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Index ¶
Constants ¶
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const ( // StateReady it's ready. StateReady mm.State = 1 // StateRiding it's riding. StateRiding mm.State = 2 )
Variables ¶
This section is empty.
Functions ¶
func WithStatePaths ¶
WithStatePaths allows setting the state rules.
Types ¶
type Vehicle ¶
type Vehicle struct {
// contains filtered or unexported fields
}
Vehicle is a little example.
func NewVehicle ¶
NewVehicle creates a new vehicle.
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