gameservers

package
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Published: Mar 15, 2019 License: Apache-2.0 Imports: 38 Imported by: 0

Documentation

Overview

Package gameservers handles management of the GameServer Custom Resource Definition

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Controller

type Controller struct {
	// contains filtered or unexported fields
}

Controller is a the main GameServer crd controller

func NewController

func NewController(
	wh *webhooks.WebHook,
	health healthcheck.Handler,
	minPort, maxPort int32,
	sidecarImage string,
	alwaysPullSidecarImage bool,
	sidecarCPURequest resource.Quantity,
	sidecarCPULimit resource.Quantity,
	sdkServiceAccount string,
	kubeClient kubernetes.Interface,
	kubeInformerFactory informers.SharedInformerFactory,
	extClient extclientset.Interface,
	agonesClient versioned.Interface,
	agonesInformerFactory externalversions.SharedInformerFactory) *Controller

NewController returns a new gameserver crd controller

func (*Controller) Run

func (c *Controller) Run(workers int, stop <-chan struct{}) error

Run the GameServer controller. Will block until stop is closed. Runs threadiness number workers to process the rate limited queue

type HealthController

type HealthController struct {
	// contains filtered or unexported fields
}

HealthController watches Pods, and applies an Unhealthy state if certain pods crash, or can't be assigned a port, and other similar type conditions.

func NewHealthController

func NewHealthController(kubeClient kubernetes.Interface, agonesClient versioned.Interface, kubeInformerFactory informers.SharedInformerFactory,
	agonesInformerFactory externalversions.SharedInformerFactory) *HealthController

NewHealthController returns a HealthController

func (*HealthController) Run

func (hc *HealthController) Run(stop <-chan struct{})

Run processes the rate limited queue. Will block until stop is closed

type PortAllocator

type PortAllocator struct {
	// contains filtered or unexported fields
}

PortAllocator manages the dynamic port allocation strategy. Only use exposed methods to ensure appropriate locking is taken. The PortAllocator does not currently support mixing static portAllocations (or any pods with defined HostPort) within the dynamic port range other than the ones it coordinates.

func NewPortAllocator

func NewPortAllocator(minPort, maxPort int32,
	kubeInformerFactory informers.SharedInformerFactory,
	agonesInformerFactory externalversions.SharedInformerFactory) *PortAllocator

NewPortAllocator returns a new dynamic port allocator. minPort and maxPort are the top and bottom portAllocations that can be allocated in the range for the game servers

func (*PortAllocator) Allocate

Allocate assigns a port to the GameServer and returns it. Return ErrPortNotFound if no port is allocatable

func (*PortAllocator) DeAllocate

func (pa *PortAllocator) DeAllocate(gs *v1alpha1.GameServer)

DeAllocate marks the given port as no longer allocated

func (*PortAllocator) Run

func (pa *PortAllocator) Run(stop <-chan struct{}) error

Run sets up the current state of port allocations and starts tracking Pod and Node changes

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