Documentation ¶
Overview ¶
Package gl provides an abstraction layer on top of OpenGL. It contains entities that provide utilities to simplify rendering.
Index ¶
Constants ¶
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const ( NO_ERROR = ogl.NO_ERROR INVALID_ENUM = ogl.INVALID_ENUM INVALID_VALUE = ogl.INVALID_VALUE INVALID_OPERATION = ogl.INVALID_OPERATION STACK_OVERFLOW = ogl.STACK_OVERFLOW STACK_UNDERFLOW = ogl.STACK_UNDERFLOW OUT_OF_MEMORY = ogl.OUT_OF_MEMORY INVALID_FRAMEBUFFER_OPERATION = ogl.INVALID_FRAMEBUFFER_OPERATION CONTEXT_LOST = ogl.CONTEXT_LOST )
Errors
View Source
const ( BLEND = ogl.BLEND CLIP_DISTANCE0 = ogl.CLIP_DISTANCE0 CLIP_DISTANCE1 = ogl.CLIP_DISTANCE1 CLIP_DISTANCE2 = ogl.CLIP_DISTANCE2 CLIP_DISTANCE3 = ogl.CLIP_DISTANCE3 CLIP_DISTANCE4 = ogl.CLIP_DISTANCE4 CLIP_DISTANCE5 = ogl.CLIP_DISTANCE5 CLIP_DISTANCE6 = ogl.CLIP_DISTANCE6 CLIP_DISTANCE7 = ogl.CLIP_DISTANCE7 COLOR_LOGIC_OP = ogl.COLOR_LOGIC_OP CULL_FACE = ogl.CULL_FACE DEBUG_OUTPUT = ogl.DEBUG_OUTPUT DEBUG_OUTPUT_SYNCHRONOUS = ogl.DEBUG_OUTPUT_SYNCHRONOUS DEPTH_CLAMP = ogl.DEPTH_CLAMP DEPTH_TEST = ogl.DEPTH_TEST DITHER = ogl.DITHER FRAMEBUFFER_SRGB = ogl.FRAMEBUFFER_SRGB LINE_SMOOTH = ogl.LINE_SMOOTH MULTISAMPLE = ogl.MULTISAMPLE POLYGON_OFFSET_FILL = ogl.POLYGON_OFFSET_FILL POLYGON_OFFSET_LINE = ogl.POLYGON_OFFSET_LINE POLYGON_OFFSET_POINT = ogl.POLYGON_OFFSET_POINT POLYGON_SMOOTH = ogl.POLYGON_SMOOTH PRIMITIVE_RESTART = ogl.PRIMITIVE_RESTART PRIMITIVE_RESTART_FIXED_INDEX = ogl.PRIMITIVE_RESTART_FIXED_INDEX RASTERIZER_DISCARD = ogl.RASTERIZER_DISCARD SAMPLE_ALPHA_TO_COVERAGE = ogl.SAMPLE_ALPHA_TO_COVERAGE SAMPLE_ALPHA_TO_ONE = ogl.SAMPLE_ALPHA_TO_ONE SAMPLE_COVERAGE = ogl.SAMPLE_COVERAGE SAMPLE_SHADING = ogl.SAMPLE_SHADING SAMPLE_MASK = ogl.SAMPLE_MASK SCISSOR_TEST = ogl.SCISSOR_TEST STENCIL_TEST = ogl.STENCIL_TEST TEXTURE_CUBE_MAP_SEAMLESS = ogl.TEXTURE_CUBE_MAP_SEAMLESS PROGRAM_POINT_SIZE = ogl.PROGRAM_POINT_SIZE )
Capabilities that can be enabled or disabled
