Versions in this module Expand all Collapse all v0 v0.2.0 Jun 25, 2021 v0.1.4 Jun 25, 2021 v0.1.3 Jun 24, 2021 Changes in this version + type ApproachBody struct + Body string + BodyID float64 + StarSystem string + SystemAddress float64 + type ApproachSettlement struct + Latitude float64 + Longitude float64 + MarketID float64 + Name string + type AsteroidCracked struct + Body string + type BackPack struct + type Backpack struct + Components []interface{} + Consumables []interface{} + Data []interface{} + Items []interface{} + type BackpackChange struct + Removed []struct{ ... } + type BookTaxi struct + Cost float64 + DestinationLocation string + DestinationSystem string + type Bounty struct + Rewards []struct{ ... } + Target string + TotalReward float64 + VictimFaction string + type BuyAmmo struct + Cost float64 + type BuyDrones struct + BuyPrice float64 + Count float64 + TotalCost float64 + Type string + type BuyMicroResources struct + Category string + MarketID float64 + Price float64 + type BuySuit struct + Price float64 + SuitID float64 + type BuyWeapon struct + Price float64 + SuitModuleID float64 + type CargoDepot struct + CargoType string + CargoTypeLocalised string + Count float64 + EndMarketID float64 + ItemsCollected float64 + ItemsDelivered float64 + MissionID float64 + Progress float64 + StartMarketID float64 + TotalItemsToDeliver float64 + UpdateType string + type CarrierDepositFuel struct + Amount float64 + CarrierID float64 + Total float64 + type CarrierJump struct + Body string + BodyID float64 + BodyType string + Docked bool + Factions []struct{ ... } + MarketID float64 + Multicrew bool + Population float64 + PowerplayState string + Powers []string + StarPos []float64 + StarSystem string + StationEconomies []struct{ ... } + StationEconomy string + StationEconomyLocalised string + StationFaction struct{ ... } + StationGovernment string + StationGovernmentLocalised string + StationName string + StationServices []string + StationType string + SystemAddress float64 + SystemAllegiance string + SystemEconomy string + SystemEconomyLocalised string + SystemFaction struct{ ... } + SystemGovernment string + SystemGovernmentLocalised string + SystemSecondEconomy string + SystemSecondEconomyLocalised string + SystemSecurity string + SystemSecurityLocalised string + Taxi bool + type ChangeCrewRole struct + Role string + type CodexEntry struct + Category string + CategoryLocalised string + EntryID float64 + IsNewEntry bool + Region string + RegionLocalised string + SubCategory string + SubCategoryLocalised string + System string + SystemAddress float64 + type CollectCargo struct + Stolen bool + Type string + TypeLocalised string + type CollectItems struct + OwnerID float64 + Stolen bool + Type string + type CommitCrime struct + CrimeType string + Faction string + Fine float64 + type CreateSuitLoadout struct + LoadoutID float64 + LoadoutName string + Modules []struct{ ... } + SuitID float64 + SuitName string + SuitNameLocalised string + type CrewAssign struct + CrewID float64 + Name string + Role string + type CrewFire struct + CrewID float64 + Name string + type CrewHire struct + CombatRank float64 + Cost float64 + CrewID float64 + Faction string + Name string + type CrewMemberJoins struct + Crew string + type CrewMemberQuits struct + Crew string + type CrewMemberRoleChange struct + Crew string + Role string + type CrimeVictim struct + CrimeType string + Fine float64 + Offender string + type DataScanned struct + Type string + TypeLocalised string + type DeleteSuitLoadout struct + LoadoutID float64 + LoadoutName string + SuitID float64 + SuitName string + SuitNameLocalised string + type Died struct + type Disembark struct + Body string + BodyID float64 + ID float64 + Multicrew bool + OnPlanet bool + OnStation bool + SRV bool + StarSystem string + SystemAddress float64 + Taxi bool + type DockFighter struct + ID float64 + type DockSRV struct + ID