discordgo

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Published: Aug 31, 2019 License: BSD-3-Clause Imports: 35 Imported by: 0

README

DiscordGo

GoDoc Go report Build Status Discord Gophers Discord API

DiscordGo is a Go package that provides low level bindings to the Discord chat client API. DiscordGo has nearly complete support for all of the Discord API endpoints, websocket interface, and voice interface.

If you would like to help the DiscordGo package please use this link to add the official DiscordGo test bot dgo to your server. This provides indispensable help to this project.

  • See dgVoice package for an example of additional voice helper functions and features for DiscordGo.

  • See dca for an experimental stand alone tool that wraps ffmpeg to create opus encoded audio appropriate for use with Discord (and DiscordGo).

For help with this package or general Go discussion, please join the Discord Gophers chat server.

Getting Started

master vs develop Branch
  • The master branch represents the latest released version of DiscordGo. This branch will always have a stable and tested version of the library. Each release is tagged and you can easily download a specific release and view release notes on the github releases page.

  • The develop branch is where all development happens and almost always has new features over the master branch. However breaking changes are frequently added to develop and even sometimes bugs are introduced. Bugs get fixed and the breaking changes get documented before pushing to master.

So, what should you use?

If you can accept the constant changing nature of develop, it is the recommended branch to use. Otherwise, if you want to tail behind development slightly and have a more stable package with documented releases, use master.

Installing

This assumes you already have a working Go environment, if not please see this page first.

go get will always pull the latest released version from the master branch.

go get github.com/bwmarrin/discordgo

If you want to use the develop branch, follow these steps next.

cd $GOPATH/src/github.com/bwmarrin/discordgo
git checkout develop
Usage

Import the package into your project.

import "github.com/bwmarrin/discordgo"

Construct a new Discord client which can be used to access the variety of Discord API functions and to set callback functions for Discord events.

discord, err := discordgo.New("authentication token")

See Documentation and Examples below for more detailed information.

Documentation

NOTICE : This library and the Discord API are unfinished. Because of that there may be major changes to library in the future.

The DiscordGo code is fairly well documented at this point and is currently the only documentation available. Both GoDoc and GoWalker (below) present that information in a nice format.

  • GoDoc
  • Go Walker
  • Hand crafted documentation coming eventually.

Examples

Below is a list of examples and other projects using DiscordGo. Please submit an issue if you would like your project added or removed from this list.

Troubleshooting

For help with common problems please reference the Troubleshooting section of the project wiki.

Contributing

Contributions are very welcomed, however please follow the below guidelines.

  • First open an issue describing the bug or enhancement so it can be discussed.
  • Fork the develop branch and make your changes.
  • Try to match current naming conventions as closely as possible.
  • This package is intended to be a low level direct mapping of the Discord API, so please avoid adding enhancements outside of that scope without first discussing it.
  • Create a Pull Request with your changes against the develop branch.

List of Discord APIs

See this chart for a feature comparison and list of other Discord API libraries.

Special Thanks

Chris Rhodes - For the DiscordGo logo and tons of PRs.

Documentation

Overview

Package discordgo provides Discord binding for Go

Index

Examples

Constants

View Source
const (

	// LogError level is used for critical errors that could lead to data loss
	// or panic that would not be returned to a calling function.
	LogError int = iota

	// LogWarning level is used for very abnormal events and errors that are
	// also returned to a calling function.
	LogWarning

	// LogInformational level is used for normal non-error activity
	LogInformational

	// LogDebug level is for very detailed non-error activity.  This is
	// very spammy and will impact performance.
	LogDebug
)
View Source
const (
	AuditLogActionGuildUpdate = 1

	AuditLogActionChannelCreate          = 10
	AuditLogActionChannelUpdate          = 11
	AuditLogActionChannelDelete          = 12
	AuditLogActionChannelOverwriteCreate = 13
	AuditLogActionChannelOverwriteUpdate = 14
	AuditLogActionChannelOverwriteDelete = 15

	AuditLogActionMemberKick       = 20
	AuditLogActionMemberPrune      = 21
	AuditLogActionMemberBanAdd     = 22
	AuditLogActionMemberBanRemove  = 23
	AuditLogActionMemberUpdate     = 24
	AuditLogActionMemberRoleUpdate = 25

	AuditLogActionRoleCreate = 30
	AuditLogActionRoleUpdate = 31
	AuditLogActionRoleDelete = 32

	AuditLogActionInviteCreate = 40
	AuditLogActionInviteUpdate = 41
	AuditLogActionInviteDelete = 42

	AuditLogActionWebhookCreate = 50
	AuditLogActionWebhookUpdate = 51
	AuditLogActionWebhookDelete = 52

	AuditLogActionEmojiCreate = 60
	AuditLogActionEmojiUpdate = 61
	AuditLogActionEmojiDelete = 62

	AuditLogActionMessageDelete = 72
)

Block contains Discord Audit Log Action Types

View Source
const (
	PermissionReadMessages = 1 << (iota + 10)
	PermissionSendMessages
	PermissionSendTTSMessages
	PermissionManageMessages
	PermissionEmbedLinks
	PermissionAttachFiles
	PermissionReadMessageHistory
	PermissionMentionEveryone
	PermissionUseExternalEmojis
)

Constants for the different bit offsets of text channel permissions

View Source
const (
	PermissionVoiceConnect = 1 << (iota + 20)
	PermissionVoiceSpeak
	PermissionVoiceMuteMembers
	PermissionVoiceDeafenMembers
	PermissionVoiceMoveMembers
	PermissionVoiceUseVAD
)

Constants for the different bit offsets of voice permissions

View Source
const (
	PermissionChangeNickname = 1 << (iota + 26)
	PermissionManageNicknames
	PermissionManageRoles
	PermissionManageWebhooks
	PermissionManageEmojis
)

Constants for general management.

Constants for the different bit offsets of general permissions

View Source
const (
	ErrCodeUnknownAccount     = 10001
	ErrCodeUnknownApplication = 10002
	ErrCodeUnknownChannel     = 10003
	ErrCodeUnknownGuild       = 10004
	ErrCodeUnknownIntegration = 10005
	ErrCodeUnknownInvite      = 10006
	ErrCodeUnknownMember      = 10007
	ErrCodeUnknownMessage     = 10008
	ErrCodeUnknownOverwrite   = 10009
	ErrCodeUnknownProvider    = 10010
	ErrCodeUnknownRole        = 10011
	ErrCodeUnknownToken       = 10012
	ErrCodeUnknownUser        = 10013
	ErrCodeUnknownEmoji       = 10014
	ErrCodeUnknownWebhook     = 10015

	ErrCodeBotsCannotUseEndpoint  = 20001
	ErrCodeOnlyBotsCanUseEndpoint = 20002

	ErrCodeMaximumGuildsReached     = 30001
	ErrCodeMaximumFriendsReached    = 30002
	ErrCodeMaximumPinsReached       = 30003
	ErrCodeMaximumGuildRolesReached = 30005
	ErrCodeTooManyReactions         = 30010

	ErrCodeUnauthorized = 40001

	ErrCodeMissingAccess                             = 50001
	ErrCodeInvalidAccountType                        = 50002
	ErrCodeCannotExecuteActionOnDMChannel            = 50003
	ErrCodeEmbedCisabled                             = 50004
	ErrCodeCannotEditFromAnotherUser                 = 50005
	ErrCodeCannotSendEmptyMessage                    = 50006
	ErrCodeCannotSendMessagesToThisUser              = 50007
	ErrCodeCannotSendMessagesInVoiceChannel          = 50008
	ErrCodeChannelVerificationLevelTooHigh           = 50009
	ErrCodeOAuth2ApplicationDoesNotHaveBot           = 50010
	ErrCodeOAuth2ApplicationLimitReached             = 50011
	ErrCodeInvalidOAuthState                         = 50012
	ErrCodeMissingPermissions                        = 50013
	ErrCodeInvalidAuthenticationToken                = 50014
	ErrCodeNoteTooLong                               = 50015
	ErrCodeTooFewOrTooManyMessagesToDelete           = 50016
	ErrCodeCanOnlyPinMessageToOriginatingChannel     = 50019
	ErrCodeCannotExecuteActionOnSystemMessage        = 50021
	ErrCodeMessageProvidedTooOldForBulkDelete        = 50034
	ErrCodeInvalidFormBody                           = 50035
	ErrCodeInviteAcceptedToGuildApplicationsBotNotIn = 50036

	ErrCodeReactionBlocked = 90001
)

Block contains Discord JSON Error Response codes

View Source
const MaxIntermediaryBuffersSize = 100000

max size of buffers before they're discarded (e.g after a big incmoing event)

View Source
const VERSION = "0.18.0-alpha"

VERSION of DiscordGo, follows Semantic Versioning. (http://semver.org/)

Variables

View Source
var (
	EndpointStatus     = "https://status.discordapp.com/api/v2/"
	EndpointSm         = EndpointStatus + "scheduled-maintenances/"
	EndpointSmActive   = EndpointSm + "active.json"
	EndpointSmUpcoming = EndpointSm + "upcoming.json"

	EndpointDiscord    = "https://discordapp.com/"
	EndpointAPI        = EndpointDiscord + "api/v" + APIVersion + "/"
	EndpointGuilds     = EndpointAPI + "guilds/"
	EndpointChannels   = EndpointAPI + "channels/"
	EndpointUsers      = EndpointAPI + "users/"
	EndpointGateway    = EndpointAPI + "gateway"
	EndpointGatewayBot = EndpointGateway + "/bot"
	EndpointWebhooks   = EndpointAPI + "webhooks/"

	EndpointCDN             = "https://cdn.discordapp.com/"
	EndpointCDNAttachments  = EndpointCDN + "attachments/"
	EndpointCDNAvatars      = EndpointCDN + "avatars/"
	EndpointCDNIcons        = EndpointCDN + "icons/"
	EndpointCDNSplashes     = EndpointCDN + "splashes/"
	EndpointCDNChannelIcons = EndpointCDN + "channel-icons/"

	EndpointAuth           = EndpointAPI + "auth/"
	EndpointLogin          = EndpointAuth + "login"
	EndpointLogout         = EndpointAuth + "logout"
	EndpointVerify         = EndpointAuth + "verify"
	EndpointVerifyResend   = EndpointAuth + "verify/resend"
	EndpointForgotPassword = EndpointAuth + "forgot"
	EndpointResetPassword  = EndpointAuth + "reset"
	EndpointRegister       = EndpointAuth + "register"

	EndpointVoice        = EndpointAPI + "/voice/"
	EndpointVoiceRegions = EndpointVoice + "regions"
	EndpointVoiceIce     = EndpointVoice + "ice"

	EndpointTutorial           = EndpointAPI + "tutorial/"
	EndpointTutorialIndicators = EndpointTutorial + "indicators"

	EndpointTrack        = EndpointAPI + "track"
	EndpointSso          = EndpointAPI + "sso"
	EndpointReport       = EndpointAPI + "report"
	EndpointIntegrations = EndpointAPI + "integrations"

	EndpointUser               = func(uID string) string { return EndpointUsers + uID }
	EndpointUserAvatar         = func(uID int64, aID string) string { return EndpointCDNAvatars + StrID(uID) + "/" + aID + ".png" }
	EndpointUserAvatarAnimated = func(uID int64, aID string) string { return EndpointCDNAvatars + StrID(uID) + "/" + aID + ".gif" }
	EndpointUserSettings       = func(uID string) string { return EndpointUsers + uID + "/settings" }
	EndpointUserGuilds         = func(uID string) string { return EndpointUsers + uID + "/guilds" }
	EndpointUserGuild          = func(uID string, gID int64) string { return EndpointUsers + uID + "/guilds/" + StrID(gID) }
	EndpointUserGuildSettings  = func(uID string, gID int64) string { return EndpointUsers + uID + "/guilds/" + StrID(gID) + "/settings" }
	EndpointUserChannels       = func(uID string) string { return EndpointUsers + uID + "/channels" }
	EndpointUserDevices        = func(uID string) string { return EndpointUsers + uID + "/devices" }
	EndpointUserConnections    = func(uID string) string { return EndpointUsers + uID + "/connections" }
	EndpointUserNotes          = func(uID int64) string { return EndpointUsers + "@me/notes/" + StrID(uID) }

	EndpointGuild           = func(gID int64) string { return EndpointGuilds + StrID(gID) }
	EndpointGuildChannels   = func(gID int64) string { return EndpointGuilds + StrID(gID) + "/channels" }
	EndpointGuildMembers    = func(gID int64) string { return EndpointGuilds + StrID(gID) + "/members" }
	EndpointGuildMember     = func(gID int64, uID int64) string { return EndpointGuilds + StrID(gID) + "/members/" + StrID(uID) }
	EndpointGuildMemberMe   = func(gID int64) string { return EndpointGuilds + StrID(gID) + "/members/@me" }
	EndpointGuildMemberRole = func(gID, uID, rID int64) string {
		return EndpointGuilds + StrID(gID) + "/members/" + StrID(uID) + "/roles/" + StrID(rID)
	}
	EndpointGuildBans            = func(gID int64) string { return EndpointGuilds + StrID(gID) + "/bans" }
	EndpointGuildBan             = func(gID, uID int64) string { return EndpointGuilds + StrID(gID) + "/bans/" + StrID(uID) }
	EndpointGuildIntegrations    = func(gID int64) string { return EndpointGuilds + StrID(gID) + "/integrations" }
	EndpointGuildIntegration     = func(gID, iID int64) string { return EndpointGuilds + StrID(gID) + "/integrations/" + StrID(iID) }
	EndpointGuildIntegrationSync = func(gID, iID int64) string {
		return EndpointGuilds + StrID(gID) + "/integrations/" + StrID(iID) + "/sync"
	}
	EndpointGuildRoles     = func(gID int64) string { return EndpointGuilds + StrID(gID) + "/roles" }
	EndpointGuildRole      = func(gID, rID int64) string { return EndpointGuilds + StrID(gID) + "/roles/" + StrID(rID) }
	EndpointGuildInvites   = func(gID int64) string { return EndpointGuilds + StrID(gID) + "/invites" }
	EndpointGuildEmbed     = func(gID int64) string { return EndpointGuilds + StrID(gID) + "/embed" }
	EndpointGuildPrune     = func(gID int64) string { return EndpointGuilds + StrID(gID) + "/prune" }
	EndpointGuildIcon      = func(gID int64, hash string) string { return EndpointCDNIcons + StrID(gID) + "/" + hash + ".png" }
	EndpointGuildSplash    = func(gID int64, hash string) string { return EndpointCDNSplashes + StrID(gID) + "/" + hash + ".png" }
	EndpointGuildWebhooks  = func(gID int64) string { return EndpointGuilds + StrID(gID) + "/webhooks" }
	EndpointGuildAuditLogs = func(gID int64) string { return EndpointGuilds + StrID(gID) + "/audit-logs" }
	EndpointGuildEmojis    = func(gID int64) string { return EndpointGuilds + StrID(gID) + "/emojis" }
	EndpointGuildEmoji     = func(gID, eID int64) string { return EndpointGuilds + StrID(gID) + "/emojis/" + StrID(eID) }

	EndpointChannel                   = func(cID int64) string { return EndpointChannels + StrID(cID) }
	EndpointChannelPermissions        = func(cID int64) string { return EndpointChannels + StrID(cID) + "/permissions" }
	EndpointChannelPermission         = func(cID, tID int64) string { return EndpointChannels + StrID(cID) + "/permissions/" + StrID(tID) }
	EndpointChannelInvites            = func(cID int64) string { return EndpointChannels + StrID(cID) + "/invites" }
	EndpointChannelTyping             = func(cID int64) string { return EndpointChannels + StrID(cID) + "/typing" }
	EndpointChannelMessages           = func(cID int64) string { return EndpointChannels + StrID(cID) + "/messages" }
	EndpointChannelMessage            = func(cID, mID int64) string { return EndpointChannels + StrID(cID) + "/messages/" + StrID(mID) }
	EndpointChannelMessageAck         = func(cID, mID int64) string { return EndpointChannels + StrID(cID) + "/messages/" + StrID(mID) + "/ack" }
	EndpointChannelMessagesBulkDelete = func(cID int64) string { return EndpointChannel(cID) + "/messages/bulk-delete" }
	EndpointChannelMessagesPins       = func(cID int64) string { return EndpointChannel(cID) + "/pins" }
	EndpointChannelMessagePin         = func(cID, mID int64) string { return EndpointChannel(cID) + "/pins/" + StrID(mID) }