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const ( TRUE = ogl.TRUE FALSE = ogl.FALSE CW = ogl.CW CCW = ogl.CCW FRONT = ogl.FRONT BACK = ogl.BACK FRONT_AND_BACK = ogl.FRONT_AND_BACK NEVER = ogl.NEVER LESS = ogl.LESS EQUAL = ogl.EQUAL LEQUAL = ogl.LEQUAL GREATER = ogl.GREATER NOTEQUAL = ogl.NOTEQUAL GEQUAL = ogl.GEQUAL ALWAYS = ogl.ALWAYS COLOR_BUFFER_BIT = ogl.COLOR_BUFFER_BIT DEPTH_BUFFER_BIT = ogl.DEPTH_BUFFER_BIT STENCIL_BUFFER_BIT = ogl.STENCIL_BUFFER_BIT TEXTURE_1D = ogl.TEXTURE_1D PROXY_TEXTURE_1D = ogl.PROXY_TEXTURE_1D TEXTURE_2D = ogl.TEXTURE_2D PROXY_TEXTURE_2D = ogl.PROXY_TEXTURE_2D TEXTURE_3D = ogl.TEXTURE_3D TEXTURE_RECTANGLE = ogl.TEXTURE_RECTANGLE PROXY_TEXTURE_RECTANGLE = ogl.PROXY_TEXTURE_RECTANGLE TEXTURE_BUFFER = ogl.TEXTURE_BUFFER TEXTURE_CUBE_MAP = ogl.TEXTURE_CUBE_MAP PROXY_TEXTURE_CUBE_MAP = ogl.PROXY_TEXTURE_CUBE_MAP TEXTURE_1D_ARRAY = ogl.TEXTURE_1D_ARRAY PROXY_TEXTURE_1D_ARRAY = ogl.PROXY_TEXTURE_1D_ARRAY TEXTURE_2D_ARRAY = ogl.TEXTURE_2D_ARRAY TEXTURE_CUBE_MAP_ARRAY = ogl.TEXTURE_CUBE_MAP_ARRAY TEXTURE_2D_MULTISAMPLE = ogl.TEXTURE_2D_MULTISAMPLE TEXTURE_2D_MULTISAMPLE_ARRAY = ogl.TEXTURE_2D_MULTISAMPLE_ARRAY TEXTURE_CUBE_MAP_POSITIVE_X = ogl.TEXTURE_CUBE_MAP_POSITIVE_X TEXTURE_CUBE_MAP_POSITIVE_Y = ogl.TEXTURE_CUBE_MAP_POSITIVE_Y TEXTURE_CUBE_MAP_POSITIVE_Z = ogl.TEXTURE_CUBE_MAP_POSITIVE_Z TEXTURE_CUBE_MAP_NEGATIVE_X = ogl.TEXTURE_CUBE_MAP_NEGATIVE_X TEXTURE_CUBE_MAP_NEGATIVE_Y = ogl.TEXTURE_CUBE_MAP_NEGATIVE_Y TEXTURE_CUBE_MAP_NEGATIVE_Z = ogl.TEXTURE_CUBE_MAP_NEGATIVE_Z TEXTURE_WIDTH = ogl.TEXTURE_WIDTH TEXTURE_HEIGHT = ogl.TEXTURE_HEIGHT MAX_TEXTURE_SIZE = ogl.MAX_TEXTURE_SIZE MAX_ARRAY_TEXTURE_LAYERS = ogl.MAX_ARRAY_TEXTURE_LAYERS MAX_3D_TEXTURE_SIZE = ogl.MAX_3D_TEXTURE_SIZE TEXTURE_BASE_LEVEL = ogl.TEXTURE_BASE_LEVEL TEXTURE_MAX_LEVEL = ogl.TEXTURE_MAX_LEVEL MAX_COMBINED_TEXTURE_IMAGE_UNITS = ogl.MAX_COMBINED_TEXTURE_IMAGE_UNITS REPEAT = ogl.REPEAT MIRRORED_REPEAT = ogl.MIRRORED_REPEAT CLAMP_TO_EDGE = ogl.CLAMP_TO_EDGE CLAMP_TO_BORDER = ogl.CLAMP_TO_BORDER LINEAR = ogl.LINEAR NEAREST = ogl.NEAREST TEXTURE_MIN_FILTER = ogl.TEXTURE_MIN_FILTER TEXTURE_MAG_FILTER = ogl.TEXTURE_MAG_FILTER TEXTURE_WRAP_R = ogl.TEXTURE_WRAP_R TEXTURE_WRAP_S = ogl.TEXTURE_WRAP_S TEXTURE_WRAP_T = ogl.TEXTURE_WRAP_T NEAREST_MIPMAP_NEAREST = ogl.NEAREST_MIPMAP_NEAREST LINEAR_MIPMAP_NEAREST = ogl.LINEAR_MIPMAP_NEAREST NEAREST_MIPMAP_LINEAR = ogl.NEAREST_MIPMAP_LINEAR