Versions in this module Expand all Collapse all v0 v0.0.3 Mar 16, 2026 Changes in this version + const GL_ACTIVE_ATTRIBUTES + const GL_ACTIVE_ATTRIBUTE_MAX_LENGTH + const GL_ACTIVE_TEXTURE + const GL_ACTIVE_UNIFORMS + const GL_ACTIVE_UNIFORM_BLOCKS + const GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH + const GL_ACTIVE_UNIFORM_MAX_LENGTH + const GL_ALIASED_LINE_WIDTH_RANGE + const GL_ALIASED_POINT_SIZE_RANGE + const GL_ALPHA + const GL_ALPHA_BITS + const GL_ALWAYS + const GL_ANY_SAMPLES_PASSED + const GL_ANY_SAMPLES_PASSED_CONSERVATIVE + const GL_ARRAY_BUFFER + const GL_ARRAY_BUFFER_BINDING + const GL_ATTACHED_SHADERS + const GL_BACK + const GL_BLEND + const GL_BLEND_COLOR + const GL_BLEND_DST_ALPHA + const GL_BLEND_DST_RGB + const GL_BLEND_EQUATION + const GL_BLEND_EQUATION_ALPHA + const GL_BLEND_EQUATION_RGB + const GL_BLEND_SRC_ALPHA + const GL_BLEND_SRC_RGB + const GL_BLUE + const GL_BLUE_BITS + const GL_BOOL + const GL_BOOL_VEC2 + const GL_BOOL_VEC3 + const GL_BOOL_VEC4 + const GL_BUFFER_ACCESS_FLAGS + const GL_BUFFER_MAPPED + const GL_BUFFER_MAP_LENGTH + const GL_BUFFER_MAP_OFFSET + const GL_BUFFER_MAP_POINTER + const GL_BUFFER_SIZE + const GL_BUFFER_USAGE + const GL_BYTE + const GL_CCW + const GL_CLAMP_TO_EDGE + const GL_COLOR + const GL_COLOR_ATTACHMENT0 + const GL_COLOR_ATTACHMENT1 + const GL_COLOR_ATTACHMENT10 + const GL_COLOR_ATTACHMENT11 + const GL_COLOR_ATTACHMENT12 + const GL_COLOR_ATTACHMENT13 + const GL_COLOR_ATTACHMENT14 + const GL_COLOR_ATTACHMENT15 + const GL_COLOR_ATTACHMENT16 + const GL_COLOR_ATTACHMENT17 + const GL_COLOR_ATTACHMENT18 + const GL_COLOR_ATTACHMENT19 + const GL_COLOR_ATTACHMENT2 + const GL_COLOR_ATTACHMENT20 + const GL_COLOR_ATTACHMENT21 + const GL_COLOR_ATTACHMENT22 + const GL_COLOR_ATTACHMENT23 + const GL_COLOR_ATTACHMENT24 + const GL_COLOR_ATTACHMENT25 + const GL_COLOR_ATTACHMENT26 + const GL_COLOR_ATTACHMENT27 + const GL_COLOR_ATTACHMENT28 + const GL_COLOR_ATTACHMENT29 + const GL_COLOR_ATTACHMENT3 + const GL_COLOR_ATTACHMENT30 + const GL_COLOR_ATTACHMENT31 + const GL_COLOR_ATTACHMENT4 + const GL_COLOR_ATTACHMENT5 + const GL_COLOR_ATTACHMENT6 + const GL_COLOR_ATTACHMENT7 + const GL_COLOR_ATTACHMENT8 + const GL_COLOR_ATTACHMENT9 + const GL_COLOR_BUFFER_BIT + const GL_COLOR_CLEAR_VALUE + const GL_COLOR_WRITEMASK + const GL_COMPARE_REF_TO_TEXTURE + const GL_COMPILE_STATUS + const GL_COMPRESSED_R11_EAC + const GL_COMPRESSED_RG11_EAC + const GL_COMPRESSED_RGB8_ETC2 + const GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 + const GL_COMPRESSED_RGBA8_ETC2_EAC + const GL_COMPRESSED_SIGNED_R11_EAC + const GL_COMPRESSED_SIGNED_RG11_EAC + const GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC + const GL_COMPRESSED_SRGB8_ETC2 + const GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 + const GL_COMPRESSED_TEXTURE_FORMATS + const GL_CONSTANT_ALPHA + const GL_CONSTANT_COLOR + const GL_COPY_READ_BUFFER + const GL_COPY_READ_BUFFER_BINDING + const GL_COPY_WRITE_BUFFER + const GL_COPY_WRITE_BUFFER_BINDING + const GL_CULL_FACE + const GL_CULL_FACE_MODE + const GL_CURRENT_PROGRAM + const GL_CURRENT_QUERY + const GL_CURRENT_VERTEX_ATTRIB + const GL_CW + const GL_DECR + const GL_DECR_WRAP + const GL_DELETE_STATUS + const GL_DEPTH + const GL_DEPTH24_STENCIL8 + const GL_DEPTH32F_STENCIL8 + const GL_DEPTH_ATTACHMENT + const GL_DEPTH_BITS + const GL_DEPTH_BUFFER_BIT + const GL_DEPTH_CLEAR_VALUE + const GL_DEPTH_COMPONENT + const GL_DEPTH_COMPONENT16 + const GL_DEPTH_COMPONENT24 + const GL_DEPTH_COMPONENT32F + const GL_DEPTH_FUNC + const GL_DEPTH_RANGE + const GL_DEPTH_STENCIL + const GL_DEPTH_STENCIL_ATTACHMENT + const GL_DEPTH_TEST + const GL_DEPTH_WRITEMASK + const GL_DITHER + const GL_DONT_CARE + const GL_DRAW_BUFFER0 + const GL_DRAW_BUFFER1 + const GL_DRAW_BUFFER10 + const GL_DRAW_BUFFER11 + const GL_DRAW_BUFFER12 + const GL_DRAW_BUFFER13 + const GL_DRAW_BUFFER14 + const GL_DRAW_BUFFER15 + const GL_DRAW_BUFFER2 + const GL_DRAW_BUFFER3 + const GL_DRAW_BUFFER4 + const GL_DRAW_BUFFER5 + const GL_DRAW_BUFFER6 + const GL_DRAW_BUFFER7 + const GL_DRAW_BUFFER8 + const GL_DRAW_BUFFER9 + const GL_DRAW_FRAMEBUFFER + const GL_DRAW_FRAMEBUFFER_BINDING + const GL_DST_ALPHA + const GL_DST_COLOR + const GL_DYNAMIC_COPY + const GL_DYNAMIC_DRAW + const GL_DYNAMIC_READ + const GL_ELEMENT_ARRAY_BUFFER + const GL_ELEMENT_ARRAY_BUFFER_BINDING + const GL_EQUAL + const GL_EXTENSIONS + const GL_FALSE + const GL_FASTEST + const GL_FIXED + const GL_FLOAT + const GL_FLOAT_32_UNSIGNED_INT_24_8_REV + const GL_FLOAT_MAT2 + const GL_FLOAT_MAT3 + const GL_FLOAT_MAT4 + const GL_FLOAT_VEC2 + const GL_FLOAT_VEC3 + const GL_FLOAT_VEC4 + const GL_FRAGMENT_SHADER + const GL_FRAGMENT_SHADER_DERIVATIVE_HINT + const GL_FRAMEBUFFER + const GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE + const GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE + const GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING + const GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE + const GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE + const GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE + const GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME + const GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE + const GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE + const GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE + const GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE + const GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER + const GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL + const GL_FRAMEBUFFER_BINDING + const GL_FRAMEBUFFER_COMPLETE + const GL_FRAMEBUFFER_DEFAULT + const GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT + const GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS + const GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT + const GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE + const GL_FRAMEBUFFER_UNDEFINED + const GL_FRAMEBUFFER_UNSUPPORTED + const GL_FRONT + const GL_FRONT_AND_BACK + const GL_FRONT_FACE + const GL_FUNC_ADD + const GL_FUNC_REVERSE_SUBTRACT + const GL_FUNC_SUBTRACT + const GL_GENERATE_MIPMAP_HINT + const GL_GEQUAL + const GL_GREATER + const GL_GREEN + const GL_GREEN_BITS + const GL_HALF_FLOAT + const GL_HIGH_FLOAT + const GL_HIGH_INT + const GL_IMPLEMENTATION_COLOR_READ_FORMAT + const GL_IMPLEMENTATION_COLOR_READ_TYPE + const GL_INCR + const GL_INCR_WRAP + const GL_INFO_LOG_LENGTH + const GL_INT + const GL_INT_2_10_10_10_REV + const GL_INT_SAMPLER_2D + const GL_INT_SAMPLER_2D_ARRAY + const GL_INT_SAMPLER_3D + const GL_INT_SAMPLER_CUBE + const GL_INT_VEC2 + const GL_INT_VEC3 + const GL_INT_VEC4 + const GL_INVALID_ENUM + const GL_INVALID_FRAMEBUFFER_OPERATION + const GL_INVALID_INDEX + const GL_INVALID_OPERATION + const GL_INVALID_VALUE + const GL_INVERT + const GL_KEEP + const GL_LEQUAL + const GL_LESS + const GL_LINEAR + const GL_LINEAR_MIPMAP_LINEAR + const GL_LINEAR_MIPMAP_NEAREST + const GL_LINES + const GL_LINE_LOOP + const GL_LINE_STRIP + const GL_LINE_WIDTH + const GL_LINK_STATUS + const GL_LOW_FLOAT + const GL_LOW_INT + const GL_LUMINANCE + const GL_LUMINANCE_ALPHA + const GL_MAJOR_VERSION + const GL_MAP_FLUSH_EXPLICIT_BIT + const GL_MAP_INVALIDATE_BUFFER_BIT + const GL_MAP_INVALIDATE_RANGE_BIT + const GL_MAP_READ_BIT + const GL_MAP_UNSYNCHRONIZED_BIT + const GL_MAP_WRITE_BIT + const GL_MAX + const GL_MAX_3D_TEXTURE_SIZE + const GL_MAX_ARRAY_TEXTURE_LAYERS + const GL_MAX_COLOR_ATTACHMENTS + const GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS + const GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS + const GL_MAX_COMBINED_UNIFORM_BLOCKS + const GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS + const GL_MAX_CUBE_MAP_TEXTURE_SIZE + const GL_MAX_DRAW_BUFFERS + const GL_MAX_ELEMENTS_INDICES + const GL_MAX_ELEMENTS_VERTICES + const GL_MAX_ELEMENT_INDEX + const GL_MAX_FRAGMENT_INPUT_COMPONENTS + const GL_MAX_FRAGMENT_UNIFORM_BLOCKS + const GL_MAX_FRAGMENT_UNIFORM_COMPONENTS + const GL_MAX_FRAGMENT_UNIFORM_VECTORS + const GL_MAX_PROGRAM_TEXEL_OFFSET + const GL_MAX_RENDERBUFFER_SIZE + const GL_MAX_SAMPLES + const GL_MAX_SERVER_WAIT_TIMEOUT + const