	EndpointGroupIcon = func(cID int64, hash string) string { return EndpointCDNChannelIcons + StrID(cID) + "/" + hash + ".png" }

	EndpointChannelWebhooks = func(cID int64) string { return EndpointChannel(cID) + "/webhooks" }
	EndpointWebhook         = func(wID int64) string { return EndpointWebhooks + StrID(wID) }
	EndpointWebhookToken    = func(wID int64, token string) string { return EndpointWebhooks + StrID(wID) + "/" + token }

	EndpointDefaultUserAvatar = func(uDiscriminator string) string {
		uDiscriminatorInt, _ := strconv.Atoi(uDiscriminator)
		return EndpointCDN + "embed/avatars/" + strconv.Itoa(uDiscriminatorInt%5) + ".png"
	}

	EndpointMessageReactionsAll = func(cID, mID int64) string {
		return EndpointChannelMessage(cID, mID) + "/reactions"
	}
	EndpointMessageReactions = func(cID, mID int64, emoji EmojiName) string {
		return EndpointChannelMessage(cID, mID) + "/reactions/" + emoji.String()
	}
	EndpointMessageReaction = func(cID, mID int64, emoji EmojiName, uID string) string {
		return EndpointMessageReactions(cID, mID, emoji) + "/" + uID
	}

	EndpointRelationships       = func() string { return EndpointUsers + "@me" + "/relationships" }
	EndpointRelationship        = func(uID int64) string { return EndpointRelationships() + "/" + StrID(uID) }
	EndpointRelationshipsMutual = func(uID int64) string { return EndpointUsers + StrID(uID) + "/relationships" }

	EndpointGuildCreate = EndpointAPI + "guilds"

	EndpointInvite = func(iID string) string { return EndpointAPI + "invite/" + iID }

	EndpointIntegrationsJoin = func(iID string) string { return EndpointAPI + "integrations/" + iID + "/join" }

	EndpointEmoji         = func(eID int64) string { return EndpointAPI + "emojis/" + StrID(eID) + ".png" }
	EndpointEmojiAnimated = func(eID int64) string { return EndpointAPI + "emojis/" + StrID(eID) + ".gif" }

	EndpointOauth2          = EndpointAPI + "oauth2/"
	EndpointApplications    = EndpointOauth2 + "applications"
	EndpointApplication     = func(aID int64) string { return EndpointApplications + "/" + StrID(aID) }
	EndpointApplicationsBot = func(aID int64) string { return EndpointApplications + "/" + StrID(aID) + "/bot" }
)

Known Discord API Endpoints.

View Source
var (
	ErrJSONUnmarshal           = errors.New("json unmarshal")
	ErrStatusOffline           = errors.New("You can't set your Status to offline")
	ErrVerificationLevelBounds = errors.New("VerificationLevel out of bounds, should be between 0 and 3")
	ErrPruneDaysBounds         = errors.New("the number of days should be more than or equal to 1")
	ErrGuildNoIcon             = errors.New("guild does not have an icon set")
	ErrGuildNoSplash           = errors.New("guild does not have a splash set")
	ErrUnauthorized            = errors.New("HTTP request was unauthorized. This could be because the provided token was not a bot token. Please add \"Bot \" to the start of your token. https://discordapp.com/developers/docs/reference#authentication-example-bot-token-authorization-header")
)

All error constants

View Source
var APIVersion = "6"

APIVersion is the Discord API version used for the REST and Websocket API.

View Source
var (
	ErrAlreadyOpen = errors.New("Connection already open")
)
View Source
var ErrMFA = errors.New("account has 2FA enabled")

ErrMFA will be risen by New when the user has 2FA.

View Source
var ErrNilState = errors.New("state not instantiated, please use discordgo.New() or assign Session.State")

ErrNilState is returned when the state is nil.

View Source
var ErrStateNotFound = errors.New("state cache not found")

ErrStateNotFound is returned when the state cache requested is not found

View Source
var ErrTimeoutWaitingForVoice = errors.New("timeout waiting for voice")
View Source
var Logger func(msgL, caller int, format string, a ...interface{})

Logger can be used to replace the standard logging for discordgo

Functions

func CheckRetry added in v1.1.0

func CheckRetry(_ context.Context, resp *http.Response, err error) (bool, error)

func DecodeSnowflake added in v1.1.0

func DecodeSnowflake(dst *int64, dec *gojay.Decoder) error

func GetEventInterface added in v1.1.0

func GetEventInterface(evtType string) interface{}

func MemberPermissions added in v1.1.0

func MemberPermissions(guild *Guild, channel *Channel, member *Member) (apermissions int)

Calculates the permissions for a member. https://support.discordapp.com/hc/en-us/articles/206141927-How-is-the-permission-hierarchy-structured-

func StrID added in v1.1.0

func StrID(id int64) string

Types

type APIErrorMessage added in v1.1.0

type APIErrorMessage struct {
	Code    int    `json:"code"`
	Message string `json:"message"`
}

An APIErrorMessage is an api error message returned from discord

type Ack added in v1.1.0

type Ack struct {
	Token string `json:"token"`
}

An Ack is used to ack messages

type Application added in v0.12.0

type Application struct {
	ID                  int64     `json:"id,omitempty"`
	Name                string    `json:"name"`
	Description         string    `json:"description,omitempty"`
	Icon                string    `json:"icon,omitempty"`
	Secret              string    `json:"secret,omitempty"`
	RedirectURIs        *[]string `json:"redirect_uris,omitempty"`
	BotRequireCodeGrant bool      `json:"bot_require_code_grant,omitempty"`
	BotPublic           bool      `json:"bot_public,omitempty"`
	RPCApplicationState int       `json:"rpc_application_state,omitempty"`
	Flags               int       `json:"flags,omitempty"`
	Owner               *User     `json:"owner"`
	Bot                 *User     `json:"bot"`
}

An Application struct stores values for a Discord OAuth2 Application

Example
package main

import (
	"log"
	"os"

	"github.com/bwmarrin/discordgo"
)

func main() {

	// Authentication Token pulled from environment variable DGU_TOKEN
	Token := os.Getenv("DGU_TOKEN")
	if Token == "" {
		return
	}

	// Create a new Discordgo session
	dg, err := discordgo.New(Token)
	if err != nil {
		log.Println(err)
		return
	}

	// Create an new Application
	ap := &discordgo.Application{}
	ap.Name = "TestApp"
	ap.Description = "TestDesc"
	ap, err = dg.ApplicationCreate(ap)
	log.Printf("ApplicationCreate: err: %+v, app: %+v\n", err, ap)

	// Get a specific Application by it's ID
	ap, err = dg.Application(ap.ID)
	log.Printf("Application: err: %+v, app: %+v\n", err, ap)

	// Update an existing Application with new values
	ap.Description = "Whooooa"
	ap, err = dg.ApplicationUpdate(ap.ID, ap)
	log.Printf("ApplicationUpdate: err: %+v, app: %+v\n", err, ap)

	// create a new bot account for this application
	bot, err := dg.ApplicationBotCreate(ap.ID)
	log.Printf("BotCreate: err: %+v, bot: %+v\n", err, bot)

	// Get a list of all applications for the authenticated user
	apps, err := dg.Applications()
	log.Printf("Applications: err: %+v, apps : %+v\n", err, apps)
	for k, v := range apps {
		log.Printf("Applications: %d : %+v\n", k, v)
	}

	// Delete the application we created.
	err = dg.ApplicationDelete(ap.ID)
	log.Printf("Delete: err: %+v\n", err)

	return
}
Output:

type Assets added in v1.1.0

type Assets struct {
	LargeImageID string `json:"large_image,omitempty"`
	SmallImageID string `json:"small_image,omitempty"`
	LargeText    string `json:"large_text,omitempty"`
	SmallText    string `json:"small_text,omitempty"`
}

An Assets struct contains assets and labels used in the rich presence "playing .." Game

type AuditLogEntry added in v1.1.0

type AuditLogEntry struct {
	TargetID int64 `json:"target_id,string"`
	Changes  []struct {
		NewValue interface{} `json:"new_value"`
		OldValue interface{} `json:"old_value"`
		Key      string      `json:"key"`
	} `json:"changes,omitempty"`
	UserID     int64 `json:"user_id,string"`
	ID         int64 `json:"id,string"`
	ActionType int   `json:"action_type"`
	Options    struct {
		DeleteMembersDay string `json:"delete_member_days"`
		MembersRemoved   string `json:"members_removed"`
		ChannelID        int64  `json:"channel_id,string"`
		Count            string `json:"count"`
		ID               int64  `json:"id,string"`
		Type             string `json:"type"`
		RoleName         string `json:"role_name"`
	} `json:"options,omitempty"`
	Reason string `json:"reason"`
}

type Bucket added in v1.1.0

type Bucket struct {
	sync.Mutex
	Key       string
	Remaining int

	Userdata interface{}
	// contains filtered or unexported fields
}

Bucket represents a ratelimit bucket, each bucket gets ratelimited individually (-global ratelimits)

func (*Bucket) Release added in v1.1.0

func (b *Bucket) Release(headers http.Header) error

Release unlocks the bucket and reads the headers to update the buckets ratelimit info and locks up the whole thing in case if there's a global ratelimit.

type Channel

type Channel struct {
	// The ID of the channel.
	ID int64 `json:"id,string"`

	// The ID of the guild to which the channel belongs, if it is in a guild.
	// Else, this ID is empty (e.g. DM channels).
	GuildID int64 `json:"guild_id,string"`

	// The name of the channel.
	Name string `json:"name"`

	// The topic of the channel.
	Topic string `json:"topic"`

	// The type of the channel.
	Type ChannelType `json:"type"`

	// The ID of the last message sent in the channel. This is not
	// guaranteed to be an ID of a valid message.
	LastMessageID int64 `json:"last_message_id,string"`

	// Whether the channel is marked as NSFW.
	NSFW bool `json:"nsfw"`

	// Icon of the group DM channel.
	Icon string `json:"icon"`

	// The position of the channel, used for sorting in client.
	Position int `json:"position"`

	// The bitrate of the channel, if it is a voice channel.
	Bitrate int `json:"bitrate"`

	// The recipients of the channel. This is only populated in DM channels.
	Recipients []*User `json:"recipients"`

	// The messages in the channel. This is only present in state-cached channels,
	// and State.MaxMessageCount must be non-zero.
	Messages []*Message `json:"-"`

	// A list of permission overwrites present for the channel.
	PermissionOverwrites []*PermissionOverwrite `json:"permission_overwrites"`

	// The user limit of the voice channel.
	UserLimit int `json:"user_limit"`

	// The ID of the parent channel, if the channel is under a category
	ParentID int64 `json:"parent_id,string"`

	RateLimitPerUser int `json:"rate_limit_per_user"`
}

A Channel holds all data related to an individual Discord channel.

func (*Channel) GetChannelID added in v1.1.0

func (c *Channel) GetChannelID() int64

func (*Channel) GetGuildID added in v1.1.0

func (c *Channel) GetGuildID() int64

func (*Channel) Mention added in v1.1.0

func (c *Channel) Mention() string

Mention returns a string which mentions the channel

type ChannelCreate added in v0.11.0

type ChannelCreate struct {
	*Channel
}

ChannelCreate is the data for a ChannelCreate event.

type ChannelDelete added in v0.11.0

type ChannelDelete struct {
	*Channel
}

ChannelDelete is the data for a ChannelDelete event.

type ChannelEdit added in v1.1.0

type ChannelEdit struct {
	Name                 string                 `json:"name,omitempty"`
	Topic                string                 `json:"topic,omitempty"`
	NSFW                 bool                   `json:"nsfw,omitempty"`
	Position             *int                   `json:"position,omitempty"`
	Bitrate              int                    `json:"bitrate,omitempty"`
	UserLimit            int                    `json:"user_limit,omitempty"`
	PermissionOverwrites []*PermissionOverwrite `json:"permission_overwrites,omitempty"`
	ParentID             string                 `json:"parent_id,omitempty"`
	RateLimitPerUser     *int                   `json:"rate_limit_per_user,omitempty"`
}

A ChannelEdit holds Channel Feild data for a channel edit.

type ChannelEvent added in v1.1.0

type ChannelEvent interface {
	GetChannelID() int64
}

type ChannelPinsUpdate added in v1.1.0

type ChannelPinsUpdate struct {
	LastPinTimestamp string `json:"last_pin_timestamp"`
	ChannelID        int64  `json:"channel_id,string"`
	GuildID          int64  `json:"guild_id,string,omitempty"`
}

ChannelPinsUpdate stores data for a ChannelPinsUpdate event.

func (*ChannelPinsUpdate) GetChannelID added in v1.1.0

func (cp *ChannelPinsUpdate) GetChannelID() int64

func (*ChannelPinsUpdate) GetGuildID added in v1.1.0

func (cp *ChannelPinsUpdate) GetGuildID() int64

type ChannelType added in v1.1.0

type ChannelType int

ChannelType is the type of a Channel

const (
	ChannelTypeGuildText ChannelType = iota
	ChannelTypeDM
	ChannelTypeGuildVoice
	ChannelTypeGroupDM
	ChannelTypeGuildCategory
	ChannelTypeGuildNews
	ChannelTypeGuildStore
)

Block contains known ChannelType values

type ChannelUpdate added in v0.11.0

type ChannelUpdate struct {
	*Channel
}

ChannelUpdate is the data for a ChannelUpdate event.

type Connect added in v0.11.0

type Connect struct{}

Connect is the data for a Connect event. This is a sythetic event and is not dispatched by Discord.

type Disconnect added in v0.11.0

type Disconnect struct{}

Disconnect is the data for a Disconnect event. This is a sythetic event and is not dispatched by Discord.

type DiscordFloat added in v1.1.0

type DiscordFloat float64

Discord is super inconsistent with with types in some places (especially presence updates, might aswell change them to map[string]interface{} soon because there is 0 validation)

func (*DiscordFloat) UnmarshalJSON added in v1.1.0

func (df *DiscordFloat) UnmarshalJSON(data []byte) error

type DiscordInt64 added in v1.1.0

type DiscordInt64 int64

func (*DiscordInt64) UnmarshalJSON added in v1.1.0

func (di *DiscordInt64) UnmarshalJSON(data []byte) error

type Emoji added in v0.8.0

type Emoji struct {
	ID            int64   `json:"id,string"`
	Name          string  `json:"name"`
	Roles         IDSlice `json:"roles,string"`
	Managed       bool    `json:"managed"`
	RequireColons bool    `json:"require_colons"`
	Animated      bool    `json:"animated"`
}

Emoji struct holds data related to Emoji's

func (*Emoji) APIName added in v1.1.0

func (e *Emoji) APIName() string

APIName returns an correctly formatted API name for use in the MessageReactions endpoints.

func (*Emoji) MessageFormat added in v1.1.0

func (e *Emoji) MessageFormat() string

MessageFormat returns a correctly formatted Emoji for use in Message content and embeds

type EmojiName added in v1.1.0

type EmojiName struct {
	// contains filtered or unexported fields
}

func (EmojiName) String added in v1.1.0

func (emoji EmojiName) String() string

type Event

type Event struct {
	Operation GatewayOP          `json:"op"`
	Sequence  int64              `json:"s"`
	Type      string             `json:"t"`
	RawData   gojay.EmbeddedJSON `json:"d"`
	// Struct contains one of the other types in this file.
	Struct interface{} `json:"-"`
}

Event provides a basic initial struct for all websocket events.

