknown()
- func (m *RPCBattleAck) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *RPCBattleAck) XXX_Merge(src proto.Message)
- func (m *RPCBattleAck) XXX_Size() int
- func (m *RPCBattleAck) XXX_Unmarshal(b []byte) error
- type RPCBattleReq
- func (*RPCBattleReq) Descriptor() ([]byte, []int)
- func (m *RPCBattleReq) GetOtherSideId() uint64
- func (m *RPCBattleReq) GetRole() int32
- func (m *RPCBattleReq) GetRpc() int32
- func (*RPCBattleReq) ProtoMessage()
- func (m *RPCBattleReq) Reset()
- func (m *RPCBattleReq) String() string
- func (m *RPCBattleReq) XXX_DiscardUnknown()
- func (m *RPCBattleReq) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *RPCBattleReq) XXX_Merge(src proto.Message)
- func (m *RPCBattleReq) XXX_Size() int
- func (m *RPCBattleReq) XXX_Unmarshal(b []byte) error
- type ReleaseSkillAck
- func (*ReleaseSkillAck) Descriptor() ([]byte, []int)
- func (m *ReleaseSkillAck) GetBase() *BaseAck
- func (m *ReleaseSkillAck) GetHero() *Hero
- func (*ReleaseSkillAck) ProtoMessage()
- func (m *ReleaseSkillAck) Reset()
- func (m *ReleaseSkillAck) String() string
- func (m *ReleaseSkillAck) XXX_DiscardUnknown()
- func (m *ReleaseSkillAck) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ReleaseSkillAck) XXX_Merge(src proto.Message)
- func (m *ReleaseSkillAck) XXX_Size() int
- func (m *ReleaseSkillAck) XXX_Unmarshal(b []byte) error
- type ReleaseSkillReq
- func (*ReleaseSkillReq) Descriptor() ([]byte, []int)
- func (m *ReleaseSkillReq) GetSkillLevel() int32
- func (m *ReleaseSkillReq) GetSkillTargets() []uint64
- func (m *ReleaseSkillReq) GetSkillType() int32
- func (*ReleaseSkillReq) ProtoMessage()
- func (m *ReleaseSkillReq) Reset()
- func (m *ReleaseSkillReq) String() string
- func (m *ReleaseSkillReq) XXX_DiscardUnknown()
- func (m *ReleaseSkillReq) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *ReleaseSkillReq) XXX_Merge(src proto.Message)
- func (m *ReleaseSkillReq) XXX_Size() int
- func (m *ReleaseSkillReq) XXX_Unmarshal(b []byte) error
- type RoomInfo
- func (*RoomInfo) Descriptor() ([]byte, []int)
- func (m *RoomInfo) GetCurrentPlayerNum() uint32
- func (m *RoomInfo) GetIsStart() bool
- func (m *RoomInfo) GetPlayerInfos() []*PlayerInfo
- func (m *RoomInfo) GetRoomId() uint64
- func (m *RoomInfo) GetRound() int32
- func (m *RoomInfo) GetType() RoomInfo_RoomType
- func (*RoomInfo) ProtoMessage()
- func (m *RoomInfo) Reset()
- func (m *RoomInfo) String() string
- func (m *RoomInfo) XXX_DiscardUnknown()
- func (m *RoomInfo) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *RoomInfo) XXX_Merge(src proto.Message)
- func (m *RoomInfo) XXX_Size() int
- func (m *RoomInfo) XXX_Unmarshal(b []byte) error
- type RoomInfo_RoomType
- type RulingResultAck
- func (*RulingResultAck) Descriptor() ([]byte, []int)
- func (m *RulingResultAck) GetAttackerID() uint64
- func (m *RulingResultAck) GetTargetID() uint64
- func (*RulingResultAck) ProtoMessage()
- func (m *RulingResultAck) Reset()
- func (m *RulingResultAck) String() string
- func (m *RulingResultAck) XXX_DiscardUnknown()
- func (m *RulingResultAck) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *RulingResultAck) XXX_Merge(src proto.Message)
- func (m *RulingResultAck) XXX_Size() int
- func (m *RulingResultAck) XXX_Unmarshal(b []byte) error
- type StartGameAck
- func (*StartGameAck) Descriptor() ([]byte, []int)
- func (m *StartGameAck) GetRoomInfo() *RoomInfo
- func (*StartGameAck) ProtoMessage()
- func (m *StartGameAck) Reset()
- func (m *StartGameAck) String() string
- func (m *StartGameAck) XXX_DiscardUnknown()
- func (m *StartGameAck) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (m *StartGameAck) XXX_Merge(src proto.Message)
- func (m *StartGameAck) XXX_Size() int
- func (m *StartGameAck) XXX_Unmarshal(b []byte) error
Constants ¶
This section is empty.