float64 + type Docked struct + DistFromStarLS float64 + MarketID float64 + StarSystem string + StationAllegiance string + StationEconomies []struct{ ... } + StationEconomy string + StationEconomyLocalised string + StationFaction string + StationGovernment string + StationGovernmentLocalised string + StationName string + StationServices []string + StationType string + SystemAddress float64 + type DockingCancelled struct + MarketID float64 + StationName string + StationType string + type DockingDenied struct + MarketID float64 + Reason string + StationName string + StationType string + type DockingGranted struct + LandingPad float64 + MarketID float64 + StationName string + StationType string + type DockingRequested struct + MarketID float64 + StationName string + StationType string + type EjectCargo struct + Abandoned bool + Count float64 + Type string + TypeLocalised string + type Embark struct + Body string + BodyID float64 + ID float64 + Multicrew bool + OnPlanet bool + OnStation bool + SRV bool + StarSystem string + SystemAddress float64 + Taxi bool + type EndCrewSession struct + OnCrime bool + type EngineerContribution struct + Engineer string + EngineerID float64 + Quantity float64 + TotalQuantity float64 + Type string + type EngineerCraft struct + BlueprintID float64 + BlueprintName string + Engineer string + EngineerID float64 + Ingredients []LocalizedValue + Level float64 + Modifiers []struct{ ... } + Module string + Quality float64 + Slot string + type EngineerProgress struct + Engineers []interface{} + type EscapeInterdiction struct + Interdictor string + IsPlayer bool + type FSDJump struct + FactionState string + Factions []struct{ ... } + FuelLevel float64 + FuelUsed float64 + JumpDist float64 + Population float64 + StarPos []float64 + StarSystem string + SystemAddress float64 + SystemAllegiance string + SystemEconomy string + SystemEconomyLocalised string + SystemFaction string + SystemGovernment string + SystemGovernmentLocalised string + SystemSecondEconomy string + SystemSecondEconomyLocalised string + SystemSecurity string + SystemSecurityLocalised string + type FSDTarget struct + Name string + SystemAddress float64 + type FSSAllBodiesFound struct + Count float64 + SystemAddress float64 + SystemName string + type FSSDiscoveryScan struct + BodyCount float64 + NonBodyCount float64 + Progress float64 + type FSSSignalDiscovered struct + SignalName string + SystemAddress float64 + type FetchRemoteModule struct + ServerId float64 + Ship string + ShipID float64 + StorageSlot float64 + StoredItem string + StoredItemLocalised string + TransferCost float64 + TransferTime float64 + type FighterDestroyed struct + ID float64 + type FighterRebuilt struct + ID float64 + Loadout string + type Fileheader struct + Build string + Event string + GameVersion string + Language string + Part float64 + Timestamp string + type Friends struct + Name string + Status string + type FuelScoop struct + Scooped float64 + Total float64 + type HeatDamage struct + type HeatWarning struct + type HullDamage struct + Fighter bool + Health float64 + PlayerPilot bool + type Interdicted struct + Faction string + Interdictor string + IsPlayer bool + Submitted bool + type Interdiction struct + Faction string + IsPlayer bool + Success bool + type JoinACrew struct + Captain string + type JoinedSquadron struct + SquadronName string + type KickCrewMember struct + Crew string + OnCrime bool + type LaunchDrone struct + Type string + type LaunchFighter struct + ID float64 + Loadout string + PlayerControlled bool + type LaunchSRV struct + ID float64 + Loadout string + PlayerControlled bool + type LeaveBody struct + Body string + BodyID float64 + StarSystem string + SystemAddress float64 + type Liftoff struct + Latitude float64 + Longitude float64 + PlayerControlled bool + type LoadoutEquipModule struct + LoadoutID float64 + LoadoutName string + ModuleName string + ModuleNameLocalised