tview

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Published: Dec 16, 2021 License: BSD-3-Clause, MIT Imports: 16 Imported by: 0

README

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Hey, if you come along my repository, I recommend you do not use it, as I do not guarantee a stable interface or proper support. The changes I make to this fork may be incomplete or breaking. Please use the official repository over at rivo/tview. Any bugs I find or fix, I'll move over to the official repository.

Documentation

Overview

Package tview implements rich widgets for terminal based user interfaces. The widgets provided with this package are useful for data exploration and data entry.

Widgets

The package implements the following widgets:

  • TextView: A scrollable window that display multi-colored text. Text may also be highlighted.
  • Table: A scrollable display of tabular data. Table cells, rows, or columns may also be highlighted.
  • TreeView: A scrollable display for hierarchical data. Tree nodes can be highlighted, collapsed, expanded, and more.
  • List: A navigable text list with optional keyboard shortcuts.
  • InputField: One-line input fields to enter text.
  • DropDown: Drop-down selection fields.
  • Checkbox: Selectable checkbox for boolean values.
  • Button: Buttons which get activated when the user selects them.
  • Form: Forms composed of input fields, drop down selections, checkboxes, and buttons.
  • Modal: A centered window with a text message and one or more buttons.
  • Grid: A grid based layout manager.
  • Flex: A Flexbox based layout manager.
  • Pages: A page based layout manager.

The package also provides Application which is used to poll the event queue and draw widgets on screen.

Hello World

The following is a very basic example showing a box with the title "Hello, world!":

package main

import (
	"github.com/Bios-Marcel/cordless/tview"
)

func main() {
	box := tview.NewBox().SetBorder(true).SetTitle("Hello, world!")
	if err := tview.NewApplication().SetRoot(box, true).Run(); err != nil {
		panic(err)
	}
}

First, we create a box primitive with a border and a title. Then we create an application, set the box as its root primitive, and run the event loop. The application exits when the application's Stop() function is called or when Ctrl-C is pressed.

If we have a primitive which consumes key presses, we call the application's SetFocus() function to redirect all key presses to that primitive. Most primitives then offer ways to install handlers that allow you to react to any actions performed on them.

More Demos

You will find more demos in the "demos" subdirectory. It also contains a presentation (written using tview) which gives an overview of the different widgets and how they can be used.

Colors

Throughout this package, colors are specified using the tcell.Color type. Functions such as tcell.GetColor(), tcell.NewHexColor(), and tcell.NewRGBColor() can be used to create colors from W3C color names or RGB values.

Almost all strings which are displayed can contain color tags. Color tags are W3C color names or six hexadecimal digits following a hash tag, wrapped in square brackets. Examples:

This is a [red]warning[white]!
The sky is [#8080ff]blue[#ffffff].

A color tag changes the color of the characters following that color tag. This applies to almost everything from box titles, list text, form item labels, to table cells. In a TextView, this functionality has to be switched on explicitly. See the TextView documentation for more information.

Color tags may contain not just the foreground (text) color but also the background color and additional flags. In fact, the full definition of a color tag is as follows:

[<foreground>:<background>:<flags>]

Each of the three fields can be left blank and trailing fields can be omitted. (Empty square brackets "[]", however, are not considered color tags.) Colors that are not specified will be left unchanged. A field with just a dash ("-") means "reset to default".

You can specify the following flags (some flags may not be supported by your terminal):

l: blink
b: bold
d: dim
r: reverse (switch foreground and background color)
u: underline

Examples:

[yellow]Yellow text
[yellow:red]Yellow text on red background
[:red]Red background, text color unchanged
[yellow::u]Yellow text underlined
[::bl]Bold, blinking text
[::-]Colors unchanged, flags reset
[-]Reset foreground color
[-:-:-]Reset everything
[:]No effect
[]Not a valid color tag, will print square brackets as they are

In the rare event that you want to display a string such as "[red]" or "[#00ff1a]" without applying its effect, you need to put an opening square bracket before the closing square bracket. Note that the text inside the brackets will be matched less strictly than region or colors tags. I.e. any character that may be used in color or region tags will be recognized. Examples:

[red[]      will be output as [red]
["123"[]    will be output as ["123"]
[#6aff00[[] will be output as [#6aff00[]
[a#"[[[]    will be output as [a#"[[]
[]          will be output as [] (see color tags above)
[[]         will be output as [[] (not an escaped tag)

You can use the Escape() function to insert brackets automatically where needed.

Styles

When primitives are instantiated, they are initialized with colors taken from the global Styles variable. You may change this variable to adapt the look and feel of the primitives to your preferred style.

Unicode Support

This package supports unicode characters including wide characters.

Concurrency

Many functions in this package are not thread-safe. For many applications, this may not be an issue: If your code makes changes in response to key events, it will execute in the main goroutine and thus will not cause any race conditions.

If you access your primitives from other goroutines, however, you will need to synchronize execution. The easiest way to do this is to call Application.QueueUpdate() or Application.QueueUpdateDraw() (see the function documentation for details):

go func() {
  app.QueueUpdateDraw(func() {
    table.SetCellSimple(0, 0, "Foo bar")
  })
}()

One exception to this is the io.Writer interface implemented by TextView. You can safely write to a TextView from any goroutine. See the TextView documentation for details.

You can also call Application.Draw() from any goroutine without having to wrap it in QueueUpdate(). And, as mentioned above, key event callbacks are executed in the main goroutine and thus should not use QueueUpdate() as that may lead to deadlocks.

Type Hierarchy

All widgets listed above contain the Box type. All of Box's functions are therefore available for all widgets, too.

All widgets also implement the Primitive interface. There is also the Focusable interface which is used to override functions in subclassing types.

The tview package is based on https://github.com/gdamore/tcell. It uses types and constants from that package (e.g. colors and keyboard values).

This package does not process mouse input (yet).

Index

Constants

View Source
const (
	FlexRow = iota
	FlexColumn
)

Configuration values.

View Source
const (
	// Block: General Punctation U+2000-U+206F (http://unicode.org/charts/PDF/U2000.pdf)
	SemigraphicsHorizontalEllipsis rune = '\u2026' // …

	// Block: Box Drawing U+2500-U+257F (http://unicode.org/charts/PDF/U2500.pdf)
	BoxDrawingsLightHorizontal                    rune = '\u2500' // ─
	BoxDrawingsHeavyHorizontal                    rune = '\u2501' // ━
	BoxDrawingsLightVertical                      rune = '\u2502' // │
	BoxDrawingsHeavyVertical                      rune = '\u2503' // ┃
	BoxDrawingsLightTripleDashHorizontal          rune = '\u2504' // ┄
	BoxDrawingsHeavyTripleDashHorizontal          rune = '\u2505' // ┅
	BoxDrawingsLightTripleDashVertical            rune = '\u2506' // ┆
	BoxDrawingsHeavyTripleDashVertical            rune = '\u2507' // ┇
	BoxDrawingsLightQuadrupleDashHorizontal       rune = '\u2508' // ┈
	BoxDrawingsHeavyQuadrupleDashHorizontal       rune = '\u2509' // ┉
	BoxDrawingsLightQuadrupleDashVertical         rune = '\u250a' // ┊
	BoxDrawingsHeavyQuadrupleDashVertical         rune = '\u250b' // ┋
	BoxDrawingsLightDownAndRight                  rune = '\u250c' // ┌
	BoxDrawingsDownLighAndRightHeavy              rune = '\u250d' // ┍
	BoxDrawingsDownHeavyAndRightLight             rune = '\u250e' // ┎
	BoxDrawingsHeavyDownAndRight                  rune = '\u250f' // ┏
	BoxDrawingsLightDownAndLeft                   rune = '\u2510' // ┐
	BoxDrawingsDownLighAndLeftHeavy               rune = '\u2511' // ┑
	BoxDrawingsDownHeavyAndLeftLight              rune = '\u2512' // ┒
	BoxDrawingsHeavyDownAndLeft                   rune = '\u2513' // ┓
	BoxDrawingsLightUpAndRight                    rune = '\u2514' // └
	BoxDrawingsUpLightAndRightHeavy               rune = '\u2515' // ┕
	BoxDrawingsUpHeavyAndRightLight               rune = '\u2516' // ┖
	BoxDrawingsHeavyUpAndRight                    rune = '\u2517' // ┗
	BoxDrawingsLightUpAndLeft                     rune = '\u2518' // ┘
	BoxDrawingsUpLightAndLeftHeavy                rune = '\u2519' // ┙
	BoxDrawingsUpHeavyAndLeftLight                rune = '\u251a' // ┚
	BoxDrawingsHeavyUpAndLeft                     rune = '\u251b' // ┛
	BoxDrawingsLightVerticalAndRight              rune = '\u251c' // ├
	BoxDrawingsVerticalLightAndRightHeavy         rune = '\u251d' // ┝
	BoxDrawingsUpHeavyAndRightDownLight           rune = '\u251e' // ┞
	BoxDrawingsDownHeacyAndRightUpLight           rune = '\u251f' // ┟
	BoxDrawingsVerticalHeavyAndRightLight         rune = '\u2520' // ┠
	BoxDrawingsDownLightAnbdRightUpHeavy          rune = '\u2521' // ┡
	BoxDrawingsUpLightAndRightDownHeavy           rune = '\u2522' // ┢
	BoxDrawingsHeavyVerticalAndRight              rune = '\u2523' // ┣
	BoxDrawingsLightVerticalAndLeft               rune = '\u2524' // ┤
	BoxDrawingsVerticalLightAndLeftHeavy          rune = '\u2525' // ┥
	BoxDrawingsUpHeavyAndLeftDownLight            rune = '\u2526' // ┦
	BoxDrawingsDownHeavyAndLeftUpLight            rune = '\u2527' // ┧
	BoxDrawingsVerticalheavyAndLeftLight          rune = '\u2528' // ┨
	BoxDrawingsDownLightAndLeftUpHeavy            rune = '\u2529' // ┨
	BoxDrawingsUpLightAndLeftDownHeavy            rune = '\u252a' // ┪
	BoxDrawingsHeavyVerticalAndLeft               rune = '\u252b' // ┫
	BoxDrawingsLightDownAndHorizontal             rune = '\u252c' // ┬
	BoxDrawingsLeftHeavyAndRightDownLight         rune = '\u252d' // ┭
	BoxDrawingsRightHeavyAndLeftDownLight         rune = '\u252e' // ┮
	BoxDrawingsDownLightAndHorizontalHeavy        rune = '\u252f' // ┯
	BoxDrawingsDownHeavyAndHorizontalLight        rune = '\u2530' // ┰
	BoxDrawingsRightLightAndLeftDownHeavy         rune = '\u2531' // ┱
	BoxDrawingsLeftLightAndRightDownHeavy         rune = '\u2532' // ┲
	BoxDrawingsHeavyDownAndHorizontal             rune = '\u2533' // ┳
	BoxDrawingsLightUpAndHorizontal               rune = '\u2534' // ┴
	BoxDrawingsLeftHeavyAndRightUpLight           rune = '\u2535' // ┵
	BoxDrawingsRightHeavyAndLeftUpLight           rune = '\u2536' // ┶
	BoxDrawingsUpLightAndHorizontalHeavy          rune = '\u2537' // ┷
	BoxDrawingsUpHeavyAndHorizontalLight          rune = '\u2538' // ┸
	BoxDrawingsRightLightAndLeftUpHeavy           rune = '\u2539' // ┹
	BoxDrawingsLeftLightAndRightUpHeavy           rune = '\u253a' // ┺
	BoxDrawingsHeavyUpAndHorizontal               rune = '\u253b' // ┻
	BoxDrawingsLightVerticalAndHorizontal         rune = '\u253c' // ┼
	BoxDrawingsLeftHeavyAndRightVerticalLight     rune = '\u253d' // ┽
	BoxDrawingsRightHeavyAndLeftVerticalLight     rune = '\u253e' // ┾
	BoxDrawingsVerticalLightAndHorizontalHeavy    rune = '\u253f' // ┿
	BoxDrawingsUpHeavyAndDownHorizontalLight      rune = '\u2540' // ╀
	BoxDrawingsDownHeavyAndUpHorizontalLight      rune = '\u2541' // ╁
	BoxDrawingsVerticalHeavyAndHorizontalLight    rune = '\u2542' // ╂
	BoxDrawingsLeftUpHeavyAndRightDownLight       rune = '\u2543' // ╃
	BoxDrawingsRightUpHeavyAndLeftDownLight       rune = '\u2544' // ╄
	BoxDrawingsLeftDownHeavyAndRightUpLight       rune = '\u2545' // ╅
	BoxDrawingsRightDownHeavyAndLeftUpLight       rune = '\u2546' // ╆
	BoxDrawingsDownLightAndUpHorizontalHeavy      rune = '\u2547' // ╇
	BoxDrawingsUpLightAndDownHorizontalHeavy      rune = '\u2548' // ╈
	BoxDrawingsRightLightAndLeftVerticalHeavy     rune = '\u2549' // ╉
	BoxDrawingsLeftLightAndRightVerticalHeavy     rune = '\u254a' // ╊
	BoxDrawingsHeavyVerticalAndHorizontal         rune = '\u254b' // ╋
	BoxDrawingsLightDoubleDashHorizontal          rune = '\u254c' // ╌
	BoxDrawingsHeavyDoubleDashHorizontal          rune = '\u254d' // ╍
	BoxDrawingsLightDoubleDashVertical            rune = '\u254e' // ╎
	BoxDrawingsHeavyDoubleDashVertical            rune = '\u254f' // ╏
	BoxDrawingsDoubleHorizontal                   rune = '\u2550' // ═
	BoxDrawingsDoubleVertical                     rune = '\u2551' // ║
	BoxDrawingsDownSingleAndRightDouble           rune = '\u2552' // ╒
	BoxDrawingsDownDoubleAndRightSingle           rune = '\u2553' // ╓
	BoxDrawingsDoubleDownAndRight                 rune = '\u2554' // ╔
	BoxDrawingsDownSingleAndLeftDouble            rune = '\u2555' // ╕
	BoxDrawingsDownDoubleAndLeftSingle            rune = '\u2556' // ╖
	BoxDrawingsDoubleDownAndLeft                  rune = '\u2557' // ╗
	BoxDrawingsUpSingleAndRightDouble             rune = '\u2558' // ╘
	BoxDrawingsUpDoubleAndRightSingle             rune = '\u2559' // ╙
	BoxDrawingsDoubleUpAndRight                   rune = '\u255a' // ╚
	BoxDrawingsUpSingleAndLeftDouble              rune = '\u255b' // ╛
	BoxDrawingsUpDobuleAndLeftSingle              rune = '\u255c' // ╜
	BoxDrawingsDoubleUpAndLeft                    rune = '\u255d' // ╝
	BoxDrawingsVerticalSingleAndRightDouble       rune = '\u255e' // ╞
	BoxDrawingsVerticalDoubleAndRightSingle       rune = '\u255f' // ╟
	BoxDrawingsDoubleVerticalAndRight             rune = '\u2560' // ╠
	BoxDrawingsVerticalSingleAndLeftDouble        rune = '\u2561' // ╡
	BoxDrawingsVerticalDoubleAndLeftSingle        rune = '\u2562' // ╢
	BoxDrawingsDoubleVerticalAndLeft              rune = '\u2563' // ╣
	BoxDrawingsDownSingleAndHorizontalDouble      rune = '\u2564' // ╤
	BoxDrawingsDownDoubleAndHorizontalSingle      rune = '\u2565' // ╥
	BoxDrawingsDoubleDownAndHorizontal            rune = '\u2566' // ╦
	BoxDrawingsUpSingleAndHorizontalDouble        rune = '\u2567' // ╧
	BoxDrawingsUpDoubleAndHorizontalSingle        rune = '\u2568' // ╨
	BoxDrawingsDoubleUpAndHorizontal              rune = '\u2569' // ╩
	BoxDrawingsVerticalSingleAndHorizontalDouble  rune = '\u256a' // ╪
	BoxDrawingsVerticalDoubleAndHorizontalSingle  rune = '\u256b' // ╫
	BoxDrawingsDoubleVerticalAndHorizontal        rune = '\u256c' // ╬
	BoxDrawingsLightArcDownAndRight               rune = '\u256d' // ╭
	BoxDrawingsLightArcDownAndLeft                rune = '\u256e' // ╮
	BoxDrawingsLightArcUpAndLeft                  rune = '\u256f' // ╯
	BoxDrawingsLightArcUpAndRight                 rune = '\u2570' // ╰
	BoxDrawingsLightDiagonalUpperRightToLowerLeft rune = '\u2571' // ╱
	BoxDrawingsLightDiagonalUpperLeftToLowerRight rune = '\u2572' // ╲
	BoxDrawingsLightDiagonalCross                 rune = '\u2573' // ╳
	BoxDrawingsLightLeft                          rune = '\u2574' // ╴
	BoxDrawingsLightUp                            rune = '\u2575' // ╵
	BoxDrawingsLightRight                         rune = '\u2576' // ╶
	BoxDrawingsLightDown                          rune = '\u2577' // ╷
	BoxDrawingsHeavyLeft                          rune = '\u2578' // ╸
	BoxDrawingsHeavyUp                            rune = '\u2579' // ╹
	BoxDrawingsHeavyRight                         rune = '\u257a' // ╺
	BoxDrawingsHeavyDown                          rune = '\u257b' // ╻
	BoxDrawingsLightLeftAndHeavyRight             rune = '\u257c' // ╼
	BoxDrawingsLightUpAndHeavyDown                rune = '\u257d' // ╽
	BoxDrawingsHeavyLeftAndLightRight             rune = '\u257e' // ╾
	BoxDrawingsHeavyUpAndLightDown                rune = '\u257f' // ╿
)

Semigraphics provides an easy way to access unicode characters for drawing.

