Versions in this module Expand all Collapse all v0 v0.8.4 Feb 20, 2015 Changes in this version + const ACCUM + const ACCUM_ALPHA_BITS + const ACCUM_BLUE_BITS + const ACCUM_BUFFER_BIT + const ACCUM_CLEAR_VALUE + const ACCUM_GREEN_BITS + const ACCUM_RED_BITS + const ACTIVE_TEXTURE + const ADD + const ADD_SIGNED + const ALIASED_LINE_WIDTH_RANGE + const ALIASED_POINT_SIZE_RANGE + const ALL_ATTRIB_BITS + const ALPHA + const ALPHA12 + const ALPHA16 + const ALPHA4 + const ALPHA8 + const ALPHA_BIAS + const ALPHA_BITS + const ALPHA_SCALE + const ALPHA_TEST + const ALPHA_TEST_FUNC + const ALPHA_TEST_REF + const ALWAYS + const AMBIENT + const AMBIENT_AND_DIFFUSE + const AND + const AND_INVERTED + const AND_REVERSE + const ATTRIB_STACK_DEPTH + const AUTO_NORMAL + const AUX0 + const AUX1 + const AUX2 + const AUX3 + const AUX_BUFFERS + const BACK + const BACK_LEFT + const BACK_RIGHT + const BGR + const BGRA + const BITMAP + const BITMAP_TOKEN + const BLEND + const BLEND_DST + const BLEND_SRC + const BLUE + const BLUE_BIAS + const BLUE_BITS + const BLUE_SCALE + const BYTE + const C3F_V3F + const C4F_N3F_V3F + const C4UB_V2F + const C4UB_V3F + const CCW + const CLAMP + const CLAMP_TO_BORDER + const CLAMP_TO_EDGE + const CLEAR + const CLIENT_ACTIVE_TEXTURE + const CLIENT_ALL_ATTRIB_BITS + const CLIENT_ATTRIB_STACK_DEPTH + const CLIENT_PIXEL_STORE_BIT + const CLIENT_VERTEX_ARRAY_BIT + const CLIP_PLANE0 + const CLIP_PLANE1 + const CLIP_PLANE2 + const CLIP_PLANE3 + const CLIP_PLANE4 + const CLIP_PLANE5 + const COEFF + const COLOR + const COLOR_ARRAY + const COLOR_ARRAY_POINTER + const COLOR_ARRAY_SIZE + const COLOR_ARRAY_STRIDE + const COLOR_ARRAY_TYPE + const COLOR_BUFFER_BIT + const COLOR_CLEAR_VALUE + const COLOR_INDEX + const COLOR_INDEXES + const COLOR_LOGIC_OP + const COLOR_MATERIAL + const COLOR_MATERIAL_FACE + const COLOR_MATERIAL_PARAMETER + const COLOR_WRITEMASK + const COMBINE + const COMBINE_ALPHA + const COMBINE_RGB + const COMPILE + const COMPILE_AND_EXECUTE + const COMPRESSED_ALPHA + const COMPRESSED_INTENSITY + const COMPRESSED_LUMINANCE + const COMPRESSED_LUMINANCE_ALPHA + const COMPRESSED_RGB + const COMPRESSED_RGBA + const COMPRESSED_TEXTURE_FORMATS + const CONSTANT + const CONSTANT_ATTENUATION + const COPY + const COPY_INVERTED + const COPY_PIXEL_TOKEN + const CULL_FACE + const CULL_FACE_MODE + const CURRENT_BIT + const CURRENT_COLOR + const CURRENT_INDEX + const CURRENT_NORMAL + const CURRENT_RASTER_COLOR + const CURRENT_RASTER_DISTANCE + const CURRENT_RASTER_INDEX + const CURRENT_RASTER_POSITION + const CURRENT_RASTER_POSITION_VALID + const CURRENT_RASTER_TEXTURE_COORDS + const CURRENT_TEXTURE_COORDS + const CW + const DECAL + const DECR + const DEPTH + const DEPTH_BIAS + const DEPTH_BITS + const DEPTH_BUFFER_BIT + const DEPTH_CLEAR_VALUE + const DEPTH_COMPONENT + const DEPTH_FUNC + const DEPTH_RANGE + const DEPTH_SCALE + const DEPTH_TEST + const DEPTH_WRITEMASK + const DIFFUSE + const DITHER + const DOMAIN + const DONT_CARE + const DOT3_RGB + const DOT3_RGBA + const DOUBLE + const DOUBLEBUFFER + const DRAW_BUFFER + const DRAW_PIXEL_TOKEN + const DST_ALPHA + const DST_COLOR + const EDGE_FLAG + const EDGE_FLAG_ARRAY + const EDGE_FLAG_ARRAY_POINTER + const EDGE_FLAG_ARRAY_STRIDE + const EMISSION + const ENABLE_BIT + const EQUAL + const EQUIV + const EVAL_BIT + const EXP + const EXP2 + const EXTENSIONS + const EYE_LINEAR + const EYE_PLANE + const FALSE + const FASTEST + const FEEDBACK + const FEEDBACK_BUFFER_POINTER + const FEEDBACK_BUFFER_SIZE + const FEEDBACK_BUFFER_TYPE + const FILL + const FLAT + const FLOAT + const FOG + const FOG_BIT + const FOG_COLOR + const FOG_DENSITY + const FOG_END + const FOG_HINT + const FOG_INDEX + const FOG_MODE + const FOG_START + const FRONT + const FRONT_AND_BACK + const FRONT_FACE + const FRONT_LEFT + const FRONT_RIGHT + const GEQUAL + const GREATER + const GREEN + const GREEN_BIAS + const GREEN_BITS + const GREEN_SCALE + const HINT_BIT + const INCR + const INDEX_ARRAY + const INDEX_ARRAY_POINTER + const INDEX_ARRAY_STRIDE + const INDEX_ARRAY_TYPE + const INDEX_BITS + const INDEX_CLEAR_VALUE + const INDEX_LOGIC_OP + const INDEX_MODE + const INDEX_OFFSET + const INDEX_SHIFT + const INDEX_WRITEMASK + const INT + const INTENSITY + const INTENSITY12 + const INTENSITY16 + const INTENSITY4 + const INTENSITY8 + const INTERPOLATE + const INVALID_ENUM + const INVALID_OPERATION + const INVALID_VALUE + const INVERT + const KEEP + const LEFT + const LEQUAL + const LESS + const LIGHT0 + const LIGHT1 + const LIGHT2 + const LIGHT3 + const LIGHT4 + const LIGHT5 + const LIGHT6 + const LIGHT7 + const LIGHTING + const LIGHTING_BIT + const LIGHT_MODEL_AMBIENT + const LIGHT_MODEL_COLOR_CONTROL + const LIGHT_MODEL_LOCAL_VIEWER + const LIGHT_MODEL_TWO_SIDE + const