GL_MAX_TEXTURE_IMAGE_UNITS + const GL_MAX_TEXTURE_LOD_BIAS + const GL_MAX_TEXTURE_SIZE + const GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS + const GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS + const GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS + const GL_MAX_UNIFORM_BLOCK_SIZE + const GL_MAX_UNIFORM_BUFFER_BINDINGS + const GL_MAX_VARYING_COMPONENTS + const GL_MAX_VARYING_VECTORS + const GL_MAX_VERTEX_ATTRIBS + const GL_MAX_VERTEX_OUTPUT_COMPONENTS + const GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS + const GL_MAX_VERTEX_UNIFORM_BLOCKS + const GL_MAX_VERTEX_UNIFORM_COMPONENTS + const GL_MAX_VERTEX_UNIFORM_VECTORS + const GL_MAX_VIEWPORT_DIMS + const GL_MEDIUM_FLOAT + const GL_MEDIUM_INT + const GL_MIN + const GL_MINOR_VERSION + const GL_MIN_PROGRAM_TEXEL_OFFSET + const GL_MIRRORED_REPEAT + const GL_NEAREST + const GL_NEAREST_MIPMAP_LINEAR + const GL_NEAREST_MIPMAP_NEAREST + const GL_NEVER + const GL_NICEST + const GL_NONE + const GL_NOTEQUAL + const GL_NO_ERROR + const GL_NUM_COMPRESSED_TEXTURE_FORMATS + const GL_NUM_EXTENSIONS + const GL_NUM_PROGRAM_BINARY_FORMATS + const GL_NUM_SAMPLE_COUNTS + const GL_NUM_SHADER_BINARY_FORMATS + const GL_OBJECT_TYPE + const GL_ONE + const GL_ONE_MINUS_CONSTANT_ALPHA + const GL_ONE_MINUS_CONSTANT_COLOR + const GL_ONE_MINUS_DST_ALPHA + const GL_ONE_MINUS_DST_COLOR + const GL_ONE_MINUS_SRC_ALPHA + const GL_ONE_MINUS_SRC_COLOR + const GL_OUT_OF_MEMORY + const GL_PACK_ALIGNMENT + const GL_PACK_ROW_LENGTH + const GL_PACK_SKIP_PIXELS + const GL_PACK_SKIP_ROWS + const GL_PIXEL_PACK_BUFFER + const GL_PIXEL_PACK_BUFFER_BINDING + const GL_PIXEL_UNPACK_BUFFER + const GL_PIXEL_UNPACK_BUFFER_BINDING + const GL_POINTS + const GL_POLYGON_OFFSET_FACTOR + const GL_POLYGON_OFFSET_FILL + const GL_POLYGON_OFFSET_UNITS + const GL_PRIMITIVE_RESTART_FIXED_INDEX + const GL_PROGRAM_BINARY_FORMATS + const GL_PROGRAM_BINARY_LENGTH + const GL_PROGRAM_BINARY_RETRIEVABLE_HINT + const GL_QUERY_RESULT + const GL_QUERY_RESULT_AVAILABLE + const GL_R11F_G11F_B10F + const GL_R16F + const GL_R16I + const GL_R16UI + const GL_R32F + const GL_R32I + const GL_R32UI + const GL_R8 + const GL_R8I + const GL_R8UI + const GL_R8_SNORM + const GL_RASTERIZER_DISCARD + const GL_READ_BUFFER + const GL_READ_FRAMEBUFFER + const GL_READ_FRAMEBUFFER_BINDING + const GL_RED + const GL_RED_BITS + const GL_RED_INTEGER + const GL_RENDERBUFFER + const GL_RENDERBUFFER_ALPHA_SIZE + const GL_RENDERBUFFER_BINDING + const GL_RENDERBUFFER_BLUE_SIZE + const GL_RENDERBUFFER_DEPTH_SIZE + const GL_RENDERBUFFER_GREEN_SIZE + const GL_RENDERBUFFER_HEIGHT + const GL_RENDERBUFFER_INTERNAL_FORMAT + const GL_RENDERBUFFER_RED_SIZE + const GL_RENDERBUFFER_SAMPLES + const