Versions in this module Expand all Collapse all v1 v1.0.8 Aug 16, 2026 v1.0.7 Aug 16, 2026 Changes in this version + var Dungeons = map[string]DungeonInfo + var GrindZones = []GrindZone + var HoggerInfo = NPCInfo + var WarriorSpells = map[uint32]SpellInfo + func ClassSpells(classID uint8) map[uint32]SpellInfo + func GetSpellPriority(classID uint8, level uint32) []uint32 + func RaceStartPosition(race uint8) (mapID uint32, x, y, z float32) + type DungeonInfo struct + BossEntries []uint32 + EntranceMapID uint32 + EntranceX float32 + EntranceY float32 + EntranceZ float32 + GroupSize int + MapID uint32 + MaxLevel uint32 + MinLevel uint32 + Name string + type GrindZone struct + CenterX float32 + CenterY float32 + CenterZ float32 + MapID uint32 + MaxLevel uint32 + MinLevel uint32 + Name string + Radius float32 + func GetGrindZone(level uint32, mapID uint32) *GrindZone + type NPCInfo struct + Entry uint32 + Health uint32 + Level uint32 + MapID uint32 + Name string + PosX float32 + PosY float32 + PosZ float32 + ZoneName string + type SpellInfo struct + Cooldown float32 + IsHeal bool + IsMelee bool + IsProc bool + Level uint32 + ManaCost uint32 + MinRange float32 + Name string + RageCost uint32 + Range float32