string + SlotName string + SuitID float64 + SuitModuleID float64 + SuitName string + SuitNameLocalised string + type Location struct + Body string + BodyID float64 + BodyType string + Docked bool + Factions []struct{ ... } + MarketID float64 + Population float64 + StarPos []float64 + StarSystem string + StationName string + StationType string + SystemAddress float64 + SystemAllegiance string + SystemEconomy string + SystemEconomyLocalised string + SystemFaction string + SystemGovernment string + SystemGovernmentLocalised string + SystemSecondEconomy string + SystemSecondEconomyLocalised string + SystemSecurity string + SystemSecurityLocalised string + type Market struct + MarketID float64 + StarSystem string + StationName string + type MarketBuy struct + BuyPrice float64 + Count float64 + MarketID float64 + TotalCost float64 + Type string + TypeLocalised string + type MarketSell struct + AvgPricePaid float64 + Count float64 + MarketID float64 + SellPrice float64 + TotalSale float64 + Type string + type MassModuleStore struct + Items []struct{ ... } + MarketID float64 + Ship string + ShipID float64 + type MaterialCollected struct + Category string + type MaterialDiscovered struct + Category string + DiscoveryNumber float64 + type MiningRefined struct + Type string + TypeLocalised string + type MissionAbandoned struct + MissionID float64 + Name string + type MissionAccepted struct + DestinationStation string + DestinationSystem string + Expiry string + Faction string + Influence string + LocalisedName string + MissionID float64 + Name string + Reputation string + Reward float64 + Target string + TargetFaction string + TargetType string + TargetTypeLocalised string + Wing bool + type MissionCompleted struct + DestinationStation string + DestinationSystem string + Faction string + FactionEffects []struct{ ... } + MissionID float64 + Name string + NewDestinationStation string + NewDestinationSystem string + Reward float64 + Target string + TargetFaction string + TargetType string + TargetTypeLocalised string + type MissionFailed struct + MissionID float64 + Name string + type MissionRedirected struct + MissionID float64 + Name string + NewDestinationStation string + NewDestinationSystem string + OldDestinationStation string + OldDestinationSystem string + type ModuleBuy struct + BuyItem string + BuyItemLocalised string + BuyPrice float64 + MarketID float64 + Ship string + ShipID float64 + Slot string + type ModuleInfo struct + type ModuleRetrieve struct + Hot bool + MarketID float64 + RetrievedItem string + RetrievedItemLocalised string + Ship string + ShipID float64 + Slot string + type ModuleSell struct + MarketID float64 + SellItem string + SellItemLocalised string + SellPrice float64 + Ship string + ShipID float64 + Slot string + type ModuleSellRemote struct + SellItem string + SellItemLocalised string + SellPrice float64 + ServerId float64 + Ship string + ShipID float64 + StorageSlot float64 + type ModuleStore struct + Hot bool + MarketID float64 + Ship string + ShipID float64 + Slot string + StoredItem string + StoredItemLocalised string + type ModuleSwap struct + FromItem string + FromItemLocalised string + FromSlot string + MarketID float64 + Ship string + ShipID float64 + ToItem string + ToSlot string + type MultiSellExplorationData struct + BaseValue float64 + Bonus float64 + Discovered []struct{ ... } + TotalEarnings float64 + type Music struct + MusicTrack string + type NavBeaconScan struct + NumBodies float64 + SystemAddress float64 + type NavRoute struct + type NpcCrewPaidWage struct + Amount float64 + NpcCrewId float64 + NpcCrewName string + type NpcCrewRank struct + NpcCrewId float64 + NpcCrewName string + RankCombat float64 + type Outfitting struct + MarketID float64 + StarSystem string + StationName string + type OwnedItem struct + OwnerID int + type Passengers struct + Manifest []struct{ ... } + type PayBounties struct + Amount float64 + BrokerPercentage float64 + Faction string + FactionLocalised string + ShipID float64 + type PayFines struct + AllFines bool + Amount float64 + ShipID float64 + type Powerplay struct + Merits float64 + Power string + Rank float64 + TimePledged float64 + Votes float64 + type PowerplayCollect struct + Count float64 + Power string + Type string + TypeLocalised string + type PowerplayDeliver struct + Count float64 + Power string + Type string + TypeLocalised string + type PowerplayJoin struct + Power string + type PowerplaySalary struct + Amount float64 + Power string + type Progress struct + CQC float64 + Combat float64 + Empire float64 + Explore float64 + Federation float64 + Trade float64 + type Promotion struct + Trade float64 + type ProspectedAsteroid struct + Content string + ContentLocalised string + Materials []struct{ ... } + Remaining float64 + type QuitACrew struct + Captain string + type Rank struct + CQC float64 + Combat float64 + Empire float64 + Explore float64 + Federation float64 + Trade float64 + type ReceiveText struct + Channel string + From string + Message string + MessageLocalised string + type RedeemVoucher struct + Amount float64 + Factions []struct{ ... } + Type string + type RefuelAll struct + Amount float64 + Cost float64 + type RenameSuitLoadout struct + LoadoutID float64 + LoadoutName string + SuitID float64 + SuitName string + SuitNameLocalised string + type Repair struct + Cost float64 + Item string + type RepairAll struct + Cost float64 + type RepairDrone struct + CockpitRepaired float64 + HullRepaired float64 + type Reputation struct + type ReservoirReplenished struct + FuelMain float64 + FuelReservoir float64 + type RestockVehicle struct + Cost float64 + Count float64 + Loadout string + Type string + type Resurrect struct + Bankrupt bool + Cost float64 + Option string + type SAAScanComplete struct + BodyID float64 + BodyName string + EfficiencyTarget float64 + ProbesUsed float64 + type SAASignalsFound struct + BodyID float64 + BodyName string + Signals []struct{ ... } + SystemAddress float64 + type Scan struct + BodyID float64 + BodyName string + DistanceFromArrivalLS float64 + Parents []struct{ ... } + ScanType string + type Scanned struct + ScanType string + type SelfDestruct struct + type SellDrones struct + Count float64 + SellPrice float64 + TotalSale float64 + Type string + type SellExplorationData struct + BaseValue float64 + Bonus float64 + Discovered []interface{} + Systems []string + TotalEarnings float64 + type SellSuit struct + Price float64 + SuitID float64 + SuitMods []interface{} + type SellWeapon struct + Class float64 + Price float64 + SuitModuleID float64 + WeaponMods []interface{} + type SendText struct + Message string + To string + type SetUserShipName struct + Ship string + ShipID float64 + UserShipId string + UserShipName string + type SharedBookmarkToSquadron struct + SquadronName string + type ShieldState struct + ShieldsUp bool + type ShipLocker struct + Components []OwnedItem + Consumables []OwnedItem + Data []interface{} + Items []OwnedItem + type ShipLockerMaterials struct + Components []interface{} + Consumables []interface{} + Data []interface{} + Items []interface{} + type ShipTargeted struct + Bounty float64 + Faction string + HullHealth float64 + LegalStatus string + PilotName string + PilotNameLocalised string + PilotRank string + ScanStage float64 + ShieldHealth float64 + Ship string + ShipLocalised string + TargetLocked bool + type Shipyard struct + MarketID float64 + StarSystem string + StationName string + type ShipyardBuy struct + MarketID float64 + ShipPrice float64 + ShipType string + StoreOldShip string + StoreShipID float64 + type ShipyardNew struct + NewShipID float64 + ShipType string + type ShipyardSell struct + MarketID float64 + SellShipID float64 + ShipMarketID float64 + ShipPrice float64 + ShipType string + System string + type ShipyardSwap struct + MarketID float64 + ShipID