Variables ¶
View Source
var DigimonIdentity_name = map[int32]string{
0: "AGUMON",
1: "GREYMON",
2: "SKULLGREYMON",
3: "WARGREYMON",
4: "GABUMON",
5: "GARURUMON",
6: "WEREGARURUMON",
7: "METALGARURUMON",
8: "BIYOMON",
9: "BIRDRAMON",
10: "GARUDAMON",
11: "TENTOMON",
12: "KABUTERIMON",
13: "MEGAKABUTERIMON",
14: "PALMON",
15: "TOGEMON",
16: "LILLYMON",
17: "GOMAMON",
18: "IKKAKUMON",
19: "ZUDOMON",
20: "PATAMON",
21: "ANGEMON",
22: "MAGNAANGEMON",
23: "SALAMON",
24: "GATOMON",
25: "ANGEWOMON",
}
View Source
var DigimonIdentity_value = map[string]int32{
"AGUMON": 0,
"GREYMON": 1,
"SKULLGREYMON": 2,
"WARGREYMON": 3,
"GABUMON": 4,
"GARURUMON": 5,
"WEREGARURUMON": 6,
"METALGARURUMON": 7,
"BIYOMON": 8,
"BIRDRAMON": 9,
"GARUDAMON": 10,
"TENTOMON": 11,
"KABUTERIMON": 12,
"MEGAKABUTERIMON": 13,
"PALMON": 14,
"TOGEMON": 15,
"LILLYMON": 16,
"GOMAMON": 17,
"IKKAKUMON": 18,
"ZUDOMON": 19,
"PATAMON": 20,
"ANGEMON": 21,
"MAGNAANGEMON": 22,
"SALAMON": 23,
"GATOMON": 24,
"ANGEWOMON": 25,
}
View Source
var LoginReq_LoginType_name = map[int32]string{
0: "Visitor",
1: "PassWord",
}
View Source
var LoginReq_LoginType_value = map[string]int32{
"Visitor": 0,
"PassWord": 1,
}
View Source
var RoomInfo_RoomType_name = map[int32]string{
0: "TWO",
}
View Source
var RoomInfo_RoomType_value = map[string]int32{
"TWO": 0,
}
Functions ¶
This section is empty.
Types ¶
type BaseAck ¶
type BaseAck struct {
Result int64 `protobuf:"varint,1,opt,name=Result,proto3" json:"Result,omitempty"`
Msg string `protobuf:"bytes,2,opt,name=Msg,proto3" json:"Msg,omitempty"`
XXX_NoUnkeyedLiteral struct{} `json:"-"`
XXX_unrecognized []byte `json:"-"`
XXX_sizecache int32 `json:"-"`
}
func (*BaseAck) Descriptor ¶
func (*BaseAck) ProtoMessage ¶
func (*BaseAck) ProtoMessage()
func (*BaseAck) XXX_DiscardUnknown ¶
func (m *BaseAck) XXX_DiscardUnknown()
func (*BaseAck) XXX_Marshal ¶
func (*BaseAck) XXX_Unmarshal ¶
type DigimonIdentity ¶
type DigimonIdentity int32
const ( DigimonIdentity_AGUMON DigimonIdentity = 0 DigimonIdentity_GREYMON DigimonIdentity = 1 DigimonIdentity_SKULLGREYMON DigimonIdentity = 2 DigimonIdentity_WARGREYMON DigimonIdentity = 3 DigimonIdentity_GABUMON DigimonIdentity = 4 DigimonIdentity_GARURUMON DigimonIdentity = 5 DigimonIdentity_WEREGARURUMON DigimonIdentity = 6 DigimonIdentity_METALGARURUMON DigimonIdentity = 7 DigimonIdentity_BIYOMON DigimonIdentity = 8 DigimonIdentity_BIRDRAMON DigimonIdentity = 9 DigimonIdentity_GARUDAMON DigimonIdentity = 10 DigimonIdentity_TENTOMON DigimonIdentity = 11 DigimonIdentity_KABUTERIMON DigimonIdentity = 12 DigimonIdentity_MEGAKABUTERIMON DigimonIdentity = 13 DigimonIdentity_PALMON DigimonIdentity = 14 DigimonIdentity_TOGEMON DigimonIdentity = 15 DigimonIdentity_LILLYMON DigimonIdentity = 16 DigimonIdentity_GOMAMON DigimonIdentity = 17 DigimonIdentity_IKKAKUMON DigimonIdentity = 18 DigimonIdentity_ZUDOMON DigimonIdentity = 19 DigimonIdentity_PATAMON DigimonIdentity = 20 DigimonIdentity_ANGEMON DigimonIdentity = 21 DigimonIdentity_MAGNAANGEMON DigimonIdentity = 22 DigimonIdentity_SALAMON DigimonIdentity = 23 DigimonIdentity_GATOMON DigimonIdentity = 24 DigimonIdentity_ANGEWOMON DigimonIdentity = 25 )
func (DigimonIdentity) EnumDescriptor ¶
func (DigimonIdentity) EnumDescriptor() ([]byte, []int)
func (DigimonIdentity) String ¶