Named like the unicode characters, 'Semigraphics'-prefix used if unicode block isn't prefixed itself.

View Source
const (
	AlignLeft = iota
	AlignCenter
	AlignRight
)

Text alignment within a box.

Variables

View Source
var (
	// InputFieldInteger accepts integers.
	InputFieldInteger func(text string, ch rune) bool

	// InputFieldFloat accepts floating-point numbers.
	InputFieldFloat func(text string, ch rune) bool

	// InputFieldMaxLength returns an input field accept handler which accepts
	// input strings up to a given length. Use it like this:
	//
	//   inputField.SetAcceptanceFunc(InputFieldMaxLength(10)) // Accept up to 10 characters.
	InputFieldMaxLength func(maxLength int) func(text string, ch rune) bool
)

Predefined InputField acceptance functions.

View Source
var Borders = struct {
	Horizontal  rune
	Vertical    rune
	TopLeft     rune
	TopRight    rune
	BottomLeft  rune
	BottomRight rune

	LeftT   rune
	RightT  rune
	TopT    rune
	BottomT rune
	Cross   rune

	HorizontalFocus  rune
	VerticalFocus    rune
	TopLeftFocus     rune
	TopRightFocus    rune
	BottomLeftFocus  rune
	BottomRightFocus rune
}{
	Horizontal:  BoxDrawingsLightHorizontal,
	Vertical:    BoxDrawingsLightVertical,
	TopLeft:     BoxDrawingsLightDownAndRight,
	TopRight:    BoxDrawingsLightDownAndLeft,
	BottomLeft:  BoxDrawingsLightUpAndRight,
	BottomRight: BoxDrawingsLightUpAndLeft,

	LeftT:   BoxDrawingsLightVerticalAndRight,
	RightT:  BoxDrawingsLightVerticalAndLeft,
	TopT:    BoxDrawingsLightDownAndHorizontal,
	BottomT: BoxDrawingsLightUpAndHorizontal,
	Cross:   BoxDrawingsLightVerticalAndHorizontal,

	HorizontalFocus:  BoxDrawingsDoubleHorizontal,
	VerticalFocus:    BoxDrawingsDoubleVertical,
	TopLeftFocus:     BoxDrawingsDoubleDownAndRight,
	TopRightFocus:    BoxDrawingsDoubleDownAndLeft,
	BottomLeftFocus:  BoxDrawingsDoubleUpAndRight,
	BottomRightFocus: BoxDrawingsDoubleUpAndLeft,
}

Borders defines various borders used when primitives are drawn. These may be changed to accommodate a different look and feel.

View Source
var DefaultFormFieldWidth = 10

DefaultFormFieldWidth is the default field screen width of form elements whose field width is flexible (0). This is used in the Form class for horizontal layouts.

View Source
var IsVtxxx = checkVT()

IsVtxxx indicates whether the TERM environment variable matches that of a VTxxx terminal, for example VT320.

View Source
var SemigraphicJoints = map[string]rune{

	string([]rune{BoxDrawingsLightHorizontal, BoxDrawingsLightVertical}): BoxDrawingsLightVerticalAndHorizontal,

	string([]rune{BoxDrawingsLightHorizontal, BoxDrawingsLightDownAndRight}): BoxDrawingsLightDownAndHorizontal,

	string([]rune{BoxDrawingsLightHorizontal, BoxDrawingsLightDownAndLeft}): BoxDrawingsLightDownAndHorizontal,

	string([]rune{BoxDrawingsLightHorizontal, BoxDrawingsLightUpAndRight}): BoxDrawingsLightUpAndHorizontal,

	string([]rune{BoxDrawingsLightHorizontal, BoxDrawingsLightUpAndLeft}): BoxDrawingsLightUpAndHorizontal,

	string([]rune{BoxDrawingsLightHorizontal, BoxDrawingsLightVerticalAndRight}): BoxDrawingsLightVerticalAndHorizontal,

	string([]rune{BoxDrawingsLightHorizontal, BoxDrawingsLightVerticalAndLeft}): BoxDrawingsLightVerticalAndHorizontal,

	string([]rune{BoxDrawingsLightHorizontal, BoxDrawingsLightDownAndHorizontal}): BoxDrawingsLightDownAndHorizontal,

	string([]rune{BoxDrawingsLightHorizontal, BoxDrawingsLightUpAndHorizontal}): BoxDrawingsLightUpAndHorizontal,

	string([]rune{BoxDrawingsLightHorizontal, BoxDrawingsLightVerticalAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal,

	string([]rune{BoxDrawingsLightVertical, BoxDrawingsLightDownAndRight}): BoxDrawingsLightVerticalAndRight,

	string([]rune{BoxDrawingsLightVertical, BoxDrawingsLightDownAndLeft}): BoxDrawingsLightVerticalAndLeft,

	string([]rune{BoxDrawingsLightVertical, BoxDrawingsLightUpAndRight}): BoxDrawingsLightVerticalAndRight,

	string([]rune{BoxDrawingsLightVertical, BoxDrawingsLightUpAndLeft}): BoxDrawingsLightVerticalAndLeft,

	string([]rune{BoxDrawingsLightVertical, BoxDrawingsLightVerticalAndRight}): BoxDrawingsLightVerticalAndRight,

	string([]rune{BoxDrawingsLightVertical, BoxDrawingsLightVerticalAndLeft}): BoxDrawingsLightVerticalAndLeft,

	string([]rune{BoxDrawingsLightVertical, BoxDrawingsLightDownAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal,

	string([]rune{BoxDrawingsLightVertical, BoxDrawingsLightUpAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal,

	string([]rune{BoxDrawingsLightVertical, BoxDrawingsLightVerticalAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal,

	string([]rune{BoxDrawingsLightDownAndRight, BoxDrawingsLightDownAndLeft}): BoxDrawingsLightDownAndHorizontal,

	string([]rune{BoxDrawingsLightDownAndRight, BoxDrawingsLightUpAndRight}): BoxDrawingsLightVerticalAndRight,

	string([]rune{BoxDrawingsLightDownAndRight, BoxDrawingsLightUpAndLeft}): BoxDrawingsLightVerticalAndHorizontal,

	string([]rune{BoxDrawingsLightDownAndRight, BoxDrawingsLightVerticalAndRight}): BoxDrawingsLightVerticalAndRight,

	string([]rune{BoxDrawingsLightDownAndRight, BoxDrawingsLightVerticalAndLeft}): BoxDrawingsLightVerticalAndHorizontal,

	string([]rune{BoxDrawingsLightDownAndRight, BoxDrawingsLightDownAndHorizontal}): BoxDrawingsLightDownAndHorizontal,

	string([]rune{BoxDrawingsLightDownAndRight, BoxDrawingsLightUpAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal,

	string([]rune{BoxDrawingsLightDownAndRight, BoxDrawingsLightVerticalAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal,

	string([]rune{BoxDrawingsLightDownAndLeft, BoxDrawingsLightUpAndRight}): BoxDrawingsLightVerticalAndHorizontal,

	string([]rune{BoxDrawingsLightDownAndLeft, BoxDrawingsLightUpAndLeft}): BoxDrawingsLightVerticalAndLeft,

	string([]rune{BoxDrawingsLightDownAndLeft, BoxDrawingsLightVerticalAndRight}): BoxDrawingsLightVerticalAndHorizontal,

	string([]rune{BoxDrawingsLightDownAndLeft, BoxDrawingsLightVerticalAndLeft}): BoxDrawingsLightVerticalAndLeft,

	string([]rune{BoxDrawingsLightDownAndLeft, BoxDrawingsLightDownAndHorizontal}): BoxDrawingsLightDownAndHorizontal,

	string([]rune{BoxDrawingsLightDownAndLeft, BoxDrawingsLightUpAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal,

	string([]rune{BoxDrawingsLightDownAndLeft, BoxDrawingsLightVerticalAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal,

	string([]rune{BoxDrawingsLightUpAndRight, BoxDrawingsLightUpAndLeft}): BoxDrawingsLightUpAndHorizontal,

	string([]rune{BoxDrawingsLightUpAndRight, BoxDrawingsLightVerticalAndRight}): BoxDrawingsLightVerticalAndRight,

	string([]rune{BoxDrawingsLightUpAndRight, BoxDrawingsLightVerticalAndLeft}): BoxDrawingsLightVerticalAndHorizontal,

	string([]rune{BoxDrawingsLightUpAndRight, BoxDrawingsLightDownAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal,

	string([]rune{BoxDrawingsLightUpAndRight, BoxDrawingsLightUpAndHorizontal}): BoxDrawingsLightUpAndHorizontal,

	string([]rune{BoxDrawingsLightUpAndRight, BoxDrawingsLightVerticalAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal,

	string([]rune{BoxDrawingsLightUpAndLeft, BoxDrawingsLightVerticalAndRight}): BoxDrawingsLightVerticalAndHorizontal,

	string([]rune{BoxDrawingsLightUpAndLeft, BoxDrawingsLightVerticalAndLeft}): BoxDrawingsLightVerticalAndLeft,

	string([]rune{BoxDrawingsLightUpAndLeft, BoxDrawingsLightDownAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal,

	string([]rune{BoxDrawingsLightUpAndLeft, BoxDrawingsLightUpAndHorizontal}): BoxDrawingsLightUpAndHorizontal,

	string([]rune{BoxDrawingsLightUpAndLeft, BoxDrawingsLightVerticalAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal,

	string([]rune{BoxDrawingsLightVerticalAndRight, BoxDrawingsLightVerticalAndLeft}): BoxDrawingsLightVerticalAndHorizontal,

	string([]rune{BoxDrawingsLightVerticalAndRight, BoxDrawingsLightDownAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal,

	string([]rune{BoxDrawingsLightVerticalAndRight, BoxDrawingsLightUpAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal,

	string([]rune{BoxDrawingsLightVerticalAndRight, BoxDrawingsLightVerticalAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal,

	string([]rune{BoxDrawingsLightVerticalAndLeft, BoxDrawingsLightDownAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal,

	string([]rune{BoxDrawingsLightVerticalAndLeft, BoxDrawingsLightUpAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal,

	string([]rune{BoxDrawingsLightVerticalAndLeft, BoxDrawingsLightVerticalAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal,

	string([]rune{BoxDrawingsLightDownAndHorizontal, BoxDrawingsLightUpAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal,

	string([]rune{BoxDrawingsLightDownAndHorizontal, BoxDrawingsLightVerticalAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal,

	string([]rune{BoxDrawingsLightUpAndHorizontal, BoxDrawingsLightVerticalAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal,
}

SemigraphicJoints is a map for joining semigraphic (or otherwise) runes. So far only light lines are supported but if you want to change the border styling you need to provide the joints, too. The matching will be sorted ascending by rune value, so you don't need to provide all rune combinations, e.g. (─) + (│) = (┼) will also match (│) + (─) = (┼)

View Source
var Styles = Theme{
	PrimitiveBackgroundColor:    tcell.ColorBlack,
	ContrastBackgroundColor:     tcell.ColorBlue,
	MoreContrastBackgroundColor: tcell.ColorGreen,
	BorderColor:                 tcell.ColorWhite,
	BorderFocusColor:            tcell.ColorBlue,
	TitleColor:                  tcell.ColorWhite,
	GraphicsColor:               tcell.ColorWhite,
	PrimaryTextColor:            tcell.ColorWhite,
	SecondaryTextColor:          tcell.ColorYellow,
	TertiaryTextColor:           tcell.ColorGreen,
	InverseTextColor:            tcell.ColorBlue,
	ContrastSecondaryTextColor:  tcell.ColorDarkCyan,
}

Styles defines the theme for applications. The default is for a black background and some basic colors: black, white, yellow, green, cyan, and blue.

View Source
var (

	// TabSize is the number of spaces with which a tab character will be replaced.
	TabSize = 4
)

Functions

func ANSIWriter

func ANSIWriter(writer io.Writer) io.Writer

ANSIWriter returns an io.Writer which translates any ANSI escape codes written to it into tview color tags. Other escape codes don't have an effect and are simply removed. The translated text is written to the provided writer.

func Escape

func Escape(text string) string

Escape escapes the given text such that color and/or region tags are not recognized and substituted by the print functions of this package. For example, to include a tag-like string in a box title or in a TextView:

box.SetTitle(tview.Escape("[squarebrackets]"))
fmt.Fprint(textView, tview.Escape(`["quoted"]`))

func Print

func Print(screen tcell.Screen, text string, x, y, maxWidth, align int, color tcell.Color) (int, int)

Print prints text onto the screen into the given box at (x,y,maxWidth,1), not exceeding that box. "align" is one of AlignLeft, AlignCenter, or AlignRight. The screen's background color will not be changed.

You can change the colors and text styles mid-text by inserting a color tag. See the package description for details.

Returns the number of actual bytes of the text printed (including color tags) and the actual width used for the printed runes.

func PrintJoinedSemigraphics

func PrintJoinedSemigraphics(screen tcell.Screen, x, y int, ch rune, color tcell.Color)

PrintJoinedSemigraphics prints a semigraphics rune into the screen at the given position with the given color, joining it with any existing semigraphics rune. Background colors are preserved. At this point, only regular single line borders are supported.

func PrintSimple

func PrintSimple(screen tcell.Screen, text string, x, y int)

PrintSimple prints white text to the screen at the given position.

func TaggedStringWidth

func TaggedStringWidth(text string) int

TaggedStringWidth returns the width of the given string needed to print it on screen. The text may contain color tags which are not counted.

func TranslateANSI

func TranslateANSI(text string) string

TranslateANSI replaces ANSI escape sequences found in the provided string with tview's color tags and returns the resulting string.

func WordWrap

func WordWrap(text string, width int) (lines []string)

WordWrap splits a text such that each resulting line does not exceed the given screen width. Possible split points are after any punctuation or whitespace. Whitespace after split points will be dropped.

This function considers color tags to have no width.

Text is always split at newline characters ('\n').

