Versions in this module Expand all Collapse all v1 v1.1.0 Jan 23, 2021 Changes in this version + func GetNextMatch(csgoConfig *utils.CSGOConfig, steamAPIKey string) string type CS + func (c *CS) RequestMatch(shareCode string) v1.0.0 Jan 17, 2021 Changes in this version + const AppID + func GetLatestMatch() string + func HandleMatchDownloaded(e *GCMatchDownloaded) + type CS struct + func NewCSGO(client *steam.Client) *CS + func (c *CS) GetDemos() + func (c *CS) GetRecentGames() + func (c *CS) HandleClientWelcome(packet *gamecoordinator.GCPacket) error + func (c *CS) HandleGCPacket(packet *gamecoordinator.GCPacket) + func (c *CS) HandleGCReady(e *GCReadyEvent) + func (c *CS) HandleMatchList(packet *gamecoordinator.GCPacket) error + func (c *CS) SetPlaying(playing bool) + func (c *CS) ShakeHands() + func (c *CS) Write(messageType uint32, msg proto.Message) + type GCMatchDownloaded struct + DemoName string + MatchID uint64 + type GCReadyEvent struct + type HandlerMap map[uint32]func(packet *gamecoordinator.GCPacket) error + type MatchResponse struct + Result struct{ ... }