func (*Event) NKeys added in v1.1.0

func (evt *Event) NKeys() int

func (*Event) UnmarshalJSONObject added in v1.1.0

func (evt *Event) UnmarshalJSONObject(dec *gojay.Decoder, key string) error

implement gojay.UnmarshalerJSONObject

type EventHandler added in v1.1.0

type EventHandler interface {
	// Type returns the type of event this handler belongs to.
	Type() string

	// Handle is called whenever an event of Type() happens.
	// It is the receivers responsibility to type assert that the interface
	// is the expected struct.
	Handle(*Session, interface{})
}

EventHandler is an interface for Discord events.

type EventInterfaceProvider added in v1.1.0

type EventInterfaceProvider interface {
	// Type is the type of event this handler belongs to.
	Type() string

	// New returns a new instance of the struct this event handler handles.
	// This is called once per event.
	// The struct is provided to all handlers of the same Type().
	New() interface{}
}

EventInterfaceProvider is an interface for providing empty interfaces for Discord events.

type ExplicitContentFilterLevel added in v1.1.0

type ExplicitContentFilterLevel int

ExplicitContentFilterLevel type definition

const (
	ExplicitContentFilterDisabled ExplicitContentFilterLevel = iota
	ExplicitContentFilterMembersWithoutRoles
	ExplicitContentFilterAllMembers
)

Constants for ExplicitContentFilterLevel levels from 0 to 2 inclusive

type File added in v1.1.0

type File struct {
	Name        string
	ContentType string
	Reader      io.Reader
}

File stores info about files you e.g. send in messages.

type FriendSourceFlags added in v1.1.0

type FriendSourceFlags struct {
	All           bool `json:"all"`
	MutualGuilds  bool `json:"mutual_guilds"`
	MutualFriends bool `json:"mutual_friends"`
}

FriendSourceFlags stores ... TODO :)

type Game added in v0.7.0

type Game struct {
	Name          string     `json:"name"`
	Type          GameType   `json:"type"`
	URL           string     `json:"url,omitempty"`
	Details       string     `json:"details,omitempty"`
	State         string     `json:"state,omitempty"`
	TimeStamps    TimeStamps `json:"timestamps,omitempty"`
	Assets        Assets     `json:"assets,omitempty"`
	ApplicationID string     `json:"application_id,omitempty"`
	Instance      int8       `json:"instance,omitempty"`
}

A Game struct holds the name of the "playing .." game for a user

func (*Game) NKeys added in v1.1.0

func (g *Game) NKeys() int

func (*Game) UnmarshalJSONObject added in v1.1.0

func (g *Game) UnmarshalJSONObject(dec *gojay.Decoder, key string) error

implement gojay.UnmarshalerJSONObject

type GameType added in v1.1.0

type GameType int

GameType is the type of "game" (see GameType* consts) in the Game struct

const (
	GameTypeGame GameType = iota
	GameTypeStreaming
	GameTypeListening
	GameTypeWatching
)

Valid GameType values

type GatewayBotResponse added in v1.1.0

type GatewayBotResponse struct {
	URL               string            `json:"url"`
	Shards            int               `json:"shards"`
	SessionStartLimit SessionStartLimit `json:"session_start_limit"`
}

GatewayBotResponse stores the data for the gateway/bot response

type GatewayConnection added in v1.1.0

type GatewayConnection struct {
	// contains filtered or unexported fields
}

func NewGatewayConnection added in v1.1.0

func NewGatewayConnection(parent *GatewayConnectionManager, id int) *GatewayConnection

func (*GatewayConnection) Close added in v1.1.0

func (g *GatewayConnection) Close() error

Close closes the gateway connection

func (*GatewayConnection) Reconnect added in v1.1.0

func (g *GatewayConnection) Reconnect(forceReIdentify bool) error

Reconnect is a helper for Close() and Connect() and will attempt to resume if possible

func (*GatewayConnection) ReconnectUnlessClosed added in v1.1.0

func (g *GatewayConnection) ReconnectUnlessClosed(forceReIdentify bool) error

ReconnectUnlessStopped will not reconnect if close was called earlier

func (*GatewayConnection) RequestGuildMembers added in v1.1.0

func (g *GatewayConnection) RequestGuildMembers(guildID int64, query string, limit int)

func (*GatewayConnection) Status added in v1.1.0

func (g *GatewayConnection) Status() (st GatewayStatus)

Status returns the current status of the connection

func (*GatewayConnection) UpdateStatusComplex added in v1.1.0

func (g *GatewayConnection) UpdateStatusComplex(usd UpdateStatusData)

UpdateStatusComplex allows for sending the raw status update data untouched by discordgo.

type GatewayConnectionManager added in v1.1.0

type GatewayConnectionManager struct {
	// contains filtered or unexported fields
}

GatewayConnectionManager is responsible for managing the gateway connections for a single shard We create a new GatewayConnection every time we reconnect to avoid a lot of synchronization needs and also to avoid having to manually reset the connection state, all the workers related to the old connection should eventually stop, and if they're late they will be working on a closed connection anyways so it dosen't matter

func (*GatewayConnectionManager) ChannelVoiceJoin added in v1.1.0

func (g *GatewayConnectionManager) ChannelVoiceJoin(gID, cID int64, mute, deaf bool) (voice *VoiceConnection, err error)

ChannelVoiceJoin joins the session user to a voice channel.

gID     : Guild ID of the channel to join.
cID     : Channel ID of the channel to join.
mute    : If true, you will be set to muted upon joining.
deaf    : If true, you will be set to deafened upon joining.

func (*GatewayConnectionManager) ChannelVoiceLeave added in v1.1.0

func (g *GatewayConnectionManager) ChannelVoiceLeave(gID int64)

func (*GatewayConnectionManager) Close added in v1.1.0

func (g *GatewayConnectionManager) Close() (err error)

func (*GatewayConnectionManager) GetSessionInfo added in v1.1.0

func (s *GatewayConnectionManager) GetSessionInfo() (sessionID string, sequence int64)

func (*GatewayConnectionManager) HeartBeatStats added in v1.1.0

func (g *GatewayConnectionManager) HeartBeatStats() (lastSend time.Time, lastAck time.Time)

func (*GatewayConnectionManager) Open added in v1.1.0

func (g *GatewayConnectionManager) Open() error

func (*GatewayConnectionManager) Reconnect added in v1.1.0

func (g *GatewayConnectionManager) Reconnect(forceIdentify bool) error

func (*GatewayConnectionManager) RequestGuildMembers added in v1.1.0

func (g *GatewayConnectionManager) RequestGuildMembers(guildID int64, query string, limit int)

func (*GatewayConnectionManager) SetSessionInfo added in v1.1.0

func (s *GatewayConnectionManager) SetSessionInfo(sessionID string, sequence int64)

func (*GatewayConnectionManager) Status added in v1.1.0

Status returns the status of the current active connection

type GatewayIdentifyRatelimiter added in v1.1.0

type GatewayIdentifyRatelimiter interface {
	RatelimitIdentify() // Called whenever an attempted identify is made, can be called from multiple goroutines at the same time
}

GatewayIdentifyRatelimiter is if you need some custom identify ratelimit logic (if you're running shards across processes for example)

This is used at the package level because it can be used by multiple sessions !! Changing this after starting 1 or more gateway sessions will lead to undefined behaviour

type GatewayOP added in v1.1.0

type GatewayOP int

GatewayOP represents a gateway operation see https://discordapp.com/developers/docs/topics/gateway#gateway-opcodespayloads-gateway-opcodes

const (
	GatewayOPDispatch            GatewayOP = 0  // (Receive)
	GatewayOPHeartbeat           GatewayOP = 1  // (Send/Receive)
	GatewayOPIdentify            GatewayOP = 2  // (Send)
	GatewayOPStatusUpdate        GatewayOP = 3  // (Send)
	GatewayOPVoiceStateUpdate    GatewayOP = 4  // (Send)
	GatewayOPVoiceServerPing     GatewayOP = 5  // (Send)
	GatewayOPResume              GatewayOP = 6  // (Send)
	GatewayOPReconnect           GatewayOP = 7  // (Receive)
	GatewayOPRequestGuildMembers GatewayOP = 8  // (Send)
	GatewayOPInvalidSession      GatewayOP = 9  // (Receive)
	GatewayOPHello               GatewayOP = 10 // (Receive)
	GatewayOPHeartbeatACK        GatewayOP = 11 // (Receive)
)

type GatewayStatus added in v1.1.0

type GatewayStatus int
const (
	GatewayStatusDisconnected GatewayStatus = iota
	GatewayStatusConnecting
	GatewayStatusIdentifying
	GatewayStatusResuming
	GatewayStatusReady
)

func (GatewayStatus) String added in v1.1.0

func (gs GatewayStatus) String() string

type Guild

type Guild struct {
	// The ID of the guild.
	ID int64 `json:"id,string"`

	// The name of the guild. (2–100 characters)
	Name string `json:"name"`

	// The hash of the guild's icon. Use Session.GuildIcon
	// to retrieve the icon itself.
	Icon string `json:"icon"`

	// The voice region of the guild.
	Region string `json:"region"`

	// The ID of the AFK voice channel.
	AfkChannelID int64 `json:"afk_channel_id,string"`

	// The ID of the embed channel ID, used for embed widgets.
	EmbedChannelID int64 `json:"embed_channel_id,string"`

	// The user ID of the owner of the guild.
	OwnerID int64 `json:"owner_id,string"`

	// The time at which the current user joined the guild.
	// This field is only present in GUILD_CREATE events and websocket
	// update events, and thus is only present in state-cached guilds.
	JoinedAt Timestamp `json:"joined_at"`

	// The hash of the guild's splash.
	Splash string `json:"splash"`

	// The timeout, in seconds, before a user is considered AFK in voice.
	AfkTimeout int `json:"afk_timeout"`

	// The number of members in the guild.
	// This field is only present in GUILD_CREATE events and websocket
	// update events, and thus is only present in state-cached guilds.
	MemberCount int `json:"member_count"`

	// The verification level required for the guild.
	VerificationLevel VerificationLevel `json:"verification_level"`

	// Whether the guild has embedding enabled.
	EmbedEnabled bool `json:"embed_enabled"`

	// Whether the guild is considered large. This is
	// determined by a member threshold in the identify packet,
	// and is currently hard-coded at 250 members in the library.
	Large bool `json:"large"`

	// The default message notification setting for the guild.
	// 0 == all messages, 1 == mentions only.
	DefaultMessageNotifications int `json:"default_message_notifications"`

	// A list of roles in the guild.
	Roles []*Role `json:"roles"`

	// A list of the custom emojis present in the guild.
	Emojis []*Emoji `json:"emojis"`

	// A list of the members in the guild.
	// This field is only present in GUILD_CREATE events and websocket
	// update events, and thus is only present in state-cached guilds.
	Members []*Member `json:"members"`

	// A list of partial presence objects for members in the guild.
	// This field is only present in GUILD_CREATE events and websocket
	// update events, and thus is only present in state-cached guilds.
	Presences []*Presence `json:"presences"`

	// A list of channels in the guild.
	// This field is only present in GUILD_CREATE events and websocket
	// update events, and thus is only present in state-cached guilds.
	Channels []*Channel `json:"channels"`

	// A list of voice states for the guild.
	// This field is only present in GUILD_CREATE events and websocket
	// update events, and thus is only present in state-cached guilds.
	VoiceStates  []*VoiceState `json:"voice_states"`
	MaxPresences int           `json:"max_presences"`
	MaxMembers   int           `json:"max_members"`

	// Whether this guild is currently unavailable (most likely due to outage).
	// This field is only present in GUILD_CREATE events and websocket
	// update events, and thus is only present in state-cached guilds.
	Unavailable bool `json:"unavailable"`

	// The explicit content filter level
	ExplicitContentFilter ExplicitContentFilterLevel `json:"explicit_content_filter"`

	// The list of enabled guild features
	Features []string `json:"features"`

	// Required MFA level for the guild
	MfaLevel MfaLevel `json:"mfa_level"`

	// Whether or not the Server Widget is enabled
	WidgetEnabled bool `json:"widget_enabled"`

	// The Channel ID for the Server Widget
	WidgetChannelID string `json:"widget_channel_id"`

	// The Channel ID to which system messages are sent (eg join and leave messages)
	SystemChannelID string `json:"system_channel_id"`
}

A Guild holds all data related to a specific Discord Guild. Guilds are also sometimes referred to as Servers in the Discord client.

func (*Guild) Channel added in v1.1.0

func (g *Guild) Channel(id int64) *Channel

func (*Guild) GetGuildID added in v1.1.0

func (g *Guild) GetGuildID() int64

func (*Guild) Role added in v1.1.0

func (g *Guild) Role(id int64) *Role

type GuildAuditLog added in v1.1.0

type GuildAuditLog struct {
	Webhooks []struct {
		ChannelID int64  `json:"channel_id,string"`
		GuildID   int64  `json:"guild_id,string"`
		ID        string `json:"id"`
		Avatar    string `json:"avatar"`
		Name      string `json:"name"`
	} `json:"webhooks,omitempty"`
	Users           []*User          `json:"users,omitempty"`
	AuditLogEntries []*AuditLogEntry `json:"audit_log_entries"`
}

A GuildAuditLog stores data for a guild audit log.

type GuildBan added in v0.8.0

type GuildBan struct {
	Reason string `json:"reason"`
	User   *User  `json:"user"`
}

A GuildBan stores data for a guild ban.

type GuildBanAdd added in v0.11.0

type GuildBanAdd struct {
	User    *User `json:"user"`
	GuildID int64 `json:"guild_id,string"`
}

GuildBanAdd is the data for a GuildBanAdd event.

func (*GuildBanAdd) GetGuildID added in v1.1.0

func (gba *GuildBanAdd) GetGuildID() int64

type GuildBanRemove added in v0.11.0

type GuildBanRemove struct {
	User    *User `json:"user"`
	GuildID int64 `json:"guild_id,string"`
}

GuildBanRemove is the data for a GuildBanRemove event.

func (*GuildBanRemove) GetGuildID added in v1.1.0

func (e *GuildBanRemove) GetGuildID() int64

type GuildCreate added in v0.11.0

type GuildCreate struct {
	*Guild
}

GuildCreate is the data for a GuildCreate event.

type GuildDelete added in v0.11.0

type GuildDelete struct {
	*Guild
}

GuildDelete is the data for a GuildDelete event.

type GuildEmbed added in v1.1.0

type GuildEmbed struct {
	Enabled   bool  `json:"enabled"`
	ChannelID int64 `json:"channel_id,string"`
}

A GuildEmbed stores data for a guild embed.

type GuildEmojisUpdate added in v0.8.0

type GuildEmojisUpdate struct {
	GuildID int64    `json:"guild_id,string"`
	Emojis  []*Emoji `json:"emojis"`
}

A GuildEmojisUpdate is the data for a guild emoji update event.

func (*GuildEmojisUpdate) GetGuildID added in v1.1.0

func (e *GuildEmojisUpdate) GetGuildID() int64

type GuildEvent added in v1.1.0

type GuildEvent interface {
	GetGuildID() int64
}

type GuildIntegrationsUpdate

type GuildIntegrationsUpdate struct {
	GuildID int64 `json:"guild_id,string"`
}

GuildIntegrationsUpdate is the data for a GuildIntegrationsUpdate event.

func (*GuildIntegrationsUpdate) GetGuildID added in v1.1.0

func (e *GuildIntegrationsUpdate) GetGuildID() int64

type GuildMemberAdd added in v0.11.0

type GuildMemberAdd struct {
	*Member
}

GuildMemberAdd is the data for a GuildMemberAdd event.

type GuildMemberRemove added in v0.11.0

type GuildMemberRemove struct {
	*Member
}

GuildMemberRemove is the data for a GuildMemberRemove event.

type GuildMemberUpdate added in v0.11.0

type GuildMemberUpdate struct {
	*Member
}

GuildMemberUpdate is the data for a GuildMemberUpdate event.

type GuildMembersChunk added in v1.1.0

type GuildMembersChunk struct {
	GuildID int64     `json:"guild_id,string"`
	Members []*Member `json:"members"`
}

A GuildMembersChunk is the data for a GuildMembersChunk event.