Types

type Application

type Application struct {
	sync.RWMutex

	// MouseEnabled decides whether newly created Screens support
	// mouselisteners.
	MouseEnabled bool
	// contains filtered or unexported fields
}

Application represents the top node of an application.

It is not strictly required to use this class as none of the other classes depend on it. However, it provides useful tools to set up an application and plays nicely with all widgets.

The following command displays a primitive p on the screen until Ctrl-C is pressed:

if err := tview.NewApplication().SetRoot(p, true).Run(); err != nil {
    panic(err)
}

func NewApplication

func NewApplication() *Application

NewApplication creates and returns a new application.

func (*Application) Draw

func (a *Application) Draw() *Application

Draw refreshes the screen (during the next update cycle). It calls the Draw() function of the application's root primitive and then syncs the screen buffer.

func (*Application) ForceDraw

func (a *Application) ForceDraw() *Application

ForceDraw refreshes the screen immediately. Use this function with caution as it may lead to race conditions with updates to primitives in other goroutines. It is always preferrable to use Draw() instead. Never call this function from a goroutine.

It is safe to call this function during queued updates and direct event handling.

func (*Application) GetAfterDrawFunc

func (a *Application) GetAfterDrawFunc() func(screen tcell.Screen)

GetAfterDrawFunc returns the callback function installed with SetAfterDrawFunc() or nil if none has been installed.

func (*Application) GetBeforeDrawFunc

func (a *Application) GetBeforeDrawFunc() func(screen tcell.Screen) bool

GetBeforeDrawFunc returns the callback function installed with SetBeforeDrawFunc() or nil if none has been installed.

func (*Application) GetComponentAt

func (a *Application) GetComponentAt(x, y int) *Primitive

GetComponentAt returns the highest level component at the given coordinates or zero if no component can be found.

func (*Application) GetFocus

func (a *Application) GetFocus() Primitive

GetFocus returns the primitive which has the current focus. If none has it, nil is returned.

func (*Application) GetInputCapture

func (a *Application) GetInputCapture() func(event *tcell.EventKey) *tcell.EventKey

GetInputCapture returns the function installed with SetInputCapture() or nil if no such function has been installed.

func (*Application) GetRoot

func (a *Application) GetRoot() Primitive

GetRoot returns the current root Primitive of the application or nil if there currently is not root.

func (*Application) IsPasting

func (a *Application) IsPasting() bool

IsPasting indicates whether a bracketed paste is ongoing.

func (*Application) QueueEvent

func (a *Application) QueueEvent(event tcell.Event) *Application

QueueEvent sends an event to the Application event loop.

It is not recommended for event to be nil.

func (*Application) QueueUpdate

func (a *Application) QueueUpdate(f func()) *Application

QueueUpdate is used to synchronize access to primitives from non-main goroutines. The provided function will be executed as part of the event loop and thus will not cause race conditions with other such update functions or the Draw() function.

Note that Draw() is not implicitly called after the execution of f as that may not be desirable. You can call Draw() from f if the screen should be refreshed after each update. Alternatively, use QueueUpdateDraw() to follow up with an immediate refresh of the screen.

func (*Application) QueueUpdateDraw

func (a *Application) QueueUpdateDraw(f func()) *Application

QueueUpdateDraw works like QueueUpdate() except it refreshes the screen immediately after executing f.

func (*Application) ResizeToFullScreen

func (a *Application) ResizeToFullScreen(p Primitive) *Application

ResizeToFullScreen resizes the given primitive such that it fills the entire screen.

func (*Application) Run

func (a *Application) Run() error

Run starts the application and thus the event loop. This function returns when Stop() was called.

func (*Application) SetAfterDrawFunc

func (a *Application) SetAfterDrawFunc(handler func(screen tcell.Screen)) *Application

SetAfterDrawFunc installs a callback function which is invoked after the root primitive was drawn during screen updates.

Provide nil to uninstall the callback function.

func (*Application) SetBeforeDrawFunc

func (a *Application) SetBeforeDrawFunc(handler func(screen tcell.Screen) bool) *Application

SetBeforeDrawFunc installs a callback function which is invoked just before the root primitive is drawn during screen updates. If the function returns true, drawing will not continue, i.e. the root primitive will not be drawn (and an after-draw-handler will not be called).

Note that the screen is not cleared by the application. To clear the screen, you may call screen.Clear().

Provide nil to uninstall the callback function.

func (*Application) SetFocus

func (a *Application) SetFocus(p Primitive) *Application

SetFocus sets the focus on a new primitive. All key events will be redirected to that primitive. Callers must ensure that the primitive will handle key events.

Blur() will be called on the previously focused primitive. Focus() will be called on the new primitive.

func (*Application) SetInputCapture

func (a *Application) SetInputCapture(capture func(event *tcell.EventKey) *tcell.EventKey) *Application

SetInputCapture sets a function which captures all key events before they are forwarded to the key event handler of the primitive which currently has focus. This function can then choose to forward that key event (or a different one) by returning it or stop the key event processing by returning nil.

Note that this also affects the default event handling of the application itself: Such a handler can intercept the Ctrl-C event which closes the application.

func (*Application) SetRoot

func (a *Application) SetRoot(root Primitive, fullscreen bool) *Application

SetRoot sets the root primitive for this application. If "fullscreen" is set to true, the root primitive's position will be changed to fill the screen.

This function must be called at least once or nothing will be displayed when the application starts.

It also calls SetFocus() on the primitive.

func (*Application) SetScreen

func (a *Application) SetScreen(screen tcell.Screen) *Application

SetScreen allows you to provide your own tcell.Screen object. For most applications, this is not needed and you should be familiar with tcell.Screen when using this function.

This function is typically called before the first call to Run(). Init() need not be called on the screen.

func (*Application) Stop

func (a *Application) Stop()

Stop stops the application, causing Run() to return.

func (*Application) Suspend

func (a *Application) Suspend(f func()) bool

Suspend temporarily suspends the application by exiting terminal UI mode and invoking the provided function "f". When "f" returns, terminal UI mode is entered again and the application resumes.

A return value of true indicates that the application was suspended and "f" was called. If false is returned, the application was already suspended, terminal UI mode was not exited, and "f" was not called.

type Box

type Box struct {
	// contains filtered or unexported fields
}

Box implements Primitive with a background and optional elements such as a border and a title. Most subclasses keep their content contained in the box but don't necessarily have to.

Note that all classes which subclass from Box will also have access to its functions.

See https://github.com/Bios-Marcel/cordless/tview/wiki/Box for an example.

func NewBox

func NewBox() *Box

NewBox returns a Box without a border.

func (*Box) Blur

func (b *Box) Blur()

Blur is called when this primitive loses focus.

func (*Box) Draw

func (b *Box) Draw(screen tcell.Screen) bool

Draw draws this primitive onto the screen.

func (*Box) Focus

func (b *Box) Focus(delegate func(p Primitive))

Focus is called when this primitive receives focus.

func (*Box) GetDrawFunc

func (b *Box) GetDrawFunc() func(screen tcell.Screen, x, y, width, height int) (int, int, int, int)

GetDrawFunc returns the callback function which was installed with SetDrawFunc() or nil if no such function has been installed.

func (*Box) GetFocusable

func (b *Box) GetFocusable() Focusable

GetFocusable returns the item's Focusable.

func (*Box) GetInnerRect

func (b *Box) GetInnerRect() (int, int, int, int)

GetInnerRect returns the position of the inner rectangle (x, y, width, height), without the border and without any padding. Width and height values will clamp to 0 and thus never be negative.

func (*Box) GetInputCapture

func (b *Box) GetInputCapture() func(event *tcell.EventKey) *tcell.EventKey

GetInputCapture returns the function installed with SetInputCapture() or nil if no such function has been installed.

func (*Box) GetParent

func (b *Box) GetParent() Primitive

GetParent returns the current parent or nil if the parent hasn't been set yet.

func (*Box) GetRect

func (b *Box) GetRect() (int, int, int, int)

GetRect returns the current position of the rectangle, x, y, width, and height.

func (*Box) HasFocus

func (b *Box) HasFocus() bool

HasFocus returns whether or not this primitive has focus.

func (*Box) InputHandler

func (b *Box) InputHandler() InputHandlerFunc

InputHandler returns nil.

func (*Box) IsBorder

func (b *Box) IsBorder() bool

IsBorder indicates whether a border is rendered at all.

func (*Box) IsBorderBottom

func (b *Box) IsBorderBottom() bool

IsBorderBottom indicates whether a border is rendered on the bottom side of this primitive.

func (*Box) IsBorderLeft

func (b *Box) IsBorderLeft() bool

IsBorderLeft indicates whether a border is rendered on the left side of this primitive.

func (*Box) IsBorderRight

func (b *Box) IsBorderRight() bool

IsBorderRight indicates whether a border is rendered on the right side of this primitive.

func (*Box) IsBorderTop

func (b *Box) IsBorderTop() bool

IsBorderTop indicates whether a border is rendered on the top side of this primitive.

func (*Box) IsVisible

func (b *Box) IsVisible() bool

IsVisible gets whether the Box should be drawn onto the screen.

func (*Box) MouseHandler

func (b *Box) MouseHandler() func(event *tcell.EventMouse) bool

MouseHandler returns the mouse event handler or nil if none is present.

func (*Box) NextFocusableComponent

func (b *Box) NextFocusableComponent(direction FocusDirection) Primitive

NextFocusableComponent decides which component should receive focus next. If nil is returned, the focus is retained.

func (*Box) OnPaste

func (b *Box) OnPaste(runes []rune)

OnPaste is called when a bracketed paste is finished.

func (*Box) SetBackgroundColor

func (b *Box) SetBackgroundColor(color tcell.Color) *Box

SetBackgroundColor sets the box's background color.

func (*Box) SetBorder

func (b *Box) SetBorder(show bool) *Box

SetBorder sets the flag indicating whether or not the box should have a border.

func (*Box) SetBorderBlinking

func (b *Box) SetBorderBlinking(blinking bool) *Box

func (*Box) SetBorderColor

func (b *Box) SetBorderColor(color tcell.Color) *Box

SetBorderColor sets the box's border color.

func (*Box) SetBorderFocusColor

func (b *Box) SetBorderFocusColor(color tcell.Color) *Box

SetBorderFocusColor sets the box's border color when focused.

func (*Box) SetBorderPadding

func (b *Box) SetBorderPadding(top, bottom, left, right int) *Box

SetBorderPadding sets the size of the borders around the box content.

func (*Box) SetBorderSides

func (b *Box) SetBorderSides(top, left, bottom, right bool) *Box

SetBorderSides decides which sides of the border should be shown in case the border has been activated.

func (*Box) SetDrawFunc

func (b *Box) SetDrawFunc(handler func(screen tcell.Screen, x, y, width, height int) (int, int, int, int)) *Box

SetDrawFunc sets a callback function which is invoked after the box primitive has been drawn. This allows you to add a more individual style to the box (and all primitives which extend it).

The function is provided with the box's dimensions (set via SetRect()). It must return the box's inner dimensions (x, y, width, height) which will be returned by GetInnerRect(), used by descendent primitives to draw their own content.

func (*Box) SetIndicateOverflow

func (b *Box) SetIndicateOverflow(indicateOverflow bool) *Box

SetIndicateOverflow toggles whether overflow arrows can be drawn in order to signal that the component contains content that is out of the viewarea.

func (*Box) SetInputCapture

func (b *Box) SetInputCapture(capture func(event *tcell.EventKey) *tcell.EventKey) *Box

SetInputCapture installs a function which captures key events before they are forwarded to the primitive's default key event handler. This function can then choose to forward that key event (or a different one) to the default handler by returning it. If nil is returned, the default handler will not be called.

Providing a nil handler will remove a previously existing handler.

Note that this function will not have an effect on primitives composed of other primitives, such as Form, Flex, or Grid. Key events are only captured by the primitives that have focus (e.g. InputField) and only one primitive can have focus at a time. Composing primitives such as Form pass the focus on to their contained primitives and thus never receive any key events themselves. Therefore, they cannot intercept key events.

func (*Box) SetMouseHandler

func (b *Box) SetMouseHandler(handler func(event *tcell.EventMouse) bool)

SetMouseHandler sets the mouse event handler.

func (*Box) SetNextFocusableComponents

func (b *Box) SetNextFocusableComponents(direction FocusDirection, components ...Primitive)

SetNextFocusableComponents decides which components are to be focused using a certain focus direction. If more than one component is passed, the priority goes from left-most to right-most. A component will be skipped if it is not visible.

func (*Box) SetOnBlur

func (b *Box) SetOnBlur(handler func())

SetOnBlur sets the handler that gets called when Blur() gets called.

func (*Box) SetOnFocus

func (b *Box) SetOnFocus(handler func())

SetOnFocus sets the handler that gets called when Focus() gets called.

func (*Box) SetOnPaste

func (b *Box) SetOnPaste(onPaste func([]rune))

SetOnPaste defines the function that's called in OnPaste.

func (*Box) SetParent

func (b *Box) SetParent(parent Primitive)

SetParent defines which component this primitive is currently being treated as a child of. This should never be called manually.

func (*Box) SetRect

func (b *Box) SetRect(x, y, width, height int)

SetRect sets a new position of the primitive. Note that this has no effect if this primitive is part of a layout (e.g. Flex, Grid) or if it was added like this:

application.SetRoot(b, true)

func (*Box) SetReverse

func (b *Box) SetReverse(on bool) *Box

SetReverse turns on or off the reverse video attribute.

func (*Box) SetTitle

func (b *Box) SetTitle(title string) *Box

SetTitle sets the box's title.

func (*Box) SetTitleAlign

func (b *Box) SetTitleAlign(align int) *Box

SetTitleAlign sets the alignment of the title, one of AlignLeft, AlignCenter, or AlignRight.

func (*Box) SetTitleColor

func (b *Box) SetTitleColor(color tcell.Color) *Box

SetTitleColor sets the box's title color.

func (*Box) SetVisible

func (b *Box) SetVisible(visible bool)

SetVisible sets whether the Box should be drawn onto the screen.

func (*Box) WrapInputHandler

func (b *Box) WrapInputHandler(inputHandler InputHandlerFunc) InputHandlerFunc

WrapInputHandler wraps an input handler (see InputHandler()) with the functionality to capture input (see SetInputCapture()) before passing it on to the provided (default) input handler.

This is only meant to be used by subclassing primitives.

type Button

type Button struct {
	*Box
	// contains filtered or unexported fields
}

Button is labeled box that triggers an action when selected.

See https://github.com/Bios-Marcel/cordless/tview/wiki/Button for an example.

func NewButton

func NewButton(label string) *Button

NewButton returns a new input field.

func (*Button) Draw

func (b *Button) Draw(screen tcell.Screen) bool

Draw draws this primitive onto the screen.

func (*Button) GetLabel

func (b *Button) GetLabel() string

GetLabel returns the button text.

func (*Button) InputHandler

func (b *Button) InputHandler() InputHandlerFunc

InputHandler returns the handler for this primitive.

func (*Button) SetBackgroundColorActivated

func (b *Button) SetBackgroundColorActivated(color tcell.Color) *Button

SetBackgroundColorActivated sets the background color of the button text when the button is in focus.

func (*Button) SetBlurFunc

func (b *Button) SetBlurFunc(handler func(key tcell.Key)) *Button

SetBlurFunc sets a handler which is called when the user leaves the button. The callback function is provided with the key that was pressed, which is one of the following:

  • KeyEscape: Leaving the button with no specific direction.
  • KeyTab: Move to the next field.
  • KeyBacktab: Move to the previous field.

func (*Button) SetLabel

func (b *Button) SetLabel(label string) *Button

SetLabel sets the button text.

func (*Button) SetLabelColor

func (b *Button) SetLabelColor(color tcell.Color) *Button

SetLabelColor sets the color of the button text.

func (*Button) SetLabelColorActivated

func (b *Button) SetLabelColorActivated(color tcell.Color) *Button

SetLabelColorActivated sets the color of the button text when the button is in focus.

func (*Button) SetSelectedFunc

func (b *Button) SetSelectedFunc(handler func()) *Button

SetSelectedFunc sets a handler which is called when the button was selected.

type Checkbox

type Checkbox struct {
	*Box
	// contains filtered or unexported fields
}

Checkbox implements a simple box for boolean values which can be checked and unchecked.