LINE + const LINEAR + const LINEAR_ATTENUATION + const LINEAR_MIPMAP_LINEAR + const LINEAR_MIPMAP_NEAREST + const LINES + const LINE_BIT + const LINE_LOOP + const LINE_RESET_TOKEN + const LINE_SMOOTH + const LINE_SMOOTH_HINT + const LINE_STIPPLE + const LINE_STIPPLE_PATTERN + const LINE_STIPPLE_REPEAT + const LINE_STRIP + const LINE_TOKEN + const LINE_WIDTH + const LINE_WIDTH_GRANULARITY + const LINE_WIDTH_RANGE + const LIST_BASE + const LIST_BIT + const LIST_INDEX + const LIST_MODE + const LOAD + const LOGIC_OP + const LOGIC_OP_MODE + const LUMINANCE + const LUMINANCE12 + const LUMINANCE12_ALPHA12 + const LUMINANCE12_ALPHA4 + const LUMINANCE16 + const LUMINANCE16_ALPHA16 + const LUMINANCE4 + const LUMINANCE4_ALPHA4 + const LUMINANCE6_ALPHA2 + const LUMINANCE8 + const LUMINANCE8_ALPHA8 + const LUMINANCE_ALPHA + const MAP1_COLOR_4 + const MAP1_GRID_DOMAIN + const MAP1_GRID_SEGMENTS + const MAP1_INDEX + const MAP1_NORMAL + const MAP1_TEXTURE_COORD_1 + const MAP1_TEXTURE_COORD_2 + const MAP1_TEXTURE_COORD_3 + const MAP1_TEXTURE_COORD_4 + const MAP1_VERTEX_3 + const MAP1_VERTEX_4 + const MAP2_COLOR_4 + const MAP2_GRID_DOMAIN + const MAP2_GRID_SEGMENTS + const MAP2_INDEX + const MAP2_NORMAL + const MAP2_TEXTURE_COORD_1 + const MAP2_TEXTURE_COORD_2 + const MAP2_TEXTURE_COORD_3 + const MAP2_TEXTURE_COORD_4 + const MAP2_VERTEX_3 + const MAP2_VERTEX_4 + const MAP_COLOR + const MAP_STENCIL + const MATRIX_MODE + const MAX_3D_TEXTURE_SIZE + const MAX_ATTRIB_STACK_DEPTH + const MAX_CLIENT_ATTRIB_STACK_DEPTH + const MAX_CLIP_PLANES + const MAX_CUBE_MAP_TEXTURE_SIZE + const MAX_ELEMENTS_INDICES + const MAX_ELEMENTS_VERTICES + const MAX_EVAL_ORDER + const MAX_LIGHTS + const MAX_LIST_NESTING + const MAX_MODELVIEW_STACK_DEPTH + const MAX_NAME_STACK_DEPTH + const MAX_PIXEL_MAP_TABLE + const MAX_PROJECTION_STACK_DEPTH + const MAX_TEXTURE_SIZE + const MAX_TEXTURE_STACK_DEPTH + const MAX_TEXTURE_UNITS + const MAX_VIEWPORT_DIMS + const MODELVIEW + const MODELVIEW_MATRIX + const MODELVIEW_STACK_DEPTH + const MODULATE + const MULT + const MULTISAMPLE + const MULTISAMPLE_BIT + const N2D + const N2_BYTES + const N3D + const N3D_COLOR + const N3D_COLOR_TEXTURE + const N3F_V3F + const N3_BYTES + const N4D_COLOR_TEXTURE + const N4_BYTES + const NAME_STACK_DEPTH + const NAND + const NEAREST + const NEAREST_MIPMAP_LINEAR + const NEAREST_MIPMAP_NEAREST + const NEVER + const NICEST + const NONE + const NOOP + const NOR + const NORMALIZE + const NORMAL_ARRAY + const NORMAL_ARRAY_POINTER + const NORMAL_ARRAY_STRIDE + const NORMAL_ARRAY_TYPE + const NORMAL_MAP + const NOTEQUAL + const NO_ERROR + const NUM_COMPRESSED_TEXTURE_FORMATS + const OBJECT_LINEAR + const OBJECT_PLANE + const ONE + const ONE_MINUS_DST_ALPHA + const ONE_MINUS_DST_COLOR + const ONE_MINUS_SRC_ALPHA + const ONE_MINUS_SRC_COLOR + const OPERAND0_ALPHA + const OPERAND0_RGB + const OPERAND1_ALPHA + const OPERAND1_RGB + const OPERAND2_ALPHA + const OPERAND2_RGB + const OR + const ORDER + const OR_INVERTED + const OR_REVERSE + const OUT_OF_MEMORY + const PACK_ALIGNMENT + const PACK_IMAGE_HEIGHT + const PACK_LSB_FIRST + const PACK_ROW_LENGTH + const PACK_SKIP_IMAGES + const PACK_SKIP_PIXELS + const PACK_SKIP_ROWS + const PACK_SWAP_BYTES + const PASS_THROUGH_TOKEN + const PERSPECTIVE_CORRECTION_HINT + const PIXEL_MAP_A_TO_A + const PIXEL_MAP_A_TO_A_SIZE + const PIXEL_MAP_B_TO_B + const PIXEL_MAP_B_TO_B_SIZE + const PIXEL_MAP_G_TO_G + const PIXEL_MAP_G_TO_G_SIZE + const PIXEL_MAP_I_TO_A + const PIXEL_MAP_I_TO_A_SIZE + const PIXEL_MAP_I_TO_B + const PIXEL_MAP_I_TO_B_SIZE + const PIXEL_MAP_I_TO_G + const PIXEL_MAP_I_TO_G_SIZE + const PIXEL_MAP_I_TO_I + const PIXEL_MAP_I_TO_I_SIZE + const PIXEL_MAP_I_TO_R + const PIXEL_MAP_I_TO_R_SIZE + const PIXEL_MAP_R_TO_R + const PIXEL_MAP_R_TO_R_SIZE + const PIXEL_MAP_S_TO_S + const PIXEL_MAP_S_TO_S_SIZE + const PIXEL_MODE_BIT + const POINT + const POINTS + const POINT_BIT + const POINT_SIZE + const POINT_SIZE_GRANULARITY + const POINT_SIZE_RANGE + const POINT_SMOOTH + const POINT_SMOOTH_HINT + const POINT_TOKEN + const POLYGON + const POLYGON_BIT + const POLYGON_MODE + const POLYGON_OFFSET_FACTOR + const POLYGON_OFFSET_FILL + const POLYGON_OFFSET_LINE + const POLYGON_OFFSET_POINT + const POLYGON_OFFSET_UNITS + const POLYGON_SMOOTH + const POLYGON_SMOOTH_HINT + const POLYGON_STIPPLE + const POLYGON_STIPPLE_BIT + const POLYGON_TOKEN + const POSITION + const PREVIOUS + const PRIMARY_COLOR + const PROJECTION + const PROJECTION_MATRIX + const PROJECTION_STACK_DEPTH + const PROXY_TEXTURE_1D + const PROXY_TEXTURE_2D + const PROXY_TEXTURE_3D + const PROXY_TEXTURE_CUBE_MAP + const Q + const QUADRATIC_ATTENUATION + const QUADS + const QUAD_STRIP + const R + const R3_G3_B2 + const READ_BUFFER + const RED + const RED_BIAS + const RED_BITS + const RED_SCALE + const REFLECTION_MAP + const RENDER + const RENDERER + const RENDER_MODE + const REPEAT + const REPLACE + const RESCALE_NORMAL + const RETURN + const RGB + const RGB10 + const RGB10_A2 + const RGB12 + const RGB16 + const RGB4 + const RGB5 + const RGB5_A1 + const RGB8 + const RGBA + const RGBA12 + const RGBA16 + const RGBA2 + const RGBA4 + const RGBA8 + const RGBA_MODE + const RGB_SCALE + const RIGHT + const S + const SAMPLES + const SAMPLE_ALPHA_TO_COVERAGE + const SAMPLE_ALPHA_TO_ONE + const SAMPLE_BUFFERS + const SAMPLE_COVERAGE + const SAMPLE_COVERAGE_INVERT + const SAMPLE_COVERAGE_VALUE + const SCISSOR_BIT + const SCISSOR_BOX + const SCISSOR_TEST + const SELECT + const SELECTION_BUFFER_POINTER + const SELECTION_BUFFER_SIZE + const SEPARATE_SPECULAR_COLOR + const SET + const SHADE_MODEL + const SHININESS + const SHORT + const SINGLE_COLOR + const SMOOTH + const SMOOTH_LINE_WIDTH_GRANULARITY + const SMOOTH_LINE_WIDTH_RANGE + const SMOOTH_POINT_SIZE_GRANULARITY + const SMOOTH_POINT_SIZE_RANGE + const SOURCE0_ALPHA + const SOURCE0_RGB + const SOURCE1_ALPHA + const SOURCE1_RGB + const SOURCE2_ALPHA + const SOURCE2_RGB + const SPECULAR + const SPHERE_MAP + const SPOT_CUTOFF + const SPOT_DIRECTION + const SPOT_EXPONENT + const SRC_ALPHA + const SRC_ALPHA_SATURATE + const SRC_COLOR + const STACK_OVERFLOW + const STACK_UNDERFLOW + const STENCIL + const STENCIL_BITS + const STENCIL_BUFFER_BIT + const STENCIL_CLEAR_VALUE + const STENCIL_FAIL + const STENCIL_FUNC + const STENCIL_INDEX + const STENCIL_PASS_DEPTH_FAIL + const STENCIL_PASS_DEPTH_PASS + const STENCIL_REF + const STENCIL_TEST + const STENCIL_VALUE_MASK + const STENCIL_WRITEMASK + const STEREO + const SUBPIXEL_BITS + const SUBTRACT + const T + const T2F_C3F_V3F + const T2F_C4F_N3F_V3F + const T2F_C4UB_V3F + const T2F_N3F_V3F + const T2F_V3F + const T4F_C4F_N3F_V4F + const T4F_V4F + const TEXTURE + const TEXTURE0 + const TEXTURE1 + const TEXTURE10 + const TEXTURE11 + const TEXTURE12 + const TEXTURE13 + const TEXTURE14 + const TEXTURE15 + const TEXTURE16 + const TEXTURE17 + const TEXTURE18 + const TEXTURE19 + const TEXTURE2 + const TEXTURE20 + const TEXTURE21 + const TEXTURE22 + const TEXTURE23 + const TEXTURE24 + const TEXTURE25 + const TEXTURE26 + const TEXTURE27 + const TEXTURE28 + const TEXTURE29 + const TEXTURE3 + const TEXTURE30 + const TEXTURE31 + const TEXTURE4 + const TEXTURE5 + const TEXTURE6 + const TEXTURE7 + const TEXTURE8 + const TEXTURE9 + const TEXTURE_1D + const TEXTURE_2D + const TEXTURE_3D + const TEXTURE_ALPHA_SIZE + const TEXTURE_BASE_LEVEL + const TEXTURE_BINDING_1D + const TEXTURE_BINDING_2D + const TEXTURE_BINDING_3D + const TEXTURE_BINDING_CUBE_MAP + const TEXTURE_BIT + const TEXTURE_BLUE_SIZE + const TEXTURE_BORDER + const TEXTURE_BORDER_COLOR + const TEXTURE_COMPONENTS + const TEXTURE_COMPRESSED + const TEXTURE_COMPRESSED_IMAGE_SIZE + const TEXTURE_COMPRESSION_HINT + const TEXTURE_COORD_ARRAY + const TEXTURE_COORD_ARRAY_POINTER + const TEXTURE_COORD_ARRAY_SIZE + const TEXTURE_COORD_ARRAY_STRIDE + const TEXTURE_COORD_ARRAY_TYPE + const TEXTURE_CUBE_MAP + const TEXTURE_CUBE_MAP_NEGATIVE_X + const TEXTURE_CUBE_MAP_NEGATIVE_Y + const TEXTURE_CUBE_MAP_NEGATIVE_Z + const TEXTURE_CUBE_MAP_POSITIVE_X + const TEXTURE_CUBE_MAP_POSITIVE_Y + const TEXTURE_CUBE_MAP_POSITIVE_Z + const TEXTURE_DEPTH + const TEXTURE_ENV + const TEXTURE_ENV_COLOR + const TEXTURE_ENV_MODE + const TEXTURE_GEN_MODE + const TEXTURE_GEN_Q + const TEXTURE_GEN_R + const TEXTURE_GEN_S + const TEXTURE_GEN_T + const TEXTURE_GREEN_SIZE + const TEXTURE_HEIGHT + const TEXTURE_INTENSITY_SIZE + const TEXTURE_INTERNAL_FORMAT + const TEXTURE_LUMINANCE_SIZE + const TEXTURE_MAG_FILTER + const TEXTURE_MATRIX + const TEXTURE_MAX_LEVEL + const TEXTURE_MAX_LOD + const TEXTURE_MIN_FILTER + const TEXTURE_MIN_LOD + const TEXTURE_PRIORITY + const TEXTURE_RED_SIZE + const TEXTURE_RESIDENT + const TEXTURE_STACK_DEPTH + const TEXTURE_WIDTH + const TEXTURE_WRAP_R + const TEXTURE_WRAP_S + const TEXTURE_WRAP_T + const TRANSFORM_BIT + const TRANSPOSE_COLOR_MATRIX + const TRANSPOSE_MODELVIEW_MATRIX + const TRANSPOSE_PROJECTION_MATRIX + const TRANSPOSE_TEXTURE_MATRIX + const TRIANGLES + const TRIANGLE_FAN + const TRIANGLE_STRIP + const TRUE + const UNPACK_ALIGNMENT + const UNPACK_IMAGE_HEIGHT + const UNPACK_LSB_FIRST + const UNPACK_ROW_LENGTH + const UNPACK_SKIP_IMAGES + const UNPACK_SKIP_PIXELS + const UNPACK_SKIP_ROWS + const UNPACK_SWAP_BYTES + const UNSIGNED_BYTE + const UNSIGNED_BYTE_2_3_3_REV + const UNSIGNED_BYTE_3_3_2 + const UNSIGNED_INT + const UNSIGNED_INT_10_10_10_2 + const UNSIGNED_INT_2_10_10_10_REV + const UNSIGNED_INT_8_8_8_8 + const UNSIGNED_INT_8_8_8_8_REV + const UNSIGNED_SHORT + const UNSIGNED_SHORT_1_5_5_5_REV + const UNSIGNED_SHORT_4_4_4_4 + const UNSIGNED_SHORT_4_4_4_4_REV + const UNSIGNED_SHORT_5_5_5_1 + const UNSIGNED_SHORT_5_6_5 + const UNSIGNED_SHORT_5_6_5_REV + const V2F + const V3F + const VENDOR + const VERSION + const VERTEX_ARRAY + const VERTEX_ARRAY_POINTER + const VERTEX_ARRAY_SIZE + const VERTEX_ARRAY_STRIDE + const VERTEX_ARRAY_TYPE + const VIEWPORT + const VIEWPORT_BIT + const XOR + const ZERO + const ZOOM_X + const ZOOM_Y + type GL struct + func API(context glbase.Contexter) *GL + func (gl *GL) Accum(op glbase.Enum, value float32) + func (gl *GL) ActiveTexture(texture glbase.Enum) + func (gl *GL) AlphaFunc(glfunc glbase.Enum, ref float32) + func (gl *GL) AreTexturesResident(n int, textures []glbase.Texture, residences []bool) bool + func (gl *GL) ArrayElement(i int32) + func (gl *GL) Begin(mode glbase.Enum) + func (gl *GL) BindTexture(target glbase.Enum, texture glbase.Texture) + func (gl *GL) Bitmap(width, height int, xorig, yorig, xmove, ymove float32, bitmap []uint8) + func (gl *GL) BlendColor(red, green, blue, alpha float32) + func (gl *GL) BlendEquation(mode glbase.Enum) + func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) + func (gl *GL) CallList(list uint32) + func (gl *GL) CallLists(n int, gltype glbase.Enum, lists interface{}) + func (gl *GL) Clear(mask glbase.Bitfield) + func (gl *GL) ClearAccum(red, green, blue, alpha float32) + func (gl *GL) ClearColor(red, green, blue, alpha float32) + func (gl *GL) ClearDepth(depth float64) + func (gl *GL) ClearIndex(c float32) + func (gl *GL) ClearStencil(s int32) + func (gl *GL) ClientActiveTexture(texture glbase.Enum) + func (gl *GL) ClipPlane(plane glbase.Enum, equation []float64) + func (gl *GL) Color3b(red, green, blue byte) + func (gl *GL) Color3bv(v []byte) + func (gl *GL) Color3d(red, green, blue float64) + func (gl *GL) Color3dv(v []float64) + func (gl *GL) Color3f(red, green, blue float32) + func (gl *GL) Color3fv(v []float32) + func (gl *GL) Color3i(red, green, blue int32) + func (gl *GL) Color3iv(v []int32) + func (gl *GL) Color3s(red, green, blue int16) + func (gl *GL) Color3sv(v []int16) + func (gl *GL) Color3ub(red, green, blue uint8) + func (gl *GL) Color3ubv(v []uint8) + func (gl *GL) Color3ui(red, green, blue uint32) + func (gl *GL) Color3uiv(v []uint32) + func (gl *GL) Color3us(red, green, blue uint16) + func (gl *GL) Color3usv(v []uint16) + func (gl *GL) Color4b(red, green, blue, alpha byte) + func (gl *GL) Color4bv(v []byte) + func (gl *GL) Color4d(red, green, blue, alpha float64) + func (gl *GL) Color4dv(v []float64) + func (gl *GL) Color4f(red, green, blue, alpha float32) + func (gl *GL) Color4fv(v []float32) + func (gl *GL) Color4i(red, green, blue, alpha int32) + func (gl *GL) Color4iv(v []int32) + func (gl *GL) Color4s(red, green, blue, alpha int16) + func (gl *GL) Color4sv(v []int16) + func (gl *GL) Color4ub(red, green, blue, alpha uint8) + func (gl *GL) Color4ubv(v []uint8) + func (gl *GL) Color4ui(red, green, blue, alpha uint32) + func (gl *GL) Color4uiv(v []uint32) + func (gl *GL) Color4us(red, green, blue, alpha uint16) + func (gl *GL) Color4usv(v []uint16) + func (gl *GL) ColorMask(red, green, blue, alpha bool) + func (gl *GL) ColorMaterial(face, mode glbase.Enum) + func (gl *GL) ColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) + func (gl *GL) ColorSubTable(target glbase.Enum, start int32, count int, format, gltype glbase.Enum, ...) + func (gl *GL) ColorTable(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, ...) + func (gl *GL) ColorTableParameterfv(target, pname glbase.Enum, params []float32) + func (gl *GL) ColorTableParameteriv(target, pname glbase.Enum, params []int32) + func (gl *GL) CompressedTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, ...) + func (gl *GL) CompressedTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, ...) + func (gl *GL) CompressedTexImage3D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height int, ...) + func (gl *GL) CompressedTexSubImage1D(target glbase.Enum, level, xoffset, width int, format glbase.Enum, ...) + func (gl *GL) CompressedTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, ...) + func (gl *GL) CompressedTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, ...) + func (gl *GL) ConvolutionFilter1D(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, ...) + func (gl *GL) ConvolutionFilter2D(target, internalFormat glbase.Enum, width, height int, ...) + func (gl *GL) ConvolutionParameterf(target, pname glbase.Enum, params float32) + func (gl *GL) ConvolutionParameterfv(target, pname glbase.Enum, params []float32) + func (gl *GL) ConvolutionParameteri(target, pname glbase.Enum, params int32) + func (gl *GL) ConvolutionParameteriv(target, pname glbase.Enum, params []int32) + func (gl *GL) CopyColorSubTable(target