func (*GuildMembersChunk) GetGuildID added in v1.1.0

func (e *GuildMembersChunk) GetGuildID() int64

type GuildParams added in v0.12.0

type GuildParams struct {
	Name                        string             `json:"name,omitempty"`
	Region                      string             `json:"region,omitempty"`
	VerificationLevel           *VerificationLevel `json:"verification_level,omitempty"`
	DefaultMessageNotifications int                `json:"default_message_notifications,omitempty"` // TODO: Separate type?
	AfkChannelID                int64              `json:"afk_channel_id,omitempty,string"`
	AfkTimeout                  int                `json:"afk_timeout,omitempty"`
	Icon                        string             `json:"icon,omitempty"`
	OwnerID                     int64              `json:"owner_id,omitempty,string"`
	Splash                      string             `json:"splash,omitempty"`
}

A GuildParams stores all the data needed to update discord guild settings

type GuildRole

type GuildRole struct {
	Role    *Role `json:"role"`
	GuildID int64 `json:"guild_id,string"`
}

A GuildRole stores data for guild roles.

func (*GuildRole) GetGuildID added in v1.1.0

func (e *GuildRole) GetGuildID() int64

type GuildRoleCreate added in v0.11.0

type GuildRoleCreate struct {
	*GuildRole
}

GuildRoleCreate is the data for a GuildRoleCreate event.

type GuildRoleDelete

type GuildRoleDelete struct {
	RoleID  int64 `json:"role_id,string"`
	GuildID int64 `json:"guild_id,string"`
}

A GuildRoleDelete is the data for a GuildRoleDelete event.

func (*GuildRoleDelete) GetGuildID added in v1.1.0

func (e *GuildRoleDelete) GetGuildID() int64

type GuildRoleUpdate added in v0.11.0

type GuildRoleUpdate struct {
	*GuildRole
}

GuildRoleUpdate is the data for a GuildRoleUpdate event.

type GuildUpdate added in v0.11.0

type GuildUpdate struct {
	*Guild
}

GuildUpdate is the data for a GuildUpdate event.

type ICEServer

type ICEServer struct {
	URL        string `json:"url"`
	Username   string `json:"username"`
	Credential string `json:"credential"`
}

A ICEServer stores data for a specific voice ICE server.

type IDSlice added in v1.1.0

type IDSlice []int64

IDSlice Is a slice of snowflake id's that properly marshals and unmarshals the way discord expects them to They unmarshal from string arrays and marshals back to string arrays

func (IDSlice) MarshalJSON added in v1.1.0

func (ids IDSlice) MarshalJSON() ([]byte, error)

func (*IDSlice) UnmarshalJSON added in v1.1.0

func (ids *IDSlice) UnmarshalJSON(data []byte) error

func (*IDSlice) UnmarshalJSONArray added in v1.1.0

func (ids *IDSlice) UnmarshalJSONArray(dec *gojay.Decoder) error

implement UnmarshalerJSONArray

type Integration added in v1.1.0

type Integration struct {
	ID                string             `json:"id"`
	Name              string             `json:"name"`
	Type              string             `json:"type"`
	Enabled           bool               `json:"enabled"`
	Syncing           bool               `json:"syncing"`
	RoleID            string             `json:"role_id"`
	ExpireBehavior    int                `json:"expire_behavior"`
	ExpireGracePeriod int                `json:"expire_grace_period"`
	User              *User              `json:"user"`
	Account           IntegrationAccount `json:"account"`
	SyncedAt          Timestamp          `json:"synced_at"`
}

Integration stores integration information

type IntegrationAccount added in v1.1.0

type IntegrationAccount struct {
	ID   string `json:"id"`
	Name string `json:"name"`
}

IntegrationAccount is integration account information sent by the UserConnections endpoint

type Invite

type Invite struct {
	Guild     *Guild    `json:"guild"`
	Channel   *Channel  `json:"channel"`
	Inviter   *User     `json:"inviter"`
	Code      string    `json:"code"`
	CreatedAt Timestamp `json:"created_at"`
	MaxAge    int       `json:"max_age"`
	Uses      int       `json:"uses"`
	MaxUses   int       `json:"max_uses"`
	Revoked   bool      `json:"revoked"`
	Temporary bool      `json:"temporary"`
	Unique    bool      `json:"unique"`

	// will only be filled when using InviteWithCounts
	ApproximatePresenceCount int `json:"approximate_presence_count"`
	ApproximateMemberCount   int `json:"approximate_member_count"`
}

A Invite stores all data related to a specific Discord Guild or Channel invite.

type Member

type Member struct {
	// The guild ID on which the member exists.
	GuildID int64 `json:"guild_id,string"`

	// The time at which the member joined the guild, in ISO8601.
	JoinedAt Timestamp `json:"joined_at"`

	// The nickname of the member, if they have one.
	Nick string `json:"nick"`

	// Whether the member is deafened at a guild level.
	Deaf bool `json:"deaf"`

	// Whether the member is muted at a guild level.
	Mute bool `json:"mute"`

	// The underlying user on which the member is based.
	User *User `json:"user"`

	// A list of IDs of the roles which are possessed by the member.
	Roles IDSlice `json:"roles,string"`
}

A Member stores user information for Guild members. A guild member represents a certain user's presence in a guild.

func (*Member) GetGuildID added in v1.1.0

func (m *Member) GetGuildID() int64

type Message

type Message struct {
	// The ID of the message.
	ID int64 `json:"id,string"`

	// The ID of the channel in which the message was sent.
	ChannelID int64 `json:"channel_id,string"`

	// The ID of the guild in which the message was sent.
	GuildID int64 `json:"guild_id,string,omitempty"`

	// The content of the message.
	Content string `json:"content"`

	// The time at which the messsage was sent.
	// CAUTION: this field may be removed in a
	// future API version; it is safer to calculate
	// the creation time via the ID.
	Timestamp Timestamp `json:"timestamp"`

	// The time at which the last edit of the message
	// occurred, if it has been edited.
	EditedTimestamp Timestamp `json:"edited_timestamp"`

	// The roles mentioned in the message.
	MentionRoles IDSlice `json:"mention_roles,string"`

	// Whether the message is text-to-speech.
	Tts bool `json:"tts"`

	// Whether the message mentions everyone.
	MentionEveryone bool `json:"mention_everyone"`

	// The author of the message. This is not guaranteed to be a
	// valid user (webhook-sent messages do not possess a full author).
	Author *User `json:"author"`

	// A list of attachments present in the message.
	Attachments []*MessageAttachment `json:"attachments"`

	// A list of embeds present in the message. Multiple
	// embeds can currently only be sent by webhooks.
	Embeds []*MessageEmbed `json:"embeds"`

	// A list of users mentioned in the message.
	Mentions []*User `json:"mentions"`

	// A list of reactions to the message.
	Reactions []*MessageReactions `json:"reactions"`

	// The type of the message.
	Type MessageType `json:"type"`

	WebhookID int64 `json:"webhook_id,string"`
}

A Message stores all data related to a specific Discord message.

func (*Message) ContentWithMentionsReplaced added in v0.8.0

func (m *Message) ContentWithMentionsReplaced() (content string)

ContentWithMentionsReplaced will replace all @<id> mentions with the username of the mention.

func (*Message) ContentWithMoreMentionsReplaced added in v1.1.0

func (m *Message) ContentWithMoreMentionsReplaced(s *Session) (content string, err error)

ContentWithMoreMentionsReplaced will replace all @<id> mentions with the username of the mention, but also role IDs and more.

func (*Message) GetChannelID added in v1.1.0

func (m *Message) GetChannelID() int64

func (*Message) GetGuildID added in v1.1.0

func (m *Message) GetGuildID() int64

type MessageAck

type MessageAck struct {
	MessageID int64 `json:"message_id,string"`
	ChannelID int64 `json:"channel_id,string"`
}

MessageAck is the data for a MessageAck event.

type MessageAttachment added in v1.1.0

type MessageAttachment struct {
	ID       string `json:"id"`
	URL      string `json:"url"`
	ProxyURL string `json:"proxy_url"`
	Filename string `json:"filename"`
	Width    int    `json:"width"`
	Height   int    `json:"height"`
	Size     int    `json:"size"`
}

A MessageAttachment stores data for message attachments.

type MessageCreate added in v0.11.0

type MessageCreate struct {
	*Message
}

MessageCreate is the data for a MessageCreate event.

type MessageDelete

type MessageDelete struct {
	*Message
}

MessageDelete is the data for a MessageDelete event.

type MessageDeleteBulk added in v1.1.0

type MessageDeleteBulk struct {
	Messages  IDSlice `json:"ids,string"`
	ChannelID int64   `json:"channel_id,string"`
	GuildID   int64   `json:"guild_id,string"`
}

MessageDeleteBulk is the data for a MessageDeleteBulk event

func (*MessageDeleteBulk) GetChannelID added in v1.1.0

func (e *MessageDeleteBulk) GetChannelID() int64

func (*MessageDeleteBulk) GetGuildID added in v1.1.0

func (e *MessageDeleteBulk) GetGuildID() int64

type MessageEdit added in v1.1.0

type MessageEdit struct {
	Content *string       `json:"content,omitempty"`
	Embed   *MessageEmbed `json:"embed,omitempty"`

	ID      int64
	Channel int64
}

MessageEdit is used to chain parameters via ChannelMessageEditComplex, which is also where you should get the instance from.

func NewMessageEdit added in v1.1.0

func NewMessageEdit(channelID int64, messageID int64) *MessageEdit

NewMessageEdit returns a MessageEdit struct, initialized with the Channel and ID.

func (*MessageEdit) SetContent added in v1.1.0

func (m *MessageEdit) SetContent(str string) *MessageEdit

SetContent is the same as setting the variable Content, except it doesn't take a pointer.

func (*MessageEdit) SetEmbed added in v1.1.0

func (m *MessageEdit) SetEmbed(embed *MessageEmbed) *MessageEdit

SetEmbed is a convenience function for setting the embed, so you can chain commands.

type MessageEmbed added in v1.1.0

type MessageEmbed struct {
	URL         string                 `json:"url,omitempty"`
	Type        string                 `json:"type,omitempty"`
	Title       string                 `json:"title,omitempty"`
	Description string                 `json:"description,omitempty"`
	Timestamp   string                 `json:"timestamp,omitempty"`
	Color       int                    `json:"color,omitempty"`
	Footer      *MessageEmbedFooter    `json:"footer,omitempty"`
	Image       *MessageEmbedImage     `json:"image,omitempty"`
	Thumbnail   *MessageEmbedThumbnail `json:"thumbnail,omitempty"`
	Video       *MessageEmbedVideo     `json:"video,omitempty"`
	Provider    *MessageEmbedProvider  `json:"provider,omitempty"`
	Author      *MessageEmbedAuthor    `json:"author,omitempty"`
	Fields      []*MessageEmbedField   `json:"fields,omitempty"`
}

An MessageEmbed stores data for message embeds.

type MessageEmbedAuthor added in v1.1.0

type MessageEmbedAuthor struct {
	URL          string `json:"url,omitempty"`
	Name         string `json:"name,omitempty"`
	IconURL      string `json:"icon_url,omitempty"`
	ProxyIconURL string `json:"proxy_icon_url,omitempty"`
}

MessageEmbedAuthor is a part of a MessageEmbed struct.

type MessageEmbedField added in v1.1.0

type MessageEmbedField struct {
	Name   string `json:"name,omitempty"`
	Value  string `json:"value,omitempty"`
	Inline bool   `json:"inline,omitempty"`
}

MessageEmbedField is a part of a MessageEmbed struct.

type MessageEmbedFooter added in v1.1.0

type MessageEmbedFooter struct {
	Text         string `json:"text,omitempty"`
	IconURL      string `json:"icon_url,omitempty"`
	ProxyIconURL string `json:"proxy_icon_url,omitempty"`
}

MessageEmbedFooter is a part of a MessageEmbed struct.

type MessageEmbedImage added in v1.1.0

type MessageEmbedImage struct {
	URL      string `json:"url,omitempty"`
	ProxyURL string `json:"proxy_url,omitempty"`
	Width    int    `json:"width,omitempty"`
	Height   int    `json:"height,omitempty"`
}

MessageEmbedImage is a part of a MessageEmbed struct.

type MessageEmbedProvider added in v1.1.0

type MessageEmbedProvider struct {
	URL  string `json:"url,omitempty"`
	Name string `json:"name,omitempty"`
}

MessageEmbedProvider is a part of a MessageEmbed struct.

type MessageEmbedThumbnail added in v1.1.0

type MessageEmbedThumbnail struct {
	URL      string `json:"url,omitempty"`
	ProxyURL string `json:"proxy_url,omitempty"`
	Width    int    `json:"width,omitempty"`
	Height   int    `json:"height,omitempty"`
}

MessageEmbedThumbnail is a part of a MessageEmbed struct.

type MessageEmbedVideo added in v1.1.0

type MessageEmbedVideo struct {
	URL      string `json:"url,omitempty"`
	ProxyURL string `json:"proxy_url,omitempty"`
	Width    int    `json:"width,omitempty"`
	Height   int    `json:"height,omitempty"`
}

MessageEmbedVideo is a part of a MessageEmbed struct.

type MessageReaction added in v1.1.0

type MessageReaction struct {
	UserID    int64 `json:"user_id,string"`
	MessageID int64 `json:"message_id,string"`
	Emoji     Emoji `json:"emoji"`
	ChannelID int64 `json:"channel_id,string"`
	GuildID   int64 `json:"guild_id,string,omitempty"`
}

MessageReaction stores the data for a message reaction.

func (*MessageReaction) GetChannelID added in v1.1.0

func (mr *MessageReaction) GetChannelID() int64

func (*MessageReaction) GetGuildID added in v1.1.0

func (mr *MessageReaction) GetGuildID() int64

type MessageReactionAdd added in v1.1.0

type MessageReactionAdd struct {
	*MessageReaction
}

MessageReactionAdd is the data for a MessageReactionAdd event.

type MessageReactionRemove added in v1.1.0

type MessageReactionRemove struct {
	*MessageReaction
}

MessageReactionRemove is the data for a MessageReactionRemove event.

type MessageReactionRemoveAll added in v1.1.0

type MessageReactionRemoveAll struct {
	*MessageReaction
}

MessageReactionRemoveAll is the data for a MessageReactionRemoveAll event.

type MessageReactions added in v1.1.0

type MessageReactions struct {
	Count int    `json:"count"`
	Me    bool   `json:"me"`
	Emoji *Emoji `json:"emoji"`
}

MessageReactions holds a reactions object for a message.

type MessageSend added in v1.1.0

type MessageSend struct {
	Content string        `json:"content,omitempty"`
	Embed   *MessageEmbed `json:"embed,omitempty"`
	Tts     bool          `json:"tts"`
	Files   []*File       `json:"-"`

	// TODO: Remove this when compatibility is not required.
	File *File `json:"-"`
}

MessageSend stores all parameters you can send with ChannelMessageSendComplex.

type MessageType added in v1.1.0

type MessageType int

MessageType is the type of Message

const (
	MessageTypeDefault MessageType = iota
	MessageTypeRecipientAdd
	MessageTypeRecipientRemove
	MessageTypeCall
	MessageTypeChannelNameChange
	MessageTypeChannelIconChange
	MessageTypeChannelPinnedMessage
	MessageTypeGuildMemberJoin
)

Block contains the valid known MessageType values

type MessageUpdate added in v0.11.0

type MessageUpdate struct {
	*Message
}

MessageUpdate is the data for a MessageUpdate event.

type MfaLevel added in v1.1.0

type MfaLevel int

MfaLevel type definition

const (
	MfaLevelNone MfaLevel = iota
	MfaLevelElevated
)

Constants for MfaLevel levels from 0 to 1 inclusive

type Packet added in v0.11.0

type Packet struct {
	SSRC      uint32
	Sequence  uint16
	Timestamp uint32
	Type      []byte
	Opus      []byte
	PCM       []int16
}

A Packet contains the headers and content of a received voice packet.

