Versions in this module Expand all Collapse all v0 v0.9.32 Jun 23, 2015 v0.9.30 Jun 15, 2015 v0.9.28 Jun 9, 2015 v0.9.26 May 28, 2015 v0.9.25 May 27, 2015 v0.9.24 May 26, 2015 v0.9.23 May 21, 2015 v0.9.22 May 17, 2015 v0.9.21 May 15, 2015 v0.9.20 May 12, 2015 v0.9.18 May 9, 2015 v0.9.17 May 8, 2015 v0.8.5 Feb 22, 2015 v0.8.5-2 Feb 26, 2015 v0.8.4 Feb 20, 2015 Changes in this version + const ACCUM + const ACCUM_ALPHA_BITS + const ACCUM_BLUE_BITS + const ACCUM_BUFFER_BIT + const ACCUM_CLEAR_VALUE + const ACCUM_GREEN_BITS + const ACCUM_RED_BITS + const ADD + const ALIASED_LINE_WIDTH_RANGE + const ALIASED_POINT_SIZE_RANGE + const ALL_ATTRIB_BITS + const ALPHA + const ALPHA12 + const ALPHA16 + const ALPHA4 + const ALPHA8 + const ALPHA_BIAS + const ALPHA_BITS + const ALPHA_SCALE + const ALPHA_TEST + const ALPHA_TEST_FUNC + const ALPHA_TEST_REF + const ALWAYS + const AMBIENT + const AMBIENT_AND_DIFFUSE + const AND + const AND_INVERTED + const AND_REVERSE + const ATTRIB_STACK_DEPTH + const AUTO_NORMAL + const AUX0 + const AUX1 + const AUX2 + const AUX3 + const AUX_BUFFERS + const BACK + const BACK_LEFT + const BACK_RIGHT + const BGR + const BGRA + const BITMAP + const BITMAP_TOKEN + const BLEND + const BLEND_DST + const BLEND_SRC + const BLUE + const BLUE_BIAS + const BLUE_BITS + const BLUE_SCALE + const BYTE + const C3F_V3F + const C4F_N3F_V3F + const C4UB_V2F + const C4UB_V3F + const CCW + const CLAMP + const CLAMP_TO_EDGE + const CLEAR + const CLIENT_ALL_ATTRIB_BITS + const CLIENT_ATTRIB_STACK_DEPTH + const CLIENT_PIXEL_STORE_BIT + const CLIENT_VERTEX_ARRAY_BIT + const CLIP_PLANE0 + const CLIP_PLANE1 + const CLIP_PLANE2 + const CLIP_PLANE3 + const CLIP_PLANE4 + const CLIP_PLANE5 + const COEFF + const COLOR + const COLOR_ARRAY + const COLOR_ARRAY_POINTER + const COLOR_ARRAY_SIZE + const COLOR_ARRAY_STRIDE + const COLOR_ARRAY_TYPE + const COLOR_BUFFER_BIT + const COLOR_CLEAR_VALUE + const COLOR_INDEX + const COLOR_INDEXES + const COLOR_LOGIC_OP + const COLOR_MATERIAL + const COLOR_MATERIAL_FACE + const COLOR_MATERIAL_PARAMETER + const COLOR_WRITEMASK + const COMPILE + const COMPILE_AND_EXECUTE + const CONSTANT_ATTENUATION + const COPY + const COPY_INVERTED + const COPY_PIXEL_TOKEN + const CULL_FACE + const CULL_FACE_MODE + const CURRENT_BIT + const CURRENT_COLOR + const CURRENT_INDEX + const CURRENT_NORMAL + const CURRENT_RASTER_COLOR + const CURRENT_RASTER_DISTANCE + const CURRENT_RASTER_INDEX + const CURRENT_RASTER_POSITION + const CURRENT_RASTER_POSITION_VALID + const CURRENT_RASTER_TEXTURE_COORDS + const CURRENT_TEXTURE_COORDS + const CW + const DECAL + const DECR + const DEPTH + const DEPTH_BIAS + const DEPTH_BITS + const DEPTH_BUFFER_BIT + const DEPTH_CLEAR_VALUE + const DEPTH_COMPONENT + const DEPTH_FUNC + const DEPTH_RANGE + const DEPTH_SCALE + const DEPTH_TEST + const DEPTH_WRITEMASK + const DIFFUSE + const DITHER + const DOMAIN + const DONT_CARE + const DOUBLE + const DOUBLEBUFFER + const DRAW_BUFFER + const DRAW_PIXEL_TOKEN + const DST_ALPHA + const DST_COLOR + const EDGE_FLAG + const EDGE_FLAG_ARRAY + const EDGE_FLAG_ARRAY_POINTER + const EDGE_FLAG_ARRAY_STRIDE + const EMISSION + const ENABLE_BIT + const EQUAL + const EQUIV + const EVAL_BIT + const EXP + const EXP2 + const EXTENSIONS + const EYE_LINEAR + const EYE_PLANE + const FALSE + const FASTEST + const FEEDBACK + const FEEDBACK_BUFFER_POINTER + const FEEDBACK_BUFFER_SIZE + const FEEDBACK_BUFFER_TYPE + const FILL + const FLAT + const FLOAT + const FOG + const FOG_BIT + const FOG_COLOR + const FOG_DENSITY + const FOG_END + const FOG_HINT + const FOG_INDEX + const FOG_MODE + const FOG_START + const FRONT + const FRONT_AND_BACK + const FRONT_FACE + const FRONT_LEFT + const FRONT_RIGHT + const GEQUAL + const GREATER + const GREEN + const GREEN_BIAS + const GREEN_BITS + const GREEN_SCALE + const HINT_BIT + const INCR + const INDEX_ARRAY + const INDEX_ARRAY_POINTER + const INDEX_ARRAY_STRIDE + const INDEX_ARRAY_TYPE + const INDEX_BITS + const INDEX_CLEAR_VALUE + const INDEX_LOGIC_OP + const INDEX_MODE + const INDEX_OFFSET + const INDEX_SHIFT + const INDEX_WRITEMASK + const INT + const INTENSITY + const