Versions in this module Expand all Collapse all v0 v0.9.32 Jun 23, 2015 v0.9.30 Jun 15, 2015 v0.9.28 Jun 9, 2015 v0.9.26 May 28, 2015 v0.9.25 May 27, 2015 v0.9.24 May 26, 2015 v0.9.23 May 21, 2015 v0.9.22 May 17, 2015 v0.9.21 May 15, 2015 v0.9.20 May 12, 2015 v0.9.18 May 9, 2015 v0.9.17 May 8, 2015 v0.8.5 Feb 22, 2015 v0.8.5-2 Feb 26, 2015 v0.8.4 Feb 20, 2015 Changes in this version + const ACCUM + const ACCUM_ALPHA_BITS + const ACCUM_BLUE_BITS + const ACCUM_BUFFER_BIT + const ACCUM_CLEAR_VALUE + const ACCUM_GREEN_BITS + const ACCUM_RED_BITS + const ACTIVE_TEXTURE + const ADD + const ADD_SIGNED + const ALIASED_LINE_WIDTH_RANGE + const ALIASED_POINT_SIZE_RANGE + const ALL_ATTRIB_BITS + const ALPHA + const ALPHA12 + const ALPHA16 + const ALPHA4 + const ALPHA8 + const ALPHA_BIAS + const ALPHA_BITS + const ALPHA_SCALE + const ALPHA_TEST + const ALPHA_TEST_FUNC + const ALPHA_TEST_REF + const ALWAYS + const AMBIENT + const AMBIENT_AND_DIFFUSE + const AND + const AND_INVERTED + const AND_REVERSE + const ARRAY_BUFFER + const ARRAY_BUFFER_BINDING + const ATTRIB_STACK_DEPTH + const AUTO_NORMAL + const AUX0 + const AUX1 + const AUX2 + const AUX3 + const AUX_BUFFERS + const BACK + const BACK_LEFT + const BACK_RIGHT + const BGR + const BGRA + const BITMAP + const BITMAP_TOKEN + const BLEND + const BLEND_DST + const BLEND_DST_ALPHA + const BLEND_DST_RGB + const BLEND_SRC + const BLEND_SRC_ALPHA + const BLEND_SRC_RGB + const BLUE + const BLUE_BIAS + const BLUE_BITS + const BLUE_SCALE + const BUFFER_ACCESS + const BUFFER_MAPPED + const BUFFER_MAP_POINTER + const BUFFER_SIZE + const BUFFER_USAGE + const BYTE + const C3F_V3F + const C4F_N3F_V3F + const C4UB_V2F + const C4UB_V3F + const CCW + const CLAMP + const CLAMP_TO_BORDER + const CLAMP_TO_EDGE + const CLEAR + const CLIENT_ACTIVE_TEXTURE + const CLIENT_ALL_ATTRIB_BITS + const CLIENT_ATTRIB_STACK_DEPTH + const CLIENT_PIXEL_STORE_BIT + const CLIENT_VERTEX_ARRAY_BIT + const CLIP_PLANE0 + const CLIP_PLANE1 + const CLIP_PLANE2 + const CLIP_PLANE3 + const CLIP_PLANE4 + const CLIP_PLANE5 + const COEFF + const COLOR + const COLOR_ARRAY + const COLOR_ARRAY_BUFFER_BINDING + const COLOR_ARRAY_POINTER + const COLOR_ARRAY_SIZE + const COLOR_ARRAY_STRIDE + const COLOR_ARRAY_TYPE + const COLOR_BUFFER_BIT + const COLOR_CLEAR_VALUE + const COLOR_INDEX + const COLOR_INDEXES + const COLOR_LOGIC_OP + const COLOR_MATERIAL + const COLOR_MATERIAL_FACE + const COLOR_MATERIAL_PARAMETER + const COLOR_SUM + const COLOR_WRITEMASK + const COMBINE + const COMBINE_ALPHA + const COMBINE_RGB + const COMPARE_R_TO_TEXTURE + const COMPILE + const COMPILE_AND_EXECUTE + const COMPRESSED_ALPHA + const COMPRESSED_INTENSITY + const COMPRESSED_LUMINANCE + const COMPRESSED_LUMINANCE_ALPHA + const COMPRESSED_RGB + const COMPRESSED_RGBA + const COMPRESSED_TEXTURE_FORMATS + const CONSTANT + const CONSTANT_ALPHA + const CONSTANT_ATTENUATION + const CONSTANT_COLOR + const COPY + const COPY_INVERTED + const COPY_PIXEL_TOKEN + const CULL_FACE + const CULL_FACE_MODE + const CURRENT_BIT + const CURRENT_COLOR + const CURRENT_FOG_COORD + const CURRENT_FOG_COORDINATE + const CURRENT_INDEX + const CURRENT_NORMAL + const CURRENT_QUERY + const CURRENT_RASTER_COLOR + const CURRENT_RASTER_DISTANCE + const CURRENT_RASTER_INDEX + const CURRENT_RASTER_POSITION + const CURRENT_RASTER_POSITION_VALID + const CURRENT_RASTER_TEXTURE_COORDS + const CURRENT_SECONDARY_COLOR + const CURRENT_TEXTURE_COORDS + const CW + const DECAL + const DECR + const DECR_WRAP + const DEPTH + const DEPTH_BIAS + const DEPTH_BITS + const DEPTH_BUFFER_BIT + const DEPTH_CLEAR_VALUE + const DEPTH_COMPONENT + const DEPTH_COMPONENT16 + const DEPTH_COMPONENT24 + const DEPTH_COMPONENT32 + const DEPTH_FUNC + const DEPTH_RANGE + const DEPTH_SCALE + const DEPTH_TEST + const DEPTH_TEXTURE_MODE + const DEPTH_WRITEMASK + const DIFFUSE + const DITHER + const DOMAIN + const DONT_CARE + const DOT3_RGB + const DOT3_RGBA + const DOUBLE + const DOUBLEBUFFER + const DRAW_BUFFER + const DRAW_PIXEL_TOKEN + const DST_ALPHA + const DST_COLOR + const DYNAMIC_COPY + const DYNAMIC_DRAW + const DYNAMIC_READ + const EDGE_FLAG + const EDGE_FLAG_ARRAY + const EDGE_FLAG_ARRAY_BUFFER_BINDING + const EDGE_FLAG_ARRAY_POINTER + const EDGE_FLAG_ARRAY_STRIDE + const ELEMENT_ARRAY_BUFFER + const ELEMENT_ARRAY_BUFFER_BINDING + const EMISSION + const ENABLE_BIT + const EQUAL + const EQUIV + const EVAL_BIT + const EXP + const EXP2 + const EXTENSIONS + const EYE_LINEAR + const EYE_PLANE + const FALSE + const FASTEST + const FEEDBACK + const FEEDBACK_BUFFER_POINTER + const FEEDBACK_BUFFER_SIZE + const FEEDBACK_BUFFER_TYPE + const FILL + const FLAT + const FLOAT + const FOG + const FOG_BIT + const FOG_COLOR + const FOG_COORD + const FOG_COORDINATE + const FOG_COORDINATE_ARRAY + const FOG_COORDINATE_ARRAY_BUFFER_BINDING + const FOG_COORDINATE_ARRAY_POINTER + const FOG_COORDINATE_ARRAY_STRIDE + const FOG_COORDINATE_ARRAY_TYPE + const FOG_COORDINATE_SOURCE + const FOG_COORD_ARRAY + const FOG_COORD_ARRAY_BUFFER_BINDING + const FOG_COORD_ARRAY_POINTER + const FOG_COORD_ARRAY_STRIDE + const FOG_COORD_ARRAY_TYPE + const FOG_COORD_SRC + const FOG_DENSITY + const FOG_END + const FOG_HINT + const FOG_INDEX + const FOG_MODE + const FOG_START + const FRAGMENT_DEPTH + const FRONT + const FRONT_AND_BACK + const FRONT_FACE + const FRONT_LEFT + const FRONT_RIGHT + const FUNC_ADD + const FUNC_REVERSE_SUBTRACT + const FUNC_SUBTRACT + const GENERATE_MIPMAP + const GENERATE_MIPMAP_HINT + const GEQUAL + const GREATER + const GREEN + const GREEN_BIAS + const