type PermissionOverwrite

type PermissionOverwrite struct {
	ID    int64  `json:"id,string"`
	Type  string `json:"type"`
	Deny  int    `json:"deny"`
	Allow int    `json:"allow"`
}

A PermissionOverwrite holds permission overwrite data for a Channel

type Presence

type Presence struct {
	User   *User   `json:"user"`
	Status Status  `json:"status"`
	Game   *Game   `json:"game"`
	Nick   string  `json:"nick"`
	Roles  IDSlice `json:"roles,string"`

	// not decoded
	Since int64 `json:"since"`
}

A Presence stores the online, offline, or idle and game status of Guild members.

func (*Presence) NKeys added in v1.1.0

func (p *Presence) NKeys() int

func (*Presence) UnmarshalJSONObject added in v1.1.0

func (p *Presence) UnmarshalJSONObject(dec *gojay.Decoder, key string) error

implement gojay.UnmarshalerJSONObject

type PresenceUpdate

type PresenceUpdate struct {
	Presence
	GuildID int64 `json:"guild_id,string"`
}

PresenceUpdate is the data for a PresenceUpdate event.

func (*PresenceUpdate) GetGuildID added in v1.1.0

func (e *PresenceUpdate) GetGuildID() int64

func (*PresenceUpdate) NKeys added in v1.1.0

func (p *PresenceUpdate) NKeys() int

func (*PresenceUpdate) UnmarshalJSONObject added in v1.1.0

func (p *PresenceUpdate) UnmarshalJSONObject(dec *gojay.Decoder, key string) error

implement gojay.UnmarshalerJSONObject

type PresencesReplace added in v0.12.0

type PresencesReplace []*Presence

PresencesReplace is the data for a PresencesReplace event.

type RESTError added in v1.1.0

type RESTError struct {
	Request      *http.Request
	Response     *http.Response
	ResponseBody []byte

	Message *APIErrorMessage // Message may be nil.
}

RESTError stores error information about a request with a bad response code. Message is not always present, there are cases where api calls can fail without returning a json message.

func (RESTError) Error added in v1.1.0

func (r RESTError) Error() string

type RateLimit added in v0.9.0

type RateLimit struct {
	*TooManyRequests
	URL string
}

RateLimit is the data for a RateLimit event. This is a sythetic event and is not dispatched by Discord.

type RateLimiter added in v1.1.0

type RateLimiter struct {
	sync.Mutex

	MaxConcurrentRequests int
	// contains filtered or unexported fields
}

RateLimiter holds all ratelimit buckets

func NewRatelimiter added in v1.1.0

func NewRatelimiter() *RateLimiter

NewRatelimiter returns a new RateLimiter

func (*RateLimiter) CurrentConcurrentLocks added in v1.1.0

func (r *RateLimiter) CurrentConcurrentLocks() int

func (*RateLimiter) GetBucket added in v1.1.0

func (r *RateLimiter) GetBucket(key string) *Bucket

GetBucket retrieves or creates a bucket

func (*RateLimiter) GetWaitTime added in v1.1.0

func (r *RateLimiter) GetWaitTime(b *Bucket, minRemaining int) time.Duration

GetWaitTime returns the duration you should wait for a Bucket

func (*RateLimiter) LockBucket added in v1.1.0

func (r *RateLimiter) LockBucket(bucketID string) *Bucket

LockBucket Locks until a request can be made

func (*RateLimiter) LockBucketObject added in v1.1.0

func (r *RateLimiter) LockBucketObject(b *Bucket) *Bucket

LockBucketObject Locks an already resolved bucket until a request can be made

func (*RateLimiter) SetGlobalTriggered added in v1.1.0

func (r *RateLimiter) SetGlobalTriggered(to time.Time)

type ReadState

type ReadState struct {
	MentionCount  int   `json:"mention_count"`
	LastMessageID int64 `json:"last_message_id,string"`
	ID            int64 `json:"id,string"`
}

A ReadState stores data on the read state of channels.

type ReaderWithMockClose added in v1.1.0

type ReaderWithMockClose struct {
	*bytes.Reader
}

func (*ReaderWithMockClose) Close added in v1.1.0

func (rwmc *ReaderWithMockClose) Close() error

type Ready

type Ready struct {
	Version         int          `json:"v"`
	SessionID       string       `json:"session_id"`
	User            *SelfUser    `json:"user"`
	ReadState       []*ReadState `json:"read_state"`
	PrivateChannels []*Channel   `json:"private_channels"`
	Guilds          []*Guild     `json:"guilds"`

	// Undocumented fields
	Settings          *Settings            `json:"user_settings"`
	UserGuildSettings []*UserGuildSettings `json:"user_guild_settings"`
	Relationships     []*Relationship      `json:"relationships"`
	Presences         []*Presence          `json:"presences"`
	Notes             map[string]string    `json:"notes"`
}

A Ready stores all data for the websocket READY event.

type Relationship added in v1.1.0

type Relationship struct {
	User *User  `json:"user"`
	Type int    `json:"type"` // 1 = friend, 2 = blocked, 3 = incoming friend req, 4 = sent friend req
	ID   string `json:"id"`
}

A Relationship between the logged in user and Relationship.User

type RelationshipAdd added in v1.1.0

type RelationshipAdd struct {
	*Relationship
}

RelationshipAdd is the data for a RelationshipAdd event.

type RelationshipRemove added in v1.1.0

type RelationshipRemove struct {
	*Relationship
}

RelationshipRemove is the data for a RelationshipRemove event.

type Resumed added in v1.1.0

type Resumed struct {
	Trace []string `json:"_trace"`
}

Resumed is the data for a Resumed event.

type Role

type Role struct {
	// The ID of the role.
	ID int64 `json:"id,string"`

	// The name of the role.
	Name string `json:"name"`

	// Whether this role is managed by an integration, and
	// thus cannot be manually added to, or taken from, members.
	Managed bool `json:"managed"`

	// Whether this role is mentionable.
	Mentionable bool `json:"mentionable"`

	// Whether this role is hoisted (shows up separately in member list).
	Hoist bool `json:"hoist"`

	// The hex color of this role.
	Color int `json:"color"`

	// The position of this role in the guild's role hierarchy.
	Position int `json:"position"`

	// The permissions of the role on the guild (doesn't include channel overrides).
	// This is a combination of bit masks; the presence of a certain permission can
	// be checked by performing a bitwise AND between this int and the permission.
	Permissions int `json:"permissions"`
}

A Role stores information about Discord guild member roles.

func (*Role) Mention added in v1.1.0

func (r *Role) Mention() string

Mention returns a string which mentions the role

type Roles added in v1.1.0

type Roles []*Role

Roles are a collection of Role

func (Roles) Len added in v1.1.0

func (r Roles) Len() int

func (Roles) Less added in v1.1.0

func (r Roles) Less(i, j int) bool

func (Roles) Swap added in v1.1.0

func (r Roles) Swap(i, j int)

type SelfUser added in v1.1.0

type SelfUser struct {
	*User
	Token string `json:"token"`
}

A SelfUser stores user data about the token owner. Includes a few extra fields than a normal user struct.

type Session

type Session struct {

	// Authentication token for this session
	Token string
	MFA   bool

	// Debug for printing JSON request/responses
	Debug    bool // Deprecated, will be removed.
	LogLevel int

	// Should the session reconnect the websocket on errors.
	ShouldReconnectOnError bool

	// Should the session request compressed websocket data.
	Compress bool

	// Sharding
	ShardID    int
	ShardCount int

	// Should state tracking be enabled.
	// State tracking is the best way for getting the the users
	// active guilds and the members of the guilds.
	StateEnabled bool

	// Whether or not to call event handlers synchronously.
	// e.g false = launch event handlers in their own goroutines.
	SyncEvents bool

	// Max number of REST API retries
	MaxRestRetries int

	// Managed state object, updated internally with events when
	// StateEnabled is true.
	State *State

	// The http client used for REST requests
	Client *http.Client

	// Stores the last HeartbeatAck that was recieved (in UTC)
	LastHeartbeatAck time.Time

	// used to deal with rate limits
	Ratelimiter *RateLimiter

	// The gateway websocket connection
	GatewayManager *GatewayConnectionManager
	// contains filtered or unexported fields
}

A Session represents a connection to the Discord API.

func New

func New(args ...interface{}) (s *Session, err error)

New creates a new Discord session and will automate some startup tasks if given enough information to do so. Currently you can pass zero arguments and it will return an empty Discord session. There are 3 ways to call New:

With a single auth token - All requests will use the token blindly,
    no verification of the token will be done and requests may fail.
    IF THE TOKEN IS FOR A BOT, IT MUST BE PREFIXED WITH `BOT `
    eg: `"Bot <token>"`
With an email and password - Discord will sign in with the provided
    credentials.
With an email, password and auth token - Discord will verify the auth
    token, if it is invalid it will sign in with the provided
    credentials. This is the Discord recommended way to sign in.

NOTE: While email/pass authentication is supported by DiscordGo it is HIGHLY DISCOURAGED by Discord. Please only use email/pass to obtain a token and then use that authentication token for all future connections. Also, doing any form of automation with a user (non Bot) account may result in that account being permanently banned from Discord.

func (*Session) AddHandler added in v0.11.0

func (s *Session) AddHandler(handler interface{}) func()

AddHandler allows you to add an event handler that will be fired anytime the Discord WSAPI event that matches the function fires. The first parameter is a *Session, and the second parameter is a pointer to a struct corresponding to the event for which you want to listen.

eg:

Session.AddHandler(func(s *discordgo.Session, m *discordgo.MessageCreate) {
})

or:

Session.AddHandler(func(s *discordgo.Session, m *discordgo.PresenceUpdate) {
})

List of events can be found at this page, with corresponding names in the library for each event: https://discordapp.com/developers/docs/topics/gateway#event-names There are also synthetic events fired by the library internally which are available for handling, like Connect, Disconnect, and RateLimit. events.go contains all of the Discord WSAPI and synthetic events that can be handled.

The return value of this method is a function, that when called will remove the event handler.

func (*Session) AddHandlerOnce added in v1.1.0

func (s *Session) AddHandlerOnce(handler interface{}) func()

AddHandlerOnce allows you to add an event handler that will be fired the next time the Discord WSAPI event that matches the function fires. See AddHandler for more details.

func (*Session) Application added in v0.12.0

func (s *Session) Application(appID int64) (st *Application, err error)

Application returns an Application structure of a specific Application

appID : The ID of an Application

func (*Session) ApplicationBotCreate added in v0.12.0

func (s *Session) ApplicationBotCreate(appID int64) (st *User, err error)

ApplicationBotCreate creates an Application Bot Account

appID : The ID of an Application

NOTE: func name may change, if I can think up something better.

func (*Session) ApplicationCreate added in v0.12.0

func (s *Session) ApplicationCreate(ap *Application) (st *Application, err error)

ApplicationCreate creates a new Application

name : Name of Application / Bot
uris : Redirect URIs (Not required)

func (*Session) ApplicationDelete added in v0.12.0

func (s *Session) ApplicationDelete(appID int64) (err error)

ApplicationDelete deletes an existing Application

appID : The ID of an Application

func (*Session) ApplicationUpdate added in v0.12.0

func (s *Session) ApplicationUpdate(appID int64, ap *Application) (st *Application, err error)

ApplicationUpdate updates an existing Application

var : desc

func (*Session) Applications added in v0.12.0

func (s *Session) Applications() (st []*Application, err error)

Applications returns all applications for the authenticated user

func (*Session) Channel

func (s *Session) Channel(channelID int64) (st *Channel, err error)

Channel returns a Channel structure of a specific Channel. channelID : The ID of the Channel you want returned.

func (*Session) ChannelDelete

func (s *Session) ChannelDelete(channelID int64) (st *Channel, err error)

ChannelDelete deletes the given channel channelID : The ID of a Channel

func (*Session) ChannelEdit

func (s *Session) ChannelEdit(channelID int64, name string) (*Channel, error)

ChannelEdit edits the given channel channelID : The ID of a Channel name : The new name to assign the channel.

func (*Session) ChannelEditComplex added in v1.1.0

func (s *Session) ChannelEditComplex(channelID int64, data *ChannelEdit) (st *Channel, err error)

ChannelEditComplex edits an existing channel, replacing the parameters entirely with ChannelEdit struct channelID : The ID of a Channel data : The channel struct to send

func (*Session) ChannelFileSend added in v0.11.0

func (s *Session) ChannelFileSend(channelID int64, name string, r io.Reader) (*Message, error)

ChannelFileSend sends a file to the given channel. channelID : The ID of a Channel. name: The name of the file. io.Reader : A reader for the file contents.

func (*Session) ChannelFileSendWithMessage added in v1.1.0

func (s *Session) ChannelFileSendWithMessage(channelID int64, content string, name string, r io.Reader) (*Message, error)

ChannelFileSendWithMessage sends a file to the given channel with an message. DEPRECATED. Use ChannelMessageSendComplex instead. channelID : The ID of a Channel. content: Optional Message content. name: The name of the file. io.Reader : A reader for the file contents.

func (*Session) ChannelInviteCreate

func (s *Session) ChannelInviteCreate(channelID int64, i Invite) (st *Invite, err error)

ChannelInviteCreate creates a new invite for the given channel. channelID : The ID of a Channel i : An Invite struct with the values MaxAge, MaxUses and Temporary defined.

func (*Session) ChannelInvites

func (s *Session) ChannelInvites(channelID int64) (st []*Invite, err error)

ChannelInvites returns an array of Invite structures for the given channel channelID : The ID of a Channel

func (*Session) ChannelMessage added in v1.1.0

func (s *Session) ChannelMessage(channelID, messageID int64) (st *Message, err error)

ChannelMessage gets a single message by ID from a given channel. channeld : The ID of a Channel messageID : the ID of a Message

func (*Session) ChannelMessageAck

func (s *Session) ChannelMessageAck(channelID, messageID int64, lastToken string) (st *Ack, err error)

ChannelMessageAck acknowledges and marks the given message as read channeld : The ID of a Channel messageID : the ID of a Message lastToken : token returned by last ack

func (*Session) ChannelMessageDelete

func (s *Session) ChannelMessageDelete(channelID, messageID int64) (err error)

ChannelMessageDelete deletes a message from the Channel.

func (*Session) ChannelMessageEdit

func (s *Session) ChannelMessageEdit(channelID, messageID int64, content string) (*Message, error)

ChannelMessageEdit edits an existing message, replacing it entirely with the given content. channelID : The ID of a Channel messageID : The ID of a Message content : The contents of the message

func (*Session) ChannelMessageEditComplex added in v1.1.0

func (s *Session) ChannelMessageEditComplex(m *MessageEdit) (st *Message, err error)

ChannelMessageEditComplex edits an existing message, replacing it entirely with the given MessageEdit struct

func (*Session) ChannelMessageEditEmbed added in v1.1.0

func (s *Session) ChannelMessageEditEmbed(channelID, messageID int64, embed *MessageEmbed) (*Message, error)

ChannelMessageEditEmbed edits an existing message with embedded data. channelID : The ID of a Channel messageID : The ID of a Message embed : The embed data to send

func (*Session) ChannelMessagePin added in v1.1.0

func (s *Session) ChannelMessagePin(channelID, messageID int64) (err error)

ChannelMessagePin pins a message within a given channel. channelID: The ID of a channel. messageID: The ID of a message.

func (*Session) ChannelMessageSend

func (s *Session) ChannelMessageSend(channelID int64, content string) (*Message, error)

ChannelMessageSend sends a message to the given channel. channelID : The ID of a Channel. content : The message to send.

func (*Session) ChannelMessageSendComplex added in v1.1.0

func (s *Session) ChannelMessageSendComplex(channelID int64, data *MessageSend) (st *Message, err error)

ChannelMessageSendComplex sends a message to the given channel. channelID : The ID of a Channel. data : The message struct to send.

func (*Session) ChannelMessageSendEmbed added in v1.1.0

func (s *Session) ChannelMessageSendEmbed(channelID int64, embed *MessageEmbed) (*Message, error)