See https://github.com/Bios-Marcel/cordless/tview/wiki/Checkbox for an example.

func NewCheckbox

func NewCheckbox() *Checkbox

NewCheckbox returns a new input field.

func (*Checkbox) Draw

func (c *Checkbox) Draw(screen tcell.Screen) bool

Draw draws this primitive onto the screen.

func (*Checkbox) GetFieldWidth

func (c *Checkbox) GetFieldWidth() int

GetFieldWidth returns this primitive's field width.

func (*Checkbox) GetLabel

func (c *Checkbox) GetLabel() string

GetLabel returns the text to be displayed before the input area.

func (*Checkbox) InputHandler

func (c *Checkbox) InputHandler() InputHandlerFunc

InputHandler returns the handler for this primitive.

func (*Checkbox) IsChecked

func (c *Checkbox) IsChecked() bool

IsChecked returns whether or not the box is checked.

func (*Checkbox) SetChangedFunc

func (c *Checkbox) SetChangedFunc(handler func(checked bool)) *Checkbox

SetChangedFunc sets a handler which is called when the checked state of this checkbox was changed by the user. The handler function receives the new state.

func (*Checkbox) SetChecked

func (c *Checkbox) SetChecked(checked bool) *Checkbox

SetChecked sets the state of the checkbox.

func (*Checkbox) SetDoneFunc

func (c *Checkbox) SetDoneFunc(handler func(key tcell.Key)) *Checkbox

SetDoneFunc sets a handler which is called when the user is done using the checkbox. The callback function is provided with the key that was pressed, which is one of the following:

  • KeyEscape: Abort text input.
  • KeyTab: Move to the next field.
  • KeyBacktab: Move to the previous field.

func (*Checkbox) SetFieldBackgroundColor

func (c *Checkbox) SetFieldBackgroundColor(color tcell.Color) *Checkbox

SetFieldBackgroundColor sets the background color of the input area.

func (*Checkbox) SetFieldTextColor

func (c *Checkbox) SetFieldTextColor(color tcell.Color) *Checkbox

SetFieldTextColor sets the text color of the input area.

func (*Checkbox) SetFinishedFunc

func (c *Checkbox) SetFinishedFunc(handler func(key tcell.Key)) FormItem

SetFinishedFunc sets a callback invoked when the user leaves this form item.

func (*Checkbox) SetFormAttributes

func (c *Checkbox) SetFormAttributes(labelWidth int, labelColor, bgColor, fieldTextColor, fieldBgColor tcell.Color) FormItem

SetFormAttributes sets attributes shared by all form items.

func (*Checkbox) SetLabel

func (c *Checkbox) SetLabel(label string) *Checkbox

SetLabel sets the text to be displayed before the input area.

func (*Checkbox) SetLabelColor

func (c *Checkbox) SetLabelColor(color tcell.Color) *Checkbox

SetLabelColor sets the color of the label.

func (*Checkbox) SetLabelWidth

func (c *Checkbox) SetLabelWidth(width int) *Checkbox

SetLabelWidth sets the screen width of the label. A value of 0 will cause the primitive to use the width of the label string.

type DropDown struct {
	*Box
	// contains filtered or unexported fields
}

DropDown implements a selection widget whose options become visible in a drop-down list when activated.

See https://github.com/Bios-Marcel/cordless/tview/wiki/DropDown for an example.

func NewDropDown

func NewDropDown() *DropDown

NewDropDown returns a new drop-down.

func (d *DropDown) AddOption(text string, selected func()) *DropDown

AddOption adds a new selectable option to this drop-down. The "selected" callback is called when this option was selected. It may be nil.

func (d *DropDown) Draw(screen tcell.Screen) bool

Draw draws this primitive onto the screen.

func (d *DropDown) Focus(delegate func(p Primitive))

Focus is called by the application when the primitive receives focus.

func (d *DropDown) GetCurrentOption() (int, string)

GetCurrentOption returns the index of the currently selected option as well as its text. If no option was selected, -1 and an empty string is returned.

func (d *DropDown) GetFieldWidth() int

GetFieldWidth returns this primitive's field screen width.

func (d *DropDown) GetLabel() string

GetLabel returns the text to be displayed before the input area.

func (d *DropDown) HasFocus() bool

HasFocus returns whether or not this primitive has focus.

func (d *DropDown) InputHandler() InputHandlerFunc

InputHandler returns the handler for this primitive.

func (d *DropDown) SetCurrentOption(index int) *DropDown

SetCurrentOption sets the index of the currently selected option. This may be a negative value to indicate that no option is currently selected. Calling this function will also trigger the "selected" callback (if there is one).

func (d *DropDown) SetDoneFunc(handler func(key tcell.Key)) *DropDown

SetDoneFunc sets a handler which is called when the user is done selecting options. The callback function is provided with the key that was pressed, which is one of the following:

  • KeyEscape: Abort selection.
  • KeyTab: Move to the next field.
  • KeyBacktab: Move to the previous field.
func (d *DropDown) SetFieldBackgroundColor(color tcell.Color) *DropDown

SetFieldBackgroundColor sets the background color of the options area.

func (d *DropDown) SetFieldTextColor(color tcell.Color) *DropDown

SetFieldTextColor sets the text color of the options area.

func (d *DropDown) SetFieldWidth(width int) *DropDown

SetFieldWidth sets the screen width of the options area. A value of 0 means extend to as long as the longest option text.

func (d *DropDown) SetFinishedFunc(handler func(key tcell.Key)) FormItem

SetFinishedFunc sets a callback invoked when the user leaves this form item.

func (d *DropDown) SetFormAttributes(labelWidth int, labelColor, bgColor, fieldTextColor, fieldBgColor tcell.Color) FormItem

SetFormAttributes sets attributes shared by all form items.

func (d *DropDown) SetLabel(label string) *DropDown

SetLabel sets the text to be displayed before the input area.

func (d *DropDown) SetLabelColor(color tcell.Color) *DropDown

SetLabelColor sets the color of the label.

func (d *DropDown) SetLabelWidth(width int) *DropDown

SetLabelWidth sets the screen width of the label. A value of 0 will cause the primitive to use the width of the label string.

func (d *DropDown) SetOptions(texts []string, selected func(text string, index int)) *DropDown

SetOptions replaces all current options with the ones provided and installs one callback function which is called when one of the options is selected. It will be called with the option's text and its index into the options slice. The "selected" parameter may be nil.

func (d *DropDown) SetPrefixTextColor(color tcell.Color) *DropDown

SetPrefixTextColor sets the color of the prefix string. The prefix string is shown when the user starts typing text, which directly selects the first option that starts with the typed string.

func (d *DropDown) SetSelectedFunc(handler func(text string, index int)) *DropDown

SetSelectedFunc sets a handler which is called when the user changes the drop-down's option. This handler will be called in addition and prior to an option's optional individual handler. The handler is provided with the selected option's text and index. If "no option" was selected, these values are an empty string and -1.

func (d *DropDown) SetTextOptions(prefix, suffix, currentPrefix, currentSuffix, noSelection string) *DropDown

SetTextOptions sets the text to be placed before and after each drop-down option (prefix/suffix), the text placed before and after the currently selected option (currentPrefix/currentSuffix) as well as the text to be displayed when no option is currently selected. Per default, all of these strings are empty.

type Flex

type Flex struct {
	*Box
	// contains filtered or unexported fields
}

Flex is a basic implementation of the Flexbox layout. The contained primitives are arranged horizontally or vertically. The way they are distributed along that dimension depends on their layout settings, which is either a fixed length or a proportional length. See AddItem() for details.

See https://github.com/Bios-Marcel/cordless/tview/wiki/Flex for an example.

func NewFlex

func NewFlex() *Flex

NewFlex returns a new flexbox layout container with no primitives and its direction set to FlexColumn. To add primitives to this layout, see AddItem(). To change the direction, see SetDirection().

Note that Box, the superclass of Flex, will have its background color set to transparent so that any nil flex items will leave their background unchanged. To clear a Flex's background before any items are drawn, set it to the desired color:

flex.SetBackgroundColor(tview.Styles.PrimitiveBackgroundColor)

func (*Flex) AddItem

func (f *Flex) AddItem(item Primitive, fixedSize, proportion int, focus bool) *Flex

AddItem adds a new item to the container. The "fixedSize" argument is a width or height that may not be changed by the layout algorithm. A value of 0 means that its size is flexible and may be changed. The "proportion" argument defines the relative size of the item compared to other flexible-size items. For example, items with a proportion of 2 will be twice as large as items with a proportion of 1. The proportion must be at least 1 if fixedSize == 0 (ignored otherwise).

If "focus" is set to true, the item will receive focus when the Flex primitive receives focus. If multiple items have the "focus" flag set to true, the first one will receive focus.

You can provide a nil value for the primitive. This will still consume screen space but nothing will be drawn.

func (*Flex) Draw

func (f *Flex) Draw(screen tcell.Screen) bool

Draw draws this primitive onto the screen.

func (*Flex) Focus

func (f *Flex) Focus(delegate func(p Primitive))

Focus is called when this primitive receives focus.

func (*Flex) HasFocus

func (f *Flex) HasFocus() bool

HasFocus returns whether or not this primitive has focus.

func (*Flex) RemoveAllItems

func (f *Flex) RemoveAllItems() *Flex

RemoveAllItems removes all items in this container.

func (*Flex) RemoveItem

func (f *Flex) RemoveItem(p Primitive) *Flex

RemoveItem removes all items for the given primitive from the container, keeping the order of the remaining items intact.

func (*Flex) ResizeItem

func (f *Flex) ResizeItem(p Primitive, fixedSize, proportion int) *Flex

ResizeItem sets a new size for the item(s) with the given primitive. If there are multiple Flex items with the same primitive, they will all receive the same size. For details regarding the size parameters, see AddItem().

func (*Flex) SetDirection

func (f *Flex) SetDirection(direction int) *Flex

SetDirection sets the direction in which the contained primitives are distributed. This can be either FlexColumn (default) or FlexRow.

func (*Flex) SetFullScreen

func (f *Flex) SetFullScreen(fullScreen bool) *Flex

SetFullScreen sets the flag which, when true, causes the flex layout to use the entire screen space instead of whatever size it is currently assigned to.

type FocusDirection

type FocusDirection int

FocusDirection decides in what direction the focus should travel relative to the currently focused component.

const (
	Up FocusDirection = iota
	Down
	Left
	Right
)

type Focusable

type Focusable interface {
	HasFocus() bool
}

Focusable provides a method which determines if a primitive has focus. Composed primitives may be focused based on the focused state of their contained primitives.

type Form

type Form struct {
	*Box
	// contains filtered or unexported fields
}

Form allows you to combine multiple one-line form elements into a vertical or horizontal layout. Form elements include types such as InputField or Checkbox. These elements can be optionally followed by one or more buttons for which you can define form-wide actions (e.g. Save, Clear, Cancel).

See https://github.com/Bios-Marcel/cordless/tview/wiki/Form for an example.

func NewForm

func NewForm() *Form

NewForm returns a new form.

func (*Form) AddButton

func (f *Form) AddButton(label string, selected func()) *Form

AddButton adds a new button to the form. The "selected" function is called when the user selects this button. It may be nil.

func (*Form) AddCheckbox

func (f *Form) AddCheckbox(label string, checked bool, changed func(checked bool)) *Form

AddCheckbox adds a checkbox to the form. It has a label, an initial state, and an (optional) callback function which is invoked when the state of the checkbox was changed by the user.

func (*Form) AddDropDown

func (f *Form) AddDropDown(label string, options []string, initialOption int, selected func(option string, optionIndex int)) *Form

AddDropDown adds a drop-down element to the form. It has a label, options, and an (optional) callback function which is invoked when an option was selected. The initial option may be a negative value to indicate that no option is currently selected.

func (*Form) AddFormItem

func (f *Form) AddFormItem(item FormItem) *Form

AddFormItem adds a new item to the form. This can be used to add your own objects to the form. Note, however, that the Form class will override some of its attributes to make it work in the form context. Specifically, these are:

  • The label width
  • The label color
  • The background color
  • The field text color
  • The field background color

func (*Form) AddInputField

func (f *Form) AddInputField(label, value string, fieldWidth int, accept func(textToCheck string, lastChar rune) bool, changed func(text string)) *Form

AddInputField adds an input field to the form. It has a label, an optional initial value, a field width (a value of 0 extends it as far as possible), an optional accept function to validate the item's value (set to nil to accept any text), and an (optional) callback function which is invoked when the input field's text has changed.

func (*Form) AddPasswordField

func (f *Form) AddPasswordField(label, value string, fieldWidth int, mask rune, changed func(text string)) *Form

AddPasswordField adds a password field to the form. This is similar to an input field except that the user's input not shown. Instead, a "mask" character is displayed. The password field has a label, an optional initial value, a field width (a value of 0 extends it as far as possible), and an (optional) callback function which is invoked when the input field's text has changed.

func (*Form) Clear

func (f *Form) Clear(includeButtons bool) *Form

Clear removes all input elements from the form, including the buttons if specified.

func (*Form) ClearButtons

func (f *Form) ClearButtons() *Form

ClearButtons removes all buttons from the form.

func (*Form) Draw

func (f *Form) Draw(screen tcell.Screen) bool

Draw draws this primitive onto the screen.

func (*Form) Focus

func (f *Form) Focus(delegate func(p Primitive))

Focus is called by the application when the primitive receives focus.

func (*Form) GetButton

func (f *Form) GetButton(index int) *Button

GetButton returns the button at the specified 0-based index. Note that buttons have been specially prepared for this form and modifying some of their attributes may have unintended side effects.

func (*Form) GetButtonCount

func (f *Form) GetButtonCount() int

GetButtonCount returns the number of buttons in this form.

func (*Form) GetButtonIndex

func (f *Form) GetButtonIndex(label string) int

GetButtonIndex returns the index of the button with the given label, starting with 0 for the button that was added first. If no such label was found, -1 is returned.

func (*Form) GetFormItem

func (f *Form) GetFormItem(index int) FormItem

GetFormItem returns the form element at the given position, starting with index 0. Elements are referenced in the order they were added. Buttons are not included.

func (*Form) GetFormItemByLabel

func (f *Form) GetFormItemByLabel(label string) FormItem

GetFormItemByLabel returns the first form element with the given label. If no such element is found, nil is returned. Buttons are not searched and will therefore not be returned.

func (*Form) GetFormItemIndex

func (f *Form) GetFormItemIndex(label string) int

GetFormItemIndex returns the index of the first form element with the given label. If no such element is found, -1 is returned. Buttons are not searched and will therefore not be returned.

func (*Form) HasFocus

func (f *Form) HasFocus() bool

HasFocus returns whether or not this primitive has focus.

func (*Form) RemoveButton

func (f *Form) RemoveButton(index int) *Form

RemoveButton removes the button at the specified position, starting with 0 for the button that was added first.

func (*Form) RemoveFormItem

func (f *Form) RemoveFormItem(index int) *Form

RemoveFormItem removes the form element at the given position, starting with index 0. Elements are referenced in the order they were added. Buttons are not included.

func (*Form) SetButtonBackgroundColor

func (f *Form) SetButtonBackgroundColor(color tcell.Color) *Form

SetButtonBackgroundColor sets the background color of the buttons.

