match

package
Version: v0.2.0 Latest Latest
Warning

This package is not in the latest version of its module.

Go to latest
Published: Jul 23, 2017 License: MIT Imports: 3 Imported by: 0

Documentation

Overview

Package match is a generated protocol buffer package.

It is generated from these files:

proto/match.proto

It has these top-level messages:

Match
Participant
ParticipantStats

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Match

type Match struct {
	GameID       int64          `protobuf:"varint,1,opt,name=GameID" json:"GameID,omitempty"`
	SeasonID     int32          `protobuf:"varint,2,opt,name=SeasonID" json:"SeasonID,omitempty"`
	GameCreation int64          `protobuf:"varint,3,opt,name=GameCreation" json:"GameCreation,omitempty"`
	GameDuration int32          `protobuf:"varint,4,opt,name=GameDuration" json:"GameDuration,omitempty"`
	Participants []*Participant `protobuf:"bytes,5,rep,name=Participants" json:"Participants,omitempty"`
	Bans         []int64        `protobuf:"varint,6,rep,packed,name=Bans" json:"Bans,omitempty"`
	GameMode     string         `protobuf:"bytes,7,opt,name=GameMode" json:"GameMode,omitempty"`
	MapID        int32          `protobuf:"varint,8,opt,name=MapID" json:"MapID,omitempty"`
	GameType     string         `protobuf:"bytes,9,opt,name=GameType" json:"GameType,omitempty"`
}

Maps to struct defined in structs/match.go

func (*Match) Descriptor

func (*Match) Descriptor() ([]byte, []int)

func (*Match) GetBans

func (m *Match) GetBans() []int64

func (*Match) GetGameCreation

func (m *Match) GetGameCreation() int64

func (*Match) GetGameDuration

func (m *Match) GetGameDuration() int32

func (*Match) GetGameID

func (m *Match) GetGameID() int64

func (*Match) GetGameMode

func (m *Match) GetGameMode() string

func (*Match) GetGameType

func (m *Match) GetGameType() string

func (*Match) GetMapID

func (m *Match) GetMapID() int32

func (*Match) GetParticipants

func (m *Match) GetParticipants() []*Participant

func (*Match) GetSeasonID

func (m *Match) GetSeasonID() int32

func (*Match) ProtoMessage

func (*Match) ProtoMessage()

func (*Match) Reset

func (m *Match) Reset()

func (*Match) String

func (m *Match) String() string

type Participant

type Participant struct {
	SummonerName string            `protobuf:"bytes,1,opt,name=SummonerName" json:"SummonerName,omitempty"`
	AccountID    int64             `protobuf:"varint,2,opt,name=AccountID" json:"AccountID,omitempty"`
	ProfileIcon  int32             `protobuf:"varint,3,opt,name=ProfileIcon" json:"ProfileIcon,omitempty"`
	SummonerID   int64             `protobuf:"varint,4,opt,name=SummonerID" json:"SummonerID,omitempty"`
	ChampionID   int64             `protobuf:"varint,5,opt,name=ChampionID" json:"ChampionID,omitempty"`
	TeamID       int32             `protobuf:"varint,6,opt,name=TeamID" json:"TeamID,omitempty"`
	Winner       bool              `protobuf:"varint,7,opt,name=Winner" json:"Winner,omitempty"`
	Stats        *ParticipantStats `protobuf:"bytes,8,opt,name=Stats" json:"Stats,omitempty"`
}

func (*Participant) Descriptor

func (*Participant) Descriptor() ([]byte, []int)

func (*Participant) GetAccountID

func (m *Participant) GetAccountID() int64

func (*Participant) GetChampionID

func (m *Participant) GetChampionID() int64

func (*Participant) GetProfileIcon

func (m *Participant) GetProfileIcon() int32

func (*Participant) GetStats added in v0.2.0

func (m *Participant) GetStats() *ParticipantStats

func (*Participant) GetSummonerID

func (m *Participant) GetSummonerID() int64

func (*Participant) GetSummonerName

func (m *Participant) GetSummonerName() string

func (*Participant) GetTeamID

func (m *Participant) GetTeamID() int32

func (*Participant) GetWinner

func (m *Participant) GetWinner() bool

func (*Participant) ProtoMessage

func (*Participant) ProtoMessage()

func (*Participant) Reset

func (m *Participant) Reset()