GREEN_BITS + const GREEN_SCALE + const HINT_BIT + const INCR + const INCR_WRAP + const INDEX_ARRAY + const INDEX_ARRAY_BUFFER_BINDING + const INDEX_ARRAY_POINTER + const INDEX_ARRAY_STRIDE + const INDEX_ARRAY_TYPE + const INDEX_BITS + const INDEX_CLEAR_VALUE + const INDEX_LOGIC_OP + const INDEX_MODE + const INDEX_OFFSET + const INDEX_SHIFT + const INDEX_WRITEMASK + const INT + const INTENSITY + const INTENSITY12 + const INTENSITY16 + const INTENSITY4 + const INTENSITY8 + const INTERPOLATE + const INVALID_ENUM + const INVALID_OPERATION + const INVALID_VALUE + const INVERT + const KEEP + const LEFT + const LEQUAL + const LESS + const LIGHT0 + const LIGHT1 + const LIGHT2 + const LIGHT3 + const LIGHT4 + const LIGHT5 + const LIGHT6 + const LIGHT7 + const LIGHTING + const LIGHTING_BIT + const LIGHT_MODEL_AMBIENT + const LIGHT_MODEL_COLOR_CONTROL + const LIGHT_MODEL_LOCAL_VIEWER + const LIGHT_MODEL_TWO_SIDE + const LINE + const LINEAR + const LINEAR_ATTENUATION + const LINEAR_MIPMAP_LINEAR + const LINEAR_MIPMAP_NEAREST + const LINES + const LINE_BIT + const LINE_LOOP + const LINE_RESET_TOKEN + const LINE_SMOOTH + const LINE_SMOOTH_HINT + const LINE_STIPPLE + const LINE_STIPPLE_PATTERN + const LINE_STIPPLE_REPEAT + const LINE_STRIP + const LINE_TOKEN + const LINE_WIDTH + const LINE_WIDTH_GRANULARITY + const LINE_WIDTH_RANGE + const LIST_BASE + const LIST_BIT + const LIST_INDEX + const LIST_MODE + const LOAD + const LOGIC_OP + const LOGIC_OP_MODE + const LUMINANCE + const LUMINANCE12 + const LUMINANCE12_ALPHA12 + const LUMINANCE12_ALPHA4 + const LUMINANCE16 + const LUMINANCE16_ALPHA16 + const LUMINANCE4 + const LUMINANCE4_ALPHA4 + const LUMINANCE6_ALPHA2 + const LUMINANCE8 + const LUMINANCE8_ALPHA8 + const LUMINANCE_ALPHA + const MAP1_COLOR_4 + const MAP1_GRID_DOMAIN + const MAP1_GRID_SEGMENTS + const MAP1_INDEX + const MAP1_NORMAL + const MAP1_TEXTURE_COORD_1 + const MAP1_TEXTURE_COORD_2 + const MAP1_TEXTURE_COORD_3 + const MAP1_TEXTURE_COORD_4 + const MAP1_VERTEX_3 + const MAP1_VERTEX_4 + const MAP2_COLOR_4 + const MAP2_GRID_DOMAIN + const MAP2_GRID_SEGMENTS + const MAP2_INDEX + const MAP2_NORMAL + const MAP2_TEXTURE_COORD_1 + const MAP2_TEXTURE_COORD_2 + const MAP2_TEXTURE_COORD_3 + const MAP2_TEXTURE_COORD_4 + const MAP2_VERTEX_3 + const MAP2_VERTEX_4 + const MAP_COLOR + const MAP_STENCIL + const MATRIX_MODE + const MAX + const MAX_3D_TEXTURE_SIZE + const MAX_ATTRIB_STACK_DEPTH + const MAX_CLIENT_ATTRIB_STACK_DEPTH + const MAX_CLIP_PLANES + const MAX_CUBE_MAP_TEXTURE_SIZE + const MAX_ELEMENTS_INDICES + const MAX_ELEMENTS_VERTICES + const MAX_EVAL_ORDER + const MAX_LIGHTS + const MAX_LIST_NESTING + const MAX_MODELVIEW_STACK_DEPTH + const MAX_NAME_STACK_DEPTH + const MAX_PIXEL_MAP_TABLE + const MAX_PROJECTION_STACK_DEPTH + const MAX_TEXTURE_LOD_BIAS + const MAX_TEXTURE_SIZE + const MAX_TEXTURE_STACK_DEPTH + const MAX_TEXTURE_UNITS + const MAX_VIEWPORT_DIMS + const MIN + const MIRRORED_REPEAT + const MODELVIEW + const MODELVIEW_MATRIX + const MODELVIEW_STACK_DEPTH + const MODULATE + const MULT + const MULTISAMPLE + const MULTISAMPLE_BIT + const N2D + const N2_BYTES + const N3D + const N3D_COLOR + const N3D_COLOR_TEXTURE + const N3F_V3F + const N3_BYTES + const N4D_COLOR_TEXTURE + const N4_BYTES + const NAME_STACK_DEPTH + const NAND + const NEAREST + const NEAREST_MIPMAP_LINEAR + const NEAREST_MIPMAP_NEAREST + const NEVER + const NICEST + const NONE + const NOOP + const NOR + const NORMALIZE + const NORMAL_ARRAY + const NORMAL_ARRAY_BUFFER_BINDING + const NORMAL_ARRAY_POINTER + const NORMAL_ARRAY_STRIDE + const NORMAL_ARRAY_TYPE + const NORMAL_MAP + const NOTEQUAL + const NO_ERROR + const NUM_COMPRESSED_TEXTURE_FORMATS + const OBJECT_LINEAR + const OBJECT_PLANE + const ONE + const ONE_MINUS_CONSTANT_ALPHA + const ONE_MINUS_CONSTANT_COLOR + const ONE_MINUS_DST_ALPHA + const ONE_MINUS_DST_COLOR + const ONE_MINUS_SRC_ALPHA + const ONE_MINUS_SRC_COLOR + const OPERAND0_ALPHA + const OPERAND0_RGB + const OPERAND1_ALPHA + const OPERAND1_RGB + const OPERAND2_ALPHA + const OPERAND2_RGB + const OR + const ORDER + const OR_INVERTED + const OR_REVERSE + const OUT_OF_MEMORY + const PACK_ALIGNMENT + const PACK_IMAGE_HEIGHT + const PACK_LSB_FIRST + const PACK_ROW_LENGTH + const PACK_SKIP_IMAGES + const PACK_SKIP_PIXELS + const PACK_SKIP_ROWS + const PACK_SWAP_BYTES + const PASS_THROUGH_TOKEN + const PERSPECTIVE_CORRECTION_HINT + const PIXEL_MAP_A_TO_A + const PIXEL_MAP_A_TO_A_SIZE + const PIXEL_MAP_B_TO_B + const PIXEL_MAP_B_TO_B_SIZE + const PIXEL_MAP_G_TO_G + const PIXEL_MAP_G_TO_G_SIZE + const PIXEL_MAP_I_TO_A + const PIXEL_MAP_I_TO_A_SIZE + const PIXEL_MAP_I_TO_B + const PIXEL_MAP_I_TO_B_SIZE + const PIXEL_MAP_I_TO_G + const PIXEL_MAP_I_TO_G_SIZE + const PIXEL_MAP_I_TO_I + const PIXEL_MAP_I_TO_I_SIZE + const PIXEL_MAP_I_TO_R + const PIXEL_MAP_I_TO_R_SIZE + const PIXEL_MAP_R_TO_R + const PIXEL_MAP_R_TO_R_SIZE + const PIXEL_MAP_S_TO_S + const PIXEL_MAP_S_TO_S_SIZE + const PIXEL_MODE_BIT + const POINT + const POINTS + const POINT_BIT + const POINT_DISTANCE_ATTENUATION + const POINT_FADE_THRESHOLD_SIZE + const POINT_SIZE + const POINT_SIZE_GRANULARITY + const POINT_SIZE_MAX + const POINT_SIZE_MIN + const POINT_SIZE_RANGE + const POINT_SMOOTH + const POINT_SMOOTH_HINT + const POINT_TOKEN + const POLYGON + const POLYGON_BIT + const POLYGON_MODE + const POLYGON_OFFSET_FACTOR + const POLYGON_OFFSET_FILL + const POLYGON_OFFSET_LINE + const POLYGON_OFFSET_POINT + const POLYGON_OFFSET_UNITS + const POLYGON_SMOOTH + const POLYGON_SMOOTH_HINT + const POLYGON_STIPPLE + const