func (*Form) SetButtonTextColor

func (f *Form) SetButtonTextColor(color tcell.Color) *Form

SetButtonTextColor sets the color of the button texts.

func (*Form) SetButtonsAlign

func (f *Form) SetButtonsAlign(align int) *Form

SetButtonsAlign sets how the buttons align horizontally, one of AlignLeft (the default), AlignCenter, and AlignRight. This is only

func (*Form) SetCancelFunc

func (f *Form) SetCancelFunc(callback func()) *Form

SetCancelFunc sets a handler which is called when the user hits the Escape key.

func (*Form) SetFieldBackgroundColor

func (f *Form) SetFieldBackgroundColor(color tcell.Color) *Form

SetFieldBackgroundColor sets the background color of the input areas.

func (*Form) SetFieldTextColor

func (f *Form) SetFieldTextColor(color tcell.Color) *Form

SetFieldTextColor sets the text color of the input areas.

func (*Form) SetFocus

func (f *Form) SetFocus(index int) *Form

SetFocus shifts the focus to the form element with the given index, counting non-button items first and buttons last. Note that this index is only used when the form itself receives focus.

func (*Form) SetHorizontal

func (f *Form) SetHorizontal(horizontal bool) *Form

SetHorizontal sets the direction the form elements are laid out. If set to true, instead of positioning them from top to bottom (the default), they are positioned from left to right, moving into the next row if there is not enough space.

func (*Form) SetItemPadding

func (f *Form) SetItemPadding(padding int) *Form

SetItemPadding sets the number of empty rows between form items for vertical layouts and the number of empty cells between form items for horizontal layouts.

func (*Form) SetLabelColor

func (f *Form) SetLabelColor(color tcell.Color) *Form

SetLabelColor sets the color of the labels.

type FormItem

type FormItem interface {
	Primitive

	// GetLabel returns the item's label text.
	GetLabel() string

	// SetFormAttributes sets a number of item attributes at once.
	SetFormAttributes(labelWidth int, labelColor, bgColor, fieldTextColor, fieldBgColor tcell.Color) FormItem

	// GetFieldWidth returns the width of the form item's field (the area which
	// is manipulated by the user) in number of screen cells. A value of 0
	// indicates the the field width is flexible and may use as much space as
	// required.
	GetFieldWidth() int

	// SetFinishedFunc sets the handler function for when the user finished
	// entering data into the item. The handler may receive events for the
	// Enter key (we're done), the Escape key (cancel input), the Tab key (move to
	// next field), and the Backtab key (move to previous field).
	SetFinishedFunc(handler func(key tcell.Key)) FormItem
}

FormItem is the interface all form items must implement to be able to be included in a form.

type Frame

type Frame struct {
	*Box
	// contains filtered or unexported fields
}

Frame is a wrapper which adds a border around another primitive. The top area (header) and the bottom area (footer) may also contain text.

See https://github.com/Bios-Marcel/cordless/tview/wiki/Frame for an example.

func NewFrame

func NewFrame(primitive Primitive) *Frame

NewFrame returns a new frame around the given primitive. The primitive's size will be changed to fit within this frame.

func (*Frame) AddText

func (f *Frame) AddText(text string, header bool, align int, color tcell.Color) *Frame

AddText adds text to the frame. Set "header" to true if the text is to appear in the header, above the contained primitive. Set it to false for it to appear in the footer, below the contained primitive. "align" must be one of the Align constants. Rows in the header are printed top to bottom, rows in the footer are printed bottom to top. Note that long text can overlap as different alignments will be placed on the same row.

func (*Frame) Clear

func (f *Frame) Clear() *Frame

Clear removes all text from the frame.

func (*Frame) Draw

func (f *Frame) Draw(screen tcell.Screen) bool

Draw draws this primitive onto the screen.

func (*Frame) Focus

func (f *Frame) Focus(delegate func(p Primitive))

Focus is called when this primitive receives focus.

func (*Frame) HasFocus

func (f *Frame) HasFocus() bool

HasFocus returns whether or not this primitive has focus.

func (*Frame) SetBorders

func (f *Frame) SetBorders(top, bottom, header, footer, left, right int) *Frame

SetBorders sets the width of the frame borders as well as "header" and "footer", the vertical space between the header and footer text and the contained primitive (does not apply if there is no text).

type Grid

type Grid struct {
	*Box
	// contains filtered or unexported fields
}

Grid is an implementation of a grid-based layout. It works by defining the size of the rows and columns, then placing primitives into the grid.

Some settings can lead to the grid exceeding its available space. SetOffset() can then be used to scroll in steps of rows and columns. These offset values can also be controlled with the arrow keys (or the "g","G", "j", "k", "h", and "l" keys) while the grid has focus and none of its contained primitives do.

See https://github.com/Bios-Marcel/cordless/tview/wiki/Grid for an example.

func NewGrid

func NewGrid() *Grid

NewGrid returns a new grid-based layout container with no initial primitives.

Note that Box, the superclass of Grid, will have its background color set to transparent so that any grid areas not covered by any primitives will leave their background unchanged. To clear a Grid's background before any items are drawn, set it to the desired color:

grid.SetBackgroundColor(tview.Styles.PrimitiveBackgroundColor)

func (*Grid) AddItem

func (g *Grid) AddItem(p Primitive, row, column, rowSpan, colSpan, minGridHeight, minGridWidth int, focus bool) *Grid

AddItem adds a primitive and its position to the grid. The top-left corner of the primitive will be located in the top-left corner of the grid cell at the given row and column and will span "rowSpan" rows and "colSpan" columns. For example, for a primitive to occupy rows 2, 3, and 4 and columns 5 and 6:

grid.AddItem(p, 2, 5, 3, 2, 0, 0, true)

If rowSpan or colSpan is 0, the primitive will not be drawn.

You can add the same primitive multiple times with different grid positions. The minGridWidth and minGridHeight values will then determine which of those positions will be used. This is similar to CSS media queries. These minimum values refer to the overall size of the grid. If multiple items for the same primitive apply, the one that has at least one highest minimum value will be used, or the primitive added last if those values are the same. Example:

grid.AddItem(p, 0, 0, 0, 0, 0, 0, true). // Hide in small grids.
  AddItem(p, 0, 0, 1, 2, 100, 0, true).  // One-column layout for medium grids.
  AddItem(p, 1, 1, 3, 2, 300, 0, true)   // Multi-column layout for large grids.

To use the same grid layout for all sizes, simply set minGridWidth and minGridHeight to 0.

If the item's focus is set to true, it will receive focus when the grid receives focus. If there are multiple items with a true focus flag, the last visible one that was added will receive focus.

func (*Grid) Blur

func (g *Grid) Blur()

Blur is called when this primitive loses focus.

func (*Grid) Clear

func (g *Grid) Clear() *Grid

Clear removes all items from the grid.

func (*Grid) Draw

func (g *Grid) Draw(screen tcell.Screen) bool

Draw draws this primitive onto the screen.

func (*Grid) Focus

func (g *Grid) Focus(delegate func(p Primitive))

Focus is called when this primitive receives focus.

func (*Grid) GetOffset

func (g *Grid) GetOffset() (rows, columns int)

GetOffset returns the current row and column offset (see SetOffset() for details).

func (*Grid) HasFocus

func (g *Grid) HasFocus() bool

HasFocus returns whether or not this primitive has focus.

func (*Grid) InputHandler

func (g *Grid) InputHandler() InputHandlerFunc

InputHandler returns the handler for this primitive.

func (*Grid) RemoveItem

func (g *Grid) RemoveItem(p Primitive) *Grid

RemoveItem removes all items for the given primitive from the grid, keeping the order of the remaining items intact.

func (*Grid) SetBorders

func (g *Grid) SetBorders(borders bool) *Grid

SetBorders sets whether or not borders are drawn around grid items. Setting this value to true will cause the gap values (see SetGap()) to be ignored and automatically assumed to be 1 where the border graphics are drawn.

func (*Grid) SetBordersColor

func (g *Grid) SetBordersColor(color tcell.Color) *Grid

SetBordersColor sets the color of the item borders.

func (*Grid) SetColumns

func (g *Grid) SetColumns(columns ...int) *Grid

SetColumns defines how the columns of the grid are distributed. Each value defines the size of one column, starting with the leftmost column. Values greater 0 represent absolute column widths (gaps not included). Values less or equal 0 represent proportional column widths or fractions of the remaining free space, where 0 is treated the same as -1. That is, a column with a value of -3 will have three times the width of a column with a value of -1 (or 0). The minimum width set with SetMinSize() is always observed.

Primitives may extend beyond the columns defined explicitly with this function. A value of 0 is assumed for any undefined column. In fact, if you never call this function, all columns occupied by primitives will have the same width. On the other hand, unoccupied columns defined with this function will always take their place.

Assuming a total width of the grid of 100 cells and a minimum width of 0, the following call will result in columns with widths of 30, 10, 15, 15, and 30 cells:

grid.Setcolumns(30, 10, -1, -1, -2)

If a primitive were then placed in the 6th and 7th column, the resulting widths would be: 30, 10, 10, 10, 20, 10, and 10 cells.

If you then called SetMinSize() as follows:

grid.SetMinSize(15, 20)

The resulting widths would be: 30, 15, 15, 15, 20, 15, and 15 cells, a total of 125 cells, 25 cells wider than the available grid width.

func (*Grid) SetGap

func (g *Grid) SetGap(row, column int) *Grid

SetGap sets the size of the gaps between neighboring primitives on the grid. If borders are drawn (see SetBorders()), these values are ignored and a gap of 1 is assumed. Panics if negative values are provided.

func (*Grid) SetMinSize

func (g *Grid) SetMinSize(row, column int) *Grid

SetMinSize sets an absolute minimum width for rows and an absolute minimum height for columns. Panics if negative values are provided.

func (*Grid) SetOffset

func (g *Grid) SetOffset(rows, columns int) *Grid

SetOffset sets the number of rows and columns which are skipped before drawing the first grid cell in the top-left corner. As the grid will never completely move off the screen, these values may be adjusted the next time the grid is drawn. The actual position of the grid may also be adjusted such that contained primitives that have focus remain visible.

func (*Grid) SetRows

func (g *Grid) SetRows(rows ...int) *Grid

SetRows defines how the rows of the grid are distributed. These values behave the same as the column values provided with SetColumns(), see there for a definition and examples.

The provided values correspond to row heights, the first value defining the height of the topmost row.

func (*Grid) SetSize

func (g *Grid) SetSize(numRows, numColumns, rowSize, columnSize int) *Grid

SetSize is a shortcut for SetRows() and SetColumns() where all row and column values are set to the given size values. See SetColumns() for details on sizes.

type InputField

type InputField struct {
	*Box
	// contains filtered or unexported fields
}

InputField is a one-line box (three lines if there is a title) where the user can enter text. Use SetAcceptanceFunc() to accept or reject input, SetChangedFunc() to listen for changes, and SetMaskCharacter() to hide input from onlookers (e.g. for password input).

The following keys can be used for navigation and editing:

  • Left arrow: Move left by one character.
  • Right arrow: Move right by one character.
  • Home, Ctrl-A, Alt-a: Move to the beginning of the line.
  • End, Ctrl-E, Alt-e: Move to the end of the line.
  • Alt-left, Alt-b: Move left by one word.
  • Alt-right, Alt-f: Move right by one word.
  • Backspace: Delete the character before the cursor.
  • Delete: Delete the character after the cursor.
  • Ctrl-K: Delete from the cursor to the end of the line.
  • Ctrl-W: Delete the last word before the cursor.
  • Ctrl-U: Delete the entire line.

See https://github.com/Bios-Marcel/cordless/tview/wiki/InputField for an example.

func NewInputField

func NewInputField() *InputField

NewInputField returns a new input field.

func (*InputField) Draw

func (i *InputField) Draw(screen tcell.Screen) bool

Draw draws this primitive onto the screen.

func (*InputField) GetFieldWidth

func (i *InputField) GetFieldWidth() int

GetFieldWidth returns this primitive's field width.

func (*InputField) GetLabel

func (i *InputField) GetLabel() string

GetLabel returns the text to be displayed before the input area.

func (*InputField) GetText

func (i *InputField) GetText() string

GetText returns the current text of the input field.

func (*InputField) InputHandler

func (i *InputField) InputHandler() InputHandlerFunc

InputHandler returns the handler for this primitive.

func (*InputField) Insert

func (i *InputField) Insert(text string)

Insert adds the given argument as additional text at the current cursor position. Rejecting the insertion isn't possible.

func (*InputField) SetAcceptanceFunc

func (i *InputField) SetAcceptanceFunc(handler func(textToCheck string, lastChar rune) bool) *InputField

SetAcceptanceFunc sets a handler which may reject the last character that was entered (by returning false).

This package defines a number of variables prefixed with InputField which may be used for common input (e.g. numbers, maximum text length).

func (*InputField) SetChangedFunc

func (i *InputField) SetChangedFunc(handler func(text string)) *InputField

SetChangedFunc sets a handler which is called whenever the text of the input field has changed. It receives the current text (after the change).

func (*InputField) SetDoneFunc

func (i *InputField) SetDoneFunc(handler func(key tcell.Key)) *InputField

SetDoneFunc sets a handler which is called when the user is done entering text. The callback function is provided with the key that was pressed, which is one of the following:

  • KeyEnter: Done entering text.
  • KeyEscape: Abort text input.
  • KeyTab: Move to the next field.
  • KeyBacktab: Move to the previous field.

func (*InputField) SetFieldBackgroundColor

func (i *InputField) SetFieldBackgroundColor(color tcell.Color) *InputField

SetFieldBackgroundColor sets the background color of the input area.

func (*InputField) SetFieldTextColor

func (i *InputField) SetFieldTextColor(color tcell.Color) *InputField

SetFieldTextColor sets the text color of the input area.

func (*InputField) SetFieldWidth

func (i *InputField) SetFieldWidth(width int) *InputField

SetFieldWidth sets the screen width of the input area. A value of 0 means extend as much as possible.

func (*InputField) SetFinishedFunc

func (i *InputField) SetFinishedFunc(handler func(key tcell.Key)) FormItem

SetFinishedFunc sets a callback invoked when the user leaves this form item.

func (*InputField) SetFormAttributes

func (i *InputField) SetFormAttributes(labelWidth int, labelColor, bgColor, fieldTextColor, fieldBgColor tcell.Color) FormItem

SetFormAttributes sets attributes shared by all form items.

func (*InputField) SetLabel

func (i *InputField) SetLabel(label string) *InputField

SetLabel sets the text to be displayed before the input area.

func (*InputField) SetLabelColor

func (i *InputField) SetLabelColor(color tcell.Color) *InputField

SetLabelColor sets the color of the label.

func (*InputField) SetLabelWidth

func (i *InputField) SetLabelWidth(width int) *InputField

SetLabelWidth sets the screen width of the label. A value of 0 will cause the primitive to use the width of the label string.

func (*InputField) SetMaskCharacter

func (i *InputField) SetMaskCharacter(mask rune) *InputField

SetMaskCharacter sets a character that masks user input on a screen. A value of 0 disables masking.

func (*InputField) SetPlaceholder

func (i *InputField) SetPlaceholder(text string) *InputField

SetPlaceholder sets the text to be displayed when the input text is empty.

func (*InputField) SetPlaceholderTextColor

func (i *InputField) SetPlaceholderTextColor(color tcell.Color) *InputField

SetPlaceholderTextColor sets the text color of placeholder text.

func (*InputField) SetText

func (i *InputField) SetText(text string) *InputField

SetText sets the current text of the input field.

type InputHandlerFunc

type InputHandlerFunc func(*tcell.EventKey, func(p Primitive)) *tcell.EventKey

type List

type List struct {
	*Box
	// contains filtered or unexported fields
}

List displays rows of items, each of which can be selected.