func (*Participant) String

func (m *Participant) String() string

type ParticipantStats added in v0.2.0

type ParticipantStats struct {
	Spell1                          int32   `protobuf:"varint,1,opt,name=Spell1" json:"Spell1,omitempty"`
	Spell2                          int32   `protobuf:"varint,2,opt,name=Spell2" json:"Spell2,omitempty"`
	Masteries                       []int32 `protobuf:"varint,4,rep,packed,name=masteries" json:"masteries,omitempty"`
	Runes                           []int32 `protobuf:"varint,5,rep,packed,name=Runes" json:"Runes,omitempty"`
	Items                           []int32 `protobuf:"varint,6,rep,packed,name=Items" json:"Items,omitempty"`
	Kills                           int32   `protobuf:"varint,7,opt,name=Kills" json:"Kills,omitempty"`
	Deaths                          int32   `protobuf:"varint,8,opt,name=Deaths" json:"Deaths,omitempty"`
	Assists                         int32   `protobuf:"varint,9,opt,name=Assists" json:"Assists,omitempty"`
	LargestKillingSpree             int32   `protobuf:"varint,10,opt,name=LargestKillingSpree" json:"LargestKillingSpree,omitempty"`
	LargestMultiKill                int32   `protobuf:"varint,11,opt,name=LargestMultiKill" json:"LargestMultiKill,omitempty"`
	KillingSprees                   int32   `protobuf:"varint,12,opt,name=KillingSprees" json:"KillingSprees,omitempty"`
	LongestTimeSpentLiving          int32   `protobuf:"varint,13,opt,name=LongestTimeSpentLiving" json:"LongestTimeSpentLiving,omitempty"`
	DoubleKills                     int32   `protobuf:"varint,14,opt,name=DoubleKills" json:"DoubleKills,omitempty"`
	TripleKills                     int32   `protobuf:"varint,15,opt,name=TripleKills" json:"TripleKills,omitempty"`
	QuadraKills                     int32   `protobuf:"varint,16,opt,name=QuadraKills" json:"QuadraKills,omitempty"`
	PentaKills                      int32   `protobuf:"varint,17,opt,name=PentaKills" json:"PentaKills,omitempty"`
	UnrealKills                     int32   `protobuf:"varint,18,opt,name=UnrealKills" json:"UnrealKills,omitempty"`
	TotalDamageDealt                int32   `protobuf:"varint,19,opt,name=TotalDamageDealt" json:"TotalDamageDealt,omitempty"`
	MagicDamageDealt                int32   `protobuf:"varint,20,opt,name=MagicDamageDealt" json:"MagicDamageDealt,omitempty"`
	PhysicalDamageDealt             int32   `protobuf:"varint,21,opt,name=PhysicalDamageDealt" json:"PhysicalDamageDealt,omitempty"`
	TrueDamageDealt                 int32   `protobuf:"varint,22,opt,name=TrueDamageDealt" json:"TrueDamageDealt,omitempty"`
	LargestCriticalStrike           int32   `protobuf:"varint,23,opt,name=LargestCriticalStrike" json:"LargestCriticalStrike,omitempty"`
	TotalDamageDealtToChampions     int32   `protobuf:"varint,24,opt,name=TotalDamageDealtToChampions" json:"TotalDamageDealtToChampions,omitempty"`
	MagicDamageDealtToChampions     int32   `protobuf:"varint,25,opt,name=MagicDamageDealtToChampions" json:"MagicDamageDealtToChampions,omitempty"`
	PhysicalDamageDealtToChampions  int32   `protobuf:"varint,26,opt,name=PhysicalDamageDealtToChampions" json:"PhysicalDamageDealtToChampions,omitempty"`
	TrueDamageDealtToChampions      int32   `protobuf:"varint,27,opt,name=TrueDamageDealtToChampions" json:"TrueDamageDealtToChampions,omitempty"`
	TotalHeal                       int32   `protobuf:"varint,28,opt,name=TotalHeal" json:"TotalHeal,omitempty"`
	TotalUnitsHealed                int32   `protobuf:"varint,29,opt,name=TotalUnitsHealed" json:"TotalUnitsHealed,omitempty"`
	DamageSelfMitigated             int32   `protobuf:"varint,30,opt,name=DamageSelfMitigated" json:"DamageSelfMitigated,omitempty"`
	DamageDealtToObjectives         int32   `protobuf:"varint,31,opt,name=DamageDealtToObjectives" json:"DamageDealtToObjectives,omitempty"`
