network

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Published: Feb 19, 2020 License: MIT Imports: 23 Imported by: 0

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Functions

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Types

type CommandType

type CommandType string

CommandType represents the type of a message command.

const (
	CMDAddr        CommandType = "addr"
	CMDBlock       CommandType = "block"
	CMDConsensus   CommandType = "consensus"
	CMDFilterAdd   CommandType = "filteradd"
	CMDFilterClear CommandType = "filterclear"
	CMDFilterLoad  CommandType = "filterload"
	CMDGetAddr     CommandType = "getaddr"
	CMDGetBlocks   CommandType = "getblocks"
	CMDGetData     CommandType = "getdata"
	CMDGetHeaders  CommandType = "getheaders"
	CMDHeaders     CommandType = "headers"
	CMDInv         CommandType = "inv"
	CMDMempool     CommandType = "mempool"
	CMDMerkleBlock CommandType = "merkleblock"
	CMDPing        CommandType = "ping"
	CMDPong        CommandType = "pong"
	CMDTX          CommandType = "tx"
	CMDUnknown     CommandType = "unknown"
	CMDVerack      CommandType = "verack"
	CMDVersion     CommandType = "version"
)

Valid protocol commands used to send between nodes.

type DefaultDiscovery

type DefaultDiscovery struct {
	// contains filtered or unexported fields
}

DefaultDiscovery default implementation of the Discoverer interface.

func NewDefaultDiscovery

func NewDefaultDiscovery(dt time.Duration, ts Transporter) *DefaultDiscovery

NewDefaultDiscovery returns a new DefaultDiscovery.

func (*DefaultDiscovery) BackFill

func (d *DefaultDiscovery) BackFill(addrs ...string)

BackFill implements the Discoverer interface and will backfill the the pool with the given addresses.

func (*DefaultDiscovery) BadPeers

func (d *DefaultDiscovery) BadPeers() []string

BadPeers returns all addresses of bad addrs.

func (*DefaultDiscovery) GoodPeers

func (d *DefaultDiscovery) GoodPeers() []string

GoodPeers returns all addresses of known good peers (that at least once succeeded handshaking with us).

func (*DefaultDiscovery) PoolCount

func (d *DefaultDiscovery) PoolCount() int

PoolCount returns the number of available node addresses.

func (*DefaultDiscovery) RegisterBadAddr

func (d *DefaultDiscovery) RegisterBadAddr(addr string)

RegisterBadAddr registers the given address as a bad address.

func (*DefaultDiscovery) RegisterConnectedAddr added in v0.72.0

func (d *DefaultDiscovery) RegisterConnectedAddr(addr string)

RegisterConnectedAddr tells discoverer that given address is now connected.

func (*DefaultDiscovery) RegisterGoodAddr

func (d *DefaultDiscovery) RegisterGoodAddr(s string)

RegisterGoodAddr registers good known connected address that passed handshake successfully.

func (*DefaultDiscovery) RequestRemote

func (d *DefaultDiscovery) RequestRemote(n int)

RequestRemote tries to establish a connection with n nodes.

func (*DefaultDiscovery) UnconnectedPeers

func (d *DefaultDiscovery) UnconnectedPeers() []string

UnconnectedPeers returns all addresses of unconnected addrs.

func (*DefaultDiscovery) UnregisterConnectedAddr

func (d *DefaultDiscovery) UnregisterConnectedAddr(s string)

UnregisterConnectedAddr tells discoverer that this address is no longer connected, but it still is considered as good one.

type Discoverer

type Discoverer interface {
	BackFill(...string)
	PoolCount() int
	RequestRemote(int)
	RegisterBadAddr(string)
	RegisterGoodAddr(string)
	RegisterConnectedAddr(string)
	UnregisterConnectedAddr(string)
	UnconnectedPeers() []string
	BadPeers() []string
	GoodPeers() []string
}

Discoverer is an interface that is responsible for maintaining a healthy connection pool.

type Message

type Message struct {
	// NetMode of the node that sends this message.
	Magic config.NetMode

	// Command is utf8 code, of which the length is 12 bytes,
	// the extra part is filled with 0.
	Command [cmdSize]byte