See https://github.com/Bios-Marcel/cordless/tview/wiki/List for an example.

func NewList

func NewList() *List

NewList returns a new form.

func (*List) AddItem

func (l *List) AddItem(mainText, secondaryText string, shortcut rune, selected func()) *List

AddItem calls InsertItem() with an index of -1.

func (*List) Clear

func (l *List) Clear() *List

Clear removes all items from the list.

func (*List) Draw

func (l *List) Draw(screen tcell.Screen) bool

Draw draws this primitive onto the screen.

func (*List) FindItems

func (l *List) FindItems(mainSearch, secondarySearch string, mustContainBoth, ignoreCase bool) (indices []int)

FindItems searches the main and secondary texts for the given strings and returns a list of item indices in which those strings are found. One of the two search strings may be empty, it will then be ignored. Indices are always returned in ascending order.

If mustContainBoth is set to true, mainSearch must be contained in the main text AND secondarySearch must be contained in the secondary text. If it is false, only one of the two search strings must be contained.

Set ignoreCase to true for case-insensitive search.

func (*List) GetCurrentItem

func (l *List) GetCurrentItem() int

GetCurrentItem returns the index of the currently selected list item, starting at 0 for the first item.

func (*List) GetItemCount

func (l *List) GetItemCount() int

GetItemCount returns the number of items in the list.

func (*List) GetItemText

func (l *List) GetItemText(index int) (main, secondary string)

GetItemText returns an item's texts (main and secondary). Panics if the index is out of range.

func (*List) InputHandler

func (l *List) InputHandler() InputHandlerFunc

InputHandler returns the handler for this primitive.

func (*List) InsertItem

func (l *List) InsertItem(index int, mainText, secondaryText string, shortcut rune, selected func()) *List

InsertItem adds a new item to the list at the specified index. An index of 0 will insert the item at the beginning, an index of 1 before the second item, and so on. An index of GetItemCount() or higher will insert the item at the end of the list. Negative indices are also allowed: An index of -1 will insert the item at the end of the list, an index of -2 before the last item, and so on. An index of -GetItemCount()-1 or lower will insert the item at the beginning.

An item has a main text which will be highlighted when selected. It also has a secondary text which is shown underneath the main text (if it is set to visible) but which may remain empty.

The shortcut is a key binding. If the specified rune is entered, the item is selected immediately. Set to 0 for no binding.

The "selected" callback will be invoked when the user selects the item. You may provide nil if no such callback is needed or if all events are handled through the selected callback set with SetSelectedFunc().

The currently selected item will shift its position accordingly. If the list was previously empty, a "changed" event is fired because the new item becomes selected.

func (*List) RemoveItem

func (l *List) RemoveItem(index int) *List

RemoveItem removes the item with the given index (starting at 0) from the list. If a negative index is provided, items are referred to from the back (-1 = last item, -2 = second-to-last item, and so on). Out of range indices are clamped to the beginning/end, i.e. unless the list is empty, an item is always removed.

The currently selected item is shifted accordingly. If it is the one that is removed, a "changed" event is fired.

func (*List) SetChangedFunc

func (l *List) SetChangedFunc(handler func(index int, mainText string, secondaryText string, shortcut rune)) *List

SetChangedFunc sets the function which is called when the user navigates to a list item. The function receives the item's index in the list of items (starting with 0), its main text, secondary text, and its shortcut rune.

This function is also called when the first item is added or when SetCurrentItem() is called.

func (*List) SetCurrentItem

func (l *List) SetCurrentItem(index int) *List

SetCurrentItem sets the currently selected item by its index, starting at 0 for the first item. If a negative index is provided, items are referred to from the back (-1 = last item, -2 = second-to-last item, and so on). Out of range indices are clamped to the beginning/end.

Calling this function triggers a "changed" event if the selection changes.

func (*List) SetDoneFunc

func (l *List) SetDoneFunc(handler func()) *List

SetDoneFunc sets a function which is called when the user presses the Escape key.

func (*List) SetHighlightFullLine

func (l *List) SetHighlightFullLine(highlight bool) *List

SetHighlightFullLine sets a flag which determines whether the colored background of selected items spans the entire width of the view. If set to true, the highlight spans the entire view. If set to false, only the text of the selected item from beginning to end is highlighted.

func (*List) SetItemText

func (l *List) SetItemText(index int, main, secondary string) *List

SetItemText sets an item's main and secondary text. Panics if the index is out of range.

func (*List) SetMainTextColor

func (l *List) SetMainTextColor(color tcell.Color) *List

SetMainTextColor sets the color of the items' main text.

func (*List) SetSecondaryTextColor

func (l *List) SetSecondaryTextColor(color tcell.Color) *List

SetSecondaryTextColor sets the color of the items' secondary text.

func (*List) SetSelectedBackgroundColor

func (l *List) SetSelectedBackgroundColor(color tcell.Color) *List

SetSelectedBackgroundColor sets the background color of selected items.

func (*List) SetSelectedFocusOnly

func (l *List) SetSelectedFocusOnly(focusOnly bool) *List

SetSelectedFocusOnly sets a flag which determines when the currently selected list item is highlighted. If set to true, selected items are only highlighted when the list has focus. If set to false, they are always highlighted.

func (*List) SetSelectedFunc

func (l *List) SetSelectedFunc(handler func(int, string, string, rune)) *List

SetSelectedFunc sets the function which is called when the user selects a list item by pressing Enter on the current selection. The function receives the item's index in the list of items (starting with 0), its main text, secondary text, and its shortcut rune.

func (*List) SetSelectedTextColor

func (l *List) SetSelectedTextColor(color tcell.Color) *List

SetSelectedTextColor sets the text color of selected items.

func (*List) SetShortcutColor

func (l *List) SetShortcutColor(color tcell.Color) *List

SetShortcutColor sets the color of the items' shortcut.

func (*List) ShowSecondaryText

func (l *List) ShowSecondaryText(show bool) *List

ShowSecondaryText determines whether or not to show secondary item texts.

type Modal struct {
	*Box
	// contains filtered or unexported fields
}

Modal is a centered message window used to inform the user or prompt them for an immediate decision. It needs to have at least one button (added via AddButtons()) or it will never disappear.

See https://github.com/Bios-Marcel/cordless/tview/wiki/Modal for an example.

func NewModal

func NewModal() *Modal

NewModal returns a new modal message window.

func (*Modal) AddButtons

func (m *Modal) AddButtons(labels []string) *Modal

AddButtons adds buttons to the window. There must be at least one button and a "done" handler so the window can be closed again.

func (*Modal) ClearButtons

func (m *Modal) ClearButtons() *Modal

ClearButtons removes all buttons from the window.

func (*Modal) Draw

func (m *Modal) Draw(screen tcell.Screen) bool

Draw draws this primitive onto the screen.

func (*Modal) Focus

func (m *Modal) Focus(delegate func(p Primitive))

Focus is called when this primitive receives focus.

func (*Modal) HasFocus

func (m *Modal) HasFocus() bool

HasFocus returns whether or not this primitive has focus.

func (*Modal) SetBackgroundColor

func (m *Modal) SetBackgroundColor(color tcell.Color) *Modal

SetBackgroundColor sets the color of the modal frame background.

func (*Modal) SetButtonBackgroundColor

func (m *Modal) SetButtonBackgroundColor(color tcell.Color) *Modal

SetButtonBackgroundColor sets the background color of the buttons.

func (*Modal) SetButtonTextColor

func (m *Modal) SetButtonTextColor(color tcell.Color) *Modal

SetButtonTextColor sets the color of the button texts.

func (*Modal) SetDoneFunc

func (m *Modal) SetDoneFunc(handler func(buttonIndex int, buttonLabel string)) *Modal

SetDoneFunc sets a handler which is called when one of the buttons was pressed. It receives the index of the button as well as its label text. The handler is also called when the user presses the Escape key. The index will then be negative and the label text an emptry string.

func (*Modal) SetText

func (m *Modal) SetText(text string) *Modal

SetText sets the message text of the window. The text may contain line breaks. Note that words are wrapped, too, based on the final size of the window.

func (*Modal) SetTextColor

func (m *Modal) SetTextColor(color tcell.Color) *Modal

SetTextColor sets the color of the message text.

type MouseSupport

type MouseSupport interface {
	MouseHandler() func(event *tcell.EventMouse) bool
}

MouseSupport defines wether a component supports accepting mouse events

type Pages

type Pages struct {
	*Box
	// contains filtered or unexported fields
}

Pages is a container for other primitives often used as the application's root primitive. It allows to easily switch the visibility of the contained primitives.

See https://github.com/Bios-Marcel/cordless/tview/wiki/Pages for an example.

func NewPages

func NewPages() *Pages

NewPages returns a new Pages object.

func (*Pages) AddAndSwitchToPage

func (p *Pages) AddAndSwitchToPage(name string, item Primitive, resize bool) *Pages

AddAndSwitchToPage calls AddPage(), then SwitchToPage() on that newly added page.

func (*Pages) AddPage

func (p *Pages) AddPage(name string, item Primitive, resize, visible bool) *Pages

AddPage adds a new page with the given name and primitive. If there was previously a page with the same name, it is overwritten. Leaving the name empty may cause conflicts in other functions so always specify a non-empty name.

Visible pages will be drawn in the order they were added (unless that order was changed in one of the other functions). If "resize" is set to true, the primitive will be set to the size available to the Pages primitive whenever the pages are drawn.

func (*Pages) Draw

func (p *Pages) Draw(screen tcell.Screen) bool

Draw draws this primitive onto the screen.

func (*Pages) Focus

func (p *Pages) Focus(delegate func(p Primitive))

Focus is called by the application when the primitive receives focus.

func (*Pages) GetCurrentPage

func (p *Pages) GetCurrentPage() string

GetCurrentPage returns the name of the current page or an empty string.

func (*Pages) GetPageCount

func (p *Pages) GetPageCount() int

GetPageCount returns the number of pages currently stored in this object.

func (*Pages) HasFocus

func (p *Pages) HasFocus() bool

HasFocus returns whether or not this primitive has focus.

func (*Pages) HasPage

func (p *Pages) HasPage(name string) bool

HasPage returns true if a page with the given name exists in this object.

func (*Pages) HidePage

func (p *Pages) HidePage(name string) *Pages

HidePage sets a page's visibility to "false".

func (*Pages) RemovePage

func (p *Pages) RemovePage(name string) *Pages

RemovePage removes the page with the given name. If that page was the only visible page, visibility is assigned to the last page.

func (*Pages) SendToBack

func (p *Pages) SendToBack(name string) *Pages

SendToBack changes the order of the pages such that the page with the given name comes first, causing it to be drawn first with the next update (if visible).

func (*Pages) SendToFront

func (p *Pages) SendToFront(name string) *Pages

SendToFront changes the order of the pages such that the page with the given name comes last, causing it to be drawn last with the next update (if visible).

func (*Pages) SetChangedFunc

func (p *Pages) SetChangedFunc(handler func()) *Pages

SetChangedFunc sets a handler which is called whenever the visibility or the order of any visible pages changes. This can be used to redraw the pages.

func (*Pages) ShowPage

func (p *Pages) ShowPage(name string) *Pages

ShowPage sets a page's visibility to "true" (in addition to any other pages which are already visible).

func (*Pages) SwitchToPage

func (p *Pages) SwitchToPage(name string) *Pages

SwitchToPage sets a page's visibility to "true" and all other pages' visibility to "false".

type Primitive

type Primitive interface {
	// Draw draws this primitive onto the screen. Implementers can call the
	// screen's ShowCursor() function but should only do so when they have focus.
	// (They will need to keep track of this themselves.)
	Draw(screen tcell.Screen) bool

	// Sets whether the primitive should be drawn onto the screen.
	SetVisible(bool)

	// Gets whether the primitive should be drawn onto the screen.
	IsVisible() bool

	// GetRect returns the current position of the primitive, x, y, width, and
	// height.
	GetRect() (int, int, int, int)

	// SetRect sets a new position of the primitive.
	SetRect(x, y, width, height int)

	// SetParent defines which component this primitive is currently being
	// treated as a child of. This should never be called manually.
	SetParent(Primitive)

	// GetParent returns the current parent or nil if the parent hasn't been
	// set yet.
	GetParent() Primitive

	// InputHandler returns a handler which receives key events when it has focus.
	// It is called by the Application class.
	//
	// A value of nil may also be returned, in which case this primitive cannot
	// receive focus and will not process any key events.
	//
	// The handler will receive the key event and a function that allows it to
	// set the focus to a different primitive, so that future key events are sent
	// to that primitive.
	//
	// The Application's Draw() function will be called automatically after the
	// handler returns.
	//
	// The Box class provides functionality to intercept keyboard input. If you
	// subclass from Box, it is recommended that you wrap your handler using
	// Box.WrapInputHandler() so you inherit that functionality.
	InputHandler() InputHandlerFunc

	// OnPaste is called when a bracketed paste is finished.
	OnPaste([]rune)

	// Focus is called by the application when the primitive receives focus.
	// Implementers may call delegate() to pass the focus on to another primitive.
	Focus(delegate func(p Primitive))

	// Blur is called by the application when the primitive loses focus.
	Blur()

	// SetOnFocus sets the handler that gets called when Focus() gets called.
	SetOnFocus(handler func())

	// SetOnBlur sets the handler that gets called when Blur() gets called.
	SetOnBlur(handler func())

	// GetFocusable returns the item's Focusable.
	GetFocusable() Focusable

	// NextFocusableComponent decides which component should receive focus next.
	// If nil is returned, the focus is retained.
	NextFocusableComponent(FocusDirection) Primitive
}

Primitive is the top-most interface for all graphical primitives.

type Table

type Table struct {
	*Box
	// contains filtered or unexported fields
}

Table visualizes two-dimensional data consisting of rows and columns. Each Table cell is defined via SetCell() by the TableCell type. They can be added dynamically to the table and changed any time.

The most compact display of a table is without borders. Each row will then occupy one row on screen and columns are separated by the rune defined via SetSeparator() (a space character by default).

When borders are turned on (via SetBorders()), each table cell is surrounded by lines. Therefore one table row will require two rows on screen.

Columns will use as much horizontal space as they need. You can constrain their size with the MaxWidth parameter of the TableCell type.

Fixed Columns

You can define fixed rows and rolumns via SetFixed(). They will always stay in their place, even when the table is scrolled. Fixed rows are always the top rows. Fixed columns are always the leftmost columns.

Selections

You can call SetSelectable() to set columns and/or rows to "selectable". If the flag is set only for columns, entire columns can be selected by the user. If it is set only for rows, entire rows can be selected. If both flags are set, individual cells can be selected. The "selected" handler set via SetSelectedFunc() is invoked when the user presses Enter on a selection.

Navigation

If the table extends beyond the available space, it can be navigated with key bindings similar to Vim:

  • h, left arrow: Move left by one column.
  • l, right arrow: Move right by one column.
  • j, down arrow: Move down by one row.
  • k, up arrow: Move up by one row.
  • g, home: Move to the top.
  • G, end: Move to the bottom.
  • Ctrl-F, page down: Move down by one page.
  • Ctrl-B, page up: Move up by one page.

When there is no selection, this affects the entire table (except for fixed rows and columns). When there is a selection, the user moves the selection. The class will attempt to keep the selection from moving out of the screen.

Use SetInputCapture() to override or modify keyboard input.