	DamageDealtToTurrets            int32   `protobuf:"varint,32,opt,name=DamageDealtToTurrets" json:"DamageDealtToTurrets,omitempty"`
	VisionScore                     int32   `protobuf:"varint,33,opt,name=VisionScore" json:"VisionScore,omitempty"`
	TimeCCingOthers                 int32   `protobuf:"varint,34,opt,name=TimeCCingOthers" json:"TimeCCingOthers,omitempty"`
	TotalDamageTaken                int32   `protobuf:"varint,35,opt,name=TotalDamageTaken" json:"TotalDamageTaken,omitempty"`
	MagicalDamageTaken              int32   `protobuf:"varint,36,opt,name=MagicalDamageTaken" json:"MagicalDamageTaken,omitempty"`
	PhysicalDamageTaken             int32   `protobuf:"varint,37,opt,name=PhysicalDamageTaken" json:"PhysicalDamageTaken,omitempty"`
	TrueDamageTaken                 int32   `protobuf:"varint,38,opt,name=TrueDamageTaken" json:"TrueDamageTaken,omitempty"`
	GoldEarned                      int32   `protobuf:"varint,39,opt,name=GoldEarned" json:"GoldEarned,omitempty"`
	GoldSpent                       int32   `protobuf:"varint,40,opt,name=GoldSpent" json:"GoldSpent,omitempty"`
	TurretKills                     int32   `protobuf:"varint,41,opt,name=TurretKills" json:"TurretKills,omitempty"`
	InhibitorKills                  int32   `protobuf:"varint,42,opt,name=InhibitorKills" json:"InhibitorKills,omitempty"`
	TotalMinionsKilled              int32   `protobuf:"varint,43,opt,name=TotalMinionsKilled" json:"TotalMinionsKilled,omitempty"`
	NeutralMinionsKilled            int32   `protobuf:"varint,44,opt,name=NeutralMinionsKilled" json:"NeutralMinionsKilled,omitempty"`
	NeutralMinionsKilledTeamJungle  int32   `protobuf:"varint,45,opt,name=NeutralMinionsKilledTeamJungle" json:"NeutralMinionsKilledTeamJungle,omitempty"`
	NeutralMinionsKilledEnemyJungle int32   `protobuf:"varint,46,opt,name=NeutralMinionsKilledEnemyJungle" json:"NeutralMinionsKilledEnemyJungle,omitempty"`
	TotalTimeCrowdControlDealt      int32   `protobuf:"varint,47,opt,name=TotalTimeCrowdControlDealt" json:"TotalTimeCrowdControlDealt,omitempty"`
	ChampLevel                      int32   `protobuf:"varint,48,opt,name=ChampLevel" json:"ChampLevel,omitempty"`
	VisionWardsBoughtInGame         int32   `protobuf:"varint,49,opt,name=VisionWardsBoughtInGame" json:"VisionWardsBoughtInGame,omitempty"`
	SightWardsBoughtInGame          int32   `protobuf:"varint,50,opt,name=SightWardsBoughtInGame" json:"SightWardsBoughtInGame,omitempty"`
	WardsPlaced                     int32   `protobuf:"varint,51,opt,name=WardsPlaced" json:"WardsPlaced,omitempty"`
	WardsKilled                     int32   `protobuf:"varint,52,opt,name=WardsKilled" json:"WardsKilled,omitempty"`
	FirstBloodKill                  bool    `protobuf:"varint,53,opt,name=FirstBloodKill" json:"FirstBloodKill,omitempty"`
	FirstBloodAssist                bool    `protobuf:"varint,54,opt,name=FirstBloodAssist" json:"FirstBloodAssist,omitempty"`
	FirstTowerKill                  bool    `protobuf:"varint,55,opt,name=FirstTowerKill" json:"FirstTowerKill,omitempty"`
	FirstTowerAssist                bool    `protobuf:"varint,56,opt,name=FirstTowerAssist" json:"FirstTowerAssist,omitempty"`
	FirstInhibitorKill              bool    `protobuf:"varint,57,opt,name=FirstInhibitorKill" json:"FirstInhibitorKill,omitempty"`
	FirstInhibitorAssist            bool    `protobuf:"varint,58,opt,name=FirstInhibitorAssist" json:"FirstInhibitorAssist,omitempty"`
	CombatPlayerScore               int32   `protobuf:"varint,59,opt,name=CombatPlayerScore" json:"CombatPlayerScore,omitempty"`
	ObjectivePlayerScore            int32   `protobuf:"varint,60,opt,name=ObjectivePlayerScore" json:"ObjectivePlayerScore,omitempty"`
	TotalPlayerScore                int32   `protobuf:"varint,61,opt,name=TotalPlayerScore" json:"TotalPlayerScore,omitempty"`
	TotalScoreRank                  int32   `protobuf:"varint,62,opt,name=TotalScoreRank" json:"TotalScoreRank,omitempty"`
}

