Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
Types ¶
type Item ¶
type Item struct { InvTabID byte Cash, Pet bool Only, TradeBlock, ExpireOnLogout, Quest, TimeLimited int64 ReqLevel byte Tuc byte // Total upgrade count? SlotMax int16 ReqJob int64 ReqSTR, ReqDEX, ReqINT, ReqLUK, IncSTR, IncDEX, IncINT, IncLUK int16 IncACC, IncEVA, IncMDD, IncPDD, IncMAD, IncPAD, IncMHP, IncMMP float64 Attack, IncJump, IncSpeed, RecoveryHP float64 AttackSpeed int16 Price int32 NotSale int64 UnitPrice float64 Life, Hungry int64 PickupItem, PickupAll, SweepForDrop int64 ConsumeHP, LongRange int64 Recovery float64 ReqPOP int64 // ? NameTag int64 Pachinko int64 VSlot, ISlot string Type int64 Success int64 // Scroll type Cursed int64 Add int64 // ? DropSweep int64 Rate int64 Meso int64 Path string FloatType int64 NoFlip string StateChangeItem int64 BigSize int64 Sfx string Walk int64 AfterImage string Stand int64 Knockback int64 Fs int64 ChatBalloon int64 }
Item data from nx
type Life ¶
type Life struct { ID int32 Type string Foothold int16 FaceLeft bool X, Y int16 MobTime int64 Hide int64 Rx0, Rx1 int16 Cy int64 Info int64 }
Life object in a map
type Map ¶
type Map struct { Town bool ForcedReturn int64 ReturnMap int32 MobRate float64 Swim, PersonalShop, EntrustedShop, ScrollDisable int64 MoveLimit int64 DecHP int64 NPCs []Life Mobs []Life Portals []Portal Reactors []Reactor Footholds []Foothold FieldLimit int64 VRRight, VRTop, VRLeft, VRBottom, VRLimit int64 Recovery float64 Version int64 Bgm, MapMark string Cloud, HideMinimap int64 MapDesc, Effect string Fs float64 TimeLimit int64 FieldType int64 Everlast, Snow, Rain int64 MapName, StreetName, Help string }
Map data from nx
type Mob ¶
type Mob struct {
HP, MP int32 // Not in nx
MaxHP, HPRecovery int32
MaxMP, MPRecovery int32
Level int64
Exp int64
MADamage, MDDamage int64
PADamage, PDDamage int64
Speed, Eva, Acc int64
SummonType int8
SummonOption int32
Boss, Undead int64
ElemAttr string
Link int64
FlySpeed int64
NoRegen int64
Invincible int64
SelfDestruction int64
ExplosiveReward int64
Skills map[byte]byte
Revives []int32
Fs float64
Pushed int64
BodyAttack int64
NoFlip int64
NotAttack int64
FirstAttack int64
RemoveQuest int64
RemoveAfter string
PublicReward int64
HPTagBGColor int64
HPTagColor int64
}
Mob data from nx
type MobSkill ¶
type MobSkill struct { Hp int32 MpCon int32 Limit, Interval int64 MobID []int64 SummonEffect int64 Time int64 }
MobSkill data from nx
type PlayerSkill ¶
type PlayerSkill struct { Mastery int64 Mad, Mdd, Pad, Pdd int64 Hp, Mp, HpCon, MpCon int64 BulletConsume int64 MoneyConsume int64 ItemCon int64 ItemConNo int64 Time int64 Eva, Acc, Jump, Speed int64 Range int64 MobCount int64 AttackCount int64 Damage int64 Fixdamage int64 Rb, Lt gonx.Vector Hs string X, Y, Z int64 Prop int64 BulletCount int64 Action string }
PlayerSkill data from nx
func GetPlayerSkill ¶
func GetPlayerSkill(id int32) ([]PlayerSkill, error)
GetPlayerSkill from loaded nx
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