func (x DigimonIdentity) String() string
type EndGameAck ¶
type EndGameAck struct {
WinnerId uint64 `protobuf:"varint,1,opt,name=winner_id,json=winnerId,proto3" json:"winner_id,omitempty"`
XXX_NoUnkeyedLiteral struct{} `json:"-"`
XXX_unrecognized []byte `json:"-"`
XXX_sizecache int32 `json:"-"`
}
func (*EndGameAck) Descriptor ¶
func (*EndGameAck) Descriptor() ([]byte, []int)
func (*EndGameAck) GetWinnerId ¶
func (m *EndGameAck) GetWinnerId() uint64
func (*EndGameAck) ProtoMessage ¶
func (*EndGameAck) ProtoMessage()
func (*EndGameAck) Reset ¶
func (m *EndGameAck) Reset()
func (*EndGameAck) String ¶
func (m *EndGameAck) String() string
func (*EndGameAck) XXX_DiscardUnknown ¶
func (m *EndGameAck) XXX_DiscardUnknown()
func (*EndGameAck) XXX_Marshal ¶
func (m *EndGameAck) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*EndGameAck) XXX_Merge ¶
func (m *EndGameAck) XXX_Merge(src proto.Message)
func (*EndGameAck) XXX_Size ¶
func (m *EndGameAck) XXX_Size() int
func (*EndGameAck) XXX_Unmarshal ¶
func (m *EndGameAck) XXX_Unmarshal(b []byte) error
type Hero ¶
type Hero struct {
Identity DigimonIdentity `protobuf:"varint,1,opt,name=identity,proto3,enum=pbprotocol.DigimonIdentity" json:"identity,omitempty"`
IdentityLevel int32 `protobuf:"varint,2,opt,name=identity_level,json=identityLevel,proto3" json:"identity_level,omitempty"`
SkillPoint int32 `protobuf:"varint,3,opt,name=skill_point,json=skillPoint,proto3" json:"skill_point,omitempty"`
SkillType int32 `protobuf:"varint,4,opt,name=skill_type,json=skillType,proto3" json:"skill_type,omitempty"`
SkillLevel int32 `protobuf:"varint,5,opt,name=skill_level,json=skillLevel,proto3" json:"skill_level,omitempty"`
SkillName string `protobuf:"bytes,6,opt,name=skill_name,json=skillName,proto3" json:"skill_name,omitempty"`
SkillTargets []uint64 `protobuf:"varint,7,rep,packed,name=skill_targets,json=skillTargets,proto3" json:"skill_targets,omitempty"`
IsEscape bool `protobuf:"varint,8,opt,name=is_escape,json=isEscape,proto3" json:"is_escape,omitempty"`
IsDead bool `protobuf:"varint,9,opt,name=is_dead,json=isDead,proto3" json:"is_dead,omitempty"`
XXX_NoUnkeyedLiteral struct{} `json:"-"`
XXX_unrecognized []byte `json:"-"`
XXX_sizecache int32 `json:"-"`
}
func (*Hero) Descriptor ¶
func (*Hero) GetIdentity ¶
func (m *Hero) GetIdentity() DigimonIdentity
func (*Hero) GetIdentityLevel ¶
func (*Hero) GetIsEscape ¶
func (*Hero) GetSkillLevel ¶
func (*Hero) GetSkillName ¶
func (*Hero) GetSkillPoint ¶
func (*Hero) GetSkillTargets ¶
func (*Hero) GetSkillType ¶
func (*Hero) ProtoMessage ¶
func (*Hero) ProtoMessage()
func (*Hero) XXX_DiscardUnknown ¶
func (m *Hero) XXX_DiscardUnknown()
func (*Hero) XXX_Unmarshal ¶
type JoinRoomAck ¶
type JoinRoomAck struct {
Base *BaseAck `protobuf:"bytes,1,opt,name=base,proto3" json:"base,omitempty"`
RoomInfo *RoomInfo `protobuf:"bytes,2,opt,name=room_info,json=roomInfo,proto3" json:"room_info,omitempty"`
XXX_NoUnkeyedLiteral struct{} `json:"-"`
XXX_unrecognized []byte `json:"-"`
XXX_sizecache int32 `json:"-"`
}
func (*JoinRoomAck) Descriptor ¶
func (*JoinRoomAck) Descriptor() ([]byte, []int)
func (*JoinRoomAck) GetBase ¶
func (m *JoinRoomAck) GetBase() *BaseAck
func (*JoinRoomAck) GetRoomInfo ¶
func (m *JoinRoomAck) GetRoomInfo() *RoomInfo
func (*JoinRoomAck) ProtoMessage ¶
func (*JoinRoomAck) ProtoMessage()