GL_RENDERBUFFER_STENCIL_SIZE + const GL_RENDERBUFFER_WIDTH + const GL_RENDERER + const GL_REPEAT + const GL_REPLACE + const GL_RG + const GL_RG16F + const GL_RG16I + const GL_RG16UI + const GL_RG32F + const GL_RG32I + const GL_RG32UI + const GL_RG8 + const GL_RG8I + const GL_RG8UI + const GL_RG8_SNORM + const GL_RGB + const GL_RGB10_A2 + const GL_RGB10_A2UI + const GL_RGB16F + const GL_RGB16I + const GL_RGB16UI + const GL_RGB32F + const GL_RGB32I + const GL_RGB32UI + const GL_RGB565 + const GL_RGB5_A1 + const GL_RGB8 + const GL_RGB8I + const GL_RGB8UI + const GL_RGB8_SNORM + const GL_RGB9_E5 + const GL_RGBA + const GL_RGBA16F + const GL_RGBA16I + const GL_RGBA16UI + const GL_RGBA32F + const GL_RGBA32I + const GL_RGBA32UI + const GL_RGBA4 + const GL_RGBA8 + const GL_RGBA8I + const GL_RGBA8UI + const GL_RGBA8_SNORM + const GL_RGBA_INTEGER + const GL_RGB_INTEGER + const GL_RG_INTEGER + const GL_SAMPLER_2D + const GL_SAMPLER_2D_ARRAY + const GL_SAMPLER_2D_ARRAY_SHADOW + const GL_SAMPLER_2D_SHADOW + const GL_SAMPLER_3D + const GL_SAMPLER_BINDING + const GL_SAMPLER_CUBE + const GL_SAMPLER_CUBE_SHADOW + const GL_SAMPLES + const GL_SAMPLE_ALPHA_TO_COVERAGE + const GL_SAMPLE_BUFFERS + const GL_SAMPLE_COVERAGE + const GL_SAMPLE_COVERAGE_INVERT + const GL_SAMPLE_COVERAGE_VALUE + const GL_SCISSOR_BOX + const GL_SCISSOR_TEST + const GL_SHADER_BINARY_FORMATS + const GL_SHADER_COMPILER + const GL_SHADER_SOURCE_LENGTH + const GL_SHADER_TYPE + const GL_SHADING_LANGUAGE_VERSION + const GL_SHORT + const GL_SIGNALED + const GL_SIGNED_NORMALIZED + const GL_SRC_ALPHA + const GL_SRC_ALPHA_SATURATE + const GL_SRC_COLOR + const GL_SRGB + const GL_SRGB8 + const GL_SRGB8_ALPHA8 + const GL_STATIC_COPY + const GL_STATIC_DRAW + const GL_STATIC_READ + const GL_STENCIL + const GL_STENCIL_ATTACHMENT + const GL_STENCIL_BACK_FAIL + const GL_STENCIL_BACK_FUNC + const GL_STENCIL_BACK_PASS_DEPTH_FAIL + const GL_STENCIL_BACK_PASS_DEPTH_PASS + const GL_STENCIL_BACK_REF + const GL_STENCIL_BACK_VALUE_MASK + const GL_STENCIL_BACK_WRITEMASK + const GL_STENCIL_BITS + const GL_STENCIL_BUFFER_BIT + const GL_STENCIL_CLEAR_VALUE + const GL_STENCIL_FAIL + const GL_STENCIL_FUNC + const GL_STENCIL_INDEX8 + const GL_STENCIL_PASS_DEPTH_FAIL + const GL_STENCIL_PASS_DEPTH_PASS + const GL_STENCIL_REF + const GL_STENCIL_TEST + const GL_STENCIL_VALUE_MASK + const GL_STENCIL_WRITEMASK + const GL_STREAM_COPY + const GL_STREAM_DRAW + const GL_STREAM_READ + const GL_SUBPIXEL_BITS + const GL_SYNC_CONDITION + const GL_SYNC_FENCE + const GL_SYNC_FLAGS + const GL_SYNC_STATUS + const GL_TEXTURE + const GL_TEXTURE0 + const GL_TEXTURE1 + const GL_TEXTURE10 + const GL_TEXTURE11 + const GL_TEXTURE12 + const GL_TEXTURE13 + const GL_TEXTURE14 + const