Documentation
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Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Character ¶
type Character struct {
Account string
AlchemyLevel int
AlchemyMaxXp int
AlchemyXp int
AmuletSlot string
Artifact1Slot string
Artifact2Slot string
Artifact3Slot string
AttackAir int
AttackEarth int
AttackFire int
AttackWater int
BagSlot string
BodyArmorSlot string
BootsSlot string
CookingLevel int
CookingMaxXp int
CookingXp int
Cooldown int
CooldownExpiration *time.Time
CriticalStrike int
Dmg int
DmgAir int
DmgEarth int
DmgFire int
DmgWater int
FishingLevel int
FishingMaxXp int
FishingXp int
GearcraftingLevel int
GearcraftingMaxXp int
GearcraftingXp int
Gold int
Haste int
HelmetSlot string
Hp int
InventoryMaxItems int
JewelrycraftingLevel int
JewelrycraftingMaxXp int
JewelrycraftingXp int
LegArmorSlot string
Level int
MaxHp int
MaxXp int
MiningLevel int
MiningMaxXp int
MiningXp int
Name string
Prospecting int
ResAir int
ResEarth int
ResFire int
ResWater int
Ring1Slot string
Ring2Slot string
RuneSlot string
ShieldSlot string
Skin artifactsmmo.CharacterSkin
Speed int
Task string
TaskProgress int
TaskTotal int
TaskType string
Utility1Slot string
Utility1SlotQuantity int
Utility2Slot string
Utility2SlotQuantity int
WeaponSlot string
WeaponcraftingLevel int
WeaponcraftingMaxXp int
WeaponcraftingXp int
Wisdom int
WoodcuttingLevel int
WoodcuttingMaxXp int
WoodcuttingXp int
X int
Xp int
Y int
Inventory map[string]artifactsmmo.InventorySlot
Token string
}
func FromSchema ¶
func FromSchema(schema artifactsmmo.CharacterSchema) *Character
func (*Character) FromSchema ¶
func (character *Character) FromSchema(schema artifactsmmo.CharacterSchema)
type Equipment ¶
type Equipment struct {
Item artifactsmmo.ItemSchema
Quantity int
}
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