glbase.Enum, start int32, x, y, width int) + func (gl *GL) CopyColorTable(target, internalFormat glbase.Enum, x, y, width int) + func (gl *GL) CopyConvolutionFilter1D(target, internalFormat glbase.Enum, x, y, width int) + func (gl *GL) CopyConvolutionFilter2D(target, internalFormat glbase.Enum, x, y, width, height int) + func (gl *GL) CopyPixels(x, y, width, height int, gltype glbase.Enum) + func (gl *GL) CopyTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, ...) + func (gl *GL) CopyTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, ...) + func (gl *GL) CopyTexSubImage1D(target glbase.Enum, level, xoffset, x, y, width int) + func (gl *GL) CopyTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, x, y, width, height int) + func (gl *GL) CopyTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, ...) + func (gl *GL) CullFace(mode glbase.Enum) + func (gl *GL) DeleteLists(list uint32, range_ int32) + func (gl *GL) DeleteTextures(textures []glbase.Texture) + func (gl *GL) DepthFunc(glfunc glbase.Enum) + func (gl *GL) DepthMask(flag bool) + func (gl *GL) DepthRange(nearVal, farVal float64) + func (gl *GL) Disable(cap glbase.Enum) + func (gl *GL) DisableClientState(array glbase.Enum) + func (gl *GL) DrawArrays(mode glbase.Enum, first, count int) + func (gl *GL) DrawBuffer(mode glbase.Enum) + func (gl *GL) DrawElements(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}) + func (gl *GL) DrawPixels(width, height int, format, gltype glbase.Enum, pixels interface{}) + func (gl *GL) DrawRangeElements(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, ...) + func (gl *GL) EdgeFlag(flag bool) + func (gl *GL) EdgeFlagPointer(stride int, pointer interface{}) + func (gl *GL) EdgeFlagv(flag []bool) + func (gl *GL) Enable(cap glbase.Enum) + func (gl *GL) EnableClientState(array glbase.Enum) + func (gl *GL) End() + func (gl *GL) EndList() + func (gl *GL) EvalCoord1d(u float64) + func (gl *GL) EvalCoord1dv(u []float64) + func (gl *GL) EvalCoord1f(u float32) + func (gl *GL) EvalCoord1fv(u []float32) + func (gl *GL) EvalCoord2d(u, v float64) + func (gl *GL) EvalCoord2dv(u []float64) + func (gl *GL) EvalCoord2f(u, v float32) + func (gl *GL) EvalCoord2fv(u []float32) + func (gl *GL) EvalMesh1(mode glbase.Enum, i1, i2 int32) + func (gl *GL) EvalMesh2(mode glbase.Enum, i1, i2, j1, j2 int32) + func (gl *GL) EvalPoint1(i int32) + func (gl *GL) EvalPoint2(i, j int32) + func (gl *GL) FeedbackBuffer(size int, gltype glbase.Enum, buffer []float32) + func (gl *GL) Finish() + func (gl *GL) Flush() + func (gl *GL) Fogf(pname glbase.Enum, param float32) + func (gl *GL) Fogfv(pname glbase.Enum, params []float32) + func (gl *GL) Fogi(pname glbase.Enum, param int32) + func (gl *GL) Fogiv(pname glbase.Enum, params []int32) + func (gl *GL) FrontFace(mode glbase.Enum) + func (gl *GL) Frustum(left, right, bottom, top, zNear, zFar float64) + func (gl *GL) GenLists(range_ int32) uint32 + func (gl *GL) GenTextures(n int) []glbase.Texture + func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) + func (gl *GL) GetClipPlane(plane glbase.Enum, equation []float64) + func (gl *GL) GetColorTable(target, format, gltype glbase.Enum, table interface{}) + func (gl *GL) GetColorTableParameterfv(target, pname glbase.Enum, params []float32) + func (gl *GL) GetColorTableParameteriv(target, pname glbase.Enum, params []int32) + func (gl *GL) GetCompressedTexImage(target glbase.Enum, level int, img interface{}) + func (gl *GL) GetConvolutionFilter(target, format, gltype glbase.Enum, image interface{}) + func (gl *GL) GetConvolutionParameterfv(target, pname glbase.Enum, params []float32) + func (gl *GL) GetConvolutionParameteriv(target, pname glbase.Enum, params []int32) + func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) + func (gl *GL) GetError() glbase.Enum + func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) + func (gl *GL) GetHistogram(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) + func (gl *GL) GetHistogramParameterfv(target, pname glbase.Enum, params []float32) + func (gl *GL) GetHistogramParameteriv(target, pname glbase.Enum, params []int32) + func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) + func (gl *GL) GetLightfv(light, pname glbase.Enum, params []float32) + func (gl *GL) GetLightiv(light, pname glbase.Enum, params []int32) + func (gl *GL) GetMapdv(target, query glbase.Enum, v []float64) + func (gl *GL) GetMapfv(target, query glbase.Enum, v []float32) + func (gl *GL) GetMapiv(target, query glbase.Enum, v []int32) + func (gl *GL) GetMaterialfv(face, pname glbase.Enum, params []float32) + func (gl *GL) GetMaterialiv(face, pname glbase.Enum, params []int32) + func (gl *GL) GetMinmax(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) + func (gl *GL) GetMinmaxParameterfv(target, pname glbase.Enum, params []float32) + func (gl *GL) GetMinmaxParameteriv(target, pname glbase.Enum, params []int32) + func (gl *GL) GetPixelMapfv(glmap glbase.Enum, values []float32) + func (gl *GL) GetPixelMapuiv(glmap glbase.Enum, values []uint32) + func (gl *GL) GetPixelMapusv(glmap glbase.Enum, values []uint16) + func (gl *GL) GetPolygonStipple(mask []uint8) + func (gl *GL) GetSeparableFilter(target, format, gltype glbase.Enum, row, column, span interface{}) + func (gl *GL) GetTexEnvfv(target, pname glbase.Enum, params []float32) + func (gl *GL) GetTexEnviv(target, pname glbase.Enum, params []int32) + func (gl *GL) GetTexGendv(coord, pname glbase.Enum, params []float64) + func (gl *GL) GetTexGenfv(coord, pname glbase.Enum, params []float32) + func (gl *GL) GetTexGeniv(coord, pname glbase.Enum, params []int32) + func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) + func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) + func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) + func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) + func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) + func (gl *GL) Hint(target, mode glbase.Enum) + func (gl *GL) Histogram(target glbase.Enum, width int, internalFormat glbase.Enum, sink bool) + func (gl *GL) IndexMask(mask uint32) + func (gl *GL) IndexPointer(gltype glbase.Enum, stride int, pointer interface{}) + func (gl *GL) Indexd(c float64) + func (gl *GL) Indexdv(c []float64) + func (gl *GL) Indexf(c float32) + func (gl *GL) Indexfv(c []float32) + func (gl *GL) Indexi(c int32) + func (gl *GL) Indexiv(c []int32) + func (gl *GL) Indexs(c int16) + func (gl *GL) Indexsv(c []int16) + func (gl *GL) Indexub(c uint8) + func (gl *GL) Indexubv(c []uint8) + func (gl *GL) InitNames() + func (gl *GL) InterleavedArrays(format glbase.Enum, stride int, pointer interface{}) + func (gl *GL) IsEnabled(cap glbase.Enum) bool + func (gl *GL) IsList(list uint32) bool + func (gl *GL) IsTexture(texture glbase.Texture) bool + func (gl *GL) LightModelf(pname glbase.Enum, param float32) + func (gl *GL) LightModelfv(pname glbase.Enum, params []float32) + func (gl *GL) LightModeli(pname glbase.Enum, param int32) + func (gl *GL) LightModeliv(pname glbase.Enum, params []int32) + func (gl *GL) Lightf(light, pname glbase.Enum, param float32) + func (gl *GL) Lightfv(light, pname glbase.Enum, params []float32) + func (gl *GL) Lighti(light, pname glbase.Enum, param int32) + func (gl *GL) Lightiv(light, pname glbase.Enum, params []int32) + func (gl *GL) LineStipple(factor int32, pattern uint16) + func (gl *GL) LineWidth(width float32) + func (gl *GL) ListBase(base uint32) + func (gl *GL) LoadIdentity() + func (gl *GL) LoadMatrixd(m []float64) + func (gl *GL) LoadMatrixf(m []float32) + func (gl *GL) LoadName(name uint32) + func (gl *GL) LoadTransposeMatrixd(m []float64) + func (gl *GL) LoadTransposeMatrixf(m []float32) + func (gl *GL) LogicOp(opcode glbase.Enum) + func (gl *GL) Map1d(target glbase.Enum, u1, u2 float64, stride, order int, points []float64) + func (gl *GL) Map1f(target glbase.Enum, u1, u2 float32, stride, order int, points []float32) + func (gl *GL) Map2d(target glbase.Enum, u1, u2 float64, ustride, uorder int32, v1, v2 float64, ...) + func (gl *GL) Map2f(target glbase.Enum, u1, u2 float32, ustride, uorder int32, v1, v2 float32, ...) + func (gl *GL) MapGrid1d(un int32, u1, u2 float64) + func (gl *GL) MapGrid1f(un int32, u1, u2 float32) + func (gl *GL) MapGrid2d(un int32, u1, u2 float64, vn int32, v1, v2 float64) + func (gl *GL) MapGrid2f(un int32, u1, u2 float32, vn int32, v1, v2 float32) + func (gl *GL) Materialf(face, pname glbase.Enum, param float32) + func (gl *GL) Materialfv(face, pname glbase.Enum, params []float32) + func (gl *GL) Materiali(face, pname glbase.Enum, param int32) + func (gl *GL) Materialiv(face, pname glbase.Enum, params []int32) + func (gl *GL) MatrixMode(mode glbase.Enum) + func (gl *GL) Minmax(target, internalFormat glbase.Enum, sink bool) + func (gl *GL) MultMatrixd(m []float64) + func (gl *GL) MultMatrixf(m []float32) + func (gl *GL) MultTransposeMatrixd(m []float64) + func (gl *GL) MultTransposeMatrixf(m []float32) + func (gl *GL) MultiTexCoord1d(target glbase.Enum, s float64) + func (gl *GL) MultiTexCoord1dv(target glbase.Enum, v []float64) + func (gl *GL) MultiTexCoord1f(target glbase.Enum, s float32) + func (gl *GL) MultiTexCoord1fv(target glbase.Enum, v []float32) + func (gl *GL) MultiTexCoord1i(target glbase.Enum, s int32) + func (gl *GL) MultiTexCoord1iv(target glbase.Enum, v []int32) + func (gl *GL) MultiTexCoord1s(target glbase.Enum, s int16) + func (gl *GL) MultiTexCoord1sv(target glbase.Enum, v []int16) + func (gl *GL) MultiTexCoord2d(target glbase.Enum, s, t float64) + func (gl *GL) MultiTexCoord2dv(target glbase.Enum, v []float64) + func (gl *GL) MultiTexCoord2f(target glbase.Enum, s, t float32) + func (gl *GL) MultiTexCoord2fv(target glbase.Enum, v []float32) + func (gl *GL) MultiTexCoord2i(target glbase.Enum, s, t int32) + func (gl *GL) MultiTexCoord2iv(target glbase.Enum, v []int32) + func (gl *GL) MultiTexCoord2s(target glbase.Enum, s, t int16) + func (gl *GL) MultiTexCoord2sv(target glbase.Enum, v []int16) + func (gl *GL) MultiTexCoord3d(target glbase.Enum, s, t, r float64) + func (gl *GL) MultiTexCoord3dv(target glbase.Enum, v []float64) + func (gl *GL) MultiTexCoord3f(target glbase.Enum, s, t, r float32) + func (gl *GL) MultiTexCoord3fv(target glbase.Enum, v []float32) + func (gl *GL) MultiTexCoord3i(target glbase.Enum, s, t, r int32) + func (gl *GL) MultiTexCoord3iv(target glbase.Enum, v []int32) + func (gl *GL) MultiTexCoord3s(target glbase.Enum, s, t, r int16) + func (gl *GL) MultiTexCoord3sv(target glbase.Enum, v []int16) + func (gl *GL) MultiTexCoord4d(target glbase.Enum, s, t, r, q float64) + func (gl *GL) MultiTexCoord4dv(target glbase.Enum, v []float64) + func (gl *GL) MultiTexCoord4f(target glbase.Enum, s, t, r, q float32) + func (gl *GL) MultiTexCoord4fv(target glbase.Enum, v []float32) + func (gl *GL) MultiTexCoord4i(target glbase.Enum, s, t, r, q int32) + func (gl *GL) MultiTexCoord4iv(target glbase.Enum, v []int32) + func (gl *GL) MultiTexCoord4s(target glbase.Enum, s, t, r, q int16) + func (gl *GL) MultiTexCoord4sv(target glbase.Enum, v []int16) + func (gl *GL) NewList(list uint32, mode glbase.Enum) + func (gl *GL) Normal3b(nx, ny, nz byte) + func (gl *GL) Normal3bv(v []byte) + func (gl *GL) Normal3d(nx, ny, nz float64) + func (gl *GL) Normal3dv(v []float64) + func (gl *GL) Normal3f(nx, ny, nz float32) + func (gl *GL) Normal3fv(v []float32) + func (gl *GL) Normal3i(nx, ny, nz int32) + func (gl *GL) Normal3iv(v []int32) + func (gl *GL) Normal3s(nx, ny, nz int16) + func (gl *GL) Normal3sv(v []int16) + func (gl *GL) NormalPointer(gltype glbase.Enum, stride int, pointer interface{}) + func (gl *GL) Ortho(left, right, bottom, top, zNear, zFar float64) + func (gl *GL) PassThrough(token float32) + func (gl *GL) PixelMapfv(glmap glbase.Enum, mapsize int32, values []float32) + func (gl *GL) PixelMapuiv(glmap glbase.Enum, mapsize int32, values []uint32) + func (gl *GL) PixelMapusv(glmap glbase.Enum, mapsize int32, values []uint16) + func (gl *GL) PixelStoref(pname glbase.Enum, param float32) + func (gl *GL) PixelStorei(pname glbase.Enum, param int32) + func (gl *GL) PixelTransferf(pname glbase.Enum, param float32) + func (gl *GL) PixelTransferi(pname glbase.Enum, param int32) + func (gl *GL) PixelZoom(xfactor, yfactor float32) + func (gl *GL) PointSize(size float32) + func (gl *GL) PolygonMode(face, mode glbase.Enum) + func (gl *GL) PolygonOffset(factor, units float32) + func (gl *GL) PolygonStipple(mask []uint8) + func (gl *GL) PopAttrib() + func (gl *GL) PopClientAttrib() + func (gl *GL) PopMatrix() + func (gl *GL) PopName() + func (gl *GL) PrioritizeTextures(n int, textures []glbase.Texture, priorities []float32) + func (gl *GL) PushAttrib(mask glbase.Bitfield) + func (gl *GL) PushClientAttrib(mask glbase.Bitfield) + func (gl *GL) PushMatrix() + func (gl *GL) PushName(name uint32) + func (gl *GL) RasterPos2d(x, y float64) + func (gl *GL) RasterPos2dv(v []float64) + func (gl *GL) RasterPos2f(x, y float32) + func (gl *GL) RasterPos2fv(v []float32) + func (gl *GL) RasterPos2i(x, y int) + func (gl *GL) RasterPos2iv(v []int32) + func (gl *GL) RasterPos2s(x, y int16) + func (gl *GL) RasterPos2sv(v []int16) + func (gl *GL) RasterPos3d(x, y, z float64) + func (gl *GL) RasterPos3dv(v []float64) + func (gl *GL) RasterPos3f(x, y, z float32) + func (gl *GL) RasterPos3fv(v []float32) + func (gl *GL) RasterPos3i(x, y, z int) + func (gl *GL) RasterPos3iv(v []int32) + func (gl *GL) RasterPos3s(x, y, z int16) + func (gl *GL) RasterPos3sv(v []int16) + func (gl *GL) RasterPos4d(x, y, z, w float64) + func (gl *GL) RasterPos4dv(v []float64) + func (gl *GL) RasterPos4f(x, y, z, w float32) + func (gl *GL) RasterPos4fv(v []float32) + func (gl *GL) RasterPos4i(x, y, z, w int) + func (gl *GL) RasterPos4iv(v []int32) + func (gl *GL) RasterPos4s(x, y, z, w int16) + func (gl *GL) RasterPos4sv(v []int16) + func (gl *GL) ReadBuffer(mode glbase.Enum) + func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) + func (gl *GL) Rectd(x1, y1, x2, y2 float64) + func (gl *GL) Rectdv(v1, v2 []float64) + func (gl *GL) Rectf(x1, y1, x2, y2 float32) + func (gl *GL) Rectfv(v1, v2 []float32) + func (gl *GL) Recti(x1, y1, x2, y2 int32) + func (gl *GL) Rectiv(v1, v2 []int32) + func (gl *GL) Rects(x1, y1, x2, y2 int16) + func (gl *GL) Rectsv(v1, v2 []int16) + func (gl *GL) RenderMode(mode glbase.Enum) int32 + func (gl *GL) ResetHistogram(target glbase.Enum) + func (gl *GL) ResetMinmax(target glbase.Enum) + func (gl *GL) Rotated(angle, x, y, z float64) + func (gl *GL) Rotatef(angle, x, y, z float32) + func (gl *GL) SampleCoverage(value float32, invert bool) + func (gl *GL) Scaled(x, y, z float64) + func (gl *GL) Scalef(x, y, z float32) + func (gl *GL) Scissor(x, y, width, height int) + func (gl *GL) SelectBuffer(size int, buffer []glbase.Buffer) + func (gl *GL) SeparableFilter2D(target, internalFormat glbase.Enum, width, height int, ...) + func (gl *GL) ShadeModel(mode glbase.Enum) + func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) + func (gl *GL) StencilMask(mask uint32) + func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) + func (gl *GL) TexCoord1d(s float64) + func (gl *GL) TexCoord1dv(v []float64) + func (gl *GL) TexCoord1f(s float32) + func (gl *GL) TexCoord1fv(v []float32) + func (gl *GL) TexCoord1i(s int32) + func (gl *GL) TexCoord1iv(v []int32) + func (gl *GL) TexCoord1s(s int16) + func (gl *GL) TexCoord1sv(v []int16) + func (gl *GL) TexCoord2d(s, t float64) + func (gl *GL) TexCoord2dv(v []float64) + func (gl *GL) TexCoord2f(s, t float32) + func (gl *GL) TexCoord2fv(v []float32) + func (gl *GL) TexCoord2i(s, t int32) + func (gl *GL) TexCoord2iv(v []int32) + func (gl *GL) TexCoord2s(s, t int16) + func (gl *GL) TexCoord2sv(v []int16) + func (gl *GL) TexCoord3d(s, t, r float64) + func (gl *GL) TexCoord3dv(v []float64) + func (gl *GL) TexCoord3f(s, t, r float32) + func (gl *GL) TexCoord3fv(v []float32) + func (gl *GL) TexCoord3i(s, t, r int32) + func (gl *GL) TexCoord3iv(v []int32) + func (gl *GL) TexCoord3s(s, t, r int16) + func (gl *GL) TexCoord3sv(v []int16) + func (gl *GL) TexCoord4d(s, t, r, q float64) + func (gl *GL) TexCoord4dv(v []float64) + func (gl *GL) TexCoord4f(s, t, r, q float32) + func (gl *GL) TexCoord4fv(v []float32) + func (gl *GL) TexCoord4i(s, t, r, q int32) + func (gl *GL) TexCoord4iv(v []int32) + func (gl *GL) TexCoord4s(s, t, r, q int16) + func (gl *GL) TexCoord4sv(v []int16) + func (gl *GL) TexCoordPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) + func (gl *GL) TexEnvf(target, pname glbase.Enum, param float32) + func (gl *GL) TexEnvfv(target, pname glbase.Enum, params []float32) + func (gl *GL) TexEnvi(target, pname glbase.Enum, param int32) + func (gl *GL) TexEnviv(target, pname glbase.Enum, params []int32) + func (gl *GL) TexGend(coord, pname glbase.Enum, param float64) + func (gl *GL) TexGendv(coord, pname glbase.Enum, params []float64) + func (gl *GL) TexGenf(coord, pname glbase.Enum, param float32) + func (gl *GL) TexGenfv(coord, pname glbase.Enum, params []float32) + func (gl *GL) TexGeni(coord, pname glbase.Enum, param int32) + func (gl *GL) TexGeniv(coord, pname glbase.Enum, params []int32) + func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, ...) + func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, ...) + func (gl *GL) TexImage3D(target glbase.Enum, level int, internalFormat int32, width, height int, ...) + func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) + func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) + func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) + func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) + func (gl *GL) TexSubImage1D(target glbase.Enum, level, xoffset, width int, format, gltype glbase.Enum, ...) + func (gl *GL) TexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, ...) + func (gl *GL) TexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, ...) + func (gl *GL) Translated(x, y, z float64) + func (gl *GL) Translatef(x, y, z float32) + func (gl *GL) Vertex2d(x, y float64) + func (gl *GL) Vertex2dv(v []float64) + func (gl *GL) Vertex2f(x, y float32) + func (gl *GL) Vertex2fv(v []float32) + func (gl *GL) Vertex2i(x, y int) + func (gl *GL) Vertex2iv(v []int32) + func (gl *GL) Vertex2s(x, y int16) + func (gl *GL) Vertex2sv(v []int16) + func (gl *GL) Vertex3d(x, y, z float64) + func (gl *GL) Vertex3dv(v []float64) + func (gl *GL) Vertex3f(x, y, z float32) + func (gl *GL) Vertex3fv(v []float32) + func (gl *GL) Vertex3i(x, y, z int) + func (gl *GL) Vertex3iv(v []int32) + func (gl *GL) Vertex3s(x, y, z int16) + func (gl *GL) Vertex3sv(v []int16) + func (gl *GL) Vertex4d(x, y, z, w float64) + func (gl *GL) Vertex4dv(v []float64) + func (gl *GL) Vertex4f(x, y, z, w float32) + func (gl *GL) Vertex4fv(v []float32) + func (gl *GL) Vertex4i(x, y, z, w int) + func (gl *GL) Vertex4iv(v []int32) + func (gl *GL) Vertex4s(x, y, z, w int16) + func (gl *GL) Vertex4sv(v []int16) + func (gl *GL) VertexPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) + func (gl *GL) Viewport(x, y, width, height int) v0.8.4-1 Feb 20, 2015