GL_TEXTURE15 + const GL_TEXTURE16 + const GL_TEXTURE17 + const GL_TEXTURE18 + const GL_TEXTURE19 + const GL_TEXTURE2 + const GL_TEXTURE20 + const GL_TEXTURE21 + const GL_TEXTURE22 + const GL_TEXTURE23 + const GL_TEXTURE24 + const GL_TEXTURE25 + const GL_TEXTURE26 + const GL_TEXTURE27 + const GL_TEXTURE28 + const GL_TEXTURE29 + const GL_TEXTURE3 + const GL_TEXTURE30 + const GL_TEXTURE31 + const GL_TEXTURE4 + const GL_TEXTURE5 + const GL_TEXTURE6 + const GL_TEXTURE7 + const GL_TEXTURE8 + const GL_TEXTURE9 + const GL_TEXTURE_2D + const GL_TEXTURE_2D_ARRAY + const GL_TEXTURE_3D + const GL_TEXTURE_BASE_LEVEL + const GL_TEXTURE_BINDING_2D + const GL_TEXTURE_BINDING_2D_ARRAY + const GL_TEXTURE_BINDING_3D + const GL_TEXTURE_BINDING_CUBE_MAP + const GL_TEXTURE_COMPARE_FUNC + const GL_TEXTURE_COMPARE_MODE + const GL_TEXTURE_CUBE_MAP + const GL_TEXTURE_CUBE_MAP_NEGATIVE_X + const GL_TEXTURE_CUBE_MAP_NEGATIVE_Y + const GL_TEXTURE_CUBE_MAP_NEGATIVE_Z + const GL_TEXTURE_CUBE_MAP_POSITIVE_X + const GL_TEXTURE_CUBE_MAP_POSITIVE_Y + const GL_TEXTURE_CUBE_MAP_POSITIVE_Z + const GL_TEXTURE_IMMUTABLE_FORMAT + const GL_TEXTURE_IMMUTABLE_LEVELS + const GL_TEXTURE_MAG_FILTER + const GL_TEXTURE_MAX_LEVEL + const GL_TEXTURE_MAX_LOD + const GL_TEXTURE_MIN_FILTER + const GL_TEXTURE_MIN_LOD + const GL_TEXTURE_SWIZZLE_A + const GL_TEXTURE_SWIZZLE_B + const GL_TEXTURE_SWIZZLE_G + const GL_TEXTURE_SWIZZLE_R + const GL_TEXTURE_WRAP_R + const GL_TEXTURE_WRAP_S + const GL_TEXTURE_WRAP_T + const GL_TIMEOUT_IGNORED + const GL_TRANSFORM_FEEDBACK_ACTIVE + const GL_TRANSFORM_FEEDBACK_BINDING + const GL_TRANSFORM_FEEDBACK_BUFFER_BINDING + const GL_TRANSFORM_FEEDBACK_BUFFER_MODE + const GL_TRANSFORM_FEEDBACK_BUFFER_SIZE + const GL_TRANSFORM_FEEDBACK_BUFFER_START + const GL_TRANSFORM_FEEDBACK_PAUSED + const GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN + const GL_TRANSFORM_FEEDBACK_VARYINGS + const GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH + const GL_TRIANGLES + const GL_TRIANGLE_FAN + const GL_TRIANGLE_STRIP + const GL_TRUE + const GL_UNIFORM_ARRAY_STRIDE + const GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS + const GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES + const GL_UNIFORM_BLOCK_BINDING + const GL_UNIFORM_BLOCK_DATA_SIZE + const GL_UNIFORM_BLOCK_INDEX + const GL_UNIFORM_BLOCK_NAME_LENGTH + const GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER + const GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER + const GL_UNIFORM_BUFFER + const GL_UNIFORM_BUFFER_BINDING + const GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT + const GL_UNIFORM_BUFFER_SIZE + const GL_UNIFORM_BUFFER_START + const GL_UNIFORM_IS_ROW_MAJOR + const GL_UNIFORM_MATRIX_STRIDE + const