INTENSITY12 + const INTENSITY16 + const INTENSITY4 + const INTENSITY8 + const INVALID_ENUM + const INVALID_OPERATION + const INVALID_VALUE + const INVERT + const KEEP + const LEFT + const LEQUAL + const LESS + const LIGHT0 + const LIGHT1 + const LIGHT2 + const LIGHT3 + const LIGHT4 + const LIGHT5 + const LIGHT6 + const LIGHT7 + const LIGHTING + const LIGHTING_BIT + const LIGHT_MODEL_AMBIENT + const LIGHT_MODEL_COLOR_CONTROL + const LIGHT_MODEL_LOCAL_VIEWER + const LIGHT_MODEL_TWO_SIDE + const LINE + const LINEAR + const LINEAR_ATTENUATION + const LINEAR_MIPMAP_LINEAR + const LINEAR_MIPMAP_NEAREST + const LINES + const LINE_BIT + const LINE_LOOP + const LINE_RESET_TOKEN + const LINE_SMOOTH + const LINE_SMOOTH_HINT + const LINE_STIPPLE + const LINE_STIPPLE_PATTERN + const LINE_STIPPLE_REPEAT + const LINE_STRIP + const LINE_TOKEN + const LINE_WIDTH + const LINE_WIDTH_GRANULARITY + const LINE_WIDTH_RANGE + const LIST_BASE + const LIST_BIT + const LIST_INDEX + const LIST_MODE + const LOAD + const LOGIC_OP + const LOGIC_OP_MODE + const LUMINANCE + const LUMINANCE12 + const LUMINANCE12_ALPHA12 + const LUMINANCE12_ALPHA4 + const LUMINANCE16 + const LUMINANCE16_ALPHA16 + const LUMINANCE4 + const LUMINANCE4_ALPHA4 + const LUMINANCE6_ALPHA2 + const LUMINANCE8 + const LUMINANCE8_ALPHA8 + const LUMINANCE_ALPHA + const MAP1_COLOR_4 + const MAP1_GRID_DOMAIN + const MAP1_GRID_SEGMENTS + const MAP1_INDEX + const MAP1_NORMAL + const MAP1_TEXTURE_COORD_1 + const MAP1_TEXTURE_COORD_2 + const MAP1_TEXTURE_COORD_3 + const MAP1_TEXTURE_COORD_4 + const MAP1_VERTEX_3 + const MAP1_VERTEX_4 + const MAP2_COLOR_4 + const MAP2_GRID_DOMAIN + const MAP2_GRID_SEGMENTS + const MAP2_INDEX + const MAP2_NORMAL + const MAP2_TEXTURE_COORD_1 + const MAP2_TEXTURE_COORD_2 + const MAP2_TEXTURE_COORD_3 + const MAP2_TEXTURE_COORD_4 + const MAP2_VERTEX_3 + const MAP2_VERTEX_4 + const MAP_COLOR + const MAP_STENCIL + const MATRIX_MODE + const MAX_3D_TEXTURE_SIZE + const MAX_ATTRIB_STACK_DEPTH + const MAX_CLIENT_ATTRIB_STACK_DEPTH + const MAX_CLIP_PLANES + const MAX_ELEMENTS_INDICES + const MAX_ELEMENTS_VERTICES + const MAX_EVAL_ORDER + const MAX_LIGHTS + const MAX_LIST_NESTING + const MAX_MODELVIEW_STACK_DEPTH + const MAX_NAME_STACK_DEPTH + const MAX_PIXEL_MAP_TABLE + const MAX_PROJECTION_STACK_DEPTH + const MAX_TEXTURE_SIZE + const MAX_TEXTURE_STACK_DEPTH + const MAX_VIEWPORT_DIMS + const MODELVIEW + const MODELVIEW_MATRIX + const MODELVIEW_STACK_DEPTH + const MODULATE + const MULT + const N2D + const N2_BYTES + const N3D + const N3D_COLOR + const N3D_COLOR_TEXTURE + const N3F_V3F + const N3_BYTES + const N4D_COLOR_TEXTURE + const N4_BYTES + const NAME_STACK_DEPTH + const NAND + const NEAREST + const NEAREST_MIPMAP_LINEAR + const NEAREST_MIPMAP_NEAREST + const NEVER + const NICEST + const NONE + const NOOP + const NOR + const NORMALIZE + const NORMAL_ARRAY + const NORMAL_ARRAY_POINTER + const NORMAL_ARRAY_STRIDE + const NORMAL_ARRAY_TYPE + const NOTEQUAL + const NO_ERROR + const OBJECT_LINEAR + const OBJECT_PLANE + const ONE + const ONE_MINUS_DST_ALPHA + const ONE_MINUS_DST_COLOR + const ONE_MINUS_SRC_ALPHA + const ONE_MINUS_SRC_COLOR + const OR + const ORDER + const OR_INVERTED + const OR_REVERSE + const OUT_OF_MEMORY + const PACK_ALIGNMENT + const PACK_IMAGE_HEIGHT + const PACK_LSB_FIRST + const PACK_ROW_LENGTH + const PACK_SKIP_IMAGES + const PACK_SKIP_PIXELS + const PACK_SKIP_ROWS + const PACK_SWAP_BYTES + const PASS_THROUGH_TOKEN + const PERSPECTIVE_CORRECTION_HINT + const PIXEL_MAP_A_TO_A + const PIXEL_MAP_A_TO_A_SIZE + const PIXEL_MAP_B_TO_B + const PIXEL_MAP_B_TO_B_SIZE + const PIXEL_MAP_G_TO_G + const PIXEL_MAP_G_TO_G_SIZE + const PIXEL_MAP_I_TO_A + const PIXEL_MAP_I_TO_A_SIZE + const PIXEL_MAP_I_TO_B + const PIXEL_MAP_I_TO_B_SIZE + const PIXEL_MAP_I_TO_G + const PIXEL_MAP_I_TO_G_SIZE + const PIXEL_MAP_I_TO_I + const PIXEL_MAP_I_TO_I_SIZE + const PIXEL_MAP_I_TO_R + const PIXEL_MAP_I_TO_R_SIZE + const PIXEL_MAP_R_TO_R + const PIXEL_MAP_R_TO_R_SIZE + const PIXEL_MAP_S_TO_S + const PIXEL_MAP_S_TO_S_SIZE + const PIXEL_MODE_BIT + const POINT + const POINTS + const POINT_BIT + const POINT_SIZE + const POINT_SIZE_GRANULARITY + const POINT_SIZE_RANGE + const POINT_SMOOTH + const POINT_SMOOTH_HINT + const POINT_TOKEN + const POLYGON + const POLYGON_BIT + const POLYGON_MODE + const POLYGON_OFFSET_FACTOR + const POLYGON_OFFSET_FILL + const POLYGON_OFFSET_LINE + const POLYGON_OFFSET_POINT + const POLYGON_OFFSET_UNITS + const POLYGON_SMOOTH + const POLYGON_SMOOTH_HINT + const POLYGON_STIPPLE + const POLYGON_STIPPLE_BIT + const POLYGON_TOKEN + const POSITION + const PROJECTION + const PROJECTION_MATRIX + const PROJECTION_STACK_DEPTH + const PROXY_TEXTURE_1D + const PROXY_TEXTURE_2D + const PROXY_TEXTURE_3D + const Q + const QUADRATIC_ATTENUATION + const QUADS + const QUAD_STRIP + const R + const R3_G3_B2 + const READ_BUFFER + const RED + const RED_BIAS + const RED_BITS + const RED_SCALE + const RENDER + const RENDERER + const RENDER_MODE + const REPEAT + const REPLACE + const RESCALE_NORMAL + const RETURN + const RGB + const RGB10 + const RGB10_A2 + const RGB12 + const RGB16 + const RGB4 + const RGB5 + const RGB5_A1 + const RGB8 + const RGBA + const RGBA12 + const RGBA16 + const RGBA2 + const RGBA4 + const RGBA8 + const RGBA_MODE + const RIGHT + const S + const SCISSOR_BIT + const SCISSOR_BOX + const SCISSOR_TEST + const SELECT + const SELECTION_BUFFER_POINTER + const SELECTION_BUFFER_SIZE + const SEPARATE_SPECULAR_COLOR + const SET + const SHADE_MODEL + const SHININESS + const SHORT + const SINGLE_COLOR + const SMOOTH + const SMOOTH_LINE_WIDTH_GRANULARITY + const SMOOTH_LINE_WIDTH_RANGE + const SMOOTH_POINT_SIZE_GRANULARITY + const SMOOTH_POINT_SIZE_RANGE + const SPECULAR + const SPHERE_MAP + const SPOT_CUTOFF + const SPOT_DIRECTION + const SPOT_EXPONENT + const SRC_ALPHA + const SRC_ALPHA_SATURATE + const SRC_COLOR + const STACK_OVERFLOW + const STACK_UNDERFLOW + const STENCIL + const STENCIL_BITS + const STENCIL_BUFFER_BIT + const STENCIL_CLEAR_VALUE + const STENCIL_FAIL + const STENCIL_FUNC + const STENCIL_INDEX + const STENCIL_PASS_DEPTH_FAIL + const STENCIL_PASS_DEPTH_PASS + const STENCIL_REF + const STENCIL_TEST + const STENCIL_VALUE_MASK + const STENCIL_WRITEMASK + const STEREO + const SUBPIXEL_BITS + const T + const T2F_C3F_V3F + const T2F_C4F_N3F_V3F + const T2F_C4UB_V3F + const T2F_N3F_V3F + const T2F_V3F + const T4F_C4F_N3F_V4F + const T4F_V4F + const TEXTURE + const TEXTURE_1D + const TEXTURE_2D + const TEXTURE_3D + const TEXTURE_ALPHA_SIZE + const TEXTURE_BASE_LEVEL + const TEXTURE_BINDING_1D + const TEXTURE_BINDING_2D + const TEXTURE_BINDING_3D + const TEXTURE_BIT + const TEXTURE_BLUE_SIZE + const TEXTURE_BORDER + const TEXTURE_BORDER_COLOR + const TEXTURE_COMPONENTS + const TEXTURE_COORD_ARRAY + const TEXTURE_COORD_ARRAY_POINTER + const TEXTURE_COORD_ARRAY_SIZE + const TEXTURE_COORD_ARRAY_STRIDE + const TEXTURE_COORD_ARRAY_TYPE + const TEXTURE_DEPTH + const TEXTURE_ENV + const TEXTURE_ENV_COLOR + const TEXTURE_ENV_MODE + const TEXTURE_GEN_MODE + const TEXTURE_GEN_Q + const TEXTURE_GEN_R + const TEXTURE_GEN_S + const TEXTURE_GEN_T + const TEXTURE_GREEN_SIZE + const TEXTURE_HEIGHT + const TEXTURE_INTENSITY_SIZE + const TEXTURE_INTERNAL_FORMAT + const TEXTURE_LUMINANCE_SIZE + const TEXTURE_MAG_FILTER + const TEXTURE_MATRIX + const TEXTURE_MAX_LEVEL + const TEXTURE_MAX_LOD + const TEXTURE_MIN_FILTER + const TEXTURE_MIN_LOD + const TEXTURE_PRIORITY + const TEXTURE_RED_SIZE + const TEXTURE_RESIDENT + const TEXTURE_STACK_DEPTH + const TEXTURE_WIDTH + const TEXTURE_WRAP_R + const TEXTURE_WRAP_S + const TEXTURE_WRAP_T + const TRANSFORM_BIT + const TRIANGLES + const TRIANGLE_FAN + const TRIANGLE_STRIP + const TRUE + const UNPACK_ALIGNMENT + const UNPACK_IMAGE_HEIGHT + const UNPACK_LSB_FIRST + const UNPACK_ROW_LENGTH + const UNPACK_SKIP_IMAGES + const UNPACK_SKIP_PIXELS + const UNPACK_SKIP_ROWS + const UNPACK_SWAP_BYTES + const UNSIGNED_BYTE + const UNSIGNED_BYTE_2_3_3_REV + const UNSIGNED_BYTE_3_3_2 + const UNSIGNED_INT + const UNSIGNED_INT_10_10_10_2 + const UNSIGNED_INT_2_10_10_10_REV + const UNSIGNED_INT_8_8_8_8 + const UNSIGNED_INT_8_8_8_8_REV + const UNSIGNED_SHORT + const UNSIGNED_SHORT_1_5_5_5_REV + const UNSIGNED_SHORT_4_4_4_4 + const