trigger

package
v2.43.0 Latest Latest
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Published: Nov 12, 2022 License: Apache-2.0, BSD-3-Clause, MIT Imports: 2 Imported by: 28

Documentation

Overview

Package trigger helps construct aggregation triggers. It defines the trigger API for Go SDK. It is experimental and subject to change.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type AfterAllTrigger

type AfterAllTrigger struct {
	// contains filtered or unexported fields
}

AfterAllTrigger fires after all subtriggers are fired.

func AfterAll added in v2.40.0

func AfterAll(triggers []Trigger) *AfterAllTrigger

AfterAll returns a new AfterAll trigger with subtriggers set to the passed argument.

func (*AfterAllTrigger) String added in v2.40.0

func (t *AfterAllTrigger) String() string

String implements the Stringer interface and returns trigger details as a string.

func (*AfterAllTrigger) SubTriggers

func (t *AfterAllTrigger) SubTriggers() []Trigger

SubTriggers returns the component triggers.

type AfterAnyTrigger

type AfterAnyTrigger struct {
	// contains filtered or unexported fields
}

AfterAnyTrigger fires after any of sub-trigger fires.

func AfterAny added in v2.40.0

func AfterAny(triggers []Trigger) *AfterAnyTrigger

AfterAny returns a new AfterAny trigger with subtriggers set to passed argument.

func (*AfterAnyTrigger) String added in v2.40.0

func (t *AfterAnyTrigger) String() string

String implements the Stringer interface and returns trigger details as a string.

func (*AfterAnyTrigger) SubTriggers

func (t *AfterAnyTrigger) SubTriggers() []Trigger

SubTriggers returns the component triggers.

type AfterCountTrigger

type AfterCountTrigger struct {
	// contains filtered or unexported fields
}

AfterCountTrigger fires after receiving elementCount elements.

func AfterCount

func AfterCount(count int32) *AfterCountTrigger

AfterCount constructs a trigger that fires after at least `count` number of elements are processed.

func (*AfterCountTrigger) ElementCount

func (t *AfterCountTrigger) ElementCount() int32

ElementCount returns the elementCount.

func (*AfterCountTrigger) String added in v2.40.0

func (t *AfterCountTrigger) String() string

String implements the Stringer interface and returns trigger details as a string.

type AfterEachTrigger added in v2.40.0

type AfterEachTrigger struct {
	// contains filtered or unexported fields
}

AfterEachTrigger fires when each trigger is ready. Order of triggers matters.

func AfterEach added in v2.40.0

func AfterEach(subtriggers []Trigger) *AfterEachTrigger

AfterEach creates a new AfterEach trigger that fires after each trigger is ready. It follows the order of triggers passed in as arguments. Let's say if the second trigger gets ready but the first one is not ready then it won't be fired until first triggered is ready and fired.

func (*AfterEachTrigger) String added in v2.40.0

func (t *AfterEachTrigger) String() string

String implements the Stringer interface and returns trigger details as a string.

func (*AfterEachTrigger) Subtriggers added in v2.40.0

func (t *AfterEachTrigger) Subtriggers() []Trigger

Subtriggers returns the list of subtriggers for the current AfterEach trigger.

type AfterEndOfWindowTrigger

type AfterEndOfWindowTrigger struct {
	// contains filtered or unexported fields
}

AfterEndOfWindowTrigger provides option to set triggers for early and late firing.

func AfterEndOfWindow

func AfterEndOfWindow() *AfterEndOfWindowTrigger

AfterEndOfWindow constructs a trigger that is configurable for early firing (before the end of window) and late firing (after the end of window).

Must call EarlyFiring or LateFiring method on this trigger at the time of setting.

func (*AfterEndOfWindowTrigger) Early

func (t *AfterEndOfWindowTrigger) Early() Trigger

Early returns the Early Firing trigger for AfterEndOfWindowTrigger.

func (*AfterEndOfWindowTrigger) EarlyFiring

EarlyFiring configures an AfterEndOfWindow trigger with an implicitly repeated trigger that applies before the end of the window.

func (*AfterEndOfWindowTrigger) Late

func (t *AfterEndOfWindowTrigger) Late() Trigger

Late returns the Late Firing trigger for AfterEndOfWindowTrigger.

func (*AfterEndOfWindowTrigger) LateFiring

LateFiring configures an AfterEndOfWindow trigger with an implicitly repeated trigger that applies after the end of the window.

Not setting a late firing trigger means elements are discarded.

func (*AfterEndOfWindowTrigger) String added in v2.40.0

func (t *AfterEndOfWindowTrigger) String() string

String implements the Stringer interface and returns trigger details as a string.

type AfterProcessingTimeTrigger

type AfterProcessingTimeTrigger struct {
	// contains filtered or unexported fields
}

AfterProcessingTimeTrigger fires after passage of times defined in timestampTransforms.

func AfterProcessingTime

func AfterProcessingTime() *AfterProcessingTimeTrigger

AfterProcessingTime constructs a trigger that fires relative to when input first arrives.

Must be configured with calls to PlusDelay, or AlignedTo. May be configured with additional delay.

func (*AfterProcessingTimeTrigger) AlignedTo

AlignedTo configures an AfterProcessingTime trigger to fire at the smallest multiple of period since the offset greater than the first element timestamp.

