Versions in this module Expand all Collapse all v1 v1.9.0 Mar 22, 2026 Changes in this version + var Entry = gameentry.NewEntry(gameentry.EntrySpec{ ... }) + var ModeDefinitions = gameentry.BuildModeDefs(Modes) + var PDFPrintAdapter = printAdapter v1.8.0 Mar 8, 2026 Changes in this version + var DailyModes = []list.Item + var DefaultKeyMap = KeyMap + var Definition = game.Definition + var HelpContent string + var Modes = []list.Item + func GenerateProvidedCells(mode SudokuRGBMode) []cell + func GenerateProvidedCellsSeeded(mode SudokuRGBMode, rng *rand.Rand) []cell + func New(mode SudokuRGBMode, provided []cell) (game.Gamer, error) + type KeyMap struct + ClearCell key.Binding + FillValue key.Binding + type Model struct + func ImportModel(data []byte) (*Model, error) + func (m Model) GetDebugInfo() string + func (m Model) GetFullHelp() [][]key.Binding + func (m Model) GetSave() ([]byte, error) + func (m Model) Init() tea.Cmd + func (m Model) IsProvidedCell() bool + func (m Model) IsSolved() bool + func (m Model) Reset() game.Gamer + func (m Model) SetTitle(t string) game.Gamer + func (m Model) Update(msg tea.Msg) (game.Gamer, tea.Cmd) + func (m Model) View() string + type Save struct + Grid string + ModeTitle string + Provided []exportCell + type SudokuRGBMode struct + ProvidedCount int + func NewMode(title, description string, providedCount int) SudokuRGBMode + func (s SudokuRGBMode) Spawn() (game.Gamer, error) + func (s SudokuRGBMode) SpawnSeeded(rng *rand.Rand) (game.Gamer, error)