func (*JoinRoomAck) Reset ¶
func (m *JoinRoomAck) Reset()
func (*JoinRoomAck) String ¶
func (m *JoinRoomAck) String() string
func (*JoinRoomAck) XXX_DiscardUnknown ¶
func (m *JoinRoomAck) XXX_DiscardUnknown()
func (*JoinRoomAck) XXX_Marshal ¶
func (m *JoinRoomAck) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*JoinRoomAck) XXX_Merge ¶
func (m *JoinRoomAck) XXX_Merge(src proto.Message)
func (*JoinRoomAck) XXX_Size ¶
func (m *JoinRoomAck) XXX_Size() int
func (*JoinRoomAck) XXX_Unmarshal ¶
func (m *JoinRoomAck) XXX_Unmarshal(b []byte) error
type JoinRoomReq ¶
type JoinRoomReq struct {
XXX_NoUnkeyedLiteral struct{} `json:"-"`
XXX_unrecognized []byte `json:"-"`
XXX_sizecache int32 `json:"-"`
}
join room
func (*JoinRoomReq) Descriptor ¶
func (*JoinRoomReq) Descriptor() ([]byte, []int)
func (*JoinRoomReq) ProtoMessage ¶
func (*JoinRoomReq) ProtoMessage()
func (*JoinRoomReq) Reset ¶
func (m *JoinRoomReq) Reset()
func (*JoinRoomReq) String ¶
func (m *JoinRoomReq) String() string
func (*JoinRoomReq) XXX_DiscardUnknown ¶
func (m *JoinRoomReq) XXX_DiscardUnknown()
func (*JoinRoomReq) XXX_Marshal ¶
func (m *JoinRoomReq) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*JoinRoomReq) XXX_Merge ¶
func (m *JoinRoomReq) XXX_Merge(src proto.Message)
func (*JoinRoomReq) XXX_Size ¶
func (m *JoinRoomReq) XXX_Size() int
func (*JoinRoomReq) XXX_Unmarshal ¶
func (m *JoinRoomReq) XXX_Unmarshal(b []byte) error
type LoginAck ¶
type LoginAck struct {
Base *BaseAck `protobuf:"bytes,1,opt,name=base,proto3" json:"base,omitempty"`
PlayerInfo *PlayerInfo `protobuf:"bytes,2,opt,name=player_info,json=playerInfo,proto3" json:"player_info,omitempty"`
XXX_NoUnkeyedLiteral struct{} `json:"-"`
XXX_unrecognized []byte `json:"-"`
XXX_sizecache int32 `json:"-"`
}
func (*LoginAck) Descriptor ¶
func (*LoginAck) GetPlayerInfo ¶
func (m *LoginAck) GetPlayerInfo() *PlayerInfo
func (*LoginAck) ProtoMessage ¶
func (*LoginAck) ProtoMessage()
func (*LoginAck) XXX_DiscardUnknown ¶
func (m *LoginAck) XXX_DiscardUnknown()
func (*LoginAck) XXX_Marshal ¶
func (*LoginAck) XXX_Unmarshal ¶
type LoginReq ¶
type LoginReq struct {
Username string `protobuf:"bytes,1,opt,name=username,proto3" json:"username,omitempty"`
Password string `protobuf:"bytes,2,opt,name=password,proto3" json:"password,omitempty"`
Type LoginReq_LoginType `protobuf:"varint,3,opt,name=type,proto3,enum=pbprotocol.LoginReq_LoginType" json:"type,omitempty"`
XXX_NoUnkeyedLiteral struct{} `json:"-"`
XXX_unrecognized []byte `json:"-"`
XXX_sizecache int32 `json:"-"`
}
func (*LoginReq) Descriptor ¶
func (*LoginReq) GetPassword ¶
func (*LoginReq) GetType ¶
func (m *LoginReq) GetType() LoginReq_LoginType
func (*LoginReq) GetUsername ¶
func (*LoginReq) ProtoMessage ¶
func (*LoginReq) ProtoMessage()
func (*LoginReq) XXX_DiscardUnknown ¶
func (m *LoginReq) XXX_DiscardUnknown()
func (*LoginReq) XXX_Marshal ¶
func (*LoginReq) XXX_Unmarshal ¶
type LoginReq_LoginType ¶
type LoginReq_LoginType int32
const ( LoginReq_Visitor LoginReq_LoginType = 0 LoginReq_PassWord LoginReq_LoginType = 1 )
func (LoginReq_LoginType) EnumDescriptor ¶
func (LoginReq_LoginType) EnumDescriptor() ([]byte, []int)
func (LoginReq_LoginType) String ¶
func (x LoginReq_LoginType) String() string
type MsgPack ¶
type MsgPack struct {