	// Length of the payload.
	Length uint32

	// Checksum is the first 4 bytes of the value that two times SHA256
	// hash of the payload.
	Checksum uint32

	// Payload send with the message.
	Payload payload.Payload
}

Message is the complete message send between nodes.

func NewMessage

func NewMessage(magic config.NetMode, cmd CommandType, p payload.Payload) *Message

NewMessage returns a new message with the given payload.

func (*Message) Bytes added in v0.72.0

func (m *Message) Bytes() ([]byte, error)

Bytes serializes a Message into the new allocated buffer and returns it.

func (*Message) CommandType

func (m *Message) CommandType() CommandType

CommandType converts the 12 byte command slice to a CommandType.

func (*Message) Decode

func (m *Message) Decode(br *io.BinReader) error

Decode decodes a Message from the given reader.

func (*Message) Encode

func (m *Message) Encode(br *io.BinWriter) error

Encode encodes a Message to any given BinWriter.

type Peer

type Peer interface {
	// RemoteAddr returns the remote address that we're connected to now.
	RemoteAddr() net.Addr
	// PeerAddr returns the remote address that should be used to establish
	// a new connection to the node. It can differ from the RemoteAddr
	// address in case where the remote node is a client and its current
	// connection port is different from the one the other node should use
	// to connect to it. It's only valid after the handshake is completed,
	// before that it returns the same address as RemoteAddr.
	PeerAddr() net.Addr
	Disconnect(error)

	// EnqueueMessage is a temporary wrapper that sends a message via
	// EnqueuePacket if there is no error in serializing it.
	EnqueueMessage(*Message) error

	// EnqueuePacket is a blocking packet enqueuer, it doesn't return until
	// it puts given packet into the queue. It accepts a slice of bytes that
	// can be shared with other queues (so that message marshalling can be
	// done once for all peers). Does nothing is the peer is not yet
	// completed handshaking.
	EnqueuePacket([]byte) error

	// EnqueueP2PMessage is a temporary wrapper that sends a message via
	// EnqueueP2PPacket if there is no error in serializing it.
	EnqueueP2PMessage(*Message) error

	// EnqueueP2PPacket is a blocking packet enqueuer, it doesn't return until
	// it puts given packet into the queue. It accepts a slice of bytes that
	// can be shared with other queues (so that message marshalling can be
	// done once for all peers). Does nothing is the peer is not yet
	// completed handshaking. This queue is intended to be used for unicast
	// peer to peer communication that is more important than broadcasts
	// (handled by EnqueuePacket), but less important than high-priority
	// messages (handled by EnqueueHPPacket).
	EnqueueP2PPacket([]byte) error

	// EnqueueHPPacket is a blocking high priority packet enqueuer, it
	// doesn't return until it puts given packet into the high-priority
	// queue.
	EnqueueHPPacket([]byte) error
	Version() *payload.Version
	LastBlockIndex() uint32
	Handshaked() bool

	// SendPing enqueues a ping message to be sent to the peer and does
	// appropriate protocol handling like timeouts and outstanding pings
	// management.
	SendPing(*Message) error
	// SendVersion checks handshake status and sends a version message to
	// the peer.
	SendVersion() error
	SendVersionAck(*Message) error
	// StartProtocol is a goroutine to be run after the handshake. It
	// implements basic peer-related protocol handling.
	StartProtocol()
	HandleVersion(*payload.Version) error
	HandleVersionAck() error

	// HandlePong checks pong contents against Peer's state and updates it.
	HandlePong(pong *payload.Ping) error
}

Peer represents a network node neo-go is connected to.

type RelayReason

type RelayReason uint8

RelayReason is the type which describes the different relay outcome.

const (
	RelaySucceed RelayReason = iota
	RelayAlreadyExists
	RelayOutOfMemory
	RelayUnableToVerify
	RelayInvalid
	RelayPolicyFail
	RelayUnknown
)

List of valid RelayReason.

type Server

type Server struct {
	// ServerConfig holds the Server configuration.
	ServerConfig
	// contains filtered or unexported fields
}

Server represents the local Node in the network. Its transport could be of any kind.

func NewServer

func NewServer(config ServerConfig, chain core.Blockchainer, log *zap.Logger) (*Server, error)

NewServer returns a new Server, initialized with the given configuration.

