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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type ReloadData ¶
type ReloadData struct {
//cased letters
RandomLetters int
WSSLetters int
BoxholderLetters int
CasedDPSLetters int
//cased flats
RandomFlats int
CRFlats int
WSSFlats int
BoxholderFlats int
//DPS
DPSLetters int
DPSFlats int
//parcels
MailBoxParcels int
LockerParcels int
DoorParcels int
Bundle standards.Bundling
}
func (*ReloadData) GetLargeParcelTime ¶
func (rd *ReloadData) GetLargeParcelTime() float64
func (*ReloadData) GetMailTrayTime ¶
func (rd *ReloadData) GetMailTrayTime() float64
TODO: does not consider DPS letters < 400. impact on time minimal, not worth the code
func (*ReloadData) GetMediumParcelTime ¶
func (rd *ReloadData) GetMediumParcelTime() float64
func (*ReloadData) GetTime ¶
func (rd *ReloadData) GetTime() float64
func (*ReloadData) Report ¶
func (rd *ReloadData) Report() string
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