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Constants ¶
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Functions ¶
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Types ¶
type NodeAffinitiesFilter ¶
type NodeAffinitiesFilter struct {
// contains filtered or unexported fields
}
func NewNodeAffinitiesFilter ¶
func NewNodeAffinitiesFilter( scenario *scenario.ByNodeScenario, feasibleNodeInfos map[string]*node_info.NodeInfo, session *framework.Session, ) *NodeAffinitiesFilter
func (*NodeAffinitiesFilter) Filter ¶
func (naf *NodeAffinitiesFilter) Filter(scenario *scenario.ByNodeScenario) (bool, error)
func (*NodeAffinitiesFilter) Name ¶
func (naf *NodeAffinitiesFilter) Name() string
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