Router string `protobuf:"bytes,1,opt,name=router,proto3" json:"router,omitempty"`
Data []byte `protobuf:"bytes,2,opt,name=data,proto3" json:"data,omitempty"`
XXX_NoUnkeyedLiteral struct{} `json:"-"`
XXX_unrecognized []byte `json:"-"`
XXX_sizecache int32 `json:"-"`
}
func (*MsgPack) Descriptor ¶
func (*MsgPack) ProtoMessage ¶
func (*MsgPack) ProtoMessage()
func (*MsgPack) XXX_DiscardUnknown ¶
func (m *MsgPack) XXX_DiscardUnknown()
func (*MsgPack) XXX_Marshal ¶
func (*MsgPack) XXX_Unmarshal ¶
type PlayerInfo ¶
type PlayerInfo struct {
Id uint64 `protobuf:"varint,1,opt,name=id,proto3" json:"id,omitempty"`
Nickname string `protobuf:"bytes,2,opt,name=nickname,proto3" json:"nickname,omitempty"`
RoomId uint64 `protobuf:"varint,3,opt,name=room_id,json=roomId,proto3" json:"room_id,omitempty"`
Hero *Hero `protobuf:"bytes,4,opt,name=hero,proto3" json:"hero,omitempty"`
Seat int32 `protobuf:"varint,5,opt,name=seat,proto3" json:"seat,omitempty"`
XXX_NoUnkeyedLiteral struct{} `json:"-"`
XXX_unrecognized []byte `json:"-"`
XXX_sizecache int32 `json:"-"`
}
func (*PlayerInfo) Descriptor ¶
func (*PlayerInfo) Descriptor() ([]byte, []int)
func (*PlayerInfo) GetHero ¶
func (m *PlayerInfo) GetHero() *Hero
func (*PlayerInfo) GetId ¶
func (m *PlayerInfo) GetId() uint64
func (*PlayerInfo) GetNickname ¶
func (m *PlayerInfo) GetNickname() string
func (*PlayerInfo) GetRoomId ¶
func (m *PlayerInfo) GetRoomId() uint64
func (*PlayerInfo) GetSeat ¶
func (m *PlayerInfo) GetSeat() int32
func (*PlayerInfo) ProtoMessage ¶
func (*PlayerInfo) ProtoMessage()
func (*PlayerInfo) Reset ¶
func (m *PlayerInfo) Reset()
func (*PlayerInfo) String ¶
func (m *PlayerInfo) String() string
func (*PlayerInfo) XXX_DiscardUnknown ¶
func (m *PlayerInfo) XXX_DiscardUnknown()
func (*PlayerInfo) XXX_Marshal ¶
func (m *PlayerInfo) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*PlayerInfo) XXX_Merge ¶
func (m *PlayerInfo) XXX_Merge(src proto.Message)
func (*PlayerInfo) XXX_Size ¶
func (m *PlayerInfo) XXX_Size() int
func (*PlayerInfo) XXX_Unmarshal ¶
func (m *PlayerInfo) XXX_Unmarshal(b []byte) error
type PlayerLeaveAck ¶
type PlayerLeaveAck struct {
RoomId uint64 `protobuf:"varint,1,opt,name=room_id,json=roomId,proto3" json:"room_id,omitempty"`
Seat int32 `protobuf:"varint,2,opt,name=seat,proto3" json:"seat,omitempty"`
XXX_NoUnkeyedLiteral struct{} `json:"-"`
XXX_unrecognized []byte `json:"-"`
XXX_sizecache int32 `json:"-"`
}
func (*PlayerLeaveAck) Descriptor ¶
func (*PlayerLeaveAck) Descriptor() ([]byte, []int)
func (*PlayerLeaveAck) GetRoomId ¶
func (m *PlayerLeaveAck) GetRoomId() uint64
func (*PlayerLeaveAck) GetSeat ¶
func (m *PlayerLeaveAck) GetSeat() int32
func (*PlayerLeaveAck) ProtoMessage ¶
func (*PlayerLeaveAck) ProtoMessage()
func (*PlayerLeaveAck) Reset ¶
func (m *PlayerLeaveAck) Reset()
func (*PlayerLeaveAck) String ¶
func (m *PlayerLeaveAck) String() string
func (*PlayerLeaveAck) XXX_DiscardUnknown ¶
func (m *PlayerLeaveAck) XXX_DiscardUnknown()
func (*PlayerLeaveAck) XXX_Marshal ¶
func (m *PlayerLeaveAck) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*PlayerLeaveAck) XXX_Merge ¶
func (m *PlayerLeaveAck) XXX_Merge(src proto.Message)
func (*PlayerLeaveAck) XXX_Size ¶
func (m *PlayerLeaveAck) XXX_Size() int
func (*PlayerLeaveAck) XXX_Unmarshal ¶
func (m *PlayerLeaveAck) XXX_Unmarshal(b []byte) error
type RPCBattleAck ¶