GL_UNIFORM_NAME_LENGTH + const GL_UNIFORM_OFFSET + const GL_UNIFORM_SIZE + const GL_UNIFORM_TYPE + const GL_UNPACK_ALIGNMENT + const GL_UNPACK_IMAGE_HEIGHT + const GL_UNPACK_ROW_LENGTH + const GL_UNPACK_SKIP_IMAGES + const GL_UNPACK_SKIP_PIXELS + const GL_UNPACK_SKIP_ROWS + const GL_UNSIGNALED + const GL_UNSIGNED_BYTE + const GL_UNSIGNED_INT + const GL_UNSIGNED_INT_10F_11F_11F_REV + const GL_UNSIGNED_INT_24_8 + const GL_UNSIGNED_INT_2_10_10_10_REV + const GL_UNSIGNED_INT_5_9_9_9_REV + const GL_UNSIGNED_INT_SAMPLER_2D + const GL_UNSIGNED_INT_SAMPLER_2D_ARRAY + const GL_UNSIGNED_INT_SAMPLER_3D + const GL_UNSIGNED_INT_SAMPLER_CUBE + const GL_UNSIGNED_INT_VEC2 + const GL_UNSIGNED_INT_VEC3 + const GL_UNSIGNED_INT_VEC4 + const GL_UNSIGNED_NORMALIZED + const GL_UNSIGNED_SHORT + const GL_UNSIGNED_SHORT_4_4_4_4 + const GL_UNSIGNED_SHORT_5_5_5_1 + const GL_UNSIGNED_SHORT_5_6_5 + const GL_VALIDATE_STATUS + const GL_VENDOR + const GL_VERSION + const GL_VERTEX_ARRAY_BINDING + const GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING + const GL_VERTEX_ATTRIB_ARRAY_DIVISOR + const GL_VERTEX_ATTRIB_ARRAY_ENABLED + const GL_VERTEX_ATTRIB_ARRAY_INTEGER + const GL_VERTEX_ATTRIB_ARRAY_NORMALIZED + const GL_VERTEX_ATTRIB_ARRAY_POINTER + const GL_VERTEX_ATTRIB_ARRAY_SIZE + const GL_VERTEX_ATTRIB_ARRAY_STRIDE + const GL_VERTEX_ATTRIB_ARRAY_TYPE + const GL_VERTEX_SHADER + const GL_VIEWPORT + const GL_ZERO + func BeginQuery(target GLenum, id GLuint) + func BeginTransformFeedback(primitiveMode GLenum) + func BindBufferBase(target GLenum, index GLuint, buffer GLuint) + func BindBufferRange(target GLenum, index GLuint, buffer GLuint, offset GLintptr, size GLsizeiptr) + func BindSampler(unit GLuint, sampler GLuint) + func BindTransformFeedback(target GLenum, id GLuint) + func BindVertexArray(array GLuint) + func BlitFramebuffer(srcX0 GLint, srcY0 GLint, srcX1 GLint, srcY1 GLint, dstX0 GLint, dstY0 GLint, ...) + func ClearBufferfi(buffer GLenum, drawbuffer GLint, depth GLfloat, stencil GLint) + func ClearBufferfv(buffer GLenum, drawbuffer GLint, value *GLfloat) + func ClearBufferiv(buffer GLenum, drawbuffer GLint, value *GLint) + func CopyBufferSubData(readTarget GLenum, writeTarget GLenum, readOffset GLintptr, ...) + func DeleteQueries(n GLsizei, ids *GLuint) + func DeleteSamplers(count GLsizei, samplers *GLuint) + func DeleteSync(sync GLsync) + func DeleteTransformFeedbacks(n GLsizei, ids *GLuint) + func DeleteVertexArrays(n GLsizei, arrays *GLuint) + func DrawArraysInstanced(mode GLenum, first GLint, count GLsizei, instancecount GLsizei) + func DrawBuffers(n GLsizei, bufs *GLenum) + func DrawElementsInstanced(mode GLenum, count GLsizei, _type GLenum, indices unsafe.Pointer, ...) + func