POLYGON_STIPPLE_BIT + const POLYGON_TOKEN + const POSITION + const PREVIOUS + const PRIMARY_COLOR + const PROJECTION + const PROJECTION_MATRIX + const PROJECTION_STACK_DEPTH + const PROXY_TEXTURE_1D + const PROXY_TEXTURE_2D + const PROXY_TEXTURE_3D + const PROXY_TEXTURE_CUBE_MAP + const Q + const QUADRATIC_ATTENUATION + const QUADS + const QUAD_STRIP + const QUERY_COUNTER_BITS + const QUERY_RESULT + const QUERY_RESULT_AVAILABLE + const R + const R3_G3_B2 + const READ_BUFFER + const READ_ONLY + const READ_WRITE + const RED + const RED_BIAS + const RED_BITS + const RED_SCALE + const REFLECTION_MAP + const RENDER + const RENDERER + const RENDER_MODE + const REPEAT + const REPLACE + const RESCALE_NORMAL + const RETURN + const RGB + const RGB10 + const RGB10_A2 + const RGB12 + const RGB16 + const RGB4 + const RGB5 + const RGB5_A1 + const RGB8 + const RGBA + const RGBA12 + const RGBA16 + const RGBA2 + const RGBA4 + const RGBA8 + const RGBA_MODE + const RGB_SCALE + const RIGHT + const S + const SAMPLES + const SAMPLES_PASSED + const SAMPLE_ALPHA_TO_COVERAGE + const SAMPLE_ALPHA_TO_ONE + const SAMPLE_BUFFERS + const SAMPLE_COVERAGE + const SAMPLE_COVERAGE_INVERT + const SAMPLE_COVERAGE_VALUE + const SCISSOR_BIT + const SCISSOR_BOX + const SCISSOR_TEST + const SECONDARY_COLOR_ARRAY + const SECONDARY_COLOR_ARRAY_BUFFER_BINDING + const SECONDARY_COLOR_ARRAY_POINTER + const SECONDARY_COLOR_ARRAY_SIZE + const SECONDARY_COLOR_ARRAY_STRIDE + const SECONDARY_COLOR_ARRAY_TYPE + const SELECT + const SELECTION_BUFFER_POINTER + const SELECTION_BUFFER_SIZE + const SEPARATE_SPECULAR_COLOR + const SET + const SHADE_MODEL + const SHININESS + const SHORT + const SINGLE_COLOR + const SMOOTH + const SMOOTH_LINE_WIDTH_GRANULARITY + const SMOOTH_LINE_WIDTH_RANGE + const SMOOTH_POINT_SIZE_GRANULARITY + const SMOOTH_POINT_SIZE_RANGE + const SOURCE0_ALPHA + const SOURCE0_RGB + const SOURCE1_ALPHA + const SOURCE1_RGB + const SOURCE2_ALPHA + const SOURCE2_RGB + const SPECULAR + const SPHERE_MAP + const SPOT_CUTOFF + const SPOT_DIRECTION + const SPOT_EXPONENT + const SRC0_ALPHA + const SRC0_RGB + const SRC1_ALPHA + const SRC1_RGB + const SRC2_ALPHA + const SRC2_RGB + const SRC_ALPHA + const SRC_ALPHA_SATURATE + const SRC_COLOR + const STACK_OVERFLOW + const STACK_UNDERFLOW + const STATIC_COPY + const STATIC_DRAW + const STATIC_READ + const STENCIL + const STENCIL_BITS + const STENCIL_BUFFER_BIT + const STENCIL_CLEAR_VALUE + const STENCIL_FAIL + const STENCIL_FUNC + const STENCIL_INDEX + const STENCIL_PASS_DEPTH_FAIL + const STENCIL_PASS_DEPTH_PASS + const STENCIL_REF + const STENCIL_TEST + const STENCIL_VALUE_MASK + const STENCIL_WRITEMASK + const STEREO + const STREAM_COPY + const STREAM_DRAW + const STREAM_READ + const SUBPIXEL_BITS + const SUBTRACT + const T + const T2F_C3F_V3F + const T2F_C4F_N3F_V3F + const T2F_C4UB_V3F + const T2F_N3F_V3F + const T2F_V3F + const T4F_C4F_N3F_V4F + const T4F_V4F + const TEXTURE + const TEXTURE0 + const TEXTURE1 + const TEXTURE10 + const TEXTURE11 + const TEXTURE12 + const TEXTURE13 + const TEXTURE14 + const TEXTURE15 + const TEXTURE16 + const TEXTURE17 + const TEXTURE18 + const TEXTURE19 + const TEXTURE2 + const TEXTURE20 + const TEXTURE21 + const TEXTURE22 + const TEXTURE23 + const TEXTURE24 + const TEXTURE25 + const TEXTURE26 + const TEXTURE27 + const TEXTURE28 + const TEXTURE29 + const TEXTURE3 + const TEXTURE30 + const TEXTURE31 + const TEXTURE4 + const TEXTURE5 + const TEXTURE6 + const TEXTURE7 + const TEXTURE8 + const TEXTURE9 + const TEXTURE_1D + const TEXTURE_2D + const TEXTURE_3D + const TEXTURE_ALPHA_SIZE + const TEXTURE_BASE_LEVEL + const TEXTURE_BINDING_1D + const TEXTURE_BINDING_2D + const TEXTURE_BINDING_3D + const TEXTURE_BINDING_CUBE_MAP + const TEXTURE_BIT + const TEXTURE_BLUE_SIZE + const TEXTURE_BORDER + const TEXTURE_BORDER_COLOR + const TEXTURE_COMPARE_FUNC + const TEXTURE_COMPARE_MODE + const TEXTURE_COMPONENTS + const TEXTURE_COMPRESSED + const TEXTURE_COMPRESSED_IMAGE_SIZE + const TEXTURE_COMPRESSION_HINT + const TEXTURE_COORD_ARRAY + const TEXTURE_COORD_ARRAY_BUFFER_BINDING + const TEXTURE_COORD_ARRAY_POINTER + const TEXTURE_COORD_ARRAY_SIZE + const TEXTURE_COORD_ARRAY_STRIDE + const TEXTURE_COORD_ARRAY_TYPE + const TEXTURE_CUBE_MAP + const TEXTURE_CUBE_MAP_NEGATIVE_X + const TEXTURE_CUBE_MAP_NEGATIVE_Y + const TEXTURE_CUBE_MAP_NEGATIVE_Z + const TEXTURE_CUBE_MAP_POSITIVE_X + const TEXTURE_CUBE_MAP_POSITIVE_Y + const TEXTURE_CUBE_MAP_POSITIVE_Z + const TEXTURE_DEPTH + const TEXTURE_DEPTH_SIZE + const TEXTURE_ENV + const TEXTURE_ENV_COLOR + const TEXTURE_ENV_MODE + const TEXTURE_FILTER_CONTROL + const TEXTURE_GEN_MODE + const TEXTURE_GEN_Q + const TEXTURE_GEN_R + const TEXTURE_GEN_S + const TEXTURE_GEN_T + const TEXTURE_GREEN_SIZE + const TEXTURE_HEIGHT + const TEXTURE_INTENSITY_SIZE + const TEXTURE_INTERNAL_FORMAT + const TEXTURE_LOD_BIAS + const TEXTURE_LUMINANCE_SIZE + const TEXTURE_MAG_FILTER + const TEXTURE_MATRIX + const TEXTURE_MAX_LEVEL + const TEXTURE_MAX_LOD + const TEXTURE_MIN_FILTER + const TEXTURE_MIN_LOD + const TEXTURE_PRIORITY + const TEXTURE_RED_SIZE + const TEXTURE_RESIDENT + const TEXTURE_STACK_DEPTH + const TEXTURE_WIDTH + const TEXTURE_WRAP_R + const TEXTURE_WRAP_S + const TEXTURE_WRAP_T + const TRANSFORM_BIT + const TRANSPOSE_COLOR_MATRIX + const TRANSPOSE_MODELVIEW_MATRIX + const TRANSPOSE_PROJECTION_MATRIX + const TRANSPOSE_TEXTURE_MATRIX + const TRIANGLES + const TRIANGLE_FAN + const TRIANGLE_STRIP + const TRUE + const UNPACK_ALIGNMENT + const UNPACK_IMAGE_HEIGHT + const UNPACK_LSB_FIRST + const