float64 + ShipType string + StoreOldShip string + StoreShipID float64 + type ShipyardTransfer struct + Distance float64 + MarketID float64 + ShipID float64 + ShipMarketID float64 + ShipType string + System string + TransferPrice float64 + TransferTime float64 + type Shutdown struct + type SquadronCreated struct + SquadronName string + type SquadronStartup struct + CurrentRank float64 + SquadronName string + type StartJump struct + JumpType string + StarClass string + StarSystem string + SystemAddress float64 + type StoredModules struct + Items []interface{} + MarketID float64 + StarSystem string + StationName string + type StoredShips struct + MarketID float64 + ShipsHere []interface{} + ShipsRemote []interface{} + StarSystem string + StationName string + type SuitLoadout struct + LoadoutID float64 + LoadoutName string + Modules []struct{ ... } + SuitID float64 + SuitName string + SuitNameLocalised string + type SupercruiseEntry struct + StarSystem string + SystemAddress float64 + type SupercruiseExit struct + Body string + BodyID float64 + BodyType string + StarSystem string + SystemAddress float64 + type SwitchSuitLoadout struct + LoadoutID float64 + LoadoutName string + Modules []struct{ ... } + SuitID float64 + SuitName string + SuitNameLocalised string + type Synthesis struct + Materials []LocalizedValue + Name string + type Touchdown struct + Latitude float64 + Longitude float64 + PlayerControlled bool + type TransferMicroResources struct + Transfers []struct{ ... } + type USSDrop struct + USSThreat float64 + USSType string + USSTypeLocalised string + type UnderAttack struct + Target string + type Undocked struct + MarketID float64 + StationName string + StationType string + type UseConsumable struct + Type string + type VehicleSwitch struct + To string + type WingAdd struct + Name string + type WingInvite struct + Name string + type WingJoin struct + Others []interface{} + type WingLeave struct v0.1.2 Jun 23, 2021 v0.1.1 Jun 23, 2021 Changes in this version + type Cargo struct + Count int + Inventory []CargoItem + Vessel string + type CargoItem struct + MissionID int + Stolen int + type ClearSavedGame struct + FID string + Name string + type Commander struct + FID string + Name string + type Cost int + type Event struct + Event string + Timestamp time.Time + type FileHeader struct + Build string + GameVersion string + Language string + Odyssey bool + Part int + type GenericEvent struct + KeyValue map[string]interface{} + func (e *GenericEvent) UnmarshalJSON(bs []byte) (err error) + type LoadGame struct + Commander string + Credits Cost + FID string + FuelCapacity float64 + FuelLevel float64 + GameMode string + Group string + Horizons bool + Loan Cost + Ship string + ShipID int + ShipIdent string + ShipLocalised string + ShipName string + type Loadout struct + CargoCapacity int + FuelCapacity struct{ ... } + HullHealth float64 + HullValue Cost + MaxJumpRange float64 + Modules []struct{ ... } + ModulesValue Cost + Rebuy Cost + Ship string + ShipID int + ShipIdent string + ShipName string + UnladenMass float64 + type LocalizedValue struct + Count int + Name string + NameLocalised string + type Materials struct + Encoded []LocalizedValue + Manufactured []LocalizedValue + Raw []LocalizedValue + type MissionData struct + Expires int + MissionID int + Name string + PassengerMission bool + type Missions struct + Active []MissionData + Complete []MissionData + Failed []MissionData + type NewCommander struct + FID string + Name string + Package string + type Statistics struct + BankAccount struct{ ... } + CQC struct{ ... } + Combat struct{ ... } + Crafting struct{ ... } + Crew struct{ ... } + Crime struct{ ... } + Exploration struct{ ... } + MaterialTraderStats struct{ ... } + Mining struct{ ... } + Multicrew struct{ ... } + Passengers struct{ ... } + SearchAndRescue struct{ ... } + Smuggling struct{ ... } + Trading struct{ ... } v0.1.0 Jun 23, 2021