ChannelMessageSendEmbed sends a message to the given channel with embedded data. channelID : The ID of a Channel. embed : The embed data to send.

func (*Session) ChannelMessageSendTTS added in v0.11.0

func (s *Session) ChannelMessageSendTTS(channelID int64, content string) (*Message, error)

ChannelMessageSendTTS sends a message to the given channel with Text to Speech. channelID : The ID of a Channel. content : The message to send.

func (*Session) ChannelMessageUnpin added in v1.1.0

func (s *Session) ChannelMessageUnpin(channelID, messageID int64) (err error)

ChannelMessageUnpin unpins a message within a given channel. channelID: The ID of a channel. messageID: The ID of a message.

func (*Session) ChannelMessages

func (s *Session) ChannelMessages(channelID int64, limit int, beforeID, afterID, aroundID int64) (st []*Message, err error)

ChannelMessages returns an array of Message structures for messages within a given channel. channelID : The ID of a Channel. limit : The number messages that can be returned. (max 100) beforeID : If provided all messages returned will be before given ID. afterID : If provided all messages returned will be after given ID. aroundID : If provided all messages returned will be around given ID.

func (*Session) ChannelMessagesBulkDelete added in v1.1.0

func (s *Session) ChannelMessagesBulkDelete(channelID int64, messages []int64) (err error)

ChannelMessagesBulkDelete bulk deletes the messages from the channel for the provided messageIDs. If only one messageID is in the slice call channelMessageDelete function. If the slice is empty do nothing. channelID : The ID of the channel for the messages to delete. messages : The IDs of the messages to be deleted. A slice of message IDs. A maximum of 100 messages.

func (*Session) ChannelMessagesPinned added in v1.1.0

func (s *Session) ChannelMessagesPinned(channelID int64) (st []*Message, err error)

ChannelMessagesPinned returns an array of Message structures for pinned messages within a given channel channelID : The ID of a Channel.

func (*Session) ChannelPermissionDelete added in v0.7.0

func (s *Session) ChannelPermissionDelete(channelID, targetID int64) (err error)

ChannelPermissionDelete deletes a specific permission override for the given channel. NOTE: Name of this func may change.

func (*Session) ChannelPermissionSet added in v0.7.0

func (s *Session) ChannelPermissionSet(channelID, targetID int64, targetType string, allow, deny int) (err error)

ChannelPermissionSet creates a Permission Override for the given channel. NOTE: This func name may changed. Using Set instead of Create because you can both create a new override or update an override with this function.

func (*Session) ChannelTyping

func (s *Session) ChannelTyping(channelID int64) (err error)

ChannelTyping broadcasts to all members that authenticated user is typing in the given channel. channelID : The ID of a Channel

func (*Session) ChannelWebhooks added in v1.1.0

func (s *Session) ChannelWebhooks(channelID int64) (st []*Webhook, err error)

ChannelWebhooks returns all webhooks for a given channel. channelID: The ID of a channel.

func (*Session) Close

func (s *Session) Close() error

Close maintains backwards compatibility with old discordgo versions It's the same as s.GatewayManager.Close()

func (*Session) Gateway

func (s *Session) Gateway() (gateway string, err error)

Gateway returns the websocket Gateway address

func (*Session) GatewayBot added in v1.1.0

func (s *Session) GatewayBot() (st *GatewayBotResponse, err error)

GatewayBot returns the websocket Gateway address and the recommended number of shards

func (*Session) Guild

func (s *Session) Guild(guildID int64) (st *Guild, err error)

Guild returns a Guild structure of a specific Guild. guildID : The ID of a Guild

func (*Session) GuildAuditLog added in v1.1.0

func (s *Session) GuildAuditLog(guildID, userID, beforeID int64, actionType, limit int) (st *GuildAuditLog, err error)

GuildAuditLog returns the audit log for a Guild. guildID : The ID of a Guild. userID : If provided the log will be filtered for the given ID. beforeID : If provided all log entries returned will be before the given ID. actionType : If provided the log will be filtered for the given Action Type. limit : The number messages that can be returned. (default 50, min 1, max 100)

func (*Session) GuildBan added in v1.1.0

func (s *Session) GuildBan(guildID, userID int64) (st *GuildBan, err error)

GuildBan returns a ban object for the given user or a 404 not found if the ban cannot be found. Requires the BAN_MEMBERS permission. guildID : The ID of a Guild.

func (*Session) GuildBanCreate added in v0.7.0

func (s *Session) GuildBanCreate(guildID, userID int64, days int) (err error)

GuildBanCreate bans the given user from the given guild. guildID : The ID of a Guild. userID : The ID of a User days : The number of days of previous comments to delete.

func (*Session) GuildBanCreateWithReason added in v1.1.0

func (s *Session) GuildBanCreateWithReason(guildID, userID int64, reason string, days int) (err error)

GuildBanCreateWithReason bans the given user from the given guild also providing a reaso. guildID : The ID of a Guild. userID : The ID of a User reason : The reason for this ban days : The number of days of previous comments to delete.

func (*Session) GuildBanDelete

func (s *Session) GuildBanDelete(guildID, userID int64) (err error)

GuildBanDelete removes the given user from the guild bans guildID : The ID of a Guild. userID : The ID of a User

func (*Session) GuildBans

func (s *Session) GuildBans(guildID int64) (st []*GuildBan, err error)

GuildBans returns an array of User structures for all bans of a given guild. guildID : The ID of a Guild.

func (*Session) GuildChannelCreate

func (s *Session) GuildChannelCreate(guildID int64, name string, ctype ChannelType) (st *Channel, err error)

GuildChannelCreate creates a new channel in the given guild guildID : The ID of a Guild. name : Name of the channel (2-100 chars length) ctype : Type of the channel

func (*Session) GuildChannelCreateWithOverwrites added in v1.1.0

func (s *Session) GuildChannelCreateWithOverwrites(guildID int64, name string, ctype ChannelType, parentID int64, overwrites []*PermissionOverwrite) (st *Channel, err error)

GuildChannelCreateWithOverwrites creates a new channel in the given guild guildID : The ID of a Guild. name : Name of the channel (2-100 chars length) ctype : Type of the channel overwrites : slice of permission overwrites

func (*Session) GuildChannels

func (s *Session) GuildChannels(guildID int64) (st []*Channel, err error)

GuildChannels returns an array of Channel structures for all channels of a given guild. guildID : The ID of a Guild.

func (*Session) GuildChannelsReorder added in v1.1.0

func (s *Session) GuildChannelsReorder(guildID int64, channels []*Channel) (err error)

GuildChannelsReorder updates the order of channels in a guild guildID : The ID of a Guild. channels : Updated channels.

func (*Session) GuildCreate

func (s *Session) GuildCreate(name string) (st *Guild, err error)

GuildCreate creates a new Guild name : A name for the Guild (2-100 characters)

func (*Session) GuildDelete

func (s *Session) GuildDelete(guildID int64) (st *Guild, err error)

GuildDelete deletes a Guild. guildID : The ID of a Guild

func (*Session) GuildEdit

func (s *Session) GuildEdit(guildID int64, g GuildParams) (st *Guild, err error)

GuildEdit edits a new Guild guildID : The ID of a Guild g : A GuildParams struct with the values Name, Region and VerificationLevel defined.

func (*Session) GuildEmbed added in v1.1.0

func (s *Session) GuildEmbed(guildID int64) (st *GuildEmbed, err error)

GuildEmbed returns the embed for a Guild. guildID : The ID of a Guild.

func (*Session) GuildEmbedEdit added in v1.1.0

func (s *Session) GuildEmbedEdit(guildID int64, enabled bool, channelID int64) (err error)

GuildEmbedEdit returns the embed for a Guild. guildID : The ID of a Guild.

func (*Session) GuildEmojiCreate added in v1.1.0

func (s *Session) GuildEmojiCreate(guildID int64, name, image string, roles []int64) (emoji *Emoji, err error)

GuildEmojiCreate creates a new emoji guildID : The ID of a Guild. name : The Name of the Emoji. image : The base64 encoded emoji image, has to be smaller than 256KB. roles : The roles for which this emoji will be whitelisted, can be nil.

func (*Session) GuildEmojiDelete added in v1.1.0

func (s *Session) GuildEmojiDelete(guildID, emojiID int64) (err error)

GuildEmojiDelete deletes an Emoji. guildID : The ID of a Guild. emojiID : The ID of an Emoji.

func (*Session) GuildEmojiEdit added in v1.1.0

func (s *Session) GuildEmojiEdit(guildID, emojiID int64, name string, roles []int64) (emoji *Emoji, err error)

GuildEmojiEdit modifies an emoji guildID : The ID of a Guild. emojiID : The ID of an Emoji. name : The Name of the Emoji. roles : The roles for which this emoji will be whitelisted, can be nil.

func (*Session) GuildIcon added in v0.10.0

func (s *Session) GuildIcon(guildID int64) (img image.Image, err error)

GuildIcon returns an image.Image of a guild icon. guildID : The ID of a Guild.

func (*Session) GuildIntegrationCreate added in v1.1.0

func (s *Session) GuildIntegrationCreate(guildID int64, integrationType string, integrationID int64) (err error)

GuildIntegrationCreate creates a Guild Integration. guildID : The ID of a Guild. integrationType : The Integration type. integrationID : The ID of an integration.

func (*Session) GuildIntegrationDelete added in v1.1.0

func (s *Session) GuildIntegrationDelete(guildID, integrationID int64) (err error)

GuildIntegrationDelete removes the given integration from the Guild. guildID : The ID of a Guild. integrationID : The ID of an integration.

func (*Session) GuildIntegrationEdit added in v1.1.0

func (s *Session) GuildIntegrationEdit(guildID, integrationID int64, expireBehavior, expireGracePeriod int, enableEmoticons bool) (err error)

GuildIntegrationEdit edits a Guild Integration. guildID : The ID of a Guild. integrationType : The Integration type. integrationID : The ID of an integration. expireBehavior : The behavior when an integration subscription lapses (see the integration object documentation). expireGracePeriod : Period (in seconds) where the integration will ignore lapsed subscriptions. enableEmoticons : Whether emoticons should be synced for this integration (twitch only currently).

func (*Session) GuildIntegrationSync added in v1.1.0

func (s *Session) GuildIntegrationSync(guildID, integrationID int64) (err error)

GuildIntegrationSync syncs an integration. guildID : The ID of a Guild. integrationID : The ID of an integration.

func (*Session) GuildIntegrations added in v1.1.0

func (s *Session) GuildIntegrations(guildID int64) (st []*Integration, err error)

GuildIntegrations returns an array of Integrations for a guild. guildID : The ID of a Guild.

func (*Session) GuildInvites

func (s *Session) GuildInvites(guildID int64) (st []*Invite, err error)

GuildInvites returns an array of Invite structures for the given guild guildID : The ID of a Guild.

func (*Session) GuildLeave added in v0.11.0

func (s *Session) GuildLeave(guildID int64) (err error)

GuildLeave leaves a Guild. guildID : The ID of a Guild

func (*Session) GuildMember added in v0.11.0

func (s *Session) GuildMember(guildID, userID int64) (st *Member, err error)

GuildMember returns a member of a guild.

guildID   : The ID of a Guild.
userID    : The ID of a User

func (*Session) GuildMemberAdd added in v1.1.0

func (s *Session) GuildMemberAdd(accessToken string, guildID, userID int64, nick string, roles []int64, mute, deaf bool) (err error)

GuildMemberAdd force joins a user to the guild.

accessToken   : Valid access_token for the user.
guildID       : The ID of a Guild.
userID        : The ID of a User.
nick          : Value to set users nickname to
roles         : A list of role ID's to set on the member.
mute          : If the user is muted.
deaf          : If the user is deafened.

func (*Session) GuildMemberDelete

func (s *Session) GuildMemberDelete(guildID, userID int64) (err error)

GuildMemberDelete removes the given user from the given guild. guildID : The ID of a Guild. userID : The ID of a User

func (*Session) GuildMemberDeleteWithReason added in v1.1.0

func (s *Session) GuildMemberDeleteWithReason(guildID, userID int64, reason string) (err error)

GuildMemberDeleteWithReason removes the given user from the given guild. guildID : The ID of a Guild. userID : The ID of a User reason : The reason for the kick

func (*Session) GuildMemberEdit added in v0.11.0

func (s *Session) GuildMemberEdit(guildID, userID int64, roles []string) (err error)

GuildMemberEdit edits the roles of a member. guildID : The ID of a Guild. userID : The ID of a User. roles : A list of role ID's to set on the member.

func (*Session) GuildMemberMove added in v0.11.0

func (s *Session) GuildMemberMove(guildID, userID, channelID int64) (err error)

GuildMemberMove moves a guild member from one voice channel to another/none

guildID   : The ID of a Guild.
userID    : The ID of a User.
channelID : The ID of a channel to move user to, or null?

NOTE : I am not entirely set on the name of this function and it may change prior to the final 1.0.0 release of Discordgo

func (*Session) GuildMemberNickname added in v1.1.0

func (s *Session) GuildMemberNickname(guildID, userID int64, nickname string) (err error)

GuildMemberNickname updates the nickname of a guild member guildID : The ID of a guild userID : The ID of a user or "@me" which is a shortcut of the current user ID nickname : The new nickname

func (*Session) GuildMemberNicknameMe added in v1.1.0

func (s *Session) GuildMemberNicknameMe(guildID int64, nickname string) (err error)

GuildMemberNicknameMe updates the nickname the current user guildID : The ID of a guild nickname : The new nickname

func (*Session) GuildMemberRoleAdd added in v1.1.0

func (s *Session) GuildMemberRoleAdd(guildID, userID, roleID int64) (err error)

GuildMemberRoleAdd adds the specified role to a given member

guildID   : The ID of a Guild.
userID    : The ID of a User.
roleID 	  : The ID of a Role to be assigned to the user.

func (*Session) GuildMemberRoleRemove added in v1.1.0

func (s *Session) GuildMemberRoleRemove(guildID, userID, roleID int64) (err error)

GuildMemberRoleRemove removes the specified role to a given member

guildID   : The ID of a Guild.
userID    : The ID of a User.
roleID 	  : The ID of a Role to be removed from the user.

func (*Session) GuildMembers

func (s *Session) GuildMembers(guildID int64, after int64, limit int) (st []*Member, err error)

GuildMembers returns a list of members for a guild.

guildID  : The ID of a Guild.
after    : The id of the member to return members after
limit    : max number of members to return (max 1000)

func (*Session) GuildPrune added in v1.1.0

func (s *Session) GuildPrune(guildID int64, days uint32) (count uint32, err error)

GuildPrune Begin as prune operation. Requires the 'KICK_MEMBERS' permission. Returns an object with one 'pruned' key indicating the number of members that were removed in the prune operation. guildID : The ID of a Guild. days : The number of days to count prune for (1 or more).

func (*Session) GuildPruneCount added in v1.1.0

func (s *Session) GuildPruneCount(guildID int64, days uint32) (count uint32, err error)

GuildPruneCount Returns the number of members that would be removed in a prune operation. Requires 'KICK_MEMBER' permission. guildID : The ID of a Guild. days : The number of days to count prune for (1 or more).

func (*Session) GuildRoleCreate added in v0.7.0

func (s *Session) GuildRoleCreate(guildID int64) (st *Role, err error)

GuildRoleCreate returns a new Guild Role. guildID: The ID of a Guild.

func (*Session) GuildRoleDelete added in v0.7.0

func (s *Session) GuildRoleDelete(guildID, roleID int64) (err error)

GuildRoleDelete deletes an existing role. guildID : The ID of a Guild. roleID : The ID of a Role.

func (*Session) GuildRoleEdit added in v0.7.0

func (s *Session) GuildRoleEdit(guildID, roleID int64, name string, color int, hoist bool, perm int, mention bool) (st *Role, err error)

GuildRoleEdit updates an existing Guild Role with new values guildID : The ID of a Guild. roleID : The ID of a Role. name : The name of the Role. color : The color of the role (decimal, not hex). hoist : Whether to display the role's users separately. perm : The permissions for the role. mention : Whether this role is mentionable

func (*Session) GuildRoleReorder added in v0.7.0

func (s *Session) GuildRoleReorder(guildID int64, roles []*Role) (st []*Role, err error)

GuildRoleReorder reoders guild roles guildID : The ID of a Guild. roles : A list of ordered roles.

func (*Session) GuildRoles added in v0.7.0

func (s *Session) GuildRoles(guildID int64) (st []*Role, err error)

GuildRoles returns all roles for a given guild. guildID : The ID of a Guild.

func (*Session) GuildSplash added in v0.10.0

func (s *Session) GuildSplash(guildID int64) (img image.Image, err error)

GuildSplash returns an image.Image of a guild splash image. guildID : The ID of a Guild.

func (*Session) GuildWebhooks added in v1.1.0

func (s *Session) GuildWebhooks(guildID int64) (st []*Webhook, err error)

GuildWebhooks returns all webhooks for a given guild. guildID: The ID of a Guild.

func (*Session) HandleEvent added in v1.1.0

func (s *Session) HandleEvent(t string, i interface{})

Handles an event type by calling internal methods, firing handlers and firing the interface{} event.

func (*Session) Invite

func (s *Session) Invite(inviteID string) (st *Invite, err error)

Invite returns an Invite structure of the given invite inviteID : The invite code

func (*Session) InviteAccept

func (s *Session) InviteAccept(inviteID string) (st *Invite, err error)

InviteAccept accepts an Invite to a Guild or Channel inviteID : The invite code

func (*Session) InviteDelete

func (s *Session) InviteDelete(inviteID string) (st *Invite, err error)

InviteDelete deletes an existing invite inviteID : the code of an invite

func (*Session) InviteWithCounts added in v1.1.0

func (s *Session) InviteWithCounts(inviteID string) (st *Invite, err error)

InviteWithCounts returns an Invite structure of the given invite including approximate member counts inviteID : The invite code

func (*Session) Login

func (s *Session) Login(email, password string) (err error)

Login asks the Discord server for an authentication token.