UNSIGNED_SHORT_4_4_4_4_REV + const UNSIGNED_SHORT_5_5_5_1 + const UNSIGNED_SHORT_5_6_5 + const UNSIGNED_SHORT_5_6_5_REV + const V2F + const V3F + const VENDOR + const VERSION + const VERTEX_ARRAY + const VERTEX_ARRAY_POINTER + const VERTEX_ARRAY_SIZE + const VERTEX_ARRAY_STRIDE + const VERTEX_ARRAY_TYPE + const VIEWPORT + const VIEWPORT_BIT + const XOR + const ZERO + const ZOOM_X + const ZOOM_Y + type GL struct + func API(context glbase.Contexter) *GL + func (gl *GL) Accum(op glbase.Enum, value float32) + func (gl *GL) AlphaFunc(glfunc glbase.Enum, ref float32) + func (gl *GL) AreTexturesResident(n int, textures []glbase.Texture, residences []bool) bool + func (gl *GL) ArrayElement(i int32) + func (gl *GL) Begin(mode glbase.Enum) + func (gl *GL) BindTexture(target glbase.Enum, texture glbase.Texture) + func (gl *GL) Bitmap(width, height int, xorig, yorig, xmove, ymove float32, bitmap []uint8) + func (gl *GL) BlendColor(red, green, blue, alpha float32) + func (gl *GL) BlendEquation(mode glbase.Enum) + func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) + func (gl *GL) CallList(list uint32) + func (gl *GL) CallLists(n int, gltype glbase.Enum, lists interface{}) + func (gl *GL) Clear(mask glbase.Bitfield) + func (gl *GL) ClearAccum(red, green, blue, alpha float32) + func (gl *GL) ClearColor(red, green, blue, alpha float32) + func (gl *GL) ClearDepth(depth float64) + func (gl *GL) ClearIndex(c float32) + func (gl *GL) ClearStencil(s int32) + func (gl *GL) ClipPlane(plane glbase.Enum, equation []float64) + func (gl *GL) Color3b(red, green, blue byte) + func (gl *GL) Color3bv(v []byte) + func (gl *GL) Color3d(red, green, blue float64) + func (gl *GL) Color3dv(v []float64) + func (gl *GL) Color3f(red, green, blue float32) + func (gl *GL) Color3fv(v []float32) + func (gl *GL) Color3i(red, green, blue int32) + func (gl *GL) Color3iv(v []int32) + func (gl *GL) Color3s(red, green, blue int16) + func (gl *GL) Color3sv(v []int16) + func (gl *GL) Color3ub(red, green, blue uint8) + func (gl *GL) Color3ubv(v []uint8) + func (gl *GL) Color3ui(red, green, blue uint32) + func (gl *GL) Color3uiv(v []uint32) + func (gl *GL) Color3us(red, green, blue uint16) + func (gl *GL) Color3usv(v []uint16) + func (gl *GL) Color4b(red, green, blue, alpha byte) + func (gl *GL) Color4bv(v []byte) + func (gl *GL) Color4d(red, green, blue, alpha float64) + func (gl *GL) Color4dv(v []float64) + func (gl *GL) Color4f(red, green, blue, alpha float32) + func (gl *GL) Color4fv(v []float32) + func (gl *GL) Color4i(red, green, blue, alpha int32) + func (gl *GL) Color4iv(v []int32) + func (gl *GL) Color4s(red, green, blue, alpha int16) + func (gl *GL) Color4sv(v []int16) + func (gl *GL) Color4ub(red, green, blue, alpha uint8) + func (gl *GL) Color4ubv(v []uint8) + func (gl *GL) Color4ui(red, green, blue, alpha uint32) + func (gl *GL) Color4uiv(v []uint32) + func (gl *GL) Color4us(red, green, blue, alpha uint16) + func (gl *GL) Color4usv(v []uint16) + func (gl *GL) ColorMask(red, green, blue, alpha bool) + func (gl *GL) ColorMaterial(face, mode glbase.Enum) + func (gl *GL) ColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) + func (gl *GL) ColorSubTable(target glbase.Enum, start int32, count int, format, gltype glbase.Enum, ...) + func (gl *GL) ColorTable(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, ...) + func (gl *GL) ColorTableParameterfv(target, pname glbase.Enum, params []float32) + func (gl *GL) ColorTableParameteriv(target, pname glbase.Enum, params []int32) + func (gl *GL) ConvolutionFilter1D(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, ...) + func (gl *GL) ConvolutionFilter2D(target, internalFormat glbase.Enum, width, height int, ...) + func (gl *GL) ConvolutionParameterf(target, pname glbase.Enum, params float32) + func (gl *GL) ConvolutionParameterfv(target, pname glbase.Enum, params []float32) + func (gl *GL) ConvolutionParameteri(target, pname glbase.Enum, params int32) + func (gl *GL) ConvolutionParameteriv(target, pname glbase.Enum, params []int32) + func (gl *GL) CopyColorSubTable(target glbase.Enum, start int32, x, y, width int) + func (gl *GL) CopyColorTable(target, internalFormat glbase.Enum, x, y, width int) + func (gl *GL) CopyConvolutionFilter1D(target, internalFormat glbase.Enum, x, y, width int) + func (gl *GL) CopyConvolutionFilter2D(target, internalFormat glbase.Enum, x, y, width, height int) + func (gl *GL) CopyPixels(x, y, width, height int, gltype glbase.Enum) + func (gl *GL) CopyTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, ...) + func (gl *GL) CopyTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, ...) + func (gl *GL) CopyTexSubImage1D(target glbase.Enum, level, xoffset, x, y, width int) + func (gl *GL) CopyTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, x, y, width, height int) + func (gl *GL) CopyTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, ...) + func (gl *GL) CullFace(mode glbase.Enum) + func (gl *GL) DeleteLists(list uint32, range_ int32) + func (gl *GL) DeleteTextures(textures []glbase.Texture) + func (gl *GL) DepthFunc(glfunc glbase.Enum) + func (gl *GL) DepthMask(flag bool) + func (gl *GL) DepthRange(nearVal, farVal float64) + func (gl *GL) Disable(cap glbase.Enum) + func (gl *GL) DisableClientState(array glbase.Enum) + func (gl *GL) DrawArrays(mode glbase.Enum, first, count int) + func (gl *GL) DrawBuffer(mode glbase.Enum) + func (gl *GL) DrawElements(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}) + func (gl *GL) DrawPixels(width, height int, format, gltype glbase.Enum, pixels interface{}) + func (gl *GL) DrawRangeElements(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, ...) + func (gl *GL) EdgeFlag(flag bool) + func (gl *GL) EdgeFlagPointer(stride int, pointer interface{}) + func (gl *GL) EdgeFlagv(flag []bool) + func (gl *GL) Enable(cap glbase.Enum) + func (gl *GL) EnableClientState(array glbase.Enum) + func (gl *GL) End() + func (gl *GL) EndList() + func (gl *GL) EvalCoord1d(u float64) + func (gl *GL) EvalCoord1dv(u []float64) + func (gl *GL) EvalCoord1f(u float32) + func (gl *GL) EvalCoord1fv(u []float32) + func (gl *GL) EvalCoord2d(u, v float64) + func (gl *GL) EvalCoord2dv(u []float64) + func (gl *GL) EvalCoord2f(u, v float32) + func (gl *GL) EvalCoord2fv(u []float32) + func (gl *GL) EvalMesh1(mode glbase.Enum, i1, i2 int32) + func (gl *GL) EvalMesh2(mode glbase.Enum, i1, i2, j1, j2 int32) + func (gl *GL) EvalPoint1(i int32) + func (gl *GL) EvalPoint2(i, j int32) + func (gl *GL) FeedbackBuffer(size int, gltype glbase.Enum, buffer []float32) + func (gl *GL) Finish() + func (gl *GL) Flush() + func (gl *GL) Fogf(pname glbase.Enum, param float32) + func (gl *GL) Fogfv(pname glbase.Enum, params []float32) + func (gl *GL) Fogi(pname glbase.Enum, param int32) + func (gl *GL) Fogiv(pname glbase.Enum, params []int32) + func (gl *GL) FrontFace(mode glbase.Enum) + func (gl *GL) Frustum(left, right, bottom, top, zNear, zFar float64) + func (gl *GL) GenLists(range_ int32) uint32 + func (gl *GL) GenTextures(n int) []glbase.Texture + func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) + func (gl *GL) GetClipPlane(plane glbase.Enum, equation []float64) + func (gl *GL) GetColorTable(target, format, gltype glbase.Enum, table interface{}) + func (gl *GL) GetColorTableParameterfv(target, pname glbase.Enum, params []float32) + func (gl *GL) GetColorTableParameteriv(target, pname glbase.Enum, params []int32) + func (gl *GL) GetConvolutionFilter(target, format, gltype glbase.Enum, image interface{}) + func (gl *GL) GetConvolutionParameterfv(target, pname glbase.Enum, params []float32) + func (gl *GL) GetConvolutionParameteriv(target, pname glbase.Enum, params []int32) + func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) + func (gl *GL) GetError() glbase.Enum + func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) + func (gl *GL) GetHistogram(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) + func (gl *GL) GetHistogramParameterfv(target, pname glbase.Enum, params []float32) + func (gl *GL) GetHistogramParameteriv(target, pname glbase.Enum, params []int32) + func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) + func (gl *GL) GetLightfv(light, pname glbase.Enum, params []float32) + func (gl *GL) GetLightiv(light, pname