func (*Server) BadPeers

func (s *Server) BadPeers() []string

BadPeers returns a list of peers the are flagged as "bad" peers.

func (*Server) HandshakedPeersCount added in v0.70.1

func (s *Server) HandshakedPeersCount() int

HandshakedPeersCount returns the number of connected peers which have already performed handshake.

func (*Server) ID

func (s *Server) ID() uint32

ID returns the servers ID.

func (*Server) IsInSync added in v0.73.0

func (s *Server) IsInSync() bool

IsInSync answers the question of whether the server is in sync with the network or not (at least how the server itself sees it). The server operates with the data that it has, the number of peers (that has to be more than minimum number) and height of these peers (our chain has to be not lower than 2/3 of our peers have). Ideally we would check for the highest of the peers, but the problem is that they can lie to us and send whatever height they want to.

func (*Server) MkMsg added in v0.72.0

func (s *Server) MkMsg(cmd CommandType, p payload.Payload) *Message

MkMsg creates a new message based on the server configured network and given parameters.

func (*Server) PeerCount

func (s *Server) PeerCount() int

PeerCount returns the number of current connected peers.

func (*Server) Peers

func (s *Server) Peers() map[Peer]bool

Peers returns the current list of peers connected to the server.

func (*Server) RelayTxn

func (s *Server) RelayTxn(t *transaction.Transaction) RelayReason

RelayTxn a new transaction to the local node and the connected peers. Reference: the method OnRelay in C#: https://github.com/neo-project/neo/blob/master/neo/Network/P2P/LocalNode.cs#L159

func (*Server) Shutdown

func (s *Server) Shutdown()

Shutdown disconnects all peers and stops listening.

func (*Server) Start

func (s *Server) Start(errChan chan error)

Start will start the server and its underlying transport.

func (*Server) UnconnectedPeers

func (s *Server) UnconnectedPeers() []string

UnconnectedPeers returns a list of peers that are in the discovery peer list but are not connected to the server.

type ServerConfig

type ServerConfig struct {
	// MinPeers is the minimum number of peers for normal operation,
	// when the node has less than this number of peers it tries to
	// connect with some new ones.
	MinPeers int

	// AttemptConnPeers it the number of connection to try to
	// establish when the connection count drops below the MinPeers
	// value.
	AttemptConnPeers int

	// MaxPeers it the maximum numbers of peers that can
	// be connected to the server.
	MaxPeers int

	// The user agent of the server.
	UserAgent string

	// Address. Example: "127.0.0.1".
	Address string

	// Port. Example: 20332.
	Port uint16

	// The network mode the server will operate on.
	// ModePrivNet docker private network.
	// ModeTestNet NEO test network.
	// ModeMainNet NEO main network.
	Net config.NetMode

	// Relay determines whether the server is forwarding its inventory.
	Relay bool

	// Seeds are a list of initial nodes used to establish connectivity.
	Seeds []string

	// Maximum duration a single dial may take.
	DialTimeout time.Duration

	// The duration between protocol ticks with each connected peer.
	// When this is 0, the default interval of 5 seconds will be used.
	ProtoTickInterval time.Duration

	// Interval used in pinging mechanism for syncing blocks.
	PingInterval time.Duration
	// Time to wait for pong(response for sent ping request).
	PingTimeout time.Duration

	// Level of the internal logger.
	LogLevel zapcore.Level

	// Wallet is a wallet configuration.
	Wallet *config.WalletConfig

	// TimePerBlock is an interval which should pass between two successive blocks.
	TimePerBlock time.Duration
}

ServerConfig holds the server configuration.

func NewServerConfig

func NewServerConfig(cfg config.Config) ServerConfig

NewServerConfig creates a new ServerConfig struct using the main applications config.

type TCPPeer

type TCPPeer struct {
	// contains filtered or unexported fields
}

TCPPeer represents a connected remote node in the network over TCP.

func NewTCPPeer

func NewTCPPeer(conn net.Conn, s *Server) *TCPPeer

NewTCPPeer returns a TCPPeer structure based on the given connection.

func (*TCPPeer) Disconnect

func (p *TCPPeer) Disconnect(err error)

Disconnect will fill the peer's done channel with the given error.