* Period may not be smaller than a millisecond. * Offset may be a zero time (time.Time{}).

func (*AfterProcessingTimeTrigger) PlusDelay

PlusDelay configures an AfterProcessingTime trigger to fire after a specified delay, no smaller than a millisecond.

func (*AfterProcessingTimeTrigger) String added in v2.40.0

func (t *AfterProcessingTimeTrigger) String() string

String implements the Stringer interface and returns trigger details as a string.

func (*AfterProcessingTimeTrigger) TimestampTransforms

func (t *AfterProcessingTimeTrigger) TimestampTransforms() []TimestampTransform

TimestampTransforms returns the timestampTransforms.

type AfterSynchronizedProcessingTimeTrigger

type AfterSynchronizedProcessingTimeTrigger struct{}

AfterSynchronizedProcessingTimeTrigger fires when processing time synchronizes with arrival time.

func AfterSynchronizedProcessingTime added in v2.40.0

func AfterSynchronizedProcessingTime() *AfterSynchronizedProcessingTimeTrigger

AfterSynchronizedProcessingTime creates a new AfterSynchronizedProcessingTime trigger that fires when processing time synchronizes with arrival time.

func (*AfterSynchronizedProcessingTimeTrigger) String added in v2.40.0

String implements the Stringer interface and returns trigger details as a string.

type AlignToTransform

type AlignToTransform struct {
	Period, Offset int64 // in milliseconds
}

AlignToTransform takes the timestamp and transforms it to the lowest multiple of the period starting from the offset.

Eg. A period of 20 with an offset of 45 would have alignments at 5,25,45,65 etc. Timestamps would be transformed as follows: 0 to 5 would be transformed to 5, 6 to 25 would be transformed to 25, 26 to 45 would be transformed to 45, and so on.

func (*AlignToTransform) String added in v2.40.0

func (t *AlignToTransform) String() string

String implements the Stringer interface and returns trigger details as a string.

type AlwaysTrigger

type AlwaysTrigger struct{}

AlwaysTrigger fires immediately after receiving an element.

func Always

func Always() *AlwaysTrigger

Always constructs a trigger that fires immediately whenever an element is received.

Equivalent to trigger.Repeat(trigger.AfterCount(1))

func (*AlwaysTrigger) String added in v2.40.0

func (t *AlwaysTrigger) String() string

String implements the Stringer interface and returns trigger details as a string.

type DefaultTrigger

type DefaultTrigger struct{}

DefaultTrigger fires once after the end of window. Late Data is discarded.

func Default

func Default() *DefaultTrigger

Default constructs a default trigger that fires once after the end of window. Late Data is discarded.

func (DefaultTrigger) String added in v2.40.0

func (t DefaultTrigger) String() string

String implements the Stringer interface and returns trigger details as a string.

type DelayTransform

type DelayTransform struct {
	Delay int64 // in milliseconds
}

DelayTransform takes the timestamp and adds the given delay to it.

func (*DelayTransform) String added in v2.40.0

func (t *DelayTransform) String() string

String implements the Stringer interface and returns trigger details as a string.

type NeverTrigger

type NeverTrigger struct{}

NeverTrigger is never ready to fire.

func Never added in v2.40.0

func Never() *NeverTrigger

Never creates a Never Trigger that is never ready to fire. There will only be an ON_TIME output and a final output at window expiration.

func (*NeverTrigger) String added in v2.40.0

func (t *NeverTrigger) String() string

String implements the Stringer interface and returns trigger details as a string.

type OrFinallyTrigger

type OrFinallyTrigger struct {
	// contains filtered or unexported fields
}

OrFinallyTrigger is ready whenever either of its subtriggers are ready, but finishes output when the finally subtrigger fires.

func OrFinally added in v2.40.0

func OrFinally(main, finally Trigger) *OrFinallyTrigger

OrFinally trigger has main trigger which may fire repeatedly and the finally trigger. Output is produced when the finally trigger fires.

func (*OrFinallyTrigger) Finally added in v2.40.0

func (t *OrFinallyTrigger) Finally() Trigger

Finally returns the finally trigger of OrFinallyTrigger.

func (*OrFinallyTrigger) Main added in v2.40.0

func (t *OrFinallyTrigger) Main() Trigger

Main returns the main trigger of OrFinallyTrigger.

func (*OrFinallyTrigger) String added in v2.40.0

func (t *OrFinallyTrigger) String() string

String implements the Stringer interface and returns trigger details as a string.

type RepeatTrigger

type RepeatTrigger struct {
	// contains filtered or unexported fields
}

RepeatTrigger fires a sub-trigger repeatedly.

func Repeat

func Repeat(t Trigger) *RepeatTrigger

Repeat constructs a trigger that fires a trigger repeatedly once the condition has been met.

Ex: trigger.Repeat(trigger.AfterCount(1)) is same as trigger.Always().

func (*RepeatTrigger) String added in v2.40.0

func (t *RepeatTrigger) String() string

String implements the Stringer interface and returns trigger details as a string.

func (*RepeatTrigger) SubTrigger

func (t *RepeatTrigger) SubTrigger() Trigger

SubTrigger returns the trigger to be repeated.

type TimestampTransform

type TimestampTransform interface {
	// contains filtered or unexported methods
}

TimestampTransform describes how an after processing time trigger time is transformed to determine when to fire an aggregation.const The base timestamp is always the when the first element of the pane is received.

A series of these transforms will be applied in order emit at regular intervals.

type Trigger

type Trigger interface {
	// contains filtered or unexported methods
}

Trigger describes when to emit new aggregations.

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