UNPACK_ROW_LENGTH + const UNPACK_SKIP_IMAGES + const UNPACK_SKIP_PIXELS + const UNPACK_SKIP_ROWS + const UNPACK_SWAP_BYTES + const UNSIGNED_BYTE + const UNSIGNED_BYTE_2_3_3_REV + const UNSIGNED_BYTE_3_3_2 + const UNSIGNED_INT + const UNSIGNED_INT_10_10_10_2 + const UNSIGNED_INT_2_10_10_10_REV + const UNSIGNED_INT_8_8_8_8 + const UNSIGNED_INT_8_8_8_8_REV + const UNSIGNED_SHORT + const UNSIGNED_SHORT_1_5_5_5_REV + const UNSIGNED_SHORT_4_4_4_4 + const UNSIGNED_SHORT_4_4_4_4_REV + const UNSIGNED_SHORT_5_5_5_1 + const UNSIGNED_SHORT_5_6_5 + const UNSIGNED_SHORT_5_6_5_REV + const V2F + const V3F + const VENDOR + const VERSION + const VERTEX_ARRAY + const VERTEX_ARRAY_BUFFER_BINDING + const VERTEX_ARRAY_POINTER + const VERTEX_ARRAY_SIZE + const VERTEX_ARRAY_STRIDE + const VERTEX_ARRAY_TYPE + const VERTEX_ATTRIB_ARRAY_BUFFER_BINDING + const VIEWPORT + const VIEWPORT_BIT + const WEIGHT_ARRAY_BUFFER_BINDING + const WRITE_ONLY + const XOR + const ZERO + const ZOOM_X + const ZOOM_Y + type GL struct + func API(context glbase.Contexter) *GL + func (gl *GL) Accum(op glbase.Enum, value float32) + func (gl *GL) ActiveTexture(texture glbase.Enum) + func (gl *GL) AlphaFunc(glfunc glbase.Enum, ref float32) + func (gl *GL) AreTexturesResident(n int, textures []glbase.Texture, residences []bool) bool + func (gl *GL) ArrayElement(i int32) + func (gl *GL) Begin(mode glbase.Enum) + func (gl *GL) BeginQuery(target glbase.Enum, id uint32) + func (gl *GL) BindBuffer(target glbase.Enum, buffer glbase.Buffer) + func (gl *GL) BindTexture(target glbase.Enum, texture glbase.Texture) + func (gl *GL) Bitmap(width, height int, xorig, yorig, xmove, ymove float32, bitmap []uint8) + func (gl *GL) BlendColor(red, green, blue, alpha float32) + func (gl *GL) BlendEquation(mode glbase.Enum) + func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) + func (gl *GL) BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha glbase.Enum) + func (gl *GL) BufferData(target glbase.Enum, size int, data interface{}, usage glbase.Enum) + func (gl *GL) BufferSubData(target glbase.Enum, offset, size int, data interface{}) + func (gl *GL) CallList(list uint32) + func (gl *GL) CallLists(n int, gltype glbase.Enum, lists interface{}) + func (gl *GL) Clear(mask glbase.Bitfield) + func (gl *GL) ClearAccum(red, green, blue, alpha float32) + func (gl *GL) ClearColor(red, green, blue, alpha float32) + func (gl *GL) ClearDepth(depth float64) + func (gl *GL) ClearIndex(c float32) + func (gl *GL) ClearStencil(s int32) + func (gl *GL) ClientActiveTexture(texture glbase.Enum) + func (gl *GL) ClipPlane(plane glbase.Enum, equation []float64) + func (gl *GL) Color3b(red, green, blue byte) + func (gl *GL) Color3bv(v []byte) + func (gl *GL) Color3d(red, green, blue float64) + func (gl *GL) Color3dv(v []float64) + func (gl *GL) Color3f(red, green, blue float32) + func (gl *GL) Color3fv(v []float32) + func (gl *GL) Color3i(red, green, blue int32) + func (gl *GL) Color3iv(v []int32) + func (gl *GL) Color3s(red, green, blue int16) + func (gl *GL) Color3sv(v []int16) + func (gl *GL) Color3ub(red, green, blue uint8) + func (gl *GL) Color3ubv(v []uint8) + func (gl *GL) Color3ui(red, green, blue uint32) + func (gl *GL) Color3uiv(v []uint32) + func (gl *GL) Color3us(red, green, blue uint16) + func (gl *GL) Color3usv(v []uint16) + func (gl *GL) Color4b(red, green, blue, alpha byte) + func (gl *GL) Color4bv(v []byte) + func (gl *GL) Color4d(red, green, blue, alpha float64) + func (gl *GL) Color4dv(v []float64) + func (gl *GL) Color4f(red, green, blue, alpha float32) + func (gl *GL) Color4fv(v []float32) + func (gl *GL) Color4i(red, green, blue, alpha int32) + func (gl *GL) Color4iv(v []int32) + func (gl *GL) Color4s(red, green, blue, alpha int16) + func (gl *GL) Color4sv(v []int16) + func (gl *GL) Color4ub(red, green, blue, alpha uint8) + func (gl *GL) Color4ubv(v []uint8) + func (gl *GL) Color4ui(red, green, blue, alpha uint32) + func (gl *GL) Color4uiv(v []uint32) + func (gl *GL) Color4us(red, green, blue, alpha uint16) + func (gl *GL) Color4usv(v []uint16) + func (gl *GL) ColorMask(red, green, blue, alpha bool) + func (gl *GL) ColorMaterial(face, mode glbase.Enum) + func (gl *GL) ColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) + func (gl *GL) ColorSubTable(target glbase.Enum, start int32, count int, format, gltype glbase.Enum, ...) + func (gl *GL) ColorTable(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, ...) + func (gl *GL) ColorTableParameterfv(target, pname glbase.Enum, params []float32) + func (gl *GL) ColorTableParameteriv(target, pname glbase.Enum, params []int32) + func (gl *GL) CompressedTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, ...) + func (gl *GL) CompressedTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, ...) + func (gl *GL) CompressedTexImage3D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height int, ...) + func (gl *GL) CompressedTexSubImage1D(target glbase.Enum, level, xoffset, width int, format glbase.Enum, ...) + func (gl *GL) CompressedTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, ...) + func (gl *GL) CompressedTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, ...) + func (gl *GL) ConvolutionFilter1D(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, ...) + func (gl *GL) ConvolutionFilter2D(target, internalFormat glbase.Enum, width, height int, ...) + func (gl *GL) ConvolutionParameterf(target, pname glbase.Enum, params float32) + func (gl *GL) ConvolutionParameterfv(target, pname glbase.Enum, params []float32) + func (gl *GL) ConvolutionParameteri(target, pname