fake

package
v1.72.1 Latest Latest
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Published: Feb 2, 2022 License: Apache-2.0 Imports: 10 Imported by: 0

Documentation

Overview

Package fake has the automatically generated clients.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type FakeGameServicesRealms

type FakeGameServicesRealms struct {
	Fake *FakeGameservicesV1beta1
	// contains filtered or unexported fields
}

FakeGameServicesRealms implements GameServicesRealmInterface

func (*FakeGameServicesRealms) Create

func (c *FakeGameServicesRealms) Create(ctx context.Context, gameServicesRealm *v1beta1.GameServicesRealm, opts v1.CreateOptions) (result *v1beta1.GameServicesRealm, err error)

Create takes the representation of a gameServicesRealm and creates it. Returns the server's representation of the gameServicesRealm, and an error, if there is any.

func (*FakeGameServicesRealms) Delete

func (c *FakeGameServicesRealms) Delete(ctx context.Context, name string, opts v1.DeleteOptions) error

Delete takes name of the gameServicesRealm and deletes it. Returns an error if one occurs.

func (*FakeGameServicesRealms) DeleteCollection

func (c *FakeGameServicesRealms) DeleteCollection(ctx context.Context, opts v1.DeleteOptions, listOpts v1.ListOptions) error

DeleteCollection deletes a collection of objects.

func (*FakeGameServicesRealms) Get

func (c *FakeGameServicesRealms) Get(ctx context.Context, name string, options v1.GetOptions) (result *v1beta1.GameServicesRealm, err error)

Get takes name of the gameServicesRealm, and returns the corresponding gameServicesRealm object, and an error if there is any.

func (*FakeGameServicesRealms) List

List takes label and field selectors, and returns the list of GameServicesRealms that match those selectors.

func (*FakeGameServicesRealms) Patch

func (c *FakeGameServicesRealms) Patch(ctx context.Context, name string, pt types.PatchType, data []byte, opts v1.PatchOptions, subresources ...string) (result *v1beta1.GameServicesRealm, err error)

Patch applies the patch and returns the patched gameServicesRealm.

func (*FakeGameServicesRealms) Update

func (c *FakeGameServicesRealms) Update(ctx context.Context, gameServicesRealm *v1beta1.GameServicesRealm, opts v1.UpdateOptions) (result *v1beta1.GameServicesRealm, err error)

Update takes the representation of a gameServicesRealm and updates it. Returns the server's representation of the gameServicesRealm, and an error, if there is any.

func (*FakeGameServicesRealms) UpdateStatus

UpdateStatus was generated because the type contains a Status member. Add a +genclient:noStatus comment above the type to avoid generating UpdateStatus().

func (*FakeGameServicesRealms) Watch

Watch returns a watch.Interface that watches the requested gameServicesRealms.

type FakeGameservicesV1beta1

type FakeGameservicesV1beta1 struct {
	*testing.Fake
}

func (*FakeGameservicesV1beta1) GameServicesRealms

func (c *FakeGameservicesV1beta1) GameServicesRealms(namespace string) v1beta1.GameServicesRealmInterface

func (*FakeGameservicesV1beta1) RESTClient

func (c *FakeGameservicesV1beta1) RESTClient() rest.Interface

RESTClient returns a RESTClient that is used to communicate with API server by this client implementation.

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