Documentation
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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type FeaturePlayer ¶
type FeaturePlayer struct {
// contains filtered or unexported fields
}
type HumanPlayer ¶
type HumanPlayer struct {
PlayerNum bool
}
type RandomPlayer ¶
type RandomPlayer struct {
// contains filtered or unexported fields
}
func (*RandomPlayer) Init ¶
func (rp *RandomPlayer) Init(playerNum bool)
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