See https://github.com/Bios-Marcel/cordless/tview/wiki/Table for an example.

func NewTable

func NewTable() *Table

NewTable returns a new table.

func (*Table) Clear

func (t *Table) Clear() *Table

Clear removes all table data.

func (*Table) Draw

func (t *Table) Draw(screen tcell.Screen) bool

Draw draws this primitive onto the screen.

func (*Table) GetCell

func (t *Table) GetCell(row, column int) *TableCell

GetCell returns the contents of the cell at the specified position. A valid TableCell object is always returned but it will be uninitialized if the cell was not previously set. Such an uninitialized object will not automatically be inserted. Therefore, repeated calls to this function may return different pointers for uninitialized cells.

func (*Table) GetColumnCount

func (t *Table) GetColumnCount() int

GetColumnCount returns the (maximum) number of columns in the table.

func (*Table) GetFixed

func (t *Table) GetFixed() (int, int)

GetFixed returns the amount of fixed rows and columns

func (*Table) GetOffset

func (t *Table) GetOffset() (row, column int)

GetOffset returns the current row and column offset. This indicates how many rows and columns the table is scrolled down and to the right.

func (*Table) GetRowCount

func (t *Table) GetRowCount() int

GetRowCount returns the number of rows in the table.

func (*Table) GetSelectable

func (t *Table) GetSelectable() (rows, columns bool)

GetSelectable returns what can be selected in a table. Refer to SetSelectable() for details.

func (*Table) GetSelection

func (t *Table) GetSelection() (row, column int)

GetSelection returns the position of the current selection. If entire rows are selected, the column index is undefined. Likewise for entire columns.

func (*Table) InputHandler

func (t *Table) InputHandler() InputHandlerFunc

InputHandler returns the handler for this primitive.

func (*Table) InsertColumn

func (t *Table) InsertColumn(column int) *Table

InsertColumn inserts a column before the column with the given index. Cells in the given column and to its right will be shifted to the right by one column. Rows that have fewer initialized cells than "column" will remain unchanged.

func (*Table) InsertRow

func (t *Table) InsertRow(row int) *Table

InsertRow inserts a row before the row with the given index. Cells on the given row and below will be shifted to the bottom by one row. If "row" is equal or larger than the current number of rows, this function has no effect.

func (*Table) RemoveColumn

func (t *Table) RemoveColumn(column int) *Table

RemoveColumn removes the column at the given position from the table. If there is no such column, this has no effect.

func (*Table) RemoveRow

func (t *Table) RemoveRow(row int) *Table

RemoveRow removes the row at the given position from the table. If there is no such row, this has no effect.

func (*Table) ScrollToBeginning

func (t *Table) ScrollToBeginning() *Table

ScrollToBeginning scrolls the table to the beginning to that the top left corner of the table is shown. Note that this position may be corrected if there is a selection.

func (*Table) ScrollToEnd

func (t *Table) ScrollToEnd() *Table

ScrollToEnd scrolls the table to the beginning to that the bottom left corner of the table is shown. Adding more rows to the table will cause it to automatically scroll with the new data. Note that this position may be corrected if there is a selection.

func (*Table) Select

func (t *Table) Select(row, column int) *Table

Select sets the selected cell. Depending on the selection settings specified via SetSelectable(), this may be an entire row or column, or even ignored completely. The "selection changed" event is fired if such a callback is available (even if the selection ends up being the same as before, even if cells are not selectable).

func (*Table) SetBorders

func (t *Table) SetBorders(show bool) *Table

SetBorders sets whether or not each cell in the table is surrounded by a border.

func (*Table) SetBordersColor

func (t *Table) SetBordersColor(color tcell.Color) *Table

SetBordersColor sets the color of the cell borders.

func (*Table) SetCell

func (t *Table) SetCell(row, column int, cell *TableCell) *Table

SetCell sets the content of a cell the specified position. It is ok to directly instantiate a TableCell object. If the cell has content, at least the Text and Color fields should be set.

Note that setting cells in previously unknown rows and columns will automatically extend the internal table representation, e.g. starting with a row of 100,000 will immediately create 100,000 empty rows.

To avoid unnecessary garbage collection, fill columns from left to right.

func (*Table) SetCellSimple

func (t *Table) SetCellSimple(row, column int, text string) *Table

SetCellSimple calls SetCell() with the given text, left-aligned, in white.

func (*Table) SetDoneFunc

func (t *Table) SetDoneFunc(handler func(key tcell.Key)) *Table

SetDoneFunc sets a handler which is called whenever the user presses the Escape, Tab, or Backtab key. If nothing is selected, it is also called when user presses the Enter key (because pressing Enter on a selection triggers the "selected" handler set via SetSelectedFunc()).

func (*Table) SetFixed

func (t *Table) SetFixed(rows, columns int) *Table

SetFixed sets the number of fixed rows and columns which are always visible even when the rest of the cells are scrolled out of view. Rows are always the top-most ones. Columns are always the left-most ones.

func (*Table) SetOffset

func (t *Table) SetOffset(row, column int) *Table

SetOffset sets how many rows and columns should be skipped when drawing the table. This is useful for large tables that do not fit on the screen. Navigating a selection can change these values.

Fixed rows and columns are never skipped.

func (*Table) SetSelectable

func (t *Table) SetSelectable(rows, columns bool) *Table

SetSelectable sets the flags which determine what can be selected in a table. There are three selection modi:

  • rows = false, columns = false: Nothing can be selected.
  • rows = true, columns = false: Rows can be selected.
  • rows = false, columns = true: Columns can be selected.
  • rows = true, columns = true: Individual cells can be selected.

func (*Table) SetSelectedFunc

func (t *Table) SetSelectedFunc(handler func(row, column int)) *Table

SetSelectedFunc sets a handler which is called whenever the user presses the Enter key on a selected cell/row/column. The handler receives the position of the selection and its cell contents. If entire rows are selected, the column index is undefined. Likewise for entire columns.

func (*Table) SetSelectionChangedFunc

func (t *Table) SetSelectionChangedFunc(handler func(row, column int)) *Table

SetSelectionChangedFunc sets a handler which is called whenever the current selection changes. The handler receives the position of the new selection. If entire rows are selected, the column index is undefined. Likewise for entire columns.

func (*Table) SetSeparator

func (t *Table) SetSeparator(separator rune) *Table

SetSeparator sets the character used to fill the space between two neighboring cells. This is a space character ' ' per default but you may want to set it to Borders.Vertical (or any other rune) if the column separation should be more visible. If cell borders are activated, this is ignored.

Separators have the same color as borders.

type TableCell

type TableCell struct {
	// The reference object.
	Reference interface{}

	// The text to be displayed in the table cell.
	Text string

	// The alignment of the cell text. One of AlignLeft (default), AlignCenter,
	// or AlignRight.
	Align int

	// The maximum width of the cell in screen space. This is used to give a
	// column a maximum width. Any cell text whose screen width exceeds this width
	// is cut off. Set to 0 if there is no maximum width.
	MaxWidth int

	// If the total table width is less than the available width, this value is
	// used to add extra width to a column. See SetExpansion() for details.
	Expansion int

	// The color of the cell text.
	Color tcell.Color

	// The background color of the cell.
	BackgroundColor tcell.Color

	// The style attributes of the cell.
	Attributes tcell.AttrMask

	// If set to true, this cell cannot be selected.
	NotSelectable bool
	// contains filtered or unexported fields
}

TableCell represents one cell inside a Table. You can instantiate this type directly but all colors (background and text) will be set to their default which is black.

func NewTableCell

func NewTableCell(text string) *TableCell

NewTableCell returns a new table cell with sensible defaults. That is, left aligned text with the primary text color (see Styles) and a transparent background (using the background of the Table).

func (*TableCell) GetLastPosition

func (c *TableCell) GetLastPosition() (x, y, width int)

GetLastPosition returns the position of the table cell the last time it was drawn on screen. If the cell is not on screen, the return values are undefined.

Because the Table class will attempt to keep selected cells on screen, this function is most useful in response to a "selected" event (see SetSelectedFunc()) or a "selectionChanged" event (see SetSelectionChangedFunc()).

func (*TableCell) GetReference

func (c *TableCell) GetReference() interface{}

GetReference returns this cell's reference object.

func (*TableCell) SetAlign

func (c *TableCell) SetAlign(align int) *TableCell

SetAlign sets the cell's text alignment, one of AlignLeft, AlignCenter, or AlignRight.

func (*TableCell) SetAttributes

func (c *TableCell) SetAttributes(attr tcell.AttrMask) *TableCell

SetAttributes sets the cell's text attributes. You can combine different attributes using bitmask operations:

cell.SetAttributes(tcell.AttrUnderline | tcell.AttrBold)

func (*TableCell) SetBackgroundColor

func (c *TableCell) SetBackgroundColor(color tcell.Color) *TableCell

SetBackgroundColor sets the cell's background color. Set to tcell.ColorDefault to use the table's background color.

func (*TableCell) SetExpansion

func (c *TableCell) SetExpansion(expansion int) *TableCell

SetExpansion sets the value by which the column of this cell expands if the available width for the table is more than the table width (prior to applying this expansion value). This is a proportional value. The amount of unused horizontal space is divided into widths to be added to each column. How much extra width a column receives depends on the expansion value: A value of 0 (the default) will not cause the column to increase in width. Other values are proportional, e.g. a value of 2 will cause a column to grow by twice the amount of a column with a value of 1.

Since this value affects an entire column, the maximum over all visible cells in that column is used.

This function panics if a negative value is provided.

func (*TableCell) SetMaxWidth

func (c *TableCell) SetMaxWidth(maxWidth int) *TableCell

SetMaxWidth sets maximum width of the cell in screen space. This is used to give a column a maximum width. Any cell text whose screen width exceeds this width is cut off. Set to 0 if there is no maximum width.

func (*TableCell) SetReference

func (c *TableCell) SetReference(reference interface{}) *TableCell

SetReference allows you to store a reference of any type in this cell. This will allow you to establish a mapping between the cell and your actual data.

func (*TableCell) SetSelectable

func (c *TableCell) SetSelectable(selectable bool) *TableCell

SetSelectable sets whether or not this cell can be selected by the user.

func (*TableCell) SetStyle

func (c *TableCell) SetStyle(style tcell.Style) *TableCell

SetStyle sets the cell's style (foreground color, background color, and attributes) all at once.

func (*TableCell) SetText

func (c *TableCell) SetText(text string) *TableCell

SetText sets the cell's text.

func (*TableCell) SetTextColor

func (c *TableCell) SetTextColor(color tcell.Color) *TableCell

SetTextColor sets the cell's text color.

type TextView

type TextView struct {
	sync.Mutex
	*Box
	// contains filtered or unexported fields
}

TextView is a box which displays text. It implements the io.Writer interface so you can stream text to it. This does not trigger a redraw automatically but if a handler is installed via SetChangedFunc(), you can cause it to be redrawn. (See SetChangedFunc() for more details.)

Navigation

If the text view is scrollable (the default), text is kept in a buffer which may be larger than the screen and can be navigated similarly to Vim:

  • h, left arrow: Move left.
  • l, right arrow: Move right.
  • j, down arrow: Move down.
  • k, up arrow: Move up.
  • g, home: Move to the top.
  • G, end: Move to the bottom.
  • Ctrl-F, page down: Move down by one page.
  • Ctrl-B, page up: Move up by one page.

If the text is not scrollable, any text above the top visible line is discarded.

Use SetInputCapture() to override or modify keyboard input.

Colors

If dynamic colors are enabled via SetDynamicColors(), text color can be changed dynamically by embedding color strings in square brackets. This works the same way as anywhere else. Please see the package documentation for more information.

Regions and Highlights

If regions are enabled via SetRegions(), you can define text regions within the text and assign region IDs to them. Text regions start with region tags. Region tags are square brackets that contain a region ID in double quotes, for example:

We define a ["rg"]region[""] here.

A text region ends with the next region tag. Tags with no region ID ([""]) don't start new regions. They can therefore be used to mark the end of a region. Region IDs must satisfy the following regular expression:

[a-zA-Z0-9_,;: \-\.]+

Regions can be highlighted by calling the Highlight() function with one or more region IDs. This can be used to display search results, for example.

The ScrollToHighlight() function can be used to jump to the currently highlighted region once when the text view is drawn the next time.

See https://github.com/Bios-Marcel/cordless/tview/wiki/TextView for an example.

func NewTextView

func NewTextView() *TextView

NewTextView returns a new text view.

func (*TextView) Clear

func (t *TextView) Clear() *TextView

Clear removes all text from the buffer.

func (*TextView) Draw

func (t *TextView) Draw(screen tcell.Screen) bool

Draw draws this primitive onto the screen.

func (*TextView) Focus

func (t *TextView) Focus(delegate func(p Primitive))

Focus is called when this primitive receives focus.

func (*TextView) GetHighlights

func (t *TextView) GetHighlights() (regionIDs []string)

GetHighlights returns the IDs of all currently highlighted regions.

func (*TextView) GetRegionText

func (t *TextView) GetRegionText(regionID string) string

GetRegionText returns the text of the region with the given ID. If dynamic colors are enabled, color tags are stripped from the text. Newlines are always returned as '\n' runes.

If the region does not exist or if regions are turned off, an empty string is returned.

func (*TextView) GetScrollOffset

func (t *TextView) GetScrollOffset() (row, column int)

GetScrollOffset returns the number of rows and columns that are skipped at the top left corner when the text view has been scrolled.

func (*TextView) GetText

func (t *TextView) GetText(stripTags bool) string

GetText returns the current text of this text view. If "stripTags" is set to true, any region/color tags are stripped from the text.

func (*TextView) HasFocus

func (t *TextView) HasFocus() bool

HasFocus returns whether or not this primitive has focus.

func (*TextView) Highlight

func (t *TextView) Highlight(regionIDs ...string) *TextView

Highlight specifies which regions should be highlighted. See class description for details on regions. Empty region strings are ignored.

Text in highlighted regions will be drawn inverted, i.e. with their background and foreground colors swapped.

Calling this function will remove any previous highlights. To remove all highlights, call this function without any arguments.

func (*TextView) InputHandler

func (t *TextView) InputHandler() InputHandlerFunc

InputHandler returns the handler for this primitive.

func (*TextView) IsScrolledToEnd

func (t *TextView) IsScrolledToEnd() bool

IsScrolledToEnd checks wether the TextView is scrolled as far down as possible. If so, it returns true, otherwise false.

func (*TextView) ScrollDown

func (t *TextView) ScrollDown()

func (*TextView) ScrollTo

func (t *TextView) ScrollTo(row, column int) *TextView

ScrollTo scrolls to the specified row and column (both starting with 0).

func (*TextView) ScrollToBeginning

func (t *TextView) ScrollToBeginning() *TextView

ScrollToBeginning scrolls to the top left corner of the text if the text view is scrollable.

func (*TextView) ScrollToEnd

func (t *TextView) ScrollToEnd() *TextView

ScrollToEnd scrolls to the bottom left corner of the text if the text view is scrollable. Adding new rows to the end of the text view will cause it to scroll with the new data.

func (*TextView) ScrollToHighlight

func (t *TextView) ScrollToHighlight() *TextView

ScrollToHighlight will cause the visible area to be scrolled so that the highlighted regions appear in the visible area of the text view. This repositioning happens the next time the text view is drawn. It happens only once so you will need to call this function repeatedly to always keep highlighted regions in view.

Nothing happens if there are no highlighted regions or if the text view is not scrollable.

func (*TextView) ScrollUp

func (t *TextView) ScrollUp()

func (*TextView) SetChangedFunc

func (t *TextView) SetChangedFunc(handler func()) *TextView

SetChangedFunc sets a handler function which is called when the text of the text view has changed. This is useful when text is written to this io.Writer in a separate goroutine. This does not automatically cause the screen to be refreshed so you may want to use the "changed" handler to redraw the screen.

Note that to avoid race conditions or deadlocks, there are a few rules you should follow:

  • You can call Application.Draw() from this handler.
  • You can call TextView.HasFocus() from this handler.
  • During the execution of this handler, access to any other variables from this primitive or any other primitive should be queued using Application.QueueUpdate().

