Documentation
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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Basher ¶
type Basher struct { // The io.Reader given to Bash for STDIN Stdin io.Reader // The io.Writer given to Bash for STDOUT Stdout io.Writer // The io.Writer given to Bash for STDERR Stderr io.Writer Bindata Bindata // contains filtered or unexported fields }
Basher is a context for running bash scripts
func NewBasher ¶
NewBasher returns a new basher context
- bindata contains all the assets
- scriptContent is the all in one script content
The scripts will be placed in library/name, e.g. ~/.caimake/make-rules
func (*Basher) Run ¶
Run a command in Bash from this Basher. Standard I/O by default is attached to the calling process I/O. You can change this by setting the Stdout, Stderr, Stdin variables of the Basher.
type Bindata ¶
type Bindata interface { // Asset loads and returns the asset for the given name. // It returns an error if the asset could not be found or // could not be loaded. Asset(name string) ([]byte, error) // MustAsset is like Asset but panics when Asset would return an error. // It simplifies safe initialization of global variables. MustAsset(name string) []byte // AssetInfo loads and returns the asset info for the given name. // It returns an error if the asset could not be found or // could not be loaded. AssetInfo(name string) (os.FileInfo, error) // AssetNames returns the names of the assets. AssetNames() []string // AssetDir returns the file names below a certain // directory embedded in the file by go-bindata. // For example if you run go-bindata on data/... and data contains the // following hierarchy: // data/ // foo.txt // img/ // a.png // b.png // then AssetDir("data") would return []string{"foo.txt", "img"} // AssetDir("data/img") would return []string{"a.png", "b.png"} // AssetDir("foo.txt") and AssetDir("notexist") would return an error // AssetDir("") will return []string{"data"}. AssetDir(name string) ([]string, error) // RestoreAsset restores an asset under the given directory RestoreAsset(dir, name string) error // RestoreAssets restores an asset under the given directory recursively RestoreAssets(dir, name string) error }
Bindata ...
func NewBindata ¶
func NewBindata( asset func(name string) ([]byte, error), mustAsset func(name string) []byte, assetInfo func(name string) (os.FileInfo, error), assetNames func() []string, assetDir func(name string) ([]string, error), restoreAsset func(dir, name string) error, restoreAssets func(dir, name string) error, ) Bindata
NewBindata ...
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