func (*TCPPeer) EnqueueHPPacket added in v0.72.0

func (p *TCPPeer) EnqueueHPPacket(msg []byte) error

EnqueueHPPacket implements the Peer interface. It the peer is not yet handshaked it's a noop.

func (*TCPPeer) EnqueueMessage added in v0.72.0

func (p *TCPPeer) EnqueueMessage(msg *Message) error

EnqueueMessage is a temporary wrapper that sends a message via EnqueuePacket if there is no error in serializing it.

func (*TCPPeer) EnqueueP2PMessage added in v0.72.0

func (p *TCPPeer) EnqueueP2PMessage(msg *Message) error

EnqueueP2PMessage implements the Peer interface.

func (*TCPPeer) EnqueueP2PPacket added in v0.72.0

func (p *TCPPeer) EnqueueP2PPacket(msg []byte) error

EnqueueP2PPacket implements the Peer interface.

func (*TCPPeer) EnqueuePacket added in v0.72.0

func (p *TCPPeer) EnqueuePacket(msg []byte) error

EnqueuePacket implements the Peer interface.

func (*TCPPeer) HandlePong added in v0.72.0

func (p *TCPPeer) HandlePong(pong *payload.Ping) error

HandlePong handles a pong message received from the peer and does appropriate accounting of outstanding pings and timeouts.

func (*TCPPeer) HandleVersion

func (p *TCPPeer) HandleVersion(version *payload.Version) error

HandleVersion checks for the handshake state and version message contents.

func (*TCPPeer) HandleVersionAck

func (p *TCPPeer) HandleVersionAck() error

HandleVersionAck checks handshake sequence correctness when VerAck message is received.

func (*TCPPeer) Handshaked

func (p *TCPPeer) Handshaked() bool

Handshaked returns status of the handshake, whether it's completed or not.

func (*TCPPeer) LastBlockIndex added in v0.72.0

func (p *TCPPeer) LastBlockIndex() uint32

LastBlockIndex returns last block index.

func (*TCPPeer) PeerAddr added in v0.62.0

func (p *TCPPeer) PeerAddr() net.Addr

PeerAddr implements the Peer interface.

func (*TCPPeer) RemoteAddr added in v0.62.0

func (p *TCPPeer) RemoteAddr() net.Addr

RemoteAddr implements the Peer interface.

func (*TCPPeer) SendPing added in v0.72.0

func (p *TCPPeer) SendPing(msg *Message) error

SendPing sends a ping message to the peer and does appropriate accounting of outstanding pings and timeouts.

func (*TCPPeer) SendVersion

func (p *TCPPeer) SendVersion() error

SendVersion checks for the handshake state and sends a message to the peer.

func (*TCPPeer) SendVersionAck

func (p *TCPPeer) SendVersionAck(msg *Message) error

SendVersionAck checks for the handshake state and sends a message to the peer.

func (*TCPPeer) StartProtocol added in v0.72.0

func (p *TCPPeer) StartProtocol()

StartProtocol starts a long running background loop that interacts every ProtoTickInterval with the peer. It's only good to run after the handshake.

func (*TCPPeer) Version

func (p *TCPPeer) Version() *payload.Version

Version implements the Peer interface.

type TCPTransport

type TCPTransport struct {
	// contains filtered or unexported fields
}

TCPTransport allows network communication over TCP.

func NewTCPTransport

func NewTCPTransport(s *Server, bindAddr string, log *zap.Logger) *TCPTransport

NewTCPTransport returns a new TCPTransport that will listen for new incoming peer connections.

func (*TCPTransport) Accept

func (t *TCPTransport) Accept()

Accept implements the Transporter interface.

func (*TCPTransport) Close

func (t *TCPTransport) Close()

Close implements the Transporter interface.

func (*TCPTransport) Dial

func (t *TCPTransport) Dial(addr string, timeout time.Duration) error

Dial implements the Transporter interface.

func (*TCPTransport) Proto

func (t *TCPTransport) Proto() string

Proto implements the Transporter interface.

type Transporter

type Transporter interface {
	Dial(addr string, timeout time.Duration) error
	Accept()
	Proto() string
	Close()
}

Transporter is an interface that allows us to abstract any form of communication between the server and its peers.

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