func (*ParticipantStats) Descriptor added in v0.2.0

func (*ParticipantStats) Descriptor() ([]byte, []int)

func (*ParticipantStats) GetAssists added in v0.2.0

func (m *ParticipantStats) GetAssists() int32

func (*ParticipantStats) GetChampLevel added in v0.2.0

func (m *ParticipantStats) GetChampLevel() int32

func (*ParticipantStats) GetCombatPlayerScore added in v0.2.0

func (m *ParticipantStats) GetCombatPlayerScore() int32

func (*ParticipantStats) GetDamageDealtToObjectives added in v0.2.0

func (m *ParticipantStats) GetDamageDealtToObjectives() int32

func (*ParticipantStats) GetDamageDealtToTurrets added in v0.2.0

func (m *ParticipantStats) GetDamageDealtToTurrets() int32

func (*ParticipantStats) GetDamageSelfMitigated added in v0.2.0

func (m *ParticipantStats) GetDamageSelfMitigated() int32

func (*ParticipantStats) GetDeaths added in v0.2.0

func (m *ParticipantStats) GetDeaths() int32

func (*ParticipantStats) GetDoubleKills added in v0.2.0

func (m *ParticipantStats) GetDoubleKills() int32

func (*ParticipantStats) GetFirstBloodAssist added in v0.2.0

func (m *ParticipantStats) GetFirstBloodAssist() bool

func (*ParticipantStats) GetFirstBloodKill added in v0.2.0

func (m *ParticipantStats) GetFirstBloodKill() bool

func (*ParticipantStats) GetFirstInhibitorAssist added in v0.2.0

func (m *ParticipantStats) GetFirstInhibitorAssist() bool

func (*ParticipantStats) GetFirstInhibitorKill added in v0.2.0

func (m *ParticipantStats) GetFirstInhibitorKill() bool

func (*ParticipantStats) GetFirstTowerAssist added in v0.2.0

func (m *ParticipantStats) GetFirstTowerAssist() bool

func (*ParticipantStats) GetFirstTowerKill added in v0.2.0

func (m *ParticipantStats) GetFirstTowerKill() bool

func (*ParticipantStats) GetGoldEarned added in v0.2.0

func (m *ParticipantStats) GetGoldEarned() int32

func (*ParticipantStats) GetGoldSpent added in v0.2.0

func (m *ParticipantStats) GetGoldSpent() int32

func (*ParticipantStats) GetInhibitorKills added in v0.2.0

func (m *ParticipantStats) GetInhibitorKills() int32

func (*ParticipantStats) GetItems added in v0.2.0

func (m *ParticipantStats) GetItems() []int32

func (*ParticipantStats) GetKillingSprees added in v0.2.0

func (m *ParticipantStats) GetKillingSprees() int32

func (*ParticipantStats) GetKills added in v0.2.0

func (m *ParticipantStats) GetKills() int32

func (*ParticipantStats) GetLargestCriticalStrike added in v0.2.0

func (m *ParticipantStats) GetLargestCriticalStrike() int32

func (*ParticipantStats) GetLargestKillingSpree added in v0.2.0

func (m *ParticipantStats) GetLargestKillingSpree() int32

func (*ParticipantStats) GetLargestMultiKill added in v0.2.0

func (m *ParticipantStats) GetLargestMultiKill() int32

func (*ParticipantStats) GetLongestTimeSpentLiving added in v0.2.0

func (m *ParticipantStats) GetLongestTimeSpentLiving() int32

func (*ParticipantStats) GetMagicDamageDealt added in v0.2.0

func (m *ParticipantStats) GetMagicDamageDealt() int32

func (*ParticipantStats) GetMagicDamageDealtToChampions added in v0.2.0

func (m *ParticipantStats) GetMagicDamageDealtToChampions() int32

func (*ParticipantStats) GetMagicalDamageTaken added in v0.2.0

func (m *ParticipantStats) GetMagicalDamageTaken() int32

func (*ParticipantStats) GetMasteries added in v0.2.0

func (m *ParticipantStats) GetMasteries() []int32

func (*ParticipantStats) GetNeutralMinionsKilled added in v0.2.0

func (m *ParticipantStats) GetNeutralMinionsKilled() int32

func (*ParticipantStats) GetNeutralMinionsKilledEnemyJungle added in v0.2.0

func (m *ParticipantStats) GetNeutralMinionsKilledEnemyJungle() int32

func (*ParticipantStats) GetNeutralMinionsKilledTeamJungle added in v0.2.0

func (m *ParticipantStats) GetNeutralMinionsKilledTeamJungle() int32

func (*ParticipantStats) GetObjectivePlayerScore added in v0.2.0