type RPCBattleAck struct {
Base *BaseAck `protobuf:"bytes,1,opt,name=base,proto3" json:"base,omitempty"`
LastWinId uint64 `protobuf:"varint,2,opt,name=last_win_id,json=lastWinId,proto3" json:"last_win_id,omitempty"`
IsHaveNext bool `protobuf:"varint,3,opt,name=is_have_next,json=isHaveNext,proto3" json:"is_have_next,omitempty"`
AttackerId uint64 `protobuf:"varint,4,opt,name=attacker_id,json=attackerId,proto3" json:"attacker_id,omitempty"`
TargetId uint64 `protobuf:"varint,5,opt,name=target_id,json=targetId,proto3" json:"target_id,omitempty"`
XXX_NoUnkeyedLiteral struct{} `json:"-"`
XXX_unrecognized []byte `json:"-"`
XXX_sizecache int32 `json:"-"`
}
func (*RPCBattleAck) Descriptor ¶
func (*RPCBattleAck) Descriptor() ([]byte, []int)
func (*RPCBattleAck) GetAttackerId ¶
func (m *RPCBattleAck) GetAttackerId() uint64
func (*RPCBattleAck) GetBase ¶
func (m *RPCBattleAck) GetBase() *BaseAck
func (*RPCBattleAck) GetIsHaveNext ¶
func (m *RPCBattleAck) GetIsHaveNext() bool
func (*RPCBattleAck) GetLastWinId ¶
func (m *RPCBattleAck) GetLastWinId() uint64
func (*RPCBattleAck) GetTargetId ¶
func (m *RPCBattleAck) GetTargetId() uint64
func (*RPCBattleAck) ProtoMessage ¶
func (*RPCBattleAck) ProtoMessage()
func (*RPCBattleAck) Reset ¶
func (m *RPCBattleAck) Reset()
func (*RPCBattleAck) String ¶
func (m *RPCBattleAck) String() string
func (*RPCBattleAck) XXX_DiscardUnknown ¶
func (m *RPCBattleAck) XXX_DiscardUnknown()
func (*RPCBattleAck) XXX_Marshal ¶
func (m *RPCBattleAck) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*RPCBattleAck) XXX_Merge ¶
func (m *RPCBattleAck) XXX_Merge(src proto.Message)
func (*RPCBattleAck) XXX_Size ¶
func (m *RPCBattleAck) XXX_Size() int
func (*RPCBattleAck) XXX_Unmarshal ¶
func (m *RPCBattleAck) XXX_Unmarshal(b []byte) error
type RPCBattleReq ¶
type RPCBattleReq struct {
Rpc int32 `protobuf:"varint,1,opt,name=rpc,proto3" json:"rpc,omitempty"`
Role int32 `protobuf:"varint,2,opt,name=role,proto3" json:"role,omitempty"`
OtherSideId uint64 `protobuf:"varint,3,opt,name=other_side_id,json=otherSideId,proto3" json:"other_side_id,omitempty"`
XXX_NoUnkeyedLiteral struct{} `json:"-"`
XXX_unrecognized []byte `json:"-"`
XXX_sizecache int32 `json:"-"`
}
func (*RPCBattleReq) Descriptor ¶
func (*RPCBattleReq) Descriptor() ([]byte, []int)
func (*RPCBattleReq) GetOtherSideId ¶
func (m *RPCBattleReq) GetOtherSideId() uint64
func (*RPCBattleReq) GetRole ¶
func (m *RPCBattleReq) GetRole() int32
func (*RPCBattleReq) GetRpc ¶
func (m *RPCBattleReq) GetRpc() int32
func (*RPCBattleReq) ProtoMessage ¶
func (*RPCBattleReq) ProtoMessage()
func (*RPCBattleReq) Reset ¶
func (m *RPCBattleReq) Reset()
func (*RPCBattleReq) String ¶
func (m *RPCBattleReq) String() string
func (*RPCBattleReq) XXX_DiscardUnknown ¶
func (m *RPCBattleReq) XXX_DiscardUnknown()
func (*RPCBattleReq) XXX_Marshal ¶
func (m *RPCBattleReq) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*RPCBattleReq) XXX_Merge ¶
func (m *RPCBattleReq) XXX_Merge(src proto.Message)
func (*RPCBattleReq) XXX_Size ¶
func (m *RPCBattleReq) XXX_Size() int
func (*RPCBattleReq) XXX_Unmarshal ¶
func (m *RPCBattleReq) XXX_Unmarshal(b []byte) error
type ReleaseSkillAck ¶
type ReleaseSkillAck struct {
Base *BaseAck `protobuf:"bytes,1,opt,name=base,proto3" json:"base,omitempty"`