DrawRangeElements(mode GLenum, start GLuint, end GLuint, count GLsizei, _type GLenum, ...) + func EndQuery(target GLenum) + func EndTransformFeedback() + func FlushMappedBufferRange(target GLenum, offset GLintptr, length GLsizeiptr) + func FramebufferTextureLayer(target GLenum, attachment GLenum, texture GLuint, level GLint, layer GLint) + func GenQueries(n GLsizei, ids *GLuint) + func GenSamplers(count GLsizei, samplers *GLuint) + func GenTransformFeedbacks(n GLsizei, ids *GLuint) + func GenVertexArrays(n GLsizei, arrays *GLuint) + func GetQueryObjectuiv(id GLuint, pname GLenum, params *GLuint) + func GlFinish() + func GlFlush() + func GlPauseTransformFeedback() + func GlReleaseShaderCompiler() + func GlResumeTransformFeedback() + func InvalidateFramebuffer(target GLenum, numAttachments GLsizei, attachments *GLenum) + func MapBufferRange(target GLenum, offset GLintptr, length GLsizeiptr, access GLbitfield) unsafe.Pointer + func ReadBuffer(src GLenum) + func RenderbufferStorageMultisample(target GLenum, samples GLsizei, internalformat GLenum, width GLsizei, ...) + func SamplerParameteri(sampler GLuint, pname GLenum, param GLint) + func TexStorage2D(target GLenum, levels GLsizei, internalformat GLenum, width GLsizei, ...) + func TexStorage3D(target GLenum, levels GLsizei, internalformat GLenum, width GLsizei, ...) + func TexSubImage3D(target GLenum, level GLint, xoffset GLint, yoffset GLint, zoffset GLint, ...) + func TransformFeedbackVaryings(program GLuint, count GLsizei, varyings **GLchar, bufferMode GLenum) + func WaitSync(sync GLsync, flags GLbitfield, timeout GLuint64) + type GLbitfield uint32 + const SyncFlushCommandsBit + type GLboolean = capi.GLboolean + func UnmapBuffer(target GLenum) GLboolean + type GLbyte = capi.GLbyte + type GLchar = capi.GLchar + type GLclampf = capi.GLclampf + type GLenum uint32 + const AlreadySignaled + const ConditionSatisfied + const InterleavedAttribs + const SeparateAttribs + const SyncGpuCommandsComplete + const TimeoutExpired + const TransformFeedback + const TransformFeedbackBuffer + const WaitFailed + func ClientWaitSync(sync GLsync, flags GLbitfield, timeout GLuint64) GLenum + type GLfixed = capi.GLfixed + type GLfloat = capi.GLfloat + type GLhalf = capi.GLhalf + type GLint = capi.GLint + type GLint64 = capi.GLint64 + type GLintptr = capi.GLintptr + type GLshort = capi.GLshort + type GLsizei = capi.GLsizei + type GLsizeiptr = capi.GLsizeiptr + type GLsync = capi.GLsync + func FenceSync(condition GLenum, flags GLbitfield) GLsync + type GLubyte = capi.GLubyte + func GetString(name GLenum) *GLubyte + func GetStringi(name GLenum, index GLuint) *GLubyte + type GLuint = capi.GLuint + type GLuint64 = capi.GLuint64 + type GLushort = capi.GLushort