func (m *ParticipantStats) GetObjectivePlayerScore() int32

func (*ParticipantStats) GetPentaKills added in v0.2.0

func (m *ParticipantStats) GetPentaKills() int32

func (*ParticipantStats) GetPhysicalDamageDealt added in v0.2.0

func (m *ParticipantStats) GetPhysicalDamageDealt() int32

func (*ParticipantStats) GetPhysicalDamageDealtToChampions added in v0.2.0

func (m *ParticipantStats) GetPhysicalDamageDealtToChampions() int32

func (*ParticipantStats) GetPhysicalDamageTaken added in v0.2.0

func (m *ParticipantStats) GetPhysicalDamageTaken() int32

func (*ParticipantStats) GetQuadraKills added in v0.2.0

func (m *ParticipantStats) GetQuadraKills() int32

func (*ParticipantStats) GetRunes added in v0.2.0

func (m *ParticipantStats) GetRunes() []int32

func (*ParticipantStats) GetSightWardsBoughtInGame added in v0.2.0

func (m *ParticipantStats) GetSightWardsBoughtInGame() int32

func (*ParticipantStats) GetSpell1 added in v0.2.0

func (m *ParticipantStats) GetSpell1() int32

func (*ParticipantStats) GetSpell2 added in v0.2.0

func (m *ParticipantStats) GetSpell2() int32

func (*ParticipantStats) GetTimeCCingOthers added in v0.2.0

func (m *ParticipantStats) GetTimeCCingOthers() int32

func (*ParticipantStats) GetTotalDamageDealt added in v0.2.0

func (m *ParticipantStats) GetTotalDamageDealt() int32

func (*ParticipantStats) GetTotalDamageDealtToChampions added in v0.2.0

func (m *ParticipantStats) GetTotalDamageDealtToChampions() int32

func (*ParticipantStats) GetTotalDamageTaken added in v0.2.0

func (m *ParticipantStats) GetTotalDamageTaken() int32

func (*ParticipantStats) GetTotalHeal added in v0.2.0

func (m *ParticipantStats) GetTotalHeal() int32

func (*ParticipantStats) GetTotalMinionsKilled added in v0.2.0

func (m *ParticipantStats) GetTotalMinionsKilled() int32

func (*ParticipantStats) GetTotalPlayerScore added in v0.2.0

func (m *ParticipantStats) GetTotalPlayerScore() int32

func (*ParticipantStats) GetTotalScoreRank added in v0.2.0

func (m *ParticipantStats) GetTotalScoreRank() int32

func (*ParticipantStats) GetTotalTimeCrowdControlDealt added in v0.2.0

func (m *ParticipantStats) GetTotalTimeCrowdControlDealt() int32

func (*ParticipantStats) GetTotalUnitsHealed added in v0.2.0

func (m *ParticipantStats) GetTotalUnitsHealed() int32

func (*ParticipantStats) GetTripleKills added in v0.2.0

func (m *ParticipantStats) GetTripleKills() int32

func (*ParticipantStats) GetTrueDamageDealt added in v0.2.0

func (m *ParticipantStats) GetTrueDamageDealt() int32

func (*ParticipantStats) GetTrueDamageDealtToChampions added in v0.2.0

func (m *ParticipantStats) GetTrueDamageDealtToChampions() int32

func (*ParticipantStats) GetTrueDamageTaken added in v0.2.0

func (m *ParticipantStats) GetTrueDamageTaken() int32

func (*ParticipantStats) GetTurretKills added in v0.2.0

func (m *ParticipantStats) GetTurretKills() int32

func (*ParticipantStats) GetUnrealKills added in v0.2.0

func (m *ParticipantStats) GetUnrealKills() int32

func (*ParticipantStats) GetVisionScore added in v0.2.0

func (m *ParticipantStats) GetVisionScore() int32

func (*ParticipantStats) GetVisionWardsBoughtInGame added in v0.2.0

func (m *ParticipantStats) GetVisionWardsBoughtInGame() int32

func (*ParticipantStats) GetWardsKilled added in v0.2.0

func (m *ParticipantStats) GetWardsKilled() int32

func (*ParticipantStats) GetWardsPlaced added in v0.2.0

func (m *ParticipantStats) GetWardsPlaced() int32

func (*ParticipantStats) ProtoMessage added in v0.2.0

func (*ParticipantStats) ProtoMessage()

func (*ParticipantStats) Reset added in v0.2.0

func (m *ParticipantStats) Reset()

func (*ParticipantStats) String added in v0.2.0

func (m *ParticipantStats) String() string

Source Files

Jump to

Keyboard shortcuts

? : This menu
/ : Search site
f or F : Jump to
t or T : Toggle theme light dark auto
y or Y : Canonical URL