glbase.Enum, params int32) + func (gl *GL) ConvolutionParameteriv(target, pname glbase.Enum, params []int32) + func (gl *GL) CopyColorSubTable(target glbase.Enum, start int32, x, y, width int) + func (gl *GL) CopyColorTable(target, internalFormat glbase.Enum, x, y, width int) + func (gl *GL) CopyConvolutionFilter1D(target, internalFormat glbase.Enum, x, y, width int) + func (gl *GL) CopyConvolutionFilter2D(target, internalFormat glbase.Enum, x, y, width, height int) + func (gl *GL) CopyPixels(x, y, width, height int, gltype glbase.Enum) + func (gl *GL) CopyTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, ...) + func (gl *GL) CopyTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, ...) + func (gl *GL) CopyTexSubImage1D(target glbase.Enum, level, xoffset, x, y, width int) + func (gl *GL) CopyTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, x, y, width, height int) + func (gl *GL) CopyTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, ...) + func (gl *GL) CullFace(mode glbase.Enum) + func (gl *GL) DeleteBuffers(buffers []glbase.Buffer) + func (gl *GL) DeleteLists(list uint32, range_ int32) + func (gl *GL) DeleteQueries(n int, ids []uint32) + func (gl *GL) DeleteTextures(textures []glbase.Texture) + func (gl *GL) DepthFunc(glfunc glbase.Enum) + func (gl *GL) DepthMask(flag bool) + func (gl *GL) DepthRange(nearVal, farVal float64) + func (gl *GL) Disable(cap glbase.Enum) + func (gl *GL) DisableClientState(array glbase.Enum) + func (gl *GL) DrawArrays(mode glbase.Enum, first, count int) + func (gl *GL) DrawBuffer(mode glbase.Enum) + func (gl *GL) DrawElements(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}) + func (gl *GL) DrawPixels(width, height int, format, gltype glbase.Enum, pixels interface{}) + func (gl *GL) DrawRangeElements(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, ...) + func (gl *GL) EdgeFlag(flag bool) + func (gl *GL) EdgeFlagPointer(stride int, pointer interface{}) + func (gl *GL) EdgeFlagv(flag []bool) + func (gl *GL) Enable(cap glbase.Enum) + func (gl *GL) EnableClientState(array glbase.Enum) + func (gl *GL) End() + func (gl *GL) EndList() + func (gl *GL) EndQuery(target glbase.Enum) + func (gl *GL) EvalCoord1d(u float64) + func (gl *GL) EvalCoord1dv(u []float64) + func (gl *GL) EvalCoord1f(u float32) + func (gl *GL) EvalCoord1fv(u []float32) + func (gl *GL) EvalCoord2d(u, v float64) + func (gl *GL) EvalCoord2dv(u []float64) + func (gl *GL) EvalCoord2f(u, v float32) + func (gl *GL) EvalCoord2fv(u []float32) + func (gl *GL) EvalMesh1(mode glbase.Enum, i1, i2 int32) + func (gl *GL) EvalMesh2(mode glbase.Enum, i1, i2, j1, j2 int32) + func (gl *GL) EvalPoint1(i int32) + func (gl *GL) EvalPoint2(i, j int32) + func (gl *GL) FeedbackBuffer(size int, gltype glbase.Enum, buffer []float32) + func (gl *GL) Finish() + func (gl *GL) Flush() + func (gl *GL) FogCoordPointer(gltype glbase.Enum, stride int, pointer interface{}) + func (gl *GL) FogCoordd(coord float64) + func (gl *GL) FogCoorddv(coord []float64) + func (gl *GL) FogCoordf(coord float32) + func (gl *GL) FogCoordfv(coord []float32) + func (gl *GL) Fogf(pname glbase.Enum, param float32) + func (gl *GL) Fogfv(pname glbase.Enum, params []float32) + func (gl *GL) Fogi(pname glbase.Enum, param int32) + func (gl *GL) Fogiv(pname glbase.Enum, params []int32) + func (gl *GL) FrontFace(mode glbase.Enum) + func (gl *GL) Frustum(left, right, bottom, top, zNear, zFar float64) + func (gl *GL) GenBuffers(n int) []glbase.Buffer + func (gl *GL) GenLists(range_ int32) uint32 + func (gl *GL) GenQueries(n int, ids []uint32) + func (gl *GL) GenTextures(n int) []glbase.Texture + func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) + func (gl *GL) GetBufferParameteriv(target, pname glbase.Enum, params []int32) + func (gl *GL) GetBufferSubData(target glbase.Enum, offset, size int, data interface{}) + func (gl *GL) GetClipPlane(plane glbase.Enum, equation []float64) + func (gl *GL) GetColorTable(target, format, gltype glbase.Enum, table interface{}) + func (gl *GL) GetColorTableParameterfv(target, pname glbase.Enum, params []float32) + func (gl *GL) GetColorTableParameteriv(target, pname glbase.Enum, params []int32) + func (gl *GL) GetCompressedTexImage(target glbase.Enum, level int, img interface{}) + func (gl *GL) GetConvolutionFilter(target, format, gltype glbase.Enum, image interface{}) + func (gl *GL) GetConvolutionParameterfv(target, pname glbase.Enum, params []float32) + func (gl *GL) GetConvolutionParameteriv(target, pname glbase.Enum, params []int32) + func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) + func (gl *GL) GetError() glbase.Enum + func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) + func (gl *GL) GetHistogram(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) + func (gl *GL) GetHistogramParameterfv(target, pname glbase.Enum, params []float32) + func (gl *GL) GetHistogramParameteriv(target, pname glbase.Enum, params []int32) + func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) + func (gl *GL) GetLightfv(light, pname glbase.Enum, params []float32) + func (gl *GL) GetLightiv(light, pname glbase.Enum, params []int32) + func (gl *GL) GetMapdv(target, query glbase.Enum, v []float64) + func (gl *GL) GetMapfv(target, query glbase.Enum, v []float32) + func (gl *GL) GetMapiv(target, query glbase.Enum, v []int32) + func (gl *GL) GetMaterialfv(face, pname glbase.Enum, params []float32) + func (gl *GL) GetMaterialiv(face, pname glbase.Enum, params []int32) + func (gl *GL) GetMinmax(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) + func (gl *GL) GetMinmaxParameterfv(target, pname glbase.Enum, params []float32) + func (gl *GL) GetMinmaxParameteriv(target, pname glbase.Enum, params []int32) + func (gl *GL) GetPixelMapfv(glmap glbase.Enum, values []float32) + func (gl *GL) GetPixelMapuiv(glmap glbase.Enum, values []uint32) + func (gl *GL) GetPixelMapusv(glmap glbase.Enum, values []uint16) + func (gl *GL) GetPolygonStipple(mask []uint8) + func (gl *GL) GetQueryObjectiv(id uint32, pname glbase.Enum, params []int32) + func (gl *GL) GetQueryObjectuiv(id uint32, pname glbase.Enum, params []uint32) + func (gl *GL) GetQueryiv(target, pname glbase.Enum, params []int32) + func (gl *GL) GetSeparableFilter(target, format, gltype glbase.Enum, row, column, span interface{}) + func (gl *GL) GetTexEnvfv(target, pname glbase.Enum, params []float32) + func (gl *GL) GetTexEnviv(target, pname glbase.Enum, params []int32) + func (gl *GL) GetTexGendv(coord, pname glbase.Enum, params []float64) + func (gl *GL) GetTexGenfv(coord, pname glbase.Enum, params []float32) + func (gl *GL) GetTexGeniv(coord, pname glbase.Enum, params []int32) + func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) + func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) + func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) + func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) + func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) + func (gl *GL) Hint(target, mode glbase.Enum) + func (gl *GL) Histogram(target glbase.Enum, width int, internalFormat glbase.Enum, sink bool) + func (gl *GL) IndexMask(mask uint32) + func (gl *GL) IndexPointer(gltype glbase.Enum, stride int, pointer interface{}) + func (gl *GL) Indexd(c float64) + func (gl *GL) Indexdv(c []float64) + func (gl *GL) Indexf(c float32) + func (gl *GL) Indexfv(c []float32) + func (gl *GL) Indexi(c int32) + func (gl *GL) Indexiv(c []int32) + func (gl *GL) Indexs(c int16) + func (gl *GL) Indexsv(c []int16) + func (gl *GL) Indexub(c uint8) + func (gl *GL) Indexubv(c []uint8) + func (gl *GL) InitNames() + func (gl *GL) InterleavedArrays(format glbase.Enum, stride int, pointer interface{}) + func (gl *GL) IsBuffer(buffer glbase.Buffer) bool + func (gl *GL) IsEnabled(cap glbase.Enum) bool + func (gl *GL) IsList(list uint32) bool + func (gl *GL) IsQuery(id uint32) bool + func (gl *GL) IsTexture(texture glbase.Texture) bool + func (gl *GL) LightModelf(pname glbase.Enum, param float32) + func (gl *GL) LightModelfv(pname glbase.Enum, params []float32) + func (gl *GL) LightModeli(pname glbase.Enum, param int32) + func (gl *GL) LightModeliv(pname glbase.Enum, params []int32) + func (gl *GL) Lightf(light, pname glbase.Enum, param float32) + func (gl *GL) Lightfv(light, pname glbase.Enum, params []float32) + func (gl *GL) Lighti(light, pname glbase.Enum, param int32) + func (gl *GL) Lightiv(light, pname glbase.Enum, params []int32) + func (gl *GL) LineStipple(factor int32, pattern uint16) + func (gl *GL) LineWidth(width float32) + func (gl *GL) ListBase(base uint32) + func (gl *GL) LoadIdentity() + func (gl *GL) LoadMatrixd(m []float64) + func (gl *GL) LoadMatrixf(m []float32) + func (gl *GL) LoadName(name uint32) + func (gl *GL) LoadTransposeMatrixd(m []float64) + func (gl *GL) LoadTransposeMatrixf(m []float32) + func (gl *GL) LogicOp(opcode glbase.Enum) + func (gl *GL) Map1d(target glbase.Enum, u1, u2 float64, stride, order int, points []float64) + func (gl *GL) Map1f(target glbase.Enum, u1, u2 float32, stride, order int, points []float32) + func (gl *GL) Map2d(target glbase.Enum, u1, u2 float64, ustride, uorder int32, v1, v2 float64, ...) + func (gl *GL) Map2f(target glbase.Enum, u1, u2 float32, ustride, uorder int32, v1, v2 float32, ...) + func (gl *GL) MapGrid1d(un int32, u1, u2 float64) + func (gl *GL) MapGrid1f(un int32, u1, u2 float32) + func (gl *GL) MapGrid2d(un int32, u1, u2 float64, vn int32, v1, v2 float64) + func (gl *GL) MapGrid2f(un int32, u1, u2 float32, vn int32, v1, v2 float32) + func (gl *GL) Materialf(face, pname glbase.Enum, param float32) + func (gl *GL) Materialfv(face, pname glbase.Enum, params []float32) + func (gl *GL) Materiali(face, pname glbase.Enum, param int32) + func (gl *GL) Materialiv(face, pname glbase.Enum, params []int32) + func (gl *GL) MatrixMode(mode glbase.Enum) + func (gl *GL) Minmax(target, internalFormat glbase.Enum, sink bool) + func (gl *GL) MultMatrixd(m []float64) + func (gl *GL) MultMatrixf(m []float32) + func (gl *GL) MultTransposeMatrixd(m []float64) + func (gl *GL) MultTransposeMatrixf(m []float32) + func (gl *GL) MultiDrawArrays(mode glbase.Enum, first, count []int, drawcount int32) + func (gl *GL) MultiTexCoord1d(target glbase.Enum, s float64) + func (gl *GL) MultiTexCoord1dv(target glbase.Enum, v []float64) + func (gl *GL) MultiTexCoord1f(target glbase.Enum, s float32) + func (gl *GL) MultiTexCoord1fv(target glbase.Enum, v []float32) + func (gl *GL) MultiTexCoord1i(target glbase.Enum, s int32) + func (gl *GL) MultiTexCoord1iv(target glbase.Enum, v []int32) + func (gl *GL) MultiTexCoord1s(target glbase.Enum, s int16) + func (gl *GL) MultiTexCoord1sv(target glbase.Enum, v []int16) + func (gl *GL) MultiTexCoord2d(target glbase.Enum, s, t float64) + func (gl *GL) MultiTexCoord2dv(target glbase.Enum, v []float64) + func (gl *GL) MultiTexCoord2f(target glbase.Enum, s, t float32) + func (gl *GL) MultiTexCoord2fv(target glbase.Enum, v []float32) + func (gl *GL) MultiTexCoord2i(target glbase.Enum, s, t int32) + func (gl *GL) MultiTexCoord2iv(target glbase.Enum, v []int32) + func (gl *GL) MultiTexCoord2s(target glbase.Enum, s, t int16) + func (gl *GL) MultiTexCoord2sv(target glbase.Enum, v []int16) + func (gl *GL) MultiTexCoord3d(target glbase.Enum, s, t, r float64) + func (gl *GL) MultiTexCoord3dv(target glbase.Enum, v []float64) + func (gl *GL) MultiTexCoord3f(target glbase.Enum, s, t, r float32) + func (gl *GL) MultiTexCoord3fv(target glbase.Enum, v []float32) + func (gl *GL) MultiTexCoord3i(target glbase.Enum, s, t, r int32) + func (gl *GL) MultiTexCoord3iv(target glbase.Enum, v []int32) + func (gl *GL) MultiTexCoord3s(target glbase.Enum, s, t, r int16) + func (gl *GL) MultiTexCoord3sv(target glbase.Enum, v []int16) + func (gl *GL) MultiTexCoord4d(target glbase.Enum, s, t, r, q float64) + func (gl *GL) MultiTexCoord4dv(target glbase.Enum, v []float64) + func (gl *GL) MultiTexCoord4f(target glbase.Enum, s, t, r, q float32) + func (gl *GL) MultiTexCoord4fv(target glbase.Enum, v []float32) + func (gl *GL) MultiTexCoord4i(target glbase.Enum, s, t, r, q int32) + func (gl *GL) MultiTexCoord4iv(target glbase.Enum, v []int32) + func (gl *GL) MultiTexCoord4s(target glbase.Enum, s, t, r, q int16) + func (gl *GL) MultiTexCoord4sv(target glbase.Enum, v []int16) + func (gl *GL) NewList(list uint32, mode glbase.Enum) + func (gl *GL) Normal3b(nx, ny, nz byte) + func (gl *GL) Normal3bv(v []byte) + func (gl *GL) Normal3d(nx, ny, nz float64) + func (gl *GL) Normal3dv(v []float64) + func (gl *GL) Normal3f(nx, ny, nz float32) + func (gl *GL) Normal3fv(v []float32) + func (gl *GL) Normal3i(nx, ny, nz int32) + func (gl *GL) Normal3iv(v []int32) + func (gl *GL) Normal3s(nx, ny, nz int16) + func (gl *GL) Normal3sv(v []int16) + func (gl *GL) NormalPointer(gltype glbase.Enum, stride int, pointer interface{}) + func (gl *GL) Ortho(left, right, bottom, top, zNear, zFar float64) + func (gl *GL) PassThrough(token float32) + func (gl *GL) PixelMapfv(glmap glbase.Enum, mapsize int32, values []float32) + func (gl *GL) PixelMapuiv(glmap glbase.Enum, mapsize int32, values []uint32) + func (gl *GL) PixelMapusv(glmap glbase.Enum, mapsize int32, values []uint16) + func (gl *GL) PixelStoref(pname glbase.Enum, param float32) + func (gl *GL) PixelStorei(pname glbase.Enum, param int32) + func (gl *GL) PixelTransferf(pname glbase.Enum, param float32) + func (gl *GL) PixelTransferi(pname glbase.Enum, param int32) + func (gl *GL) PixelZoom(xfactor, yfactor float32) + func (gl *GL) PointParameterf(pname glbase.Enum, param float32) + func (gl *GL) PointParameterfv(pname glbase.Enum, params []float32) + func (gl *GL) PointParameteri(pname glbase.Enum, param int32) + func (gl *GL) PointParameteriv(pname glbase.Enum, params []int32) + func (gl *GL) PointSize(size float32) + func (gl *GL) PolygonMode(face, mode glbase.Enum) + func (gl *GL) PolygonOffset(factor, units float32) + func (gl *GL) PolygonStipple(mask []uint8) + func (gl *GL) PopAttrib() + func (gl *GL) PopClientAttrib() + func (gl *GL) PopMatrix() + func (gl *GL) PopName() + func (gl *GL) PrioritizeTextures(n int, textures []glbase.Texture, priorities []float32) + func (gl *GL) PushAttrib(mask glbase.Bitfield) + func (gl *GL) PushClientAttrib(mask glbase.Bitfield) + func (gl *GL) PushMatrix() + func (gl *GL) PushName(name uint32) + func (gl *GL) RasterPos2d(x, y float64) + func (gl *GL) RasterPos2dv(v []float64) + func (gl *GL) RasterPos2f(x, y float32) + func (gl *GL) RasterPos2fv(v []float32) + func (gl *GL) RasterPos2i(x, y int) + func (gl *GL) RasterPos2iv(v []int32) + func (gl *GL) RasterPos2s(x, y int16) + func (gl *GL) RasterPos2sv(v []int16) + func (gl *GL) RasterPos3d(x, y, z float64) + func (gl *GL) RasterPos3dv(v []float64) + func (gl *GL) RasterPos3f(x, y, z float32) + func (gl *GL) RasterPos3fv(v []float32) + func (gl *GL) RasterPos3i(x, y, z int) + func (gl *GL) RasterPos3iv(v []int32) + func (gl *GL) RasterPos3s(x, y, z int16) + func (gl *GL) RasterPos3sv(v []int16) + func (gl *GL) RasterPos4d(x, y, z, w float64) + func (gl *GL) RasterPos4dv(v []float64) + func (gl *GL) RasterPos4f(x, y, z, w float32) + func (gl *GL) RasterPos4fv(v []float32) + func (gl *GL) RasterPos4i(x, y, z, w int) + func (gl *GL) RasterPos4iv(v []int32) + func (gl *GL) RasterPos4s(x, y, z, w int16) + func (gl *GL) RasterPos4sv(v []int16) + func (gl *GL) ReadBuffer(mode glbase.Enum) + func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) + func (gl *GL) Rectd(x1, y1, x2, y2 float64) + func (gl *GL) Rectdv(v1, v2 []float64) + func (gl *GL) Rectf(x1, y1, x2, y2 float32) + func (gl *GL) Rectfv(v1, v2 []float32) + func (gl *GL) Recti(x1, y1, x2, y2 int32) + func (gl *GL) Rectiv(v1, v2 []int32) + func (gl *GL) Rects(x1, y1, x2, y2 int16) + func (gl *GL) Rectsv(v1, v2 []int16) + func (gl *GL) RenderMode(mode glbase.Enum) int32 + func (gl *GL) ResetHistogram(target glbase.Enum) + func (gl *GL) ResetMinmax(target glbase.Enum) + func (gl *GL) Rotated(angle, x, y, z float64) + func (gl *GL) Rotatef(angle, x, y, z float32) + func (gl *GL) SampleCoverage(value float32, invert bool) + func (gl *GL) Scaled(x, y, z float64) + func (gl *GL) Scalef(x, y, z float32) + func (gl *GL) Scissor(x, y, width, height int) + func (gl *GL) SecondaryColor3b(red, green, blue byte) + func (gl *GL) SecondaryColor3bv(v []byte) + func (gl *GL) SecondaryColor3d(red, green, blue float64) + func (gl *GL) SecondaryColor3dv(v []float64) + func (gl *GL) SecondaryColor3f(red, green, blue float32) + func (gl *GL) SecondaryColor3fv(v []float32) + func (gl *GL) SecondaryColor3i(red, green, blue int32) + func (gl *GL) SecondaryColor3iv(v []int32) + func (gl *GL) SecondaryColor3s(red, green, blue int16) + func (gl *GL) SecondaryColor3sv(v []int16) + func (gl *GL) SecondaryColor3ub(red, green, blue uint8) + func (gl *GL) SecondaryColor3ubv(v []uint8) + func (gl *GL) SecondaryColor3ui(red, green, blue uint32) + func (gl *GL) SecondaryColor3uiv(v []uint32) + func (gl *GL) SecondaryColor3us(red, green, blue uint16) + func (gl *GL) SecondaryColor3usv(v []uint16) + func (gl *GL) SecondaryColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) + func (gl *GL) SelectBuffer(size int, buffer []glbase.Buffer) + func (gl *GL) SeparableFilter2D(target, internalFormat glbase.Enum, width, height int, ...) + func (gl *GL) ShadeModel(mode glbase.Enum) + func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) + func (gl *GL) StencilMask(mask uint32) + func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) + func (gl *GL) TexCoord1d(s float64) + func (gl *GL) TexCoord1dv(v []float64) + func (gl *GL) TexCoord1f(s float32) + func (gl *GL) TexCoord1fv(v []float32) + func (gl *GL) TexCoord1i(s int32) + func (gl *GL) TexCoord1iv(v []int32) + func (gl *GL) TexCoord1s(s int16) + func (gl *GL) TexCoord1sv(v []int16) + func (gl *GL) TexCoord2d(s, t float64) + func (gl *GL) TexCoord2dv(v []float64) + func (gl *GL) TexCoord2f(s, t float32) + func (gl *GL) TexCoord2fv(v []float32) + func (gl *GL) TexCoord2i(s, t int32) + func (gl *GL) TexCoord2iv(v []int32) + func (gl *GL) TexCoord2s(s, t int16) + func (gl *GL) TexCoord2sv(v []int16) + func (gl *GL) TexCoord3d(s, t, r float64) + func (gl *GL) TexCoord3dv(v []float64) + func (gl *GL) TexCoord3f(s, t, r float32) + func (gl *GL) TexCoord3fv(v []float32) + func (gl *GL) TexCoord3i(s, t, r int32) + func (gl *GL) TexCoord3iv(v []int32) + func (gl *GL) TexCoord3s(s, t, r int16) + func (gl *GL) TexCoord3sv(v []int16) + func (gl *GL) TexCoord4d(s, t, r, q float64) + func (gl *GL) TexCoord4dv(v []float64) + func (gl *GL) TexCoord4f(s, t, r, q float32) + func (gl *GL) TexCoord4fv(v []float32) + func (gl *GL) TexCoord4i(s, t, r, q int32) + func (gl *GL) TexCoord4iv(v []int32) + func (gl *GL) TexCoord4s(s, t, r, q int16) + func (gl *GL) TexCoord4sv(v []int16) + func (gl *GL) TexCoordPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) + func (gl *GL) TexEnvf(target, pname glbase.Enum, param float32) + func (gl *GL) TexEnvfv(target, pname glbase.Enum, params []float32) + func (gl *GL) TexEnvi(target, pname glbase.Enum, param int32) + func (gl *GL) TexEnviv(target, pname glbase.Enum, params []int32) + func (gl *GL) TexGend(coord, pname glbase.Enum, param float64) + func (gl *GL) TexGendv(coord, pname glbase.Enum, params []float64) + func (gl *GL) TexGenf(coord, pname glbase.Enum, param float32) + func (gl *GL) TexGenfv(coord, pname glbase.Enum, params []float32) + func (gl *GL) TexGeni(coord, pname glbase.Enum, param int32) + func (gl *GL) TexGeniv(coord, pname glbase.Enum, params []int32) + func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, ...) + func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, ...) + func (gl *GL) TexImage3D(target glbase.Enum, level int, internalFormat int32, width, height int, ...) + func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) + func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) + func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) + func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) + func (gl *GL) TexSubImage1D(target glbase.Enum, level, xoffset, width int, format, gltype glbase.Enum, ...) + func (gl *GL) TexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, ...) + func (gl *GL) TexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, ...) + func (gl *GL) Translated(x, y, z float64) + func (gl *GL) Translatef(x, y, z float32) + func (gl *GL) UnmapBuffer(target glbase.Enum) bool + func (gl *GL) Vertex2d(x, y float64) + func (gl *GL) Vertex2dv(v []float64) + func (gl *GL) Vertex2f(x, y float32) + func (gl *GL) Vertex2fv(v []float32) + func (gl *GL) Vertex2i(x, y int) + func (gl *GL) Vertex2iv(v []int32) + func (gl *GL) Vertex2s(x, y int16) + func (gl *GL) Vertex2sv(v []int16) + func (gl *GL) Vertex3d(x, y, z float64) + func (gl *GL) Vertex3dv(v []float64) + func (gl *GL) Vertex3f(x, y, z float32) + func (gl *GL) Vertex3fv(v []float32) + func (gl *GL) Vertex3i(x, y, z int) + func (gl *GL) Vertex3iv(v []int32) + func (gl *GL) Vertex3s(x, y, z int16) + func (gl *GL) Vertex3sv(v []int16) + func (gl *GL) Vertex4d(x, y, z, w float64) + func (gl *GL) Vertex4dv(v []float64) + func (gl *GL) Vertex4f(x, y, z, w float32) + func (gl *GL) Vertex4fv(v []float32) + func (gl *GL) Vertex4i(x, y, z, w int) + func (gl *GL) Vertex4iv(v []int32) + func (gl *GL) Vertex4s(x, y, z, w int16) + func (gl *GL) Vertex4sv(v []int16) + func (gl *GL) VertexPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) + func (gl *GL) Viewport(x, y, width, height int) + func (gl *GL) WindowPos2d(x, y float64) + func (gl *GL) WindowPos2dv(v []float64) + func (gl *GL) WindowPos2f(x, y float32) + func (gl *GL) WindowPos2fv(v []float32) + func (gl *GL) WindowPos2i(x, y int) + func (gl *GL) WindowPos2iv(v []int32) + func (gl *GL) WindowPos2s(x, y int16) + func (gl *GL) WindowPos2sv(v []int16) + func (gl *GL) WindowPos3d(x, y, z float64) + func (gl *GL) WindowPos3dv(v []float64) + func (gl *GL) WindowPos3f(x, y, z float32) + func (gl *GL) WindowPos3fv(v []float32) + func (gl *GL) WindowPos3i(x, y, z int) + func (gl *GL) WindowPos3iv(v []int32) + func (gl *GL) WindowPos3s(x, y, z int16) + func (gl *GL) WindowPos3sv(v []int16) v0.8.4-1 Feb 20, 2015