LINEAR_MIPMAP_LINEAR = ogl.LINEAR_MIPMAP_LINEAR TEXTURE_SWIZZLE_R = ogl.TEXTURE_SWIZZLE_R TEXTURE_SWIZZLE_G = ogl.TEXTURE_SWIZZLE_G TEXTURE_SWIZZLE_B = ogl.TEXTURE_SWIZZLE_B TEXTURE_SWIZZLE_A = ogl.TEXTURE_SWIZZLE_A TEXTURE_SWIZZLE_RGBA = ogl.TEXTURE_SWIZZLE_RGBA RED = ogl.RED RED_INTEGER = ogl.RED_INTEGER GREEN = ogl.GREEN BLUE = ogl.BLUE ALPHA = ogl.ALPHA RG = ogl.RG RG_INTEGER = ogl.RG_INTEGER ZERO = ogl.ZERO ONE = ogl.ONE RGB = ogl.RGB RGB_INTEGER = ogl.RGB_INTEGER RGB16F = ogl.RGB16F RGB32F = ogl.RGB32F BGR = ogl.BGR BGR_INTEGER = ogl.BGR_INTEGER RGBA = ogl.RGBA RGBA_INTEGER = ogl.RGBA_INTEGER BGRA = ogl.BGRA BGRA_INTEGER = ogl.BGRA_INTEGER DEPTH_STENCIL_TEXTURE_MODE = ogl.DEPTH_STENCIL_TEXTURE_MODE DEPTH_COMPONENT = ogl.DEPTH_COMPONENT DEPTH_COMPONENT24 = ogl.DEPTH_COMPONENT24 DEPTH_STENCIL = ogl.DEPTH_STENCIL STENCIL_INDEX = ogl.STENCIL_INDEX UNSIGNED_BYTE = ogl.UNSIGNED_BYTE BYTE = ogl.BYTE UNSIGNED_SHORT = ogl.UNSIGNED_SHORT SHORT = ogl.SHORT UNSIGNED_INT = ogl.UNSIGNED_INT INT = ogl.INT FLOAT = ogl.FLOAT UNSIGNED_BYTE_3_3_2 = ogl.UNSIGNED_BYTE_3_3_2 UNSIGNED_BYTE_2_3_3_REV = ogl.UNSIGNED_BYTE_2_3_3_REV UNSIGNED_SHORT_5_6_5 = ogl.UNSIGNED_SHORT_5_6_5 UNSIGNED_SHORT_5_6_5_REV = ogl.UNSIGNED_SHORT_5_6_5_REV UNSIGNED_SHORT_4_4_4_4 = ogl.UNSIGNED_SHORT_4_4_4_4 UNSIGNED_SHORT_4_4_4_4_REV = ogl.UNSIGNED_SHORT_4_4_4_4_REV UNSIGNED_SHORT_5_5_5_1 = ogl.UNSIGNED_SHORT_5_5_5_1 UNSIGNED_SHORT_1_5_5_5_REV = ogl.UNSIGNED_SHORT_1_5_5_5_REV UNSIGNED_INT_8_8_8_8 = ogl.UNSIGNED_INT_8_8_8_8 UNSIGNED_INT_8_8_8_8_REV = ogl.UNSIGNED_INT_8_8_8_8_REV UNSIGNED_INT_10_10_10_2 = ogl.UNSIGNED_INT_10_10_10_2 UNSIGNED_INT_2_10_10_10_REV = ogl.UNSIGNED_INT_2_10_10_10_REV TEXTURE0 = ogl.TEXTURE0 TEXTURE1 = ogl.TEXTURE1 TEXTURE2 = ogl.TEXTURE2 TEXTURE3 = ogl.TEXTURE3 TEXTURE4 = ogl.TEXTURE4 TEXTURE5 = ogl.TEXTURE5 TEXTURE6 = ogl.TEXTURE6 TEXTURE7 = ogl.TEXTURE7 TEXTURE8 = ogl.TEXTURE8 TEXTURE9 = ogl.TEXTURE9 TEXTURE10 = ogl.TEXTURE10 TEXTURE11 = ogl.TEXTURE11 TEXTURE12 = ogl.TEXTURE12 TEXTURE13 = ogl.TEXTURE13 TEXTURE14 = ogl.TEXTURE14 TEXTURE15 = ogl.TEXTURE15 TEXTURE16 = ogl.TEXTURE16 TEXTURE17 = ogl.TEXTURE17 TEXTURE18 = ogl.TEXTURE18 TEXTURE19 = ogl.TEXTURE19 TEXTURE20 = ogl.TEXTURE20 TEXTURE21 = ogl.TEXTURE21 TEXTURE22 = ogl.TEXTURE22 TEXTURE23 = ogl.TEXTURE23 TEXTURE24 = ogl.TEXTURE24 TEXTURE25 = ogl.TEXTURE25 TEXTURE26 = ogl.TEXTURE26 TEXTURE27 = ogl.TEXTURE27 TEXTURE28 = ogl.TEXTURE28 TEXTURE29 = ogl.TEXTURE29 TEXTURE30 = ogl.TEXTURE30 TEXTURE31 = ogl.TEXTURE31 ARRAY_BUFFER = ogl.ARRAY_BUFFER ATOMIC_COUNTER_BUFFER = ogl.ATOMIC_COUNTER_BUFFER COPY_READ_BUFFER = ogl.COPY_READ_BUFFER COPY_WRITE_BUFFER = ogl.COPY_WRITE_BUFFER DISPATCH_INDIRECT_BUFFER = ogl.DISPATCH_INDIRECT_BUFFER DRAW_INDIRECT_BUFFER = ogl.DRAW_INDIRECT_BUFFER ELEMENT_ARRAY_BUFFER = ogl.ELEMENT_ARRAY_BUFFER PIXEL_PACK_BUFFER = ogl.PIXEL_PACK_BUFFER PIXEL_UNPACK_BUFFER = ogl.PIXEL_UNPACK_BUFFER QUERY_BUFFER = ogl.QUERY_BUFFER SHADER_STORAGE_BUFFER = ogl.SHADER_STORAGE_BUFFER TRANSFORM_FEEDBACK_BUFFER = ogl.TRANSFORM_FEEDBACK_BUFFER UNIFORM_BUFFER = ogl.UNIFORM_BUFFER STREAM_DRAW = ogl.STREAM_DRAW STREAM_READ = ogl.STREAM_READ STREAM_COPY = ogl.STREAM_COPY STATIC_DRAW = ogl.STATIC_DRAW STATIC_READ = ogl.STATIC_READ STATIC_COPY = ogl.STATIC_COPY DYNAMIC_DRAW = ogl.DYNAMIC_DRAW DYNAMIC_READ = ogl.DYNAMIC_READ DYNAMIC_COPY = ogl.DYNAMIC_COPY FRAMEBUFFER = ogl.FRAMEBUFFER FRAMEBUFFER_COMPLETE = ogl.FRAMEBUFFER_COMPLETE RENDERBUFFER = ogl.RENDERBUFFER DRAW_FRAMEBUFFER = ogl.DRAW_FRAMEBUFFER READ_FRAMEBUFFER = ogl.READ_FRAMEBUFFER COLOR_ATTACHMENT0 = ogl.COLOR_ATTACHMENT0 COLOR_ATTACHMENT1 = ogl.COLOR_ATTACHMENT1 COLOR_ATTACHMENT2 = ogl.COLOR_ATTACHMENT2 COLOR_ATTACHMENT3 = ogl.COLOR_ATTACHMENT3 COLOR_ATTACHMENT4 = ogl.COLOR_ATTACHMENT4 COLOR_ATTACHMENT5 = ogl.COLOR_ATTACHMENT5 COLOR_ATTACHMENT6 = ogl.COLOR_ATTACHMENT6 COLOR_ATTACHMENT7 = ogl.COLOR_ATTACHMENT7 COLOR_ATTACHMENT8 = ogl.COLOR_ATTACHMENT8 COLOR_ATTACHMENT9 = ogl.COLOR_ATTACHMENT9 COLOR_ATTACHMENT10 = ogl.COLOR_ATTACHMENT10 COLOR_ATTACHMENT11 = ogl.COLOR_ATTACHMENT11 COLOR_ATTACHMENT12 = ogl.COLOR_ATTACHMENT12 COLOR_ATTACHMENT13 = ogl.COLOR_ATTACHMENT13 COLOR_ATTACHMENT14 = ogl.COLOR_ATTACHMENT14 COLOR_ATTACHMENT15 = ogl.COLOR_ATTACHMENT15 DEPTH_ATTACHMENT = ogl.DEPTH_ATTACHMENT READ_ONLY = ogl.READ_ONLY VERTEX_SHADER = ogl.VERTEX_SHADER FRAGMENT_SHADER = ogl.FRAGMENT_SHADER GEOMETRY_SHADER = ogl.GEOMETRY_SHADER COMPUTE_SHADER = ogl.COMPUTE_SHADER LINK_STATUS = ogl.LINK_STATUS COMPILE_STATUS = ogl.COMPILE_STATUS INFO_LOG_LENGTH = ogl.INFO_LOG_LENGTH POINTS = ogl.POINTS LINE_STRIP = ogl.LINE_STRIP LINE_LOOP = ogl.LINE_LOOP LINE = ogl.LINE LINES = ogl.LINES LINE_STRIP_ADJACENCY = ogl.LINE_STRIP_ADJACENCY LINES_ADJACENCY = ogl.LINES_ADJACENCY TRIANGLE_STRIP = ogl.TRIANGLE_STRIP TRIANGLE_FAN = ogl.TRIANGLE_FAN TRIANGLES = ogl.TRIANGLES TRIANGLE_STRIP_ADJACENCY = ogl.TRIANGLE_STRIP_ADJACENCY TRIANGLES_ADJACENCY = ogl.TRIANGLES_ADJACENCY PATCHES = ogl.PATCHES FILL = ogl.FILL )
Values
Variables ¶
View Source
var ( Ptr = ogl.Ptr Clear = ogl.Clear ClearColor = ogl.ClearColor FrontFace = ogl.FrontFace CullFace = ogl.CullFace DepthFunc = ogl.DepthFunc DepthMask = ogl.DepthMask GenTextures = ogl.GenTextures DeleteTextures = ogl.DeleteTextures BindTexture = ogl.BindTexture BindImageTexture = ogl.BindImageTexture ActiveTexture = ogl.ActiveTexture TexParameteri = ogl.TexParameteri TexParameteriv = ogl.TexParameteriv TexParameterf = ogl.TexParameterf TexParameterfv = ogl.TexParameterfv TexParameterIiv = ogl.TexParameterIiv TexParameterIuiv = ogl.TexParameterIuiv TexImage1D = ogl.TexImage1D TexImage2D = ogl.TexImage2D TexImage3D = ogl.TexImage3D TexImage2DMultisample = ogl.TexImage2DMultisample TexImage3DMultisample = ogl.TexImage3DMultisample GetTexImage = ogl.GetTexImage GetTexLevelParameterfv = ogl.GetTexLevelParameterfv GetTexLevelParameteriv = ogl.GetTexLevelParameteriv GetTexParameterIiv = ogl.GetTexParameterIiv GetTexParameterIuiv = ogl.GetTexParameterIuiv GetTexParameteriv = ogl.GetTexParameteriv GenerateMipmap = ogl.GenerateMipmap GenFramebuffers = ogl.GenFramebuffers GenRenderbuffers = ogl.GenRenderbuffers FramebufferRenderbuffer = ogl.FramebufferRenderbuffer BindFramebuffer = ogl.BindFramebuffer BindRenderbuffer = ogl.BindRenderbuffer RenderbufferStorage = ogl.RenderbufferStorage DeleteFramebuffers = ogl.DeleteFramebuffers FramebufferTexture2D = ogl.FramebufferTexture2D DrawBuffers = ogl.DrawBuffers CheckFramebufferStatus = ogl.CheckFramebufferStatus DrawBuffer = ogl.DrawBuffer ReadBuffer = ogl.ReadBuffer BlitFramebuffer = ogl.BlitFramebuffer GenBuffers = ogl.GenBuffers BindBuffer = ogl.BindBuffer DeleteBuffers = ogl.DeleteBuffers BufferData = ogl.BufferData GetAttribLocation = ogl.GetAttribLocation GenVertexArrays = ogl.GenVertexArrays BindVertexArray = ogl.BindVertexArray DeleteVertexArrays = ogl.DeleteVertexArrays EnableVertexAttribArray = ogl.EnableVertexAttribArray VertexAttribPointer = ogl.VertexAttribPointer PtrOffset = ogl.PtrOffset Str = ogl.Str Strs = ogl.Strs DrawElements = ogl.DrawElements DrawElementsInstanced = ogl.DrawElementsInstanced DrawArrays = ogl.DrawArrays DrawArraysInstanced = ogl.DrawArraysInstanced BindBufferBase = ogl.BindBufferBase CopyBufferSubData = ogl.CopyBufferSubData BufferSubData = ogl.BufferSubData MapBuffer = ogl.MapBuffer UnmapBuffer = ogl.UnmapBuffer CreateProgram = ogl.CreateProgram CreateShader = ogl.CreateShader ShaderSource = ogl.ShaderSource CompileShader = ogl.CompileShader AttachShader = ogl.AttachShader DetachShader = ogl.DetachShader DeleteShader = ogl.DeleteShader LinkProgram = ogl.LinkProgram UseProgram = ogl.UseProgram DeleteProgram = ogl.DeleteProgram GetProgramiv = ogl.GetProgramiv GetProgramInfoLog = ogl.GetProgramInfoLog GetShaderInfoLog = ogl.GetShaderInfoLog DispatchCompute = ogl.DispatchCompute GetUniformLocation = ogl.GetUniformLocation Uniform1i = ogl.Uniform1i Uniform1iv = ogl.Uniform1iv Uniform1f = ogl.Uniform1f Uniform1fv = ogl.Uniform1fv Uniform2fv = ogl.Uniform2fv Uniform3fv = ogl.Uniform3fv UniformMatrix4fv = ogl.UniformMatrix4fv GetShaderiv = ogl.GetShaderiv ReadPixels = ogl.ReadPixels PolygonMode = ogl.PolygonMode Viewport = ogl.Viewport )
Functions adapted from go-gl
Functions ¶
func Disable ¶
func Disable(val uint32)
Disable changes the state of the specified value. If the state of this value is already false then nothing happens.
func Enable ¶
func Enable(val uint32)
Enable changes the state of the specified value. If the state of this value is already true then nothing happens.
func ForcedDisable ¶
func ForcedDisable(val uint32)
ForcedDisable changes the state of the specified value.
func ForcedEnable ¶
func ForcedEnable(val uint32)
ForcedEnable changes the state of the specified value.
Types ¶
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