NOTE: While email/pass authentication is supported by DiscordGo it is HIGHLY DISCOURAGED by Discord. Please only use email/pass to obtain a token and then use that authentication token for all future connections. Also, doing any form of automation with a user (non Bot) account may result in that account being permanently banned from Discord.

func (*Session) Logout

func (s *Session) Logout() (err error)

Logout sends a logout request to Discord. This does not seem to actually invalidate the token. So you can still make API calls even after a Logout. So, it seems almost pointless to even use.

func (*Session) MessageReactionAdd added in v1.1.0

func (s *Session) MessageReactionAdd(channelID, messageID int64, emoji string) error

MessageReactionAdd creates an emoji reaction to a message. channelID : The channel ID. messageID : The message ID. emoji : Either the unicode emoji for the reaction, or a guild emoji identifier.

func (*Session) MessageReactionRemove added in v1.1.0

func (s *Session) MessageReactionRemove(channelID, messageID int64, emoji string, userID int64) error

MessageReactionRemove deletes an emoji reaction to a message. channelID : The channel ID. messageID : The message ID. emoji : Either the unicode emoji for the reaction, or a guild emoji identifier. userID : The ID of the user to delete the reaction for.

func (*Session) MessageReactionRemoveMe added in v1.1.0

func (s *Session) MessageReactionRemoveMe(channelID, messageID int64, emoji string) error

MessageReactionRemoveMe deletes an emoji reaction to a message the current user made. channelID : The channel ID. messageID : The message ID. emoji : Either the unicode emoji for the reaction, or a guild emoji identifier.

func (*Session) MessageReactions added in v1.1.0

func (s *Session) MessageReactions(channelID, messageID int64, emoji string, limit int, before, after int64) (st []*User, err error)

MessageReactions gets all the users reactions for a specific emoji. channelID : The channel ID. messageID : The message ID. emoji : Either the unicode emoji for the reaction, or a guild emoji identifier. limit : max number of users to return (max 100)

func (*Session) MessageReactionsRemoveAll added in v1.1.0

func (s *Session) MessageReactionsRemoveAll(channelID, messageID int64) error

MessageReactionsRemoveAll deletes all reactions from a message channelID : The channel ID messageID : The message ID.

func (*Session) Open

func (s *Session) Open() error

Open is a helper for Session.GatewayConnectionManager.Open()

func (*Session) Register added in v0.9.0

func (s *Session) Register(username string) (token string, err error)

Register sends a Register request to Discord, and returns the authentication token Note that this account is temporary and should be verified for future use. Another option is to save the authentication token external, but this isn't recommended.

func (*Session) RelationshipDelete added in v1.1.0

func (s *Session) RelationshipDelete(userID int64) (err error)

RelationshipDelete removes the relationship with a user. userID: ID of the user.

func (*Session) RelationshipFriendRequestAccept added in v1.1.0

func (s *Session) RelationshipFriendRequestAccept(userID int64) (err error)

RelationshipFriendRequestAccept accepts a friend request from a user. userID: ID of the user.

func (*Session) RelationshipFriendRequestSend added in v1.1.0

func (s *Session) RelationshipFriendRequestSend(userID int64) (err error)

RelationshipFriendRequestSend sends a friend request to a user. userID: ID of the user.

func (*Session) RelationshipUserBlock added in v1.1.0

func (s *Session) RelationshipUserBlock(userID int64) (err error)

RelationshipUserBlock blocks a user. userID: ID of the user.

func (*Session) RelationshipsGet added in v1.1.0

func (s *Session) RelationshipsGet() (r []*Relationship, err error)

RelationshipsGet returns an array of all the relationships of the user.

func (*Session) RelationshipsMutualGet added in v1.1.0

func (s *Session) RelationshipsMutualGet(userID int64) (mf []*User, err error)

RelationshipsMutualGet returns an array of all the users both @me and the given user is friends with. userID: ID of the user.

func (*Session) Request

func (s *Session) Request(method, urlStr string, data interface{}) (response []byte, err error)

Request is the same as RequestWithBucketID but the bucket id is the same as the urlStr

func (*Session) RequestWithBucketID added in v1.1.0

func (s *Session) RequestWithBucketID(method, urlStr string, data interface{}, bucketID string) (response []byte, err error)

RequestWithBucketID makes a (GET/POST/...) Requests to Discord REST API with JSON data.

func (*Session) RequestWithLockedBucket added in v1.1.0

func (s *Session) RequestWithLockedBucket(method, urlStr, contentType string, b []byte, bucket *Bucket) (response []byte, err error)

RequestWithLockedBucket makes a request using a bucket that's already been locked

func (*Session) UpdateListeningStatus added in v1.1.0

func (s *Session) UpdateListeningStatus(game string) (err error)

UpdateListeningStatus is used to set the user to "Listening to..." If game!="" then set to what user is listening to Else, set user to active and no game.

func (*Session) UpdateStatus

func (s *Session) UpdateStatus(idle int, game string) (err error)

UpdateStatus is used to update the user's status. If idle>0 then set status to idle. If game!="" then set game. if otherwise, set status to active, and no game.

func (*Session) UpdateStatusComplex added in v1.1.0

func (s *Session) UpdateStatusComplex(usd UpdateStatusData) (err error)

func (*Session) UpdateStreamingStatus added in v1.1.0

func (s *Session) UpdateStreamingStatus(idle int, game string, url string) (err error)

UpdateStreamingStatus is used to update the user's streaming status. If idle>0 then set status to idle. If game!="" then set game. If game!="" and url!="" then set the status type to streaming with the URL set. if otherwise, set status to active, and no game.

func (*Session) User

func (s *Session) User(userID int64) (st *User, err error)

User returns the user details of the given userID userID : A user ID

func (*Session) UserAvatar

func (s *Session) UserAvatar(userID int64) (img image.Image, err error)

UserAvatar is deprecated. Please use UserAvatarDecode userID : A user ID or "@me" which is a shortcut of current user ID

func (*Session) UserAvatarDecode added in v1.1.0

func (s *Session) UserAvatarDecode(u *User) (img image.Image, err error)

UserAvatarDecode returns an image.Image of a user's Avatar user : The user which avatar should be retrieved

func (*Session) UserChannelCreate

func (s *Session) UserChannelCreate(recipientID int64) (st *Channel, err error)

UserChannelCreate creates a new User (Private) Channel with another User recipientID : A user ID for the user to which this channel is opened with.

func (*Session) UserChannelPermissions added in v0.12.0

func (s *Session) UserChannelPermissions(userID, channelID int64) (apermissions int, err error)

UserChannelPermissions returns the permission of a user in a channel. userID : The ID of the user to calculate permissions for. channelID : The ID of the channel to calculate permission for.

NOTE: This function is now deprecated and will be removed in the future. Please see the same function inside state.go

func (*Session) UserChannels

func (s *Session) UserChannels() (st []*Channel, err error)

UserChannels returns an array of Channel structures for all private channels.

func (*Session) UserConnections added in v1.1.0

func (s *Session) UserConnections() (conn []*UserConnection, err error)

UserConnections returns the user's connections

func (*Session) UserGuildSettingsEdit added in v1.1.0

func (s *Session) UserGuildSettingsEdit(guildID int64, settings *UserGuildSettingsEdit) (st *UserGuildSettings, err error)

UserGuildSettingsEdit Edits the users notification settings for a guild guildID : The ID of the guild to edit the settings on settings : The settings to update

func (*Session) UserGuilds

func (s *Session) UserGuilds(limit int, beforeID, afterID int64) (st []*UserGuild, err error)

UserGuilds returns an array of UserGuild structures for all guilds. limit : The number guilds that can be returned. (max 100) beforeID : If provided all guilds returned will be before given ID. afterID : If provided all guilds returned will be after given ID.

func (*Session) UserMe added in v1.1.0

func (s *Session) UserMe() (st *User, err error)

UserMe returns the user details of the current user

func (*Session) UserNoteSet added in v1.1.0

func (s *Session) UserNoteSet(userID int64, message string) (err error)

UserNoteSet sets the note for a specific user.

func (*Session) UserSettings

func (s *Session) UserSettings() (st *Settings, err error)

UserSettings returns the settings for a given user

func (*Session) UserUpdate added in v0.6.0

func (s *Session) UserUpdate(email, password, username, avatar, newPassword string) (st *User, err error)

UserUpdate updates a users settings.

func (*Session) UserUpdateStatus added in v1.1.0

func (s *Session) UserUpdateStatus(status Status) (st *Settings, err error)

UserUpdateStatus update the user status status : The new status (Actual valid status are 'online','idle','dnd','invisible')

func (*Session) VoiceICE

func (s *Session) VoiceICE() (st *VoiceICE, err error)

VoiceICE returns the voice server ICE information

func (*Session) VoiceRegions

func (s *Session) VoiceRegions() (st []*VoiceRegion, err error)

VoiceRegions returns the voice server regions

func (*Session) Webhook added in v1.1.0

func (s *Session) Webhook(webhookID int64) (st *Webhook, err error)

Webhook returns a webhook for a given ID webhookID: The ID of a webhook.

func (*Session) WebhookCreate added in v1.1.0

func (s *Session) WebhookCreate(channelID int64, name, avatar string) (st *Webhook, err error)

WebhookCreate returns a new Webhook. channelID: The ID of a Channel. name : The name of the webhook. avatar : The avatar of the webhook.

func (*Session) WebhookDelete added in v1.1.0

func (s *Session) WebhookDelete(webhookID int64) (err error)

WebhookDelete deletes a webhook for a given ID webhookID: The ID of a webhook.

func (*Session) WebhookDeleteWithToken added in v1.1.0

func (s *Session) WebhookDeleteWithToken(webhookID int64, token string) (st *Webhook, err error)

WebhookDeleteWithToken deletes a webhook for a given ID with an auth token. webhookID: The ID of a webhook. token : The auth token for the webhook.

func (*Session) WebhookEdit added in v1.1.0

func (s *Session) WebhookEdit(webhookID int64, name, avatar string, channelID int64) (st *Role, err error)

WebhookEdit updates an existing Webhook. webhookID: The ID of a webhook. name : The name of the webhook. avatar : The avatar of the webhook.

func (*Session) WebhookEditWithToken added in v1.1.0

func (s *Session) WebhookEditWithToken(webhookID int64, token, name, avatar string) (st *Role, err error)

WebhookEditWithToken updates an existing Webhook with an auth token. webhookID: The ID of a webhook. token : The auth token for the webhook. name : The name of the webhook. avatar : The avatar of the webhook.

func (*Session) WebhookExecute added in v1.1.0

func (s *Session) WebhookExecute(webhookID int64, token string, wait bool, data *WebhookParams) (err error)

WebhookExecute executes a webhook. webhookID: The ID of a webhook. token : The auth token for the webhook

func (*Session) WebhookWithToken added in v1.1.0

func (s *Session) WebhookWithToken(webhookID int64, token string) (st *Webhook, err error)

WebhookWithToken returns a webhook for a given ID webhookID: The ID of a webhook. token : The auth token for the webhook.

type SessionStartLimit added in v1.1.0

type SessionStartLimit struct {
	Total      int   `json:"total"`
	Remaining  int   `json:"remaining"`
	ResetAfter int64 `json:"reset_after"`
}

type Settings

type Settings struct {
	RenderEmbeds           bool               `json:"render_embeds"`
	InlineEmbedMedia       bool               `json:"inline_embed_media"`
	InlineAttachmentMedia  bool               `json:"inline_attachment_media"`
	EnableTtsCommand       bool               `json:"enable_tts_command"`
	MessageDisplayCompact  bool               `json:"message_display_compact"`
	ShowCurrentGame        bool               `json:"show_current_game"`
	ConvertEmoticons       bool               `json:"convert_emoticons"`
	Locale                 string             `json:"locale"`
	Theme                  string             `json:"theme"`
	GuildPositions         IDSlice            `json:"guild_positions,string"`
	RestrictedGuilds       IDSlice            `json:"restricted_guilds,string"`
	FriendSourceFlags      *FriendSourceFlags `json:"friend_source_flags"`
	Status                 Status             `json:"status"`
	DetectPlatformAccounts bool               `json:"detect_platform_accounts"`
	DeveloperMode          bool               `json:"developer_mode"`
}

A Settings stores data for a specific users Discord client settings.

type State added in v0.8.0

type State struct {
	sync.RWMutex
	Ready

	// MaxMessageCount represents how many messages per channel the state will store.
	MaxMessageCount int
	TrackChannels   bool
	TrackEmojis     bool
	TrackMembers    bool
	TrackRoles      bool
	TrackVoice      bool
	TrackPresences  bool
	// contains filtered or unexported fields
}

A State contains the current known state. As discord sends this in a READY blob, it seems reasonable to simply use that struct as the data store.

func NewState added in v0.8.0

func NewState() *State

NewState creates an empty state.

func (*State) Channel added in v0.8.0

func (s *State) Channel(channelID int64) (*Channel, error)

Channel gets a channel by ID, it will look in all guilds and private channels.

func (*State) ChannelAdd added in v0.8.0

func (s *State) ChannelAdd(channel *Channel) error

ChannelAdd adds a channel to the current world state, or updates it if it already exists. Channels may exist either as PrivateChannels or inside a guild.

func (*State) ChannelRemove added in v0.8.0

func (s *State) ChannelRemove(channel *Channel) error

ChannelRemove removes a channel from current world state.

func (*State) Emoji added in v0.8.0

func (s *State) Emoji(guildID, emojiID int64) (*Emoji, error)

Emoji returns an emoji for a guild and emoji id.

func (*State) EmojiAdd added in v0.8.0

func (s *State) EmojiAdd(guildID int64, emoji *Emoji) error

EmojiAdd adds an emoji to the current world state.

func (*State) EmojisAdd added in v0.8.0

func (s *State) EmojisAdd(guildID int64, emojis []*Emoji) error

EmojisAdd adds multiple emojis to the world state.

func (*State) Guild added in v0.8.0

func (s *State) Guild(guildID int64) (*Guild, error)

Guild gets a guild by ID. Useful for querying if @me is in a guild:

_, err := discordgo.Session.State.Guild(guildID)
isInGuild := err == nil

func (*State) GuildAdd added in v0.8.0

func (s *State) GuildAdd(guild *Guild) error

GuildAdd adds a guild to the current world state, or updates it if it already exists.

func (*State) GuildChannel added in v0.8.0

func (s *State) GuildChannel(guildID, channelID int64) (*Channel, error)

GuildChannel gets a channel by ID from a guild. This method is Deprecated, use Channel(channelID)

func (*State) GuildRemove added in v0.8.0

func (s *State) GuildRemove(guild *Guild) error

GuildRemove removes a guild from current world state.

func (*State) Member added in v0.8.0

func (s *State) Member(guildID, userID int64) (*Member, error)

Member gets a member by ID from a guild.

func (*State) MemberAdd added in v0.8.0

func (s *State) MemberAdd(member *Member) error

MemberAdd adds a member to the current world state, or updates it if it already exists.

func (*State) MemberRemove added in v0.8.0

func (s *State) MemberRemove(member *Member) error

MemberRemove removes a member from current world state.

func (*State) Message added in v0.10.0

func (s *State) Message(channelID, messageID int64) (*Message, error)

Message gets a message by channel and message ID.

func (*State) MessageAdd added in v0.10.0

func (s *State) MessageAdd(message *Message) error

MessageAdd adds a message to the current world state, or updates it if it exists. If the channel cannot be found, the message is discarded. Messages are kept in state up to s.MaxMessageCount per channel.

func (*State) MessageRemove added in v0.10.0

func (s *State) MessageRemove(message *Message) error

MessageRemove removes a message from the world state.

func (*State) OnInterface added in v1.1.0

func (s *State) OnInterface(se *Session, i interface{}) (err error)

OnInterface handles all events related to states.

func (*State) Presence added in v1.1.0

func (s *State) Presence(guildID, userID int64) (*Presence, error)

Presence gets a presence by ID from a guild.

func (*State) PresenceAdd added in v1.1.0

func (s *State) PresenceAdd(guildID int64, presence *Presence) error

PresenceAdd adds a presence to the current world state, or updates it if it already exists.

func (*State) PresenceRemove added in v1.1.0

func (s *State) PresenceRemove(guildID int64, presence *Presence) error

PresenceRemove removes a presence from the current world state.

func (*State) PrivateChannel added in v0.8.0

func (s *State) PrivateChannel(channelID int64) (*Channel, error)

PrivateChannel gets a private channel by ID. This method is Deprecated, use Channel(channelID)

func (*State) Role added in v1.1.0

func (s *State) Role(guildID, roleID int64) (*Role, error)

Role gets a role by ID from a guild.

func (*State) RoleAdd added in v1.1.0

func (s *State) RoleAdd(guildID int64, role *Role) error

RoleAdd adds a role to the current world state, or updates it if it already exists.

func (*State) RoleRemove added in v1.1.0

func (s *State) RoleRemove(guildID, roleID int64) error

RoleRemove removes a role from current world state by ID.

func (*State) UserChannelPermissions added in v1.1.0

func (s *State) UserChannelPermissions(userID, channelID int64) (apermissions int, err error)

UserChannelPermissions returns the permission of a user in a channel. userID : The ID of the user to calculate permissions for. channelID : The ID of the channel to calculate permission for.

func (*State) UserColor added in v1.1.0

func (s *State) UserColor(userID, channelID int64) int

UserColor returns the color of a user in a channel. While colors are defined at a Guild level, determining for a channel is more useful in message handlers. 0 is returned in cases of error, which is the color of @everyone. userID : The ID of the user to calculate the color for. channelID : The ID of the channel to calculate the color for.

type Status added in v1.1.0

type Status string

Status type definition

const (
	StatusOnline       Status = "online"
	StatusIdle         Status = "idle"
	StatusDoNotDisturb Status = "dnd"
	StatusInvisible    Status = "invisible"
	StatusOffline      Status = "offline"
)

Constants for Status with the different current available status

type StdGatewayIdentifyRatleimiter added in v1.1.0

type StdGatewayIdentifyRatleimiter struct {
	// contains filtered or unexported fields
}

Standard implementation of the GatewayIdentifyRatelimiter

func (*StdGatewayIdentifyRatleimiter) RatelimitIdentify added in v1.1.0

func (rl *StdGatewayIdentifyRatleimiter) RatelimitIdentify()

type TimeStamps added in v1.1.0

type TimeStamps struct {
	EndTimestamp   int64 `json:"end,omitempty"`
	StartTimestamp int64 `json:"start,omitempty"`
}

A TimeStamps struct contains start and end times used in the rich presence "playing .." Game

func (*TimeStamps) UnmarshalJSON added in v1.1.0

func (t *TimeStamps) UnmarshalJSON(b []byte) error

UnmarshalJSON unmarshals JSON into TimeStamps struct

type Timestamp added in v1.1.0

type Timestamp string

Timestamp stores a timestamp, as sent by the Discord API.

func (Timestamp) Parse added in v1.1.0

func (t Timestamp) Parse() (time.Time, error)

Parse parses a timestamp string into a time.Time object. The only time this can fail is if Discord changes their timestamp format.

type TooManyRequests added in v1.1.0

type TooManyRequests struct {
	Bucket     string        `json:"bucket"`
	Message    string        `json:"message"`
	RetryAfter time.Duration `json:"retry_after"`
	Global     bool          `json:"global"`
}

A TooManyRequests struct holds information received from Discord when receiving a HTTP 429 response.

type TypingStart

type TypingStart struct {
	UserID    int64 `json:"user_id,string"`
	ChannelID int64 `json:"channel_id,string"`
	Timestamp int   `json:"timestamp"`
	GuildID   int64 `json:"guild_id,string,omitempty"`
}

TypingStart is the data for a TypingStart event.

func (*TypingStart) GetChannelID added in v1.1.0

func (e *TypingStart) GetChannelID() int64

func (*TypingStart) GetGuildID added in v1.1.0

func (e *TypingStart) GetGuildID() int64

func (*TypingStart) NKeys added in v1.1.0

func (ts *TypingStart) NKeys() int

func (*TypingStart) UnmarshalJSONObject added in v1.1.0

func (ts *TypingStart) UnmarshalJSONObject(dec *gojay.Decoder, key string) error

implement gojay.UnmarshalerJSONObject

type UpdateStatusData added in v1.1.0

type UpdateStatusData struct {
	IdleSince *int   `json:"since"`
	Game      *Game  `json:"game"`
	AFK       bool   `json:"afk"`
	Status    string `json:"status"`
}

type User

type User struct {
	// The ID of the user.
	ID int64 `json:"id,string"`

	// The user's username.
	Username string `json:"username"`

	// The hash of the user's avatar. Use Session.UserAvatar
	// to retrieve the avatar itself.
	Avatar string `json:"avatar"`

	// The user's chosen language option.
	Locale string `json:"locale"`

	// The discriminator of the user (4 numbers after name).
	Discriminator string `json:"discriminator"`

	// Whether the user is a bot.
	Bot bool `json:"bot"`
}

A User stores all data for an individual Discord user.

func (*User) AvatarURL added in v1.1.0

func (u *User) AvatarURL(size string) string

AvatarURL returns a URL to the user's avatar.

size:    The size of the user's avatar as a power of two
         if size is an empty string, no size parameter will
         be added to the URL.

func (*User) Mention added in v1.1.0

func (u *User) Mention() string

Mention return a string which mentions the user

func (*User) NKeys added in v1.1.0

func (u *User) NKeys() int

func (*User) String added in v1.1.0

func (u *User) String() string

String returns a unique identifier of the form username#discriminator

func (*User) UnmarshalJSONObject added in v1.1.0

func (u *User) UnmarshalJSONObject(dec *gojay.Decoder, key string) error

implement gojay.UnmarshalerJSONObject

type UserConnection added in v1.1.0

type UserConnection struct {
	ID           string         `json:"id"`
	Name         string         `json:"name"`
	Type         string         `json:"type"`
	Revoked      bool           `json:"revoked"`
	Integrations []*Integration `json:"integrations"`
}

UserConnection is a Connection returned from the UserConnections endpoint

type UserGuild added in v1.1.0

type UserGuild struct {
	ID          int64  `json:"id,string"`
	Name        string `json:"name"`
	Icon        string `json:"icon"`
	Owner       bool   `json:"owner"`
	Permissions int    `json:"permissions"`
}

A UserGuild holds a brief version of a Guild

type UserGuildSettings added in v0.12.0

type UserGuildSettings struct {
	SupressEveryone      bool                                `json:"suppress_everyone"`
	Muted                bool                                `json:"muted"`
	MobilePush           bool                                `json:"mobile_push"`
	MessageNotifications int                                 `json:"message_notifications"`
	GuildID              int64                               `json:"guild_id,string"`
	ChannelOverrides     []*UserGuildSettingsChannelOverride `json:"channel_overrides"`
}

A UserGuildSettings stores data for a users guild settings.

type UserGuildSettingsChannelOverride added in v0.12.0

type UserGuildSettingsChannelOverride struct {
	Muted                bool  `json:"muted"`
	MessageNotifications int   `json:"message_notifications"`
	ChannelID            int64 `json:"channel_id,string"`
}

A UserGuildSettingsChannelOverride stores data for a channel override for a users guild settings.

type UserGuildSettingsEdit added in v1.1.0

type UserGuildSettingsEdit struct {
	SupressEveryone      bool                                         `json:"suppress_everyone"`
	Muted                bool                                         `json:"muted"`
	MobilePush           bool                                         `json:"mobile_push"`
	MessageNotifications int                                          `json:"message_notifications"`
	ChannelOverrides     map[string]*UserGuildSettingsChannelOverride `json:"channel_overrides"`
}

A UserGuildSettingsEdit stores data for editing UserGuildSettings

type UserGuildSettingsUpdate added in v0.12.0

type UserGuildSettingsUpdate struct {
	*UserGuildSettings
}

UserGuildSettingsUpdate is the data for a UserGuildSettingsUpdate event.

type UserNoteUpdate added in v1.1.0

type UserNoteUpdate struct {
	ID   int64  `json:"id,string"`
	Note string `json:"note"`
}

UserNoteUpdate is the data for a UserNoteUpdate event.

type UserSettingsUpdate added in v0.11.0

type UserSettingsUpdate map[string]interface{}

UserSettingsUpdate is the data for a UserSettingsUpdate event.

type UserUpdate added in v0.11.0

type UserUpdate struct {
	*User
}

UserUpdate is the data for a UserUpdate event.

type VerificationLevel added in v0.12.0

type VerificationLevel int

VerificationLevel type definition

const (
	VerificationLevelNone VerificationLevel = iota
	VerificationLevelLow
	VerificationLevelMedium
	VerificationLevelHigh
)

Constants for VerificationLevel levels from 0 to 3 inclusive

type VoiceConnection added in v0.12.0

type VoiceConnection struct {
	sync.RWMutex

	Debug     bool // If true, print extra logging -- DEPRECATED
	LogLevel  int
	Ready     bool // If true, voice is ready to send/receive audio
	UserID    int64
	GuildID   int64
	ChannelID int64

	OpusSend chan []byte  // Chan for sending opus audio
	OpusRecv chan *Packet // Chan for receiving opus audio

	// Used to allow blocking until connected
	Connected chan bool
	// contains filtered or unexported fields
}

A VoiceConnection struct holds all the data and functions related to a Discord Voice Connection.

func (*VoiceConnection) AddHandler added in v0.12.0

AddHandler adds a Handler for VoiceSpeakingUpdate events.

func (*VoiceConnection) ChangeChannel added in v0.12.0

func (v *VoiceConnection) ChangeChannel(channelID int64, mute, deaf bool) (err error)

ChangeChannel sends Discord a request to change channels within a Guild !!! NOTE !!! This function may be removed in favour of just using ChannelVoiceJoin

func (*VoiceConnection) Close added in v0.12.0

func (v *VoiceConnection) Close()

Close closes the voice ws and udp connections

func (*VoiceConnection) Disconnect added in v0.12.0

func (v *VoiceConnection) Disconnect() (err error)

Disconnect disconnects from this voice channel and closes the websocket and udp connections to Discord. !!! NOTE !!! this function may be removed in favour of ChannelVoiceLeave

func (*VoiceConnection) Speaking added in v0.12.0

func (v *VoiceConnection) Speaking(b bool) (err error)

Speaking sends a speaking notification to Discord over the voice websocket. This must be sent as true prior to sending audio and should be set to false once finished sending audio.

b  : Send true if speaking, false if not.

type VoiceICE

type VoiceICE struct {
	TTL     string       `json:"ttl"`
	Servers []*ICEServer `json:"servers"`
}

A VoiceICE stores data for voice ICE servers.

type VoiceRegion

type VoiceRegion struct {
	ID       string `json:"id"`
	Name     string `json:"name"`
	Hostname string `json:"sample_hostname"`
	Port     int    `json:"sample_port"`
}

A VoiceRegion stores data for a specific voice region server.

type VoiceServerUpdate

type VoiceServerUpdate struct {
	Token    string `json:"token"`
	GuildID  int64  `json:"guild_id,string"`
	Endpoint string `json:"endpoint"`
}

VoiceServerUpdate is the data for a VoiceServerUpdate event.

func (*VoiceServerUpdate) GetGuildID added in v1.1.0

func (e *VoiceServerUpdate) GetGuildID() int64

type VoiceSpeakingUpdate added in v0.12.0

type VoiceSpeakingUpdate struct {
	UserID   string `json:"user_id"`
	SSRC     int    `json:"ssrc"`
	Speaking bool   `json:"speaking"`
}

VoiceSpeakingUpdate is a struct for a VoiceSpeakingUpdate event.

type VoiceSpeakingUpdateHandler added in v0.12.0

type VoiceSpeakingUpdateHandler func(vc *VoiceConnection, vs *VoiceSpeakingUpdate)

VoiceSpeakingUpdateHandler type provides a function definition for the VoiceSpeakingUpdate event

type VoiceState

type VoiceState struct {
	UserID    int64  `json:"user_id,string"`
	SessionID string `json:"session_id"`
	ChannelID int64  `json:"channel_id,string"`
	GuildID   int64  `json:"guild_id,string"`
	Suppress  bool   `json:"suppress"`
	SelfMute  bool   `json:"self_mute"`
	SelfDeaf  bool   `json:"self_deaf"`
	Mute      bool   `json:"mute"`
	Deaf      bool   `json:"deaf"`
}

A VoiceState stores the voice states of Guilds

type VoiceStateUpdate added in v0.11.0

type VoiceStateUpdate struct {
	*VoiceState
}

VoiceStateUpdate is the data for a VoiceStateUpdate event.

type Webhook added in v1.1.0

type Webhook struct {
	ID        int64  `json:"id,string"`
	GuildID   int64  `json:"guild_id,string"`
	ChannelID int64  `json:"channel_id,string"`
	User      *User  `json:"user"`
	Name      string `json:"name"`
	Avatar    string `json:"avatar"`
	Token     string `json:"token"`
}

Webhook stores the data for a webhook.

type WebhookParams added in v1.1.0

type WebhookParams struct {
	Content   string          `json:"content,omitempty"`
	Username  string          `json:"username,omitempty"`
	AvatarURL string          `json:"avatar_url,omitempty"`
	TTS       bool            `json:"tts,omitempty"`
	File      string          `json:"file,omitempty"`
	Embeds    []*MessageEmbed `json:"embeds,omitempty"`
}

WebhookParams is a struct for webhook params, used in the WebhookExecute command.

type WebhooksUpdate added in v1.1.0

type WebhooksUpdate struct {
	GuildID   int64 `json:"guild_id,string"`
	ChannelID int64 `json:"channel_id,string"`
}

WebhooksUpdate is the data for a WebhooksUpdate event

func (*WebhooksUpdate) GetChannelID added in v1.1.0

func (e *WebhooksUpdate) GetChannelID() int64

func (*WebhooksUpdate) GetGuildID added in v1.1.0

func (e *WebhooksUpdate) GetGuildID() int64

Directories

Path Synopsis
examples
tools

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