glbase.Enum, params []int32) + func (gl *GL) GetMapdv(target, query glbase.Enum, v []float64) + func (gl *GL) GetMapfv(target, query glbase.Enum, v []float32) + func (gl *GL) GetMapiv(target, query glbase.Enum, v []int32) + func (gl *GL) GetMaterialfv(face, pname glbase.Enum, params []float32) + func (gl *GL) GetMaterialiv(face, pname glbase.Enum, params []int32) + func (gl *GL) GetMinmax(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) + func (gl *GL) GetMinmaxParameterfv(target, pname glbase.Enum, params []float32) + func (gl *GL) GetMinmaxParameteriv(target, pname glbase.Enum, params []int32) + func (gl *GL) GetPixelMapfv(glmap glbase.Enum, values []float32) + func (gl *GL) GetPixelMapuiv(glmap glbase.Enum, values []uint32) + func (gl *GL) GetPixelMapusv(glmap glbase.Enum, values []uint16) + func (gl *GL) GetPolygonStipple(mask []uint8) + func (gl *GL) GetSeparableFilter(target, format, gltype glbase.Enum, row, column, span interface{}) + func (gl *GL) GetTexEnvfv(target, pname glbase.Enum, params []float32) + func (gl *GL) GetTexEnviv(target, pname glbase.Enum, params []int32) + func (gl *GL) GetTexGendv(coord, pname glbase.Enum, params []float64) + func (gl *GL) GetTexGenfv(coord, pname glbase.Enum, params []float32) + func (gl *GL) GetTexGeniv(coord, pname glbase.Enum, params []int32) + func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) + func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) + func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) + func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) + func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) + func (gl *GL) Hint(target, mode glbase.Enum) + func (gl *GL) Histogram(target glbase.Enum, width int, internalFormat glbase.Enum, sink bool) + func (gl *GL) IndexMask(mask uint32) + func (gl *GL) IndexPointer(gltype glbase.Enum, stride int, pointer interface{}) + func (gl *GL) Indexd(c float64) + func (gl *GL) Indexdv(c []float64) + func (gl *GL) Indexf(c float32) + func (gl *GL) Indexfv(c []float32) + func (gl *GL) Indexi(c int32) + func (gl *GL) Indexiv(c []int32) + func (gl *GL) Indexs(c int16) + func (gl *GL) Indexsv(c []int16) + func (gl *GL) Indexub(c uint8) + func (gl *GL) Indexubv(c []uint8) + func (gl *GL) InitNames() + func (gl *GL) InterleavedArrays(format glbase.Enum, stride int, pointer interface{}) + func (gl *GL) IsEnabled(cap glbase.Enum) bool + func (gl *GL) IsList(list uint32) bool + func (gl *GL) IsTexture(texture glbase.Texture) bool + func (gl *GL) LightModelf(pname glbase.Enum, param float32) + func (gl *GL) LightModelfv(pname glbase.Enum, params []float32) + func (gl *GL) LightModeli(pname glbase.Enum, param int32) + func (gl *GL) LightModeliv(pname glbase.Enum, params []int32) + func (gl *GL) Lightf(light, pname glbase.Enum, param float32) + func (gl *GL) Lightfv(light, pname glbase.Enum, params []float32) + func (gl *GL) Lighti(light, pname glbase.Enum, param int32) + func (gl *GL) Lightiv(light, pname glbase.Enum, params []int32) + func (gl *GL) LineStipple(factor int32, pattern uint16) + func (gl *GL) LineWidth(width float32) + func (gl *GL) ListBase(base uint32) + func (gl *GL) LoadIdentity() + func (gl *GL) LoadMatrixd(m []float64) + func (gl *GL) LoadMatrixf(m []float32) + func (gl *GL) LoadName(name uint32) + func (gl *GL) LogicOp(opcode glbase.Enum) + func (gl *GL) Map1d(target glbase.Enum, u1, u2 float64, stride, order int, points []float64) + func (gl *GL) Map1f(target glbase.Enum, u1, u2 float32, stride, order int, points []float32) + func (gl *GL) Map2d(target glbase.Enum, u1, u2 float64, ustride, uorder int32, v1, v2 float64, ...) + func (gl *GL) Map2f(target glbase.Enum, u1, u2 float32, ustride, uorder int32, v1, v2 float32, ...) + func (gl *GL) MapGrid1d(un int32, u1, u2 float64) + func (gl *GL) MapGrid1f(un int32, u1, u2 float32) + func (gl *GL) MapGrid2d(un int32, u1, u2 float64, vn int32, v1, v2 float64) + func (gl *GL) MapGrid2f(un int32, u1, u2 float32, vn int32, v1, v2 float32) + func (gl *GL) Materialf(face, pname glbase.Enum, param float32) + func (gl *GL) Materialfv(face, pname glbase.Enum, params []float32) + func (gl *GL) Materiali(face, pname glbase.Enum, param int32) + func (gl *GL) Materialiv(face, pname glbase.Enum, params []int32) + func (gl *GL) MatrixMode(mode glbase.Enum) + func (gl *GL) Minmax(target, internalFormat glbase.Enum, sink bool) + func (gl *GL) MultMatrixd(m []float64) + func (gl *GL) MultMatrixf(m []float32) + func (gl *GL) NewList(list uint32, mode glbase.Enum) + func (gl *GL) Normal3b(nx, ny, nz byte) + func (gl *GL) Normal3bv(v []byte) + func (gl *GL) Normal3d(nx, ny, nz float64) + func (gl *GL) Normal3dv(v []float64) + func (gl *GL) Normal3f(nx, ny, nz float32) + func (gl *GL) Normal3fv(v []float32) + func (gl *GL) Normal3i(nx, ny, nz int32) + func (gl *GL) Normal3iv(v []int32) + func (gl *GL) Normal3s(nx, ny, nz int16) + func (gl *GL) Normal3sv(v []int16) + func (gl *GL) NormalPointer(gltype glbase.Enum, stride int, pointer interface{}) + func (gl *GL) Ortho(left, right, bottom, top, zNear, zFar float64) + func (gl *GL) PassThrough(token float32) + func (gl *GL) PixelMapfv(glmap glbase.Enum, mapsize int32, values []float32) + func (gl *GL) PixelMapuiv(glmap glbase.Enum, mapsize int32, values []uint32) + func (gl *GL) PixelMapusv(glmap glbase.Enum, mapsize int32, values []uint16) + func (gl *GL) PixelStoref(pname glbase.Enum, param float32) + func (gl *GL) PixelStorei(pname glbase.Enum, param int32) + func (gl *GL) PixelTransferf(pname glbase.Enum, param float32) + func (gl *GL) PixelTransferi(pname glbase.Enum, param int32) + func (gl *GL) PixelZoom(xfactor, yfactor float32) + func (gl *GL) PointSize(size float32) + func (gl *GL) PolygonMode(face, mode glbase.Enum) + func (gl *GL) PolygonOffset(factor, units float32) + func (gl *GL) PolygonStipple(mask []uint8) + func (gl *GL) PopAttrib() + func (gl *GL) PopClientAttrib() + func (gl *GL) PopMatrix() + func (gl *GL) PopName() + func (gl *GL) PrioritizeTextures(n int, textures []glbase.Texture, priorities []float32) + func (gl *GL) PushAttrib(mask glbase.Bitfield) + func (gl *GL) PushClientAttrib(mask glbase.Bitfield) + func (gl *GL) PushMatrix() + func (gl *GL) PushName(name uint32) + func (gl *GL) RasterPos2d(x, y float64) + func (gl *GL) RasterPos2dv(v []float64) + func (gl *GL) RasterPos2f(x, y float32) + func (gl *GL) RasterPos2fv(v []float32) + func (gl *GL) RasterPos2i(x, y int) + func (gl *GL) RasterPos2iv(v []int32) + func (gl *GL) RasterPos2s(x, y int16) + func (gl *GL) RasterPos2sv(v []int16) + func (gl *GL) RasterPos3d(x, y, z float64) + func (gl *GL) RasterPos3dv(v []float64) + func (gl *GL) RasterPos3f(x, y, z float32) + func (gl *GL) RasterPos3fv(v []float32) + func (gl *GL) RasterPos3i(x, y, z int) + func (gl *GL) RasterPos3iv(v []int32) + func (gl *GL) RasterPos3s(x, y, z int16) + func (gl *GL) RasterPos3sv(v []int16) + func (gl *GL) RasterPos4d(x, y, z, w float64) + func (gl *GL) RasterPos4dv(v []float64) + func (gl *GL) RasterPos4f(x, y, z, w float32) + func (gl *GL) RasterPos4fv(v []float32) + func (gl *GL) RasterPos4i(x, y, z, w int) + func (gl *GL) RasterPos4iv(v []int32) + func (gl *GL) RasterPos4s(x, y, z, w int16) + func (gl *GL) RasterPos4sv(v []int16) + func (gl *GL) ReadBuffer(mode glbase.Enum) + func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) + func (gl *GL) Rectd(x1, y1, x2, y2 float64) + func (gl *GL) Rectdv(v1, v2 []float64) + func (gl *GL) Rectf(x1, y1, x2, y2 float32) + func (gl *GL) Rectfv(v1, v2 []float32) + func (gl *GL) Recti(x1, y1, x2, y2 int32) + func (gl *GL) Rectiv(v1, v2 []int32) + func (gl *GL) Rects(x1, y1, x2, y2 int16) + func (gl *GL) Rectsv(v1, v2 []int16) + func (gl *GL) RenderMode(mode glbase.Enum) int32 + func (gl *GL) ResetHistogram(target glbase.Enum) + func (gl *GL) ResetMinmax(target glbase.Enum) + func (gl *GL) Rotated(angle, x, y, z float64) + func (gl *GL) Rotatef(angle, x, y, z float32) + func (gl *GL) Scaled(x, y, z float64) + func (gl *GL) Scalef(x, y, z float32) + func (gl *GL) Scissor(x, y, width, height int) + func (gl *GL) SelectBuffer(size int, buffer []glbase.Buffer) + func (gl *GL) SeparableFilter2D(target, internalFormat glbase.Enum, width, height int, ...) + func (gl *GL) ShadeModel(mode