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Constants ¶
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const DefaultRetryTimeout = 60 * time.Second
Variables ¶
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Functions ¶
This section is empty.
Types ¶
type DispatcherConfig ¶
type DispatcherConfig struct {
JobsTopic string
}
type IQueuedWorker ¶
type IQueuedWorker interface { Start() DoWork(Work) }
type IndexJobPool ¶
type IndexJobPool struct {
// contains filtered or unexported fields
}
func NewJobPool ¶
func NewJobPool() *IndexJobPool
func (*IndexJobPool) EnqueueJob ¶
func (j *IndexJobPool) EnqueueJob(work Work)
func (*IndexJobPool) GetNewJob ¶
func (j *IndexJobPool) GetNewJob() Work
type JobDispatcher ¶
type JobDispatcher struct { EmptyQueueChan chan bool // channel to communicate that queue was consumed // contains filtered or unexported fields }
func NewJobDispatcher ¶
func NewJobDispatcher() JobDispatcher
func (JobDispatcher) BuildWorkers ¶
func (j JobDispatcher) BuildWorkers(count int, constructor WorkerConstructor)
func (JobDispatcher) EnqueueWork ¶ added in v0.1.1
func (j JobDispatcher) EnqueueWork(w Work)
func (JobDispatcher) SetRetryTimeout ¶ added in v0.1.2
func (j JobDispatcher) SetRetryTimeout(timeout time.Duration)
func (JobDispatcher) Start ¶
func (j JobDispatcher) Start()
TODO listen for incoming jobs on JobsTopic
type PoolConfig ¶
type QueuedWorker ¶
type QueuedWorker struct {
Worker IQueuedWorker
}
type WorkQueue ¶
type WorkQueue struct { ID string WorkersChan chan chan Work // used to communicate between dispatcher and workers JobsChan chan Work End chan bool }
func (WorkQueue) ListenForJobs ¶
type WorkerConstructor ¶
type WorkerConstructor func(string, chan chan Work) QueuedWorker
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