Hero *Hero `protobuf:"bytes,2,opt,name=hero,proto3" json:"hero,omitempty"`
XXX_NoUnkeyedLiteral struct{} `json:"-"`
XXX_unrecognized []byte `json:"-"`
XXX_sizecache int32 `json:"-"`
}
func (*ReleaseSkillAck) Descriptor ¶
func (*ReleaseSkillAck) Descriptor() ([]byte, []int)
func (*ReleaseSkillAck) GetBase ¶
func (m *ReleaseSkillAck) GetBase() *BaseAck
func (*ReleaseSkillAck) GetHero ¶
func (m *ReleaseSkillAck) GetHero() *Hero
func (*ReleaseSkillAck) ProtoMessage ¶
func (*ReleaseSkillAck) ProtoMessage()
func (*ReleaseSkillAck) Reset ¶
func (m *ReleaseSkillAck) Reset()
func (*ReleaseSkillAck) String ¶
func (m *ReleaseSkillAck) String() string
func (*ReleaseSkillAck) XXX_DiscardUnknown ¶
func (m *ReleaseSkillAck) XXX_DiscardUnknown()
func (*ReleaseSkillAck) XXX_Marshal ¶
func (m *ReleaseSkillAck) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*ReleaseSkillAck) XXX_Merge ¶
func (m *ReleaseSkillAck) XXX_Merge(src proto.Message)
func (*ReleaseSkillAck) XXX_Size ¶
func (m *ReleaseSkillAck) XXX_Size() int
func (*ReleaseSkillAck) XXX_Unmarshal ¶
func (m *ReleaseSkillAck) XXX_Unmarshal(b []byte) error
type ReleaseSkillReq ¶
type ReleaseSkillReq struct {
SkillType int32 `protobuf:"varint,1,opt,name=skill_type,json=skillType,proto3" json:"skill_type,omitempty"`
SkillLevel int32 `protobuf:"varint,2,opt,name=skill_level,json=skillLevel,proto3" json:"skill_level,omitempty"`
SkillTargets []uint64 `protobuf:"varint,3,rep,packed,name=skill_targets,json=skillTargets,proto3" json:"skill_targets,omitempty"`
XXX_NoUnkeyedLiteral struct{} `json:"-"`
XXX_unrecognized []byte `json:"-"`
XXX_sizecache int32 `json:"-"`
}
func (*ReleaseSkillReq) Descriptor ¶
func (*ReleaseSkillReq) Descriptor() ([]byte, []int)
func (*ReleaseSkillReq) GetSkillLevel ¶
func (m *ReleaseSkillReq) GetSkillLevel() int32
func (*ReleaseSkillReq) GetSkillTargets ¶
func (m *ReleaseSkillReq) GetSkillTargets() []uint64
func (*ReleaseSkillReq) GetSkillType ¶
func (m *ReleaseSkillReq) GetSkillType() int32
func (*ReleaseSkillReq) ProtoMessage ¶
func (*ReleaseSkillReq) ProtoMessage()
func (*ReleaseSkillReq) Reset ¶
func (m *ReleaseSkillReq) Reset()
func (*ReleaseSkillReq) String ¶
func (m *ReleaseSkillReq) String() string
func (*ReleaseSkillReq) XXX_DiscardUnknown ¶
func (m *ReleaseSkillReq) XXX_DiscardUnknown()
func (*ReleaseSkillReq) XXX_Marshal ¶
func (m *ReleaseSkillReq) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*ReleaseSkillReq) XXX_Merge ¶
func (m *ReleaseSkillReq) XXX_Merge(src proto.Message)
func (*ReleaseSkillReq) XXX_Size ¶
func (m *ReleaseSkillReq) XXX_Size() int
func (*ReleaseSkillReq) XXX_Unmarshal ¶
func (m *ReleaseSkillReq) XXX_Unmarshal(b []byte) error
type RoomInfo ¶
type RoomInfo struct {
RoomId uint64 `protobuf:"varint,1,opt,name=room_id,json=roomId,proto3" json:"room_id,omitempty"`
Type RoomInfo_RoomType `protobuf:"varint,2,opt,name=type,proto3,enum=pbprotocol.RoomInfo_RoomType" json:"type,omitempty"`
IsStart bool `protobuf:"varint,3,opt,name=IsStart,proto3" json:"IsStart,omitempty"`
CurrentPlayerNum uint32 `protobuf:"varint,4,opt,name=current_player_num,json=currentPlayerNum,proto3" json:"current_player_num,omitempty"`
PlayerInfos []*PlayerInfo `protobuf:"bytes,5,rep,name=player_infos,json=playerInfos,proto3" json:"player_infos,omitempty"`
Round int32 `protobuf:"varint,6,opt,name=round,proto3" json:"round,omitempty"`