glbase.Enum) + func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) + func (gl *GL) StencilMask(mask uint32) + func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) + func (gl *GL) TexCoord1d(s float64) + func (gl *GL) TexCoord1dv(v []float64) + func (gl *GL) TexCoord1f(s float32) + func (gl *GL) TexCoord1fv(v []float32) + func (gl *GL) TexCoord1i(s int32) + func (gl *GL) TexCoord1iv(v []int32) + func (gl *GL) TexCoord1s(s int16) + func (gl *GL) TexCoord1sv(v []int16) + func (gl *GL) TexCoord2d(s, t float64) + func (gl *GL) TexCoord2dv(v []float64) + func (gl *GL) TexCoord2f(s, t float32) + func (gl *GL) TexCoord2fv(v []float32) + func (gl *GL) TexCoord2i(s, t int32) + func (gl *GL) TexCoord2iv(v []int32) + func (gl *GL) TexCoord2s(s, t int16) + func (gl *GL) TexCoord2sv(v []int16) + func (gl *GL) TexCoord3d(s, t, r float64) + func (gl *GL) TexCoord3dv(v []float64) + func (gl *GL) TexCoord3f(s, t, r float32) + func (gl *GL) TexCoord3fv(v []float32) + func (gl *GL) TexCoord3i(s, t, r int32) + func (gl *GL) TexCoord3iv(v []int32) + func (gl *GL) TexCoord3s(s, t, r int16) + func (gl *GL) TexCoord3sv(v []int16) + func (gl *GL) TexCoord4d(s, t, r, q float64) + func (gl *GL) TexCoord4dv(v []float64) + func (gl *GL) TexCoord4f(s, t, r, q float32) + func (gl *GL) TexCoord4fv(v []float32) + func (gl *GL) TexCoord4i(s, t, r, q int32) + func (gl *GL) TexCoord4iv(v []int32) + func (gl *GL) TexCoord4s(s, t, r, q int16) + func (gl *GL) TexCoord4sv(v []int16) + func (gl *GL) TexCoordPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) + func (gl *GL) TexEnvf(target, pname glbase.Enum, param float32) + func (gl *GL) TexEnvfv(target, pname glbase.Enum, params []float32) + func (gl *GL) TexEnvi(target, pname glbase.Enum, param int32) + func (gl *GL) TexEnviv(target, pname glbase.Enum, params []int32) + func (gl *GL) TexGend(coord, pname glbase.Enum, param float64) + func (gl *GL) TexGendv(coord, pname glbase.Enum, params []float64) + func (gl *GL) TexGenf(coord, pname glbase.Enum, param float32) + func (gl *GL) TexGenfv(coord, pname glbase.Enum, params []float32) + func (gl *GL) TexGeni(coord, pname glbase.Enum, param int32) + func (gl *GL) TexGeniv(coord, pname glbase.Enum, params []int32) + func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, ...) + func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, ...) + func (gl *GL) TexImage3D(target glbase.Enum, level int, internalFormat int32, width, height int, ...) + func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) + func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) + func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) + func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) + func (gl *GL) TexSubImage1D(target glbase.Enum, level, xoffset, width int, format, gltype glbase.Enum, ...) + func (gl *GL) TexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, ...) + func (gl *GL) TexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, ...) + func (gl *GL) Translated(x, y, z float64) + func (gl *GL) Translatef(x, y, z float32) + func (gl *GL) Vertex2d(x, y float64) + func (gl *GL) Vertex2dv(v []float64) + func (gl *GL) Vertex2f(x, y float32) + func (gl *GL) Vertex2fv(v []float32) + func (gl *GL) Vertex2i(x, y int) + func (gl *GL) Vertex2iv(v []int32) + func (gl *GL) Vertex2s(x, y int16) + func (gl *GL) Vertex2sv(v []int16) + func (gl *GL) Vertex3d(x, y, z float64) + func (gl *GL) Vertex3dv(v []float64) + func (gl *GL) Vertex3f(x, y, z float32) + func (gl *GL) Vertex3fv(v []float32) + func (gl *GL) Vertex3i(x, y, z int) + func (gl *GL) Vertex3iv(v []int32) + func (gl *GL) Vertex3s(x, y, z int16) + func (gl *GL) Vertex3sv(v []int16) + func (gl *GL) Vertex4d(x, y, z, w float64) + func (gl *GL) Vertex4dv(v []float64) + func (gl *GL) Vertex4f(x, y, z, w float32) + func (gl *GL) Vertex4fv(v []float32) + func (gl *GL) Vertex4i(x, y, z, w int) + func (gl *GL) Vertex4iv(v []int32) + func (gl *GL) Vertex4s(x, y, z, w int16) + func (gl *GL) Vertex4sv(v []int16) + func (gl *GL) VertexPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) + func (gl *GL) Viewport(x, y, width, height int) v0.8.4-1 Feb 20, 2015