See package description for details on dealing with concurrency.

func (*TextView) SetDoneFunc

func (t *TextView) SetDoneFunc(handler func(key tcell.Key)) *TextView

SetDoneFunc sets a handler which is called when the user presses on the following keys: Escape, Enter, Tab, Backtab. The key is passed to the handler.

func (*TextView) SetDynamicColors

func (t *TextView) SetDynamicColors(dynamic bool) *TextView

SetDynamicColors sets the flag that allows the text color to be changed dynamically. See class description for details.

func (*TextView) SetRegions

func (t *TextView) SetRegions(regions bool) *TextView

SetRegions sets the flag that allows to define regions in the text. See class description for details.

func (*TextView) SetScrollable

func (t *TextView) SetScrollable(scrollable bool) *TextView

SetScrollable sets the flag that decides whether or not the text view is scrollable. If true, text is kept in a buffer and can be navigated.

func (*TextView) SetText

func (t *TextView) SetText(text string) *TextView

SetText sets the text of this text view to the provided string. Previously contained text will be removed.

func (*TextView) SetTextAlign

func (t *TextView) SetTextAlign(align int) *TextView

SetTextAlign sets the text alignment within the text view. This must be either AlignLeft, AlignCenter, or AlignRight.

func (*TextView) SetTextColor

func (t *TextView) SetTextColor(color tcell.Color) *TextView

SetTextColor sets the initial color of the text (which can be changed dynamically by sending color strings in square brackets to the text view if dynamic colors are enabled).

func (*TextView) SetVimBindingsEnabled

func (t *TextView) SetVimBindingsEnabled(enabled bool) *TextView

SetVimBindingsEnabled decides wether the usage of vim bindings for navigation is possible or not.

func (*TextView) SetWordWrap

func (t *TextView) SetWordWrap(wrapOnWords bool) *TextView

SetWordWrap sets the flag that, if true and if the "wrap" flag is also true (see SetWrap()), wraps the line at spaces or after punctuation marks. Note that trailing spaces will not be printed.

This flag is ignored if the "wrap" flag is false.

func (*TextView) SetWrap

func (t *TextView) SetWrap(wrap bool) *TextView

SetWrap sets the flag that, if true, leads to lines that are longer than the available width being wrapped onto the next line. If false, any characters beyond the available width are not displayed.

func (*TextView) Write

func (t *TextView) Write(p []byte) (n int, err error)

Write lets us implement the io.Writer interface. Tab characters will be replaced with TabSize space characters. A "\n" or "\r\n" will be interpreted as a new line.

type Theme

type Theme struct {
	PrimitiveBackgroundColor    tcell.Color // Main background color for primitives.
	ContrastBackgroundColor     tcell.Color // Background color for contrasting elements.
	MoreContrastBackgroundColor tcell.Color // Background color for even more contrasting elements.
	BorderColor                 tcell.Color // Box borders.
	BorderFocusColor            tcell.Color // Box borders when focused.
	TitleColor                  tcell.Color // Box titles.
	GraphicsColor               tcell.Color // Graphics.
	PrimaryTextColor            tcell.Color // Primary text.
	SecondaryTextColor          tcell.Color // Secondary text (e.g. labels).
	TertiaryTextColor           tcell.Color // Tertiary text (e.g. subtitles, notes).
	InverseTextColor            tcell.Color // Text on primary-colored backgrounds.
	ContrastSecondaryTextColor  tcell.Color // Secondary text on ContrastBackgroundColor-colored backgrounds.
}

Theme defines the colors used when primitives are initialized.

type TreeNode

type TreeNode struct {
	// contains filtered or unexported fields
}

TreeNode represents one node in a tree view.

func NewTreeNode

func NewTreeNode(text string) *TreeNode

NewTreeNode returns a new tree node.

func (*TreeNode) AddChild

func (n *TreeNode) AddChild(node *TreeNode) *TreeNode

AddChild adds a new child node to this node.

func (*TreeNode) AddPrefix

func (n *TreeNode) AddPrefix(newPrefix string) *TreeNode

AddPrefix sets the node's prefix text which is displayed. Duplicates are ignored.

func (*TreeNode) ClearChildren

func (n *TreeNode) ClearChildren() *TreeNode

ClearChildren removes all child nodes from this node.

func (*TreeNode) ClearPrefixes

func (n *TreeNode) ClearPrefixes()

ClearPrefixes removes all prefixes by nulling the underlying array.

func (*TreeNode) Collapse

func (n *TreeNode) Collapse() *TreeNode

Collapse makes the child nodes of this node disappear.

func (*TreeNode) CollapseAll

func (n *TreeNode) CollapseAll() *TreeNode

CollapseAll collapses this node and all descendent nodes.

func (*TreeNode) Expand

func (n *TreeNode) Expand() *TreeNode

Expand makes the child nodes of this node appear.

func (*TreeNode) ExpandAll

func (n *TreeNode) ExpandAll() *TreeNode

ExpandAll expands this node and all descendent nodes.

func (*TreeNode) GetChildren

func (n *TreeNode) GetChildren() []*TreeNode

GetChildren returns this node's children.

func (*TreeNode) GetColor

func (n *TreeNode) GetColor() tcell.Color

GetColor returns the node's color.

func (*TreeNode) GetParent

func (n *TreeNode) GetParent() *TreeNode

GetParent returns a refrence to this nodes parent node or nil if this is a root node.

func (*TreeNode) GetPrefixes

func (n *TreeNode) GetPrefixes() []string

GetPrefixes returns this node's prefix text.

func (*TreeNode) GetReference

func (n *TreeNode) GetReference() interface{}

GetReference returns this node's reference object.

func (*TreeNode) GetText

func (n *TreeNode) GetText() string

GetText returns this node's text.

func (*TreeNode) IsExpanded

func (n *TreeNode) IsExpanded() bool

IsExpanded returns whether the child nodes of this node are visible.

func (*TreeNode) IsSelectable

func (n *TreeNode) IsSelectable() bool

IsSelectable returns wether the node is selectable or not.

func (*TreeNode) RemovePrefix

func (n *TreeNode) RemovePrefix(prefix string)

RemovePrefix removes the given prefix, maintaining the order of the items.

func (*TreeNode) SetBlinking

func (n *TreeNode) SetBlinking(blinking bool)

func (*TreeNode) SetChildren

func (n *TreeNode) SetChildren(childNodes []*TreeNode) *TreeNode

SetChildren sets this node's child nodes.

func (*TreeNode) SetColor

func (n *TreeNode) SetColor(color tcell.Color) *TreeNode

SetColor sets the node's text color.

func (*TreeNode) SetExpanded

func (n *TreeNode) SetExpanded(expanded bool) *TreeNode

SetExpanded sets whether or not this node's child nodes should be displayed.

func (*TreeNode) SetIndent

func (n *TreeNode) SetIndent(indent int) *TreeNode

SetIndent sets an additional indentation for this node's text. A value of 0 keeps the text as far left as possible with a minimum of line graphics. Any value greater than that moves the text to the right.

func (*TreeNode) SetReference

func (n *TreeNode) SetReference(reference interface{}) *TreeNode

SetReference allows you to store a reference of any type in this node. This will allow you to establish a mapping between the TreeView hierarchy and your internal tree structure.

func (*TreeNode) SetSelectable

func (n *TreeNode) SetSelectable(selectable bool) *TreeNode

SetSelectable sets a flag indicating whether this node can be selected by the user.

func (*TreeNode) SetSelectedFunc

func (n *TreeNode) SetSelectedFunc(handler func()) *TreeNode

SetSelectedFunc sets a function which is called when the user selects this node by hitting Enter when it is selected.

func (*TreeNode) SetText

func (n *TreeNode) SetText(text string) *TreeNode

SetText sets the node's text which is displayed.

func (*TreeNode) SetUnderline

func (n *TreeNode) SetUnderline(underline bool)

func (*TreeNode) SortPrefixes

func (n *TreeNode) SortPrefixes(lessFunction func(a, b string) bool)

SortPrefixes sorts all currently set prefixes. This function sin't executed once new prefixes are added.

func (*TreeNode) Walk

func (n *TreeNode) Walk(callback func(node, parent *TreeNode) bool) *TreeNode

Walk traverses this node's subtree in depth-first, pre-order (NLR) order and calls the provided callback function on each traversed node (which includes this node) with the traversed node and its parent node (nil for this node). The callback returns whether traversal should continue with the traversed node's child nodes (true) or not recurse any deeper (false).

type TreeView

type TreeView struct {
	*Box
	// contains filtered or unexported fields
}

TreeView displays tree structures. A tree consists of nodes (TreeNode objects) where each node has zero or more child nodes and exactly one parent node (except for the root node which has no parent node).

The SetRoot() function is used to specify the root of the tree. Other nodes are added locally to the root node or any of its descendents. See the TreeNode documentation for details on node attributes. (You can use SetReference() to store a reference to nodes of your own tree structure.)

Nodes can be selected by calling SetCurrentNode(). The user can navigate the selection or the tree by using the following keys:

  • j, down arrow, right arrow: Move (the selection) down by one node.
  • k, up arrow, left arrow: Move (the selection) up by one node.
  • g, home: Move (the selection) to the top.
  • G, end: Move (the selection) to the bottom.
  • Ctrl-F, page down: Move (the selection) down by one page.
  • Ctrl-B, page up: Move (the selection) up by one page.

Selected nodes can trigger the "selected" callback when the user hits Enter.

The root node corresponds to level 0, its children correspond to level 1, their children to level 2, and so on. Per default, the first level that is displayed is 0, i.e. the root node. You can call SetTopLevel() to hide levels.

If graphics are turned on (see SetGraphics()), lines indicate the tree's hierarchy. Alternative (or additionally), you can set different prefixes using SetPrefixes() for different levels, for example to display hierarchical bullet point lists.

See https://github.com/Bios-Marcel/cordless/tview/wiki/TreeView for an example.

func NewTreeView

func NewTreeView() *TreeView

NewTreeView returns a new tree view.

func (*TreeView) DefaultInputHandler

func (t *TreeView) DefaultInputHandler(event *tcell.EventKey, setFocus func(p Primitive)) *tcell.EventKey

DefaultInputHandler handles basic navigation and interaction with the TreeView.

func (*TreeView) Draw

func (t *TreeView) Draw(screen tcell.Screen) bool

Draw draws this primitive onto the screen.

func (*TreeView) FindFirstSelectableNode

func (t *TreeView) FindFirstSelectableNode(node *TreeNode, text string) *TreeNode

FindFirstSelectableNode iterates through the tree from top to bottom, trying to find a node that is selectable and has the given text as its prefix. The search is case-insensitive.

func (*TreeView) GetCurrentNode

func (t *TreeView) GetCurrentNode() *TreeNode

GetCurrentNode returns the currently selected node or nil of no node is currently selected.

func (*TreeView) GetRoot

func (t *TreeView) GetRoot() *TreeNode

GetRoot returns the root node of the tree. If no such node was previously set, nil is returned.

func (*TreeView) GetRowCount

func (t *TreeView) GetRowCount() int

GetRowCount returns the number of "visible" nodes. This includes nodes which fall outside the tree view's box but notably does not include the children of collapsed nodes. Note that this value is only up to date after the tree view has been drawn.

func (*TreeView) GetScrollOffset

func (t *TreeView) GetScrollOffset() int

GetScrollOffset returns the number of node rows that were skipped at the top of the tree view. Note that when the user navigates the tree view, this value is only updated after the tree view has been redrawn.

func (*TreeView) InputHandler

func (t *TreeView) InputHandler() InputHandlerFunc

InputHandler returns the handler for this primitive.

func (*TreeView) SetAlign

func (t *TreeView) SetAlign(align bool) *TreeView

SetAlign controls the horizontal alignment of the node texts. If set to true, all texts except that of top-level nodes will be placed in the same column. If set to false, they will indent with the hierarchy.

func (*TreeView) SetBulletCharacters

func (t *TreeView) SetBulletCharacters(prefixes []string) *TreeView

SetBulletCharacters defines the strings drawn before the nodes' texts. This is a slice of strings where each element corresponds to a node's hierarchy level, i.e. 0 for the root, 1 for the root's children, and so on (levels will cycle).

For example, to display a hierarchical list with bullet points:

treeView.SetGraphics(false).
  SetBulletCharacters([]string{"* ", "- ", "x "})

func (*TreeView) SetChangedFunc

func (t *TreeView) SetChangedFunc(handler func(node *TreeNode)) *TreeView

SetChangedFunc sets the function which is called when the user navigates to a new tree node.

func (*TreeView) SetCurrentNode

func (t *TreeView) SetCurrentNode(node *TreeNode) *TreeView

SetCurrentNode sets the currently selected node. Provide nil to clear all selections. Selected nodes must be visible and selectable, or else the selection will be changed to the top-most selectable and visible node.

This function does NOT trigger the "changed" callback.

func (*TreeView) SetCycleSelection

func (t *TreeView) SetCycleSelection(cycleSelection bool) *TreeView

SetCycleSelection controls the selection behaviour when there is no more node that is eligible for selection. For example if you are index 1 and index 0 isn't selectable anymore, it will try selecting the last index.

func (*TreeView) SetGraphics

func (t *TreeView) SetGraphics(showGraphics bool) *TreeView

SetGraphics sets a flag which determines whether or not line graphics are drawn to illustrate the tree's hierarchy.

func (*TreeView) SetGraphicsColor

func (t *TreeView) SetGraphicsColor(color tcell.Color) *TreeView

SetGraphicsColor sets the colors of the lines used to draw the tree structure.

func (*TreeView) SetRoot

func (t *TreeView) SetRoot(root *TreeNode) *TreeView

SetRoot sets the root node of the tree.

func (*TreeView) SetSearchOnTypeEnabled

func (t *TreeView) SetSearchOnTypeEnabled(enabled bool) *TreeView

SetSearchOnTypeEnabled enables / disables search through the tree on rune input.

func (*TreeView) SetSelectedFunc

func (t *TreeView) SetSelectedFunc(handler func(node *TreeNode)) *TreeView

SetSelectedFunc sets the function which is called when the user selects a node by pressing Enter on the current selection.

func (*TreeView) SetTopLevel

func (t *TreeView) SetTopLevel(topLevel int) *TreeView

SetTopLevel sets the first tree level that is visible with 0 referring to the root, 1 to the root's child nodes, and so on. Nodes above the top level are not displayed.

func (*TreeView) SetVimBindingsEnabled

func (t *TreeView) SetVimBindingsEnabled(enabled bool) *TreeView

SetVimBindingsEnabled decides wether the usage of vim bindings for navigation is possible or not. This setting disables the search on rune input.

Directories

Path Synopsis
demos
box
Demo code for the Box primitive.
Demo code for the Box primitive.
button
Demo code for the Button primitive.
Demo code for the Button primitive.
checkbox
Demo code for the Checkbox primitive.
Demo code for the Checkbox primitive.
dropdown
Demo code for the DropDown primitive.
Demo code for the DropDown primitive.
flex
Demo code for the Flex primitive.
Demo code for the Flex primitive.
form
Demo code for the Form primitive.
Demo code for the Form primitive.
frame
Demo code for the Frame primitive.
Demo code for the Frame primitive.
grid
Demo code for the Grid primitive.
Demo code for the Grid primitive.
inputfield
Demo code for the InputField primitive.
Demo code for the InputField primitive.
list
Demo code for the List primitive.
Demo code for the List primitive.
modal
Demo code for the Modal primitive.
Demo code for the Modal primitive.
pages
Demo code for the Pages primitive.
Demo code for the Pages primitive.
presentation
A presentation of the tview package, implemented with tview.
A presentation of the tview package, implemented with tview.
primitive
Demo code which illustrates how to implement your own primitive.
Demo code which illustrates how to implement your own primitive.
table
Demo code for the Table primitive.
Demo code for the Table primitive.
textview
Demo code for the TextView primitive.
Demo code for the TextView primitive.
treeview
Demo code for the TreeView primitive.
Demo code for the TreeView primitive.
unicode
Demo code for unicode support (demonstrates wide Chinese characters).
Demo code for unicode support (demonstrates wide Chinese characters).

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