Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func InitScoreAnim ¶
func InitScoreAnim()
Types ¶
type Food ¶
type Food struct { c.TeleCompTriang IsActive bool Center c.Vec32 }
func NewFoodRandLoc ¶
func NewFoodRandLoc() *Food
func (Food) CollEnabled ¶
Implement collidable interface ------------------------------
func (Food) CollisionRects ¶
type ScoreAnim ¶
type ScoreAnim struct { c.TeleCompTriang // contains filtered or unexported fields }
func NewScoreAnim ¶
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