XXX_NoUnkeyedLiteral struct{} `json:"-"`
XXX_unrecognized []byte `json:"-"`
XXX_sizecache int32 `json:"-"`
}
func (*RoomInfo) Descriptor ¶
func (*RoomInfo) GetCurrentPlayerNum ¶
func (*RoomInfo) GetIsStart ¶
func (*RoomInfo) GetPlayerInfos ¶
func (m *RoomInfo) GetPlayerInfos() []*PlayerInfo
func (*RoomInfo) GetType ¶
func (m *RoomInfo) GetType() RoomInfo_RoomType
func (*RoomInfo) ProtoMessage ¶
func (*RoomInfo) ProtoMessage()
func (*RoomInfo) XXX_DiscardUnknown ¶
func (m *RoomInfo) XXX_DiscardUnknown()
func (*RoomInfo) XXX_Marshal ¶
func (*RoomInfo) XXX_Unmarshal ¶
type RoomInfo_RoomType ¶
type RoomInfo_RoomType int32
const (
RoomInfo_TWO RoomInfo_RoomType = 0
)
func (RoomInfo_RoomType) EnumDescriptor ¶
func (RoomInfo_RoomType) EnumDescriptor() ([]byte, []int)
func (RoomInfo_RoomType) String ¶
func (x RoomInfo_RoomType) String() string
type RulingResultAck ¶
type RulingResultAck struct {
AttackerID uint64 `protobuf:"varint,1,opt,name=attackerID,proto3" json:"attackerID,omitempty"`
TargetID uint64 `protobuf:"varint,2,opt,name=targetID,proto3" json:"targetID,omitempty"`
XXX_NoUnkeyedLiteral struct{} `json:"-"`
XXX_unrecognized []byte `json:"-"`
XXX_sizecache int32 `json:"-"`
}
func (*RulingResultAck) Descriptor ¶
func (*RulingResultAck) Descriptor() ([]byte, []int)
func (*RulingResultAck) GetAttackerID ¶
func (m *RulingResultAck) GetAttackerID() uint64
func (*RulingResultAck) GetTargetID ¶
func (m *RulingResultAck) GetTargetID() uint64
func (*RulingResultAck) ProtoMessage ¶
func (*RulingResultAck) ProtoMessage()
func (*RulingResultAck) Reset ¶
func (m *RulingResultAck) Reset()
func (*RulingResultAck) String ¶
func (m *RulingResultAck) String() string
func (*RulingResultAck) XXX_DiscardUnknown ¶
func (m *RulingResultAck) XXX_DiscardUnknown()
func (*RulingResultAck) XXX_Marshal ¶
func (m *RulingResultAck) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*RulingResultAck) XXX_Merge ¶
func (m *RulingResultAck) XXX_Merge(src proto.Message)
func (*RulingResultAck) XXX_Size ¶
func (m *RulingResultAck) XXX_Size() int
func (*RulingResultAck) XXX_Unmarshal ¶
func (m *RulingResultAck) XXX_Unmarshal(b []byte) error
type StartGameAck ¶
type StartGameAck struct {
RoomInfo *RoomInfo `protobuf:"bytes,1,opt,name=room_info,json=roomInfo,proto3" json:"room_info,omitempty"`
XXX_NoUnkeyedLiteral struct{} `json:"-"`
XXX_unrecognized []byte `json:"-"`
XXX_sizecache int32 `json:"-"`
}
func (*StartGameAck) Descriptor ¶
func (*StartGameAck) Descriptor() ([]byte, []int)
func (*StartGameAck) GetRoomInfo ¶
func (m *StartGameAck) GetRoomInfo() *RoomInfo
func (*StartGameAck) ProtoMessage ¶
func (*StartGameAck) ProtoMessage()
func (*StartGameAck) Reset ¶
func (m *StartGameAck) Reset()
func (*StartGameAck) String ¶
func (m *StartGameAck) String() string
func (*StartGameAck) XXX_DiscardUnknown ¶
func (m *StartGameAck) XXX_DiscardUnknown()
func (*StartGameAck) XXX_Marshal ¶
func (m *StartGameAck) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
func (*StartGameAck) XXX_Merge ¶
func (m *StartGameAck) XXX_Merge(src proto.Message)
func (*StartGameAck) XXX_Size ¶
func (m *StartGameAck) XXX_Size() int
func (*StartGameAck) XXX_Unmarshal ¶
func (m *StartGameAck) XXX_Unmarshal(b []byte) error
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